Update 250

What follows are the changes visible in the data files for update 250.

THIS SECTION IS IN BETA! Not all changes are detected yet.

Additions

New skills

SKILLDescription
Charged PigA unique combat style for extraordinary swine. (You can place both Pig and Charged Pig abilities on your Charged Pig ability bar.)
Flower ArrangementThe art of arranging flowers so that they evoke strong emotions.
Nature AppreciationThe ability to study nature and find inner peace and contentment. Even the most hardened warriors need the ability to appreciate nature.

New abilities

New powers

New items

New recipes

Changes

Item changes

Item Attribute Before After
Basic StaffdescriptionIt's a staff!It's a staff.
Sturdy StaffdescriptionThis was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.'This was enchanted by a competent apprentice, but it's nothing special.
Geometric Rune ChartnameWeird RunesGeometric Rune Chart
Pansyskill_reqs{u'Foraging': 15}{u'NatureAppreciation': 15}
Inquisitor's StaffdescriptionDesigned for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. Weirdo.Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions.
Red Roseskill_reqs{u'Foraging': 30}{u'NatureAppreciation': 30}
Sand War ClawdescriptionWhen the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world.When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tore up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world.
Work Order for Tattered Red BooksdescriptionThis recent work order requests the following: Deliver 10 Tattered Red Books to Sheyna in Rahu. Reward: 196 councils.This recent work order requests the following: Deliver 10 Tattered Red Books to Sheyna in Rahu. Reward: 3910 councils.
Concentrated Wolfen Speed JuiceeffectsFor five minutes, sprint speed is increased by 6For five minutes, out-of-combat sprint speed is increased by 6
Desert Rosevalue150160
Desert Roseskill_reqs{u'Foraging': 45}{u'NatureAppreciation': 45}
Quality StaffdescriptionThis was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy.This was made by an advanced apprentice, perhaps. While not a masterpiece, it avoids all the classic blunders of staff-making.
Poppyskill_reqs{u'Foraging': 25}{u'NatureAppreciation': 25}
Daisyskill_reqs{u'Foraging': 10}{u'NatureAppreciation': 10}
Quality StaffdescriptionThis was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy.This was made by an advanced apprentice, perhaps. While not a masterpiece, it avoids all the classic blunders of staff-making.
Work Order for Faded Blue BooksdescriptionThis recent work order requests the following: Deliver 10 Faded Blue Books to Sheyna in Rahu. Reward: 306 councils.This recent work order requests the following: Deliver 10 Faded Blue Books to Sheyna in Rahu. Reward: 4080 councils.
Elven Lilyskill_reqs{u'Foraging': 35}{u'NatureAppreciation': 35}
Goblin SlipperseffectsMax Armor +30
Power Regeneration +2
Bonus Health from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +30
Power Regeneration +5
Bonus Health from Combat Refresh +3
Bonus Power from Combat Refresh +2
Basic StaffdescriptionIt's a staff!It's a staff.
Sturdy StaffdescriptionThis was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.'This was enchanted by a competent apprentice, but it's nothing special.
Wolfen Speed JuiceeffectsFor five minutes, sprint speed is increased by 4For five minutes, out-of-combat sprint speed is increased by 4
Admin Test EarringsdescriptionFor testing only!For use by admins only!
Winterhueskill_reqs{u'Foraging': 40}{u'NatureAppreciation': 40}
Marigoldskill_reqs{u'Foraging': 20}{u'NatureAppreciation': 20}
Dahliaskill_reqs{u'Foraging': 5}{u'NatureAppreciation': 5}

Ability changes

Ability Attribute Before After
Frostbiteicon34923586
Frostbite 2icon34923586
Frostbite 3icon34923586
Frostbite 4icon34923586
Ice Spearlevel12
MinotaurBossRageClubdescriptionExtreme Crushing Damage, Curse, TeleportBurst Crushing Curse Teleport
MinotaurBossRageClubdamage_typePiercingCrushing

