Update 249

What follows are the changes visible in the data files for update 249.

THIS SECTION IS IN BETA! Not all changes are detected yet.

Additions

New skills

SKILLDescription
GadgeteeringThe ability to create elaborate contraptions that automate complex tasks.
Holistic WellnessAn approach to health that involves taking into account factors beyond the obvious. Some critics claim that any benefits are due to the placebo effect, and they may be right. But if it works, who cares?

New abilities

New powers

New items

New recipes

Changes

Item changes

Item Attribute Before After
Tiger-Urine-Encrusted ShirteffectsMax Armor +58
Max Health +8
Bonus Health from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +53
Max Health +8
Bonus Health from Combat Refresh +5
Bonus Power from Combat Refresh +3
Tiger-Urine-Encrusted Shirtvalue140105
Leatherworking: Nice Evasion Pants (Max-Enchanted)skill_reqs{u'Leatherworking': 45}{u'Leatherworking': 42}
Windstep Shoesvalue200150
Pig Stickervalue1219
Rough Cow Shoesvalue4030
Work Order for Amazing Skinning Knives (Toolcrafting)descriptionThis recent work order requests the following: Deliver 10 Expert's Skinning Knives to Viedesi in Sun Vale. Reward: 19253 councils.This recent work order requests the following: Deliver 10 Amazing Skinning Knives to Viedesi in Sun Vale. Reward: 19253 councils.
Lucky Belt of The Forest TravelernameLucky Belt of The Forest TravellerLucky Belt of The Forest Traveler
Lucky Belt of The Forest Travelerinternal_nameLuckyBeltOfTheForestTravellerLuckyBeltOfTheForestTraveler
Acid BeakereffectsDirect Acid Damage +1Direct Acid Damage +3
Acid Beakervalue10075
Yeti JacketeffectsMax Armor +96
Universal Indirect Damage Reduction +1
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +89
Universal Indirect Damage Reduction +1
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Yeti Jacketvalue224168
Decent Werewolf ChamproneffectsMax Armor +50
Bonus Armor from Combat Refresh +5
Max Armor +42
Werewolf Damage +4
Bonus Armor from Combat Refresh +5
Decent Werewolf Champronvalue12090
Joeh's Old SwordeffectsSword Damage +1
Power Regeneration +2
Sword Damage +2
Power Regeneration +2
Joeh's Old Swordvalue12594
Amazing Snail GauntletseffectsMax Armor +83
Nature Damage Reduction +5
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +78
Nature Damage Reduction +10
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Amazing Snail Gauntletsvalue280210
Ring of Projectile Expressionvalue220165
Beaker of Xegatisvalue150113
Blazing Orbvalue270203
Awesome Deer Shoesvalue360270
Dwarven BashboweffectsBow Bash deals +8 damage
Archery Damage +1
Bow Bash deals +8 damage
Archery Damage +3
Dwarven Bashbowvalue150113
Amulet of Max Health +5value2015
Dwarven Soldier LeggingseffectsMax Armor +50
Max Health +20
Hygiene -1
Bonus Armor from Combat Refresh +8
Max Armor +40
Max Health +20
Hygiene -1
Bonus Armor from Combat Refresh +8
Dwarven Soldier Leggingsvalue150113
Ring of Multiple Lacerationsvalue4030
Coif of CalamitieseffectsMax Armor +36
Max Health +5
Bonus Armor from Combat Refresh +5
Max Armor +34
Max Health +5
Bonus Armor from Combat Refresh +5
Coif of Calamitiesvalue12090
Shoddy Werewolf Hind Leg Guardsvalue2015
Advanced Caustic Inkvalue12040
Crude Cloth PantseffectsMax Armor +30
Monster Aggro Boost -5%
Bonus Health from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +30
Taunt Boost -5%
Bonus Health from Combat Refresh +3
Bonus Power from Combat Refresh +2
Crude Cloth Pantsvalue10075
Intellect Augmentation HelmeteffectsMax Armor +24
Max Power +20
Bonus Armor from Combat Refresh +3
Max Armor +12
Max Power +20
Bonus Armor from Combat Refresh +3
Intellect Augmentation Helmetvalue4030
Snail ShieldeffectsMax Armor +40
Universal Damage Reduction +1
Max Armor +38
Universal Damage Reduction +1
Snail Shieldvalue175131
BlatterhorneffectsEquipping this item grants you basic proficiency in its use, assuming you alreay have mastery of the ocarina.Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the ocarina.
Amazing Leather Leggingsvalue350263
Shoddy Leather Helmetvalue2015
Amulet of Max Armor +25value160120
Nice Spring Fairy Leggingsvalue200150
Quality Glovesvalue12090
Quality Spring Fairy Leggingsvalue250188
Elven Plate BootseffectsMax Armor +58
Max Power +5
Hygiene +1
Bonus Armor from Combat Refresh +8
Max Armor +56
Max Power +5
Hygiene +1
Bonus Armor from Combat Refresh +8
Elven Plate Bootsvalue200150
Basic Volatile Inkvalue1535
Fury OrbeffectsNecromancy Damage +15
Max Power +20
Psychic Damage Reduction -5
Necromancy Damage +15
Max Power +10
Psychic Damage Reduction -5
Fury Orbvalue297223
Ultra Item Rafflervalue100350
Pig Shoesvalue10075
Nice Combat Staffvalue200150
Quality Helmvalue12090
Tailoring: Camouflaged Quality Pants (Max-Enchanted)skill_reqs{u'Tailoring': 57}{u'Tailoring': 54}
Basic Brass KnuckleseffectsUnarmed Damage +1Unarmed Damage +2
Basic Brass Knucklesvalue5038
Crude Werewolf Hind Leg Guardsvalue8060
Resistant Clawvalue275206
Flat FooterseffectsMax Armor +40
Crushing Damage Reduction +2
Bonus Armor from Combat Refresh +6
Max Armor +35
Crushing Damage Reduction +6
Bonus Armor from Combat Refresh +6
Flat Footersvalue140105
Great Snail GauntletseffectsMax Armor +71
Nature Damage Reduction +4
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +67
Nature Damage Reduction +8
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Great Snail Gauntletsvalue240180
Soothing Medallionvalue160120
Booties of Hateful ComeuppanceeffectsMax Armor +38
Max Power +10
Cold Damage Reduction +2
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +36
Max Power +10
Cold Damage Reduction +2
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Booties of Hateful Comeuppancevalue140105
Peltast Gauntletsvalue240180
Work Order for Master Skinning Knives (Toolcrafting)descriptionThis recent work order requests the following: Deliver 10 Good Skinning Knives to Viedesi in Sun Vale. Reward: 11985 councils.This recent work order requests the following: Deliver 10 Master Skinning Knives to Viedesi in Sun Vale. Reward: 11985 councils.
Decent Cloth PantseffectsMax Armor +50
Monster Aggro Boost -5%
Bonus Health from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +50
Taunt Boost -5%
Bonus Health from Combat Refresh +5
Bonus Power from Combat Refresh +3
Decent Cloth Pantsvalue150113
Astounding Werewolf HindguardeffectsMax Armor +184
Bonus Armor from Combat Refresh +20
Max Armor +208
Bonus Armor from Combat Refresh +20
Astounding Werewolf Hindguardvalue320240
Gulagra OrbeffectsNecromancy Damage +10
Chance of Rare Loot +3%
Necromancy Damage +7
Chance of Rare Loot +3%
Gulagra Orbvalue270203
Fancy Item Rafflervalue100250
Mortimer's Bootiesvalue240180
Stalwart Clawvalue200150
Great Coat of the Winter CourteffectsMax Armor +180
Electricity Damage +1%
XP Penalty When Feeling Lonely +1%
Bonus Armor from Combat Refresh +18
Max Armor +204
Electricity Damage +2%
XP Penalty When Feeling Lonely +1%
Bonus Armor from Combat Refresh +18
Great Coat of the Winter Courtvalue336252
Orcish Katarvalue225169
Leopold's Clawvalue250188
Dwarven PugilfisteffectsUnarmed Damage +3Unarmed Damage +4
Dwarven Pugilfistvalue150113
Standard Item Rafflervalue100200
Moldy Ancient Shoesvalue2015
Hogan's CripplereffectsStaff Damage +2Staff Damage +3
Hogan's Cripplervalue12594
Great Wooden Cow ShoeseffectsMax Armor +71
Sprint Speed Boost +2
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +71
Sprint Speed Boost +2
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Great Wooden Cow Shoesvalue240180
Alchemy: The Hows and Whys of AciddescriptionTeaches you to make simple acids. Great for cleaning! Too mild for use in combat.Teaches you to make simple acids from exotic metals, or from organic items you may already have in your home. Great for cleaning! Too mild for use in combat.
Shoddy Werewolf HindguardeffectsMax Armor +34
Bonus Armor from Combat Refresh +2
Max Armor +26
Bonus Armor from Combat Refresh +2
Shoddy Werewolf Hindguardvalue2015
Splash BeakereffectsBattle Chemistry Damage +1Battle Chemistry Damage +4
Splash Beakervalue150113
Shoddy Leather Shirtvalue2821
Fae Clawvalue225169
Basic Helmvalue4030
Amazing Evasion BootseffectsMax Armor +78
Chance to Evade Projectiles +6%
Bonus Power from Combat Refresh +5
Max Armor +77
Chance to Evade Projectiles +6%
Bonus Power from Combat Refresh +5
Amazing Evasion Bootsvalue280210
Goblin Breastplatevalue196147
Ring of Snakelike Behaviorvalue4030
Quality Glovesvalue12090
Cow Shoesvalue10075
Jesina's StaffeffectsFire-Magic Damage +2
Staff Damage +2
Fire-Magic Damage +4
Staff Damage +4
Jesina's Staffvalue175131
Dwarven Soldier BreastplateeffectsMax Armor +60
Max Health +22
Bonus Armor from Combat Refresh +9
Max Armor +46
Max Health +22
Bonus Armor from Combat Refresh +9
Dwarven Soldier Breastplatevalue168126
Leatherworking: Crude Evasion Pantsskill_reqs{u'Leatherworking': 25}{u'Leatherworking': 22}
Skullcapvalue10075
Awesome Snail CoateffectsMax Armor +209
Crushing Damage Reduction +8
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6
Max Armor +197
Crushing Damage Reduction +16
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6
Awesome Snail Coatvalue504378
Sturdy Shirtvalue11284
Great Leather Helmetvalue240180
Quality Breastplatevalue168126
Thentree SkirteffectsMax Armor +76
Nature Damage +3%
Archery Base Damage +2%
Bonus Armor from Combat Refresh +10
Max Armor +70
Nature Damage +3%
Archery Base Damage +2%
Bonus Armor from Combat Refresh +10
Thentree Skirtvalue160120
Awesome Leather Bootsvalue360270
Nice Leather Glovesvalue160120
Basic Shieldvalue638
Stafflord's Ringvalue200150
Kur Mountains White Mineral Surveyvalue7535
Rhino Necklacevalue200150
Nice Spring Fairy Topvalue224168
Amulet of Slashing Mitigation 4value12090
Mindrootvalue140105
Tundra LichendescriptionThis odd organic life stores solar energy in an unusual manner: it shunts it into a tiny pocket dimension. This allows the ice lichen to thrive in any environment, as long as there's sunlight, but it's most commonly found in freezing areas because there are fewer natural predators there. It is used by sages as a sort of battery for spells that require a large burst of power.This odd organic life stores solar energy in an unusual manner: it shunts it into a tiny pocket dimension. This allows the lichen to thrive in any sunlit environment, but it's most commonly found in freezing areas because there are fewer natural predators. It is used by sages as a sort of battery for spells that require a large burst of power, and surveyors claim that the lichen can be used to find hidden caches of minerals in the area.
SwishystickeffectsStaff Damage +1Staff Damage +3
Swishystickvalue10075
Amazing Werewolf HindguardeffectsMax Armor +164
Bonus Armor from Combat Refresh +18
Max Armor +184
Bonus Armor from Combat Refresh +18
Amazing Werewolf Hindguardvalue280210
Thickened Chainmail ShirtdescriptionThe rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly.The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly -- and very conductive of cold and electricity.
Thickened Chainmail Shirtvalue280210
Thickened Chainmail ShirteffectsMax Armor +120
Vulnerability to Cold +10%
Vulnerability to Electricity +10%
Bonus Armor from Combat Refresh +15
Max Armor +144
Vulnerability to Cold +10%
Vulnerability to Electricity +10%
Bonus Armor from Combat Refresh +15
Orcish GreaveseffectsMax Armor +80
Slashing Damage Reduction +1
Crushing Damage Reduction +1
Piercing Damage Reduction +1
Bonus Power from Combat Refresh +5
Max Armor +78
Slashing Damage Reduction +3
Crushing Damage Reduction +3
Piercing Damage Reduction +3
Bonus Power from Combat Refresh +5
Orcish Greavesvalue225169
Orcish Targevalue225169
Amulet of Slashing Mitigation 3value8060
Anguish OrbeffectsNecromancy Damage +5Necromancy Damage +6
Anguish Orbvalue162122
Leafy ShirteffectsMax Armor +70
Armor Regeneration +5
Bonus Power from Combat Refresh +4
Max Armor +67
Armor Regeneration +5
Bonus Power from Combat Refresh +4
Leafy Shirtvalue168126
Ravana Soldier CoateffectsMax Armor +120
Universal Indirect Damage Reduction +2
Bonus Armor from Combat Refresh +18
Max Armor +120
Universal Indirect Damage Reduction +3
Bonus Armor from Combat Refresh +18
Ravana Soldier Coatvalue336252
Spring Fairy Leggingsvalue250188
Acid-Addled Bladevalue7556
Awesome Werewolf HindguardeffectsMax Armor +204
Bonus Armor from Combat Refresh +23
Max Armor +232
Bonus Armor from Combat Refresh +23
Awesome Werewolf Hindguardvalue360270
Sturdy Shieldvalue10075
Shoddy Deer Shoesvalue2015
Quality Spider CasingeffectsMax Armor +144
Spider Skill Damage +14
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +98
Spider Skill Damage +18
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Quality Spider Casingvalue280210
Camouflaged Quality PantseffectsMax Armor +80
Monster Aggro Boost -13%
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +74
Taunt Boost -13%
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Camouflaged Quality Pantsvalue250188
Crude Deer Shoesvalue8060
Work Order for Rough Leather Rolls (Tanning)nameWork Order for Rough Leather Roll (Tanning)Work Order for Rough Leather Rolls (Tanning)
Astounding Spider CasingeffectsMax Armor +216
Spider Skill Damage +26
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Max Armor +156
Spider Skill Damage +30
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Astounding Spider Casingvalue448336
Crude Cloth ShirteffectsMax Armor +41
Monster Aggro Boost -5%
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +36
Taunt Boost -5%
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Crude Cloth Shirtvalue11284
Nice Wooden Deer ShoeseffectsMax Armor +47
Sprint Speed Boost 1.25
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +47
Sprint Speed Boost 1.25
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Nice Wooden Deer Shoesvalue160120
Tremor's Enhanced Bowvalue250188
Great Helm of the Winter CourteffectsMax Armor +84
Electricity Damage +1%
Psychology Base Damage +4%
Bonus Armor from Combat Refresh +9
Max Armor +102
Electricity Damage +2%
Psychology Base Damage +5%
Bonus Armor from Combat Refresh +9
Great Helm of the Winter Courtvalue240180
Pants of the Yearning SeaeffectsMax Armor +66
Power Regeneration +3
In-Combat Power Regen +3
Bonus Power from Combat Refresh +4
Max Armor +62
Power Regeneration +3
In-Combat Power Regen +3
Bonus Power from Combat Refresh +4
Pants of the Yearning Seavalue175131
Sie Antry's TalismannameSie Antry's BraceletSie Antry's Talisman
Sie Antry's TalismaneffectsPiercing Damage Reduction +1
Slashing Damage Reduction +1
Piercing Damage Reduction +3
Slashing Damage Reduction +3
Sie Antry's Talismanvalue12090
Sie Antry's Talismaninternal_nameSieAntrysBraceletSieAntrysTalisman
Shoddy Cloth PantseffectsMonster Aggro Boost -5%
Bonus Health from Combat Refresh +1
Bonus Power from Combat Refresh +1
Taunt Boost -5%
Bonus Health from Combat Refresh +1
Bonus Power from Combat Refresh +1
Shoddy Cloth Pantsvalue2519
Nice Spider CasingeffectsMax Armor +120
Spider Skill Damage +11
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +79
Spider Skill Damage +14
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Nice Spider Casingvalue224168
Calligraphy: "Painful Experience"value1150570
Ring of Gusty Strikingvalue4030
Hunter's BreastplateeffectsMax Armor +96
Vulnerability to Cold -10%
Vulnerability to Fire -10%
Bonus Armor from Combat Refresh +14
Max Armor +84
Vulnerability to Cold -10%
Vulnerability to Fire -10%
Bonus Armor from Combat Refresh +14
Hunter's Breastplatevalue252189
Basic Swordvalue5038
Empusa's MaskeffectsMax Armor +70
Psychology Base Damage +10%
Vulnerability to Psychic -10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +62
Psychology Base Damage +10%
Vulnerability to Psychic -10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Empusa's Maskvalue240180
Great Werewolf Hind Leg Guardsvalue240180
Fist of the Green ManeffectsUnarmed Damage +4
Crushing Damage +1
Unarmed Damage +5
Crushing Damage +3
Fist of the Green Manvalue175131
Ring of Telepathic PesteringeffectsPsychic Damage +1Psychic Damage +2
Ring of Telepathic Pesteringvalue4030
Melted and Broken ShielddescriptionIt's a battered shield without any straps to keep it on.It's a partially-acid-melted shield without any straps to keep it on.
Melted and Broken ShieldnameBattered and Broken ShieldMelted and Broken Shield
Web-Encrusted ShoeseffectsMax Armor +17
Acid Damage Reduction +1
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Max Armor +16
Acid Damage Reduction +3
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Web-Encrusted Shoesvalue6045
Great Gauntlets of the Winter CourteffectsMax Armor +84
Electricity Damage +1%
Archery Base Damage +4%
Bonus Power from Combat Refresh +4
Max Armor +102
Electricity Damage +1%
Archery Base Damage +4%
Bonus Power from Combat Refresh +4
Great Gauntlets of the Winter Courtvalue240180
Crude Spider CasingeffectsMax Armor +72
Spider Skill Damage +5
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +41
Spider Skill Damage +6
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Crude Spider Casingvalue11284
Decent Wooden Cow ShoeseffectsMax Armor +35
Sprint Speed Boost 1.25
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +35
Sprint Speed Boost 1.25
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Decent Wooden Cow Shoesvalue12090
Republic Glovesvalue140105
Ridiculer's ClaweffectsRidicule deals +20 damage
Unarmed Damage +7%
Monster Aggro Boost +5%
Ridicule deals +20 damage
Unarmed Damage +7%
Taunt Boost +5%
Ridiculer's Clawvalue300225
Peltast Hatvalue240180
Velkort's Classy GloveseffectsMax Armor +18
Fire-Magic Damage +1
Bonus Health from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +16
Fire-Magic Damage +1
Bonus Health from Combat Refresh +2
Bonus Power from Combat Refresh +1
Velkort's Classy Glovesvalue6045
Quality Evasion ShirteffectsMax Armor +108
Chance to Evade Projectiles +9%
Bonus Power from Combat Refresh +6
Max Armor +98
Chance to Evade Projectiles +9%
Bonus Power from Combat Refresh +6
Quality Evasion Shirtvalue280210
General Lawyr's PantseffectsMax Armor +36
Slashing Damage Reduction +1
Power Regeneration +3
Bonus Armor from Combat Refresh +5
Max Armor +34
Slashing Damage Reduction +3
Power Regeneration +3
Bonus Armor from Combat Refresh +5
General Lawyr's Pantsvalue10075
Rakshasian Elite LeggingseffectsMax Armor +120
Fire Damage Reduction +1
Electricity Damage Reduction +1
Bonus Power from Combat Refresh +7
Max Armor +114
Direct Fire Damage Reduction +5
Indirect Fire Damage Reduction +1
Direct Electricity Damage Reduction +3
Bonus Power from Combat Refresh +7
Rakshasian Elite Leggingsvalue260195
Nice Pocket BelteffectsInventory Slots +3Inventory Slots +4
Everpatching ShirteffectsMax Armor +79
Armor Regeneration +5
In-Combat Armor Regen +5
Bonus Armor from Combat Refresh +11
Max Armor +74
Armor Regeneration +5
In-Combat Armor Regen +5
Bonus Armor from Combat Refresh +11
Everpatching Shirtvalue196147
Basic Pantsvalue838
Rita's Disturbing Dimensional PantieseffectsMax Armor +62
Inventory Slots +3
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +58
Inventory Slots +3
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Rita's Disturbing Dimensional Pantiesvalue175131
Amulet of Competent LycanthropyeffectsWerewolf Damage +2Werewolf Damage +4
Amulet of Competent Lycanthropyvalue8060
Amulet of Competent LycanthropynameAmulet of Lycanthropy +2Amulet of Competent Lycanthropy
Amulet of Piercing Mitigation 4value12090
Amulet of Competent Fire MagiceffectsFire-Magic Damage +2Fire-Magic Damage +4
Amulet of Competent Fire Magicvalue8060
Amulet of Competent Fire MagicnameAmulet of Fire Magic +2Amulet of Competent Fire Magic
Rough Spider CasingeffectsMax Armor +48
Spider Skill Damage +3
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +19
Spider Skill Damage +4
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Rough Spider Casingvalue5642
Knight's HelmeffectsMax Armor +40
Vulnerability to Electricity +5%
Bonus Armor from Combat Refresh +6
Max Armor +48
Vulnerability to Electricity +5%
Bonus Armor from Combat Refresh +6
Knight's Helmvalue140105
Ring of Trusty Punchingvalue4030
Greaves of the Summer CourteffectsMax Armor +100
Nature Damage +1%
Bonus Armor from Combat Refresh +13
Max Armor +98
Nature Damage +1%
Bonus Armor from Combat Refresh +13
Greaves of the Summer Courtvalue250188
Rusty Swordvalue2519
Web-Encrusted PantseffectsMax Armor +28
Max Health +5
Bonus Power from Combat Refresh +2
Max Armor +26
Max Health +5
Bonus Power from Combat Refresh +2
Web-Encrusted Pantsvalue7556
Gauntlets of the Winter CourteffectsMax Armor +72
Electricity Damage +1%
Archery Damage +1
Bonus Armor from Combat Refresh +8
Max Armor +78
Electricity Damage +1%
Archery Damage +1
Bonus Armor from Combat Refresh +8
Gauntlets of the Winter Courtvalue200150
Quality Swordvalue150113
Awesome Snail BootseffectsMax Armor +106
Piercing Damage Reduction +7
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +100
Piercing Damage Reduction +14
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Awesome Snail Bootsvalue360270
Shoddy Wooden Cow ShoeseffectsMax Armor +5
Sprint Speed Boost 0.5
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Max Armor +5
Sprint Speed Boost 0.5
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Shoddy Wooden Cow Shoesvalue2015
Sir Coth's Discarded Giftvalue10075
Indestructible Fae Knight's HelmeffectsMax Armor +54
Psychic Damage +3
Sword Damage +3
Bonus Armor from Combat Refresh +8
Max Armor +52
Psychic Damage +6
Sword Damage +6
Bonus Armor from Combat Refresh +8
Indestructible Fae Knight's Helmvalue200150
Tailoring: Camouflaged Nice Shirt (Max-Enchanted)skill_reqs{u'Tailoring': 47}{u'Tailoring': 45}
Monger's BooneffectsMax Armor +60
Chance of Changing Direction When Disoriented -100%
Combat XP Boost +1%
Chance to Miraculously Avoid Death +25%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +62
Chance of Changing Direction When Disoriented -100%
Combat XP Boost +1%
Chance to Miraculously Avoid Death +25%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Monger's Boonvalue240180
Ravana Soldier GloveseffectsMax Armor +66
Universal Indirect Damage Reduction +1
Bonus Armor from Combat Refresh +9
Max Armor +67
Universal Indirect Damage Reduction +1
Bonus Armor from Combat Refresh +9
Ravana Soldier Glovesvalue240180
Ring of Natural HurtingeffectsNature Damage +1Nature Damage +2
Ring of Natural Hurtingvalue4030
Desert Vagabond Glovesvalue220165
Fatestickvalue200150
Nice Werewolf BardingeffectsMax Armor +125
Bonus Armor from Combat Refresh +12
Max Armor +120
Bonus Armor from Combat Refresh +12
Nice Werewolf Bardingvalue224168
Rough Werewolf Hind Leg Guardsvalue4030
Quality Spring Fairy Topvalue280210
Shoddy Spider CasingeffectsMax Armor +36
Spider Skill Damage +1
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Max Armor +10
Spider Skill Damage +2
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Shoddy Spider Casingvalue2821
Rakshasian Elite GloveseffectsMax Armor +72
Fire Damage Reduction +1
Bonus Power from Combat Refresh +4
Max Armor +74
Fire Damage Reduction +1
Bonus Power from Combat Refresh +4
Rakshasian Elite Glovesvalue260195
Legacy Glovesvalue10075
Nelson Ballard's ShieldeffectsMax Armor +34
Acid Damage Reduction +3
Max Armor +34
Direct Acid Damage Reduction +3
Indirect Acid Damage Reduction +1
Nelson Ballard's Shieldvalue150113
Nice Snail CoateffectsMax Armor +89
Crushing Damage Reduction +3
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +89
Crushing Damage Reduction +6
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Nice Snail Coatvalue224168
Amazing Spider CasingeffectsMax Armor +192
Spider Skill Damage +22
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +137
Spider Skill Damage +26
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Amazing Spider Casingvalue392294
Goblin Shieldvalue150113
Nice Cloth ShirteffectsMax Armor +89
Monster Aggro Boost -5%
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +84
Taunt Boost -5%
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Nice Cloth Shirtvalue224168
Ring of DirectnesseffectsAll Direct Damage +5
All Indirect Damage -5
All Direct Damage +7
All Indirect Damage -5
Ring of Directnessvalue200150
Decent Cloth ShirteffectsMax Armor +65
Monster Aggro Boost -5%
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +60
Taunt Boost -5%
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Decent Cloth Shirtvalue168126
Gold Nuggeticon
Awesome Leather Shirtvalue504378
Burning Orbvalue216162
Quality Cloth ShirteffectsMax Armor +113
Monster Aggro Boost -6%
Bonus Health from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +106
Taunt Boost -6%
Bonus Health from Combat Refresh +9
Bonus Power from Combat Refresh +5
Quality Cloth Shirtvalue280210
Calligraphy: "Clenched Fist"value1600795
Desert Vagabond Capvalue220165
Great Pocket BelteffectsInventory Slots +4Inventory Slots +5
Stalwart Targevalue200150
HarpeffectsEquipping this item grants you basic proficiency in its use, assuming you alreay have mastery of the lute.Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the lute.
Kur Mountains Blue Mineral Surveyvalue7580
Kur Mountains Blue Mineral Surveyskill_reqs{u'Geology': 45}{u'Geology': 50}
Quality Snail HelmeffectsMax Armor +59
Acid Damage Reduction +3
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +56
Acid Damage Reduction +6
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Quality Snail Helmvalue200150
Tailoring: Camouflaged Nice Pantsskill_reqs{u'Tailoring': 47}{u'Tailoring': 42}
Calligraphy: "Purpose"value1150840
Ancient Slacksvalue150113
Battle Hardened Staffvalue175131
Great Snail GreaveseffectsMax Armor +114
Slashing Damage Reduction +5
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +112
Slashing Damage Reduction +8
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Great Snail Greavesvalue300225
Shoddy Pocket BelteffectsInventory Slots +1Inventory Slots +2
Beaker-Stickvalue10075
Thentree Bowvalue200150
Venom PiercerseffectsMax Armor +55
Poison Damage +3%
Bonus Armor from Combat Refresh +8
Max Armor +53
Poison Damage +3%
Bonus Armor from Combat Refresh +8
Venom Piercersvalue200150
Modest Free Item Rafflervalue100150
Spider-Worn Coatvalue8463
Great Boots of the Winter CourteffectsMax Armor +84
Electricity Damage +1%
Movement Speed 0.5
Bonus Armor from Combat Refresh +9
Max Armor +102
Electricity Damage +2%
Sprint Speed Boost +1
Bonus Armor from Combat Refresh +9
Great Boots of the Winter Courtvalue240180
Makopa's PantseffectsMax Armor +70
Armor Regeneration +5
Bonus Armor from Combat Refresh +9
Max Armor +66
Armor Regeneration +5
Bonus Armor from Combat Refresh +9
Makopa's Pantsvalue175131
Orbiting Gemvalue2015
Serbule Redwall Mineral Surveyvalue2530
Quality Pantsvalue150113
Awesome Evasion PantseffectsMax Armor +170
Chance to Evade Projectiles +11%
Bonus Power from Combat Refresh +9
Max Armor +156
Chance to Evade Projectiles +11%
Bonus Power from Combat Refresh +9
Awesome Evasion Pantsvalue450338
Basic Bootsvalue4030
Peltast Kiltvalue240180
NaturebaneeffectsSword Damage +2
Power Regeneration +5
Sword Damage +3
Power Regeneration +5
Naturebanevalue175131
Goblin KilteffectsMax Armor +100
Power Regeneration +10
Bonus Health from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +112
Power Regeneration +10
Bonus Health from Combat Refresh +9
Bonus Power from Combat Refresh +5
Goblin Kiltvalue300225
Temperature Control GloveseffectsMax Armor +30
Fire Damage Reduction +1
Cold Damage Reduction +1
Electricity Damage Reduction +1
Bonus Power from Combat Refresh +2
Max Armor +29
Indirect Fire Damage Reduction +2
Indirect Cold Damage Reduction +2
Indirect Electricity Damage Reduction +2
Bonus Power from Combat Refresh +2
Temperature Control Glovesvalue12090
Insulated BootseffectsMax Armor +46
Indirect Cold Damage Reduction +1
Indirect Electricity Damage Reduction +1
Bonus Power from Combat Refresh +3
Max Armor +44
Indirect Cold Damage Reduction +1
Indirect Electricity Damage Reduction +1
Bonus Power from Combat Refresh +3
Insulated Bootsvalue160120
Calligraphy: "Dire Secrets"value900495
Awesome Melee Staffvalue450338
Comfortable Ancient Helmvalue6045
Ravana Soldier Shieldvalue275206
Amulet of Crushing Mitigation 1value2015
Goblin Cestusvalue150113
Staff of Icevalue250188
Shoddy Combat Staffvalue2519
Amulet of the Packvalue12090
Quality Evasion PantseffectsMax Armor +90
Chance to Evade Projectiles +9%
Bonus Power from Combat Refresh +5
Max Armor +82
Chance to Evade Projectiles +9%
Bonus Power from Combat Refresh +5
Quality Evasion Pantsvalue250188
Elzehatl's InsigniaeffectsIndirect Psychic Damage +2Indirect Psychic Damage +3
Elzehatl's Insigniavalue8060
Tailoring: Camouflaged Crude Pantsskill_reqs{u'Tailoring': 27}{u'Tailoring': 22}
Great Melee Staffvalue300225
Insulated PantseffectsMax Armor +66
Universal Indirect Damage Reduction +1
Bonus Power from Combat Refresh +4
Max Armor +64
Universal Indirect Damage Reduction +1
Bonus Power from Combat Refresh +4
Insulated Pantsvalue140105
Astounding Leather Shirtvalue448336
Fire Orbvalue162122
Basic Pantsvalue5038
Ancient Dwarven Bladevalue150113
Gloves of Hateful ComeuppanceeffectsMax Armor +38
Max Power +10
Cold Damage Reduction +2
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +35
Max Power +10
Cold Damage Reduction +2
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Gloves of Hateful Comeuppancevalue140105
Simple Silver Knifevalue10075
Quality Spring Fairy Shoesvalue200150
Necromancy Test MedallioneffectsMax Power +20Max Power +15
Necromancy Test Medallionvalue4030
Revulsion OrbeffectsNecromancy Damage +3Necromancy Damage +4
Revulsion Orbvalue10881
Rough Leather Helmetvalue4030
Decent Evasion Bootsvalue12090
Quality Wooden Deer ShoeseffectsMax Armor +59
Sprint Speed Boost 1.5
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +59
Sprint Speed Boost 1.5
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Quality Wooden Deer Shoesvalue200150
Basic Shieldvalue5038
Minotaur Hammervalue300225
Ring of Jaunty Traipsingvalue4030
Amulet of Max Health +30value200150
Work Order for Utility Knives (Toolcrafting)descriptionThis recent work order requests the following: Deliver 10 Master Skinning Knives to Viedesi in Sun Vale. Reward: 4012 councils.This recent work order requests the following: Deliver 10 Utility Knives to Viedesi in Sun Vale. Reward: 4012 councils.
Symbol of Hate Made ManifesteffectsMax Power -25
Max Health +50
Max Power -25
Max Health +60
Symbol of Hate Made Manifestvalue200150
Kur Mountains Green Mineral Surveyvalue7560
Kur Mountains Green Mineral Surveyskill_reqs{u'Geology': 45}{u'Geology': 50}
Ring of Practical Psychologyvalue160120
Tidal's Circletvalue160120
Ring of Armor Regeneration +5value160120
Harness of PoisonseffectsMax Armor +84
Poison Damage +10%
Max Armor +72
Poison Damage +10%
Harness of Poisonsvalue224168
Calligraphy: "Heat Death"value750600
Ulnaphyllevalue12090
Yeti StockingseffectsMax Armor +48
Max Power +5
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +44
Max Power +5
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Yeti Stockingsvalue160120
Rough Werewolf BardingeffectsMax Armor +53
Bonus Armor from Combat Refresh +3
Max Armor +36
Bonus Armor from Combat Refresh +3
Rough Werewolf Bardingvalue5642
Decent Werewolf BardingeffectsMax Armor +101
Bonus Armor from Combat Refresh +9
Max Armor +89
Bonus Armor from Combat Refresh +9
Decent Werewolf Bardingvalue168126
Amazing Wooden Deer ShoeseffectsMax Armor +83
Sprint Speed Boost +2
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +83
Sprint Speed Boost +2
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Amazing Wooden Deer Shoesvalue280210
Tailoring: Camouflaged Nice Pants (Max-Enchanted)skill_reqs{u'Tailoring': 47}{u'Tailoring': 44}
Rough Wooden Deer ShoeseffectsMax Armor +11
Sprint Speed Boost 0.5
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Max Armor +11
Sprint Speed Boost 0.5
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Rough Wooden Deer Shoesvalue4030
Amazing Leather Shirtvalue392294
Sturdy Helmvalue8060
Moldy Ancient Staffvalue2519
Astounding Leather Leggingsvalue400300
Crude Combat Staffvalue10075
Sturdy Shirtvalue11284
Amulet of Max Health +25value160120
Tailoring: Camouflaged Nice Shirtskill_reqs{u'Tailoring': 47}{u'Tailoring': 45}
Recuperative FlaskeffectsBattle Chemistry Healing +2Battle Chemistry Healing +5
Recuperative Flaskvalue10075
Goblin StaffeffectsFire-Magic Damage +1
Staff Damage +1
Fire-Magic Damage +3
Staff Damage +3
Goblin Staffvalue150113
Cotton BalaclavaeffectsIndirect Cold Damage Reduction +1
Bonus Health from Combat Refresh +1
Bonus Power from Combat Refresh +1
Max Armor +5
Indirect Cold Damage Reduction +1
Bonus Health from Combat Refresh +1
Bonus Power from Combat Refresh +1
Cotton Balaclavavalue2015
Expert Inkvalue25050
Battle-Hardened Shieldvalue7556
Quality Tannin Powdervalue1525
Ruined Shifter's BootseffectsMax Armor +59
Werewolf Damage +1
Bonus Power from Combat Refresh +3
Max Armor +58
Werewolf Damage +3
Bonus Power from Combat Refresh +3
Ruined Shifter's Bootsvalue200150
Rakshasian Elite HelmeffectsMax Armor +72
Electricity Damage Reduction +1
Bonus Power from Combat Refresh +4
Max Armor +72
Direct Electricity Damage Reduction +6
Indirect Electricity Damage Reduction +2
Bonus Power from Combat Refresh +4
Rakshasian Elite Helmvalue260195
Stalwart Gauntletsvalue160120
Decent Cow Shoesvalue12090
Tailoring: Camouflaged Quality Shirtskill_reqs{u'Tailoring': 57}{u'Tailoring': 55}
Nice Snail BootseffectsMax Armor +46
Piercing Damage Reduction +2
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +46
Piercing Damage Reduction +4
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Nice Snail Bootsvalue160120
Basic Bootsvalue4030
Silver-Threaded ShirteffectsMax Armor +96
Direct Cold Damage +5
Bonus Health from Combat Refresh +9
Bonus Power from Combat Refresh +4
Max Armor +89
Direct Cold Damage +10
Indirect Cold Damage +2
Bonus Health from Combat Refresh +9
Bonus Power from Combat Refresh +4
Silver-Threaded Shirtvalue252189
Shoddy Brass KnuckleseffectsUnarmed Damage +1Unarmed Damage +2
Shoddy Brass Knucklesvalue5038
Nice Arachnid Harnessvalue8060
Comfortable Ancient Pantsvalue7556
Amulet of Slashing Mitigation 5value160120
Quality Deer Shoesvalue200150
Recuperative BeakereffectsBattle Chemistry Healing +2Battle Chemistry Healing +5
Recuperative Beakervalue10075
Cruel Clubvalue200150
Spring Fairy Shoesvalue200150
Quality StaffeffectsFire-Magic Damage +2Fire-Magic Damage +3
Quality Staffvalue150113
War Flaskvalue200150
Shoddy Wooden Deer ShoeseffectsMax Armor +5
Sprint Speed Boost 0.25
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Max Armor +5
Sprint Speed Boost 0.25
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Shoddy Wooden Deer Shoesvalue2015
Astounding Leather Helmetvalue320240
Astounding Evasion ShirteffectsMax Armor +180
Chance to Evade Projectiles +11%
Bonus Power from Combat Refresh +10
Max Armor +166
Chance to Evade Projectiles +11%
Bonus Power from Combat Refresh +10
Astounding Evasion Shirtvalue448336
Tyler's ShieldeffectsMax Armor +46
Acid Damage Reduction +3
Max Armor +41
Direct Acid Damage Reduction +9
Indirect Acid Damage Reduction +3
Tyler's Shieldvalue200150
Crude Werewolf BardingeffectsMax Armor +77
Bonus Armor from Combat Refresh +6
Max Armor +62
Bonus Armor from Combat Refresh +6
Crude Werewolf Bardingvalue11284
Orcish Gladiator CapeffectsMax Armor +60
Mentalism Base Damage -10%
Bonus Power from Combat Refresh +3
Max Armor +56
Mentalism Base Damage -10%
Vulnerability to Psychic -10%
Bonus Power from Combat Refresh +3
Orcish Gladiator Capvalue200150
Web-Coated HateffectsMax Armor +16
Max Health +5
Max Power -5
Bonus Power from Combat Refresh +1
Max Armor +18
Max Health +5
Max Power -5
Bonus Power from Combat Refresh +1
Web-Coated Hatvalue6045
Blasting Hammervalue250188
Nightmare PantseffectsMax Armor +62
Psychic Damage Reduction +4
Bonus Power from Combat Refresh +4
Max Armor +62
Direct Psychic Damage Reduction +6
Bonus Power from Combat Refresh +4
Nightmare Pantsvalue175131
Quality Breastplatevalue168126
Great Arachnid Harnessvalue12090
WhitecapeffectsMax Armor +28
Nature Damage +5
Bonus Armor from Combat Refresh +4
Max Armor +26
Nature Damage +5
Bonus Armor from Combat Refresh +4
Whitecapvalue10075
Snail Mother's Facevalue200150
Navel Ring of Cleanlinessvalue150113
Goblin Chain ShirteffectsMax Armor +60
Slashing Damage Reduction +1
Bonus Armor from Combat Refresh +9
Max Armor +60
Slashing Damage Reduction +6
Bonus Armor from Combat Refresh +9
Goblin Chain Shirtvalue168126
Featherweightsvalue140105
Hooves of the InamorataeffectsMax Armor +71
Sprint Speed Boost +3
Bonus Armor from Combat Refresh +9
Max Armor +66
Sprint Speed Boost +3
Bonus Armor from Combat Refresh +9
Hooves of the Inamoratavalue240180
Magic SanddescriptionThis small bag of sand is somehow different from regular sand. You can't tell exactly how or why it's different, but you know it is.This small bag of sand is somehow different from regular sand. You can't tell exactly how or why it's different, but you know it is. Magic sand is coveted by crazy prospectors, who claim there's a way to use the sand to reveal vast mineral wealth.
Idealist's SkirtseffectsMax Armor +60
Max Power +15
Direct Psychic Damage +3
Bonus Power from Combat Refresh +5
Max Armor +60
Max Power +15
Direct Psychic Damage +5
Bonus Power from Combat Refresh +5
Idealist's Skirtsvalue250188
Leatherworking: Decent Evasion Pantsskill_reqs{u'Leatherworking': 35}{u'Leatherworking': 32}
Long Stockingsvalue12594
Quality ClaweffectsUnarmed Damage +2
Trauma Damage +7%
Unarmed Damage +3
Trauma Damage +7%
Quality Clawvalue150113
Spring Fairy Topvalue280210
Amulet of Crushing Mitigation 4value12090
Ukorga's Furry FistwrapseffectsMax Armor +34
Unarmed Damage +1
Cold Damage Reduction +1
Bonus Power from Combat Refresh +2
Max Armor +34
Unarmed Damage +3
Cold Damage Reduction +1
Bonus Power from Combat Refresh +2
Ukorga's Furry Fistwrapsvalue12090
Basic Breastplatevalue1042
Yeti LeggingseffectsMax Armor +80
Universal Indirect Damage Reduction +1
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +78
Universal Indirect Damage Reduction +1
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Yeti Leggingsvalue160120
Inquisitor's Staffvalue175131
Astounding Snail BootseffectsMax Armor +94
Piercing Damage Reduction +6
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +89
Piercing Damage Reduction +12
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Astounding Snail Bootsvalue320240
Amulet of Max Armor +30value200150
Chugging FlaskeffectsBattle Chemistry Healing +4Battle Chemistry Healing +10
Chugging Flaskvalue150113
Syndra's Winter CoateffectsMax Armor +91
Indirect Cold Damage Reduction +2
Bonus Power from Combat Refresh +5
Max Armor +86
Indirect Cold Damage Reduction +2
Bonus Power from Combat Refresh +5
Syndra's Winter Coatvalue224168
Camouflaged Decent ShirteffectsMax Armor +60
Monster Aggro Boost -11%
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +46
Taunt Boost -11%
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Camouflaged Decent Shirtvalue168126
Gaudy Ring of SleazinesseffectsMonster Aggro Boost +10%Taunt Boost +10%
Gaudy Ring of Sleazinessvalue12090
Basic Combat Flaskvalue5038
Tailoring: Camouflaged Crude Shirtskill_reqs{u'Tailoring': 27}{u'Tailoring': 25}
Battle Hardened Staffvalue7556
Crude Evasion ShirteffectsMax Armor +36
Chance to Evade Projectiles +8%
Bonus Power from Combat Refresh +3
Max Armor +29
Chance to Evade Projectiles +8%
Bonus Power from Combat Refresh +3
Crude Evasion Shirtvalue11284
Amazing Snail BootseffectsMax Armor +82
Piercing Damage Reduction +5
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +78
Piercing Damage Reduction +10
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Amazing Snail Bootsvalue280210
Mantis HateffectsMax Armor +40
Slashing Damage Reduction +1
Bonus Armor from Combat Refresh +6
Max Armor +38
Slashing Damage Reduction +3
Bonus Armor from Combat Refresh +6
Mantis Hatvalue140105
Nice Leather Leggingsvalue200150
Basic Staffvalue5038
Quality Cow Shoesvalue200150
Work Order for Decent Leather Rolls (Tanning)nameWork Order for Decent Leather Roll (Tanning)Work Order for Decent Leather Rolls (Tanning)
Crude Clubvalue2519
Serpent Stingvalue275206
Hunting BoweffectsArchery Damage +1Archery Damage +2
Hunting Bowvalue10075
Crude Wooden Deer ShoeseffectsMax Armor +23
Sprint Speed Boost 0.75
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +23
Sprint Speed Boost 0.75
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Crude Wooden Deer Shoesvalue8060
Great Leather Leggingsvalue300225
Rohina's Mind GemeffectsMax Armor +66
Mentalism Damage +1
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +60
Mentalism Damage +10
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Rohina's Mind Gemvalue220165
Warmth Orbvalue5441
Elven Master Bowvalue250188
Camouflaged Nice ShirteffectsMax Armor +84
Monster Aggro Boost -12%
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +67
Taunt Boost -12%
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Camouflaged Nice Shirtvalue224168
Heat Orbvalue10881
Elerimon StaffeffectsStaff Base Damage +10%Staff Base Damage +8%
Elerimon Staffvalue200150
Great Evasion BootseffectsMax Armor +66
Chance to Evade Projectiles +6%
Bonus Power from Combat Refresh +4
Max Armor +65
Chance to Evade Projectiles +6%
Bonus Power from Combat Refresh +4
Great Evasion Bootsvalue240180
Amulet of Max Health +15value8060
Decent Leather Shirtvalue168126
Chugging BeakereffectsBattle Chemistry Healing +4Battle Chemistry Healing +10
Chugging Beakervalue150113
Quality Bootsvalue12090
Crude Pocket BelteffectsInventory Slots +2Inventory Slots +3
Ravana Soldier BootseffectsMax Armor +60
Universal Indirect Damage Reduction +1
Sprint Speed Boost +1
Bonus Armor from Combat Refresh +9
Max Armor +65
Universal Indirect Damage Reduction +1
Sprint Speed Boost +1
Bonus Armor from Combat Refresh +9
Ravana Soldier Bootsvalue240180
Goblinized BoweffectsArchery Damage +1
Fire Damage Reduction +1
Archery Damage +2
Fire Damage Reduction +1
Goblinized Bowvalue150113
Amulet of SwordingeffectsSword Damage +1Sword Damage +2
Amulet of Swordingvalue4030
Amulet of SwordingnameAmulet of Swording +1Amulet of Swording
Boots of the Winter CourteffectsMax Armor +72
Electricity Damage +1%
Movement Speed 0.25
Bonus Armor from Combat Refresh +8
Max Armor +78
Electricity Damage +1%
Movement Speed 0.25
Bonus Armor from Combat Refresh +8
Boots of the Winter Courtvalue200150
Quality Werewolf Hind Leg Guardsvalue200150
Despair OrbeffectsNecromancy Damage +7
Max Power +10
Necromancy Damage +6
Max Power +10
Despair Orbvalue216162
The Flower Child's Proddervalue150113
Tail Ring of Righteousnessvalue150113
Amulet of Max Armor +5value2015
Amazing Leather Bootsvalue280210
Fae Ring of Healingvalue200150
Cotton Long Underwearvalue2519
Eraphyllevalue150113
White-Tail Ringvalue200150
Great Snail CoateffectsMax Armor +137
Crushing Damage Reduction +5
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +132
Crushing Damage Reduction +10
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Great Snail Coatvalue336252
Rita's Lucky Underpantsvalue10075
Basic Breastplatevalue5642
Moldy Ancient Shirtvalue2821
Quality Leather Helmetvalue200150
Rough Leather Bootsvalue4030
Amazing Deer Shoesvalue280210
Amazing Leather Glovesvalue280210
Fae Feltvalue100200
Crude Clubvalue2519
Quality Snail GauntletseffectsMax Armor +59
Nature Damage Reduction +3
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +56
Nature Damage Reduction +6
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Quality Snail Gauntletsvalue200150
Archcudgelvalue300225
Expert Volatile Inkvalue28080
Awesome Spider CasingeffectsMax Armor +240
Spider Skill Damage +30
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6
Max Armor +175
Spider Skill Damage +34
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6
Awesome Spider Casingvalue504378
Quality Melee Staffvalue250188
Expert Caustic Inkvalue28070
Basic Staffvalue5038
Shoddy Leather Leggingsvalue2519
Quality Snail CoateffectsMax Armor +113
Crushing Damage Reduction +4
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +110
Crushing Damage Reduction +8
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Quality Snail Coatvalue280210
Amulet of Max Health +20value12090
Nice Werewolf Hind Leg Guardsvalue160120
Goblin Shieldvalue150113
Janet Lew's Old Longswordvalue275206
Old Worn Bowvalue5038
Elven GauntletseffectsMax Armor +60
Archery Damage -2
Bonus Armor from Combat Refresh +8
Max Armor +65
Archery Damage -8
Bonus Armor from Combat Refresh +8
Elven Gauntletsvalue200150
Awesome Wooden Deer ShoeseffectsMax Armor +107
Sprint Speed Boost 2.5
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +107
Sprint Speed Boost 2.5
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Awesome Wooden Deer Shoesvalue360270
Sturdy Bootsvalue8060
Yagreet's Staffvalue12594
Orcish Glovesvalue180135
Goblin Leggingsvalue175131
Hammersealvalue150113
Peltast Coatvalue336252
Eltibule Masterwork Mining Surveyvalue4590
Eltibule Masterwork Mining Surveyskill_reqs{u'Mining': 20}{u'Mining': 35}
Necromancy Test Staffvalue10075
Calligraphy: "Broken Open"value1300645
Astounding Snail GauntletseffectsMax Armor +95
Nature Damage Reduction +6
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +89
Nature Damage Reduction +12
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Astounding Snail Gauntletsvalue320240
Snail Plate Armorvalue224168
Stalwart Leggingsvalue200150
Calligraphy: "Cold Sea"value1450720
Awesome Evasion ShirteffectsMax Armor +204
Chance to Evade Projectiles +11%
Bonus Power from Combat Refresh +11
Max Armor +190
Chance to Evade Projectiles +11%
Bonus Power from Combat Refresh +11
Awesome Evasion Shirtvalue504378
Shadow TrotterseffectsMax Armor +34
Darkness Damage Reduction +3
Nature Damage Reduction +3
Bonus Armor from Combat Refresh +5
Max Armor +31
Darkness Damage Reduction +3
Nature Damage Reduction +3
Bonus Armor from Combat Refresh +5
Shadow Trottersvalue12090
Balanced BattlestaffeffectsStaff Damage +1
Fire-Magic Damage +1
Staff Damage +2
Fire-Magic Damage +1
Balanced Battlestaffvalue12594
Rough Deer Shoesvalue4030
Goblin HelmeteffectsMax Armor +36
Slashing Damage Reduction +1
Bonus Power from Combat Refresh +3
Max Armor +38
Slashing Damage Reduction +3
Bonus Power from Combat Refresh +3
Goblin Helmetvalue140105
Admin Shieldvalue6225
Elven Ceremonial Suitvalue280210
Cotton Threadvalue15490
Basic Helmvalue4030
Necromancer's Training StaffeffectsStaff Damage -5Staff Damage -5
Necromancy Damage +1
Necromancer's Training Staffvalue5038
Tyler's Second-Favorite Shieldinternal_nameBatteredShieldTylersSecondFavoriteShield
Tyler's Second-Favorite ShieldnameBattered ShieldTyler's Second-Favorite Shield
Tyler's Second-Favorite ShielddescriptionAn old shield that was repaired by a human named Tyler. It's not pretty, but it's quite sturdy.It's somewhat melted around the edges, but still pretty sturdy.
Tyler's Second-Favorite Shieldvalue10075
Tyler's Second-Favorite ShieldeffectsMax Armor +23
Poison Damage Reduction +1
Max Armor +23
Direct Poison Damage Reduction +1
Ring of Healthvalue200150
Battle-Hardened Swordvalue175131
Work Order for Shoddy Leather Rolls (Tanning)nameWork Order for Shoddy Leather Roll (Tanning)Work Order for Shoddy Leather Rolls (Tanning)
Awesome Werewolf ForeguardseffectsMax Armor +122
Bonus Armor from Combat Refresh +14
Max Armor +101
Werewolf Damage +20
Bonus Armor from Combat Refresh +14
Awesome Werewolf Foreguardsvalue360270
Glassstone Fistvalue200150
Hogan's Flingin' Stickvalue10075
Nice Leather Bootsvalue160120
Thentree GloveseffectsMax Armor +46
Archery Base Damage +1%
Bonus Armor from Combat Refresh +6
Max Armor +44
Archery Base Damage +1%
Bonus Armor from Combat Refresh +6
Thentree Glovesvalue160120
Un-Tal Bowvalue225169
Ring of BurningeffectsIndirect Fire Damage +1Indirect Fire Damage +2
Ring of Burningvalue160120
Amulet of Max Armor +10value4030
Long-Lost LeggingseffectsMax Armor +44
Max Health +10
Bonus Armor from Combat Refresh +7
Max Armor +42
Max Health +10
Bonus Armor from Combat Refresh +7
Long-Lost Leggingsvalue12594
Amazing Leather Helmetvalue280210
Knight's ArmoreffectsMax Armor +132
Vulnerability to Electricity +20%
Vulnerability to Fire +10%
Vulnerability to Cold +10%
Bonus Armor from Combat Refresh +15
Max Armor +156
Vulnerability to Electricity +20%
Vulnerability to Fire +10%
Vulnerability to Cold +10%
Bonus Armor from Combat Refresh +15
Knight's Armorvalue280210
Quality Shieldvalue150113
Decent Cow ChamproneffectsMax Armor +48
Piercing Damage Reduction +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +35
Piercing Damage Reduction +4
Slashing Damage Reduction +2
Fire Damage Reduction -1
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Decent Cow Champronvalue12090
Sturdy Pantsvalue10075
Sturdy Swordvalue10075
Shoddy Cloth ShirteffectsMax Armor +5
Monster Aggro Boost -5%
Bonus Health from Combat Refresh +1
Bonus Power from Combat Refresh +1
Taunt Boost -5%
Bonus Health from Combat Refresh +1
Bonus Power from Combat Refresh +1
Shoddy Cloth Shirtvalue2821
Primitive Clubvalue5038
Amulet of Max Armor +20value12090
Eltibule Expert Mining Surveyvalue4050
Eltibule Expert Mining Surveyskill_reqs{u'Mining': 15}{u'Mining': 27}
Insulated Coatvalue196147
Bombing Beakervalue275206
Basic Bowvalue5038
Lawara's BoweffectsArchery Damage +1
Slashing Damage Reduction +1
Archery Damage +4
Slashing Damage Reduction +3
Lawara's Bowvalue150113
Decent Snail GauntletseffectsMax Armor +35
Nature Damage Reduction +1
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +35
Nature Damage Reduction +2
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Decent Snail Gauntletsvalue12090
The GalvanizereffectsFire-Magic Damage +2
Vulnerability to Fire -10%
Fire-Magic Damage +3
Vulnerability to Fire -10%
The Galvanizervalue150113
Amulet of Max Armor +15value8060
Work Order for Quality Leather Rolls (Tanning)nameWork Order for Quality Leather Roll (Tanning)Work Order for Quality Leather Rolls (Tanning)
Amulet of Fire MagiceffectsFire-Magic Damage +1Fire-Magic Damage +2
Amulet of Fire Magicvalue4030
Amulet of Fire MagicnameAmulet of Fire Magic +1Amulet of Fire Magic
Camouflaged Quality ShirteffectsMax Armor +108
Monster Aggro Boost -13%
Bonus Health from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +89
Taunt Boost -13%
Bonus Health from Combat Refresh +9
Bonus Power from Combat Refresh +5
Camouflaged Quality Shirtvalue280210
Tremor's BoweffectsArchery Damage +1
Nature Damage Reduction +1
Archery Damage +3
Nature Damage Reduction +3
Tremor's Bowvalue12594
Basic Shieldvalue5038
Eltibule Good Mining Surveyskill_reqs{u'Mining': 10}{u'Mining': 15}
Quality Leather Leggingsvalue250188
Sinda's Tail Ring of Cartographyvalue150113
Pyriteicon
Grouper Grippersvalue10075
Stock Bowvalue5038
Shoddy Fighting Clawvalue5038
Ring of Increasing Anxietyvalue220165
Basic Glovesvalue630
Torturer's Clawvalue200150
Great Combat Staffvalue300225
Astounding Snail GreaveseffectsMax Armor +154
Slashing Damage Reduction +7
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +148
Slashing Damage Reduction +12
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Astounding Snail Greavesvalue400300
Dwarven Brewer Flaskvalue200150
Advanced Item Rafflervalue100300
