Last updated: 2016-05-23
GorgonEye GAMMA
  • Items
  • Skills
    • Combat
      • Animal Handling
      • Archery
      • Axe
      • Battle Chemistry
      • Cow
      • Deer
      • Druid
      • Fire Magic
      • Giant Bat
      • Hammer
      • Ice Magic
      • Lycanthropy
      • Mentalism
      • Necromancy
      • Pig
      • Psychology
      • Shield
      • Spider
      • Staff
      • Sword
      • Unarmed
    • Crafting
      • Alchemy
      • Artistry
      • Blacksmithing
      • Carpentry
      • Cheesemaking
      • Cooking
      • Dye Making
      • Fletching
      • Leatherworking
      • Mycology
      • Tailoring
      • Tanning
      • Textile Creation
      • Toolcrafting
    • Foraging
      • Butchering
      • Fishing
      • Foraging
      • Geology
      • Mining
      • Surveying
    • Other (A..M)
      • Anatomy
      • Armor Patching
      • Art History
      • Assessment
      • Augmentation
      • Autodidacticism
      • Calligraphy
      • Cartography
      • Civic Pride
      • Compassion
      • Dying
      • Endurance
      • First Aid
      • Flower Arrangement
      • Gadgeteering
      • Gardening
      • Gender Studies
      • Goblinese
      • Gourmand
      • Holistic Wellness
      • Hoplology
      • Industry
      • Iocaine Resistance
      • Lore
      • Meditation
    • Other (N..Z)
      • Nature Appreciation
      • Notoriety
      • Oratory
      • Pathology
      • Performance
      • Phrenology
      • Poetry Appreciation
      • Productivity
      • Retail Management
      • Sigil Scripting
      • Skinning
      • Stone Working
      • Teleportation
      • Treasure Cartography
      • Vocabulary
  • Abilities
  • Mods
  • Recipes
  • Build planner ALPHA
  • Updates
    • Update 256
    • Update 255
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    • Update 252
    • Update 251
    • Update 250
    • Update 249
    • Update 248
    • Update 247
    • Update 246
    • Update 245
    • Update 244
    • Update 243
    • Update 242
  • Report bug!

Abilities

A table with all available (and some unobtainable) abilities in the data files.

The table includes experimental columns to calculate potential damage of each skill accounting for mods.

  • mDMG is the minimum damage the ability would do if you had all the damage mods for it. It assumes all chance-based mods didn't trigger.
  • aDMG is the average damage the ability will in the long run. It averages chance-based mods and should be more representative.
  • MDMG is the maximum damage the ability will ever do on a single cast. Assuming all mods trigger.

There's many variables that affect damage that are not taken into account yet. For example: +damage mods from gear, element vulnerabilities and resistances, critical hits, critical damage mods, etc. For now, it's only meant to provide some guidance. Please report any bugs in github

BE WARNED: Columns with BETA are inaccurate.
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Designed and built by dmnthia (but mostly Bootstrap, DataTables and QTip2)

Code licensed MIT.