Mod changes

Mod skill Attribute Before After
FireMagictiers1: Flesh to Fuel has a 0% chance to restore 2 Power
2: Flesh to Fuel has a 0% chance to restore 4 Power
3: Flesh to Fuel has a 0% chance to restore 6 Power
4: Flesh to Fuel has a 0% chance to restore 8 Power
5: Flesh to Fuel has a 0% chance to restore 10 Power
6: Flesh to Fuel has a 0% chance to restore 12 Power
7: Flesh to Fuel has a 0% chance to restore 14 Power
8: Flesh to Fuel has a 0% chance to restore 16 Power
9: Flesh to Fuel has a 0% chance to restore 18 Power
10: Flesh to Fuel has a 0% chance to restore 20 Power
11: Flesh to Fuel has a 0% chance to restore 22 Power
12: Flesh to Fuel has a 0% chance to restore 24 Power
1: Flesh to Fuel has a 66% chance to restore 2 Power
2: Flesh to Fuel has a 66% chance to restore 4 Power
3: Flesh to Fuel has a 66% chance to restore 6 Power
4: Flesh to Fuel has a 66% chance to restore 8 Power
5: Flesh to Fuel has a 66% chance to restore 10 Power
6: Flesh to Fuel has a 66% chance to restore 13 Power
7: Flesh to Fuel has a 66% chance to restore 16 Power
8: Flesh to Fuel has a 66% chance to restore 19 Power
9: Flesh to Fuel has a 66% chance to restore 22 Power
10: Flesh to Fuel has a 66% chance to restore 25 Power
11: Flesh to Fuel has a 66% chance to restore 28 Power
12: Flesh to Fuel has a 66% chance to restore 31 Power
IceMagictiers1: Ice Armor boosts direct and indirect Trauma Mitigation +4
2: Ice Armor boosts direct and indirect Trauma Mitigation +8
3: Ice Armor boosts direct and indirect Trauma Mitigation +12
4: Ice Armor boosts direct and indirect Trauma Mitigation +16
5: Ice Armor boosts direct and indirect Trauma Mitigation +20
6: Ice Armor boosts direct and indirect Trauma Mitigation +24
1: Ice Armor boosts direct and indirect Trauma Mitigation +15
2: Ice Armor boosts direct and indirect Trauma Mitigation +20
3: Ice Armor boosts direct and indirect Trauma Mitigation +25
4: Ice Armor boosts direct and indirect Trauma Mitigation +30
5: Ice Armor boosts direct and indirect Trauma Mitigation +35
6: Ice Armor boosts direct and indirect Trauma Mitigation +40
IceMagictiers1: Ice Armor boosts direct and indirect Acid Mitigation +4
2: Ice Armor boosts direct and indirect Acid Mitigation +8
3: Ice Armor boosts direct and indirect Acid Mitigation +12
4: Ice Armor boosts direct and indirect Acid Mitigation +16
5: Ice Armor boosts direct and indirect Acid Mitigation +20
6: Ice Armor boosts direct and indirect Acid Mitigation +24
1: Ice Armor boosts direct and indirect Acid Mitigation +15
2: Ice Armor boosts direct and indirect Acid Mitigation +20
3: Ice Armor boosts direct and indirect Acid Mitigation +25
4: Ice Armor boosts direct and indirect Acid Mitigation +30
5: Ice Armor boosts direct and indirect Acid Mitigation +35
6: Ice Armor boosts direct and indirect Acid Mitigation +40
PsychologyslotsNecklace
MainHand
Necklace
IceMagictiers1: Tundra Spikes has a 66% chance to deal +50% damage
2: Tundra Spikes has a 66% chance to deal +80% damage
3: Tundra Spikes has a 66% chance to deal +110% damage
4: Tundra Spikes has a 66% chance to deal +140% damage
5: Tundra Spikes has a 66% chance to deal +170% damage
6: Tundra Spikes has a 66% chance to deal +200% damage
1: Tundra Spikes deals 30 armor damage
2: Tundra Spikes deals 60 armor damage
3: Tundra Spikes deals 100 armor damage
4: Tundra Spikes deals 130 armor damage
5: Tundra Spikes deals 160 armor damage
6: Tundra Spikes deals 200 armor damage
IceMagicsuffixNoneof Armor-Shattering Spikes
IceMagicsuffixNoneof Demotivating Blizzards
PsychologyslotsNecklace
MainHand
MainHand
IceMagicsuffixNoneof Healthy Blizzards
IceMagicsuffixNoneof Heavy Ice Balls
IceMagicsuffixNoneof Ice Novas
IceMagicsuffixNoneof Inconspicuous Blizzards
IceMagicsuffixNoneof Recuperative Ice Novas
IceMagicsuffixNoneof Scary Blizzards
IceMagicsuffixNoneof Stunning Ice Spears
IceMagicsuffixNoneof Tough Icy Balls
IceMagicsuffixNoneof Tundra Spikes
IceMagictiers1: Ice Veins heals you for 2 Health and 2 Armor
2: Ice Veins heals you for 4 Health and 4 Armor
3: Ice Veins heals you for 6 Health and 6 Armor
4: Ice Veins heals you for 8 Health and 8 Armor
5: Ice Veins heals you for 10 Health and 10 Armor
6: Ice Veins heals you for 12 Health and 12 Armor
7: Ice Veins heals you for 14 Health and 14 Armor
8: Ice Veins heals you for 16 Health and 16 Armor
9: Ice Veins heals you for 18 Health and 18 Armor
10: Ice Veins heals you for 19 Health and 19 Armor
11: Ice Veins heals you for 20 Health and 20 Armor
12: Ice Veins heals you for 21 Health and 21 Armor
1: Ice Veins heals you for 2 Health and 2 Armor
2: Ice Veins heals you for 4 Health and 4 Armor
3: Ice Veins heals you for 6 Health and 6 Armor
4: Ice Veins heals you for 8 Health and 8 Armor
5: Ice Veins heals you for 10 Health and 10 Armor
6: Ice Veins heals you for 12 Health and 12 Armor
7: Ice Veins heals you for 14 Health and 14 Armor
8: Ice Veins heals you for 16 Health and 16 Armor
9: Ice Veins heals you for 18 Health and 18 Armor
10: Ice Veins heals you for 19 Health and 19 Armor
11: Ice Veins heals you for 20 Health and 20 Armor
12: Ice Veins heals you for 22 Health and 22 Armor
IceMagicprefixNoneCold-Veined
IceMagicprefixNoneCold-Veined
IceMagicprefixNoneCryogenic
IceMagicprefixNoneCryogenic
IceMagicprefixNoneCryogenic
IceMagicprefixNoneFrozen