Dwarf-Inspired BeakereffectsMax Health +10Max Health +15
Dwarf-Inspired Beakervalue200150
Basic War Clawvalue175131
Awesome Snail HelmeffectsMax Armor +107
Acid Damage Reduction +7
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +100
Acid Damage Reduction +14
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Awesome Snail Helmvalue360270
Thentree HarnesseffectsMax Armor +91
Nature Damage +1%
Archery Base Damage +3%
Bonus Armor from Combat Refresh +12
Max Armor +89
Nature Damage +1%
Archery Base Damage +3%
Bonus Armor from Combat Refresh +12
Thentree Harnessvalue224168
Leatherworking: Quality Evasion Pants (Max-Enchanted)skill_reqs{u'Leatherworking': 55}{u'Leatherworking': 52}
Bow of Rangevalue275206
Desert Vagabond Shirtvalue308231
Nice Evasion ShirteffectsMax Armor +84
Chance to Evade Projectiles +9%
Bonus Power from Combat Refresh +5
Max Armor +74
Chance to Evade Projectiles +9%
Bonus Power from Combat Refresh +5
Nice Evasion Shirtvalue224168
Ring of Acid ResistanceeffectsAcid Damage Reduction +5Acid Damage Reduction +6
Ring of Acid Resistancevalue12090
Graz's ShackleseffectsMax Armor +34
Vulnerability to Direct Fire -10%
Vulnerability to Direct Cold -10%
Bonus Armor from Combat Refresh +5
Max Armor +29
Vulnerability to Direct Fire -10%
Vulnerability to Direct Cold -10%
Bonus Armor from Combat Refresh +5
Graz's Shacklesvalue12090
Amazing Metal Slabicon
Leader's Shieldvalue6225
Silver OrenameUnrefined Silver OreSilver Ore
Silver Oreicon
Awesome Werewolf BardingeffectsMax Armor +245
Bonus Armor from Combat Refresh +27
Max Armor +264
Bonus Armor from Combat Refresh +27
Awesome Werewolf Bardingvalue504378
Great Snail HelmeffectsMax Armor +71
Acid Damage Reduction +4
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +67
Acid Damage Reduction +8
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Great Snail Helmvalue240180
Replica Rakshasa Bowvalue200150
Calligraphy: "Smirk"value900720
Adequate StaffeffectsStaff Damage +2Staff Damage +3
Adequate Staffvalue10075
Decent Snail GreaveseffectsMax Armor +54
Slashing Damage Reduction +2
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +58
Slashing Damage Reduction +2
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Decent Snail Greavesvalue150113
Awesome Cow ChamproneffectsMax Armor +120
Piercing Damage Reduction +7
Vulnerability to Fire +15%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +92
Piercing Damage Reduction +28
Slashing Damage Reduction +14
Fire Damage Reduction -1
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Awesome Cow Champronvalue360270
Amazing Snail GreaveseffectsMax Armor +134
Slashing Damage Reduction +6
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +7
Bonus Power from Combat Refresh +4
Max Armor +130
Slashing Damage Reduction +10
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +7
Bonus Power from Combat Refresh +4
Amazing Snail Greavesvalue350263
Great Werewolf BardingeffectsMax Armor +173
Bonus Armor from Combat Refresh +18
Max Armor +178
Bonus Armor from Combat Refresh +18
Great Werewolf Bardingvalue336252
Quality Werewolf Bardingvalue280210
Lord Serbule's Pendantvalue240180
Nice Snail HelmeffectsMax Armor +47
Acid Damage Reduction +2
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +46
Acid Damage Reduction +4
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Nice Snail Helmvalue160120
Nice Cow ChamproneffectsMax Armor +60
Piercing Damage Reduction +2
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +44
Piercing Damage Reduction +8
Slashing Damage Reduction +4
Fire Damage Reduction -1
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Nice Cow Champronvalue160120
Decent Melee Staffvalue150113
Amazing Cow ChamproneffectsMax Armor +96
Piercing Damage Reduction +5
Vulnerability to Fire +15%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +73
Piercing Damage Reduction +20
Slashing Damage Reduction +10
Fire Damage Reduction -1
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Amazing Cow Champronvalue280210
Ravana Soldier Leggingsvalue300225
Webbed-Up GloveseffectsMax Armor +16
Max Health +5
Fire Damage -1
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Max Armor +14
Max Health +5
Fire Damage -1
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Webbed-Up Glovesvalue6045
Sturdy StaffeffectsFire-Magic Damage +1Fire-Magic Damage +2
Sturdy Staffvalue10075
Basic Glovesvalue4030
Gouging Stilettovalue250188
Goblin ClaweffectsUnarmed Damage +2
Trauma Damage +1
Unarmed Damage +3
Trauma Damage +1
Goblin Clawvalue12594
Nice Evasion PantseffectsMax Armor +70
Chance to Evade Projectiles +9%
Bonus Power from Combat Refresh +4
Max Armor +62
Chance to Evade Projectiles +9%
Bonus Power from Combat Refresh +4
Nice Evasion Pantsvalue200150
Moldy Ancient Shirtvalue2821
Astounding Evasion BootseffectsMax Armor +90
Chance to Evade Projectiles +7%
Bonus Power from Combat Refresh +5
Max Armor +88
Chance to Evade Projectiles +7%
Bonus Power from Combat Refresh +5
Astounding Evasion Bootsvalue320240
Astounding Cow Shoesvalue320240
Great Evasion PantseffectsMax Armor +110
Chance to Evade Projectiles +10%
Bonus Power from Combat Refresh +6
Max Armor +100
Chance to Evade Projectiles +10%
Bonus Power from Combat Refresh +6
Great Evasion Pantsvalue300225
Astounding Cow ChamproneffectsMax Armor +108
Piercing Damage Reduction +6
Vulnerability to Fire +15%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +83
Piercing Damage Reduction +24
Slashing Damage Reduction +12
Fire Damage Reduction -1
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Astounding Cow Champronvalue320240
Sturdy Pantsvalue10075
Sturdy Shirtvalue11284
Nice Evasion Bootsvalue160120
Bonfire Summonervalue250188
Grand RingeffectsAll Direct Damage +1All Direct Damage +3
Grand Ringvalue12090
Calligraphy: "Fist"value750420
Amulet of Slashing Mitigation 1value2015
Eltibule BoweffectsAimed Shot deals +15 damage
Archery Damage +1
Aimed Shot deals +15 damage
Archery Damage +3
Eltibule Bowvalue150113
Quality Combat Staffvalue250188
Shoddy Cow Shoesvalue2015
Incinerating Orbvalue297223
Primitive Fighting ClaweffectsUnarmed Damage +1
Trauma Damage +1
Unarmed Damage +2
Trauma Damage +1
Primitive Fighting Clawvalue10075
Orloaka's StaffeffectsFire-Magic Damage +1
Max Power +10
Fire-Magic Damage +2
Max Power +10
Orloaka's Staffvalue175131
Amulet of Unarmed FightingeffectsUnarmed Damage +1Unarmed Damage +2
Amulet of Unarmed Fightingvalue4030
Amulet of Unarmed FightingnameAmulet of Unarmed +1Amulet of Unarmed Fighting
Claws of the Undone BeasteffectsMax Armor +60
Werewolf Base Damage +5%
Bonus Armor from Combat Refresh +8
Max Armor +54
Werewolf Base Damage +5%
Bonus Armor from Combat Refresh +8
Claws of the Undone Beastvalue200150
Ukorga's Experimental PantseffectsMax Armor +68
Indirect Cold Damage Reduction +2
Indirect Fire Damage Reduction -1
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +64
Indirect Cold Damage Reduction +2
Indirect Fire Damage Reduction -1
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Ukorga's Experimental Pantsvalue175131
Velkort's Hand-Me-DowneffectsFire-Magic Damage +1
Power Regeneration +2
Fire-Magic Damage +2
Power Regeneration +2
Velkort's Hand-Me-Downvalue12594
Alchemy: Potent Acids: Facts and MythsdescriptionTeaches you to make advanced acids with many uses in crafting. Not quite useful in combat.Teaches you several ways to make advanced acids with many uses in crafting. Not quite useful in combat.
Peltast Shieldvalue6225
Mallet of Obliterationvalue275206
Thentree ShieldeffectsMax Armor +48
Vulnerability to Fire +2%
Vulnerability to Nature -2%
Max Armor +46
Vulnerability to Fire +2%
Vulnerability to Nature -2%
Thentree Shieldvalue6150
Quality CestuseffectsUnarmed Damage +1
Crushing Damage +1
Unarmed Damage +2
Crushing Damage +1
Quality Cestusvalue10075
Rough Leather Leggingsvalue5038
Druidic Training Stickvalue5038
Insulated Glovesvalue140105
Dwarven Medic Staffvalue200150
Stalwart Hammervalue200150
Mini-DulcimereffectsEquipping this item grants you basic proficiency in its use, assuming you alreay have mastery of the drum.Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum.
Robes of MaledictioneffectsMax Armor +77
Max Power +15
Bonus Health from Combat Refresh +7
Bonus Power from Combat Refresh +3
Max Armor +60
Max Power +15
Bonus Health from Combat Refresh +7
Bonus Power from Combat Refresh +3
Robes of Maledictionvalue196147
Malgath's Demo Bowvalue200150
Asterion's Hammervalue300225
Rough Wooden Cow ShoeseffectsMax Armor +11
Sprint Speed Boost 0.75
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Max Armor +11
Sprint Speed Boost 0.75
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +1
Bonus Power from Combat Refresh +1
Rough Wooden Cow Shoesvalue4030
Stalwart Bowvalue200150
Awesome Snail GreaveseffectsMax Armor +174
Slashing Damage Reduction +8
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +166
Slashing Damage Reduction +14
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Awesome Snail Greavesvalue450338
Serbule Blue Mineral Surveyvalue2560
Serbule Blue Mineral Surveyskill_reqs{u'Geology': 5}{u'Geology': 8}
Work Order for Multipurpose Knives (Toolcrafting)descriptionThis recent work order requests the following: Deliver 10 Amazing Skinning Knives to Viedesi in Sun Vale. Reward: 9384 councils.This recent work order requests the following: Deliver 10 Multipurpose Knives to Viedesi in Sun Vale. Reward: 9384 councils.
Quality Wooden Cow ShoeseffectsMax Armor +59
Sprint Speed Boost 1.75
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +59
Sprint Speed Boost 1.75
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Quality Wooden Cow Shoesvalue200150
Quality Werewolf HindguardeffectsMax Armor +124
Bonus Armor from Combat Refresh +13
Max Armor +136
Bonus Armor from Combat Refresh +13
Quality Werewolf Hindguardvalue200150
Amazing Evasion ShirteffectsMax Armor +156
Chance to Evade Projectiles +10%
Bonus Power from Combat Refresh +9
Max Armor +144
Chance to Evade Projectiles +10%
Bonus Power from Combat Refresh +9
Amazing Evasion Shirtvalue392294
Crab Meaticon
Decent Werewolf HindguardeffectsMax Armor +84
Bonus Armor from Combat Refresh +8
Max Armor +88
Bonus Armor from Combat Refresh +8
Decent Werewolf Hindguardvalue12090
Decent Evasion ShirteffectsMax Armor +60
Chance to Evade Projectiles +8%
Bonus Power from Combat Refresh +4
Max Armor +53
Chance to Evade Projectiles +8%
Bonus Power from Combat Refresh +4
Decent Evasion Shirtvalue168126
Cutting Blade NecklaceeffectsSlashing Damage +5%
Slashing Damage Reduction +2
Slashing Damage +5%
Slashing Damage Reduction +6
Cutting Blade Necklacevalue220165
Xiphosvalue225169
Ring of Vague Poison Resistancevalue4030
Deworming Clubvalue275206
Amulet of Piercing Mitigation 1value2015
Amazing Combat Staffvalue350263
Quality Snail BootseffectsMax Armor +58
Piercing Damage Reduction +3
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +56
Piercing Damage Reduction +6
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Quality Snail Bootsvalue200150
Crude Werewolf Hindguardvalue8060
Goblinic Piercervalue250188
Astounding Werewolf Hind Leg Guardsvalue320240
Corroded Brass KnuckleseffectsUnarmed Damage +1
Crushing Damage +1
Unarmed Damage +4
Crushing Damage +2
Corroded Brass Knucklesvalue10075
Amulet of Slashing Mitigation 2value4030
Nice Snail GauntletseffectsMax Armor +47
Nature Damage Reduction +2
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +46
Nature Damage Reduction +4
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Nice Snail Gauntletsvalue160120
Amazing Evasion PantseffectsMax Armor +130
Chance to Evade Projectiles +10%
Bonus Power from Combat Refresh +7
Max Armor +120
Chance to Evade Projectiles +10%
Bonus Power from Combat Refresh +7
Amazing Evasion Pantsvalue350263
Yyllastravalue150113
Sturdy Clawvalue12594
Jaunty Hat of DespaireffectsMax Armor +37
Max Health +10
Bonus Power from Combat Refresh +3
Max Armor +36
Max Health +10
Bonus Power from Combat Refresh +3
Jaunty Hat of Despairvalue140105
Elven Officer's Helmvalue200150
Nice Werewolf HindguardeffectsMax Armor +104
Bonus Armor from Combat Refresh +10
Max Armor +112
Bonus Armor from Combat Refresh +10
Nice Werewolf Hindguardvalue160120
Battle-Hardened Swordvalue7556
Astounding Evasion PantseffectsMax Armor +150
Chance to Evade Projectiles +11%
Bonus Power from Combat Refresh +8
Max Armor +138
Chance to Evade Projectiles +11%
Bonus Power from Combat Refresh +8
Astounding Evasion Pantsvalue400300
Goblin Stompersvalue12090
Crude Evasion PantseffectsMax Armor +30
Chance to Evade Projectiles +8%
Bonus Power from Combat Refresh +2
Max Armor +24
Chance to Evade Projectiles +8%
Bonus Power from Combat Refresh +2
Crude Evasion Pantsvalue10075
Rough Cloth ShirteffectsMax Armor +17
Monster Aggro Boost -5%
Bonus Health from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +12
Taunt Boost -5%
Bonus Health from Combat Refresh +2
Bonus Power from Combat Refresh +1
Rough Cloth Shirtvalue5642
Ruggedized GloveseffectsMax Armor +40
Crushing Damage +1
Cold Damage Reduction +2
Fungus Damage Reduction -3
Bonus Power from Combat Refresh +3
Max Armor +37
Crushing Damage +3
Cold Damage Reduction +2
Nature Damage Reduction -3
Bonus Power from Combat Refresh +3
Ruggedized Glovesvalue140105
Nice Deer Shoesvalue160120
Thimble Pete's Awful Capvalue12090
Tough Old ShoeseffectsMax Armor +42
Max Health +5
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +40
Max Health +5
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Tough Old Shoesvalue140105
Fae Bead Necklacevalue150113
Jumjab's NecrogloveseffectsMax Armor +46
Necromancy Damage +1
Bonus Armor from Combat Refresh +6
Max Armor +44
Necromancy Damage +6
Bonus Armor from Combat Refresh +6
Jumjab's Necroglovesvalue160120
Rough Werewolf HindguardeffectsMax Armor +44
Bonus Armor from Combat Refresh +3
Max Armor +40
Bonus Armor from Combat Refresh +3
Rough Werewolf Hindguardvalue4030
Echur's Lucky Belt of the MentalisteffectsIf you are using the Mentalism skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Mentalism Damage +1
Max Power +5
If you are using the Mentalism skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Mentalism Damage +3
Max Power +5
Splash FlaskeffectsBattle Chemistry Damage +1Battle Chemistry Damage +3
Splash Flaskvalue150113
Nice Leather Helmetvalue160120
Ring of Critical Hitsvalue12090
Astounding Snail HelmeffectsMax Armor +95
Acid Damage Reduction +6
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +89
Acid Damage Reduction +12
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Astounding Snail Helmvalue320240
Greaves of the Winter CourteffectsMax Armor +120
Electricity Damage +1%
Meditation Effect Duration +5%
Bonus Armor from Combat Refresh +13
Max Armor +130
Electricity Damage +1%
Meditation Effect Duration +5%
Bonus Armor from Combat Refresh +13
Greaves of the Winter Courtvalue250188
Great Spider CasingeffectsMax Armor +168
Spider Skill Damage +18
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +118
Spider Skill Damage +22
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Great Spider Casingvalue336252
Shoddy Leather Bootsvalue2015
Gruzark's ChapbookdescriptionA thin volume of poetry by the goblin poet Gruzark. It's has a homely, earthly feel. Which is poet-speak for "it sucks." It has some exciting bits, though. Better than nothing.A thin volume of poetry by the goblin poet Gruzark. It has a homely, earthly feel. Which is poet-speak for "it sucks." It has some exciting bits, though. Better than nothing.
Quality Cow ChamproneffectsMax Armor +72
Piercing Damage Reduction +3
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +54
Piercing Damage Reduction +12
Slashing Damage Reduction +6
Fire Damage Reduction -1
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Quality Cow Champronvalue200150
Stalwart BootseffectsMax Armor +42
Max Health +15
Bonus Armor from Combat Refresh +6
Max Armor +38
Max Health +15
Bonus Armor from Combat Refresh +6
Stalwart Bootsvalue160120
Basic Holistic Inkvalue1520
Vicious Clubvalue10075
Elven Cestusvalue250188
Decent Cow BardingeffectsMax Armor +96
Piercing Damage Reduction +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +70
Piercing Damage Reduction +2
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Decent Cow Bardingvalue168126
Amulet of Crushing Mitigation 2value4030
Awesome Wooden Cow ShoeseffectsMax Armor +107
Sprint Speed Boost 2.75
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +107
Sprint Speed Boost 2.75
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Awesome Wooden Cow Shoesvalue360270
Decent Deer Shoesvalue12090
Rough Werewolf ForeguardseffectsMax Armor +26
Bonus Armor from Combat Refresh +2
Max Armor +14
Werewolf Damage +4
Bonus Armor from Combat Refresh +2
Rough Werewolf Foreguardsvalue4030
Ravana Soldier HelmeffectsMax Armor +65
Universal Indirect Damage Reduction +1
Bonus Armor from Combat Refresh +9
Max Armor +67
Universal Indirect Damage Reduction +1
Bonus Armor from Combat Refresh +9
Ravana Soldier Helmvalue240180
Great Werewolf HindguardeffectsMax Armor +144
Bonus Armor from Combat Refresh +15
Max Armor +160
Bonus Armor from Combat Refresh +15
Great Werewolf Hindguardvalue240180
Indicator of False Beautyvalue220165
Dwarven Ringvalue160120
Nice Cow Shoesvalue160120
Crude Arachnid Harnessvalue4030
Quality Cow BardingeffectsMax Armor +144
Piercing Damage Reduction +3
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +113
Piercing Damage Reduction +6
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Quality Cow Bardingvalue280210
Decent Leather Leggingsvalue150113
Extra-Sturdy Shirtvalue140105
Suicide OrbeffectsNecromancy Damage +1Necromancy Damage +2
Suicide Orbvalue5441
Nice Werewolf ForeguardseffectsMax Armor +62
Bonus Armor from Combat Refresh +6
Max Armor +47
Werewolf Damage +10
Bonus Armor from Combat Refresh +6
Nice Werewolf Foreguardsvalue160120
Ring of Ferocious Clawingvalue12090
Decent Winter Coatvalue168126
Ring of Furry Clawingvalue4030
Anhinda's Flaskvalue300225
Goblin Cutlassvalue150113
Quality Leather Shirtvalue280210
Dwarven Soldier GauntletseffectsMax Armor +31
Max Health +10
Bonus Armor from Combat Refresh +5
Max Armor +30
Max Health +10
Bonus Armor from Combat Refresh +5
Dwarven Soldier Gauntletsvalue12090
Goblin Slippersvalue12090
Tailoring: Camouflaged Decent Pantsskill_reqs{u'Tailoring': 37}{u'Tailoring': 32}
Thundersmitevalue200150
South Serbule Basic Mining SurveynameSerbule Basic Mining SurveySouth Serbule Basic Mining Survey
South Serbule Basic Mining Surveyskill_reqs{u'Mining': 5}{u'Mining': 10}
South Serbule Basic Mining SurveydescriptionRecords the location of metal that can be mined, somewhere around Serbule.Records the location of metal that can be mined somewhere in South Serbule.
South Serbule Basic Mining Surveyvalue3015
South Serbule Basic Mining Surveyinternal_nameMiningSurveySerbule2MiningSurveySouthSerbule2
Amazing Cow Shoesvalue280210
Nice Melee Staffvalue200150
Decent Evasion PantseffectsMax Armor +50
Chance to Evade Projectiles +8%
Bonus Power from Combat Refresh +3
Max Armor +44
Chance to Evade Projectiles +8%
Bonus Power from Combat Refresh +3
Decent Evasion Pantsvalue150113
Nice Winter CoateffectsMax Armor +91
Indirect Cold Damage Reduction +2
Bonus Power from Combat Refresh +5
Max Armor +89
Indirect Cold Damage Reduction +2
Bonus Power from Combat Refresh +5
Nice Winter Coatvalue224168
Decent Snail BootseffectsMax Armor +34
Piercing Damage Reduction +1
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +35
Piercing Damage Reduction +2
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Decent Snail Bootsvalue12090
Amazing Melee Staffvalue350263
Amulet of Piercing Mitigation 3value8060
Astounding Leather Glovesvalue320240
Discarded BootseffectsMax Armor +29
Max Health +5
Bonus Power from Combat Refresh +2
Max Armor +26
Max Health +5
Bonus Power from Combat Refresh +2
Discarded Bootsvalue10075
Fox Glyphvalue240180
Claw-Barragervalue200150
Elven Longswordvalue250188
Nice Cloth PantseffectsMax Armor +70
Monster Aggro Boost -5%
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +70
Taunt Boost -5%
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Nice Cloth Pantsvalue200150
Brainwave Safety Hatvalue6045
Quality Bootsvalue12090
Leatherworking: Nice Evasion Pantsskill_reqs{u'Leatherworking': 45}{u'Leatherworking': 42}
Slimy ShoeseffectsMax Armor +28
Acid Damage Reduction +2
Bonus Armor from Combat Refresh +4
Max Armor +25
Direct Acid Damage Reduction +6
Bonus Armor from Combat Refresh +4
Slimy Shoesvalue10075
Elven Staffvalue250188
Ring of Mindblastsvalue160120
Ring of Staff SupremacyeffectsStaff Damage +2Staff Damage +4
Ring of Staff Supremacyvalue8060
Advanced Holistic Inkvalue12050
Nice Cow BardingeffectsMax Armor +120
Piercing Damage Reduction +2
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +91
Piercing Damage Reduction +4
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Nice Cow Bardingvalue224168
Nice Spring Fairy Shoesvalue160120
Great Werewolf ForeguardseffectsMax Armor +86
Bonus Armor from Combat Refresh +9
Max Armor +68
Werewolf Damage +14
Bonus Armor from Combat Refresh +9
Great Werewolf Foreguardsvalue240180
Battle Hardened Staffvalue250188
Amazing Werewolf ForeguardseffectsMax Armor +98
Bonus Armor from Combat Refresh +11
Max Armor +79
Werewolf Damage +16
Bonus Armor from Combat Refresh +11
Amazing Werewolf Foreguardsvalue280210
Freezing Staffvalue200150
Awesome Combat Staffvalue450338
Sturdy Bootsvalue8060
Lobe HateffectsMax Armor +18
Mentalism Damage +5
Bonus Health from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +16
Mentalism Damage +5
Bonus Health from Combat Refresh +2
Bonus Power from Combat Refresh +1
Lobe Hatvalue6045
Dwarven TargeeffectsMax Armor +36
Shield Mastery Damage +1
Vulnerability to Fire +5%
Max Armor +36
Shield Mastery Damage +3
Vulnerability to Fire +5%
Dwarven Targevalue150113
Crude Melee Staffvalue10075
Decent Snail HelmeffectsMax Armor +35
Acid Damage Reduction +1
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +35
Acid Damage Reduction +2
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Decent Snail Helmvalue12090
Quality CestuseffectsUnarmed Damage +1
Crushing Damage +1
Unarmed Damage +2
Crushing Damage +1
Quality Cestusvalue10075
Great Leather Bootsvalue240180
Furlak's ClaweffectsUnarmed Damage +2
Trauma Damage +8%
Unarmed Damage +3
Trauma Damage +8%
Furlak's Clawvalue250188
Rough Cloth PantseffectsMax Armor +10
Monster Aggro Boost -5%
Bonus Health from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +10
Taunt Boost -5%
Bonus Health from Combat Refresh +2
Bonus Power from Combat Refresh +1
Rough Cloth Pantsvalue5038
Serbule Green Mineral Surveyvalue3080
Serbule Green Mineral Surveyskill_reqs{u'Geology': 10}{u'Geology': 13}
Quality Cloth PantseffectsMax Armor +90
Monster Aggro Boost -6%
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +88
Taunt Boost -6%
Bonus Health from Combat Refresh +8
Bonus Power from Combat Refresh +4
Quality Cloth Pantsvalue250188
Ring of Acid BlastingeffectsAcid Damage +2Direct Acid Damage +4
Ring of Acid Blastingvalue12090
Astounding Snail CoateffectsMax Armor +185
Crushing Damage Reduction +7
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Max Armor +175
Crushing Damage Reduction +14
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Astounding Snail Coatvalue448336
Jumjab's Compelling Augmentvalue160120
Amulet of Competent SwordingeffectsSword Damage +2Sword Damage +4
Amulet of Competent Swordingvalue8060
Amulet of Competent SwordingnameAmulet of Swording +2Amulet of Competent Swording
Quality Helmvalue12090
Crude Werewolf ForeguardseffectsMax Armor +38
Bonus Armor from Combat Refresh +3
Max Armor +25
Werewolf Damage +6
Bonus Armor from Combat Refresh +3
Crude Werewolf Foreguardsvalue8060
Yeti KnuckledustereffectsUnarmed Damage +6%
Crushing Damage Reduction +2
Unarmed Damage +6%
Crushing Damage Reduction +3
Yeti Knuckledustervalue200150
Awesome Werewolf Hind Leg Guardsvalue360270
Hexagonal Trendsettervalue240180
Nameless Gauntletsvalue12090
Amulet of Max Armor +50value220165
Stalwart Helmetvalue160120
Quality Pantsvalue150113
Rita's CharmeffectsPsychic Damage Reduction +2
Fungus Damage Reduction +2
Nature Damage Reduction +2
Psychic Damage Reduction +3
Trauma Damage Reduction +2
Nature Damage Reduction +2
Rita's Charmvalue12090
Alamynethvalue250188
Great Evasion ShirteffectsMax Armor +132
Chance to Evade Projectiles +10%
Bonus Power from Combat Refresh +8
Max Armor +120
Chance to Evade Projectiles +10%
Bonus Power from Combat Refresh +8
Great Evasion Shirtvalue336252
Crude Cow Shoesvalue8060
Dwarven HammereffectsHammer Damage +1Hammer Damage +2
Dwarven Hammervalue10075
Quality Werewolf ForeguardseffectsMax Armor +74
Bonus Armor from Combat Refresh +8
Max Armor +58
Werewolf Damage +12
Bonus Armor from Combat Refresh +8
Quality Werewolf Foreguardsvalue200150
Amazing Werewolf Hind Leg Guardsvalue280210
Sturdy Glovesvalue8060
Awesome Cow Shoesvalue360270
Crude Evasion Bootsvalue8060
Awesome Werewolf ChamproneffectsMax Armor +122
Bonus Armor from Combat Refresh +14
Max Armor +110
Werewolf Damage +10
Bonus Armor from Combat Refresh +14
Awesome Werewolf Champronvalue360270
Shoddy Werewolf ForeguardseffectsMax Armor +20
Bonus Armor from Combat Refresh +1
Max Armor +10
Werewolf Damage +2
Bonus Armor from Combat Refresh +1
Shoddy Werewolf Foreguardsvalue2015
Yagreet's Staffvalue12594
Amulet of LycanthropyeffectsWerewolf Damage +1Werewolf Damage +2
Amulet of Lycanthropyvalue4030
Amulet of LycanthropynameAmulet of Lycanthropy +1Amulet of Lycanthropy
GoblinbladeeffectsSword Damage +3Sword Damage +4
Goblinbladevalue175131
Goblin GloveseffectsMax Armor +58
Unarmed Damage +1
Bonus Armor from Combat Refresh +8
Max Armor +56
Unarmed Damage +6
Bonus Armor from Combat Refresh +8
Goblin Glovesvalue200150
Hate OrbeffectsNecromancy Damage +10
Max Power +15
Necromancy Damage +9
Max Power +10
Hate Orbvalue270203
Great Deer Shoesvalue240180
Astounding Melee Staffvalue400300
Expert Holistic Inkvalue28075
Golem Fistvalue225169
Leatherworking: Quality Evasion Pantsskill_reqs{u'Leatherworking': 55}{u'Leatherworking': 52}
Advanced Inkvalue10025
Decent Werewolf ForeguardseffectsMax Armor +50
Bonus Armor from Combat Refresh +5
Max Armor +36
Werewolf Damage +8
Bonus Armor from Combat Refresh +5
Decent Werewolf Foreguardsvalue12090
Comfortable Ancient Shirtvalue8463
Great Leather Shirtvalue336252
Crude Leather Leggingsvalue10075
Hood of Hateful ComeuppanceeffectsMax Armor +38
Max Power +10
Cold Damage Reduction +2
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +32
Max Power +10
Cold Damage Reduction +2
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Hood of Hateful Comeuppancevalue140105
Astounding Wooden Cow ShoeseffectsMax Armor +95
Sprint Speed Boost 2.5
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +95
Sprint Speed Boost 2.5
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Astounding Wooden Cow Shoesvalue320240
Sturdy Glovesvalue8060
Temperature Control GloveseffectsMax Armor +54
Fire Damage Reduction +2
Cold Damage Reduction +2
Electricity Damage Reduction +2
Bonus Power from Combat Refresh +3
Max Armor +53
Fire Damage Reduction +2
Cold Damage Reduction +2
Electricity Damage Reduction +2
Bonus Power from Combat Refresh +3
Temperature Control Glovesvalue200150
Nose Ring of The Seductive Cowvalue200150
Council Trooper Swordvalue275206
Marna's Lucky ShieldeffectsMax Armor +44
Max Power +10
Max Armor +42
Max Power +10
Marna's Lucky Shieldvalue200150
Rakshasian Elite BootseffectsMax Armor +72
Sprint Speed Boost +1
Electricity Damage Reduction +1
Bonus Power from Combat Refresh +4
Max Armor +67
Sprint Speed Boost +1
Direct Electricity Damage Reduction +3
Bonus Power from Combat Refresh +4
Rakshasian Elite Bootsvalue260195
Tailoring: Camouflaged Quality Shirt (Max-Enchanted)skill_reqs{u'Tailoring': 57}{u'Tailoring': 55}
Druidic Assault StaffeffectsStaff Damage +2
Druid Skill Base Damage +5%
Staff Damage +4
Druid Skill Base Damage +5%
Druidic Assault Staffvalue200150
Boots of the Summer Courtvalue200150
Black-Tail RingeffectsDeer Bash deals +25 damage
Deer Skill Base Damage +3%
Deer Bash deals +25 damage
Deer Skill Base Damage +4%
Black-Tail Ringvalue200150
Basic Breastplatevalue5642
Rough Leather Glovesvalue4030
Serbule Orange Mineral Surveyvalue3545
Serbule Orange Mineral Surveyskill_reqs{u'Geology': 25}{u'Geology': 40}
Nice Snail GreaveseffectsMax Armor +74
Slashing Damage Reduction +3
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +76
Slashing Damage Reduction +4
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Nice Snail Greavesvalue200150
Hammer of the Five Truthsvalue250188
Thentree HelmeteffectsMax Armor +40
Archery Base Damage +2%
Bonus Armor from Combat Refresh +6
Max Armor +42
Archery Base Damage +2%
Bonus Armor from Combat Refresh +6
Thentree Helmetvalue160120
Bonnie's Earringsvalue150113
Shoddy Werewolf BardingeffectsMax Armor +41
Bonus Armor from Combat Refresh +2
Max Armor +22
Bonus Armor from Combat Refresh +2
Shoddy Werewolf Bardingvalue2821
Agrashab's Clubvalue150113
Navel Ring of Healthvalue10075
Ivyn's Family PantseffectsMax Armor +54
Nature Damage Reduction +4
Bonus Power from Combat Refresh +3
Max Armor +52
Direct Nature Damage Reduction +6
Bonus Power from Combat Refresh +3
Ivyn's Family Pantsvalue150113
Shoddy Melee Staffvalue2519
Silvered Swordvalue200150
Basic Helmvalue830
Maiming Beakervalue200150
Great Leather Glovesvalue240180
Basic Pantsvalue5038
Astounding Werewolf ChamproneffectsMax Armor +110
Bonus Armor from Combat Refresh +12
Max Armor +98
Werewolf Damage +9
Bonus Armor from Combat Refresh +12
Astounding Werewolf Champronvalue320240
Camouflaged Decent PantseffectsMax Armor +40
Monster Aggro Boost -11%
Bonus Health from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +38
Taunt Boost -11%
Bonus Health from Combat Refresh +5
Bonus Power from Combat Refresh +3
Camouflaged Decent Pantsvalue150113
Work Order for Crude Leather Rolls (Tanning)nameWork Order for Crude Leather Roll (Tanning)Work Order for Crude Leather Rolls (Tanning)
Moldy Ancient Pantsvalue2519
Awesome Leather Glovesvalue360270
Astounding Werewolf ForeguardseffectsMax Armor +110
Bonus Armor from Combat Refresh +12
Max Armor +90
Werewolf Damage +18
Bonus Armor from Combat Refresh +12
Astounding Werewolf Foreguardsvalue320240
Decent Leather Glovesvalue12090
Ring of Kicking Assvalue8060
Amazing Werewolf ChamproneffectsMax Armor +98
Bonus Armor from Combat Refresh +11
Max Armor +88
Werewolf Damage +8
Bonus Armor from Combat Refresh +11
Amazing Werewolf Champronvalue280210
Moldy Ancient Shieldvalue2519
Pants of Hateful ComeuppanceeffectsMax Armor +64
Max Power +10
Cold Damage Reduction +2
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +52
Max Power +10
Direct Cold Damage Reduction +6
Indirect Cold Damage Reduction +2
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Pants of Hateful Comeuppancevalue175131
Blackened Swordvalue175131
Quality StaffeffectsFire-Magic Damage +2Fire-Magic Damage +4
Quality Staffvalue150113
Great Cow Shoesvalue240180
Roshun's Heavy Hittervalue175131
Tyler's Ringvalue160120
Nose Ring of Inexhaustabilityvalue10075
Rough Combat Staffvalue5038
Quality Winter CoateffectsMax Armor +113
Indirect Cold Damage Reduction +3
Direct Cold Damage Reduction +1
Bonus Power from Combat Refresh +6
Max Armor +108
Indirect Cold Damage Reduction +3
Direct Cold Damage Reduction +3
Bonus Power from Combat Refresh +6
Quality Winter Coatvalue280210
Fey GloveseffectsMax Armor +36
Mentalism Damage +1
Nature Damage Reduction +3
Bonus Power from Combat Refresh +3
Max Armor +36
Mentalism Damage +1
Direct Nature Damage Reduction +3
Indirect Nature Damage Reduction +1
Bonus Power from Combat Refresh +3
Fey Glovesvalue140105
Camouflaged Crude PantseffectsMax Armor +20
Monster Aggro Boost -10%
Bonus Health from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +20
Taunt Boost -10%
Bonus Health from Combat Refresh +3
Bonus Power from Combat Refresh +2
Camouflaged Crude Pantsvalue10075
Basic Glovesvalue4030
Gold OrenameUnrefined Gold OreGold Ore
Gold Oreicon
Orcish Gladiator GloveseffectsMax Armor +60
Unarmed Damage +5%
Fire-Magic Base Damage -10%
Druid Skill Base Damage -10%
Bonus Armor from Combat Refresh +8
Max Armor +56
Unarmed Damage +5%
Fire-Magic Base Damage -10%
Druid Skill Base Damage -10%
Bonus Armor from Combat Refresh +8
Orcish Gladiator Glovesvalue200150
Camouflaged Nice PantseffectsMax Armor +60
Monster Aggro Boost -12%
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +56
Taunt Boost -12%
Bonus Health from Combat Refresh +6
Bonus Power from Combat Refresh +3
Camouflaged Nice Pantsvalue200150
Comfortable Ancient Glovesvalue6045
Gauntlets of the Summer CourteffectsMax Armor +60
Cold Damage Reduction +1
Bonus Armor from Combat Refresh +8
Max Armor +58
Cold Damage Reduction +1
Bonus Armor from Combat Refresh +8
Gauntlets of the Summer Courtvalue200150
Corroded BreastplateeffectsMax Armor +62
Max Health +10
Bonus Armor from Combat Refresh +8
Max Armor +50
Max Health +10
Bonus Armor from Combat Refresh +8
Corroded Breastplatevalue140105
Sedgewick's Honorvalue250188
Amazing Cow BardingeffectsMax Armor +192
Piercing Damage Reduction +5
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +156
Piercing Damage Reduction +10
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Amazing Cow Bardingvalue392294
Basic Hammervalue5038
Amazing Snail CoateffectsMax Armor +161
Crushing Damage Reduction +6
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +154
Crushing Damage Reduction +12
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Amazing Snail Coatvalue392294
Great Snail BootseffectsMax Armor +70
Piercing Damage Reduction +4
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +67
Piercing Damage Reduction +8
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Great Snail Bootsvalue240180
Crude Leather Glovesvalue8060
Ursula's GloveseffectsMax Armor +24
Fire-Magic Damage +1
Fire Damage Reduction +1
Bonus Power from Combat Refresh +2
Max Armor +26
Fire-Magic Damage +1
Fire Damage Reduction +1
Bonus Power from Combat Refresh +2
Ursula's Glovesvalue10075
Desert Vagabond BootseffectsKicks deal +25 damage
Max Armor +54
Sprint Speed Boost +1
Bonus Power from Combat Refresh +4
Kicks deal +25 damage
Max Armor +58
Sprint Speed Boost +1
Bonus Power from Combat Refresh +4
Desert Vagabond Bootsvalue220165
Eynophillevalue150113
Acid-Pitted Shieldvalue7556
Sturdy CestuseffectsUnarmed Damage +1
Trauma Damage +1
Unarmed Damage +2
Trauma Damage +1
Sturdy Cestusvalue10075
Eltibule White Mineral Surveyvalue5080
Eltibule White Mineral Surveyskill_reqs{u'Geology': 20}{u'Geology': 30}
Tail Ring of Defiancevalue150113
Quality Leather Glovesvalue200150
Camouflaged Crude ShirteffectsMax Armor +36
Monster Aggro Boost -10%
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +24
Taunt Boost -10%
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Camouflaged Crude Shirtvalue11284
Crude Wooden Cow ShoeseffectsMax Armor +23
Sprint Speed Boost +1
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +23
Sprint Speed Boost +1
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +1
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Crude Wooden Cow Shoesvalue8060
Yeti MaskeffectsMax Armor +48
Cold Damage Reduction +2
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +42
Cold Damage Reduction +3
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Yeti Maskvalue160120
Ring of Wolfen Terrorvalue160120
Sturdy StaffeffectsFire-Magic Damage +1Fire-Magic Damage +3
Sturdy Staffvalue10075
Goblin Glovesvalue140105
Navel Ring of PrecisioneffectsArchery Damage +1Archery Damage +2
Navel Ring of Precisionvalue10075
Awesome Snail GauntletseffectsMax Armor +107
Nature Damage Reduction +7
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +100
Nature Damage Reduction +14
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Awesome Snail Gauntletsvalue360270
Calligraphy: "Resilience"value1750870
Heavy RingeffectsInventory Slots -1
Max Armor +30
Crushing Damage Reduction +3
Inventory Slots -2
Max Armor +30
Crushing Damage Reduction +6
Heavy Ringvalue240180
Eltibule Orange Mineral Surveyvalue4560
Eltibule Orange Mineral Surveyskill_reqs{u'Geology': 15}{u'Geology': 20}
Rough Melee Staffvalue5038
Peltast BoweffectsArchery Base Damage +16%Archery Base Damage +15%
Peltast Bowvalue300225
Yeti Shieldvalue200150
Shoddy Leather Glovesvalue2015
Tail Ring of Hydrationvalue200150
South Serbule Simple Mining SurveynameSerbule Simple Mining SurveySouth Serbule Simple Mining Survey
South Serbule Simple Mining SurveydescriptionRecords the location of metal that can be mined, somewhere around Serbule.Records the location of metal that can be mined somewhere in South Serbule.
South Serbule Simple Mining Surveyvalue2510
South Serbule Simple Mining Surveyinternal_nameMiningSurveySerbule1MiningSurveySouthSerbule1
Basic Combat Beakervalue5038
Ring of ArrowseffectsArchery Damage +1Archery Damage +3
Ring of Arrowsvalue8060
Amulet of Cold Mitigation 1value4030
Coat of the Winter CourteffectsMax Armor +144
Electricity Damage +1%
XP Penalty When Feeling Lonely +1%
Bonus Power from Combat Refresh +6
Max Armor +156
Electricity Damage +1%
XP Penalty When Feeling Lonely +1%
Bonus Power from Combat Refresh +6
Coat of the Winter Courtvalue280210
Admin Test Earringsvalue150113
Peltast Bootsvalue240180
Battle HammereffectsHammer Damage +2Hammer Damage +4
Battle Hammervalue150113
Oaken ShieldeffectsMax Armor +28
Nature Damage Reduction +2
Fire Damage Reduction +1
Max Armor +25
Nature Damage Reduction +2
Fire Damage Reduction +1
Oaken Shieldvalue12594
Tailoring: Camouflaged Decent Shirtskill_reqs{u'Tailoring': 37}{u'Tailoring': 35}
Basic Bootsvalue530
Slightly Rusty GauntletseffectsMax Armor +40
Fire-Magic Damage -1
Bonus Armor from Combat Refresh +5
Max Armor +38
Fire-Magic Damage -1
Bonus Armor from Combat Refresh +5
Slightly Rusty Gauntletsvalue12090
Spiked GloveseffectsMax Armor +36
Unarmed Damage +2
Bonus Armor from Combat Refresh +6
Max Armor +38
Unarmed Damage +2
Bonus Armor from Combat Refresh +6
Spiked Glovesvalue140105
Goblin Fist WrapseffectsMax Armor +30
Unarmed Damage +1
Bonus Health from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +34
Unarmed Damage +1
Bonus Health from Combat Refresh +3
Bonus Power from Combat Refresh +2
Goblin Fist Wrapsvalue12090
Rough Leather Shirtvalue5642
Great Wooden Deer ShoeseffectsMax Armor +71
Sprint Speed Boost 1.75
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +71
Sprint Speed Boost 1.75
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Great Wooden Deer Shoesvalue240180
Kur Mountains Orange Mineral Surveyvalue7545
Amulet of the Rugged Travelervalue200150
Ciervos's Ankletsvalue140105
Wolfbitevalue225169
Flame BashereffectsPound attacks ignite the target, causing them to take 15 damage over 20 seconds
Hammer Base Damage +4%
All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds
Hammer Base Damage +4%
Flame Bashervalue200150
Nice Leather Shirtvalue224168
Blackened Bowvalue150113
Ring of Strong Anklesvalue2015
Dwarven Soldier Helmvalue12090
Goblin Necromancy FocuseffectsNecromancy Damage +1
Max Power +10
Necromancy Damage +5
Max Power +10
Goblin Necromancy Focusvalue150113
Great Cow ChamproneffectsMax Armor +84
Piercing Damage Reduction +4
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +64
Piercing Damage Reduction +16
Slashing Damage Reduction +8
Fire Damage Reduction -1
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Great Cow Champronvalue240180
Quality ClaweffectsUnarmed Damage +2
Trauma Damage +7%
Unarmed Damage +4
Trauma Damage +6%
Quality Clawvalue150113
Moldy Ancient Glovesvalue2015
Acid FlaskeffectsDirect Acid Damage +1Direct Acid Damage +2
Acid Flaskvalue10075
Sandy Staffvalue275206
Basic Swordvalue5038
Sand War Clawvalue250188
Deer ShoeseffectsMax Armor +26
Sprint Speed Boost +1
Falling Damage -10%
Bonus Armor from Combat Refresh +4
Max Armor +25
Sprint Speed Boost +1
Falling Damage -10%
Bonus Armor from Combat Refresh +4
Deer Shoesvalue10075
Awesome Leather Helmetvalue360270
Orcish Rugged BootseffectsKicks deal -2 damage
Max Armor +52
Indirect Cold Damage Reduction +1
Indirect Electricity Damage Reduction +1
Bonus Power from Combat Refresh +3
Kicks deal -2 damage
Max Armor +50
Indirect Cold Damage Reduction +1
Indirect Electricity Damage Reduction +1
Bonus Power from Combat Refresh +3
Orcish Rugged Bootsvalue180135
Dwarven Soldier BootseffectsMax Armor +30
Max Health +10
Hygiene -1
Bonus Armor from Combat Refresh +5
Max Armor +26
Max Health +10
Hygiene -1
Bonus Armor from Combat Refresh +5
Dwarven Soldier Bootsvalue12090
Amulet of Max Health +10value4030
Earrings of Communityvalue150113
Astounding Deer Shoesvalue320240
Nameless Guardian's ShieldeffectsMax Armor +37
Crushing Damage Reduction +3
Max Armor +38
Crushing Damage Reduction +6
Nameless Guardian's Shieldvalue175131
Flower Daintiesvalue12090
Orcish CapeffectsMax Armor +53
Max Power +5
Bonus Power from Combat Refresh +3
Max Armor +50
Max Power +5
Bonus Power from Combat Refresh +3
Orcish Capvalue180135
Quality Werewolf ChamproneffectsMax Armor +74
Bonus Armor from Combat Refresh +8
Max Armor +65
Werewolf Damage +6
Bonus Armor from Combat Refresh +8
Quality Werewolf Champronvalue200150
Yeti GloveseffectsMax Armor +48
Cold Damage Reduction +2
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +41
Cold Damage Reduction +2
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Yeti Glovesvalue160120
Helm of the Winter CourteffectsMax Armor +72
Electricity Damage +1%
Direct Psychic Damage +1
Bonus Armor from Combat Refresh +8
Max Armor +78
Electricity Damage +1%
Direct Psychic Damage +3
Bonus Armor from Combat Refresh +8
Helm of the Winter Courtvalue200150
Ring of Mind Insightvalue220165
Comfortable Ancient Shoesvalue6045
Calligraphy: "Experience"value300195
Advanced Volatile Inkvalue12050
Tailoring: Camouflaged Quality Pantsskill_reqs{u'Tailoring': 57}{u'Tailoring': 52}
Ring of Psychiatric Abusevalue4030
Elven ShieldeffectsMax Armor +56
Max Power +10
Max Armor +53
Max Power +10
Elven Shieldvalue250188
Amazing Werewolf BardingeffectsMax Armor +197
Bonus Armor from Combat Refresh +21
Max Armor +206
Bonus Armor from Combat Refresh +21
Amazing Werewolf Bardingvalue392294
Protruding KnuckleseffectsUnarmed Damage +1
Trauma Damage +2
Unarmed Damage +2
Trauma Damage +2
Protruding Knucklesvalue12594
Crude Leather Shirtvalue11284
Stalwart Breastplatevalue224168
Goblin Capvalue12090
Quality Snail GreaveseffectsMax Armor +94
Slashing Damage Reduction +4
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +94
Slashing Damage Reduction +6
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Quality Snail Greavesvalue250188
Calligraphy: "Intent"value600480
Lawara's Mangled PlatemaileffectsMax Armor +70
Unarmed Damage +1
Archery Damage +1
Bonus Armor from Combat Refresh +9
Max Armor +60
Unarmed Damage +5
Archery Damage +5
Bonus Armor from Combat Refresh +9
Lawara's Mangled Platemailvalue168126
Goblin Skirtvalue150113
Serbule White Mineral Surveyvalue4060
Serbule White Mineral Surveyskill_reqs{u'Geology': 30}{u'Geology': 20}
Amulet of Crushing Mitigation 3value8060
Rakshasian Elite Coatvalue364273
Coat of the Summer Courtvalue280210
Quality SwordeffectsSword Damage +2Sword Damage +3
Quality Swordvalue150113
Ring of Boomingvalue4030
Decent Werewolf Hind Leg Guardsvalue12090
Orcish CoateffectsMax Armor +101
Cold Damage Reduction +1
Psychic Damage Reduction +2
Bonus Power from Combat Refresh +6
Max Armor +94
Cold Damage Reduction +6
Psychic Damage Reduction +6
Bonus Power from Combat Refresh +6
Orcish Coatvalue252189
Quality Evasion Bootsvalue200150
Calligraphy: "Forsaking"value450360
Amazing Wooden Cow ShoeseffectsMax Armor +83
Sprint Speed Boost 2.25
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +83
Sprint Speed Boost 2.25
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Amazing Wooden Cow Shoesvalue280210
Amazing Snail HelmeffectsMax Armor +83
Acid Damage Reduction +5
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +78
Acid Damage Reduction +10
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Amazing Snail Helmvalue280210
Ruggedized BootseffectsMax Armor +40
Crushing Damage Reduction +1
Cold Damage Reduction +1
Fire Damage Reduction +1
Bonus Armor from Combat Refresh +6
Max Armor +36
Crushing Damage Reduction +3
Indirect Cold Damage Reduction +1
Indirect Fire Damage Reduction +1
Bonus Armor from Combat Refresh +6
Ruggedized Bootsvalue140105
Insulated BootseffectsMax Armor +46
Indirect Cold Damage Reduction +1
Indirect Electricity Damage Reduction +1
Bonus Power from Combat Refresh +3
Max Armor +44
Indirect Cold Damage Reduction +1
Indirect Electricity Damage Reduction +1
Bonus Power from Combat Refresh +3
Insulated Bootsvalue160120
Sturdy Helmvalue8060
Amulet of Piercing Mitigation 2value4030
Astounding Combat Staffvalue400300
Old Crusty's Backsidevalue250188
Iridiumicon
Nice Wooden Cow ShoeseffectsMax Armor +47
Sprint Speed Boost 1.5
Falling Damage -10%
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +47
Sprint Speed Boost 1.5
Falling Damage -10%
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Nice Wooden Cow Shoesvalue160120
Spider CestuseffectsUnarmed Damage +1Unarmed Damage +3
Spider Cestusvalue7556
Gulagra's Clubvalue250188
Admin Ring of Non-Detectionvalue160120
Decent Combat Staffvalue150113
Shoddy Werewolf ChamproneffectsMax Armor +20
Bonus Armor from Combat Refresh +1
Max Armor +13
Werewolf Damage +1
Bonus Armor from Combat Refresh +1
Shoddy Werewolf Champronvalue2015
Astounding Cow BardingeffectsMax Armor +216
Piercing Damage Reduction +6
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Max Armor +178
Piercing Damage Reduction +12
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Astounding Cow Bardingvalue448336
Decent Spider CasingeffectsMax Armor +96
Spider Skill Damage +8
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +60
Spider Skill Damage +10
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Decent Spider Casingvalue168126
Desert Vagabond Pantsvalue220165
Quality Leather Bootsvalue200150
Defender of the FraileffectsMax Armor +38
Universal Damage Reduction +2
Max Armor +36
Universal Damage Reduction +2
Defender of the Frailvalue175131
Calligraphy: "Antagonism"value150135
Crude Leather Bootsvalue8060
Quality Shieldvalue150113
Calligraphy: "Secrets"value150135
Ring of SwordingeffectsSword Damage +1Sword Damage +6
Ring of Swordingvalue12090
Sun Wardenvalue300225
Decent Leather Helmetvalue12090
Astounding Wooden Deer ShoeseffectsMax Armor +95
Sprint Speed Boost 2.25
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +95
Sprint Speed Boost 2.25
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Astounding Wooden Deer Shoesvalue320240
Lopsided Flaskvalue275206
Flanged Helmvalue4030
Moldy Ancient Swordvalue2519
Astounding Leather Bootsvalue320240
Work Order for Nice Leather Rolls (Tanning)nameWork Order for Nice Leather Roll (Tanning)Work Order for Nice Leather Rolls (Tanning)
Moldy Ancient Helmvalue2015
Calligraphy: "Broken"value450270
Amulet of Crushing Mitigation 5value160120
Astounding Werewolf BardingeffectsMax Armor +221
Bonus Armor from Combat Refresh +24
Max Armor +235
Bonus Armor from Combat Refresh +24
Astounding Werewolf Bardingvalue448336
Sturdy Shieldvalue10075
Calligraphy: "Ocean"value600345
Decent Leather Bootsvalue12090
Calligraphy: "Rebuttal"value300240
Antique Spathavalue200150
Crude Werewolf ChamproneffectsMax Armor +38
Bonus Armor from Combat Refresh +3
Max Armor +30
Werewolf Damage +3
Bonus Armor from Combat Refresh +3
Crude Werewolf Champronvalue8060
Nice Werewolf ChamproneffectsMax Armor +62
Bonus Armor from Combat Refresh +6
Max Armor +53
Werewolf Damage +5
Bonus Armor from Combat Refresh +6
Nice Werewolf Champronvalue160120
Helm of the Summer CourteffectsMax Armor +60
Direct Psychic Damage Reduction +1
Bonus Armor from Combat Refresh +8
Max Armor +59
Direct Psychic Damage Reduction +3
Bonus Armor from Combat Refresh +8
Helm of the Summer Courtvalue200150
Decent Wooden Deer ShoeseffectsMax Armor +35
Sprint Speed Boost +1
Jump Power +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Max Armor +35
Sprint Speed Boost +1
Jump Power +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +2
Bonus Power from Combat Refresh +1
Decent Wooden Deer Shoesvalue12090
Great Cow BardingeffectsMax Armor +168
Piercing Damage Reduction +4
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +134
Piercing Damage Reduction +8
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Great Cow Bardingvalue336252
Blight Ringvalue240180
Insulated Hoodvalue140105
Rough Werewolf ChamproneffectsMax Armor +26
Bonus Armor from Combat Refresh +2
Max Armor +19
Werewolf Damage +2
Bonus Armor from Combat Refresh +2
Rough Werewolf Champronvalue4030
Sturdy SwordeffectsSword Damage +1Sword Damage +2
Sturdy Swordvalue10075
Echur's BootseffectsMax Armor +40
Mentalism Damage +2
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +38
Mentalism Damage +2
Bonus Health from Combat Refresh +4
Bonus Power from Combat Refresh +2
Echur's Bootsvalue140105
Arcane Ringvalue160120
Decent Snail CoateffectsMax Armor +65
Crushing Damage Reduction +2
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +67
Crushing Damage Reduction +4
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Decent Snail Coatvalue168126
Awesome Evasion BootseffectsMax Armor +102
Chance to Evade Projectiles +7%
Bonus Power from Combat Refresh +6
Max Armor +100
Chance to Evade Projectiles +7%
Bonus Power from Combat Refresh +6
Awesome Evasion Bootsvalue360270
Amulet of Competent Unarmed FightingeffectsUnarmed Damage +2Unarmed Damage +4
Amulet of Competent Unarmed Fightingvalue8060
Amulet of Competent Unarmed FightingnameAmulet of Unarmed +2Amulet of Competent Unarmed Fighting
Thentree Bootsvalue160120
Robes of Hateful ComeuppanceeffectsMax Armor +77
Max Power +10
Cold Damage Reduction +2
Bonus Health from Combat Refresh +7
Bonus Power from Combat Refresh +3
Max Armor +60
Max Power +10
Direct Cold Damage Reduction +9
Indirect Cold Damage Reduction +3
Bonus Health from Combat Refresh +7
Bonus Power from Combat Refresh +3
Robes of Hateful Comeuppancevalue196147
Basic Combat Beakervalue5038
Awesome Cow BardingeffectsMax Armor +240
Piercing Damage Reduction +7
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6
Max Armor +199
Piercing Damage Reduction +14
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6
Awesome Cow Bardingvalue504378
Ugly HelmeffectsMax Armor +28
Max Health +5
Hygiene -1
Bonus Armor from Combat Refresh +4
Max Armor +26
Max Health +5
Hygiene -1
Bonus Armor from Combat Refresh +4
Ugly Helmvalue10075
Blackened Swordvalue250188
Elven Plate Leggingsvalue250188
Great Greaves of the Winter CourteffectsMax Armor +140
Electricity Damage +1%
Meditation Effect Duration +6%
Bonus Armor from Combat Refresh +15
Max Armor +170
Electricity Damage +2%
Meditation Effect Duration +6%
Bonus Armor from Combat Refresh +15
Great Greaves of the Winter Courtvalue240180
Crude Leather Helmetvalue8060
Amulet of Piercing Mitigation 5value160120
Awesome Leather Leggingsvalue450338
Basic Combat Flaskvalue5038
Great Werewolf ChamproneffectsMax Armor +86
Bonus Armor from Combat Refresh +9
Max Armor +76
Werewolf Damage +7
Bonus Armor from Combat Refresh +9
Great Werewolf Champronvalue240180
Hatebootsvalue140105
Fastbowvalue300225

Ability changes

Ability Attribute Before After
Pummeling HoovesdescriptionA rapid sequence of front kicks that makes sure enemies pay attention to you.A rapid sequence of front kicks that makes sure enemies keep paying attention to you.
Pummeling Hooves 2descriptionA rapid sequence of front kicks that makes sure enemies pay attention to you.A rapid sequence of front kicks that makes sure enemies keep paying attention to you.
Pummeling Hooves 3descriptionA rapid sequence of front kicks that makes sure enemies pay attention to you.A rapid sequence of front kicks that makes sure enemies keep paying attention to you.
Pummeling Hooves 4descriptionA rapid sequence of front kicks that makes sure enemies pay attention to you.A rapid sequence of front kicks that makes sure enemies keep paying attention to you.
Pummeling Hooves 5descriptionA rapid sequence of front kicks that makes sure enemies pay attention to you.A rapid sequence of front kicks that makes sure enemies keep paying attention to you.
Pummeling Hooves 6descriptionA rapid sequence of front kicks that makes sure enemies pay attention to you.A rapid sequence of front kicks that makes sure enemies keep paying attention to you.
Healing SanctuarydescriptionCreate a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 60 seconds.Create a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 30 seconds.
Healing Sanctuary 2descriptionCreate a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 60 seconds.Create a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 30 seconds.
Healing Sanctuary 3descriptionCreate a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 60 seconds.Create a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 30 seconds.
Trackless StepsnameCloud Natural SensesTrackless Steps
Trackless Stepsrange404
Trackless Stepscooldown2030
Trackless Stepsinternal_nameCloudNaturalSenses1TracklessSteps1
Trackless Stepsicon34853467
Trackless StepsdescriptionAttempt to distract a non-sentient target so that it cares less about its surroundings. This is most effective if the target is not yet in combat.Your movement becomes less noticeable to enemies. (This has no effect on enemies already in combat with you.)
Trackless Steps 2nameCloud Natural Senses 2Trackless Steps 2
Trackless Steps 2range404
Trackless Steps 2cooldown2030
Trackless Steps 2internal_nameCloudNaturalSenses2TracklessSteps2
Trackless Steps 2icon34853467
Trackless Steps 2descriptionAttempt to distract a non-sentient target so that it cares less about its surroundings. This is most effective if the target is not yet in combat.Your movement becomes less noticeable to enemies. (This has no effect on enemies already in combat with you.)
Trackless Steps 3nameCloud Natural Senses 3Trackless Steps 3
Trackless Steps 3range404
Trackless Steps 3cooldown2030
Trackless Steps 3internal_nameCloudNaturalSenses3TracklessSteps3
Trackless Steps 3icon34853467
Trackless Steps 3descriptionAttempt to distract a non-sentient target so that it cares less about its surroundings. This is most effective if the target is not yet in combat.Your movement becomes less noticeable to enemies. (This has no effect on enemies already in combat with you.)
Flare Fireball 2descriptionThrow a ball of fire. This variant does more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 14 Power.Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 14 Power.
Flare Fireball 4descriptionThrow a ball of fire. This variant does more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 20 Power.Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 20 Power.
Room-Temperature Ballicon22082209
Room-Temperature Ball 2icon22082209
Room-Temperature Ball 3icon22082209
Room-Temperature Ball 4icon22082209
Room-Temperature Ball 5icon22082209
Discharging Strikepower_cost2624
Discharging Strikecooldown89
Discharging Strikedamage1416
Discharging Strike 2power_cost3231
Discharging Strike 2cooldown89
Discharging Strike 2damage3746
Discharging Strike 3power_cost3837
Discharging Strike 3cooldown89
Discharging Strike 3damage81103
Discharging Strike 4power_cost4142
Discharging Strike 4cooldown89
Discharging Strike 4damage110141
Pound To Slag 2damage94104
Pound To Slag 3damage155165
Pound To Slag 4damage213223
Reckless Slamicon34173574
Reckless Slam 2icon34173574
Reckless Slam 3icon34173574
Reckless Slam 4icon34173574
Reckless Slam 5icon34173574
Reckless Slam 6icon34173574
Reverberating Strikeicon34163572
Reverberating Strike 2icon34163572
Reverberating Strike 3icon34163572
Reverberating Strike 4icon34163572
Reverberating Strike 5icon34163572
Reverberating Strike 6icon34163572
Rib ShatterdescriptionCrush an enemy's weak spot.Crush an enemy's bones and guts.
Rib Shattericon34743575
Rib Shatter 2descriptionCrush an enemy's weak spot.Crush an enemy's bones and guts.
Rib Shatter 2icon34743575
Rib Shatter 3descriptionCrush an enemy's weak spot.Crush an enemy's bones and guts.
Rib Shatter 3icon34743575
Rib Shatter 4descriptionCrush an enemy's weak spot.Crush an enemy's bones and guts.
Rib Shatter 4icon34743575
Thunderstrike 3power_cost3637
Thunderstrike 4power_cost4144
Cold Spherepower_cost1014
Cold Sphere 2power_cost1217
Cold Sphere 3power_cost1320
Cold Sphere 4power_cost1523
Cold Sphere 5power_cost1725
Spleen's Power 2nameSpleen's PowerSpleen's Power 2
RidiculedescriptionTaunt an enemy into attacking you instead of someone else.Taunt an enemy to keep it focused on attacking you instead of someone else.
Ridicule 2descriptionTaunt an enemy into attacking you instead of someone else.Taunt an enemy to keep it focused on attacking you instead of someone else.
Ridicule 3descriptionTaunt an enemy into attacking you instead of someone else.Taunt an enemy to keep it focused on attacking you instead of someone else.
Electricity SigildescriptionCreate a symbol of power that shocks any creature that gets too close. Lasts 60 seconds. Consumes one Basic Volatile Ink.Create a symbol of power that shocks all creatures that get too close. Lasts 60 seconds. Consumes one Basic Volatile Ink.
Electricity Sigil 2descriptionCreate a symbol of power that shocks any creature that gets too close. Lasts 90 seconds. Consumes one Advanced Volatile Ink.Create a symbol of power that shocks all creatures that get too close. Lasts 90 seconds. Consumes one Advanced Volatile Ink.
Electricity Sigil 3descriptionCreate a symbol of power that shocks any creature that gets too close. Lasts 120 seconds. Consumes one Expert Volatile Ink.Create a symbol of power that shocks all creatures that get too close. Lasts 120 seconds. Consumes one Expert Volatile Ink.
Explosion SigildescriptionCreate a dangerous symbol that explodes when an enemy gets near. Consumes one Basic Volatile Ink.Create a dangerous symbol that explodes when an enemy gets near. Requres one Basic Volatile Ink, with a 50% chance to consume it.
Explosion Sigil 2descriptionCreate a dangerous symbol that explodes when an enemy gets near. Consumes one Advanced Volatile Ink.Create a dangerous symbol that explodes when an enemy gets near. Requires one Advanced Volatile Ink, with a 50% chance to consume it.
Explosion Sigil 3descriptionCreate a dangerous symbol that explodes when an enemy gets near. Consumes one Expert Volatile Ink.Create a dangerous symbol that explodes when an enemy gets near. Requires one Expert Volatile Ink, with a 33% chance to consume it.
Explosion Sigil 4descriptionCreate a dangerous symbol that explodes when an enemy gets near. Consumes one Expert Volatile Ink.Create a dangerous symbol that explodes when an enemy gets near. Requires one Expert Volatile Ink, with a 50% chance to consume it.
Acid Aura Balldamage1315
Electricity Auradamage1310
RakPainBubbledescriptionCrushing DamageRanged Psychic Debuff
RakPainBubbledamage10None
RakPainBubblenameFlapSkullBiteRakPainBubble
RakPainBubblerange720
RakPainBubblecooldown220
RakPainBubbledamage_typeCrushingPsychic
RakPainBubbleinternal_nameFlapSkullBiteRakPainBubble
RakPainBubbleicon21293327
RakReconstructdescriptionHeavy Crushing DamageHuge Ranged Heal
RakReconstructdamage50None
RakReconstructnameFlapSkullBigBiteRakReconstruct
RakReconstructrange720
RakReconstructcooldown220
RakReconstructdamage_typeCrushingElectricity
RakReconstructinternal_nameFlapSkullBigBiteRakReconstruct
RakReconstructicon21293432
Snail Ragedamage_typeSlashingNature
Snail RagedescriptionSlashing Damage and HealHeavy Nature Damage
Snail Ragedamage2060
Snail Ragedamage_typeSlashingNature
Snail RagedescriptionSlashing Damage and HealHeavy Nature Damage
Snail Ragedamage2040
Snail RagedescriptionSlashing Damage and HealHeavy Nature Damage
Snail Ragedamage_typeSlashingNature

Mod changes

Mod skill Attribute Before After
GiantBattiers1: Tear deals +8% damage
2: Tear deals +11% damage
3: Tear deals +14% damage
4: Tear deals +17% damage
5: Tear deals +20% damage
6: Tear deals +23% damage
7: Tear deals +26% damage
8: Tear deals +29% damage
9: Tear deals +32% damage
10: Tear deals +35% damage
11: Tear deals +38% damage
12: Tear deals +41% damage
1: Tear deals +11% damage
2: Tear deals +16% damage
3: Tear deals +21% damage
4: Tear deals +26% damage
5: Tear deals +31% damage
6: Tear deals +36% damage
7: Tear deals +41% damage
8: Tear deals +46% damage
9: Tear deals +51% damage
10: Tear deals +56% damage
11: Tear deals +61% damage
12: Tear deals +66% damage
Pigtiers1: Strategic Chomp restores 3 Power
2: Strategic Chomp restores 5 Power
3: Strategic Chomp restores 6 Power
4: Strategic Chomp restores 8 Power
5: Strategic Chomp restores 10 Power
6: Strategic Chomp restores 11 Power
1: Strategic Chomp restores 3 Power
2: Strategic Chomp restores 5 Power
3: Strategic Chomp restores 8 Power
4: Strategic Chomp restores 10 Power
5: Strategic Chomp restores 13 Power
6: Strategic Chomp restores 15 Power
Druidtiers1: Brambleskin increases your Max Health by +6 for 30 seconds
2: Brambleskin increases your Max Health by +12 for 30 seconds
3: Brambleskin increases your Max Health by +18 for 30 seconds
4: Brambleskin increases your Max Health by +24 for 30 seconds
5: Brambleskin increases your Max Health by +30 for 30 seconds
6: Brambleskin increases your Max Health by +36 for 30 seconds
7: Brambleskin increases your Max Health by +42 for 30 seconds
8: Brambleskin increases your Max Health by +48 for 30 seconds
9: Brambleskin increases your Max Health by +54 for 30 seconds
10: Brambleskin increases your Max Health by +60 for 30 seconds
11: Brambleskin increases your Max Health by +66 for 30 seconds
12: Brambleskin increases your Max Health by +72 for 30 seconds
1: Brambleskin increases your Max Health by +5 for 30 seconds
2: Brambleskin increases your Max Health by +10 for 30 seconds
3: Brambleskin increases your Max Health by +15 for 30 seconds
4: Brambleskin increases your Max Health by +20 for 30 seconds
5: Brambleskin increases your Max Health by +25 for 30 seconds
6: Brambleskin increases your Max Health by +30 for 30 seconds
7: Brambleskin increases your Max Health by +35 for 30 seconds
8: Brambleskin increases your Max Health by +40 for 30 seconds
9: Brambleskin increases your Max Health by +45 for 30 seconds
10: Brambleskin increases your Max Health by +50 for 30 seconds
11: Brambleskin increases your Max Health by +55 for 30 seconds
12: Brambleskin increases your Max Health by +60 for 30 seconds
GiantBattiers1: For 30 seconds after using Drink Blood, you gain +1 mitigation vs. Psychic and Trauma damage
2: For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
3: For 30 seconds after using Drink Blood, you gain +3 mitigation vs. Psychic and Trauma damage
4: For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
5: For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
6: For 30 seconds after using Drink Blood, you gain +6 mitigation vs. Psychic and Trauma damage
7: For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
8: For 30 seconds after using Drink Blood, you gain +8 mitigation vs. Psychic and Trauma damage
9: For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
10: For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
11: For 30 seconds after using Drink Blood, you gain +11 mitigation vs. Psychic and Trauma damage
12: For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
1: For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
2: For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
3: For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
4: For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
5: For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
6: For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
7: For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
8: For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
9: For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
10: For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
11: For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
12: For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
Druidtiers1: Brambleskin increases your Max Power by +2 for 30 seconds
2: Brambleskin increases your Max Power by +4 for 30 seconds
3: Brambleskin increases your Max Power by +6 for 30 seconds
4: Brambleskin increases your Max Power by +8 for 30 seconds
5: Brambleskin increases your Max Power by +10 for 30 seconds
6: Brambleskin increases your Max Power by +12 for 30 seconds
7: Brambleskin increases your Max Power by +14 for 30 seconds
8: Brambleskin increases your Max Power by +16 for 30 seconds
9: Brambleskin increases your Max Power by +18 for 30 seconds
10: Brambleskin increases your Max Power by +20 for 30 seconds
11: Brambleskin increases your Max Power by +22 for 30 seconds
12: Brambleskin increases your Max Power by +24 for 30 seconds
1: Brambleskin increases your Max Power by +3 for 30 seconds
2: Brambleskin increases your Max Power by +6 for 30 seconds
3: Brambleskin increases your Max Power by +9 for 30 seconds
4: Brambleskin increases your Max Power by +12 for 30 seconds
5: Brambleskin increases your Max Power by +15 for 30 seconds
6: Brambleskin increases your Max Power by +18 for 30 seconds
7: Brambleskin increases your Max Power by +21 for 30 seconds
8: Brambleskin increases your Max Power by +24 for 30 seconds
9: Brambleskin increases your Max Power by +27 for 30 seconds
10: Brambleskin increases your Max Power by +31 for 30 seconds
11: Brambleskin increases your Max Power by +36 for 30 seconds
12: Brambleskin increases your Max Power by +40 for 30 seconds
Druidtiers1: Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
2: Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
3: Regrowth has a 24% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
4: Regrowth has a 32% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
5: Regrowth has a 40% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
6: Regrowth has a 48% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
7: Regrowth has a 56% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
8: Regrowth has a 64% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
9: Regrowth has a 72% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
10: Regrowth has a 80% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
11: Regrowth has a 88% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
12: Regrowth has a 96% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
1: Regrowth has a 7% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
2: Regrowth has a 14% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
3: Regrowth has a 21% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
4: Regrowth has a 28% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
5: Regrowth has a 35% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
6: Regrowth has a 42% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
7: Regrowth has a 49% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
8: Regrowth has a 56% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
9: Regrowth has a 63% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
10: Regrowth has a 70% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
11: Regrowth has a 77% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
12: Regrowth has a 84% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
Archerytiers1: Acid Arrow has a 50% chance to deal +8% health and +8% armor damage
2: Acid Arrow has a 50% chance to deal +12% health and +12% armor damage
3: Acid Arrow has a 50% chance to deal +16% health and +16% armor damage
4: Acid Arrow has a 50% chance to deal +20% health and +20% armor damage
5: Acid Arrow has a 50% chance to deal +24% health and +24% armor damage
6: Acid Arrow has a 50% chance to deal +28% health and +28% armor damage
7: Acid Arrow has a 50% chance to deal +32% health and +32% armor damage
8: Acid Arrow has a 50% chance to deal +36% health and +36% armor damage
9: Acid Arrow has a 50% chance to deal +40% health and +40% armor damage
10: Acid Arrow has a 50% chance to deal +44% health and +44% armor damage
11: Acid Arrow has a 50% chance to deal +48% health and +48% armor damage
12: Acid Arrow has a 50% chance to deal +52% health and +52% armor damage
1: Acid Arrow has a 66% chance to deal +8% health and +8% armor damage
2: Acid Arrow has a 66% chance to deal +13% health and +13% armor damage
3: Acid Arrow has a 66% chance to deal +18% health and +18% armor damage
4: Acid Arrow has a 66% chance to deal +23% health and +23% armor damage
5: Acid Arrow has a 66% chance to deal +28% health and +28% armor damage
6: Acid Arrow has a 66% chance to deal +33% health and +33% armor damage
7: Acid Arrow has a 66% chance to deal +38% health and +38% armor damage
8: Acid Arrow has a 66% chance to deal +43% health and +43% armor damage
9: Acid Arrow has a 66% chance to deal +48% health and +48% armor damage
10: Acid Arrow has a 66% chance to deal +53% health and +53% armor damage
11: Acid Arrow has a 66% chance to deal +58% health and +58% armor damage
12: Acid Arrow has a 66% chance to deal +63% health and +63% armor damage
Archerytiers1: Poison Arrow has a 50% chance to deal +8% direct damage and an additional 20 damage over 20 seconds
2: Poison Arrow has a 50% chance to deal +12% direct damage and an additional 20 damage over 20 seconds
3: Poison Arrow has a 50% chance to deal +16% direct damage and an additional 20 damage over 20 seconds
4: Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds
5: Poison Arrow has a 50% chance to deal +24% direct damage and an additional 20 damage over 20 seconds
6: Poison Arrow has a 50% chance to deal +28% direct damage and an additional 20 damage over 20 seconds
7: Poison Arrow has a 50% chance to deal +32% direct damage and an additional 20 damage over 20 seconds
8: Poison Arrow has a 50% chance to deal +36% direct damage and an additional 40 damage over 20 seconds
9: Poison Arrow has a 50% chance to deal +40% direct damage and an additional 40 damage over 20 seconds
10: Poison Arrow has a 50% chance to deal +44% direct damage and an additional 40 damage over 20 seconds
11: Poison Arrow has a 50% chance to deal +48% direct damage and an additional 40 damage over 20 seconds
12: Poison Arrow has a 50% chance to deal +52% direct damage and an additional 40 damage over 20 seconds
1: Poison Arrow has a 66% chance to deal +8% direct damage and an additional 20 damage over 20 seconds
2: Poison Arrow has a 66% chance to deal +14% direct damage and an additional 20 damage over 20 seconds
3: Poison Arrow has a 66% chance to deal +20% direct damage and an additional 20 damage over 20 seconds
4: Poison Arrow has a 66% chance to deal +26% direct damage and an additional 20 damage over 20 seconds
5: Poison Arrow has a 66% chance to deal +32% direct damage and an additional 20 damage over 20 seconds
6: Poison Arrow has a 66% chance to deal +38% direct damage and an additional 20 damage over 20 seconds
7: Poison Arrow has a 66% chance to deal +44% direct damage and an additional 20 damage over 20 seconds
8: Poison Arrow has a 66% chance to deal +50% direct damage and an additional 40 damage over 20 seconds
9: Poison Arrow has a 66% chance to deal +56% direct damage and an additional 40 damage over 20 seconds
10: Poison Arrow has a 66% chance to deal +62% direct damage and an additional 40 damage over 20 seconds
11: Poison Arrow has a 66% chance to deal +68% direct damage and an additional 40 damage over 20 seconds
12: Poison Arrow has a 66% chance to deal +74% direct damage and an additional 40 damage over 20 seconds
FireMagictiers1: Fire Breath deals +5 damage and grants you +3 mitigation vs Fire for 5 seconds
2: Fire Breath deals +10 damage and grants you +6 mitigation vs Fire for 5 seconds
3: Fire Breath deals +15 damage and grants you +9 mitigation vs Fire for 5 seconds
4: Fire Breath deals +20 damage and grants you +12 mitigation vs Fire for 5 seconds
5: Fire Breath deals +25 damage and grants you +15 mitigation vs Fire for 5 seconds
6: Fire Breath deals +30 damage and grants you +18 mitigation vs Fire for 5 seconds
1: Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
2: Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
3: Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
4: Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
5: Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
6: Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
Shieldtiers1: Chance to Ignore Stuns +25%1: Chance to Ignore Stuns +30%
IceMagictiers1: Ice Nova has a 50% chance to restore 10 Armor to you
2: Ice Nova has a 50% chance to restore 13 Armor to you
3: Ice Nova has a 50% chance to restore 16 Armor to you
4: Ice Nova has a 50% chance to restore 19 Armor to you
5: Ice Nova has a 50% chance to restore 22 Armor to you
6: Ice Nova has a 50% chance to restore 25 Armor to you
7: Ice Nova has a 50% chance to restore 28 Armor to you
8: Ice Nova has a 50% chance to restore 31 Armor to you
9: Ice Nova has a 50% chance to restore 34 Armor to you
10: Ice Nova has a 50% chance to restore 37 Armor to you
11: Ice Nova has a 50% chance to restore 40 Armor to you
12: Ice Nova has a 50% chance to restore 43 Armor to you
1: Ice Nova has a 75% chance to restore 10 Armor to you
2: Ice Nova has a 75% chance to restore 13 Armor to you
3: Ice Nova has a 75% chance to restore 16 Armor to you
4: Ice Nova has a 75% chance to restore 19 Armor to you
5: Ice Nova has a 75% chance to restore 22 Armor to you
6: Ice Nova has a 75% chance to restore 25 Armor to you
7: Ice Nova has a 75% chance to restore 28 Armor to you
8: Ice Nova has a 75% chance to restore 31 Armor to you
9: Ice Nova has a 75% chance to restore 34 Armor to you
10: Ice Nova has a 75% chance to restore 37 Armor to you
11: Ice Nova has a 75% chance to restore 40 Armor to you
12: Ice Nova has a 75% chance to restore 43 Armor to you
Unarmedtiers1: Chance to Ignore Knockbacks +20%
2: Chance to Ignore Knockbacks +25%
1: Chance to Ignore Knockbacks +25%
2: Chance to Ignore Knockbacks +30%
Shieldtiers1: Chance to Ignore Knockbacks +30%1: Chance to Ignore Knockbacks +33%
Hammertiers1: Reverberating Strike deals 12 direct health damage
2: Reverberating Strike deals 15 direct health damage
3: Reverberating Strike deals 18 direct health damage
4: Reverberating Strike deals 21 direct health damage
5: Reverberating Strike deals 24 direct health damage
6: Reverberating Strike deals 27 direct health damage
7: Reverberating Strike deals 30 direct health damage
8: Reverberating Strike deals 33 direct health damage
9: Reverberating Strike deals 36 direct health damage
10: Reverberating Strike deals 39 direct health damage
11: Reverberating Strike deals 42 direct health damage
12: Reverberating Strike deals 45 direct health damage
1: Reverberating Strike deals 16 direct health damage
2: Reverberating Strike deals 20 direct health damage
3: Reverberating Strike deals 24 direct health damage
4: Reverberating Strike deals 28 direct health damage
5: Reverberating Strike deals 32 direct health damage
6: Reverberating Strike deals 36 direct health damage
7: Reverberating Strike deals 40 direct health damage
8: Reverberating Strike deals 44 direct health damage
9: Reverberating Strike deals 48 direct health damage
10: Reverberating Strike deals 52 direct health damage
11: Reverberating Strike deals 56 direct health damage
12: Reverberating Strike deals 60 direct health damage
Necromancytiers1: Summoned Skeletal Archers and Mages have +7 health
2: Summoned Skeletal Archers and Mages have +14 health
3: Summoned Skeletal Archers and Mages have +21 health
4: Summoned Skeletal Archers and Mages have +28 health
5: Summoned Skeletal Archers and Mages have +35 health
6: Summoned Skeletal Archers and Mages have +42 health
7: Summoned Skeletal Archers and Mages have +49 health
8: Summoned Skeletal Archers and Mages have +56 health
9: Summoned Skeletal Archers and Mages have +63 health
10: Summoned Skeletal Archers and Mages have +70 health
11: Summoned Skeletal Archers and Mages have +77 health
12: Summoned Skeletal Archers and Mages have +84 health
1: Summoned Skeletal Archers and Mages have +6 health
2: Summoned Skeletal Archers and Mages have +12 health
3: Summoned Skeletal Archers and Mages have +18 health
4: Summoned Skeletal Archers and Mages have +24 health
5: Summoned Skeletal Archers and Mages have +30 health
6: Summoned Skeletal Archers and Mages have +36 health
7: Summoned Skeletal Archers and Mages have +42 health
8: Summoned Skeletal Archers and Mages have +48 health
9: Summoned Skeletal Archers and Mages have +54 health
10: Summoned Skeletal Archers and Mages have +60 health
11: Summoned Skeletal Archers and Mages have +66 health
12: Summoned Skeletal Archers and Mages have +72 health
GiantBattiers1: For 30 seconds after using Drink Blood, all sonic attacks deal +2 damage
2: For 30 seconds after using Drink Blood, all sonic attacks deal +4 damage
3: For 30 seconds after using Drink Blood, all sonic attacks deal +6 damage
4: For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
5: For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
6: For 30 seconds after using Drink Blood, all sonic attacks deal +12 damage
7: For 30 seconds after using Drink Blood, all sonic attacks deal +14 damage
8: For 30 seconds after using Drink Blood, all sonic attacks deal +16 damage
9: For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
10: For 30 seconds after using Drink Blood, all sonic attacks deal +20 damage
11: For 30 seconds after using Drink Blood, all sonic attacks deal +22 damage
12: For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
1: For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
2: For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
3: For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
4: For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
5: For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
6: For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
7: For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
8: For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
9: For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
10: For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
11: For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
12: For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
Mentalismtiers1: After using Mindreave, your Reconstruct ability heals +6
2: After using Mindreave, your Reconstruct ability heals +12
3: After using Mindreave, your Reconstruct ability heals +18
4: After using Mindreave, your Reconstruct ability heals +24
5: After using Mindreave, your Reconstruct ability heals +30
6: After using Mindreave, your Reconstruct ability heals +36
1: After using Mindreave, your Reconstruct ability heals +8
2: After using Mindreave, your Reconstruct ability heals +15
3: After using Mindreave, your Reconstruct ability heals +22
4: After using Mindreave, your Reconstruct ability heals +29
5: After using Mindreave, your Reconstruct ability heals +36
6: After using Mindreave, your Reconstruct ability heals +43
GiantBattiers1: Drink Blood deals +5 direct health damage
2: Drink Blood deals +10 direct health damage
3: Drink Blood deals +15 direct health damage
4: Drink Blood deals +20 direct health damage
5: Drink Blood deals +25 direct health damage
6: Drink Blood deals +30 direct health damage
7: Drink Blood deals +35 direct health damage
8: Drink Blood deals +40 direct health damage
9: Drink Blood deals +45 direct health damage
10: Drink Blood deals +50 direct health damage
11: Drink Blood deals +55 direct health damage
12: Drink Blood deals +60 direct health damage
1: Drink Blood deals +8 direct health damage
2: Drink Blood deals +16 direct health damage
3: Drink Blood deals +24 direct health damage
4: Drink Blood deals +33 direct health damage
5: Drink Blood deals +42 direct health damage
6: Drink Blood deals +51 direct health damage
7: Drink Blood deals +60 direct health damage
8: Drink Blood deals +69 direct health damage
9: Drink Blood deals +78 direct health damage
10: Drink Blood deals +87 direct health damage
11: Drink Blood deals +96 direct health damage
12: Drink Blood deals +105 direct health damage
Stafftiers1: Redirect stuns the target and deals +5 damage (but does not increase rage or aggro)
2: Redirect stuns the target and deals +10 damage (but does not increase rage or aggro)
3: Redirect stuns the target and deals +15 damage (but does not increase rage or aggro)
4: Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
5: Redirect stuns the target and deals +25 damage (but does not increase rage or aggro)
6: Redirect stuns the target and deals +30 damage (but does not increase rage or aggro)
7: Redirect stuns the target and deals +35 damage (but does not increase rage or aggro)
8: Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
9: Redirect stuns the target and deals +45 damage (but does not increase rage or aggro)
10: Redirect stuns the target and deals +50 damage (but does not increase rage or aggro)
11: Redirect stuns the target and deals +55 damage (but does not increase rage or aggro)
12: Redirect stuns the target and deals +60 damage (but does not increase rage or aggro)
1: Redirect stuns the target and deals +5 damage (but does not increase rage or taunt)
2: Redirect stuns the target and deals +10 damage (but does not increase rage or taunt)
3: Redirect stuns the target and deals +15 damage (but does not increase rage or taunt)
4: Redirect stuns the target and deals +20 damage (but does not increase rage or taunt)
5: Redirect stuns the target and deals +25 damage (but does not increase rage or taunt)
6: Redirect stuns the target and deals +30 damage (but does not increase rage or taunt)
7: Redirect stuns the target and deals +35 damage (but does not increase rage or taunt)
8: Redirect stuns the target and deals +40 damage (but does not increase rage or taunt)
9: Redirect stuns the target and deals +45 damage (but does not increase rage or taunt)
10: Redirect stuns the target and deals +50 damage (but does not increase rage or taunt)
11: Redirect stuns the target and deals +55 damage (but does not increase rage or taunt)
12: Redirect stuns the target and deals +60 damage (but does not increase rage or taunt)
BattleChemistrytiers1: Your golem minion's Taunting Punch deals +5 damage
2: Your golem minion's Taunting Punch deals +10 damage
3: Your golem minion's Taunting Punch deals +15 damage
4: Your golem minion's Taunting Punch deals +20 damage
5: Your golem minion's Taunting Punch deals +25 damage
6: Your golem minion's Taunting Punch deals +30 damage
7: Your golem minion's Taunting Punch deals +35 damage
8: Your golem minion's Taunting Punch deals +40 damage
9: Your golem minion's Taunting Punch deals +50 damage
10: Your golem minion's Taunting Punch deals +60 damage
1: Your golem minion's Taunting Punch deals +6 damage
2: Your golem minion's Taunting Punch deals +10 damage
3: Your golem minion's Taunting Punch deals +14 damage
4: Your golem minion's Taunting Punch deals +18 damage
5: Your golem minion's Taunting Punch deals +22 damage
6: Your golem minion's Taunting Punch deals +26 damage
7: Your golem minion's Taunting Punch deals +30 damage
8: Your golem minion's Taunting Punch deals +34 damage
9: Your golem minion's Taunting Punch deals +38 damage
10: Your golem minion's Taunting Punch deals +42 damage
11: Your golem minion's Taunting Punch deals +46 damage
12: Your golem minion's Taunting Punch deals +50 damage
AnimalHandlingtiers1: Nimble Limbs heals your pet for 12 Health/Armor
2: Nimble Limbs heals your pet for 24 Health/Armor
3: Nimble Limbs heals your pet for 36 Health/Armor
4: Nimble Limbs heals your pet for 48 Health/Armor
5: Nimble Limbs heals your pet for 60 Health/Armor
6: Nimble Limbs heals your pet for 72 Health/Armor
7: Nimble Limbs heals your pet for 84 Health/Armor
8: Nimble Limbs heals your pet for 96 Health/Armor
9: Nimble Limbs heals your pet for 108 Health/Armor
10: Nimble Limbs heals your pet for 120 Health/Armor
11: Nimble Limbs heals your pet for 132 Health/Armor
12: Nimble Limbs heals your pet for 144 Health/Armor
1: Nimble Limbs heals your pet for 7 Health/Armor
2: Nimble Limbs heals your pet for 14 Health/Armor
3: Nimble Limbs heals your pet for 21 Health/Armor
4: Nimble Limbs heals your pet for 28 Health/Armor
5: Nimble Limbs heals your pet for 35 Health/Armor
6: Nimble Limbs heals your pet for 42 Health/Armor
7: Nimble Limbs heals your pet for 49 Health/Armor
8: Nimble Limbs heals your pet for 56 Health/Armor
9: Nimble Limbs heals your pet for 63 Health/Armor
10: Nimble Limbs heals your pet for 70 Health/Armor
11: Nimble Limbs heals your pet for 77 Health/Armor
12: Nimble Limbs heals your pet for 84 Health/Armor
Stafftiers1: Pin heals you for 5 health
2: Pin heals you for 10 health
3: Pin heals you for 15 health
4: Pin heals you for 20 health
5: Pin heals you for 25 health
6: Pin heals you for 30 health
1: Pin heals you for 5 health
2: Pin heals you for 10 health
3: Pin heals you for 15 health
4: Pin heals you for 21 health
5: Pin heals you for 27 health
6: Pin heals you for 33 health
BattleChemistrytiers1: Your golem minion's Healing Mist heals +5 health
2: Your golem minion's Healing Mist heals +10 health
3: Your golem minion's Healing Mist heals +15 health
4: Your golem minion's Healing Mist heals +20 health
5: Your golem minion's Healing Mist heals +25 health
6: Your golem minion's Healing Mist heals +30 health
7: Your golem minion's Healing Mist heals +35 health
8: Your golem minion's Healing Mist heals +40 health
9: Your golem minion's Healing Mist heals +45 health
10: Your golem minion's Healing Mist heals +50 health
1: Your golem minion's Healing Mist heals +4 health
2: Your golem minion's Healing Mist heals +8 health
3: Your golem minion's Healing Mist heals +12 health
4: Your golem minion's Healing Mist heals +16 health
5: Your golem minion's Healing Mist heals +20 health
6: Your golem minion's Healing Mist heals +24 health
7: Your golem minion's Healing Mist heals +28 health
8: Your golem minion's Healing Mist heals +32 health
9: Your golem minion's Healing Mist heals +36 health
10: Your golem minion's Healing Mist heals +40 health
11: Your golem minion's Healing Mist heals +44 health
12: Your golem minion's Healing Mist heals +48 health
BattleChemistrytiers1: Your golem minion's Invigorating Mist heals 2 health
2: Your golem minion's Invigorating Mist heals 4 health
3: Your golem minion's Invigorating Mist heals 6 health
4: Your golem minion's Invigorating Mist heals 8 health
5: Your golem minion's Invigorating Mist heals 10 health
6: Your golem minion's Invigorating Mist heals 12 health
7: Your golem minion's Invigorating Mist heals 14 health
8: Your golem minion's Invigorating Mist heals 16 health
9: Your golem minion's Invigorating Mist heals 18 health
10: Your golem minion's Invigorating Mist heals 20 health
1: Your golem minion's Invigorating Mist heals 2 health
2: Your golem minion's Invigorating Mist heals 4 health
3: Your golem minion's Invigorating Mist heals 5 health
4: Your golem minion's Invigorating Mist heals 6 health
5: Your golem minion's Invigorating Mist heals 8 health
6: Your golem minion's Invigorating Mist heals 10 health
7: Your golem minion's Invigorating Mist heals 11 health
8: Your golem minion's Invigorating Mist heals 13 health
9: Your golem minion's Invigorating Mist heals 14 health
10: Your golem minion's Invigorating Mist heals 16 health
11: Your golem minion's Invigorating Mist heals 17 health
12: Your golem minion's Invigorating Mist heals 18 health
BattleChemistrytiers1: You heal 1 health per second while under the effect of Haste Concoction
2: You heal 2 health per second while under the effect of Haste Concoction
3: You heal 4 health per second while under the effect of Haste Concoction
4: You heal 6 health per second while under the effect of Haste Concoction
5: You heal 8 health per second while under the effect of Haste Concoction
6: You heal 10 health per second while under the effect of Haste Concoction
7: You heal 12 health per second while under the effect of Haste Concoction
8: You heal 14 health per second while under the effect of Haste Concoction
9: You heal 16 health per second while under the effect of Haste Concoction
10: You heal 18 health per second while under the effect of Haste Concoction
1: You heal 1 health per second while under the effect of Haste Concoction
2: You heal 2 health per second while under the effect of Haste Concoction
3: You heal 4 health per second while under the effect of Haste Concoction
4: You heal 6 health per second while under the effect of Haste Concoction
5: You heal 8 health per second while under the effect of Haste Concoction
6: You heal 9 health per second while under the effect of Haste Concoction
7: You heal 10 health per second while under the effect of Haste Concoction
8: You heal 11 health per second while under the effect of Haste Concoction
9: You heal 12 health per second while under the effect of Haste Concoction
10: You heal 14 health per second while under the effect of Haste Concoction
11: You heal 16 health per second while under the effect of Haste Concoction
12: You heal 18 health per second while under the effect of Haste Concoction
BattleChemistrytiers1: Your golem minion's Rage Acid Toss deals +25 damage
2: Your golem minion's Rage Acid Toss deals +50 damage
3: Your golem minion's Rage Acid Toss deals +75 damage
4: Your golem minion's Rage Acid Toss deals +100 damage
5: Your golem minion's Rage Acid Toss deals +125 damage
6: Your golem minion's Rage Acid Toss deals +150 damage
7: Your golem minion's Rage Acid Toss deals +175 damage
8: Your golem minion's Rage Acid Toss deals +200 damage
9: Your golem minion's Rage Acid Toss deals +225 damage
10: Your golem minion's Rage Acid Toss deals +250 damage
1: Your golem minion's Rage Acid Toss deals +15 damage
2: Your golem minion's Rage Acid Toss deals +30 damage
3: Your golem minion's Rage Acid Toss deals +45 damage
4: Your golem minion's Rage Acid Toss deals +60 damage
5: Your golem minion's Rage Acid Toss deals +75 damage
6: Your golem minion's Rage Acid Toss deals +90 damage
7: Your golem minion's Rage Acid Toss deals +105 damage
8: Your golem minion's Rage Acid Toss deals +120 damage
9: Your golem minion's Rage Acid Toss deals +135 damage
10: Your golem minion's Rage Acid Toss deals +150 damage
11: Your golem minion's Rage Acid Toss deals +165 damage
12: Your golem minion's Rage Acid Toss deals +180 damage
Hammertiers1: Discharging Strike deals +20% damage and taunts the target as if you'd done +25 damage
2: Discharging Strike deals +23% damage and taunts the target as if you'd done +50 damage
3: Discharging Strike deals +26% damage and taunts the target as if you'd done +75 damage
4: Discharging Strike deals +29% damage and taunts the target as if you'd done +100 damage
5: Discharging Strike deals +32% damage and taunts the target as if you'd done +125 damage
6: Discharging Strike deals +35% damage and taunts the target as if you'd done +150 damage
7: Discharging Strike deals +38% damage and taunts the target as if you'd done +175 damage
8: Discharging Strike deals +41% damage and taunts the target as if you'd done +200 damage
9: Discharging Strike deals +44% damage and taunts the target as if you'd done +225 damage
10: Discharging Strike deals +47% damage and taunts the target as if you'd done +250 damage
11: Discharging Strike deals +50% damage and taunts the target as if you'd done +275 damage
12: Discharging Strike deals +53% damage and taunts the target as if you'd done +300 damage
1: Discharging Strike deals +16% damage and taunts +50
2: Discharging Strike deals +20% damage and taunts +85
3: Discharging Strike deals +24% damage and taunts +120
4: Discharging Strike deals +28% damage and taunts +155
5: Discharging Strike deals +32% damage and taunts +190
6: Discharging Strike deals +36% damage and taunts +225
7: Discharging Strike deals +40% damage and taunts +260
8: Discharging Strike deals +44% damage and taunts +295
9: Discharging Strike deals +48% damage and taunts +330
10: Discharging Strike deals +52% damage and taunts +365
11: Discharging Strike deals +56% damage and taunts +400
12: Discharging Strike deals +60% damage and taunts +435
Necromancytiers1: Life Steal deals 4 armor damage
2: Life Steal deals 8 armor damage
3: Life Steal deals 12 armor damage
4: Life Steal deals 16 armor damage
5: Life Steal deals 20 armor damage
6: Life Steal deals 24 armor damage
7: Life Steal deals 28 armor damage
8: Life Steal deals 32 armor damage
9: Life Steal deals 36 armor damage
10: Life Steal deals 40 armor damage
11: Life Steal deals 44 armor damage
12: Life Steal deals 48 armor damage
1: Life Steal deals 9 armor damage
2: Life Steal deals 15 armor damage
3: Life Steal deals 21 armor damage
4: Life Steal deals 27 armor damage
5: Life Steal deals 33 armor damage
6: Life Steal deals 39 armor damage
7: Life Steal deals 45 armor damage
8: Life Steal deals 51 armor damage
9: Life Steal deals 57 armor damage
10: Life Steal deals 63 armor damage
11: Life Steal deals 69 armor damage
12: Life Steal deals 75 armor damage
IceMagictiers1: You regain 18 Health when using Cryogenic Freeze
2: You regain 36 Health when using Cryogenic Freeze
3: You regain 54 Health when using Cryogenic Freeze
4: You regain 72 Health when using Cryogenic Freeze
5: You regain 90 Health when using Cryogenic Freeze
6: You regain 108 Health when using Cryogenic Freeze
7: You regain 126 Health when using Cryogenic Freeze
8: You regain 144 Health when using Cryogenic Freeze
9: You regain 162 Health when using Cryogenic Freeze
10: You regain 180 Health when using Cryogenic Freeze
11: You regain 198 Health when using Cryogenic Freeze
12: You regain 216 Health when using Cryogenic Freeze
1: You regain 10 Health when using Cryogenic Freeze
2: You regain 20 Health when using Cryogenic Freeze
3: You regain 30 Health when using Cryogenic Freeze
4: You regain 40 Health when using Cryogenic Freeze
5: You regain 50 Health when using Cryogenic Freeze
6: You regain 60 Health when using Cryogenic Freeze
7: You regain 70 Health when using Cryogenic Freeze
8: You regain 80 Health when using Cryogenic Freeze
9: You regain 90 Health when using Cryogenic Freeze
10: You regain 100 Health when using Cryogenic Freeze
11: You regain 110 Health when using Cryogenic Freeze
12: You regain 120 Health when using Cryogenic Freeze
Spidertiers1: Terrifying Bite deals +15 direct health damage
2: Terrifying Bite deals +30 direct health damage
3: Terrifying Bite deals +45 direct health damage
4: Terrifying Bite deals +60 direct health damage
5: Terrifying Bite deals +75 direct health damage
6: Terrifying Bite deals +90 direct health damage
7: Terrifying Bite deals +105 direct health damage
8: Terrifying Bite deals +120 direct health damage
9: Terrifying Bite deals +135 direct health damage
10: Terrifying Bite deals +150 direct health damage
11: Terrifying Bite deals +165 direct health damage
12: Terrifying Bite deals +180 direct health damage
1: Terrifying Bite deals +9 direct health damage
2: Terrifying Bite deals +18 direct health damage
3: Terrifying Bite deals +27 direct health damage
4: Terrifying Bite deals +36 direct health damage
5: Terrifying Bite deals +45 direct health damage
6: Terrifying Bite deals +54 direct health damage
7: Terrifying Bite deals +63 direct health damage
8: Terrifying Bite deals +72 direct health damage
9: Terrifying Bite deals +81 direct health damage
10: Terrifying Bite deals +90 direct health damage
11: Terrifying Bite deals +99 direct health damage
12: Terrifying Bite deals +108 direct health damage
GiantBattiers1: Wing Vortex cause targets' next attack to deal -3 damage
2: Wing Vortex cause targets' next attack to deal -6 damage
3: Wing Vortex cause targets' next attack to deal -9 damage
4: Wing Vortex cause targets' next attack to deal -12 damage
5: Wing Vortex cause targets' next attack to deal -15 damage
6: Wing Vortex cause targets' next attack to deal -18 damage
7: Wing Vortex cause targets' next attack to deal -21 damage
8: Wing Vortex cause targets' next attack to deal -24 damage
9: Wing Vortex cause targets' next attack to deal -27 damage
10: Wing Vortex cause targets' next attack to deal -30 damage
11: Wing Vortex cause targets' next attack to deal -33 damage
12: Wing Vortex cause targets' next attack to deal -36 damage
1: Wing Vortex cause targets' next attack to deal -4 damage
2: Wing Vortex cause targets' next attack to deal -7 damage
3: Wing Vortex cause targets' next attack to deal -10 damage
4: Wing Vortex cause targets' next attack to deal -14 damage
5: Wing Vortex cause targets' next attack to deal -18 damage
6: Wing Vortex cause targets' next attack to deal -22 damage
7: Wing Vortex cause targets' next attack to deal -26 damage
8: Wing Vortex cause targets' next attack to deal -30 damage
9: Wing Vortex cause targets' next attack to deal -34 damage
10: Wing Vortex cause targets' next attack to deal -38 damage
11: Wing Vortex cause targets' next attack to deal -42 damage
12: Wing Vortex cause targets' next attack to deal -46 damage
Shieldtiers1: Vigorous Defense has a 50% chance to heal you for 12 Health and 12 Armor
2: Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor
3: Vigorous Defense has a 50% chance to heal you for 36 Health and 36 Armor
4: Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor
5: Vigorous Defense has a 50% chance to heal you for 60 Health and 60 Armor
6: Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor
7: Vigorous Defense has a 50% chance to heal you for 84 Health and 84 Armor
8: Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor
9: Vigorous Defense has a 50% chance to heal you for 108 Health and 108 Armor
10: Vigorous Defense has a 50% chance to heal you for 120 Health and 120 Armor
11: Vigorous Defense has a 50% chance to heal you for 132 Health and 132 Armor
12: Vigorous Defense has a 50% chance to heal you for 144 Health and 144 Armor
1: Vigorous Defense has a 50% chance to heal you for 8 Health and 8 Armor
2: Vigorous Defense has a 50% chance to heal you for 16 Health and 16 Armor
3: Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor
4: Vigorous Defense has a 50% chance to heal you for 32 Health and 32 Armor
5: Vigorous Defense has a 50% chance to heal you for 40 Health and 40 Armor
6: Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor
7: Vigorous Defense has a 50% chance to heal you for 56 Health and 56 Armor
8: Vigorous Defense has a 50% chance to heal you for 64 Health and 64 Armor
9: Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor
10: Vigorous Defense has a 50% chance to heal you for 80 Health and 80 Armor
11: Vigorous Defense has a 50% chance to heal you for 88 Health and 88 Armor
12: Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor
GiantBattiers1: Wing Vortex deals +15% damage
2: Wing Vortex deals +23% damage
3: Wing Vortex deals +31% damage
4: Wing Vortex deals +39% damage
5: Wing Vortex deals +47% damage
6: Wing Vortex deals +55% damage
7: Wing Vortex deals +63% damage
8: Wing Vortex deals +71% damage
9: Wing Vortex deals +79% damage
10: Wing Vortex deals +87% damage
11: Wing Vortex deals +95% damage
12: Wing Vortex deals +103% damage
1: Wing Vortex deals +11% damage
2: Wing Vortex deals +20% damage
3: Wing Vortex deals +29% damage
4: Wing Vortex deals +38% damage
5: Wing Vortex deals +47% damage
6: Wing Vortex deals +56% damage
7: Wing Vortex deals +65% damage
8: Wing Vortex deals +74% damage
9: Wing Vortex deals +83% damage
10: Wing Vortex deals +92% damage
11: Wing Vortex deals +101% damage
12: Wing Vortex deals +110% damage
Werewolftiers1: See Red restores 5 Armor
2: See Red restores 10 Armor
3: See Red restores 15 Armor
4: See Red restores 20 Armor
5: See Red restores 25 Armor
6: See Red restores 30 Armor
7: See Red restores 35 Armor
8: See Red restores 40 Armor
9: See Red restores 45 Armor
10: See Red restores 50 Armor
11: See Red restores 55 Armor
12: See Red restores 60 Armor
1: See Red restores 10 Armor
2: See Red restores 16 Armor
3: See Red restores 22 Armor
4: See Red restores 28 Armor
5: See Red restores 34 Armor
6: See Red restores 40 Armor
7: See Red restores 46 Armor
8: See Red restores 52 Armor
9: See Red restores 58 Armor
10: See Red restores 64 Armor
11: See Red restores 70 Armor
12: See Red restores 76 Armor
AnySkilltiers1: Max Power +1
2: Max Power +2
3: Max Power +3
4: Max Power +4
5: Max Power +5
6: Max Power +6
7: Max Power +7
8: Max Power +8
9: Max Power +9
10: Max Power +10
11: Max Power +11
12: Max Power +12
1: Max Power +4
2: Max Power +5
3: Max Power +6
4: Max Power +7
5: Max Power +8
6: Max Power +9
7: Max Power +10
8: Max Power +11
9: Max Power +13
10: Max Power +14
11: Max Power +16
12: Max Power +18
GiantBattiers1: Tear deals +1 damage and restores 3 Armor to you
2: Tear deals +2 damage and restores 4 Armor to you
3: Tear deals +4 damage and restores 5 Armor to you
4: Tear deals +5 damage and restores 7 Armor to you
5: Tear deals +7 damage and restores 8 Armor to you
6: Tear deals +9 damage and restores 9 Armor to you
7: Tear deals +11 damage and restores 10 Armor to you
8: Tear deals +12 damage and restores 12 Armor to you
9: Tear deals +13 damage and restores 13 Armor to you
10: Tear deals +15 damage and restores 14 Armor to you
11: Tear deals +16 damage and restores 15 Armor to you
12: Tear deals +18 damage and restores 16 Armor to you
1: Tear deals +4 damage and restores 3 Armor to you
2: Tear deals +8 damage and restores 4 Armor to you
3: Tear deals +12 damage and restores 5 Armor to you
4: Tear deals +16 damage and restores 7 Armor to you
5: Tear deals +20 damage and restores 8 Armor to you
6: Tear deals +24 damage and restores 9 Armor to you
7: Tear deals +28 damage and restores 10 Armor to you
8: Tear deals +32 damage and restores 12 Armor to you
9: Tear deals +36 damage and restores 13 Armor to you
10: Tear deals +40 damage and restores 14 Armor to you
11: Tear deals +45 damage and restores 15 Armor to you
12: Tear deals +50 damage and restores 16 Armor to you
Archerytiers1: Long Shot restores 4 health to you
2: Long Shot restores 6 health to you
3: Long Shot restores 8 health to you
4: Long Shot restores 10 health to you
5: Long Shot restores 11 health to you
6: Long Shot restores 12 health to you
7: Long Shot restores 14 health to you
8: Long Shot restores 15 health to you
9: Long Shot restores 16 health to you
10: Long Shot restores 18 health to you
11: Long Shot restores 20 health to you
12: Long Shot restores 23 health to you
1: Long Shot restores 4 health to you
2: Long Shot restores 6 health to you
3: Long Shot restores 8 health to you
4: Long Shot restores 10 health to you
5: Long Shot restores 12 health to you
6: Long Shot restores 14 health to you
7: Long Shot restores 16 health to you
8: Long Shot restores 18 health to you
9: Long Shot restores 20 health to you
10: Long Shot restores 22 health to you
11: Long Shot restores 24 health to you
12: Long Shot restores 26 health to you
IceMagictiers1: Blizzard has a 20% chance to cause all sentient targets to flee in terror
2: Blizzard has a 25% chance to cause all sentient targets to flee in terror
3: Blizzard has a 30% chance to cause all sentient targets to flee in terror
4: Blizzard has a 35% chance to cause all sentient targets to flee in terror
5: Blizzard has a 40% chance to cause all sentient targets to flee in terror
6: Blizzard has a 50% chance to cause all sentient targets to flee in terror
1: Blizzard has a 15% chance to cause all sentient targets to flee in terror
2: Blizzard has a 25% chance to cause all sentient targets to flee in terror
3: Blizzard has a 35% chance to cause all sentient targets to flee in terror
4: Blizzard has a 45% chance to cause all sentient targets to flee in terror
5: Blizzard has a 55% chance to cause all sentient targets to flee in terror
6: Blizzard has a 65% chance to cause all sentient targets to flee in terror
Shieldtiers1: Vigorous Defense heals you for 15 Health
2: Vigorous Defense heals you for 25 Health
3: Vigorous Defense heals you for 35 Health
4: Vigorous Defense heals you for 45 Health
5: Vigorous Defense heals you for 55 Health
6: Vigorous Defense heals you for 65 Health
7: Vigorous Defense heals you for 75 Health
8: Vigorous Defense heals you for 85 Health
9: Vigorous Defense heals you for 95 Health
10: Vigorous Defense heals you for 105 Health
11: Vigorous Defense heals you for 115 Health
12: Vigorous Defense heals you for 125 Health
1: Vigorous Defense heals you for 5 Health
2: Vigorous Defense heals you for 12 Health
3: Vigorous Defense heals you for 19 Health
4: Vigorous Defense heals you for 26 Health
5: Vigorous Defense heals you for 33 Health
6: Vigorous Defense heals you for 40 Health
7: Vigorous Defense heals you for 47 Health
8: Vigorous Defense heals you for 54 Health
9: Vigorous Defense heals you for 61 Health
10: Vigorous Defense heals you for 68 Health
11: Vigorous Defense heals you for 75 Health
12: Vigorous Defense heals you for 82 Health
IceMagictiers1: Blizzard generates -20 Rage and -25 aggro
2: Blizzard generates -40 Rage and -50 aggro
3: Blizzard generates -60 Rage and -75 aggro
4: Blizzard generates -80 Rage and -100 aggro
5: Blizzard generates -100 Rage and -125 aggro
6: Blizzard generates -120 Rage and -150 aggro
7: Blizzard generates -140 Rage and -175 aggro
8: Blizzard generates -160 Rage and -200 aggro
9: Blizzard generates -180 Rage and -225 aggro
10: Blizzard generates -200 Rage and -250 aggro
11: Blizzard generates -220 Rage and -275 aggro
12: Blizzard generates -240 Rage and -300 aggro
1: Blizzard generates -80 Rage and taunts -80
2: Blizzard generates -130 Rage and taunts -130
3: Blizzard generates -180 Rage and taunts -180
4: Blizzard generates -230 Rage and taunts -230
5: Blizzard generates -280 Rage and taunts -280
6: Blizzard generates -330 Rage and taunts -330
7: Blizzard generates -380 Rage and taunts -380
8: Blizzard generates -430 Rage and taunts -430
9: Blizzard generates -480 Rage and taunts -480
10: Blizzard generates -530 Rage and taunts -530
11: Blizzard generates -580 Rage and taunts -580
12: Blizzard generates -630 Rage and taunts -630
Cowtiers1: Cow's Front Kick deals +6 damage
2: Cow's Front Kick deals +12 damage
3: Cow's Front Kick deals +18 damage
4: Cow's Front Kick deals +24 damage
5: Cow's Front Kick deals +30 damage
6: Cow's Front Kick deals +36 damage
1: Cow's Front Kick deals +15 damage
2: Cow's Front Kick deals +25 damage
3: Cow's Front Kick deals +35 damage
4: Cow's Front Kick deals +45 damage
5: Cow's Front Kick deals +55 damage
6: Cow's Front Kick deals +65 damage
Cowtiers1: Tough Hoof Activation Healing +3
2: Tough Hoof Activation Healing +5
3: Tough Hoof Activation Healing +7
4: Tough Hoof Activation Healing +9
5: Tough Hoof Activation Healing +11
6: Tough Hoof Activation Healing +13
7: Tough Hoof Activation Healing +15
8: Tough Hoof Activation Healing +17
9: Tough Hoof Activation Healing +19
10: Tough Hoof Activation Healing +21
11: Tough Hoof Activation Healing +23
12: Tough Hoof Activation Healing +25
1: Tough Hoof Activation Healing +3
2: Tough Hoof Activation Healing +6
3: Tough Hoof Activation Healing +9
4: Tough Hoof Activation Healing +12
5: Tough Hoof Activation Healing +15
6: Tough Hoof Activation Healing +18
7: Tough Hoof Activation Healing +21
8: Tough Hoof Activation Healing +24
9: Tough Hoof Activation Healing +27
10: Tough Hoof Activation Healing +30
11: Tough Hoof Activation Healing +33
12: Tough Hoof Activation Healing +36
Stafftiers1: Headcracker deals +8 damage and reduces Rage by 20
2: Headcracker deals +16 damage and reduces Rage by 40
3: Headcracker deals +24 damage and reduces Rage by 60
4: Headcracker deals +32 damage and reduces Rage by 80
5: Headcracker deals +40 damage and reduces Rage by 100
6: Headcracker deals +48 damage and reduces Rage by 120
7: Headcracker deals +56 damage and reduces Rage by 140
8: Headcracker deals +64 damage and reduces Rage by 160
9: Headcracker deals +72 damage and reduces Rage by 180
10: Headcracker deals +80 damage and reduces Rage by 200
11: Headcracker deals +88 damage and reduces Rage by 220
12: Headcracker deals +96 damage and reduces Rage by 240
1: Headcracker deals +8 damage and reduces Rage by 15
2: Headcracker deals +16 damage and reduces Rage by 30
3: Headcracker deals +24 damage and reduces Rage by 45
4: Headcracker deals +32 damage and reduces Rage by 60
5: Headcracker deals +40 damage and reduces Rage by 75
6: Headcracker deals +48 damage and reduces Rage by 90
7: Headcracker deals +56 damage and reduces Rage by 105
8: Headcracker deals +64 damage and reduces Rage by 120
9: Headcracker deals +72 damage and reduces Rage by 135
10: Headcracker deals +80 damage and reduces Rage by 150
11: Headcracker deals +88 damage and reduces Rage by 165
12: Headcracker deals +96 damage and reduces Rage by 180
Archerytiers1: Acid Arrow has a 50% chance to deal +15 armor damage
2: Acid Arrow has a 50% chance to deal +30 armor damage
3: Acid Arrow has a 50% chance to deal +45 armor damage
4: Acid Arrow has a 50% chance to deal +60 armor damage
5: Acid Arrow has a 50% chance to deal +75 armor damage
6: Acid Arrow has a 50% chance to deal +90 armor damage
1: Acid Arrow has a 66% chance to deal +20 armor damage
2: Acid Arrow has a 66% chance to deal +38 armor damage
3: Acid Arrow has a 66% chance to deal +56 armor damage
4: Acid Arrow has a 66% chance to deal +74 armor damage
5: Acid Arrow has a 66% chance to deal +92 armor damage
6: Acid Arrow has a 66% chance to deal +110 armor damage
Hammertiers1: Reckless Slam deals +5% damage and taunts as if it did +45 damage
2: Reckless Slam deals +6% damage and taunts as if it did +75 damage
3: Reckless Slam deals +7% damage and taunts as if it did +105 damage
4: Reckless Slam deals +8% damage and taunts as if it did +135 damage
5: Reckless Slam deals +9% damage and taunts as if it did +165 damage
6: Reckless Slam deals +10% damage and taunts as if it did +195 damage
7: Reckless Slam deals +11% damage and taunts as if it did +225 damage
8: Reckless Slam deals +12% damage and taunts as if it did +255 damage
9: Reckless Slam deals +13% damage and taunts as if it did +285 damage
10: Reckless Slam deals +14% damage and taunts as if it did +315 damage
11: Reckless Slam deals +15% damage and taunts as if it did +345 damage
12: Reckless Slam deals +16% damage and taunts as if it did +375 damage
1: Reckless Slam deals +10% damage and taunts +50
2: Reckless Slam deals +12% damage and taunts +80
3: Reckless Slam deals +14% damage and taunts +110
4: Reckless Slam deals +16% damage and taunts +140
5: Reckless Slam deals +18% damage and taunts +170
6: Reckless Slam deals +20% damage and taunts +200
7: Reckless Slam deals +22% damage and taunts +230
8: Reckless Slam deals +24% damage and taunts +260
9: Reckless Slam deals +26% damage and taunts +290
10: Reckless Slam deals +28% damage and taunts +320
11: Reckless Slam deals +30% damage and taunts +350
12: Reckless Slam deals +32% damage and taunts +380
Cowtiers1: Tough Hoof immediately restores 5 armor
2: Tough Hoof immediately restores 8 armor
3: Tough Hoof immediately restores 11 armor
4: Tough Hoof immediately restores 14 armor
5: Tough Hoof immediately restores 17 armor
6: Tough Hoof immediately restores 20 armor
7: Tough Hoof immediately restores 23 armor
8: Tough Hoof immediately restores 26 armor
9: Tough Hoof immediately restores 29 armor
10: Tough Hoof immediately restores 32 armor
11: Tough Hoof immediately restores 35 armor
12: Tough Hoof immediately restores 38 armor
1: Tough Hoof immediately restores 11 armor
2: Tough Hoof immediately restores 15 armor
3: Tough Hoof immediately restores 19 armor
4: Tough Hoof immediately restores 23 armor
5: Tough Hoof immediately restores 27 armor
6: Tough Hoof immediately restores 31 armor
7: Tough Hoof immediately restores 35 armor
8: Tough Hoof immediately restores 39 armor
9: Tough Hoof immediately restores 43 armor
10: Tough Hoof immediately restores 47 armor
11: Tough Hoof immediately restores 51 armor
12: Tough Hoof immediately restores 55 armor
Shieldtiers1: Reinforce restores 3 Power
2: Reinforce restores 5 Power
3: Reinforce restores 7 Power
4: Reinforce restores 9 Power
5: Reinforce restores 11 Power
6: Reinforce restores 13 Power
7: Reinforce restores 15 Power
8: Reinforce restores 17 Power
9: Reinforce restores 19 Power
10: Reinforce restores 21 Power
11: Reinforce restores 23 Power
12: Reinforce restores 25 Power
1: Reinforce restores 2 Power
2: Reinforce restores 4 Power
3: Reinforce restores 5 Power
4: Reinforce restores 7 Power
5: Reinforce restores 9 Power
6: Reinforce restores 10 Power
7: Reinforce restores 12 Power
8: Reinforce restores 14 Power
9: Reinforce restores 15 Power
10: Reinforce restores 17 Power
11: Reinforce restores 19 Power
12: Reinforce restores 20 Power
Spidertiers1: Infinite Legs restores 1 Health
2: Infinite Legs restores 2 Health
3: Infinite Legs restores 3 Health
4: Infinite Legs restores 4 Health
5: Infinite Legs restores 5 Health
6: Infinite Legs restores 6 Health
7: Infinite Legs restores 7 Health
8: Infinite Legs restores 8 Health
9: Infinite Legs restores 9 Health
10: Infinite Legs restores 10 Health
11: Infinite Legs restores 11 Health
12: Infinite Legs restores 12 Health
1: Infinite Legs restores 1 Health
2: Infinite Legs restores 2 Health
3: Infinite Legs restores 3 Health
4: Infinite Legs restores 4 Health
5: Infinite Legs restores 5 Health
6: Infinite Legs restores 6 Health
7: Infinite Legs restores 7 Health
8: Infinite Legs restores 8 Health
9: Infinite Legs restores 9 Health
10: Infinite Legs restores 10 Health
11: Infinite Legs restores 12 Health
12: Infinite Legs restores 14 Health
Druidtiers1: Delerium deals +10% damage
2: Delerium deals +15% damage
3: Delerium deals +20% damage
4: Delerium deals +25% damage
5: Delerium deals +30% damage
6: Delerium deals +35% damage
7: Delerium deals +40% damage
8: Delerium deals +45% damage
9: Delerium deals +50% damage
10: Delerium deals +55% damage
11: Delerium deals +60% damage
12: Delerium deals +65% damage
1: Delerium deals +10% damage
2: Delerium deals +18% damage
3: Delerium deals +26% damage
4: Delerium deals +34% damage
5: Delerium deals +42% damage
6: Delerium deals +50% damage
7: Delerium deals +58% damage
8: Delerium deals +66% damage
9: Delerium deals +74% damage
10: Delerium deals +82% damage
11: Delerium deals +90% damage
12: Delerium deals +98% damage
Swordtiers1: Flashing Strike deals +10% Slashing damage
2: Flashing Strike deals +14% Slashing damage
3: Flashing Strike deals +18% Slashing damage
4: Flashing Strike deals +22% Slashing damage
5: Flashing Strike deals +26% Slashing damage
6: Flashing Strike deals +30% Slashing damage
7: Flashing Strike deals +34% Slashing damage
8: Flashing Strike deals +38% Slashing damage
9: Flashing Strike deals +42% Slashing damage
10: Flashing Strike deals +46% Slashing damage
11: Flashing Strike deals +50% Slashing damage
12: Flashing Strike deals +54% Slashing damage
1: Flashing Strike deals +20% Slashing damage
2: Flashing Strike deals +25% Slashing damage
3: Flashing Strike deals +30% Slashing damage
4: Flashing Strike deals +40% Slashing damage
5: Flashing Strike deals +45% Slashing damage
6: Flashing Strike deals +50% Slashing damage
7: Flashing Strike deals +55% Slashing damage
8: Flashing Strike deals +60% Slashing damage
9: Flashing Strike deals +65% Slashing damage
10: Flashing Strike deals +70% Slashing damage
11: Flashing Strike deals +75% Slashing damage
12: Flashing Strike deals +80% Slashing damage
Druidtiers1: Delerium depletes +18 rage and deals +2 damage
2: Delerium depletes +30 rage and deals +4 damage
3: Delerium depletes +42 rage and deals +6 damage
4: Delerium depletes +54 rage and deals +8 damage
5: Delerium depletes +66 rage and deals +10 damage
6: Delerium depletes +78 rage and deals +12 damage
7: Delerium depletes +90 rage and deals +14 damage
8: Delerium depletes +102 rage and deals +16 damage
9: Delerium depletes +114 rage and deals +18 damage
10: Delerium depletes +126 rage and deals +20 damage
11: Delerium depletes +138 rage and deals +22 damage
12: Delerium depletes +150 rage and deals +24 damage
1: Delerium depletes +18 rage and deals +3 damage
2: Delerium depletes +32 rage and deals +6 damage
3: Delerium depletes +46 rage and deals +9 damage
4: Delerium depletes +60 rage and deals +12 damage
5: Delerium depletes +74 rage and deals +15 damage
6: Delerium depletes +88 rage and deals +17 damage
7: Delerium depletes +102 rage and deals +20 damage
8: Delerium depletes +116 rage and deals +23 damage
9: Delerium depletes +130 rage and deals +26 damage
10: Delerium depletes +144 rage and deals +29 damage
11: Delerium depletes +158 rage and deals +32 damage
12: Delerium depletes +172 rage and deals +35 damage
GiantBattiers1: Tear has a 50% chance to deal +8% damage
2: Tear has a 50% chance to deal +15% damage
3: Tear has a 50% chance to deal +22% damage
4: Tear has a 50% chance to deal +29% damage
5: Tear has a 50% chance to deal +36% damage
6: Tear has a 50% chance to deal +43% damage
7: Tear has a 50% chance to deal +50% damage
8: Tear has a 50% chance to deal +57% damage
9: Tear has a 50% chance to deal +64% damage
10: Tear has a 50% chance to deal +71% damage
11: Tear has a 50% chance to deal +78% damage
12: Tear has a 50% chance to deal +85% damage
1: Tear has a 50% chance to deal +20% damage
2: Tear has a 50% chance to deal +30% damage
3: Tear has a 50% chance to deal +40% damage
4: Tear has a 50% chance to deal +50% damage
5: Tear has a 50% chance to deal +60% damage
6: Tear has a 50% chance to deal +70% damage
7: Tear has a 50% chance to deal +80% damage
8: Tear has a 50% chance to deal +90% damage
9: Tear has a 50% chance to deal +100% damage
10: Tear has a 50% chance to deal +110% damage
11: Tear has a 50% chance to deal +120% damage
12: Tear has a 50% chance to deal +130% damage
Druidtiers1: Delerium deals +2 damage and depletes +10 rage while detaunting the enemy as if you had done 15 less damage
2: Delerium deals +4 damage and depletes +20 rage while detaunting the enemy as if you had done 30 less damage
3: Delerium deals +6 damage and depletes +30 rage while detaunting the enemy as if you had done 45 less damage
4: Delerium deals +8 damage and depletes +40 rage while detaunting the enemy as if you had done 60 less damage
5: Delerium deals +10 damage and depletes +50 rage while detaunting the enemy as if you had done 75 less damage
6: Delerium deals +12 damage and depletes +60 rage while detaunting the enemy as if you had done 90 less damage
7: Delerium deals +14 damage and depletes +70 rage while detaunting the enemy as if you had done 105 less damage
8: Delerium deals +16 damage and depletes +80 rage while detaunting the enemy as if you had done 120 less damage
9: Delerium deals +18 damage and depletes +90 rage while detaunting the enemy as if you had done 135 less damage
10: Delerium deals +20 damage and depletes +100 rage while detaunting the enemy as if you had done 150 less damage
11: Delerium deals +22 damage and depletes +110 rage while detaunting the enemy as if you had done 165 less damage
12: Delerium deals +24 damage and depletes +120 rage while detaunting the enemy as if you had done 180 less damage
1: Delerium depletes 25 rage and taunts -15
2: Delerium depletes 50 rage and taunts -30
3: Delerium depletes 75 rage and taunts -45
4: Delerium depletes 100 rage and taunts -60
5: Delerium depletes 125 rage and taunts -75
6: Delerium depletes 150 rage and taunts -90
7: Delerium depletes 175 rage and taunts -105
8: Delerium depletes 200 rage and taunts -120
9: Delerium depletes 225 rage and taunts -135
10: Delerium depletes 250 rage and taunts -150
11: Delerium depletes 275 rage and taunts -165
12: Delerium depletes 300 rage and taunts -180
Druidtiers1: Cosmic Strike depletes 30 rage and deals +4 damage
2: Cosmic Strike depletes 60 rage and deals +8 damage
3: Cosmic Strike depletes 90 rage and deals +12 damage
4: Cosmic Strike depletes 120 rage and deals +16 damage
5: Cosmic Strike depletes 150 rage and deals +20 damage
6: Cosmic Strike depletes 180 rage and deals +24 damage
7: Cosmic Strike depletes 210 rage and deals +28 damage
8: Cosmic Strike depletes 240 rage and deals +32 damage
9: Cosmic Strike depletes 270 rage and deals +36 damage
10: Cosmic Strike depletes 300 rage and deals +40 damage
11: Cosmic Strike depletes 330 rage and deals +44 damage
12: Cosmic Strike depletes 360 rage and deals +48 damage
1: Cosmic Strike depletes 30 rage and deals +12 damage
2: Cosmic Strike depletes 60 rage and deals +20 damage
3: Cosmic Strike depletes 90 rage and deals +28 damage
4: Cosmic Strike depletes 120 rage and deals +36 damage
5: Cosmic Strike depletes 150 rage and deals +44 damage
6: Cosmic Strike depletes 180 rage and deals +52 damage
7: Cosmic Strike depletes 210 rage and deals +60 damage
8: Cosmic Strike depletes 240 rage and deals +68 damage
9: Cosmic Strike depletes 270 rage and deals +76 damage
10: Cosmic Strike depletes 300 rage and deals +84 damage
11: Cosmic Strike depletes 330 rage and deals +92 damage
12: Cosmic Strike depletes 360 rage and deals +100 damage
Mentalismtiers1: Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds
2: Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
3: Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
4: Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
5: Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
6: Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds
1: Mind Armor Wave causes all targets' melee attacks to cost -1 Power for 20 seconds
2: Mind Armor Wave causes all targets' melee attacks to cost -2 Power for 20 seconds
3: Mind Armor Wave causes all targets' melee attacks to cost -3 Power for 20 seconds
4: Mind Armor Wave causes all targets' melee attacks to cost -4 Power for 20 seconds
5: Mind Armor Wave causes all targets' melee attacks to cost -5 Power for 20 seconds
6: Mind Armor Wave causes all targets' melee attacks to cost -6 Power for 20 seconds
Druidtiers1: Enervate has a 50% chance to heal +50 armor to each target
2: Enervate has a 50% chance to heal +75 armor to each target
3: Enervate has a 50% chance to heal +100 armor to each target
4: Enervate has a 50% chance to heal +125 armor to each target
5: Enervate has a 50% chance to heal +150 armor to each target
6: Enervate has a 50% chance to heal +175 armor to each target
7: Enervate has a 50% chance to heal +200 armor to each target
8: Enervate has a 50% chance to heal +225 armor to each target
9: Enervate has a 50% chance to heal +250 armor to each target
10: Enervate has a 50% chance to heal +275 armor to each target
11: Enervate has a 50% chance to heal +300 armor to each target
12: Enervate has a 50% chance to heal +325 armor to each target
1: Enervate has a 50% chance to heal +30 armor to each target
2: Enervate has a 50% chance to heal +50 armor to each target
3: Enervate has a 50% chance to heal +70 armor to each target
4: Enervate has a 50% chance to heal +90 armor to each target
5: Enervate has a 50% chance to heal +110 armor to each target
6: Enervate has a 50% chance to heal +130 armor to each target
7: Enervate has a 50% chance to heal +150 armor to each target
8: Enervate has a 50% chance to heal +170 armor to each target
9: Enervate has a 50% chance to heal +190 armor to each target
10: Enervate has a 50% chance to heal +210 armor to each target
11: Enervate has a 50% chance to heal +230 armor to each target
12: Enervate has a 50% chance to heal +250 armor to each target
Psychologytiers1: Cause Terror restores 10 Armor to you
2: Cause Terror restores 20 Armor to you
3: Cause Terror restores 30 Armor to you
4: Cause Terror restores 40 Armor to you
5: Cause Terror restores 50 Armor to you
6: Cause Terror restores 60 Armor to you
7: Cause Terror restores 70 Armor to you
8: Cause Terror restores 80 Armor to you
9: Cause Terror restores 90 Armor to you
10: Cause Terror restores 100 Armor to you
11: Cause Terror restores 110 Armor to you
12: Cause Terror restores 120 Armor to you
1: Cause Terror restores 10 Armor to you
2: Cause Terror restores 17 Armor to you
3: Cause Terror restores 24 Armor to you
4: Cause Terror restores 31 Armor to you
5: Cause Terror restores 38 Armor to you
6: Cause Terror restores 45 Armor to you
7: Cause Terror restores 52 Armor to you
8: Cause Terror restores 59 Armor to you
9: Cause Terror restores 66 Armor to you
10: Cause Terror restores 73 Armor to you
11: Cause Terror restores 80 Armor to you
12: Cause Terror restores 87 Armor to you
FireMagictiers1: Flesh to Fuel restores +2 Armor
2: Flesh to Fuel restores +5 Armor
3: Flesh to Fuel restores +7 Armor
4: Flesh to Fuel restores +10 Armor
5: Flesh to Fuel restores +12 Armor
6: Flesh to Fuel restores +15 Armor
7: Flesh to Fuel restores +17 Armor
8: Flesh to Fuel restores +20 Armor
9: Flesh to Fuel restores +22 Armor
10: Flesh to Fuel restores +25 Armor
11: Flesh to Fuel restores +27 Armor
12: Flesh to Fuel restores +30 Armor
1: Flesh to Fuel restores +7 Armor
2: Flesh to Fuel restores +11 Armor
3: Flesh to Fuel restores +15 Armor
4: Flesh to Fuel restores +19 Armor
5: Flesh to Fuel restores +23 Armor
6: Flesh to Fuel restores +27 Armor
7: Flesh to Fuel restores +31 Armor
8: Flesh to Fuel restores +35 Armor
9: Flesh to Fuel restores +39 Armor
10: Flesh to Fuel restores +43 Armor
11: Flesh to Fuel restores +47 Armor
12: Flesh to Fuel restores +51 Armor
IceMagictiers1: Ice Spear has a 15% chance to stun the target and deal +3% damage
2: Ice Spear has a 15% chance to stun the target and deal +6% damage
3: Ice Spear has a 15% chance to stun the target and deal +9% damage
4: Ice Spear has a 20% chance to stun the target and deal +12% damage
5: Ice Spear has a 20% chance to stun the target and deal +15% damage
6: Ice Spear has a 20% chance to stun the target and deal +18% damage
7: Ice Spear has a 20% chance to stun the target and deal +21% damage
8: Ice Spear has a 20% chance to stun the target and deal +24% damage
9: Ice Spear has a 20% chance to stun the target and deal +27% damage
10: Ice Spear has a 20% chance to stun the target and deal +30% damage
11: Ice Spear has a 20% chance to stun the target and deal +33% damage
12: Ice Spear has a 20% chance to stun the target and deal +36% damage
1: Ice Spear has a 15% chance to stun the target and deal +20% damage
2: Ice Spear has a 15% chance to stun the target and deal +25% damage
3: Ice Spear has a 15% chance to stun the target and deal +30% damage
4: Ice Spear has a 20% chance to stun the target and deal +35% damage
5: Ice Spear has a 20% chance to stun the target and deal +40% damage
6: Ice Spear has a 20% chance to stun the target and deal +45% damage
7: Ice Spear has a 20% chance to stun the target and deal +50% damage
8: Ice Spear has a 20% chance to stun the target and deal +55% damage
9: Ice Spear has a 20% chance to stun the target and deal +60% damage
10: Ice Spear has a 20% chance to stun the target and deal +65% damage
11: Ice Spear has a 20% chance to stun the target and deal +70% damage
12: Ice Spear has a 20% chance to stun the target and deal +75% damage
Hammertiers1: Rib Shatter has a 50% chance to deal +2% damage and make Hammer attacks cost -1 Power for 12 seconds
2: Rib Shatter has a 52% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds
3: Rib Shatter has a 54% chance to deal +4% damage and make Hammer attacks cost -2 Power for 12 seconds
4: Rib Shatter has a 56% chance to deal +6% damage and make Hammer attacks cost -2 Power for 12 seconds
5: Rib Shatter has a 58% chance to deal +8% damage and make Hammer attacks cost -3 Power for 12 seconds
6: Rib Shatter has a 60% chance to deal +10% damage and make Hammer attacks cost -3 Power for 12 seconds
1: Rib Shatter has a 50% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds
2: Rib Shatter has a 52% chance to deal +5% damage and make Hammer attacks cost -1 Power for 12 seconds
3: Rib Shatter has a 54% chance to deal +8% damage and make Hammer attacks cost -2 Power for 12 seconds
4: Rib Shatter has a 56% chance to deal +10% damage and make Hammer attacks cost -2 Power for 12 seconds
5: Rib Shatter has a 58% chance to deal +18% damage and make Hammer attacks cost -3 Power for 12 seconds
6: Rib Shatter has a 60% chance to deal +25% damage and make Hammer attacks cost -3 Power for 12 seconds
Mentalismtiers1: Psi Health Wave instantly heals you for 8 health
2: Psi Health Wave instantly heals you for 16 health
3: Psi Health Wave instantly heals you for 24 health
4: Psi Health Wave instantly heals you for 32 health
5: Psi Health Wave instantly heals you for 40 health
6: Psi Health Wave instantly heals you for 48 health
1: Psi Health Wave instantly heals you for 10 health
2: Psi Health Wave instantly heals you for 17 health
3: Psi Health Wave instantly heals you for 22 health
4: Psi Health Wave instantly heals you for 27 health
5: Psi Health Wave instantly heals you for 33 health
6: Psi Health Wave instantly heals you for 38 health
Mentalismtiers1: Psi Health Wave grants all targets +2 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
2: Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
3: Psi Health Wave grants all targets +7 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
4: Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
5: Psi Health Wave grants all targets +11 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
6: Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
1: Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
2: Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
3: Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
4: Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
5: Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
6: Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
FireMagictiers1: Flesh to Fuel has a 50% chance to restore 5 Power
2: Flesh to Fuel has a 50% chance to restore 10 Power
3: Flesh to Fuel has a 50% chance to restore 15 Power
4: Flesh to Fuel has a 50% chance to restore 20 Power
5: Flesh to Fuel has a 50% chance to restore 25 Power
6: Flesh to Fuel has a 50% chance to restore 30 Power
7: Flesh to Fuel has a 50% chance to restore 35 Power
8: Flesh to Fuel has a 50% chance to restore 40 Power
9: Flesh to Fuel has a 50% chance to restore 45 Power
10: Flesh to Fuel has a 50% chance to restore 50 Power
11: Flesh to Fuel has a 50% chance to restore 55 Power
12: Flesh to Fuel has a 50% chance to restore 60 Power
1: Flesh to Fuel has a 0% chance to restore 2 Power
2: Flesh to Fuel has a 0% chance to restore 4 Power
3: Flesh to Fuel has a 0% chance to restore 6 Power
4: Flesh to Fuel has a 0% chance to restore 8 Power
5: Flesh to Fuel has a 0% chance to restore 10 Power
6: Flesh to Fuel has a 0% chance to restore 12 Power
7: Flesh to Fuel has a 0% chance to restore 14 Power
8: Flesh to Fuel has a 0% chance to restore 16 Power
9: Flesh to Fuel has a 0% chance to restore 18 Power
10: Flesh to Fuel has a 0% chance to restore 20 Power
11: Flesh to Fuel has a 0% chance to restore 22 Power
12: Flesh to Fuel has a 0% chance to restore 24 Power
IceMagictiers1: Ice Veins heals you for 3 Health and 3 Armor
2: Ice Veins heals you for 5 Health and 5 Armor
3: Ice Veins heals you for 7 Health and 7 Armor
4: Ice Veins heals you for 9 Health and 9 Armor
5: Ice Veins heals you for 11 Health and 11 Armor
6: Ice Veins heals you for 13 Health and 13 Armor
7: Ice Veins heals you for 15 Health and 15 Armor
8: Ice Veins heals you for 17 Health and 17 Armor
9: Ice Veins heals you for 19 Health and 19 Armor
10: Ice Veins heals you for 21 Health and 21 Armor
11: Ice Veins heals you for 23 Health and 23 Armor
12: Ice Veins heals you for 25 Health and 25 Armor
1: Ice Veins heals you for 2 Health and 2 Armor
2: Ice Veins heals you for 4 Health and 4 Armor
3: Ice Veins heals you for 6 Health and 6 Armor
4: Ice Veins heals you for 8 Health and 8 Armor
5: Ice Veins heals you for 10 Health and 10 Armor
6: Ice Veins heals you for 12 Health and 12 Armor
7: Ice Veins heals you for 14 Health and 14 Armor
8: Ice Veins heals you for 16 Health and 16 Armor
9: Ice Veins heals you for 18 Health and 18 Armor
10: Ice Veins heals you for 19 Health and 19 Armor
11: Ice Veins heals you for 20 Health and 20 Armor
12: Ice Veins heals you for 21 Health and 21 Armor
Mentalismtiers1: Reconstruct also restores 3 power to the target
2: Reconstruct also restores 6 power to the target
3: Reconstruct also restores 9 power to the target
4: Reconstruct also restores 12 power to the target
5: Reconstruct also restores 15 power to the target
6: Reconstruct also restores 18 power to the target
7: Reconstruct also restores 21 power to the target
8: Reconstruct also restores 24 power to the target
9: Reconstruct also restores 27 power to the target
10: Reconstruct also restores 30 power to the target
11: Reconstruct also restores 33 power to the target
12: Reconstruct also restores 36 power to the target
1: Reconstruct also restores 3 power to the target
2: Reconstruct also restores 5 power to the target
3: Reconstruct also restores 7 power to the target
4: Reconstruct also restores 9 power to the target
5: Reconstruct also restores 11 power to the target
6: Reconstruct also restores 13 power to the target
7: Reconstruct also restores 15 power to the target
8: Reconstruct also restores 17 power to the target
9: Reconstruct also restores 19 power to the target
10: Reconstruct also restores 21 power to the target
11: Reconstruct also restores 23 power to the target
12: Reconstruct also restores 26 power to the target
Psychologytiers1: Ridicule deals +2 psychic damage and taunts as if it did +12 more damage
2: Ridicule deals +4 psychic damage and taunts as if it did +24 more damage
3: Ridicule deals +6 psychic damage and taunts as if it did +36 more damage
4: Ridicule deals +8 psychic damage and taunts as if it did +48 more damage
5: Ridicule deals +10 psychic damage and taunts as if it did +60 more damage
6: Ridicule deals +12 psychic damage and taunts as if it did +72 more damage
7: Ridicule deals +14 psychic damage and taunts as if it did +84 more damage
8: Ridicule deals +16 psychic damage and taunts as if it did +96 more damage
9: Ridicule deals +18 psychic damage and taunts as if it did +108 more damage
10: Ridicule deals +20 psychic damage and taunts as if it did +120 more damage
11: Ridicule deals +22 psychic damage and taunts as if it did +132 more damage
12: Ridicule deals +24 psychic damage and taunts as if it did +144 more damage
1: Ridicule deals +2 psychic damage and taunts +60
2: Ridicule deals +4 psychic damage and taunts +90
3: Ridicule deals +6 psychic damage and taunts +120
4: Ridicule deals +8 psychic damage and taunts +150
5: Ridicule deals +10 psychic damage and taunts +180
6: Ridicule deals +12 psychic damage and taunts +210
7: Ridicule deals +14 psychic damage and taunts +240
8: Ridicule deals +16 psychic damage and taunts +270
9: Ridicule deals +18 psychic damage and taunts +300
10: Ridicule deals +20 psychic damage and taunts +330
11: Ridicule deals +22 psychic damage and taunts +360
12: Ridicule deals +24 psychic damage and taunts +390
IceMagictiers1: Your Cold Sphere's Rage attack deals +8 damage
2: Your Cold Sphere's Rage attack deals +16 damage
3: Your Cold Sphere's Rage attack deals +24 damage
4: Your Cold Sphere's Rage attack deals +32 damage
5: Your Cold Sphere's Rage attack deals +40 damage
6: Your Cold Sphere's Rage attack deals +48 damage
7: Your Cold Sphere's Rage attack deals +56 damage
8: Your Cold Sphere's Rage attack deals +64 damage
9: Your Cold Sphere's Rage attack deals +72 damage
10: Your Cold Sphere's Rage attack deals +80 damage
11: Your Cold Sphere's Rage attack deals +88 damage
12: Your Cold Sphere's Rage attack deals +96 damage
1: Your Cold Sphere's Rage attack deals +10 damage
2: Your Cold Sphere's Rage attack deals +20 damage
3: Your Cold Sphere's Rage attack deals +30 damage
4: Your Cold Sphere's Rage attack deals +40 damage
5: Your Cold Sphere's Rage attack deals +50 damage
6: Your Cold Sphere's Rage attack deals +60 damage
7: Your Cold Sphere's Rage attack deals +70 damage
8: Your Cold Sphere's Rage attack deals +80 damage
9: Your Cold Sphere's Rage attack deals +90 damage
10: Your Cold Sphere's Rage attack deals +100 damage
11: Your Cold Sphere's Rage attack deals +110 damage
12: Your Cold Sphere's Rage attack deals +120 damage
Deertiers1: Pummeling Hooves deals +10% damage
2: Pummeling Hooves deals +13% damage
3: Pummeling Hooves deals +16% damage
4: Pummeling Hooves deals +19% damage
5: Pummeling Hooves deals +22% damage
6: Pummeling Hooves deals +25% damage
7: Pummeling Hooves deals +28% damage
8: Pummeling Hooves deals +31% damage
9: Pummeling Hooves deals +34% damage
10: Pummeling Hooves deals +37% damage
11: Pummeling Hooves deals +40% damage
12: Pummeling Hooves deals +43% damage
1: Pummeling Hooves deals +10% damage
2: Pummeling Hooves deals +16% damage
3: Pummeling Hooves deals +22% damage
4: Pummeling Hooves deals +28% damage
5: Pummeling Hooves deals +34% damage
6: Pummeling Hooves deals +40% damage
7: Pummeling Hooves deals +46% damage
8: Pummeling Hooves deals +52% damage
9: Pummeling Hooves deals +58% damage
10: Pummeling Hooves deals +64% damage
11: Pummeling Hooves deals +70% damage
12: Pummeling Hooves deals +76% damage
Hammertiers1: Discharging Strike has a 25% chance to deal +1% damage and apply Moderate Concussion status: target is prone to random self-stuns
2: Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns
3: Discharging Strike has a 30% chance to deal +3% damage and apply Moderate Concussion status: target is prone to random self-stuns
4: Discharging Strike has a 30% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns
5: Discharging Strike has a 35% chance to deal +5% damage and apply Moderate Concussion status: target is prone to random self-stuns
6: Discharging Strike has a 35% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns
7: Discharging Strike has a 40% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns
8: Discharging Strike has a 40% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns
9: Discharging Strike has a 45% chance to deal +9% damage and apply Moderate Concussion status: target is prone to random self-stuns
10: Discharging Strike has a 45% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns
11: Discharging Strike has a 50% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns
12: Discharging Strike has a 50% chance to deal +12% damage and apply Moderate Concussion status: target is prone to random self-stuns
1: Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns
2: Discharging Strike has a 25% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns
3: Discharging Strike has a 30% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns
4: Discharging Strike has a 30% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns
5: Discharging Strike has a 35% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns
6: Discharging Strike has a 35% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns
7: Discharging Strike has a 40% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns
8: Discharging Strike has a 40% chance to deal +13% damage and apply Moderate Concussion status: target is prone to random self-stuns
9: Discharging Strike has a 45% chance to deal +15% damage and apply Moderate Concussion status: target is prone to random self-stuns
10: Discharging Strike has a 45% chance to deal +16% damage and apply Moderate Concussion status: target is prone to random self-stuns
11: Discharging Strike has a 50% chance to deal +18% damage and apply Moderate Concussion status: target is prone to random self-stuns
12: Discharging Strike has a 50% chance to deal +20% damage and apply Moderate Concussion status: target is prone to random self-stuns
Hammertiers1: Discharging Strike has a 20% chance to knock down the target and deal +5% damage
2: Discharging Strike has a 20% chance to knock down the target and deal +10% damage
3: Discharging Strike has a 20% chance to knock down the target and deal +15% damage
4: Discharging Strike has a 20% chance to knock down the target and deal +20% damage
5: Discharging Strike has a 20% chance to knock down the target and deal +25% damage
6: Discharging Strike has a 20% chance to knock down the target and deal +30% damage
7: Discharging Strike has a 20% chance to knock down the target and deal +35% damage
8: Discharging Strike has a 20% chance to knock down the target and deal +40% damage
9: Discharging Strike has a 20% chance to knock down the target and deal +45% damage
10: Discharging Strike has a 20% chance to knock down the target and deal +50% damage
11: Discharging Strike has a 20% chance to knock down the target and deal +55% damage
12: Discharging Strike has a 20% chance to knock down the target and deal +60% damage
1: Discharging Strike has a 30% chance to knock down the target and deal +10% damage
2: Discharging Strike has a 30% chance to knock down the target and deal +17% damage
3: Discharging Strike has a 30% chance to knock down the target and deal +24% damage
4: Discharging Strike has a 30% chance to knock down the target and deal +31% damage
5: Discharging Strike has a 30% chance to knock down the target and deal +38% damage
6: Discharging Strike has a 30% chance to knock down the target and deal +45% damage
7: Discharging Strike has a 30% chance to knock down the target and deal +52% damage
8: Discharging Strike has a 30% chance to knock down the target and deal +59% damage
9: Discharging Strike has a 30% chance to knock down the target and deal +66% damage
10: Discharging Strike has a 30% chance to knock down the target and deal +73% damage
11: Discharging Strike has a 30% chance to knock down the target and deal +81% damage
12: Discharging Strike has a 30% chance to knock down the target and deal +89% damage
Druidtiers1: Regrowth has a 50% chance to heal +20 armor
2: Regrowth has a 50% chance to heal +40 armor
3: Regrowth has a 50% chance to heal +60 armor
4: Regrowth has a 50% chance to heal +80 armor
5: Regrowth has a 50% chance to heal +100 armor
6: Regrowth has a 50% chance to heal +120 armor
7: Regrowth has a 50% chance to heal +140 armor
8: Regrowth has a 50% chance to heal +160 armor
9: Regrowth has a 50% chance to heal +180 armor
10: Regrowth has a 50% chance to heal +200 armor
11: Regrowth has a 50% chance to heal +220 armor
12: Regrowth has a 50% chance to heal +240 armor
1: Regrowth has a 50% chance to heal +15 armor
2: Regrowth has a 50% chance to heal +30 armor
3: Regrowth has a 50% chance to heal +45 armor
4: Regrowth has a 50% chance to heal +60 armor
5: Regrowth has a 50% chance to heal +75 armor
6: Regrowth has a 50% chance to heal +90 armor
7: Regrowth has a 50% chance to heal +105 armor
8: Regrowth has a 50% chance to heal +120 armor
9: Regrowth has a 50% chance to heal +135 armor
10: Regrowth has a 50% chance to heal +150 armor
11: Regrowth has a 50% chance to heal +165 armor
12: Regrowth has a 50% chance to heal +180 armor
GiantBattiers1: Virulent Bite deals +20% damage
2: Virulent Bite deals +25% damage
3: Virulent Bite deals +30% damage
4: Virulent Bite deals +35% damage
5: Virulent Bite deals +40% damage
6: Virulent Bite deals +45% damage
7: Virulent Bite deals +50% damage
8: Virulent Bite deals +55% damage
9: Virulent Bite deals +60% damage
10: Virulent Bite deals +65% damage
11: Virulent Bite deals +70% damage
12: Virulent Bite deals +75% damage
1: Virulent Bite deals +15% damage
2: Virulent Bite deals +22% damage
3: Virulent Bite deals +29% damage
4: Virulent Bite deals +36% damage
5: Virulent Bite deals +43% damage
6: Virulent Bite deals +50% damage
7: Virulent Bite deals +57% damage
8: Virulent Bite deals +64% damage
9: Virulent Bite deals +71% damage
10: Virulent Bite deals +78% damage
11: Virulent Bite deals +85% damage
12: Virulent Bite deals +92% damage
IceMagictiers1: Ice Lightning has a 20% chance to stun the target and deal +1% damage
2: Ice Lightning has a 20% chance to stun the target and deal +2% damage
3: Ice Lightning has a 20% chance to stun the target and deal +3% damage
4: Ice Lightning has a 20% chance to stun the target and deal +4% damage
5: Ice Lightning has a 20% chance to stun the target and deal +5% damage
6: Ice Lightning has a 20% chance to stun the target and deal +6% damage
7: Ice Lightning has a 20% chance to stun the target and deal +7% damage
8: Ice Lightning has a 20% chance to stun the target and deal +8% damage
9: Ice Lightning has a 20% chance to stun the target and deal +9% damage
10: Ice Lightning has a 20% chance to stun the target and deal +10% damage
11: Ice Lightning has a 20% chance to stun the target and deal +11% damage
12: Ice Lightning has a 20% chance to stun the target and deal +12% damage
1: Ice Lightning has a 20% chance to stun the target and deal +2% damage
2: Ice Lightning has a 20% chance to stun the target and deal +4% damage
3: Ice Lightning has a 21% chance to stun the target and deal +6% damage
4: Ice Lightning has a 21% chance to stun the target and deal +8% damage
5: Ice Lightning has a 22% chance to stun the target and deal +10% damage
6: Ice Lightning has a 22% chance to stun the target and deal +12% damage
7: Ice Lightning has a 23% chance to stun the target and deal +14% damage
8: Ice Lightning has a 23% chance to stun the target and deal +16% damage
9: Ice Lightning has a 24% chance to stun the target and deal +18% damage
10: Ice Lightning has a 24% chance to stun the target and deal +20% damage
11: Ice Lightning has a 25% chance to stun the target and deal +22% damage
12: Ice Lightning has a 25% chance to stun the target and deal +25% damage
BattleChemistrytiers1: Your golem minion's Doom Admixture deals +20 damage
2: Your golem minion's Doom Admixture deals +40 damage
3: Your golem minion's Doom Admixture deals +60 damage
4: Your golem minion's Doom Admixture deals +80 damage
5: Your golem minion's Doom Admixture deals +100 damage
6: Your golem minion's Doom Admixture deals +120 damage
7: Your golem minion's Doom Admixture deals +140 damage
8: Your golem minion's Doom Admixture deals +165 damage
9: Your golem minion's Doom Admixture deals +185 damage
10: Your golem minion's Doom Admixture deals +210 damage
1: Your golem minion's Doom Admixture deals +15 damage
2: Your golem minion's Doom Admixture deals +30 damage
3: Your golem minion's Doom Admixture deals +45 damage
4: Your golem minion's Doom Admixture deals +60 damage
5: Your golem minion's Doom Admixture deals +75 damage
6: Your golem minion's Doom Admixture deals +90 damage
7: Your golem minion's Doom Admixture deals +105 damage
8: Your golem minion's Doom Admixture deals +120 damage
9: Your golem minion's Doom Admixture deals +135 damage
10: Your golem minion's Doom Admixture deals +150 damage
11: Your golem minion's Doom Admixture deals +165 damage
12: Your golem minion's Doom Admixture deals +180 damage
BattleChemistrytiers1: Your golem minion's Poison Bomb deals +5 damage
2: Your golem minion's Poison Bomb deals +10 damage
3: Your golem minion's Poison Bomb deals +15 damage
4: Your golem minion's Poison Bomb deals +20 damage
5: Your golem minion's Poison Bomb deals +25 damage
6: Your golem minion's Poison Bomb deals +30 damage
7: Your golem minion's Poison Bomb deals +35 damage
8: Your golem minion's Poison Bomb deals +40 damage
9: Your golem minion's Poison Bomb deals +50 damage
10: Your golem minion's Poison Bomb deals +60 damage
1: Your golem minion's Poison Bomb deals +6 damage
2: Your golem minion's Poison Bomb deals +10 damage
3: Your golem minion's Poison Bomb deals +14 damage
4: Your golem minion's Poison Bomb deals +18 damage
5: Your golem minion's Poison Bomb deals +22 damage
6: Your golem minion's Poison Bomb deals +26 damage
7: Your golem minion's Poison Bomb deals +30 damage
8: Your golem minion's Poison Bomb deals +34 damage
9: Your golem minion's Poison Bomb deals +38 damage
10: Your golem minion's Poison Bomb deals +42 damage
11: Your golem minion's Poison Bomb deals +46 damage
12: Your golem minion's Poison Bomb deals +50 damage
Hammertiers1: Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns
2: Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns
3: Reverberating Strike has a 25% chance to deal 10 health damage and apply Mild Concussion status: target is prone to random self-stuns
4: Reverberating Strike has a 25% chance to deal 13 health damage and apply Mild Concussion status: target is prone to random self-stuns
5: Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns
6: Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns
7: Reverberating Strike has a 25% chance to deal 23 health damage and apply Mild Concussion status: target is prone to random self-stuns
8: Reverberating Strike has a 25% chance to deal 26 health damage and apply Mild Concussion status: target is prone to random self-stuns
9: Reverberating Strike has a 25% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns
10: Reverberating Strike has a 25% chance to deal 33 health damage and apply Mild Concussion status: target is prone to random self-stuns
11: Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns
12: Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns
1: Reverberating Strike has a 33% chance to deal 6 health damage and apply Mild Concussion status: target is prone to random self-stuns
2: Reverberating Strike has a 33% chance to deal 12 health damage and apply Mild Concussion status: target is prone to random self-stuns
3: Reverberating Strike has a 33% chance to deal 18 health damage and apply Mild Concussion status: target is prone to random self-stuns
4: Reverberating Strike has a 33% chance to deal 24 health damage and apply Mild Concussion status: target is prone to random self-stuns
5: Reverberating Strike has a 33% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns
6: Reverberating Strike has a 33% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns
7: Reverberating Strike has a 33% chance to deal 42 health damage and apply Mild Concussion status: target is prone to random self-stuns
8: Reverberating Strike has a 33% chance to deal 48 health damage and apply Mild Concussion status: target is prone to random self-stuns
9: Reverberating Strike has a 33% chance to deal 54 health damage and apply Mild Concussion status: target is prone to random self-stuns
10: Reverberating Strike has a 33% chance to deal 60 health damage and apply Mild Concussion status: target is prone to random self-stuns
11: Reverberating Strike has a 33% chance to deal 66 health damage and apply Mild Concussion status: target is prone to random self-stuns
12: Reverberating Strike has a 33% chance to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns
Werewolftiers1: See Red increases the damage of your next attack by +10
2: See Red increases the damage of your next attack by +20
3: See Red increases the damage of your next attack by +30
4: See Red increases the damage of your next attack by +40
5: See Red increases the damage of your next attack by +50
6: See Red increases the damage of your next attack by +60
7: See Red increases the damage of your next attack by +70
8: See Red increases the damage of your next attack by +80
9: See Red increases the damage of your next attack by +90
10: See Red increases the damage of your next attack by +100
11: See Red increases the damage of your next attack by +110
12: See Red increases the damage of your next attack by +120
1: See Red increases the damage of your next attack by +18
2: See Red increases the damage of your next attack by +30
3: See Red increases the damage of your next attack by +42
4: See Red increases the damage of your next attack by +54
5: See Red increases the damage of your next attack by +66
6: See Red increases the damage of your next attack by +78
7: See Red increases the damage of your next attack by +90
8: See Red increases the damage of your next attack by +102
9: See Red increases the damage of your next attack by +114
10: See Red increases the damage of your next attack by +126
11: See Red increases the damage of your next attack by +138
12: See Red increases the damage of your next attack by +150
Werewolftiers1: See Red grants you 5% melee evasion
2: See Red grants you 7% melee evasion
3: See Red grants you 8% melee evasion
4: See Red grants you 10% melee evasion
5: See Red grants you 11% melee evasion
6: See Red grants you 12% melee evasion
1: See Red grants you 10% melee evasion
2: See Red grants you 11% melee evasion
3: See Red grants you 12% melee evasion
4: See Red grants you 13% melee evasion
5: See Red grants you 14% melee evasion
6: See Red grants you 15% melee evasion
IceMagictiers1: You regain 25 Armor when using Cryogenic Freeze
2: You regain 50 Armor when using Cryogenic Freeze
3: You regain 75 Armor when using Cryogenic Freeze
4: You regain 100 Armor when using Cryogenic Freeze
5: You regain 125 Armor when using Cryogenic Freeze
6: You regain 150 Armor when using Cryogenic Freeze
7: You regain 175 Armor when using Cryogenic Freeze
8: You regain 200 Armor when using Cryogenic Freeze
9: You regain 225 Armor when using Cryogenic Freeze
10: You regain 250 Armor when using Cryogenic Freeze
11: You regain 275 Armor when using Cryogenic Freeze
12: You regain 300 Armor when using Cryogenic Freeze
1: You regain 22 Armor when using Cryogenic Freeze
2: You regain 35 Armor when using Cryogenic Freeze
3: You regain 48 Armor when using Cryogenic Freeze
4: You regain 61 Armor when using Cryogenic Freeze
5: You regain 74 Armor when using Cryogenic Freeze
6: You regain 87 Armor when using Cryogenic Freeze
7: You regain 100 Armor when using Cryogenic Freeze
8: You regain 113 Armor when using Cryogenic Freeze
9: You regain 126 Armor when using Cryogenic Freeze
10: You regain 139 Armor when using Cryogenic Freeze
11: You regain 152 Armor when using Cryogenic Freeze
12: You regain 165 Armor when using Cryogenic Freeze
GiantBattiers1: Screech deals +6 armor damage
2: Screech deals +12 armor damage
3: Screech deals +18 armor damage
4: Screech deals +24 armor damage
5: Screech deals +30 armor damage
6: Screech deals +36 armor damage
7: Screech deals +42 armor damage
8: Screech deals +48 armor damage
9: Screech deals +54 armor damage
10: Screech deals +60 armor damage
11: Screech deals +66 armor damage
12: Screech deals +72 armor damage
1: Screech deals +7 armor damage
2: Screech deals +15 armor damage
3: Screech deals +23 armor damage
4: Screech deals +31 armor damage
5: Screech deals +39 armor damage
6: Screech deals +47 armor damage
7: Screech deals +55 armor damage
8: Screech deals +63 armor damage
9: Screech deals +71 armor damage
10: Screech deals +79 armor damage
11: Screech deals +87 armor damage
12: Screech deals +95 armor damage
GiantBattiers1: Smouldering Gaze has a 50% chance to deal +25% damage
2: Smouldering Gaze has a 50% chance to deal +40% damage
3: Smouldering Gaze has a 50% chance to deal +55% damage
4: Smouldering Gaze has a 50% chance to deal +70% damage
5: Smouldering Gaze has a 50% chance to deal +85% damage
6: Smouldering Gaze has a 50% chance to deal +100% damage
7: Smouldering Gaze has a 50% chance to deal +115% damage
8: Smouldering Gaze has a 50% chance to deal +130% damage
9: Smouldering Gaze has a 50% chance to deal +145% damage
10: Smouldering Gaze has a 50% chance to deal +160% damage
11: Smouldering Gaze has a 50% chance to deal +175% damage
12: Smouldering Gaze has a 50% chance to deal +190% damage
1: Smouldering Gaze has a 60% chance to deal +25% damage
2: Smouldering Gaze has a 60% chance to deal +40% damage
3: Smouldering Gaze has a 60% chance to deal +55% damage
4: Smouldering Gaze has a 60% chance to deal +70% damage
5: Smouldering Gaze has a 60% chance to deal +85% damage
6: Smouldering Gaze has a 60% chance to deal +100% damage
7: Smouldering Gaze has a 60% chance to deal +115% damage
8: Smouldering Gaze has a 60% chance to deal +130% damage
9: Smouldering Gaze has a 60% chance to deal +145% damage
10: Smouldering Gaze has a 60% chance to deal +160% damage
11: Smouldering Gaze has a 60% chance to deal +175% damage
12: Smouldering Gaze has a 60% chance to deal +190% damage
Druidtiers1: Cosmic Strike has a 50% chance to heal you for 11 health
2: Cosmic Strike has a 50% chance to heal you for 22 health
3: Cosmic Strike has a 50% chance to heal you for 33 health
4: Cosmic Strike has a 50% chance to heal you for 44 health
5: Cosmic Strike has a 50% chance to heal you for 55 health
6: Cosmic Strike has a 50% chance to heal you for 66 health
7: Cosmic Strike has a 50% chance to heal you for 77 health
8: Cosmic Strike has a 50% chance to heal you for 88 health
9: Cosmic Strike has a 50% chance to heal you for 99 health
10: Cosmic Strike has a 50% chance to heal you for 110 health
11: Cosmic Strike has a 50% chance to heal you for 121 health
12: Cosmic Strike has a 50% chance to heal you for 132 health
1: Cosmic Strike has a 50% chance to heal you for 11 health
2: Cosmic Strike has a 50% chance to heal you for 21 health
3: Cosmic Strike has a 50% chance to heal you for 31 health
4: Cosmic Strike has a 50% chance to heal you for 41 health
5: Cosmic Strike has a 50% chance to heal you for 51 health
6: Cosmic Strike has a 50% chance to heal you for 61 health
7: Cosmic Strike has a 50% chance to heal you for 71 health
8: Cosmic Strike has a 50% chance to heal you for 81 health
9: Cosmic Strike has a 50% chance to heal you for 91 health
10: Cosmic Strike has a 50% chance to heal you for 101 health
11: Cosmic Strike has a 50% chance to heal you for 111 health
12: Cosmic Strike has a 50% chance to heal you for 122 health
DruidslotsChest
Hands
MainHand
Hands
Druidtiers1: Cosmic Strike has a 50% chance to deal +30 armor damage
2: Cosmic Strike has a 50% chance to deal +60 armor damage
3: Cosmic Strike has a 50% chance to deal +90 armor damage
4: Cosmic Strike has a 50% chance to deal +120 armor damage
5: Cosmic Strike has a 50% chance to deal +150 armor damage
6: Cosmic Strike has a 50% chance to deal +180 armor damage
7: Cosmic Strike has a 50% chance to deal +210 armor damage
8: Cosmic Strike has a 50% chance to deal +240 armor damage
9: Cosmic Strike has a 50% chance to deal +270 armor damage
10: Cosmic Strike has a 50% chance to deal +300 armor damage
11: Cosmic Strike has a 50% chance to deal +330 armor damage
12: Cosmic Strike has a 50% chance to deal +360 armor damage
1: Cosmic Strike has a 50% chance to deal +60 armor damage
2: Cosmic Strike has a 50% chance to deal +90 armor damage
3: Cosmic Strike has a 50% chance to deal +120 armor damage
4: Cosmic Strike has a 50% chance to deal +150 armor damage
5: Cosmic Strike has a 50% chance to deal +180 armor damage
6: Cosmic Strike has a 50% chance to deal +210 armor damage
7: Cosmic Strike has a 50% chance to deal +240 armor damage
8: Cosmic Strike has a 50% chance to deal +270 armor damage
9: Cosmic Strike has a 50% chance to deal +300 armor damage
10: Cosmic Strike has a 50% chance to deal +330 armor damage
11: Cosmic Strike has a 50% chance to deal +360 armor damage
12: Cosmic Strike has a 50% chance to deal +390 armor damage
DruidslotsChest
Hands
Necklace
Ring
Mentalismtiers1: Psi Armor Wave instantly restores 5 armor to all targets
2: Psi Armor Wave instantly restores 10 armor to all targets
3: Psi Armor Wave instantly restores 15 armor to all targets
4: Psi Armor Wave instantly restores 20 armor to all targets
5: Psi Armor Wave instantly restores 25 armor to all targets
6: Psi Armor Wave instantly restores 30 armor to all targets
7: Psi Armor Wave instantly restores 35 armor to all targets
8: Psi Armor Wave instantly restores 40 armor to all targets
9: Psi Armor Wave instantly restores 45 armor to all targets
10: Psi Armor Wave instantly restores 50 armor to all targets
11: Psi Armor Wave instantly restores 55 armor to all targets
12: Psi Armor Wave instantly restores 60 armor to all targets
1: Psi Armor Wave instantly restores 4 armor to all targets
2: Psi Armor Wave instantly restores 8 armor to all targets
3: Psi Armor Wave instantly restores 12 armor to all targets
4: Psi Armor Wave instantly restores 16 armor to all targets
5: Psi Armor Wave instantly restores 20 armor to all targets
6: Psi Armor Wave instantly restores 23 armor to all targets
7: Psi Armor Wave instantly restores 26 armor to all targets
8: Psi Armor Wave instantly restores 29 armor to all targets
9: Psi Armor Wave instantly restores 33 armor to all targets
10: Psi Armor Wave instantly restores 37 armor to all targets
11: Psi Armor Wave instantly restores 42 armor to all targets
12: Psi Armor Wave instantly restores 46 armor to all targets
Archerytiers1: Snare Arrow restores 4 Health and 4 Armor to you
2: Snare Arrow restores 8 Health and 8 Armor to you
3: Snare Arrow restores 12 Health and 12 Armor to you
4: Snare Arrow restores 16 Health and 16 Armor to you
5: Snare Arrow restores 20 Health and 20 Armor to you
6: Snare Arrow restores 24 Health and 24 Armor to you
7: Snare Arrow restores 28 Health and 28 Armor to you
8: Snare Arrow restores 32 Health and 32 Armor to you
9: Snare Arrow restores 36 Health and 36 Armor to you
10: Snare Arrow restores 40 Health and 40 Armor to you
11: Snare Arrow restores 44 Health and 44 Armor to you
12: Snare Arrow restores 48 Health and 48 Armor to you
1: Snare Arrow restores 2 Health and 2 Armor to you
2: Snare Arrow restores 5 Health and 5 Armor to you
3: Snare Arrow restores 8 Health and 8 Armor to you
4: Snare Arrow restores 11 Health and 11 Armor to you
5: Snare Arrow restores 14 Health and 14 Armor to you
6: Snare Arrow restores 17 Health and 17 Armor to you
7: Snare Arrow restores 20 Health and 20 Armor to you
8: Snare Arrow restores 23 Health and 23 Armor to you
9: Snare Arrow restores 26 Health and 26 Armor to you
10: Snare Arrow restores 29 Health and 29 Armor to you
11: Snare Arrow restores 32 Health and 32 Armor to you
12: Snare Arrow restores 35 Health and 35 Armor to you
Pigtiers1: Harmlessness heals you for 18 health
2: Harmlessness heals you for 30 health
3: Harmlessness heals you for 42 health
4: Harmlessness heals you for 54 health
5: Harmlessness heals you for 66 health
6: Harmlessness heals you for 78 health
7: Harmlessness heals you for 90 health
8: Harmlessness heals you for 102 health
9: Harmlessness heals you for 114 health
10: Harmlessness heals you for 126 health
11: Harmlessness heals you for 138 health
12: Harmlessness heals you for 150 health
1: Harmlessness heals you for 10 health
2: Harmlessness heals you for 20 health
3: Harmlessness heals you for 30 health
4: Harmlessness heals you for 40 health
5: Harmlessness heals you for 50 health
6: Harmlessness heals you for 60 health
7: Harmlessness heals you for 70 health
8: Harmlessness heals you for 80 health
9: Harmlessness heals you for 90 health
10: Harmlessness heals you for 100 health
11: Harmlessness heals you for 110 health
12: Harmlessness heals you for 120 health
GiantBattiers1: Virulent Bite has a 50% chance to deal +20% damage plus 15 trauma damage over 10 seconds
2: Virulent Bite has a 50% chance to deal +25% damage plus 15 trauma damage over 10 seconds
3: Virulent Bite has a 50% chance to deal +30% damage plus 30 trauma damage over 10 seconds
4: Virulent Bite has a 50% chance to deal +35% damage plus 30 trauma damage over 10 seconds
5: Virulent Bite has a 50% chance to deal +40% damage plus 45 trauma damage over 10 seconds
6: Virulent Bite has a 50% chance to deal +45% damage plus 45 trauma damage over 10 seconds
7: Virulent Bite has a 50% chance to deal +50% damage plus 60 trauma damage over 10 seconds
8: Virulent Bite has a 50% chance to deal +55% damage plus 60 trauma damage over 10 seconds
9: Virulent Bite has a 50% chance to deal +60% damage plus 75 trauma damage over 10 seconds
10: Virulent Bite has a 50% chance to deal +65% damage plus 75 trauma damage over 10 seconds
11: Virulent Bite has a 50% chance to deal +70% damage plus 90 trauma damage over 10 seconds
12: Virulent Bite has a 50% chance to deal +75% damage plus 90 trauma damage over 10 seconds
1: Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over 10 seconds
2: Virulent Bite has a 60% chance to deal +25% damage plus 15 trauma damage over 10 seconds
3: Virulent Bite has a 60% chance to deal +30% damage plus 30 trauma damage over 10 seconds
4: Virulent Bite has a 60% chance to deal +35% damage plus 30 trauma damage over 10 seconds
5: Virulent Bite has a 60% chance to deal +40% damage plus 45 trauma damage over 10 seconds
6: Virulent Bite has a 60% chance to deal +45% damage plus 45 trauma damage over 10 seconds
7: Virulent Bite has a 60% chance to deal +50% damage plus 60 trauma damage over 10 seconds
8: Virulent Bite has a 60% chance to deal +55% damage plus 60 trauma damage over 10 seconds
9: Virulent Bite has a 60% chance to deal +60% damage plus 75 trauma damage over 10 seconds
10: Virulent Bite has a 60% chance to deal +65% damage plus 75 trauma damage over 10 seconds
11: Virulent Bite has a 60% chance to deal +70% damage plus 90 trauma damage over 10 seconds
12: Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds
GiantBattiers1: Smouldering Gaze deals +10% damage
2: Smouldering Gaze deals +17% damage
3: Smouldering Gaze deals +24% damage
4: Smouldering Gaze deals +31% damage
5: Smouldering Gaze deals +38% damage
6: Smouldering Gaze deals +45% damage
7: Smouldering Gaze deals +52% damage
8: Smouldering Gaze deals +59% damage
9: Smouldering Gaze deals +66% damage
10: Smouldering Gaze deals +73% damage
11: Smouldering Gaze deals +80% damage
12: Smouldering Gaze deals +87% damage
1: Smouldering Gaze deals +16% damage
2: Smouldering Gaze deals +25% damage
3: Smouldering Gaze deals +34% damage
4: Smouldering Gaze deals +43% damage
5: Smouldering Gaze deals +52% damage
6: Smouldering Gaze deals +61% damage
7: Smouldering Gaze deals +70% damage
8: Smouldering Gaze deals +79% damage
9: Smouldering Gaze deals +88% damage
10: Smouldering Gaze deals +97% damage
11: Smouldering Gaze deals +106% damage
12: Smouldering Gaze deals +115% damage
Swordtiers1: Precision Pierce deals +5 direct health damage
2: Precision Pierce deals +10 direct health damage
3: Precision Pierce deals +15 direct health damage
4: Precision Pierce deals +20 direct health damage
5: Precision Pierce deals +25 direct health damage
6: Precision Pierce deals +30 direct health damage
1: Precision Pierce deals +4 direct health damage
2: Precision Pierce deals +8 direct health damage
3: Precision Pierce deals +12 direct health damage
4: Precision Pierce deals +16 direct health damage
5: Precision Pierce deals +21 direct health damage
6: Precision Pierce deals +25 direct health damage
FireMagictiers1: Calefaction restores 3 Health
2: Calefaction restores 6 Health
3: Calefaction restores 9 Health
4: Calefaction restores 12 Health
5: Calefaction restores 15 Health
6: Calefaction restores 18 Health
7: Calefaction restores 21 Health
8: Calefaction restores 24 Health
9: Calefaction restores 27 Health
10: Calefaction restores 30 Health
11: Calefaction restores 33 Health
12: Calefaction restores 36 Health
1: Calefaction restores 6 Health
2: Calefaction restores 9 Health
3: Calefaction restores 12 Health
4: Calefaction restores 15 Health
5: Calefaction restores 18 Health
6: Calefaction restores 22 Health
7: Calefaction restores 26 Health
8: Calefaction restores 30 Health
9: Calefaction restores 34 Health
10: Calefaction restores 38 Health
11: Calefaction restores 42 Health
12: Calefaction restores 46 Health
GiantBattiers1: Screech deals +12% damage
2: Screech deals +20% damage
3: Screech deals +28% damage
4: Screech deals +36% damage
5: Screech deals +44% damage
6: Screech deals +52% damage
7: Screech deals +60% damage
8: Screech deals +68% damage
9: Screech deals +76% damage
10: Screech deals +84% damage
11: Screech deals +92% damage
12: Screech deals +100% damage
1: Screech deals +20% damage
2: Screech deals +30% damage
3: Screech deals +40% damage
4: Screech deals +50% damage
5: Screech deals +60% damage
6: Screech deals +70% damage
7: Screech deals +80% damage
8: Screech deals +90% damage
9: Screech deals +100% damage
10: Screech deals +110% damage
11: Screech deals +120% damage
12: Screech deals +130% damage
IceMagictiers1: You regain 2 Health when using Ice Nova or Shardblast
2: You regain 3 Health when using Ice Nova or Shardblast
3: You regain 4 Health when using Ice Nova or Shardblast
4: You regain 5 Health when using Ice Nova or Shardblast
5: You regain 7 Health when using Ice Nova or Shardblast
6: You regain 8 Health when using Ice Nova or Shardblast
7: You regain 9 Health when using Ice Nova or Shardblast
8: You regain 10 Health when using Ice Nova or Shardblast
9: You regain 12 Health when using Ice Nova or Shardblast
10: You regain 13 Health when using Ice Nova or Shardblast
11: You regain 14 Health when using Ice Nova or Shardblast
12: You regain 15 Health when using Ice Nova or Shardblast
1: You regain 4 Health when using Ice Nova or Shardblast
2: You regain 6 Health when using Ice Nova or Shardblast
3: You regain 8 Health when using Ice Nova or Shardblast
4: You regain 9 Health when using Ice Nova or Shardblast
5: You regain 10 Health when using Ice Nova or Shardblast
6: You regain 12 Health when using Ice Nova or Shardblast
7: You regain 14 Health when using Ice Nova or Shardblast
8: You regain 15 Health when using Ice Nova or Shardblast
9: You regain 17 Health when using Ice Nova or Shardblast
10: You regain 18 Health when using Ice Nova or Shardblast
11: You regain 19 Health when using Ice Nova or Shardblast
12: You regain 21 Health when using Ice Nova or Shardblast
Druidtiers1: Brambleskin increases your Max Power by +2 for 30 seconds
2: Brambleskin increases your Max Power by +4 for 30 seconds
3: Brambleskin increases your Max Power by +6 for 30 seconds
4: Brambleskin increases your Max Power by +8 for 30 seconds
5: Brambleskin increases your Max Power by +10 for 30 seconds
6: Brambleskin increases your Max Power by +12 for 30 seconds
7: Brambleskin increases your Max Power by +14 for 30 seconds
8: Brambleskin increases your Max Power by +16 for 30 seconds
9: Brambleskin increases your Max Power by +18 for 30 seconds
10: Brambleskin increases your Max Power by +20 for 30 seconds
11: Brambleskin increases your Max Power by +22 for 30 seconds
12: Brambleskin increases your Max Power by +24 for 30 seconds
1: Brambleskin increases your Max Power by +3 for 30 seconds
2: Brambleskin increases your Max Power by +6 for 30 seconds
3: Brambleskin increases your Max Power by +9 for 30 seconds
4: Brambleskin increases your Max Power by +12 for 30 seconds
5: Brambleskin increases your Max Power by +15 for 30 seconds
6: Brambleskin increases your Max Power by +18 for 30 seconds
7: Brambleskin increases your Max Power by +21 for 30 seconds
8: Brambleskin increases your Max Power by +24 for 30 seconds
9: Brambleskin increases your Max Power by +27 for 30 seconds
10: Brambleskin increases your Max Power by +31 for 30 seconds
11: Brambleskin increases your Max Power by +36 for 30 seconds
12: Brambleskin increases your Max Power by +40 for 30 seconds
Druidtiers1: Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
2: Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
3: Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
4: Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
5: Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
6: Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
7: Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
8: Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
9: Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
10: Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
11: Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
12: Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
1: Enervate has a 5% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
2: Enervate has a 10% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
3: Enervate has a 15% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
4: Enervate has a 20% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
5: Enervate has a 25% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
6: Enervate has a 30% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
7: Enervate has a 35% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
8: Enervate has a 40% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
9: Enervate has a 45% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
10: Enervate has a 50% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
11: Enervate has a 55% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
12: Enervate has a 60% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated).
Werewolftiers1: Shadow Feint heals 10 health and 10 armor when you teleport
2: Shadow Feint heals 15 health and 15 armor when you teleport
3: Shadow Feint heals 20 health and 20 armor when you teleport
4: Shadow Feint heals 25 health and 25 armor when you teleport
5: Shadow Feint heals 30 health and 30 armor when you teleport
6: Shadow Feint heals 35 health and 35 armor when you teleport
7: Shadow Feint heals 40 health and 40 armor when you teleport
8: Shadow Feint heals 45 health and 45 armor when you teleport
9: Shadow Feint heals 50 health and 50 armor when you teleport
10: Shadow Feint heals 55 health and 55 armor when you teleport
11: Shadow Feint heals 60 health and 60 armor when you teleport
12: Shadow Feint heals 65 health and 65 armor when you teleport
1: Shadow Feint heals 8 health and 8 armor when you teleport
2: Shadow Feint heals 12 health and 12 armor when you teleport
3: Shadow Feint heals 16 health and 16 armor when you teleport
4: Shadow Feint heals 20 health and 20 armor when you teleport
5: Shadow Feint heals 24 health and 24 armor when you teleport
6: Shadow Feint heals 28 health and 28 armor when you teleport
7: Shadow Feint heals 32 health and 32 armor when you teleport
8: Shadow Feint heals 36 health and 36 armor when you teleport
9: Shadow Feint heals 40 health and 40 armor when you teleport
10: Shadow Feint heals 44 health and 44 armor when you teleport
11: Shadow Feint heals 48 health and 48 armor when you teleport
12: Shadow Feint heals 52 health and 52 armor when you teleport
Werewolftiers1: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +10% for 4 seconds
2: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +12% for 4 seconds
3: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +14% for 4 seconds
4: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +16% for 4 seconds
5: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +18% for 4 seconds
6: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +20% for 4 seconds
7: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +22% for 4 seconds
8: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +24% for 4 seconds
9: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +26% for 4 seconds
10: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +28% for 4 seconds
11: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +30% for 4 seconds
12: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +32% for 4 seconds
1: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +10% for 4 seconds
2: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +12% for 4 seconds
3: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +14% for 4 seconds
4: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +16% for 4 seconds
5: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +18% for 4 seconds
6: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +20% for 4 seconds
7: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +22% for 4 seconds
8: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +24% for 4 seconds
9: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +26% for 4 seconds
10: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +28% for 4 seconds
11: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +30% for 4 seconds
12: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +32% for 4 seconds
Werewolftiers1: Smell Fear deals +2% damage and detaunts the target so that it believes you've done 20 less damage
2: Smell Fear deals +4% damage and detaunts the target so that it believes you've done 40 less damage
3: Smell Fear deals +6% damage and detaunts the target so that it believes you've done 60 less damage
4: Smell Fear deals +8% damage and detaunts the target so that it believes you've done 80 less damage
5: Smell Fear deals +10% damage and detaunts the target so that it believes you've done 100 less damage
6: Smell Fear deals +12% damage and detaunts the target so that it believes you've done 120 less damage
7: Smell Fear deals +14% damage and detaunts the target so that it believes you've done 140 less damage
8: Smell Fear deals +16% damage and detaunts the target so that it believes you've done 160 less damage
9: Smell Fear deals +18% damage and detaunts the target so that it believes you've done 180 less damage
10: Smell Fear deals +20% damage and detaunts the target so that it believes you've done 200 less damage
11: Smell Fear deals +22% damage and detaunts the target so that it believes you've done 220 less damage
12: Smell Fear deals +24% damage and detaunts the target so that it believes you've done 240 less damage
1: Smell Fear deals +3% damage and taunts -30
2: Smell Fear deals +6% damage and taunts -60
3: Smell Fear deals +10% damage and taunts -90
4: Smell Fear deals +14% damage and taunts -120
5: Smell Fear deals +18% damage and taunts -150
6: Smell Fear deals +22% damage and taunts -180
7: Smell Fear deals +26% damage and taunts -210
8: Smell Fear deals +30% damage and taunts -240
9: Smell Fear deals +34% damage and taunts -270
10: Smell Fear deals +38% damage and taunts -300
11: Smell Fear deals +42% damage and taunts -330
12: Smell Fear deals +46% damage and taunts -360
Druidtiers1: Rotskin deals +10% armor damage
2: Rotskin deals +19% armor damage
3: Rotskin deals +28% armor damage
4: Rotskin deals +37% armor damage
5: Rotskin deals +46% armor damage
6: Rotskin deals +55% armor damage
7: Rotskin deals +64% armor damage
8: Rotskin deals +73% armor damage
9: Rotskin deals +82% armor damage
10: Rotskin deals +91% armor damage
11: Rotskin deals +100% armor damage
12: Rotskin deals +109% armor damage
1: Rotskin deals +8% armor damage
2: Rotskin deals +16% armor damage
3: Rotskin deals +24% armor damage
4: Rotskin deals +32% armor damage
5: Rotskin deals +40% armor damage
6: Rotskin deals +48% armor damage
7: Rotskin deals +56% armor damage
8: Rotskin deals +64% armor damage
9: Rotskin deals +72% armor damage
10: Rotskin deals +80% armor damage
11: Rotskin deals +88% armor damage
12: Rotskin deals +96% armor damage
IceMagictiers1: Blizzard deals 8 armor damage and generates -10 Rage
2: Blizzard deals 16 armor damage and generates -20 Rage
3: Blizzard deals 24 armor damage and generates -30 Rage
4: Blizzard deals 32 armor damage and generates -40 Rage
5: Blizzard deals 40 armor damage and generates -50 Rage
6: Blizzard deals 48 armor damage and generates -60 Rage
7: Blizzard deals 56 armor damage and generates -70 Rage
8: Blizzard deals 64 armor damage and generates -80 Rage
9: Blizzard deals 72 armor damage and generates -90 Rage
10: Blizzard deals 80 armor damage and generates -100 Rage
11: Blizzard deals 88 armor damage and generates -110 Rage
12: Blizzard deals 96 armor damage and generates -120 Rage
1: Blizzard deals 12 armor damage and generates -10 Rage
2: Blizzard deals 24 armor damage and generates -20 Rage
3: Blizzard deals 36 armor damage and generates -30 Rage
4: Blizzard deals 48 armor damage and generates -40 Rage
5: Blizzard deals 60 armor damage and generates -50 Rage
6: Blizzard deals 72 armor damage and generates -60 Rage
7: Blizzard deals 84 armor damage and generates -70 Rage
8: Blizzard deals 96 armor damage and generates -80 Rage
9: Blizzard deals 108 armor damage and generates -90 Rage
10: Blizzard deals 120 armor damage and generates -100 Rage
11: Blizzard deals 132 armor damage and generates -110 Rage
12: Blizzard deals 144 armor damage and generates -120 Rage
IceMagictiers1: You regain 5 Health when using Blizzard
2: You regain 10 Health when using Blizzard
3: You regain 15 Health when using Blizzard
4: You regain 20 Health when using Blizzard
5: You regain 25 Health when using Blizzard
6: You regain 30 Health when using Blizzard
7: You regain 35 Health when using Blizzard
8: You regain 40 Health when using Blizzard
9: You regain 45 Health when using Blizzard
10: You regain 50 Health when using Blizzard
11: You regain 55 Health when using Blizzard
12: You regain 60 Health when using Blizzard
1: You regain 5 Health when using Blizzard
2: You regain 8 Health when using Blizzard
3: You regain 12 Health when using Blizzard
4: You regain 16 Health when using Blizzard
5: You regain 21 Health when using Blizzard
6: You regain 26 Health when using Blizzard
7: You regain 31 Health when using Blizzard
8: You regain 36 Health when using Blizzard
9: You regain 41 Health when using Blizzard
10: You regain 46 Health when using Blizzard
11: You regain 51 Health when using Blizzard
12: You regain 56 Health when using Blizzard
Psychologytiers1: Psychoanalyze deals +20 direct health damage
2: Psychoanalyze deals +40 direct health damage
3: Psychoanalyze deals +60 direct health damage
4: Psychoanalyze deals +80 direct health damage
5: Psychoanalyze deals +100 direct health damage
6: Psychoanalyze deals +120 direct health damage
7: Psychoanalyze deals +140 direct health damage
8: Psychoanalyze deals +160 direct health damage
9: Psychoanalyze deals +180 direct health damage
10: Psychoanalyze deals +200 direct health damage
11: Psychoanalyze deals +220 direct health damage
12: Psychoanalyze deals +240 direct health damage
1: Psychoanalyze deals +12 direct health damage
2: Psychoanalyze deals +24 direct health damage
3: Psychoanalyze deals +36 direct health damage
4: Psychoanalyze deals +48 direct health damage
5: Psychoanalyze deals +60 direct health damage
6: Psychoanalyze deals +72 direct health damage
7: Psychoanalyze deals +84 direct health damage
8: Psychoanalyze deals +96 direct health damage
9: Psychoanalyze deals +108 direct health damage
10: Psychoanalyze deals +120 direct health damage
11: Psychoanalyze deals +132 direct health damage
12: Psychoanalyze deals +144 direct health damage
IceMagictiers1: Freeze Solid and Frostbite deal +40% damage
2: Freeze Solid and Frostbite deal +55% damage
3: Freeze Solid and Frostbite deal +70% damage
4: Freeze Solid and Frostbite deal +85% damage
5: Freeze Solid and Frostbite deal +100% damage
6: Freeze Solid and Frostbite deal +115% damage
7: Freeze Solid and Frostbite deal +130% damage
8: Freeze Solid and Frostbite deal +145% damage
9: Freeze Solid and Frostbite deal +160% damage
10: Freeze Solid and Frostbite deal +175% damage
11: Freeze Solid and Frostbite deal +190% damage
12: Freeze Solid and Frostbite deal +205% damage
1: Freeze Solid and Frostbite deal +33% damage
2: Freeze Solid and Frostbite deal +45% damage
3: Freeze Solid and Frostbite deal +57% damage
4: Freeze Solid and Frostbite deal +69% damage
5: Freeze Solid and Frostbite deal +81% damage
6: Freeze Solid and Frostbite deal +93% damage
7: Freeze Solid and Frostbite deal +105% damage
8: Freeze Solid and Frostbite deal +117% damage
9: Freeze Solid and Frostbite deal +129% damage
10: Freeze Solid and Frostbite deal +141% damage
11: Freeze Solid and Frostbite deal +153% damage
12: Freeze Solid and Frostbite deal +165% damage
Shieldtiers1: For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
2: For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
3: For 10 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
4: For 10 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
5: For 10 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
6: For 10 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
1: For 20 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
2: For 20 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
3: For 20 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
4: For 20 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
5: For 20 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
6: For 20 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
Archerytiers1: Bow Bash has a 50% chance to deal +5 damage
2: Bow Bash has a 50% chance to deal +10 damage
3: Bow Bash has a 50% chance to deal +15 damage
4: Bow Bash has a 50% chance to deal +20 damage
5: Bow Bash has a 50% chance to deal +25 damage
6: Bow Bash has a 50% chance to deal +30 damage
7: Bow Bash has a 50% chance to deal +35 damage
8: Bow Bash has a 50% chance to deal +40 damage
9: Bow Bash has a 50% chance to deal +45 damage
10: Bow Bash has a 50% chance to deal +50 damage
11: Bow Bash has a 50% chance to deal +55 damage
12: Bow Bash has a 50% chance to deal +60 damage
1: Bow Bash has a 50% chance to deal +6 damage
2: Bow Bash has a 50% chance to deal +12 damage
3: Bow Bash has a 50% chance to deal +18 damage
4: Bow Bash has a 50% chance to deal +24 damage
5: Bow Bash has a 50% chance to deal +30 damage
6: Bow Bash has a 50% chance to deal +36 damage
7: Bow Bash has a 50% chance to deal +42 damage
8: Bow Bash has a 50% chance to deal +48 damage
9: Bow Bash has a 50% chance to deal +54 damage
10: Bow Bash has a 50% chance to deal +60 damage
11: Bow Bash has a 50% chance to deal +66 damage
12: Bow Bash has a 50% chance to deal +72 damage
Werewolftiers1: Werewolf Bite attacks heal you for 2 health
2: Werewolf Bite attacks heal you for 4 health
3: Werewolf Bite attacks heal you for 6 health
4: Werewolf Bite attacks heal you for 8 health
5: Werewolf Bite attacks heal you for 10 health
6: Werewolf Bite attacks heal you for 12 health
7: Werewolf Bite attacks heal you for 14 health
8: Werewolf Bite attacks heal you for 16 health
9: Werewolf Bite attacks heal you for 18 health
10: Werewolf Bite attacks heal you for 20 health
11: Werewolf Bite attacks heal you for 22 health
12: Werewolf Bite attacks heal you for 24 health
1: Werewolf Bite attacks heal you for 2 health
2: Werewolf Bite attacks heal you for 4 health
3: Werewolf Bite attacks heal you for 6 health
4: Werewolf Bite attacks heal you for 8 health
5: Werewolf Bite attacks heal you for 10 health
6: Werewolf Bite attacks heal you for 12 health
7: Werewolf Bite attacks heal you for 14 health
8: Werewolf Bite attacks heal you for 17 health
9: Werewolf Bite attacks heal you for 20 health
10: Werewolf Bite attacks heal you for 23 health
11: Werewolf Bite attacks heal you for 27 health
12: Werewolf Bite attacks heal you for 31 health
Werewolftiers1: Sanguine Fangs causes the target to take +2% damage from Slashing attacks for 15 seconds
2: Sanguine Fangs causes the target to take +4% damage from Slashing attacks for 15 seconds
3: Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds
4: Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
5: Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds
6: Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds
1: Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds
2: Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
3: Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds
4: Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds
5: Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
6: Sanguine Fangs causes the target to take +10% damage from Slashing attacks for 15 seconds
Pigtiers1: Frenzy restores 1 power to you
2: Frenzy restores 2 power to you
3: Frenzy restores 3 power to you
4: Frenzy restores 4 power to you
5: Frenzy restores 5 power to you
6: Frenzy restores 6 power to you
7: Frenzy restores 7 power to you
8: Frenzy restores 8 power to you
9: Frenzy restores 9 power to you
10: Frenzy restores 10 power to you
11: Frenzy restores 11 power to you
12: Frenzy restores 12 power to you
1: Frenzy restores 1 power to you
2: Frenzy restores 2 power to you
3: Frenzy restores 3 power to you
4: Frenzy restores 4 power to you
5: Frenzy restores 5 power to you
6: Frenzy restores 6 power to you
7: Frenzy restores 7 power to you
8: Frenzy restores 8 power to you
9: Frenzy restores 9 power to you
10: Frenzy restores 10 power to you
11: Frenzy restores 12 power to you
12: Frenzy restores 13 power to you
FireMagictiers1: Scintillating Frost and Scintillating Flame have a 50% chance to deal +50% damage
2: Scintillating Frost and Scintillating Flame have a 50% chance to deal +60% damage
3: Scintillating Frost and Scintillating Flame have a 50% chance to deal +70% damage
4: Scintillating Frost and Scintillating Flame have a 50% chance to deal +80% damage
5: Scintillating Frost and Scintillating Flame have a 50% chance to deal +90% damage
6: Scintillating Frost and Scintillating Flame have a 50% chance to deal +100% damage
7: Scintillating Frost and Scintillating Flame have a 50% chance to deal +110% damage
8: Scintillating Frost and Scintillating Flame have a 50% chance to deal +120% damage
9: Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
10: Scintillating Frost and Scintillating Flame have a 50% chance to deal +140% damage
11: Scintillating Frost and Scintillating Flame have a 50% chance to deal +150% damage
12: Scintillating Frost and Scintillating Flame have a 50% chance to deal +160% damage
1: Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
2: Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage
3: Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage
4: Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage
5: Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage
6: Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage
7: Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage
8: Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage
9: Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage
10: Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage
11: Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
12: Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
Mentalismtiers1: Psi Health Wave instantly heals all targets for 10 health
2: Psi Health Wave instantly heals all targets for 12 health
3: Psi Health Wave instantly heals all targets for 14 health
4: Psi Health Wave instantly heals all targets for 16 health
5: Psi Health Wave instantly heals all targets for 18 health
6: Psi Health Wave instantly heals all targets for 20 health
7: Psi Health Wave instantly heals all targets for 22 health
8: Psi Health Wave instantly heals all targets for 25 health
9: Psi Health Wave instantly heals all targets for 28 health
10: Psi Health Wave instantly heals all targets for 30 health
11: Psi Health Wave instantly heals all targets for 33 health
12: Psi Health Wave instantly heals all targets for 36 health
1: Psi Health Wave instantly heals all targets for 10 health
2: Psi Health Wave instantly heals all targets for 12 health
3: Psi Health Wave instantly heals all targets for 14 health
4: Psi Health Wave instantly heals all targets for 16 health
5: Psi Health Wave instantly heals all targets for 18 health
6: Psi Health Wave instantly heals all targets for 20 health
7: Psi Health Wave instantly heals all targets for 22 health
8: Psi Health Wave instantly heals all targets for 25 health
9: Psi Health Wave instantly heals all targets for 28 health
10: Psi Health Wave instantly heals all targets for 30 health
11: Psi Health Wave instantly heals all targets for 33 health
12: Psi Health Wave instantly heals all targets for 37 health
GiantBattiers1: Wing Vortex has a 30% chance to deal +3% damage and stun all targets
2: Wing Vortex has a 30% chance to deal +5% damage and stun all targets
3: Wing Vortex has a 30% chance to deal +7% damage and stun all targets
4: Wing Vortex has a 30% chance to deal +9% damage and stun all targets
5: Wing Vortex has a 30% chance to deal +11% damage and stun all targets
6: Wing Vortex has a 30% chance to deal +13% damage and stun all targets
7: Wing Vortex has a 30% chance to deal +15% damage and stun all targets
8: Wing Vortex has a 30% chance to deal +17% damage and stun all targets
9: Wing Vortex has a 30% chance to deal +19% damage and stun all targets
10: Wing Vortex has a 30% chance to deal +21% damage and stun all targets
11: Wing Vortex has a 30% chance to deal +23% damage and stun all targets
12: Wing Vortex has a 30% chance to deal +25% damage and stun all targets
1: Wing Vortex has a 30% chance to deal +6% damage and stun all targets
2: Wing Vortex has a 30% chance to deal +10% damage and stun all targets
3: Wing Vortex has a 30% chance to deal +14% damage and stun all targets
4: Wing Vortex has a 30% chance to deal +18% damage and stun all targets
5: Wing Vortex has a 30% chance to deal +22% damage and stun all targets
6: Wing Vortex has a 30% chance to deal +26% damage and stun all targets
7: Wing Vortex has a 30% chance to deal +30% damage and stun all targets
8: Wing Vortex has a 30% chance to deal +34% damage and stun all targets
9: Wing Vortex has a 30% chance to deal +38% damage and stun all targets
10: Wing Vortex has a 30% chance to deal +42% damage and stun all targets
11: Wing Vortex has a 30% chance to deal +46% damage and stun all targets
12: Wing Vortex has a 30% chance to deal +50% damage and stun all targets
Druidtiers1: Brambleskin increases your Max Armor by +6 for 30 seconds
2: Brambleskin increases your Max Armor by +12 for 30 seconds
3: Brambleskin increases your Max Armor by +18 for 30 seconds
4: Brambleskin increases your Max Armor by +24 for 30 seconds
5: Brambleskin increases your Max Armor by +30 for 30 seconds
6: Brambleskin increases your Max Armor by +36 for 30 seconds
7: Brambleskin increases your Max Armor by +42 for 30 seconds
8: Brambleskin increases your Max Armor by +48 for 30 seconds
9: Brambleskin increases your Max Armor by +54 for 30 seconds
10: Brambleskin increases your Max Armor by +60 for 30 seconds
11: Brambleskin increases your Max Armor by +66 for 30 seconds
12: Brambleskin increases your Max Armor by +72 for 30 seconds
1: Brambleskin increases your Max Armor by +7 for 30 seconds
2: Brambleskin increases your Max Armor by +14 for 30 seconds
3: Brambleskin increases your Max Armor by +21 for 30 seconds
4: Brambleskin increases your Max Armor by +28 for 30 seconds
5: Brambleskin increases your Max Armor by +35 for 30 seconds
6: Brambleskin increases your Max Armor by +42 for 30 seconds
7: Brambleskin increases your Max Armor by +49 for 30 seconds
8: Brambleskin increases your Max Armor by +56 for 30 seconds
9: Brambleskin increases your Max Armor by +63 for 30 seconds
10: Brambleskin increases your Max Armor by +70 for 30 seconds
11: Brambleskin increases your Max Armor by +77 for 30 seconds
12: Brambleskin increases your Max Armor by +84 for 30 seconds
Pigtiers1: Harmlessness restores 20 armor to you
2: Harmlessness restores 40 armor to you
3: Harmlessness restores 60 armor to you
4: Harmlessness restores 80 armor to you
5: Harmlessness restores 100 armor to you
6: Harmlessness restores 120 armor to you
7: Harmlessness restores 140 armor to you
8: Harmlessness restores 160 armor to you
9: Harmlessness restores 180 armor to you
10: Harmlessness restores 200 armor to you
11: Harmlessness restores 220 armor to you
12: Harmlessness restores 240 armor to you
1: Harmlessness restores 15 armor to you
2: Harmlessness restores 30 armor to you
3: Harmlessness restores 45 armor to you
4: Harmlessness restores 60 armor to you
5: Harmlessness restores 75 armor to you
6: Harmlessness restores 90 armor to you
7: Harmlessness restores 105 armor to you
8: Harmlessness restores 120 armor to you
9: Harmlessness restores 135 armor to you
10: Harmlessness restores 150 armor to you
11: Harmlessness restores 165 armor to you
12: Harmlessness restores 180 armor to you
Swordtiers1: Heart Piercer heals you for 3 health
2: Heart Piercer heals you for 5 health
3: Heart Piercer heals you for 7 health
4: Heart Piercer heals you for 9 health
5: Heart Piercer heals you for 11 health
6: Heart Piercer heals you for 13 health
7: Heart Piercer heals you for 15 health
8: Heart Piercer heals you for 17 health
9: Heart Piercer heals you for 19 health
10: Heart Piercer heals you for 21 health
11: Heart Piercer heals you for 23 health
12: Heart Piercer heals you for 25 health
1: Heart Piercer heals you for 5 health
2: Heart Piercer heals you for 7 health
3: Heart Piercer heals you for 9 health
4: Heart Piercer heals you for 11 health
5: Heart Piercer heals you for 13 health
6: Heart Piercer heals you for 15 health
7: Heart Piercer heals you for 17 health
8: Heart Piercer heals you for 19 health
9: Heart Piercer heals you for 22 health
10: Heart Piercer heals you for 25 health
11: Heart Piercer heals you for 28 health
12: Heart Piercer heals you for 31 health
BattleChemistrytiers1: Your golem minion's Self Destruct deals +50 damage
2: Your golem minion's Self Destruct deals +100 damage
3: Your golem minion's Self Destruct deals +150 damage
4: Your golem minion's Self Destruct deals +200 damage
5: Your golem minion's Self Destruct deals +250 damage
6: Your golem minion's Self Destruct deals +300 damage
7: Your golem minion's Self Destruct deals +350 damage
8: Your golem minion's Self Destruct deals +400 damage
9: Your golem minion's Self Destruct deals +450 damage
10: Your golem minion's Self Destruct deals +500 damage
1: Your golem minion's Self Destruct deals +30 damage
2: Your golem minion's Self Destruct deals +60 damage
3: Your golem minion's Self Destruct deals +90 damage
4: Your golem minion's Self Destruct deals +120 damage
5: Your golem minion's Self Destruct deals +150 damage
6: Your golem minion's Self Destruct deals +180 damage
7: Your golem minion's Self Destruct deals +210 damage
8: Your golem minion's Self Destruct deals +240 damage
9: Your golem minion's Self Destruct deals +270 damage
10: Your golem minion's Self Destruct deals +300 damage
11: Your golem minion's Self Destruct deals +330 damage
12: Your golem minion's Self Destruct deals +360 damage
BattleChemistrytiers1: Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health
2: Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
3: Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
4: Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
5: Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
6: Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
7: Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
8: Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
9: Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
10: Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
1: Your golem minion's Rage Mist and Self Sacrifice abilities heal +4 health
2: Your golem minion's Rage Mist and Self Sacrifice abilities heal +8 health
3: Your golem minion's Rage Mist and Self Sacrifice abilities heal +12 health
4: Your golem minion's Rage Mist and Self Sacrifice abilities heal +16 health
5: Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
6: Your golem minion's Rage Mist and Self Sacrifice abilities heal +24 health
7: Your golem minion's Rage Mist and Self Sacrifice abilities heal +28 health
8: Your golem minion's Rage Mist and Self Sacrifice abilities heal +32 health
9: Your golem minion's Rage Mist and Self Sacrifice abilities heal +36 health
10: Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
11: Your golem minion's Rage Mist and Self Sacrifice abilities heal +44 health
12: Your golem minion's Rage Mist and Self Sacrifice abilities heal +48 health
BattleChemistrytiers1: Your golem minion's Healing Injection heals +3 health
2: Your golem minion's Healing Injection heals +6 health
3: Your golem minion's Healing Injection heals +9 health
4: Your golem minion's Healing Injection heals +12 health
5: Your golem minion's Healing Injection heals +15 health
6: Your golem minion's Healing Injection heals +18 health
7: Your golem minion's Healing Injection heals +21 health
8: Your golem minion's Healing Injection heals +24 health
9: Your golem minion's Healing Injection heals +27 health
10: Your golem minion's Healing Injection heals +30 health
1: Your golem minion's Healing Injection heals +3 health
2: Your golem minion's Healing Injection heals +5 health
3: Your golem minion's Healing Injection heals +7 health
4: Your golem minion's Healing Injection heals +9 health
5: Your golem minion's Healing Injection heals +11 health
6: Your golem minion's Healing Injection heals +13 health
7: Your golem minion's Healing Injection heals +15 health
8: Your golem minion's Healing Injection heals +17 health
9: Your golem minion's Healing Injection heals +19 health
10: Your golem minion's Healing Injection heals +21 health
11: Your golem minion's Healing Injection heals +23 health
12: Your golem minion's Healing Injection heals +25 health
IceMagictiers1: Ice Armor boosts direct and indirect Trauma Mitigation +2
2: Ice Armor boosts direct and indirect Trauma Mitigation +4
3: Ice Armor boosts direct and indirect Trauma Mitigation +6
4: Ice Armor boosts direct and indirect Trauma Mitigation +8
5: Ice Armor boosts direct and indirect Trauma Mitigation +10
6: Ice Armor boosts direct and indirect Trauma Mitigation +12
1: Ice Armor boosts direct and indirect Trauma Mitigation +4
2: Ice Armor boosts direct and indirect Trauma Mitigation +8
3: Ice Armor boosts direct and indirect Trauma Mitigation +12
4: Ice Armor boosts direct and indirect Trauma Mitigation +16
5: Ice Armor boosts direct and indirect Trauma Mitigation +20
6: Ice Armor boosts direct and indirect Trauma Mitigation +24
IceMagictiers1: Ice Armor boosts direct and indirect Acid Mitigation +2
2: Ice Armor boosts direct and indirect Acid Mitigation +4
3: Ice Armor boosts direct and indirect Acid Mitigation +6
4: Ice Armor boosts direct and indirect Acid Mitigation +8
5: Ice Armor boosts direct and indirect Acid Mitigation +10
6: Ice Armor boosts direct and indirect Acid Mitigation +12
1: Ice Armor boosts direct and indirect Acid Mitigation +4
2: Ice Armor boosts direct and indirect Acid Mitigation +8
3: Ice Armor boosts direct and indirect Acid Mitigation +12
4: Ice Armor boosts direct and indirect Acid Mitigation +16
5: Ice Armor boosts direct and indirect Acid Mitigation +20
6: Ice Armor boosts direct and indirect Acid Mitigation +24
IceMagictiers1: Ice Armor restores +10 Armor over 30 seconds
2: Ice Armor restores +20 Armor over 30 seconds
3: Ice Armor restores +30 Armor over 30 seconds
4: Ice Armor restores +40 Armor over 30 seconds
5: Ice Armor restores +50 Armor over 30 seconds
6: Ice Armor restores +60 Armor over 30 seconds
7: Ice Armor restores +80 Armor over 30 seconds
8: Ice Armor restores +100 Armor over 30 seconds
9: Ice Armor restores +110 Armor over 30 seconds
10: Ice Armor restores +130 Armor over 30 seconds
11: Ice Armor restores +140 Armor over 30 seconds
12: Ice Armor restores +150 Armor over 30 seconds
1: Ice Armor restores +10 Armor over 30 seconds
2: Ice Armor restores +20 Armor over 30 seconds
3: Ice Armor restores +30 Armor over 30 seconds
4: Ice Armor restores +40 Armor over 30 seconds
5: Ice Armor restores +50 Armor over 30 seconds
6: Ice Armor restores +60 Armor over 30 seconds
7: Ice Armor restores +80 Armor over 30 seconds
8: Ice Armor restores +90 Armor over 30 seconds
9: Ice Armor restores +100 Armor over 30 seconds
10: Ice Armor restores +110 Armor over 30 seconds
11: Ice Armor restores +120 Armor over 30 seconds
12: Ice Armor restores +130 Armor over 30 seconds
Deertiers1: Pummeling Hooves has a 50% chance to deal +6% damage and taunt the enemy as if it did +40 more damage
2: Pummeling Hooves has a 50% chance to deal +12% damage and taunt the enemy as if it did +80 more damage
3: Pummeling Hooves has a 50% chance to deal +18% damage and taunt the enemy as if it did +120 more damage
4: Pummeling Hooves has a 50% chance to deal +24% damage and taunt the enemy as if it did +160 more damage
5: Pummeling Hooves has a 50% chance to deal +30% damage and taunt the enemy as if it did +200 more damage
6: Pummeling Hooves has a 50% chance to deal +36% damage and taunt the enemy as if it did +240 more damage
7: Pummeling Hooves has a 50% chance to deal +42% damage and taunt the enemy as if it did +280 more damage
8: Pummeling Hooves has a 50% chance to deal +48% damage and taunt the enemy as if it did +320 more damage
9: Pummeling Hooves has a 50% chance to deal +54% damage and taunt the enemy as if it did +360 more damage
10: Pummeling Hooves has a 50% chance to deal +60% damage and taunt the enemy as if it did +400 more damage
11: Pummeling Hooves has a 50% chance to deal +66% damage and taunt the enemy as if it did +440 more damage
12: Pummeling Hooves has a 50% chance to deal +72% damage and taunt the enemy as if it did +480 more damage
1: Pummeling Hooves has a 75% chance to deal +6% damage and taunt +35
2: Pummeling Hooves has a 75% chance to deal +12% damage and taunt +70
3: Pummeling Hooves has a 75% chance to deal +18% damage and taunt +105
4: Pummeling Hooves has a 75% chance to deal +24% damage and taunt +140
5: Pummeling Hooves has a 75% chance to deal +30% damage and taunt +175
6: Pummeling Hooves has a 75% chance to deal +36% damage and taunt +210
7: Pummeling Hooves has a 75% chance to deal +42% damage and taunt +245
8: Pummeling Hooves has a 75% chance to deal +48% damage and taunt +280
9: Pummeling Hooves has a 75% chance to deal +54% damage and taunt +315
10: Pummeling Hooves has a 75% chance to deal +60% damage and taunt +350
11: Pummeling Hooves has a 75% chance to deal +66% damage and taunt +385
12: Pummeling Hooves has a 75% chance to deal +72% damage and taunt +420
Druidtiers1: Heart Thorn restores 6 armor to you
2: Heart Thorn restores 12 armor to you
3: Heart Thorn restores 18 armor to you
4: Heart Thorn restores 24 armor to you
5: Heart Thorn restores 30 armor to you
6: Heart Thorn restores 36 armor to you
7: Heart Thorn restores 42 armor to you
8: Heart Thorn restores 48 armor to you
9: Heart Thorn restores 54 armor to you
10: Heart Thorn restores 60 armor to you
11: Heart Thorn restores 66 armor to you
12: Heart Thorn restores 72 armor to you
1: Heart Thorn restores 10 armor to you
2: Heart Thorn restores 15 armor to you
3: Heart Thorn restores 20 armor to you
4: Heart Thorn restores 25 armor to you
5: Heart Thorn restores 30 armor to you
6: Heart Thorn restores 35 armor to you
7: Heart Thorn restores 40 armor to you
8: Heart Thorn restores 45 armor to you
9: Heart Thorn restores 50 armor to you
10: Heart Thorn restores 55 armor to you
11: Heart Thorn restores 60 armor to you
12: Heart Thorn restores 65 armor to you
Hammertiers1: For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation
2: For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
3: For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
4: For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
5: For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation
6: For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation
1: For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
2: For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
3: For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
4: For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation
5: For 5 seconds after using Reckless Slam, you gain +8 direct damage mitigation
6: For 5 seconds after using Reckless Slam, you gain +10 direct damage mitigation
FireMagictiers1: Fire Walls deal +1 damage per hit
2: Fire Walls deal +2 damage per hit
3: Fire Walls deal +3 damage per hit
4: Fire Walls deal +4 damage per hit
5: Fire Walls deal +5 damage per hit
6: Fire Walls deal +6 damage per hit
7: Fire Walls deal +7 damage per hit
8: Fire Walls deal +8 damage per hit
9: Fire Walls deal +9 damage per hit
10: Fire Walls deal +10 damage per hit
11: Fire Walls deal +11 damage per hit
12: Fire Walls deal +12 damage per hit
1: Fire Walls deal +2 damage per hit
2: Fire Walls deal +4 damage per hit
3: Fire Walls deal +6 damage per hit
4: Fire Walls deal +8 damage per hit
5: Fire Walls deal +9 damage per hit
6: Fire Walls deal +10 damage per hit
7: Fire Walls deal +11 damage per hit
8: Fire Walls deal +12 damage per hit
9: Fire Walls deal +14 damage per hit
10: Fire Walls deal +16 damage per hit
11: Fire Walls deal +18 damage per hit
12: Fire Walls deal +20 damage per hit
GiantBattiers1: Screech has a 50% chance to deal +15% damage
2: Screech has a 50% chance to deal +32% damage
3: Screech has a 50% chance to deal +49% damage
4: Screech has a 50% chance to deal +66% damage
5: Screech has a 50% chance to deal +83% damage
6: Screech has a 50% chance to deal +100% damage
7: Screech has a 50% chance to deal +117% damage
8: Screech has a 50% chance to deal +134% damage
9: Screech has a 50% chance to deal +151% damage
10: Screech has a 50% chance to deal +168% damage
11: Screech has a 50% chance to deal +185% damage
12: Screech has a 50% chance to deal +202% damage
1: Screech has a 60% chance to deal +15% damage
2: Screech has a 60% chance to deal +32% damage
3: Screech has a 60% chance to deal +49% damage
4: Screech has a 60% chance to deal +66% damage
5: Screech has a 60% chance to deal +83% damage
6: Screech has a 60% chance to deal +100% damage
7: Screech has a 60% chance to deal +117% damage
8: Screech has a 60% chance to deal +134% damage
9: Screech has a 60% chance to deal +151% damage
10: Screech has a 60% chance to deal +168% damage
11: Screech has a 60% chance to deal +185% damage
12: Screech has a 60% chance to deal +202% damage
FireMagictiers1: Fire Walls generate aggro as if they did +20% additional damage per hit
2: Fire Walls generate aggro as if they did +30% additional damage per hit
3: Fire Walls generate aggro as if they did +40% additional damage per hit
4: Fire Walls generate aggro as if they did +50% additional damage per hit
5: Fire Walls generate aggro as if they did +60% additional damage per hit
6: Fire Walls generate aggro as if they did +70% additional damage per hit
7: Fire Walls generate aggro as if they did +80% additional damage per hit
8: Fire Walls generate aggro as if they did +90% additional damage per hit
9: Fire Walls generate aggro as if they did +100% additional damage per hit
10: Fire Walls generate aggro as if they did +110% additional damage per hit
11: Fire Walls generate aggro as if they did +120% additional damage per hit
12: Fire Walls generate aggro as if they did +130% additional damage per hit
1: Fire Walls' attacks taunt +20%
2: Fire Walls' attacks taunt +30%
3: Fire Walls' attacks taunt +40%
4: Fire Walls' attacks taunt +50%
5: Fire Walls' attacks taunt +60%
6: Fire Walls' attacks taunt +70%
7: Fire Walls' attacks taunt +80%
8: Fire Walls' attacks taunt +90%
9: Fire Walls' attacks taunt +100%
10: Fire Walls' attacks taunt +110%
11: Fire Walls' attacks taunt +120%
12: Fire Walls' attacks taunt +130%
FireMagictiers1: Fire Walls have +10 Max Health
2: Fire Walls have +20 Max Health
3: Fire Walls have +30 Max Health
4: Fire Walls have +40 Max Health
5: Fire Walls have +50 Max Health
6: Fire Walls have +60 Max Health
7: Fire Walls have +70 Max Health
8: Fire Walls have +80 Max Health
9: Fire Walls have +90 Max Health
10: Fire Walls have +100 Max Health
11: Fire Walls have +110 Max Health
12: Fire Walls have +120 Max Health
1: Fire Walls have +7 Max Health
2: Fire Walls have +14 Max Health
3: Fire Walls have +21 Max Health
4: Fire Walls have +28 Max Health
5: Fire Walls have +35 Max Health
6: Fire Walls have +42 Max Health
7: Fire Walls have +49 Max Health
8: Fire Walls have +56 Max Health
9: Fire Walls have +63 Max Health
10: Fire Walls have +70 Max Health
11: Fire Walls have +77 Max Health
12: Fire Walls have +84 Max Health
Druidtiers1: Cosmic Strike deals +12% damage
2: Cosmic Strike deals +24% damage
3: Cosmic Strike deals +36% damage
4: Cosmic Strike deals +48% damage
5: Cosmic Strike deals +60% damage
6: Cosmic Strike deals +72% damage
7: Cosmic Strike deals +84% damage
8: Cosmic Strike deals +96% damage
9: Cosmic Strike deals +108% damage
10: Cosmic Strike deals +120% damage
11: Cosmic Strike deals +132% damage
12: Cosmic Strike deals +144% damage
1: Cosmic Strike deals +11% damage
2: Cosmic Strike deals +22% damage
3: Cosmic Strike deals +33% damage
4: Cosmic Strike deals +44% damage
5: Cosmic Strike deals +55% damage
6: Cosmic Strike deals +66% damage
7: Cosmic Strike deals +77% damage
8: Cosmic Strike deals +88% damage
9: Cosmic Strike deals +99% damage
10: Cosmic Strike deals +110% damage
11: Cosmic Strike deals +121% damage
12: Cosmic Strike deals +132% damage
Shieldtiers1: Take the Lead boosts the aggro of all your attacks as if they did 10% more damage
2: Take the Lead boosts the aggro of all your attacks as if they did 20% more damage
3: Take the Lead boosts the aggro of all your attacks as if they did 30% more damage
4: Take the Lead boosts the aggro of all your attacks as if they did 40% more damage
5: Take the Lead boosts the aggro of all your attacks as if they did 50% more damage
6: Take the Lead boosts the aggro of all your attacks as if they did 60% more damage
7: Take the Lead boosts the aggro of all your attacks as if they did 70% more damage
8: Take the Lead boosts the aggro of all your attacks as if they did 80% more damage
9: Take the Lead boosts the aggro of all your attacks as if they did 90% more damage
10: Take the Lead boosts the aggro of all your attacks as if they did 100% more damage
11: Take the Lead boosts the aggro of all your attacks as if they did 110% more damage
12: Take the Lead boosts the aggro of all your attacks as if they did 120% more damage
1: Take the Lead boosts the taunt of all your attacks +10%
2: Take the Lead boosts the taunt of all your attacks +20%
3: Take the Lead boosts the taunt of all your attacks +30%
4: Take the Lead boosts the taunt of all your attacks +40%
5: Take the Lead boosts the taunt of all your attacks +50%
6: Take the Lead boosts the taunt of all your attacks +60%
7: Take the Lead boosts the taunt of all your attacks +70%
8: Take the Lead boosts the taunt of all your attacks +80%
9: Take the Lead boosts the taunt of all your attacks +90%
10: Take the Lead boosts the taunt of all your attacks +100%
11: Take the Lead boosts the taunt of all your attacks +110%
12: Take the Lead boosts the taunt of all your attacks +120%
Druidtiers1: Brambleskin increases your Max Health by +6 for 30 seconds
2: Brambleskin increases your Max Health by +12 for 30 seconds
3: Brambleskin increases your Max Health by +18 for 30 seconds
4: Brambleskin increases your Max Health by +24 for 30 seconds
5: Brambleskin increases your Max Health by +30 for 30 seconds
6: Brambleskin increases your Max Health by +36 for 30 seconds
7: Brambleskin increases your Max Health by +42 for 30 seconds
8: Brambleskin increases your Max Health by +48 for 30 seconds
9: Brambleskin increases your Max Health by +54 for 30 seconds
10: Brambleskin increases your Max Health by +60 for 30 seconds
11: Brambleskin increases your Max Health by +66 for 30 seconds
12: Brambleskin increases your Max Health by +72 for 30 seconds
1: Brambleskin increases your Max Health by +5 for 30 seconds
2: Brambleskin increases your Max Health by +10 for 30 seconds
3: Brambleskin increases your Max Health by +15 for 30 seconds
4: Brambleskin increases your Max Health by +20 for 30 seconds
5: Brambleskin increases your Max Health by +25 for 30 seconds
6: Brambleskin increases your Max Health by +30 for 30 seconds
7: Brambleskin increases your Max Health by +35 for 30 seconds
8: Brambleskin increases your Max Health by +40 for 30 seconds
9: Brambleskin increases your Max Health by +45 for 30 seconds
10: Brambleskin increases your Max Health by +50 for 30 seconds
11: Brambleskin increases your Max Health by +55 for 30 seconds
12: Brambleskin increases your Max Health by +60 for 30 seconds
Necromancytiers1: Death's Hold deals +3 damage while lowering Rage by 15
2: Death's Hold deals +6 damage while lowering Rage by 30
3: Death's Hold deals +9 damage while lowering Rage by 45
4: Death's Hold deals +12 damage while lowering Rage by 60
5: Death's Hold deals +16 damage while lowering Rage by 75
6: Death's Hold deals +20 damage while lowering Rage by 90
7: Death's Hold deals +24 damage while lowering Rage by 105
8: Death's Hold deals +28 damage while lowering Rage by 120
9: Death's Hold deals +34 damage while lowering Rage by 135
10: Death's Hold deals +40 damage while lowering Rage by 150
11: Death's Hold deals +44 damage while lowering Rage by 165
12: Death's Hold deals +48 damage while lowering Rage by 180
1: Death's Hold deals +3 damage while lowering Rage by 30
2: Death's Hold deals +6 damage while lowering Rage by 50
3: Death's Hold deals +9 damage while lowering Rage by 70
4: Death's Hold deals +12 damage while lowering Rage by 90
5: Death's Hold deals +16 damage while lowering Rage by 110
6: Death's Hold deals +20 damage while lowering Rage by 130
7: Death's Hold deals +24 damage while lowering Rage by 150
8: Death's Hold deals +28 damage while lowering Rage by 170
9: Death's Hold deals +34 damage while lowering Rage by 190
10: Death's Hold deals +40 damage while lowering Rage by 210
11: Death's Hold deals +45 damage while lowering Rage by 230
12: Death's Hold deals +50 damage while lowering Rage by 250
GiantBattiers1: Sonic Burst has a 50% chance to deal +30% damage to all targets
2: Sonic Burst has a 50% chance to deal +50% damage to all targets
3: Sonic Burst has a 50% chance to deal +70% damage to all targets
4: Sonic Burst has a 50% chance to deal +90% damage to all targets
5: Sonic Burst has a 50% chance to deal +110% damage to all targets
6: Sonic Burst has a 50% chance to deal +130% damage to all targets
7: Sonic Burst has a 50% chance to deal +150% damage to all targets
8: Sonic Burst has a 50% chance to deal +170% damage to all targets
9: Sonic Burst has a 50% chance to deal +190% damage to all targets
10: Sonic Burst has a 50% chance to deal +210% damage to all targets
11: Sonic Burst has a 50% chance to deal +230% damage to all targets
12: Sonic Burst has a 50% chance to deal +250% damage to all targets
1: Sonic Burst has a 50% chance to deal +22% damage to all targets
2: Sonic Burst has a 50% chance to deal +40% damage to all targets
3: Sonic Burst has a 50% chance to deal +58% damage to all targets
4: Sonic Burst has a 50% chance to deal +76% damage to all targets
5: Sonic Burst has a 50% chance to deal +94% damage to all targets
6: Sonic Burst has a 50% chance to deal +112% damage to all targets
7: Sonic Burst has a 50% chance to deal +130% damage to all targets
8: Sonic Burst has a 50% chance to deal +148% damage to all targets
9: Sonic Burst has a 50% chance to deal +166% damage to all targets
10: Sonic Burst has a 50% chance to deal +184% damage to all targets
11: Sonic Burst has a 50% chance to deal +202% damage to all targets
12: Sonic Burst has a 50% chance to deal +220% damage to all targets
IceMagictiers1: Tundra Spikes has a 60% chance to deal +30% damage
2: Tundra Spikes has a 60% chance to deal +60% damage
3: Tundra Spikes has a 60% chance to deal +90% damage
4: Tundra Spikes has a 60% chance to deal +120% damage
5: Tundra Spikes has a 60% chance to deal +150% damage
6: Tundra Spikes has a 60% chance to deal +180% damage
1: Tundra Spikes has a 66% chance to deal +50% damage
2: Tundra Spikes has a 66% chance to deal +80% damage
3: Tundra Spikes has a 66% chance to deal +110% damage
4: Tundra Spikes has a 66% chance to deal +140% damage
5: Tundra Spikes has a 66% chance to deal +170% damage
6: Tundra Spikes has a 66% chance to deal +200% damage
Cowtiers1: Cow's Front Kick causes the next attack that hits you to deal -3% damage
2: Cow's Front Kick causes the next attack that hits you to deal -6% damage
3: Cow's Front Kick causes the next attack that hits you to deal -9% damage
4: Cow's Front Kick causes the next attack that hits you to deal -12% damage
5: Cow's Front Kick causes the next attack that hits you to deal -15% damage
6: Cow's Front Kick causes the next attack that hits you to deal -18% damage
1: Cow's Front Kick causes the next attack that hits you to deal -8% damage
2: Cow's Front Kick causes the next attack that hits you to deal -13% damage
3: Cow's Front Kick causes the next attack that hits you to deal -18% damage
4: Cow's Front Kick causes the next attack that hits you to deal -23% damage
5: Cow's Front Kick causes the next attack that hits you to deal -28% damage
6: Cow's Front Kick causes the next attack that hits you to deal -33% damage
IceMagictiers1: Your Cold Sphere gains 15 Armor
2: Your Cold Sphere gains 30 Armor
3: Your Cold Sphere gains 45 Armor
4: Your Cold Sphere gains 60 Armor
5: Your Cold Sphere gains 75 Armor
6: Your Cold Sphere gains 90 Armor
7: Your Cold Sphere gains 105 Armor
8: Your Cold Sphere gains 120 Armor
9: Your Cold Sphere gains 135 Armor
10: Your Cold Sphere gains 150 Armor
11: Your Cold Sphere gains 165 Armor
12: Your Cold Sphere gains 180 Armor
1: Your Cold Sphere gains 11 Armor
2: Your Cold Sphere gains 18 Armor
3: Your Cold Sphere gains 25 Armor
4: Your Cold Sphere gains 32 Armor
5: Your Cold Sphere gains 39 Armor
6: Your Cold Sphere gains 46 Armor
7: Your Cold Sphere gains 53 Armor
8: Your Cold Sphere gains 60 Armor
9: Your Cold Sphere gains 67 Armor
10: Your Cold Sphere gains 74 Armor
11: Your Cold Sphere gains 81 Armor
12: Your Cold Sphere gains 88 Armor
Mentalismtiers1: Mind Armor Wave has a 50% chance to restore 12 health and 12 armor to you
2: Mind Armor Wave has a 50% chance to restore 24 health and 24 armor to you
3: Mind Armor Wave has a 50% chance to restore 36 health and 36 armor to you
4: Mind Armor Wave has a 50% chance to restore 48 health and 48 armor to you
5: Mind Armor Wave has a 50% chance to restore 60 health and 60 armor to you
6: Mind Armor Wave has a 50% chance to restore 72 health and 72 armor to you
1: Mind Armor Wave restores 4 health and 4 armor to you
2: Mind Armor Wave restores 8 health and 8 armor to you
3: Mind Armor Wave restores 12 health and 12 armor to you
4: Mind Armor Wave restores 16 health and 16 armor to you
5: Mind Armor Wave restores 21 health and 21 armor to you
6: Mind Armor Wave restores 27 health and 27 armor to you
Druidtiers1: Toxinball has a 50% chance to restore 5 power
2: Toxinball has a 50% chance to restore 6 power
3: Toxinball has a 50% chance to restore 7 power
4: Toxinball has a 50% chance to restore 8 power
5: Toxinball has a 50% chance to restore 10 power
6: Toxinball has a 50% chance to restore 12 power
7: Toxinball has a 50% chance to restore 13 power
8: Toxinball has a 50% chance to restore 14 power
9: Toxinball has a 50% chance to restore 15 power
10: Toxinball has a 50% chance to restore 16 power
11: Toxinball has a 50% chance to restore 18 power
12: Toxinball has a 50% chance to restore 20 power
1: Toxinball has a 50% chance to restore 5 power
2: Toxinball has a 50% chance to restore 7 power
3: Toxinball has a 50% chance to restore 9 power
4: Toxinball has a 50% chance to restore 11 power
5: Toxinball has a 50% chance to restore 13 power
6: Toxinball has a 50% chance to restore 15 power
7: Toxinball has a 50% chance to restore 17 power
8: Toxinball has a 50% chance to restore 19 power
9: Toxinball has a 50% chance to restore 21 power
10: Toxinball has a 50% chance to restore 24 power
11: Toxinball has a 50% chance to restore 27 power
12: Toxinball has a 50% chance to restore 30 power
Deertiers1: Doe Eyes heals 5 health
2: Doe Eyes heals 10 health
3: Doe Eyes heals 15 health
4: Doe Eyes heals 20 health
5: Doe Eyes heals 25 health
6: Doe Eyes heals 30 health
7: Doe Eyes heals 35 health
8: Doe Eyes heals 40 health
9: Doe Eyes heals 45 health
10: Doe Eyes heals 50 health
11: Doe Eyes heals 55 health
12: Doe Eyes heals 60 health
1: Doe Eyes heals 4 health
2: Doe Eyes heals 8 health
3: Doe Eyes heals 12 health
4: Doe Eyes heals 16 health
5: Doe Eyes heals 20 health
6: Doe Eyes heals 24 health
7: Doe Eyes heals 28 health
8: Doe Eyes heals 32 health
9: Doe Eyes heals 36 health
10: Doe Eyes heals 40 health
11: Doe Eyes heals 44 health
12: Doe Eyes heals 48 health
GiantBattiers1: Tear has a 30% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
2: Tear has a 30% chance to deal +12% damage and reset the timer on Screech (so Screech can be used again immediately)
3: Tear has a 30% chance to deal +14% damage and reset the timer on Screech (so Screech can be used again immediately)
4: Tear has a 30% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
5: Tear has a 30% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately)
6: Tear has a 30% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)
7: Tear has a 30% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
8: Tear has a 30% chance to deal +24% damage and reset the timer on Screech (so Screech can be used again immediately)
9: Tear has a 30% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately)
10: Tear has a 30% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
11: Tear has a 30% chance to deal +30% damage and reset the timer on Screech (so Screech can be used again immediately)
12: Tear has a 30% chance to deal +32% damage and reset the timer on Screech (so Screech can be used again immediately)
1: Tear has a 33% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)
2: Tear has a 33% chance to deal +27% damage and reset the timer on Screech (so Screech can be used again immediately)
3: Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
4: Tear has a 33% chance to deal +41% damage and reset the timer on Screech (so Screech can be used again immediately)
5: Tear has a 33% chance to deal +48% damage and reset the timer on Screech (so Screech can be used again immediately)
6: Tear has a 33% chance to deal +55% damage and reset the timer on Screech (so Screech can be used again immediately)
7: Tear has a 33% chance to deal +62% damage and reset the timer on Screech (so Screech can be used again immediately)
8: Tear has a 33% chance to deal +69% damage and reset the timer on Screech (so Screech can be used again immediately)
9: Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
10: Tear has a 33% chance to deal +83% damage and reset the timer on Screech (so Screech can be used again immediately)
11: Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately)
12: Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately)
Hammertiers1: Reckless Slam restores 2 Armor to you
2: Reckless Slam restores 3 Armor to you
3: Reckless Slam restores 4 Armor to you
4: Reckless Slam restores 5 Armor to you
5: Reckless Slam restores 7 Armor to you
6: Reckless Slam restores 8 Armor to you
7: Reckless Slam restores 9 Armor to you
8: Reckless Slam restores 10 Armor to you
9: Reckless Slam restores 12 Armor to you
10: Reckless Slam restores 13 Armor to you
11: Reckless Slam restores 14 Armor to you
12: Reckless Slam restores 15 Armor to you
1: Reckless Slam restores 2 Armor to you
2: Reckless Slam restores 3 Armor to you
3: Reckless Slam restores 4 Armor to you
4: Reckless Slam restores 5 Armor to you
5: Reckless Slam restores 7 Armor to you
6: Reckless Slam restores 8 Armor to you
7: Reckless Slam restores 9 Armor to you
8: Reckless Slam restores 10 Armor to you
9: Reckless Slam restores 13 Armor to you
10: Reckless Slam restores 16 Armor to you
11: Reckless Slam restores 20 Armor to you
12: Reckless Slam restores 24 Armor to you
Mentalismtiers1: Electrify has a 15% chance to stun the target
2: Electrify has a 30% chance to stun the target
3: Electrify has a 45% chance to stun the target
4: Electrify has a 60% chance to stun the target
5: Electrify has a 75% chance to stun the target
6: Electrify stuns the target
1: Reconstruct Reuse Time -0.5
2: Reconstruct Reuse Time -1
3: Reconstruct Reuse Time -1.5
4: Reconstruct Reuse Time -2
5: Reconstruct Reuse Time -2.5
6: Reconstruct Reuse Time -3
Stafftiers1: For 60 seconds after using Blocking Stance, First Aid heals you +10
2: For 60 seconds after using Blocking Stance, First Aid heals you +20
3: For 60 seconds after using Blocking Stance, First Aid heals you +30
4: For 60 seconds after using Blocking Stance, First Aid heals you +40
5: For 60 seconds after using Blocking Stance, First Aid heals you +50
6: For 60 seconds after using Blocking Stance, First Aid heals you +60
7: For 60 seconds after using Blocking Stance, First Aid heals you +70
8: For 60 seconds after using Blocking Stance, First Aid heals you +80
9: For 60 seconds after using Blocking Stance, First Aid heals you +90
10: For 60 seconds after using Blocking Stance, First Aid heals you +100
11: For 60 seconds after using Blocking Stance, First Aid heals you +110
12: For 60 seconds after using Blocking Stance, First Aid heals you +120
1: For 60 seconds after using Blocking Stance, First Aid heals you +8
2: For 60 seconds after using Blocking Stance, First Aid heals you +16
3: For 60 seconds after using Blocking Stance, First Aid heals you +24
4: For 60 seconds after using Blocking Stance, First Aid heals you +32
5: For 60 seconds after using Blocking Stance, First Aid heals you +40
6: For 60 seconds after using Blocking Stance, First Aid heals you +48
7: For 60 seconds after using Blocking Stance, First Aid heals you +56
8: For 60 seconds after using Blocking Stance, First Aid heals you +64
9: For 60 seconds after using Blocking Stance, First Aid heals you +72
10: For 60 seconds after using Blocking Stance, First Aid heals you +80
11: For 60 seconds after using Blocking Stance, First Aid heals you +88
12: For 60 seconds after using Blocking Stance, First Aid heals you +96
Druidtiers1: Brambleskin increases your Max Armor by +6 for 30 seconds
2: Brambleskin increases your Max Armor by +12 for 30 seconds
3: Brambleskin increases your Max Armor by +18 for 30 seconds
4: Brambleskin increases your Max Armor by +24 for 30 seconds
5: Brambleskin increases your Max Armor by +30 for 30 seconds
6: Brambleskin increases your Max Armor by +36 for 30 seconds
7: Brambleskin increases your Max Armor by +42 for 30 seconds
8: Brambleskin increases your Max Armor by +48 for 30 seconds
9: Brambleskin increases your Max Armor by +54 for 30 seconds
10: Brambleskin increases your Max Armor by +60 for 30 seconds
11: Brambleskin increases your Max Armor by +66 for 30 seconds
12: Brambleskin increases your Max Armor by +72 for 30 seconds
1: Brambleskin increases your Max Armor by +7 for 30 seconds
2: Brambleskin increases your Max Armor by +14 for 30 seconds
3: Brambleskin increases your Max Armor by +21 for 30 seconds
4: Brambleskin increases your Max Armor by +28 for 30 seconds
5: Brambleskin increases your Max Armor by +35 for 30 seconds
6: Brambleskin increases your Max Armor by +42 for 30 seconds
7: Brambleskin increases your Max Armor by +49 for 30 seconds
8: Brambleskin increases your Max Armor by +56 for 30 seconds
9: Brambleskin increases your Max Armor by +63 for 30 seconds
10: Brambleskin increases your Max Armor by +70 for 30 seconds
11: Brambleskin increases your Max Armor by +77 for 30 seconds
12: Brambleskin increases your Max Armor by +84 for 30 seconds
Druidtiers1: Brambleskin heals you for 8 health
2: Brambleskin heals you for 16 health
3: Brambleskin heals you for 24 health
4: Brambleskin heals you for 32 health
5: Brambleskin heals you for 40 health
6: Brambleskin heals you for 48 health
7: Brambleskin heals you for 56 health
8: Brambleskin heals you for 64 health
9: Brambleskin heals you for 72 health
10: Brambleskin heals you for 80 health
11: Brambleskin heals you for 88 health
12: Brambleskin heals you for 96 health
1: Brambleskin heals you for 6 health
2: Brambleskin heals you for 12 health
3: Brambleskin heals you for 18 health
4: Brambleskin heals you for 24 health
5: Brambleskin heals you for 30 health
6: Brambleskin heals you for 36 health
7: Brambleskin heals you for 42 health
8: Brambleskin heals you for 48 health
9: Brambleskin heals you for 54 health
10: Brambleskin heals you for 60 health
11: Brambleskin heals you for 66 health
12: Brambleskin heals you for 72 health
DruidslotsChest
OffHand
Feet
OffHand
IceMagictiers1: Ice Spear has a 60% chance to deal +13% damage
2: Ice Spear has a 60% chance to deal +20% damage
3: Ice Spear has a 60% chance to deal +27% damage
4: Ice Spear has a 60% chance to deal +34% damage
5: Ice Spear has a 60% chance to deal +41% damage
6: Ice Spear has a 60% chance to deal +48% damage
7: Ice Spear has a 60% chance to deal +55% damage
8: Ice Spear has a 60% chance to deal +62% damage
9: Ice Spear has a 60% chance to deal +69% damage
10: Ice Spear has a 60% chance to deal +76% damage
11: Ice Spear has a 60% chance to deal +83% damage
12: Ice Spear has a 60% chance to deal +90% damage
1: Ice Spear has a 75% chance to deal +13% damage
2: Ice Spear has a 75% chance to deal +20% damage
3: Ice Spear has a 75% chance to deal +27% damage
4: Ice Spear has a 75% chance to deal +34% damage
5: Ice Spear has a 75% chance to deal +41% damage
6: Ice Spear has a 75% chance to deal +48% damage
7: Ice Spear has a 75% chance to deal +55% damage
8: Ice Spear has a 75% chance to deal +62% damage
9: Ice Spear has a 75% chance to deal +69% damage
10: Ice Spear has a 75% chance to deal +76% damage
11: Ice Spear has a 75% chance to deal +83% damage
12: Ice Spear has a 75% chance to deal +90% damage
Stafftiers1: Pin removes 25 Rage
2: Pin removes 50 Rage
3: Pin removes 75 Rage
4: Pin removes 100 Rage
5: Pin removes 125 Rage
6: Pin removes 150 Rage
7: Pin removes 175 Rage
8: Pin removes 200 Rage
9: Pin removes 225 Rage
10: Pin removes 250 Rage
11: Pin removes 275 Rage
12: Pin removes 300 Rage
1: Pin removes 40 Rage
2: Pin removes 80 Rage
3: Pin removes 120 Rage
4: Pin removes 160 Rage
5: Pin removes 200 Rage
6: Pin removes 240 Rage
7: Pin removes 280 Rage
8: Pin removes 320 Rage
9: Pin removes 360 Rage
10: Pin removes 400 Rage
11: Pin removes 440 Rage
12: Pin removes 480 Rage
Swordtiers1: Decapitate restores 20 armor to you
2: Decapitate restores 40 armor to you
3: Decapitate restores 60 armor to you
4: Decapitate restores 80 armor to you
5: Decapitate restores 100 armor to you
6: Decapitate restores 120 armor to you
7: Decapitate restores 140 armor to you
8: Decapitate restores 160 armor to you
9: Decapitate restores 180 armor to you
10: Decapitate restores 200 armor to you
11: Decapitate restores 220 armor to you
12: Decapitate restores 240 armor to you
1: Decapitate restores 27 armor to you
2: Decapitate restores 45 armor to you
3: Decapitate restores 63 armor to you
4: Decapitate restores 81 armor to you
5: Decapitate restores 99 armor to you
6: Decapitate restores 117 armor to you
7: Decapitate restores 135 armor to you
8: Decapitate restores 153 armor to you
9: Decapitate restores 171 armor to you
10: Decapitate restores 189 armor to you
11: Decapitate restores 207 armor to you
12: Decapitate restores 225 armor to you
Mentalismtiers1: Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds
2: Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
3: Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
4: Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
5: Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
6: Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds
1: Mind Armor Wave grants all targets +1 Psychic Damage for 60 seconds
2: Mind Armor Wave grants all targets +2 Psychic Damage for 60 seconds
3: Mind Armor Wave grants all targets +3 Psychic Damage for 60 seconds
4: Mind Armor Wave grants all targets +4 Psychic Damage for 60 seconds
5: Mind Armor Wave grants all targets +5 Psychic Damage for 60 seconds
6: Mind Armor Wave grants all targets +6 Psychic Damage for 60 seconds
IceMagictiers1: Frostbite deals +7 damage and raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often
2: Frostbite deals +14 damage and raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often
3: Frostbite deals +21 damage and raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often
4: Frostbite deals +28 damage and raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often
5: Frostbite deals +35 damage and raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often
6: Frostbite deals +42 damage and raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often
7: Frostbite deals +49 damage and raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often
8: Frostbite deals +56 damage and raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often
9: Frostbite deals +63 damage and raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often
10: Frostbite deals +70 damage and raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often
11: Frostbite deals +77 damage and raises the target's Max Rage by 22%, preventing them from using their Rage attacks as often
12: Frostbite deals +84 damage and raises the target's Max Rage by 24%, preventing them from using their Rage attacks as often
1: Frostbite deals +6 damage and raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often
2: Frostbite deals +12 damage and raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often
3: Frostbite deals +18 damage and raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often
4: Frostbite deals +24 damage and raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often
5: Frostbite deals +30 damage and raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often
6: Frostbite deals +36 damage and raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often
7: Frostbite deals +42 damage and raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often
8: Frostbite deals +48 damage and raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often
9: Frostbite deals +54 damage and raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often
10: Frostbite deals +60 damage and raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often
11: Frostbite deals +66 damage and raises the target's Max Rage by 22%, preventing them from using their Rage attacks as often
12: Frostbite deals +72 damage and raises the target's Max Rage by 24%, preventing them from using their Rage attacks as often
GiantBattiers1: Drink Blood restores 1 power and 1 armor
2: Drink Blood restores 2 power and 2 armor
3: Drink Blood restores 3 power and 3 armor
4: Drink Blood restores 4 power and 4 armor
5: Drink Blood restores 5 power and 5 armor
6: Drink Blood restores 6 power and 6 armor
7: Drink Blood restores 7 power and 7 armor
8: Drink Blood restores 8 power and 8 armor
9: Drink Blood restores 9 power and 9 armor
10: Drink Blood restores 10 power and 10 armor
11: Drink Blood restores 11 power and 11 armor
12: Drink Blood restores 12 power and 12 armor
1: Drink Blood restores 2 power and 2 armor
2: Drink Blood restores 3 power and 3 armor
3: Drink Blood restores 4 power and 4 armor
4: Drink Blood restores 5 power and 5 armor
5: Drink Blood restores 6 power and 6 armor
6: Drink Blood restores 7 power and 7 armor
7: Drink Blood restores 8 power and 8 armor
8: Drink Blood restores 9 power and 9 armor
9: Drink Blood restores 10 power and 10 armor
10: Drink Blood restores 12 power and 12 armor
11: Drink Blood restores 13 power and 13 armor
12: Drink Blood restores 15 power and 15 armor
Shieldtiers1: Take the Lead heals you for 5 Health
2: Take the Lead heals you for 10 Health
3: Take the Lead heals you for 15 Health
4: Take the Lead heals you for 20 Health
5: Take the Lead heals you for 25 Health
6: Take the Lead heals you for 30 Health
7: Take the Lead heals you for 35 Health
8: Take the Lead heals you for 40 Health
9: Take the Lead heals you for 45 Health
10: Take the Lead heals you for 50 Health
11: Take the Lead heals you for 55 Health
12: Take the Lead heals you for 60 Health
1: Take the Lead heals you for 7 Health
2: Take the Lead heals you for 10 Health
3: Take the Lead heals you for 13 Health
4: Take the Lead heals you for 16 Health
5: Take the Lead heals you for 19 Health
6: Take the Lead heals you for 22 Health
7: Take the Lead heals you for 25 Health
8: Take the Lead heals you for 28 Health
9: Take the Lead heals you for 31 Health
10: Take the Lead heals you for 34 Health
11: Take the Lead heals you for 37 Health
12: Take the Lead heals you for 40 Health
IceMagictiers1: Ice Nova and Shardblast deal +15% damage
2: Ice Nova and Shardblast deal +20% damage
3: Ice Nova and Shardblast deal +25% damage
4: Ice Nova and Shardblast deal +30% damage
5: Ice Nova and Shardblast deal +35% damage
6: Ice Nova and Shardblast deal +40% damage
7: Ice Nova and Shardblast deal +45% damage
8: Ice Nova and Shardblast deal +50% damage
9: Ice Nova and Shardblast deal +55% damage
10: Ice Nova and Shardblast deal +60% damage
11: Ice Nova and Shardblast deal +65% damage
12: Ice Nova and Shardblast deal +70% damage
1: Ice Nova and Shardblast deal +15% damage
2: Ice Nova and Shardblast deal +22% damage
3: Ice Nova and Shardblast deal +29% damage
4: Ice Nova and Shardblast deal +36% damage
5: Ice Nova and Shardblast deal +43% damage
6: Ice Nova and Shardblast deal +50% damage
7: Ice Nova and Shardblast deal +57% damage
8: Ice Nova and Shardblast deal +64% damage
9: Ice Nova and Shardblast deal +71% damage
10: Ice Nova and Shardblast deal +78% damage
11: Ice Nova and Shardblast deal +85% damage
12: Ice Nova and Shardblast deal +92% damage
IceMagictiers1: Your Cold Sphere's attacks deal +2 damage
2: Your Cold Sphere's attacks deal +4 damage
3: Your Cold Sphere's attacks deal +6 damage
4: Your Cold Sphere's attacks deal +8 damage
5: Your Cold Sphere's attacks deal +10 damage
6: Your Cold Sphere's attacks deal +12 damage
7: Your Cold Sphere's attacks deal +14 damage
8: Your Cold Sphere's attacks deal +16 damage
9: Your Cold Sphere's attacks deal +18 damage
10: Your Cold Sphere's attacks deal +20 damage
11: Your Cold Sphere's attacks deal +22 damage
12: Your Cold Sphere's attacks deal +24 damage
1: Your Cold Sphere's attacks deal +2 damage
2: Your Cold Sphere's attacks deal +4 damage
3: Your Cold Sphere's attacks deal +6 damage
4: Your Cold Sphere's attacks deal +8 damage
5: Your Cold Sphere's attacks deal +9 damage
6: Your Cold Sphere's attacks deal +10 damage
7: Your Cold Sphere's attacks deal +11 damage
8: Your Cold Sphere's attacks deal +12 damage
9: Your Cold Sphere's attacks deal +13 damage
10: Your Cold Sphere's attacks deal +14 damage
11: Your Cold Sphere's attacks deal +16 damage
12: Your Cold Sphere's attacks deal +18 damage
Mentalismtiers1: Psi Power Wave has a 50% chance to instantly restore 3 power to all targets
2: Psi Power Wave has a 50% chance to instantly restore 6 power to all targets
3: Psi Power Wave has a 50% chance to instantly restore 9 power to all targets
4: Psi Power Wave has a 50% chance to instantly restore 12 power to all targets
5: Psi Power Wave has a 50% chance to instantly restore 15 power to all targets
6: Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
7: Psi Power Wave has a 50% chance to instantly restore 23 power to all targets
8: Psi Power Wave has a 50% chance to instantly restore 26 power to all targets
9: Psi Power Wave has a 50% chance to instantly restore 29 power to all targets
10: Psi Power Wave has a 50% chance to instantly restore 32 power to all targets
11: Psi Power Wave has a 50% chance to instantly restore 36 power to all targets
12: Psi Power Wave has a 50% chance to instantly restore 40 power to all targets
1: Psi Power Wave restores 3 power to all targets after a 25 second delay
2: Psi Power Wave restores 4 power to all targets after a 25 second delay
3: Psi Power Wave restores 5 power to all targets after a 25 second delay
4: Psi Power Wave restores 6 power to all targets after a 25 second delay
5: Psi Power Wave restores 7 power to all targets after a 25 second delay
6: Psi Power Wave restores 8 power to all targets after a 25 second delay
7: Psi Power Wave restores 10 power to all targets after a 25 second delay
8: Psi Power Wave restores 12 power to all targets after a 25 second delay
9: Psi Power Wave restores 14 power to all targets after a 25 second delay
10: Psi Power Wave restores 17 power to all targets after a 25 second delay
11: Psi Power Wave restores 19 power to all targets after a 25 second delay
12: Psi Power Wave restores 22 power to all targets after a 25 second delay
Necromancytiers1: Rebuild Undead restores 2 power to you
2: Rebuild Undead restores 4 power to you
3: Rebuild Undead restores 6 power to you
4: Rebuild Undead restores 8 power to you
5: Rebuild Undead restores 10 power to you
6: Rebuild Undead restores 12 power to you
7: Rebuild Undead restores 14 power to you
8: Rebuild Undead restores 16 power to you
9: Rebuild Undead restores 18 power to you
10: Rebuild Undead restores 20 power to you
11: Rebuild Undead restores 22 power to you
12: Rebuild Undead restores 24 power to you
1: Rebuild Undead restores 3 power to you
2: Rebuild Undead restores 5 power to you
3: Rebuild Undead restores 7 power to you
4: Rebuild Undead restores 9 power to you
5: Rebuild Undead restores 10 power to you
6: Rebuild Undead restores 11 power to you
7: Rebuild Undead restores 12 power to you
8: Rebuild Undead restores 13 power to you
9: Rebuild Undead restores 15 power to you
10: Rebuild Undead restores 16 power to you
11: Rebuild Undead restores 18 power to you
12: Rebuild Undead restores 20 power to you
Pigtiers1: Frenzy gives you +1 absorption of any physical damage for 10 seconds
2: Frenzy gives you +2 absorption of any physical damage for 10 seconds
3: Frenzy gives you +3 absorption of any physical damage for 10 seconds
4: Frenzy gives you +4 absorption of any physical damage for 10 seconds
5: Frenzy gives you +5 absorption of any physical damage for 10 seconds
6: Frenzy gives you +6 absorption of any physical damage for 10 seconds
1: Frenzy gives you +1 absorption of any physical damage for 20 seconds
2: Frenzy gives you +2 absorption of any physical damage for 20 seconds
3: Frenzy gives you +3 absorption of any physical damage for 20 seconds
4: Frenzy gives you +4 absorption of any physical damage for 20 seconds
5: Frenzy gives you +5 absorption of any physical damage for 20 seconds
6: Frenzy gives you +6 absorption of any physical damage for 20 seconds
Swordtiers1: Hacking Blade deals +3 immediate slashing damage and generates -6 rage
2: Hacking Blade deals +6 immediate slashing damage and generates -12 rage
3: Hacking Blade deals +9 immediate slashing damage and generates -18 rage
4: Hacking Blade deals +12 immediate slashing damage and generates -24 rage
5: Hacking Blade deals +15 immediate slashing damage and generates -30 rage
6: Hacking Blade deals +18 immediate slashing damage and generates -36 rage
7: Hacking Blade deals +21 immediate slashing damage and generates -42 rage
8: Hacking Blade deals +24 immediate slashing damage and generates -48 rage
9: Hacking Blade deals +27 immediate slashing damage and generates -54 rage
10: Hacking Blade deals +30 immediate slashing damage and generates -60 rage
11: Hacking Blade deals +33 immediate slashing damage and generates -70 rage
12: Hacking Blade deals +36 immediate slashing damage and generates -80 rage
1: Hacking Blade deals +4 immediate slashing damage and reduces Rage by 25
2: Hacking Blade deals +8 immediate slashing damage and reduces Rage by 30
3: Hacking Blade deals +12 immediate slashing damage and reduces Rage by 35
4: Hacking Blade deals +16 immediate slashing damage and reduces Rage by 40
5: Hacking Blade deals +20 immediate slashing damage and reduces Rage by 50
6: Hacking Blade deals +24 immediate slashing damage and reduces Rage by 60
7: Hacking Blade deals +28 immediate slashing damage and reduces Rage by 70
8: Hacking Blade deals +32 immediate slashing damage and reduces Rage by 80
9: Hacking Blade deals +36 immediate slashing damage and reduces Rage by 90
10: Hacking Blade deals +40 immediate slashing damage and reduces Rage by 100
11: Hacking Blade deals +44 immediate slashing damage and reduces Rage by 120
12: Hacking Blade deals +48 immediate slashing damage and reduces Rage by 140
Necromancytiers1: Rebuild Undead heals you for 5 armor
2: Rebuild Undead heals you for 10 armor
3: Rebuild Undead heals you for 15 armor
4: Rebuild Undead heals you for 20 armor
5: Rebuild Undead heals you for 25 armor
6: Rebuild Undead heals you for 30 armor
7: Rebuild Undead heals you for 35 armor
8: Rebuild Undead heals you for 40 armor
9: Rebuild Undead heals you for 45 armor
10: Rebuild Undead heals you for 50 armor
11: Rebuild Undead heals you for 55 armor
12: Rebuild Undead heals you for 60 armor
1: Rebuild Undead heals you for 6 armor
2: Rebuild Undead heals you for 10 armor
3: Rebuild Undead heals you for 14 armor
4: Rebuild Undead heals you for 18 armor
5: Rebuild Undead heals you for 22 armor
6: Rebuild Undead heals you for 26 armor
7: Rebuild Undead heals you for 30 armor
8: Rebuild Undead heals you for 34 armor
9: Rebuild Undead heals you for 38 armor
10: Rebuild Undead heals you for 42 armor
11: Rebuild Undead heals you for 46 armor
12: Rebuild Undead heals you for 50 armor
BattleChemistrytiers1: Your golem minion's Fire Balm heals +4 health
2: Your golem minion's Fire Balm heals +8 health
3: Your golem minion's Fire Balm heals +12 health
4: Your golem minion's Fire Balm heals +16 health
5: Your golem minion's Fire Balm heals +20 health
6: Your golem minion's Fire Balm heals +24 health
7: Your golem minion's Fire Balm heals +28 health
8: Your golem minion's Fire Balm heals +32 health
9: Your golem minion's Fire Balm heals +36 health
10: Your golem minion's Fire Balm heals +40 health
1: Your golem minion's Fire Balm heals +4 health
2: Your golem minion's Fire Balm heals +7 health
3: Your golem minion's Fire Balm heals +10 health
4: Your golem minion's Fire Balm heals +13 health
5: Your golem minion's Fire Balm heals +16 health
6: Your golem minion's Fire Balm heals +19 health
7: Your golem minion's Fire Balm heals +22 health
8: Your golem minion's Fire Balm heals +25 health
9: Your golem minion's Fire Balm heals +28 health
10: Your golem minion's Fire Balm heals +31 health
11: Your golem minion's Fire Balm heals +34 health
12: Your golem minion's Fire Balm heals +37 health
Druidtiers1: Rotskin attacks deal 10 Trauma damage to health over 15 seconds
2: Rotskin attacks deal 20 Trauma damage to health over 15 seconds
3: Rotskin attacks deal 30 Trauma damage to health over 15 seconds
4: Rotskin attacks deal 40 Trauma damage to health over 15 seconds
5: Rotskin attacks deal 50 Trauma damage to health over 15 seconds
6: Rotskin attacks deal 60 Trauma damage to health over 15 seconds
7: Rotskin attacks deal 70 Trauma damage to health over 15 seconds
8: Rotskin attacks deal 80 Trauma damage to health over 15 seconds
9: Rotskin attacks deal 90 Trauma damage to health over 15 seconds
10: Rotskin attacks deal 100 Trauma damage to health over 15 seconds
11: Rotskin attacks deal 110 Trauma damage to health over 15 seconds
12: Rotskin attacks deal 120 Trauma damage to health over 15 seconds
1: Rotskin attacks deal 10 Trauma damage to health over 15 seconds
2: Rotskin attacks deal 20 Trauma damage to health over 15 seconds
3: Rotskin attacks deal 30 Trauma damage to health over 15 seconds
4: Rotskin attacks deal 40 Trauma damage to health over 15 seconds
5: Rotskin attacks deal 50 Trauma damage to health over 15 seconds
6: Rotskin attacks deal 60 Trauma damage to health over 15 seconds
7: Rotskin attacks deal 70 Trauma damage to health over 15 seconds
8: Rotskin attacks deal 80 Trauma damage to health over 15 seconds
9: Rotskin attacks deal 90 Trauma damage to health over 15 seconds
10: Rotskin attacks deal 100 Trauma damage to health over 15 seconds
11: Rotskin attacks deal 115 Trauma damage to health over 15 seconds
12: Rotskin attacks deal 130 Trauma damage to health over 15 seconds
GiantBattiers1: Bat Stability heals 7 health
2: Bat Stability heals 14 health
3: Bat Stability heals 21 health
4: Bat Stability heals 28 health
5: Bat Stability heals 35 health
6: Bat Stability heals 42 health
7: Bat Stability heals 49 health
8: Bat Stability heals 56 health
9: Bat Stability heals 63 health
10: Bat Stability heals 70 health
11: Bat Stability heals 77 health
12: Bat Stability heals 84 health
1: Bat Stability heals 10 health
2: Bat Stability heals 15 health
3: Bat Stability heals 20 health
4: Bat Stability heals 25 health
5: Bat Stability heals 30 health
6: Bat Stability heals 35 health
7: Bat Stability heals 40 health
8: Bat Stability heals 45 health
9: Bat Stability heals 50 health
10: Bat Stability heals 55 health
11: Bat Stability heals 60 health
12: Bat Stability heals 65 health
Deertiers1: Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage
2: Pummeling Hooves deals +13% damage and taunts the enemy as if it did +40 more damage
3: Pummeling Hooves deals +16% damage and taunts the enemy as if it did +60 more damage
4: Pummeling Hooves deals +19% damage and taunts the enemy as if it did +80 more damage
5: Pummeling Hooves deals +22% damage and taunts the enemy as if it did +100 more damage
6: Pummeling Hooves deals +25% damage and taunts the enemy as if it did +120 more damage
7: Pummeling Hooves deals +28% damage and taunts the enemy as if it did +140 more damage
8: Pummeling Hooves deals +31% damage and taunts the enemy as if it did +160 more damage
9: Pummeling Hooves deals +34% damage and taunts the enemy as if it did +180 more damage
10: Pummeling Hooves deals +37% damage and taunts the enemy as if it did +200 more damage
11: Pummeling Hooves deals +40% damage and taunts the enemy as if it did +220 more damage
12: Pummeling Hooves deals +43% damage and taunts the enemy as if it did +240 more damage
1: Pummeling Hooves deals +10% damage and taunts +50
2: Pummeling Hooves deals +14% damage and taunts +75
3: Pummeling Hooves deals +18% damage and taunts +100
4: Pummeling Hooves deals +22% damage and taunts +125
5: Pummeling Hooves deals +26% damage and taunts +150
6: Pummeling Hooves deals +30% damage and taunts +175
7: Pummeling Hooves deals +34% damage and taunts +200
8: Pummeling Hooves deals +38% damage and taunts +225
9: Pummeling Hooves deals +42% damage and taunts +250
10: Pummeling Hooves deals +46% damage and taunts +275
11: Pummeling Hooves deals +50% damage and taunts +300
12: Pummeling Hooves deals +54% damage and taunts +325
GiantBattiers1: Wing Vortex has a 50% chance to deal +20% damage
2: Wing Vortex has a 50% chance to deal +37% damage
3: Wing Vortex has a 50% chance to deal +54% damage
4: Wing Vortex has a 50% chance to deal +71% damage
5: Wing Vortex has a 50% chance to deal +88% damage
6: Wing Vortex has a 50% chance to deal +105% damage
7: Wing Vortex has a 50% chance to deal +122% damage
8: Wing Vortex has a 50% chance to deal +139% damage
9: Wing Vortex has a 50% chance to deal +156% damage
10: Wing Vortex has a 50% chance to deal +173% damage
11: Wing Vortex has a 50% chance to deal +190% damage
12: Wing Vortex has a 50% chance to deal +207% damage
1: Wing Vortex has a 50% chance to deal +30% damage
2: Wing Vortex has a 50% chance to deal +47% damage
3: Wing Vortex has a 50% chance to deal +64% damage
4: Wing Vortex has a 50% chance to deal +81% damage
5: Wing Vortex has a 50% chance to deal +98% damage
6: Wing Vortex has a 50% chance to deal +115% damage
7: Wing Vortex has a 50% chance to deal +132% damage
8: Wing Vortex has a 50% chance to deal +149% damage
9: Wing Vortex has a 50% chance to deal +166% damage
10: Wing Vortex has a 50% chance to deal +183% damage
11: Wing Vortex has a 50% chance to deal +200% damage
12: Wing Vortex has a 50% chance to deal +217% damage
Spidertiers1: Gripjaw has a 75% chance to deal +65% damage
2: Gripjaw has a 75% chance to deal +70% damage
3: Gripjaw has a 75% chance to deal +75% damage
4: Gripjaw has a 75% chance to deal +80% damage
5: Gripjaw has a 75% chance to deal +85% damage
6: Gripjaw has a 75% chance to deal +90% damage
7: Gripjaw has a 75% chance to deal +95% damage
8: Gripjaw has a 75% chance to deal +100% damage
9: Gripjaw has a 75% chance to deal +105% damage
10: Gripjaw has a 75% chance to deal +110% damage
11: Gripjaw has a 75% chance to deal +115% damage
12: Gripjaw has a 75% chance to deal +120% damage
1: Gripjaw has a 75% chance to deal +20% damage
2: Gripjaw has a 75% chance to deal +30% damage
3: Gripjaw has a 75% chance to deal +40% damage
4: Gripjaw has a 75% chance to deal +50% damage
5: Gripjaw has a 75% chance to deal +60% damage
6: Gripjaw has a 75% chance to deal +70% damage
7: Gripjaw has a 75% chance to deal +80% damage
8: Gripjaw has a 75% chance to deal +90% damage
9: Gripjaw has a 75% chance to deal +100% damage
10: Gripjaw has a 75% chance to deal +110% damage
11: Gripjaw has a 75% chance to deal +120% damage
12: Gripjaw has a 75% chance to deal +130% damage
Unarmedtiers1: Unarmed attacks deal +3 damage versus goblins
2: Unarmed attacks deal +6 damage versus goblins
3: Unarmed attacks deal +9 damage versus goblins
4: Unarmed attacks deal +12 damage versus goblins
5: Unarmed attacks deal +15 damage versus goblins
6: Unarmed attacks deal +18 damage versus goblins
7: Unarmed attacks deal +21 damage versus goblins
8: Unarmed attacks deal +24 damage versus goblins
9: Unarmed attacks deal +27 damage versus goblins
10: Unarmed attacks deal +30 damage versus goblins
1: Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
2: Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
3: Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
4: Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
5: Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
6: Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
7: Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
8: Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
9: Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
10: Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
11: Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
12: Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
Unarmedsuffixof Goblin Hatredof Accurate Martial Arts
StaffslotsLegs
Necklace
Necklace
Stafftiers1: Blocking Stance has a 4% chance to heal you for 50% of your Max Health
2: Blocking Stance has a 8% chance to heal you for 50% of your Max Health
3: Blocking Stance has a 12% chance to heal you for 50% of your Max Health
4: Blocking Stance has a 16% chance to heal you for 50% of your Max Health
5: Blocking Stance has a 20% chance to heal you for 50% of your Max Health
6: Blocking Stance has a 25% chance to heal you for 50% of your Max Health
1: Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
2: Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
3: Pin deals +40 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
4: Pin deals +55 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
5: Pin deals +70 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
6: Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
Staffsuffixof Second Chancesof Accurate Pinning
Archerytiers1: Acid Arrow deals +10% health damage
2: Acid Arrow deals +14% health damage
3: Acid Arrow deals +18% health damage
4: Acid Arrow deals +22% health damage
5: Acid Arrow deals +26% health damage
6: Acid Arrow deals +30% health damage
7: Acid Arrow deals +34% health damage
8: Acid Arrow deals +38% health damage
9: Acid Arrow deals +42% health damage
10: Acid Arrow deals +46% health damage
11: Acid Arrow deals +50% health damage
12: Acid Arrow deals +54% health damage
1: Acid Arrow deals +15% health damage
2: Acid Arrow deals +22% health damage
3: Acid Arrow deals +29% health damage
4: Acid Arrow deals +36% health damage
5: Acid Arrow deals +43% health damage
6: Acid Arrow deals +50% health damage
7: Acid Arrow deals +57% health damage
8: Acid Arrow deals +64% health damage
9: Acid Arrow deals +71% health damage
10: Acid Arrow deals +78% health damage
11: Acid Arrow deals +85% health damage
12: Acid Arrow deals +92% health damage
BattleChemistrytiers1: Acid Bomb deals +20% damage
2: Acid Bomb deals +40% damage
3: Acid Bomb deals +60% damage
4: Acid Bomb deals +80% damage
5: Acid Bomb deals +100% damage
1: Acid Bomb deals +27% damage
2: Acid Bomb deals +43% damage
3: Acid Bomb deals +59% damage
4: Acid Bomb deals +75% damage
5: Acid Bomb deals +91% damage
6: Acid Bomb deals +109% damage
Spidertiers1: Spit Acid deals +9 armor damage
2: Spit Acid deals +18 armor damage
3: Spit Acid deals +27 armor damage
4: Spit Acid deals +36 armor damage
5: Spit Acid deals +45 armor damage
6: Spit Acid deals +54 armor damage
7: Spit Acid deals +63 armor damage
8: Spit Acid deals +72 armor damage
9: Spit Acid deals +81 armor damage
10: Spit Acid deals +90 armor damage
11: Spit Acid deals +99 armor damage
12: Spit Acid deals +108 armor damage
1: Spit Acid deals +10 armor damage
2: Spit Acid deals +20 armor damage
3: Spit Acid deals +30 armor damage
4: Spit Acid deals +40 armor damage
5: Spit Acid deals +50 armor damage
6: Spit Acid deals +60 armor damage
7: Spit Acid deals +70 armor damage
8: Spit Acid deals +80 armor damage
9: Spit Acid deals +90 armor damage
10: Spit Acid deals +100 armor damage
11: Spit Acid deals +110 armor damage
12: Spit Acid deals +120 armor damage
Deertiers1: Cuteness Overload increases your movement speed by +1 for 20 seconds
2: Cuteness Overload increases your movement speed by +2 for 20 seconds
3: Cuteness Overload increases your movement speed by +3 for 20 seconds
4: Cuteness Overload increases your movement speed by +4 for 20 seconds
5: Cuteness Overload increases your movement speed by +5 for 20 seconds
6: Cuteness Overload increases your movement speed by +6 for 20 seconds
1: Cuteness Overload heals you for 12 health and increases your movement speed by +1 for 8 seconds
2: Cuteness Overload increases your movement speed by +2 for 10 seconds
3: Cuteness Overload increases your movement speed by +3 for 10 seconds
4: Cuteness Overload increases your movement speed by +4 for 10 seconds
5: Cuteness Overload increases your movement speed by +5 for 10 seconds
6: Cuteness Overload increases your movement speed by +6 for 10 seconds
Mentalismtiers1: Electrify has a 20% chance to deal +50% damage and heal you for 65 armor
2: Electrify has a 27% chance to deal +50% damage and heal you for 65 armor
3: Electrify has a 34% chance to deal +50% damage and heal you for 65 armor
4: Electrify has a 41% chance to deal +50% damage and heal you for 65 armor
5: Electrify has a 48% chance to deal +50% damage and heal you for 65 armor
6: Electrify has a 55% chance to deal +50% damage and heal you for 65 armor
7: Electrify has a 62% chance to deal +50% damage and heal you for 65 armor
8: Electrify has a 69% chance to deal +50% damage and heal you for 65 armor
9: Electrify has a 76% chance to deal +50% damage and heal you for 65 armor
10: Electrify has a 83% chance to deal +50% damage and heal you for 65 armor
11: Electrify has a 90% chance to deal +50% damage and heal you for 65 armor
12: Electrify deals +50% damage and heals you for 65 armor
1: Electrify has a 20% chance to deal +50% damage and restores 50 armor to you
2: Electrify has a 27% chance to deal +50% damage and restores 50 armor to you
3: Electrify has a 34% chance to deal +50% damage and restores 50 armor to you
4: Electrify has a 41% chance to deal +50% damage and restores 50 armor to you
5: Electrify has a 48% chance to deal +50% damage and restores 50 armor to you
6: Electrify has a 55% chance to deal +50% damage and restores 50 armor to you
7: Electrify has a 62% chance to deal +50% damage and restores 50 armor to you
8: Electrify has a 69% chance to deal +50% damage and restores 50 armor to you
9: Electrify has a 76% chance to deal +50% damage and restores 50 armor to you
10: Electrify has a 83% chance to deal +50% damage and restores 50 armor to you
11: Electrify has a 90% chance to deal +50% damage and restores 50 armor to you
12: Electrify deals +50% damage and restores 50 armor to you
Mentalismtiers1: System Shock deals +1 damage and 10 more over 10 seconds
2: System Shock deals +3 damage and 10 more over 10 seconds
3: System Shock deals +5 damage and 10 more over 10 seconds
4: System Shock deals +7 damage and 10 more over 10 seconds
5: System Shock deals +5 damage and 20 more over 10 seconds
6: System Shock deals +7 damage and 20 more over 10 seconds
7: System Shock deals +9 damage and 20 more over 10 seconds
8: System Shock deals +11 damage and 20 more over 10 seconds
9: System Shock deals +7 damage and 30 more over 10 seconds
10: System Shock deals +9 damage and 30 more over 10 seconds
11: System Shock deals +11 damage and 30 more over 10 seconds
12: System Shock deals +13 damage and 30 more over 10 seconds
1: System Shock deals +1 damage and 10 more over 10 seconds
2: System Shock deals +3 damage and 10 more over 10 seconds
3: System Shock deals +5 damage and 10 more over 10 seconds
4: System Shock deals +7 damage and 10 more over 10 seconds
5: System Shock deals +5 damage and 20 more over 10 seconds
6: System Shock deals +7 damage and 20 more over 10 seconds
7: System Shock deals +9 damage and 20 more over 10 seconds
8: System Shock deals +10 damage and 20 more over 10 seconds
9: System Shock deals +12 damage and 30 more over 10 seconds
10: System Shock deals +15 damage and 30 more over 10 seconds
11: System Shock deals +18 damage and 30 more over 10 seconds
12: System Shock deals +22 damage and 30 more over 10 seconds
Cowtiers1: Monster Aggro Boost +10%
2: Monster Aggro Boost +20%
3: Monster Aggro Boost +30%
4: Monster Aggro Boost +40%
5: Monster Aggro Boost +50%
6: Monster Aggro Boost +60%
7: Monster Aggro Boost +70%
8: Monster Aggro Boost +80%
9: Monster Aggro Boost +90%
10: Monster Aggro Boost +100%
11: Monster Aggro Boost +110%
12: Monster Aggro Boost +120%
1: Taunt Boost +10%
2: Taunt Boost +20%
3: Taunt Boost +30%
4: Taunt Boost +40%
5: Taunt Boost +50%
6: Taunt Boost +60%
7: Taunt Boost +70%
8: Taunt Boost +80%
9: Taunt Boost +90%
10: Taunt Boost +100%
11: Taunt Boost +110%
12: Taunt Boost +120%
Psychologytiers1: Strike a Nerve has a 50% chance to deal +20% damage
2: Strike a Nerve has a 50% chance to deal +28% damage
3: Strike a Nerve has a 50% chance to deal +36% damage
4: Strike a Nerve has a 50% chance to deal +44% damage
5: Strike a Nerve has a 50% chance to deal +52% damage
6: Strike a Nerve has a 50% chance to deal +60% damage
7: Strike a Nerve has a 50% chance to deal +68% damage
8: Strike a Nerve has a 50% chance to deal +76% damage
9: Strike a Nerve has a 50% chance to deal +84% damage
10: Strike a Nerve has a 50% chance to deal +92% damage
11: Strike a Nerve has a 50% chance to deal +100% damage
12: Strike a Nerve has a 50% chance to deal +108% damage
1: Strike a Nerve has a 66% chance to deal +30% damage
2: Strike a Nerve has a 66% chance to deal +40% damage
3: Strike a Nerve has a 66% chance to deal +50% damage
4: Strike a Nerve has a 66% chance to deal +60% damage
5: Strike a Nerve has a 66% chance to deal +70% damage
6: Strike a Nerve has a 66% chance to deal +80% damage
7: Strike a Nerve has a 66% chance to deal +90% damage
8: Strike a Nerve has a 66% chance to deal +100% damage
9: Strike a Nerve has a 66% chance to deal +110% damage
10: Strike a Nerve has a 66% chance to deal +120% damage
11: Strike a Nerve has a 66% chance to deal +130% damage
12: Strike a Nerve has a 66% chance to deal +140% damage
Unarmedtiers1: Hip Throw and Bodyslam deal +3% damage and deplete target's Rage by 25
2: Hip Throw and Bodyslam deal +6% damage and deplete target's Rage by 50
3: Hip Throw and Bodyslam deal +9% damage and deplete target's Rage by 75
4: Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 100
5: Hip Throw and Bodyslam deal +15% damage and deplete target's Rage by 125
6: Hip Throw and Bodyslam deal +18% damage and deplete target's Rage by 150
7: Hip Throw and Bodyslam deal +21% damage and deplete target's Rage by 175
8: Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 200
9: Hip Throw and Bodyslam deal +27% damage and deplete target's Rage by 225
10: Hip Throw and Bodyslam deal +30% damage and deplete target's Rage by 250
11: Hip Throw and Bodyslam deal +33% damage and deplete target's Rage by 275
12: Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 300
1: Hip Throw and Bodyslam deal +8% damage and deplete target's Rage by 25
2: Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 50
3: Hip Throw and Bodyslam deal +16% damage and deplete target's Rage by 75
4: Hip Throw and Bodyslam deal +20% damage and deplete target's Rage by 100
5: Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 125
6: Hip Throw and Bodyslam deal +28% damage and deplete target's Rage by 150
7: Hip Throw and Bodyslam deal +32% damage and deplete target's Rage by 175
8: Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 200
9: Hip Throw and Bodyslam deal +40% damage and deplete target's Rage by 225
10: Hip Throw and Bodyslam deal +44% damage and deplete target's Rage by 250
11: Hip Throw and Bodyslam deal +48% damage and deplete target's Rage by 275
12: Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300
Stafftiers1: Smash has a 10% chance to slow target's movement by 25%
2: Smash has a 15% chance to slow target's movement by 25%
3: Smash has a 20% chance to slow target's movement by 25%
4: Smash has a 25% chance to slow target's movement by 25%
5: Smash has a 30% chance to slow target's movement by 25%
1: Suppress and Heed the Stick have +10 Accuracy
2: Suppress and Heed the Stick have +15 Accuracy
3: Suppress and Heed the Stick have +20 Accuracy
4: Suppress and Heed the Stick have +25 Accuracy
5: Suppress and Heed the Stick have +30 Accuracy
Psychologytiers1: Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
2: Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
3: Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
4: Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
5: Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
6: Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
7: Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
8: Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
9: Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
10: Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
11: Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
12: Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)
1: Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
2: Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
3: Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
4: Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
5: Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
6: Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
7: Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
8: Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
9: Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
10: Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
11: Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
12: Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
Deertiers1: Antler Slash deals +2% damage
2: Antler Slash deals +4% damage
3: Antler Slash deals +6% damage
4: Antler Slash deals +8% damage
5: Antler Slash deals +10% damage
6: Antler Slash deals +12% damage
7: Antler Slash deals +14% damage
8: Antler Slash deals +16% damage
9: Antler Slash deals +18% damage
10: Antler Slash deals +20% damage
11: Antler Slash deals +22% damage
12: Antler Slash deals +24% damage
1: Antler Slash deals +2% damage
2: Antler Slash deals +5% damage
3: Antler Slash deals +8% damage
4: Antler Slash deals +11% damage
5: Antler Slash deals +14% damage
6: Antler Slash deals +17% damage
7: Antler Slash deals +20% damage
8: Antler Slash deals +23% damage
9: Antler Slash deals +26% damage
10: Antler Slash deals +29% damage
11: Antler Slash deals +32% damage
12: Antler Slash deals +35% damage
Deertiers1: Deer Bash deals +12 damage and knocks the enemy backwards
2: Deer Bash deals +24 damage and knocks the enemy backwards
3: Deer Bash deals +36 damage and knocks the enemy backwards
4: Deer Bash deals +48 damage and knocks the enemy backwards
5: Deer Bash deals +65 damage and knocks the enemy backwards
6: Deer Bash deals +80 damage and knocks the enemy backwards
1: Deer Bash deals +15 damage and knocks the enemy backwards
2: Deer Bash deals +30 damage and knocks the enemy backwards
3: Deer Bash deals +45 damage and knocks the enemy backwards
4: Deer Bash deals +60 damage and knocks the enemy backwards
5: Deer Bash deals +75 damage and knocks the enemy backwards
6: Deer Bash deals +90 damage and knocks the enemy backwards
Deertiers1: King of the Forest deals +10% damage
2: King of the Forest deals +15% damage
3: King of the Forest deals +20% damage
4: King of the Forest deals +25% damage
5: King of the Forest deals +30% damage
6: King of the Forest deals +35% damage
7: King of the Forest deals +40% damage
8: King of the Forest deals +45% damage
9: King of the Forest deals +50% damage
10: King of the Forest deals +55% damage
11: King of the Forest deals +60% damage
12: King of the Forest deals +65% damage
1: King of the Forest deals +10% damage
2: King of the Forest deals +16% damage
3: King of the Forest deals +22% damage
4: King of the Forest deals +28% damage
5: King of the Forest deals +34% damage
6: King of the Forest deals +40% damage
7: King of the Forest deals +46% damage
8: King of the Forest deals +52% damage
9: King of the Forest deals +58% damage
10: King of the Forest deals +64% damage
11: King of the Forest deals +70% damage
12: King of the Forest deals +76% damage
Deertiers1: Deer Kick deals +6% damage and taunts the target as if it did +10 damage
2: Deer Kick deals +10% damage and taunts the target as if it did +20 damage
3: Deer Kick deals +14% damage and taunts the target as if it did +30 damage
4: Deer Kick deals +18% damage and taunts the target as if it did +40 damage
5: Deer Kick deals +22% damage and taunts the target as if it did +50 damage
6: Deer Kick deals +26% damage and taunts the target as if it did +60 damage
7: Deer Kick deals +30% damage and taunts the target as if it did +70 damage
8: Deer Kick deals +34% damage and taunts the target as if it did +80 damage
9: Deer Kick deals +38% damage and taunts the target as if it did +90 damage
10: Deer Kick deals +42% damage and taunts the target as if it did +100 damage
11: Deer Kick deals +46% damage and taunts the target as if it did +110 damage
12: Deer Kick deals +50% damage and taunts the target as if it did +120 damage
1: Deer Kick deals +6% damage and taunts +24
2: Deer Kick deals +10% damage and taunts +48
3: Deer Kick deals +15% damage and taunts +72
4: Deer Kick deals +20% damage and taunts +96
5: Deer Kick deals +25% damage and taunts +120
6: Deer Kick deals +30% damage and taunts +144
7: Deer Kick deals +35% damage and taunts +168
8: Deer Kick deals +40% damage and taunts +192
9: Deer Kick deals +45% damage and taunts +216
10: Deer Kick deals +50% damage and taunts +240
11: Deer Kick deals +55% damage and taunts +264
12: Deer Kick deals +60% damage and taunts +288
Deertiers1: Deer Bash deals +20% damage
2: Deer Bash deals +25% damage
3: Deer Bash deals +30% damage
4: Deer Bash deals +35% damage
5: Deer Bash deals +40% damage
6: Deer Bash deals +45% damage
7: Deer Bash deals +50% damage
8: Deer Bash deals +55% damage
9: Deer Bash deals +60% damage
10: Deer Bash deals +65% damage
11: Deer Bash deals +70% damage
12: Deer Bash deals +75% damage
1: Deer Bash deals +20% damage
2: Deer Bash deals +28% damage
3: Deer Bash deals +36% damage
4: Deer Bash deals +44% damage
5: Deer Bash deals +52% damage
6: Deer Bash deals +60% damage
7: Deer Bash deals +68% damage
8: Deer Bash deals +76% damage
9: Deer Bash deals +84% damage
10: Deer Bash deals +92% damage
11: Deer Bash deals +100% damage
12: Deer Bash deals +108% damage
Swordtiers1: Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders
2: Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
3: Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
4: Many Cuts and Debilitating Blow attacks deal +60 damage to Spiders
5: Many Cuts and Debilitating Blow attacks deal +75 damage to Spiders
6: Many Cuts and Debilitating Blow attacks deal +90 damage to Spiders
7: Many Cuts and Debilitating Blow attacks deal +105 damage to Spiders
8: Many Cuts and Debilitating Blow attacks deal +120 damage to Spiders
9: Many Cuts and Debilitating Blow attacks deal +135 damage to Spiders
10: Many Cuts and Debilitating Blow attacks deal +150 damage to Spiders
1: Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders
2: Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
3: Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders
4: Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders
5: Many Cuts and Debilitating Blow attacks deal +60 damage to Spiders
6: Many Cuts and Debilitating Blow attacks deal +70 damage to Spiders
7: Many Cuts and Debilitating Blow attacks deal +80 damage to Spiders
8: Many Cuts and Debilitating Blow attacks deal +90 damage to Spiders
9: Many Cuts and Debilitating Blow attacks deal +100 damage to Spiders
10: Many Cuts and Debilitating Blow attacks deal +120 damage to Spiders
Unarmedtiers1: Barrage and Headbutt deal +5 armor damage
2: Barrage and Headbutt deal +10 armor damage
3: Barrage and Headbutt deal +15 armor damage
4: Barrage and Headbutt deal +20 armor damage
5: Barrage and Headbutt deal +25 armor damage
6: Barrage and Headbutt deal +30 armor damage
7: Barrage and Headbutt deal +35 armor damage
8: Barrage and Headbutt deal +40 armor damage
9: Barrage and Headbutt deal +45 armor damage
10: Barrage and Headbutt deal +50 armor damage
11: Barrage and Headbutt deal +55 armor damage
12: Barrage and Headbutt deal +60 armor damage
1: Headbutt deals +10 armor damage
2: Headbutt deals +16 armor damage
3: Headbutt deals +22 armor damage
4: Headbutt deals +28 armor damage
5: Headbutt deals +34 armor damage
6: Headbutt deals +40 armor damage
7: Headbutt deals +46 armor damage
8: Headbutt deals +52 armor damage
9: Headbutt deals +58 armor damage
10: Headbutt deals +64 armor damage
11: Headbutt deals +70 armor damage
12: Headbutt deals +76 armor damage
Unarmedtiers1: Unarmed attacks deal +1 Armor damage
2: Unarmed attacks deal +3 Armor damage
3: Unarmed attacks deal +4 Armor damage
4: Unarmed attacks deal +6 Armor damage
5: Unarmed attacks deal +8 Armor damage
6: Unarmed attacks deal +10 Armor damage
1: Unarmed attacks deal +2 Armor damage
2: Unarmed attacks deal +4 Armor damage
3: Unarmed attacks deal +6 Armor damage
4: Unarmed attacks deal +8 Armor damage
5: Unarmed attacks deal +10 Armor damage
6: Unarmed attacks deal +13 Armor damage
Mentalismtiers1: Psi Armor Wave has a 33% chance to instantly restore 12 armor to all targets
2: Psi Armor Wave has a 33% chance to instantly restore 24 armor to all targets
3: Psi Armor Wave has a 33% chance to instantly restore 36 armor to all targets
4: Psi Armor Wave has a 33% chance to instantly restore 48 armor to all targets
5: Psi Armor Wave has a 33% chance to instantly restore 60 armor to all targets
6: Psi Armor Wave has a 33% chance to instantly restore 72 armor to all targets
7: Psi Armor Wave has a 33% chance to instantly restore 84 armor to all targets
8: Psi Armor Wave has a 33% chance to instantly restore 96 armor to all targets
9: Psi Armor Wave has a 33% chance to instantly restore 108 armor to all targets
10: Psi Armor Wave has a 33% chance to instantly restore 120 armor to all targets
11: Psi Armor Wave has a 33% chance to instantly restore 132 armor to all targets
12: Psi Armor Wave has a 33% chance to instantly restore 144 armor to all targets
1: Psi Armor Wave restores 10 armor to all targets after a 25 second delay
2: Psi Armor Wave restores 14 armor to all targets after a 25 second delay
3: Psi Armor Wave restores 18 armor to all targets after a 25 second delay
4: Psi Armor Wave restores 23 armor to all targets after a 25 second delay
5: Psi Armor Wave restores 26 armor to all targets after a 25 second delay
6: Psi Armor Wave restores 30 armor to all targets after a 25 second delay
7: Psi Armor Wave restores 34 armor to all targets after a 25 second delay
8: Psi Armor Wave restores 39 armor to all targets after a 25 second delay
9: Psi Armor Wave restores 43 armor to all targets after a 25 second delay
10: Psi Armor Wave restores 48 armor to all targets after a 25 second delay
11: Psi Armor Wave restores 53 armor to all targets after a 25 second delay
12: Psi Armor Wave restores 58 armor to all targets after a 25 second delay
Unarmedtiers1: Hip Throw and Bodyslam deal +10 armor damage
2: Hip Throw and Bodyslam deal +20 armor damage
3: Hip Throw and Bodyslam deal +30 armor damage
4: Hip Throw and Bodyslam deal +40 armor damage
5: Hip Throw and Bodyslam deal +50 armor damage
6: Hip Throw and Bodyslam deal +60 armor damage
7: Hip Throw and Bodyslam deal +70 armor damage
8: Hip Throw and Bodyslam deal +80 armor damage
9: Hip Throw and Bodyslam deal +90 armor damage
10: Hip Throw and Bodyslam deal +100 armor damage
11: Hip Throw and Bodyslam deal +110 armor damage
12: Hip Throw and Bodyslam deal +120 armor damage
1: Hip Throw and Bodyslam deal +11 armor damage
2: Hip Throw and Bodyslam deal +22 armor damage
3: Hip Throw and Bodyslam deal +33 armor damage
4: Hip Throw and Bodyslam deal +44 armor damage
5: Hip Throw and Bodyslam deal +55 armor damage
6: Hip Throw and Bodyslam deal +66 armor damage
7: Hip Throw and Bodyslam deal +77 armor damage
8: Hip Throw and Bodyslam deal +88 armor damage
9: Hip Throw and Bodyslam deal +99 armor damage
10: Hip Throw and Bodyslam deal +110 armor damage
11: Hip Throw and Bodyslam deal +121 armor damage
12: Hip Throw and Bodyslam deal +132 armor damage
Deertiers1: Doe Eyes restores 10 armor
2: Doe Eyes restores 17 armor
3: Doe Eyes restores 24 armor
4: Doe Eyes restores 31 armor
5: Doe Eyes restores 38 armor
6: Doe Eyes restores 45 armor
7: Doe Eyes restores 52 armor
8: Doe Eyes restores 59 armor
9: Doe Eyes restores 66 armor
10: Doe Eyes restores 73 armor
11: Doe Eyes restores 80 armor
12: Doe Eyes restores 87 armor
1: Doe Eyes restores 10 armor
2: Doe Eyes restores 15 armor
3: Doe Eyes restores 20 armor
4: Doe Eyes restores 25 armor
5: Doe Eyes restores 30 armor
6: Doe Eyes restores 35 armor
7: Doe Eyes restores 40 armor
8: Doe Eyes restores 45 armor
9: Doe Eyes restores 50 armor
10: Doe Eyes restores 55 armor
11: Doe Eyes restores 60 armor
12: Doe Eyes restores 65 armor
Hammertiers1: Leaping Smash restores 2 Armor to you
2: Leaping Smash restores 4 Armor to you
3: Leaping Smash restores 5 Armor to you
4: Leaping Smash restores 7 Armor to you
5: Leaping Smash restores 9 Armor to you
6: Leaping Smash restores 11 Armor to you
7: Leaping Smash restores 12 Armor to you
8: Leaping Smash restores 14 Armor to you
9: Leaping Smash restores 15 Armor to you
10: Leaping Smash restores 17 Armor to you
11: Leaping Smash restores 19 Armor to you
12: Leaping Smash restores 21 Armor to you
1: Leaping Smash restores 2 Armor to you
2: Leaping Smash restores 4 Armor to you
3: Leaping Smash restores 5 Armor to you
4: Leaping Smash restores 7 Armor to you
5: Leaping Smash restores 9 Armor to you
6: Leaping Smash restores 11 Armor to you
7: Leaping Smash restores 13 Armor to you
8: Leaping Smash restores 15 Armor to you
9: Leaping Smash restores 18 Armor to you
10: Leaping Smash restores 22 Armor to you
11: Leaping Smash restores 25 Armor to you
12: Leaping Smash restores 28 Armor to you
Mentalismtiers1: Revitalize restores 8 armor to YOU (regardless of the target of the ability)
2: Revitalize restores 10 armor to YOU (regardless of the target of the ability)
3: Revitalize restores 12 armor to YOU (regardless of the target of the ability)
4: Revitalize restores 14 armor to YOU (regardless of the target of the ability)
5: Revitalize restores 16 armor to YOU (regardless of the target of the ability)
6: Revitalize restores 18 armor to YOU (regardless of the target of the ability)
7: Revitalize restores 20 armor to YOU (regardless of the target of the ability)
8: Revitalize restores 22 armor to YOU (regardless of the target of the ability)
9: Revitalize restores 24 armor to YOU (regardless of the target of the ability)
10: Revitalize restores 26 armor to YOU (regardless of the target of the ability)
11: Revitalize restores 28 armor to YOU (regardless of the target of the ability)
12: Revitalize restores 30 armor to YOU (regardless of the target of the ability)
1: Revitalize restores 8 armor to YOU (regardless of the target of the ability)
2: Revitalize restores 10 armor to YOU (regardless of the target of the ability)
3: Revitalize restores 12 armor to YOU (regardless of the target of the ability)
4: Revitalize restores 14 armor to YOU (regardless of the target of the ability)
5: Revitalize restores 16 armor to YOU (regardless of the target of the ability)
6: Revitalize restores 18 armor to YOU (regardless of the target of the ability)
7: Revitalize restores 20 armor to YOU (regardless of the target of the ability)
8: Revitalize restores 21 armor to YOU (regardless of the target of the ability)
9: Revitalize restores 24 armor to YOU (regardless of the target of the ability)
10: Revitalize restores 27 armor to YOU (regardless of the target of the ability)
11: Revitalize restores 30 armor to YOU (regardless of the target of the ability)
12: Revitalize restores 33 armor to YOU (regardless of the target of the ability)
Hammertiers1: Look At My Hammer restores +7 armor to you
2: Look At My Hammer restores +14 armor to you
3: Look At My Hammer restores +21 armor to you
4: Look At My Hammer restores +28 armor to you
5: Look At My Hammer restores +35 armor to you
6: Look At My Hammer restores +42 armor to you
7: Look At My Hammer restores +49 armor to you
8: Look At My Hammer restores +56 armor to you
9: Look At My Hammer restores +63 armor to you
10: Look At My Hammer restores +70 armor to you
11: Look At My Hammer restores +77 armor to you
12: Look At My Hammer restores +84 armor to you
1: Look At My Hammer restores +10 armor to you
2: Look At My Hammer restores +19 armor to you
3: Look At My Hammer restores +28 armor to you
4: Look At My Hammer restores +37 armor to you
5: Look At My Hammer restores +46 armor to you
6: Look At My Hammer restores +55 armor to you
7: Look At My Hammer restores +64 armor to you
8: Look At My Hammer restores +73 armor to you
9: Look At My Hammer restores +82 armor to you
10: Look At My Hammer restores +91 armor to you
11: Look At My Hammer restores +100 armor to you
12: Look At My Hammer restores +109 armor to you
Psychologytiers1: Soothe deals +5 psychic damage
2: Soothe deals +10 psychic damage
3: Soothe deals +15 psychic damage
4: Soothe deals +20 psychic damage
5: Soothe deals +25 psychic damage
6: Soothe deals +30 psychic damage
7: Soothe deals +35 psychic damage
8: Soothe deals +40 psychic damage
9: Soothe deals +45 psychic damage
10: Soothe deals +50 psychic damage
11: Soothe deals +55 psychic damage
12: Soothe deals +60 psychic damage
1: Soothe deals +4 psychic damage
2: Soothe deals +8 psychic damage
3: Soothe deals +12 psychic damage
4: Soothe deals +16 psychic damage
5: Soothe deals +20 psychic damage
6: Soothe deals +24 psychic damage
7: Soothe deals +28 psychic damage
8: Soothe deals +32 psychic damage
9: Soothe deals +36 psychic damage
10: Soothe deals +40 psychic damage
11: Soothe deals +44 psychic damage
12: Soothe deals +48 psychic damage
Unarmedtiers1: Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
2: Headbutt attacks have a 14% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
3: Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
4: Headbutt attacks have a 22% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
5: Headbutt attacks have a 26% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
6: Headbutt attacks have a 30% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
7: Headbutt attacks have a 34% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
8: Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
9: Headbutt attacks have a 42% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
10: Headbutt attacks have a 46% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
11: Headbutt attacks have a 50% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
12: Headbutt attacks have a 54% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
1: Headbutt attacks have a 13% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
2: Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
3: Headbutt attacks have a 23% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
4: Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
5: Headbutt attacks have a 33% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
6: Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
7: Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
8: Headbutt attacks have a 48% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
9: Headbutt attacks have a 53% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
10: Headbutt attacks have a 58% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
11: Headbutt attacks have a 63% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
12: Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
Shieldtiers1: All types of shield Bash attacks deal +1 damage
2: All types of shield Bash attacks deal +2 damage
3: All types of shield Bash attacks deal +3 damage
4: All types of shield Bash attacks deal +5 damage
5: All types of shield Bash attacks deal +6 damage
6: All types of shield Bash attacks deal +8 damage
7: All types of shield Bash attacks deal +9 damage
8: All types of shield Bash attacks deal +10 damage
9: All types of shield Bash attacks deal +12 damage
10: All types of shield Bash attacks deal +13 damage
11: All types of shield Bash attacks deal +14 damage
12: All types of shield Bash attacks deal +16 damage
1: All types of shield Bash attacks deal +2 damage
2: All types of shield Bash attacks deal +4 damage
3: All types of shield Bash attacks deal +6 damage
4: All types of shield Bash attacks deal +8 damage
5: All types of shield Bash attacks deal +10 damage
6: All types of shield Bash attacks deal +12 damage
7: All types of shield Bash attacks deal +14 damage
8: All types of shield Bash attacks deal +16 damage
9: All types of shield Bash attacks deal +18 damage
10: All types of shield Bash attacks deal +20 damage
11: All types of shield Bash attacks deal +22 damage
12: All types of shield Bash attacks deal +24 damage
Unarmedtiers1: Slashing Strike has a 20% chance to deal an additional 60 Trauma damage over 15 seconds
2: Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds
3: Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds
4: Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds
5: Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
6: Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds
1: Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds
2: Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds
3: Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
4: Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds
5: Slashing Strike has a 80% chance to deal an additional 60 Trauma damage over 15 seconds
6: Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds
Spidertiers1: Inject Venom heals you for 2 health
2: Inject Venom heals you for 4 health
3: Inject Venom heals you for 6 health
4: Inject Venom heals you for 8 health
5: Inject Venom heals you for 10 health
6: Inject Venom heals you for 12 health
7: Inject Venom heals you for 14 health
8: Inject Venom heals you for 16 health
9: Inject Venom heals you for 18 health
10: Inject Venom heals you for 20 health
11: Inject Venom heals you for 22 health
12: Inject Venom heals you for 24 health
1: Inject Venom heals you for 2 health
2: Inject Venom heals you for 4 health
3: Inject Venom heals you for 6 health
4: Inject Venom heals you for 8 health
5: Inject Venom heals you for 10 health
6: Inject Venom heals you for 12 health
7: Inject Venom heals you for 14 health
8: Inject Venom heals you for 16 health
9: Inject Venom heals you for 19 health
10: Inject Venom heals you for 23 health
11: Inject Venom heals you for 25 health
12: Inject Venom heals you for 28 health
BattleChemistrytiers1: Bomb attacks deal +2 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
2: Bomb attacks deal +4 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
3: Bomb attacks deal +6 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
4: Bomb attacks deal +8 damage and shorten the remaining reset time of Healing Mist by 1 second
5: Bomb attacks deal +10 damage and shorten the remaining reset time of Healing Mist by 1 second
6: Bomb attacks deal +12 damage and shorten the remaining reset time of Healing Mist by 1 second
7: Bomb attacks deal +14 damage and shorten the remaining reset time of Healing Mist by 1 second
8: Bomb attacks deal +16 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
9: Bomb attacks deal +18 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
10: Bomb attacks deal +20 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
1: Bomb attacks deal +5 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
2: Bomb attacks deal +7 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
3: Bomb attacks deal +9 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
4: Bomb attacks deal +11 damage and shorten the remaining reset time of Healing Mist by 1 second
5: Bomb attacks deal +13 damage and shorten the remaining reset time of Healing Mist by 1 second
6: Bomb attacks deal +15 damage and shorten the remaining reset time of Healing Mist by 1 second
7: Bomb attacks deal +17 damage and shorten the remaining reset time of Healing Mist by 1 second
8: Bomb attacks deal +19 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
9: Bomb attacks deal +21 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
10: Bomb attacks deal +23 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
11: Bomb attacks deal +25 damage and shorten the remaining reset time of Healing Mist by 2 seconds
12: Bomb attacks deal +27 damage and shorten the remaining reset time of Healing Mist by 2 seconds
Necromancytiers1: Summoned Skeletal Archers deal +1 direct damage with each attack
2: Summoned Skeletal Archers deal +2 direct damage with each attack
3: Summoned Skeletal Archers deal +4 direct damage with each attack
4: Summoned Skeletal Archers deal +5 direct damage with each attack
5: Summoned Skeletal Archers deal +7 direct damage with each attack
6: Summoned Skeletal Archers deal +8 direct damage with each attack
7: Summoned Skeletal Archers deal +10 direct damage with each attack
8: Summoned Skeletal Archers deal +11 direct damage with each attack
9: Summoned Skeletal Archers deal +12 direct damage with each attack
10: Summoned Skeletal Archers deal +14 direct damage with each attack
11: Summoned Skeletal Archers deal +15 direct damage with each attack
12: Summoned Skeletal Archers deal +16 direct damage with each attack
1: Summoned Skeletal Archers deal +1 direct damage with each attack
2: Summoned Skeletal Archers deal +2 direct damage with each attack
3: Summoned Skeletal Archers deal +4 direct damage with each attack
4: Summoned Skeletal Archers deal +5 direct damage with each attack
5: Summoned Skeletal Archers deal +7 direct damage with each attack
6: Summoned Skeletal Archers deal +9 direct damage with each attack
7: Summoned Skeletal Archers deal +11 direct damage with each attack
8: Summoned Skeletal Archers deal +13 direct damage with each attack
9: Summoned Skeletal Archers deal +16 direct damage with each attack
10: Summoned Skeletal Archers deal +17 direct damage with each attack
11: Summoned Skeletal Archers deal +19 direct damage with each attack
12: Summoned Skeletal Archers deal +20 direct damage with each attack
Hammertiers1: Pound attacks have a 50% chance to deal +4 damage
2: Pound attacks have a 50% chance to deal +8 damage
3: Pound attacks have a 50% chance to deal +12 damage
4: Pound attacks have a 50% chance to deal +16 damage
5: Pound attacks have a 50% chance to deal +20 damage
6: Pound attacks have a 50% chance to deal +24 damage
7: Pound attacks have a 50% chance to deal +28 damage
8: Pound attacks have a 50% chance to deal +32 damage
9: Pound attacks have a 50% chance to deal +36 damage
10: Pound attacks have a 50% chance to deal +40 damage
11: Pound attacks have a 50% chance to deal +44 damage
12: Pound attacks have a 50% chance to deal +48 damage
1: Pound has a 50% chance to deal +4 damage
2: Pound has a 50% chance to deal +8 damage
3: Pound has a 50% chance to deal +12 damage
4: Pound has a 50% chance to deal +16 damage
5: Pound has a 50% chance to deal +20 damage
6: Pound has a 50% chance to deal +24 damage
7: Pound has a 50% chance to deal +28 damage
8: Pound has a 50% chance to deal +32 damage
9: Pound has a 50% chance to deal +36 damage
10: Pound has a 50% chance to deal +40 damage
11: Pound has a 50% chance to deal +44 damage
12: Pound has a 50% chance to deal +48 damage
Unarmedtiers1: Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
2: Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
3: Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
4: Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
5: Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
6: Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
7: Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
8: Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
9: Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
10: Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
11: Bruising Blow has a 20% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
12: Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
1: Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
2: Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
3: Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
4: Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
5: Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
6: Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
7: Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
8: Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
9: Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
10: Bruising Blow has a 22% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
11: Bruising Blow has a 26% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
12: Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
FireMagictiers1: Fire Breath and Super Fireball deal +10 damage over 10 seconds
2: Fire Breath and Super Fireball deal +20 damage over 10 seconds
3: Fire Breath and Super Fireball deal +25 damage over 10 seconds
4: Fire Breath and Super Fireball deal +30 damage over 10 seconds
5: Fire Breath and Super Fireball deal +35 damage over 10 seconds
6: Fire Breath and Super Fireball deal +40 damage over 10 seconds
1: Fire Breath and Super Fireball deal +20 damage over 10 seconds
2: Fire Breath and Super Fireball deal +30 damage over 10 seconds
3: Fire Breath and Super Fireball deal +40 damage over 10 seconds
4: Fire Breath and Super Fireball deal +50 damage over 10 seconds
5: Fire Breath and Super Fireball deal +60 damage over 10 seconds
6: Fire Breath and Super Fireball deal +70 damage over 10 seconds
Archerytiers1: Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds
2: Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds
3: Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds
4: Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds
5: Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds
6: Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds
7: Fire Arrow deals +11% direct damage and an additional 40 damage over 20 seconds
8: Fire Arrow deals +12% direct damage and an additional 40 damage over 20 seconds
9: Fire Arrow deals +13% direct damage and an additional 40 damage over 20 seconds
10: Fire Arrow deals +14% direct damage and an additional 40 damage over 20 seconds
11: Fire Arrow deals +15% direct damage and an additional 40 damage over 20 seconds
12: Fire Arrow deals +16% direct damage and an additional 40 damage over 20 seconds
1: Fire Arrow deals +8% direct damage and an additional 20 damage over 20 seconds
2: Fire Arrow deals +11% direct damage and an additional 20 damage over 20 seconds
3: Fire Arrow deals +14% direct damage and an additional 20 damage over 20 seconds
4: Fire Arrow deals +17% direct damage and an additional 40 damage over 20 seconds
5: Fire Arrow deals +20% direct damage and an additional 40 damage over 20 seconds
6: Fire Arrow deals +23% direct damage and an additional 40 damage over 20 seconds
7: Fire Arrow deals +26% direct damage and an additional 40 damage over 20 seconds
8: Fire Arrow deals +29% direct damage and an additional 40 damage over 20 seconds
9: Fire Arrow deals +32% direct damage and an additional 40 damage over 20 seconds
10: Fire Arrow deals +35% direct damage and an additional 40 damage over 20 seconds
11: Fire Arrow deals +38% direct damage and an additional 40 damage over 20 seconds
12: Fire Arrow deals +41% direct damage and an additional 40 damage over 20 seconds
FireMagictiers1: Fire Breath deals +6% damage
2: Fire Breath deals +9% damage
3: Fire Breath deals +12% damage
4: Fire Breath deals +15% damage
5: Fire Breath deals +18% damage
6: Fire Breath deals +21% damage
7: Fire Breath deals +24% damage
8: Fire Breath deals +27% damage
9: Fire Breath deals +30% damage
10: Fire Breath deals +33% damage
11: Fire Breath deals +36% damage
12: Fire Breath deals +39% damage
1: Fire Breath deals +16% damage
2: Fire Breath deals +20% damage
3: Fire Breath deals +24% damage
4: Fire Breath deals +28% damage
5: Fire Breath deals +32% damage
6: Fire Breath deals +36% damage
7: Fire Breath deals +40% damage
8: Fire Breath deals +44% damage
9: Fire Breath deals +48% damage
10: Fire Breath deals +52% damage
11: Fire Breath deals +56% damage
12: Fire Breath deals +60% damage
Archerytiers1: Fire Arrow has a 50% chance to deal +8% direct damage and 20 more damage over 20 seconds
2: Fire Arrow has a 50% chance to deal +12% direct damage and 20 more damage over 20 seconds
3: Fire Arrow has a 50% chance to deal +16% direct damage and 20 more damage over 20 seconds
4: Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds
5: Fire Arrow has a 50% chance to deal +24% direct damage and 20 more damage over 20 seconds
6: Fire Arrow has a 50% chance to deal +28% direct damage and 20 more damage over 20 seconds
7: Fire Arrow has a 50% chance to deal +32% direct damage and 40 more damage over 20 seconds
8: Fire Arrow has a 50% chance to deal +36% direct damage and 40 more damage over 20 seconds
9: Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds
10: Fire Arrow has a 50% chance to deal +44% direct damage and 40 more damage over 20 seconds
11: Fire Arrow has a 50% chance to deal +48% direct damage and 40 more damage over 20 seconds
12: Fire Arrow has a 50% chance to deal +52% direct damage and 40 more damage over 20 seconds
1: Fire Arrow has a 66% chance to deal +8% direct damage and 20 more damage over 20 seconds
2: Fire Arrow has a 66% chance to deal +14% direct damage and 20 more damage over 20 seconds
3: Fire Arrow has a 66% chance to deal +20% direct damage and 20 more damage over 20 seconds
4: Fire Arrow has a 66% chance to deal +26% direct damage and 20 more damage over 20 seconds
5: Fire Arrow has a 66% chance to deal +32% direct damage and 20 more damage over 20 seconds
6: Fire Arrow has a 66% chance to deal +38% direct damage and 20 more damage over 20 seconds
7: Fire Arrow has a 66% chance to deal +44% direct damage and 40 more damage over 20 seconds
8: Fire Arrow has a 66% chance to deal +50% direct damage and 40 more damage over 20 seconds
9: Fire Arrow has a 66% chance to deal +56% direct damage and 40 more damage over 20 seconds
10: Fire Arrow has a 66% chance to deal +62% direct damage and 40 more damage over 20 seconds
11: Fire Arrow has a 66% chance to deal +68% direct damage and 40 more damage over 20 seconds
12: Fire Arrow has a 66% chance to deal +74% direct damage and 40 more damage over 20 seconds
Shieldtiers1: For 10 seconds after using Deflect Arrows, you evade 4% of Burst attacks
2: For 10 seconds after using Deflect Arrows, you evade 8% of Burst attacks
3: For 10 seconds after using Deflect Arrows, you evade 12% of Burst attacks
4: For 10 seconds after using Deflect Arrows, you evade 16% of Burst attacks
5: For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
6: For 10 seconds after using Deflect Arrows, you evade 24% of Burst attacks
1: For 10 seconds after using Deflect Arrows, you evade 3% of Burst attacks
2: For 10 seconds after using Deflect Arrows, you evade 5% of Burst attacks
3: For 10 seconds after using Deflect Arrows, you evade 7% of Burst attacks
4: For 10 seconds after using Deflect Arrows, you evade 9% of Burst attacks
5: For 10 seconds after using Deflect Arrows, you evade 11% of Burst attacks
6: For 10 seconds after using Deflect Arrows, you evade 13% of Burst attacks
FireMagictiers1: Calefaction deals +16% damage
2: Calefaction deals +24% damage
3: Calefaction deals +32% damage
4: Calefaction deals +40% damage
5: Calefaction deals +48% damage
6: Calefaction deals +56% damage
7: Calefaction deals +64% damage
8: Calefaction deals +72% damage
9: Calefaction deals +80% damage
10: Calefaction deals +88% damage
11: Calefaction deals +96% damage
12: Calefaction deals +104% damage
1: Calefaction deals +16% damage
2: Calefaction deals +25% damage
3: Calefaction deals +34% damage
4: Calefaction deals +43% damage
5: Calefaction deals +52% damage
6: Calefaction deals +61% damage
7: Calefaction deals +70% damage
8: Calefaction deals +79% damage
9: Calefaction deals +88% damage
10: Calefaction deals +97% damage
11: Calefaction deals +106% damage
12: Calefaction deals +115% damage
Unarmedtiers1: Barrage restores 4 Armor to you
2: Barrage restores 8 Armor to you
3: Barrage restores 12 Armor to you
4: Barrage restores 16 Armor to you
5: Barrage restores 20 Armor to you
6: Barrage restores 24 Armor to you
7: Barrage restores 28 Armor to you
8: Barrage restores 32 Armor to you
9: Barrage restores 36 Armor to you
10: Barrage restores 40 Armor to you
11: Barrage restores 44 Armor to you
12: Barrage restores 48 Armor to you
1: Barrage restores 4 Armor to you
2: Barrage restores 8 Armor to you
3: Barrage restores 12 Armor to you
4: Barrage restores 16 Armor to you
5: Barrage restores 20 Armor to you
6: Barrage restores 25 Armor to you
7: Barrage restores 30 Armor to you
8: Barrage restores 35 Armor to you
9: Barrage restores 40 Armor to you
10: Barrage restores 45 Armor to you
11: Barrage restores 50 Armor to you
12: Barrage restores 55 Armor to you
Mentalismtiers1: Electrify depletes 50 Rage
2: Electrify depletes 100 Rage
3: Electrify depletes 150 Rage
4: Electrify depletes 200 Rage
5: Electrify depletes 250 Rage
6: Electrify depletes 300 Rage
7: Electrify depletes 350 Rage
8: Electrify depletes 400 Rage
9: Electrify depletes 450 Rage
10: Electrify depletes 500 Rage
11: Electrify depletes 550 Rage
12: Electrify depletes 600 Rage
1: Electrify depletes 200 Rage
2: Electrify depletes 250 Rage
3: Electrify depletes 300 Rage
4: Electrify depletes 350 Rage
5: Electrify depletes 400 Rage
6: Electrify depletes 450 Rage
7: Electrify depletes 500 Rage
8: Electrify depletes 550 Rage
9: Electrify depletes 600 Rage
10: Electrify depletes 650 Rage
11: Electrify depletes 700 Rage
12: Electrify depletes 800 Rage
Mentalismtiers1: System Shock deals +1 damage and generates 3 less Rage
2: System Shock deals +2 damage and generates 6 less Rage
3: System Shock deals +3 damage and generates 9 less Rage
4: System Shock deals +4 damage and generates 12 less Rage
5: System Shock deals +5 damage and generates 15 less Rage
6: System Shock deals +6 damage and generates 18 less Rage
7: System Shock deals +7 damage and generates 21 less Rage
8: System Shock deals +8 damage and generates 24 less Rage
9: System Shock deals +9 damage and generates 27 less Rage
10: System Shock deals +10 damage and generates 30 less Rage
11: System Shock deals +11 damage and generates 33 less Rage
12: System Shock deals +12 damage and generates 36 less Rage
1: System Shock deals +2 damage and generates 10 less Rage
2: System Shock deals +4 damage and generates 15 less Rage
3: System Shock deals +6 damage and generates 20 less Rage
4: System Shock deals +8 damage and generates 25 less Rage
5: System Shock deals +10 damage and generates 30 less Rage
6: System Shock deals +12 damage and generates 35 less Rage
7: System Shock deals +14 damage and generates 40 less Rage
8: System Shock deals +16 damage and generates 45 less Rage
9: System Shock deals +18 damage and generates 50 less Rage
10: System Shock deals +21 damage and generates 55 less Rage
11: System Shock deals +27 damage and generates 60 less Rage
12: System Shock deals +30 damage and generates 65 less Rage
Cowtiers1: Clobbering Hoof deals +10% damage and taunts the target as if it did +25 more damage
2: Clobbering Hoof deals +16% damage and taunts the target as if it did +50 more damage
3: Clobbering Hoof deals +22% damage and taunts the target as if it did +75 more damage
4: Clobbering Hoof deals +28% damage and taunts the target as if it did +100 more damage
5: Clobbering Hoof deals +34% damage and taunts the target as if it did +140 more damage
6: Clobbering Hoof deals +40% damage and taunts the target as if it did +180 more damage
7: Clobbering Hoof deals +46% damage and taunts the target as if it did +220 more damage
8: Clobbering Hoof deals +52% damage and taunts the target as if it did +260 more damage
9: Clobbering Hoof deals +58% damage and taunts the target as if it did +300 more damage
10: Clobbering Hoof deals +64% damage and taunts the target as if it did +340 more damage
11: Clobbering Hoof deals +70% damage and taunts the target as if it did +380 more damage
12: Clobbering Hoof deals +76% damage and taunts the target as if it did +420 more damage
1: Clobbering Hoof deals +10% damage and taunts +35
2: Clobbering Hoof deals +16% damage and taunts +70
3: Clobbering Hoof deals +22% damage and taunts +105
4: Clobbering Hoof deals +28% damage and taunts +140
5: Clobbering Hoof deals +34% damage and taunts +175
6: Clobbering Hoof deals +40% damage and taunts +210
7: Clobbering Hoof deals +46% damage and taunts +245
8: Clobbering Hoof deals +52% damage and taunts +280
9: Clobbering Hoof deals +58% damage and taunts +315
10: Clobbering Hoof deals +64% damage and taunts +350
11: Clobbering Hoof deals +70% damage and taunts +385
12: Clobbering Hoof deals +76% damage and taunts +420
Cowtiers1: Clobbering Hoof deals +12% damage
2: Clobbering Hoof deals +20% damage
3: Clobbering Hoof deals +28% damage
4: Clobbering Hoof deals +36% damage
5: Clobbering Hoof deals +44% damage
6: Clobbering Hoof deals +52% damage
7: Clobbering Hoof deals +60% damage
8: Clobbering Hoof deals +68% damage
9: Clobbering Hoof deals +76% damage
10: Clobbering Hoof deals +84% damage
11: Clobbering Hoof deals +92% damage
12: Clobbering Hoof deals +100% damage
1: Clobbering Hoof deals +12% damage
2: Clobbering Hoof deals +20% damage
3: Clobbering Hoof deals +28% damage
4: Clobbering Hoof deals +36% damage
5: Clobbering Hoof deals +44% damage
6: Clobbering Hoof deals +52% damage
7: Clobbering Hoof deals +60% damage
8: Clobbering Hoof deals +68% damage
9: Clobbering Hoof deals +77% damage
10: Clobbering Hoof deals +87% damage
11: Clobbering Hoof deals +96% damage
12: Clobbering Hoof deals +110% damage
Cowtiers1: Clobbering Hoof attacks have a 50% chance to deal +15% damage
2: Clobbering Hoof attacks have a 50% chance to deal +30% damage
3: Clobbering Hoof attacks have a 50% chance to deal +45% damage
4: Clobbering Hoof attacks have a 50% chance to deal +60% damage
5: Clobbering Hoof attacks have a 50% chance to deal +75% damage
6: Clobbering Hoof attacks have a 50% chance to deal +90% damage
7: Clobbering Hoof attacks have a 50% chance to deal +105% damage
8: Clobbering Hoof attacks have a 50% chance to deal +120% damage
9: Clobbering Hoof attacks have a 50% chance to deal +135% damage
10: Clobbering Hoof attacks have a 50% chance to deal +150% damage
11: Clobbering Hoof attacks have a 50% chance to deal +165% damage
12: Clobbering Hoof attacks have a 50% chance to deal +180% damage
1: Clobbering Hoof attacks have a 50% chance to deal +30% damage
2: Clobbering Hoof attacks have a 50% chance to deal +47% damage
3: Clobbering Hoof attacks have a 50% chance to deal +64% damage
4: Clobbering Hoof attacks have a 50% chance to deal +81% damage
5: Clobbering Hoof attacks have a 50% chance to deal +98% damage
6: Clobbering Hoof attacks have a 50% chance to deal +115% damage
7: Clobbering Hoof attacks have a 50% chance to deal +132% damage
8: Clobbering Hoof attacks have a 50% chance to deal +149% damage
9: Clobbering Hoof attacks have a 50% chance to deal +166% damage
10: Clobbering Hoof attacks have a 50% chance to deal +183% damage
11: Clobbering Hoof attacks have a 50% chance to deal +200% damage
12: Clobbering Hoof attacks have a 50% chance to deal +217% damage
Hammertiers1: Pound attacks deal +2 damage
2: Pound attacks deal +3 damage
3: Pound attacks deal +4 damage
4: Pound attacks deal +6 damage
5: Pound attacks deal +7 damage
6: Pound attacks deal +9 damage
7: Pound attacks deal +10 damage
8: Pound attacks deal +12 damage
9: Pound attacks deal +14 damage
10: Pound attacks deal +16 damage
11: Pound attacks deal +18 damage
12: Pound attacks deal +20 damage
1: Pound deals +2 damage
2: Pound deals +3 damage
3: Pound deals +4 damage
4: Pound deals +6 damage
5: Pound deals +7 damage
6: Pound deals +9 damage
7: Pound deals +10 damage
8: Pound deals +12 damage
9: Pound deals +14 damage
10: Pound deals +16 damage
11: Pound deals +18 damage
12: Pound deals +20 damage
Unarmedtiers1: Cobra Strike and Mamba Strike restore 2 Armor to you
2: Cobra Strike and Mamba Strike restore 3 Armor to you
3: Cobra Strike and Mamba Strike restore 5 Armor to you
4: Cobra Strike and Mamba Strike restore 7 Armor to you
5: Cobra Strike and Mamba Strike restore 8 Armor to you
6: Cobra Strike and Mamba Strike restore 9 Armor to you
7: Cobra Strike and Mamba Strike restore 10 Armor to you
8: Cobra Strike and Mamba Strike restore 11 Armor to you
9: Cobra Strike and Mamba Strike restore 12 Armor to you
10: Cobra Strike and Mamba Strike restore 13 Armor to you
11: Cobra Strike and Mamba Strike restore 14 Armor to you
12: Cobra Strike and Mamba Strike restore 15 Armor to you
1: Cobra Strike and Mamba Strike restore 2 Armor to you
2: Cobra Strike and Mamba Strike restore 3 Armor to you
3: Cobra Strike and Mamba Strike restore 5 Armor to you
4: Cobra Strike and Mamba Strike restore 7 Armor to you
5: Cobra Strike and Mamba Strike restore 8 Armor to you
6: Cobra Strike and Mamba Strike restore 9 Armor to you
7: Cobra Strike and Mamba Strike restore 10 Armor to you
8: Cobra Strike and Mamba Strike restore 11 Armor to you
9: Cobra Strike and Mamba Strike restore 12 Armor to you
10: Cobra Strike and Mamba Strike restore 13 Armor to you
11: Cobra Strike and Mamba Strike restore 15 Armor to you
12: Cobra Strike and Mamba Strike restore 17 Armor to you
Stafftiers1: Double Hit has a 33% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately)
2: Double Hit has a 33% chance to deal +7% damage and reset the timer for Headcracker (so it can be used again immediately)
3: Double Hit has a 33% chance to deal +9% damage and reset the timer for Headcracker (so it can be used again immediately)
4: Double Hit has a 33% chance to deal +11% damage and reset the timer for Headcracker (so it can be used again immediately)
5: Double Hit has a 33% chance to deal +13% damage and reset the timer for Headcracker (so it can be used again immediately)
6: Double Hit has a 33% chance to deal +15% damage and reset the timer for Headcracker (so it can be used again immediately)
7: Double Hit has a 33% chance to deal +17% damage and reset the timer for Headcracker (so it can be used again immediately)
8: Double Hit has a 33% chance to deal +19% damage and reset the timer for Headcracker (so it can be used again immediately)
9: Double Hit has a 33% chance to deal +21% damage and reset the timer for Headcracker (so it can be used again immediately)
10: Double Hit has a 33% chance to deal +23% damage and reset the timer for Headcracker (so it can be used again immediately)
11: Double Hit has a 33% chance to deal +25% damage and reset the timer for Headcracker (so it can be used again immediately)
12: Double Hit has a 33% chance to deal +27% damage and reset the timer for Headcracker (so it can be used again immediately)
1: Double Hit has a 37% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately)
2: Double Hit has a 37% chance to deal +20% damage and reset the timer for Headcracker (so it can be used again immediately)
3: Double Hit has a 37% chance to deal +24% damage and reset the timer for Headcracker (so it can be used again immediately)
4: Double Hit has a 37% chance to deal +28% damage and reset the timer for Headcracker (so it can be used again immediately)
5: Double Hit has a 37% chance to deal +32% damage and reset the timer for Headcracker (so it can be used again immediately)
6: Double Hit has a 37% chance to deal +36% damage and reset the timer for Headcracker (so it can be used again immediately)
7: Double Hit has a 37% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
8: Double Hit has a 37% chance to deal +44% damage and reset the timer for Headcracker (so it can be used again immediately)
9: Double Hit has a 37% chance to deal +48% damage and reset the timer for Headcracker (so it can be used again immediately)
10: Double Hit has a 37% chance to deal +52% damage and reset the timer for Headcracker (so it can be used again immediately)
11: Double Hit has a 37% chance to deal +56% damage and reset the timer for Headcracker (so it can be used again immediately)
12: Double Hit has a 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately)
Stafftiers1: Suppress deals +15% damage and causes targets to lose an additional 12 Rage
2: Suppress deals +18% damage and causes targets to lose an additional 24 Rage
3: Suppress deals +21% damage and causes targets to lose an additional 36 Rage
4: Suppress deals +24% damage and causes targets to lose an additional 48 Rage
5: Suppress deals +27% damage and causes targets to lose an additional 60 Rage
6: Suppress deals +30% damage and causes targets to lose an additional 72 Rage
7: Suppress deals +33% damage and causes targets to lose an additional 84 Rage
8: Suppress deals +36% damage and causes targets to lose an additional 96 Rage
9: Suppress deals +39% damage and causes targets to lose an additional 108 Rage
10: Suppress deals +42% damage and causes targets to lose an additional 120 Rage
11: Suppress deals +45% damage and causes targets to lose an additional 132 Rage
12: Suppress deals +48% damage and causes targets to lose an additional 144 Rage
1: Suppress deals +17% damage and causes targets to lose an additional 12 Rage
2: Suppress deals +20% damage and causes targets to lose an additional 24 Rage
3: Suppress deals +23% damage and causes targets to lose an additional 36 Rage
4: Suppress deals +26% damage and causes targets to lose an additional 48 Rage
5: Suppress deals +29% damage and causes targets to lose an additional 60 Rage
6: Suppress deals +32% damage and causes targets to lose an additional 72 Rage
7: Suppress deals +35% damage and causes targets to lose an additional 84 Rage
8: Suppress deals +38% damage and causes targets to lose an additional 96 Rage
9: Suppress deals +41% damage and causes targets to lose an additional 108 Rage
10: Suppress deals +44% damage and causes targets to lose an additional 120 Rage
11: Suppress deals +47% damage and causes targets to lose an additional 132 Rage
12: Suppress deals +50% damage and causes targets to lose an additional 144 Rage
Pigtiers1: Mudbath heals you for 7 health
2: Mudbath heals you for 14 health
3: Mudbath heals you for 21 health
4: Mudbath heals you for 28 health
5: Mudbath heals you for 35 health
6: Mudbath heals you for 42 health
7: Mudbath heals you for 49 health
8: Mudbath heals you for 56 health
9: Mudbath heals you for 63 health
10: Mudbath heals you for 70 health
11: Mudbath heals you for 77 health
12: Mudbath heals you for 84 health
1: Mudbath heals you for 5 health
2: Mudbath heals you for 10 health
3: Mudbath heals you for 15 health
4: Mudbath heals you for 20 health
5: Mudbath heals you for 25 health
6: Mudbath heals you for 30 health
7: Mudbath heals you for 35 health
8: Mudbath heals you for 40 health
9: Mudbath heals you for 45 health
10: Mudbath heals you for 50 health
11: Mudbath heals you for 55 health
12: Mudbath heals you for 60 health
Necromancytiers1: Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds
2: Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds
3: Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds
4: Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 5 seconds
5: Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 5 seconds
6: Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 5 seconds
7: Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 5 seconds
8: Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 5 seconds
9: Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 5 seconds
10: Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 5 seconds
11: Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 5 seconds
12: Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 5 seconds
1: Wave of Darkness has a 50% chance to deal +8 damage and reduce all targets' movement by 90% for 5 seconds
2: Wave of Darkness has a 50% chance to deal +16 damage and reduce all targets' movement by 90% for 5 seconds
3: Wave of Darkness has a 50% chance to deal +24 damage and reduce all targets' movement by 90% for 5 seconds
4: Wave of Darkness has a 50% chance to deal +32 damage and reduce all targets' movement by 90% for 5 seconds
5: Wave of Darkness has a 50% chance to deal +40 damage and reduce all targets' movement by 90% for 5 seconds
6: Wave of Darkness has a 50% chance to deal +48 damage and reduce all targets' movement by 90% for 5 seconds
7: Wave of Darkness has a 50% chance to deal +56 damage and reduce all targets' movement by 90% for 5 seconds
8: Wave of Darkness has a 50% chance to deal +64 damage and reduce all targets' movement by 90% for 5 seconds
9: Wave of Darkness has a 50% chance to deal +72 damage and reduce all targets' movement by 90% for 5 seconds
10: Wave of Darkness has a 50% chance to deal +80 damage and reduce all targets' movement by 90% for 5 seconds
11: Wave of Darkness has a 50% chance to deal +88 damage and reduce all targets' movement by 90% for 5 seconds
12: Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds
Unarmedtiers1: Bodyslam deals +20% damage and slows target's movement speed by 45%
2: Bodyslam deals +40% damage and slows target's movement speed by 45%
3: Bodyslam deals +60% damage and slows target's movement speed by 45%
4: Bodyslam deals +80% damage and slows target's movement speed by 45%
5: Bodyslam deals +100% damage and slows target's movement speed by 45%
6: Bodyslam deals +120% damage and slows target's movement speed by 45%
1: Bodyslam deals +10% damage and slows target's movement speed by 45%
2: Bodyslam deals +25% damage and slows target's movement speed by 45%
3: Bodyslam deals +40% damage and slows target's movement speed by 45%
4: Bodyslam deals +65% damage and slows target's movement speed by 45%
5: Bodyslam deals +80% damage and slows target's movement speed by 45%
6: Bodyslam deals +100% damage and slows target's movement speed by 45%
Shieldtiers1: All types of shield Bash attacks have a 50% chance to deal +3 damage
2: All types of shield Bash attacks have a 50% chance to deal +6 damage
3: All types of shield Bash attacks have a 50% chance to deal +9 damage
4: All types of shield Bash attacks have a 50% chance to deal +12 damage
5: All types of shield Bash attacks have a 50% chance to deal +15 damage
6: All types of shield Bash attacks have a 50% chance to deal +18 damage
7: All types of shield Bash attacks have a 50% chance to deal +21 damage
8: All types of shield Bash attacks have a 50% chance to deal +24 damage
9: All types of shield Bash attacks have a 50% chance to deal +27 damage
10: All types of shield Bash attacks have a 50% chance to deal +30 damage
11: All types of shield Bash attacks have a 50% chance to deal +33 damage
12: All types of shield Bash attacks have a 50% chance to deal +36 damage
1: All types of shield Bash attacks have a 50% chance to deal +4 damage
2: All types of shield Bash attacks have a 50% chance to deal +8 damage
3: All types of shield Bash attacks have a 50% chance to deal +12 damage
4: All types of shield Bash attacks have a 50% chance to deal +16 damage
5: All types of shield Bash attacks have a 50% chance to deal +20 damage
6: All types of shield Bash attacks have a 50% chance to deal +24 damage
7: All types of shield Bash attacks have a 50% chance to deal +28 damage
8: All types of shield Bash attacks have a 50% chance to deal +32 damage
9: All types of shield Bash attacks have a 50% chance to deal +36 damage
10: All types of shield Bash attacks have a 50% chance to deal +40 damage
11: All types of shield Bash attacks have a 50% chance to deal +44 damage
12: All types of shield Bash attacks have a 50% chance to deal +48 damage
Werewolftiers1: Claw attacks have a 33% chance to deal +3 damage
2: Claw attacks have a 33% chance to deal +6 damage
3: Claw attacks have a 33% chance to deal +9 damage
4: Claw attacks have a 33% chance to deal +12 damage
5: Claw attacks have a 33% chance to deal +15 damage
6: Claw attacks have a 33% chance to deal +18 damage
7: Claw attacks have a 33% chance to deal +21 damage
8: Claw attacks have a 33% chance to deal +24 damage
9: Claw attacks have a 33% chance to deal +27 damage
10: Claw attacks have a 33% chance to deal +30 damage
11: Claw attacks have a 33% chance to deal +33 damage
12: Claw attacks have a 33% chance to deal +36 damage
1: Claw attacks have a 50% chance to deal +2 damage
2: Claw attacks have a 50% chance to deal +4 damage
3: Claw attacks have a 50% chance to deal +6 damage
4: Claw attacks have a 50% chance to deal +8 damage
5: Claw attacks have a 50% chance to deal +10 damage
6: Claw attacks have a 50% chance to deal +12 damage
7: Claw attacks have a 50% chance to deal +14 damage
8: Claw attacks have a 50% chance to deal +16 damage
9: Claw attacks have a 50% chance to deal +19 damage
10: Claw attacks have a 50% chance to deal +22 damage
11: Claw attacks have a 50% chance to deal +25 damage
12: Claw attacks have a 50% chance to deal +28 damage
Psychologytiers1: Inspire Confidence has a 50% chance to heal targets +15
2: Inspire Confidence has a 50% chance to heal targets +30
3: Inspire Confidence has a 50% chance to heal targets +45
4: Inspire Confidence has a 50% chance to heal targets +60
5: Inspire Confidence has a 50% chance to heal targets +75
6: Inspire Confidence has a 50% chance to heal targets +90
7: Inspire Confidence has a 50% chance to heal targets +105
8: Inspire Confidence has a 50% chance to heal targets +120
9: Inspire Confidence has a 50% chance to heal targets +135
10: Inspire Confidence has a 50% chance to heal targets +180
1: Inspire Confidence heals targets +10 after a 15 second delay
2: Inspire Confidence heals targets +20 after a 15 second delay
3: Inspire Confidence heals targets +30 after a 15 second delay
4: Inspire Confidence heals targets +40 after a 15 second delay
5: Inspire Confidence heals targets +50 after a 15 second delay
6: Inspire Confidence heals targets +60 after a 15 second delay
7: Inspire Confidence heals targets +70 after a 15 second delay
8: Inspire Confidence heals targets +80 after a 15 second delay
9: Inspire Confidence heals targets +90 after a 15 second delay
10: Inspire Confidence heals targets +120 after a 15 second delay
Psychologytiers1: Inspire Confidence has a 3% chance to heal targets +400
2: Inspire Confidence has a 6% chance to heal targets +400
3: Inspire Confidence has a 9% chance to heal targets +400
4: Inspire Confidence has a 12% chance to heal targets +400
5: Inspire Confidence has a 15% chance to heal targets +400
6: Inspire Confidence has a 18% chance to heal targets +400
7: Inspire Confidence has a 21% chance to heal targets +400
8: Inspire Confidence has a 24% chance to heal targets +400
9: Inspire Confidence has a 27% chance to heal targets +400
10: Inspire Confidence has a 30% chance to heal targets +400
11: Inspire Confidence has a 33% chance to heal targets +400
12: Inspire Confidence has a 36% chance to heal targets +400
1: Inspire Confidence heals targets +15 after a 25 second delay
2: Inspire Confidence heals targets +30 after a 25 second delay
3: Inspire Confidence heals targets +45 after a 25 second delay
4: Inspire Confidence heals targets +60 after a 25 second delay
5: Inspire Confidence heals targets +75 after a 25 second delay
6: Inspire Confidence heals targets +90 after a 25 second delay
7: Inspire Confidence heals targets +105 after a 25 second delay
8: Inspire Confidence heals targets +120 after a 25 second delay
9: Inspire Confidence heals targets +135 after a 25 second delay
10: Inspire Confidence heals targets +150 after a 25 second delay
11: Inspire Confidence heals targets +165 after a 25 second delay
12: Inspire Confidence heals targets +180 after a 25 second delay
Hammertiers1: Rib Shatter has a 75% chance to deal +10% damage
2: Rib Shatter has a 75% chance to deal +15% damage
3: Rib Shatter has a 75% chance to deal +20% damage
4: Rib Shatter has a 75% chance to deal +25% damage
5: Rib Shatter has a 75% chance to deal +30% damage
6: Rib Shatter has a 75% chance to deal +35% damage
7: Rib Shatter has a 75% chance to deal +40% damage
8: Rib Shatter has a 75% chance to deal +45% damage
9: Rib Shatter has a 75% chance to deal +50% damage
10: Rib Shatter has a 75% chance to deal +55% damage
11: Rib Shatter has a 75% chance to deal +60% damage
12: Rib Shatter has a 75% chance to deal +65% damage
1: Rib Shatter has a 75% chance to deal +32% damage
2: Rib Shatter has a 75% chance to deal +40% damage
3: Rib Shatter has a 75% chance to deal +48% damage
4: Rib Shatter has a 75% chance to deal +56% damage
5: Rib Shatter has a 75% chance to deal +64% damage
6: Rib Shatter has a 75% chance to deal +72% damage
7: Rib Shatter has a 75% chance to deal +80% damage
8: Rib Shatter has a 75% chance to deal +88% damage
9: Rib Shatter has a 75% chance to deal +96% damage
10: Rib Shatter has a 75% chance to deal +104% damage
11: Rib Shatter has a 75% chance to deal +112% damage
12: Rib Shatter has a 75% chance to deal +120% damage
Cowtiers1: Cow's Front Kick has a 50% chance to deal +7 damage
2: Cow's Front Kick has a 50% chance to deal +14 damage
3: Cow's Front Kick has a 50% chance to deal +21 damage
4: Cow's Front Kick has a 50% chance to deal +28 damage
5: Cow's Front Kick has a 50% chance to deal +35 damage
6: Cow's Front Kick has a 50% chance to deal +42 damage
7: Cow's Front Kick has a 50% chance to deal +49 damage
8: Cow's Front Kick has a 50% chance to deal +56 damage
9: Cow's Front Kick has a 50% chance to deal +63 damage
10: Cow's Front Kick has a 50% chance to deal +70 damage
11: Cow's Front Kick has a 50% chance to deal +77 damage
12: Cow's Front Kick has a 50% chance to deal +84 damage
1: Cow's Front Kick has a 66% chance to deal +12 damage
2: Cow's Front Kick has a 66% chance to deal +20 damage
3: Cow's Front Kick has a 66% chance to deal +28 damage
4: Cow's Front Kick has a 66% chance to deal +36 damage
5: Cow's Front Kick has a 66% chance to deal +44 damage
6: Cow's Front Kick has a 66% chance to deal +52 damage
7: Cow's Front Kick has a 66% chance to deal +60 damage
8: Cow's Front Kick has a 66% chance to deal +68 damage
9: Cow's Front Kick has a 66% chance to deal +76 damage
10: Cow's Front Kick has a 66% chance to deal +84 damage
11: Cow's Front Kick has a 66% chance to deal +92 damage
12: Cow's Front Kick has a 66% chance to deal +100 damage
Psychologytiers1: Psychoanalyze has a 50% chance to deal +140% damage
2: Psychoanalyze has a 52% chance to deal +160% damage
3: Psychoanalyze has a 54% chance to deal +180% damage
4: Psychoanalyze has a 56% chance to deal +200% damage
5: Psychoanalyze has a 58% chance to deal +220% damage
6: Psychoanalyze has a 60% chance to deal +240% damage
7: Psychoanalyze has a 62% chance to deal +260% damage
8: Psychoanalyze has a 64% chance to deal +280% damage
9: Psychoanalyze has a 66% chance to deal +300% damage
10: Psychoanalyze has a 68% chance to deal +320% damage
11: Psychoanalyze has a 70% chance to deal +340% damage
12: Psychoanalyze has a 72% chance to deal +360% damage
1: Psychoanalyze has a 60% chance to deal +20% damage
2: Psychoanalyze has a 62% chance to deal +40% damage
3: Psychoanalyze has a 64% chance to deal +60% damage
4: Psychoanalyze has a 66% chance to deal +80% damage
5: Psychoanalyze has a 68% chance to deal +100% damage
6: Psychoanalyze has a 70% chance to deal +120% damage
7: Psychoanalyze has a 72% chance to deal +140% damage
8: Psychoanalyze has a 74% chance to deal +160% damage
9: Psychoanalyze has a 76% chance to deal +180% damage
10: Psychoanalyze has a 78% chance to deal +200% damage
11: Psychoanalyze has a 80% chance to deal +220% damage
12: Psychoanalyze has a 82% chance to deal +240% damage
Mentalismtiers1: System Shock has a 50% chance to deal +4 damage
2: System Shock has a 50% chance to deal +8 damage
3: System Shock has a 50% chance to deal +12 damage
4: System Shock has a 50% chance to deal +16 damage
5: System Shock has a 50% chance to deal +20 damage
6: System Shock has a 50% chance to deal +24 damage
7: System Shock has a 50% chance to deal +28 damage
8: System Shock has a 50% chance to deal +32 damage
9: System Shock has a 50% chance to deal +36 damage
10: System Shock has a 50% chance to deal +40 damage
11: System Shock has a 50% chance to deal +44 damage
12: System Shock has a 50% chance to deal +48 damage
1: System Shock has a 66% chance to deal +10 damage
2: System Shock has a 66% chance to deal +15 damage
3: System Shock has a 66% chance to deal +20 damage
4: System Shock has a 66% chance to deal +25 damage
5: System Shock has a 66% chance to deal +30 damage
6: System Shock has a 66% chance to deal +35 damage
7: System Shock has a 66% chance to deal +40 damage
8: System Shock has a 66% chance to deal +45 damage
9: System Shock has a 66% chance to deal +50 damage
10: System Shock has a 66% chance to deal +55 damage
11: System Shock has a 66% chance to deal +60 damage
12: System Shock has a 66% chance to deal +65 damage
Archerytiers1: Snare Arrow has a 50% chance to deal +60 damage
2: Snare Arrow has a 50% chance to deal +100 damage
3: Snare Arrow has a 50% chance to deal +140 damage
4: Snare Arrow has a 50% chance to deal +180 damage
5: Snare Arrow has a 50% chance to deal +220 damage
6: Snare Arrow has a 50% chance to deal +260 damage
7: Snare Arrow has a 50% chance to deal +300 damage
8: Snare Arrow has a 50% chance to deal +340 damage
9: Snare Arrow has a 50% chance to deal +380 damage
10: Snare Arrow has a 50% chance to deal +420 damage
11: Snare Arrow has a 50% chance to deal +460 damage
12: Snare Arrow has a 50% chance to deal +500 damage
1: Snare Arrow has a 50% chance to deal +25 damage
2: Snare Arrow has a 50% chance to deal +55 damage
3: Snare Arrow has a 50% chance to deal +85 damage
4: Snare Arrow has a 50% chance to deal +115 damage
5: Snare Arrow has a 50% chance to deal +145 damage
6: Snare Arrow has a 50% chance to deal +175 damage
7: Snare Arrow has a 50% chance to deal +205 damage
8: Snare Arrow has a 50% chance to deal +235 damage
9: Snare Arrow has a 50% chance to deal +265 damage
10: Snare Arrow has a 50% chance to deal +295 damage
11: Snare Arrow has a 50% chance to deal +325 damage
12: Snare Arrow has a 50% chance to deal +355 damage
Stafftiers1: Strategic Thrust has a 50% chance to deal +20% damage
2: Strategic Thrust has a 50% chance to deal +30% damage
3: Strategic Thrust has a 50% chance to deal +40% damage
4: Strategic Thrust has a 50% chance to deal +50% damage
5: Strategic Thrust has a 50% chance to deal +60% damage
6: Strategic Thrust has a 50% chance to deal +70% damage
7: Strategic Thrust has a 50% chance to deal +80% damage
8: Strategic Thrust has a 50% chance to deal +90% damage
9: Strategic Thrust has a 50% chance to deal +100% damage
10: Strategic Thrust has a 50% chance to deal +110% damage
11: Strategic Thrust has a 50% chance to deal +120% damage
12: Strategic Thrust has a 50% chance to deal +130% damage
1: Strategic Thrust has a 55% chance to deal +10% damage
2: Strategic Thrust has a 55% chance to deal +20% damage
3: Strategic Thrust has a 55% chance to deal +35% damage
4: Strategic Thrust has a 55% chance to deal +50% damage
5: Strategic Thrust has a 55% chance to deal +65% damage
6: Strategic Thrust has a 55% chance to deal +80% damage
7: Strategic Thrust has a 55% chance to deal +95% damage
8: Strategic Thrust has a 55% chance to deal +110% damage
9: Strategic Thrust has a 55% chance to deal +125% damage
10: Strategic Thrust has a 55% chance to deal +140% damage
11: Strategic Thrust has a 55% chance to deal +155% damage
12: Strategic Thrust has a 55% chance to deal +170% damage
Spidertiers1: Inject Venom has a 50% chance to deal +14% damage
2: Inject Venom has a 50% chance to deal +22% damage
3: Inject Venom has a 50% chance to deal +30% damage
4: Inject Venom has a 50% chance to deal +38% damage
5: Inject Venom has a 50% chance to deal +46% damage
6: Inject Venom has a 50% chance to deal +54% damage
7: Inject Venom has a 50% chance to deal +62% damage
8: Inject Venom has a 50% chance to deal +70% damage
9: Inject Venom has a 50% chance to deal +78% damage
10: Inject Venom has a 50% chance to deal +86% damage
11: Inject Venom has a 50% chance to deal +94% damage
12: Inject Venom has a 50% chance to deal +102% damage
1: Inject Venom has a 50% chance to deal +20% damage
2: Inject Venom has a 50% chance to deal +32% damage
3: Inject Venom has a 50% chance to deal +44% damage
4: Inject Venom has a 50% chance to deal +56% damage
5: Inject Venom has a 50% chance to deal +68% damage
6: Inject Venom has a 50% chance to deal +80% damage
7: Inject Venom has a 50% chance to deal +92% damage
8: Inject Venom has a 50% chance to deal +104% damage
9: Inject Venom has a 50% chance to deal +116% damage
10: Inject Venom has a 50% chance to deal +128% damage
11: Inject Venom has a 50% chance to deal +140% damage
12: Inject Venom has a 50% chance to deal +152% damage
Swordtiers1: Wind Strike has a 50% chance to deal +20 damage
2: Wind Strike has a 50% chance to deal +35 damage
3: Wind Strike has a 50% chance to deal +60 damage
4: Wind Strike has a 50% chance to deal +75 damage
5: Wind Strike has a 50% chance to deal +90 damage
6: Wind Strike has a 50% chance to deal +110 damage
7: Wind Strike has a 50% chance to deal +125 damage
8: Wind Strike has a 50% chance to deal +140 damage
9: Wind Strike has a 50% chance to deal +155 damage
10: Wind Strike has a 50% chance to deal +180 damage
1: Wind Strike has a 50% chance to deal +20 damage
2: Wind Strike has a 50% chance to deal +35 damage
3: Wind Strike has a 50% chance to deal +50 damage
4: Wind Strike has a 50% chance to deal +75 damage
5: Wind Strike has a 50% chance to deal +100 damage
6: Wind Strike has a 50% chance to deal +125 damage
7: Wind Strike has a 50% chance to deal +145 damage
8: Wind Strike has a 50% chance to deal +170 damage
9: Wind Strike has a 50% chance to deal +190 damage
10: Wind Strike has a 50% chance to deal +205 damage
Spidertiers1: Gripjaw attacks deal +7 damage
2: Gripjaw attacks deal +14 damage
3: Gripjaw attacks deal +21 damage
4: Gripjaw attacks deal +28 damage
5: Gripjaw attacks deal +35 damage
6: Gripjaw attacks deal +42 damage
7: Gripjaw attacks deal +49 damage
8: Gripjaw attacks deal +56 damage
9: Gripjaw attacks deal +63 damage
10: Gripjaw attacks deal +70 damage
11: Gripjaw attacks deal +77 damage
12: Gripjaw attacks deal +84 damage
1: Gripjaw attacks deal +5 damage
2: Gripjaw attacks deal +13 damage
3: Gripjaw attacks deal +21 damage
4: Gripjaw attacks deal +29 damage
5: Gripjaw attacks deal +37 damage
6: Gripjaw attacks deal +45 damage
7: Gripjaw attacks deal +53 damage
8: Gripjaw attacks deal +61 damage
9: Gripjaw attacks deal +69 damage
10: Gripjaw attacks deal +77 damage
11: Gripjaw attacks deal +85 damage
12: Gripjaw attacks deal +93 damage
Stafftiers1: Double Hit causes your next attack to deal +7 damage if it is a Crushing attack
2: Double Hit causes your next attack to deal +13 damage if it is a Crushing attack
3: Double Hit causes your next attack to deal +20 damage if it is a Crushing attack
4: Double Hit causes your next attack to deal +30 damage if it is a Crushing attack
5: Double Hit causes your next attack to deal +40 damage if it is a Crushing attack
6: Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
1: Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
2: Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
3: Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
4: Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
5: Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
6: Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
Necromancytiers1: Wave of Darkness heals you for 7 health
2: Wave of Darkness heals you for 14 health
3: Wave of Darkness heals you for 21 health
4: Wave of Darkness heals you for 28 health
5: Wave of Darkness heals you for 35 health
6: Wave of Darkness heals you for 42 health
7: Wave of Darkness heals you for 49 health
8: Wave of Darkness heals you for 56 health
9: Wave of Darkness heals you for 63 health
10: Wave of Darkness heals you for 70 health
11: Wave of Darkness heals you for 77 health
12: Wave of Darkness heals you for 84 health
1: Wave of Darkness heals you for 5 health
2: Wave of Darkness heals you for 10 health
3: Wave of Darkness heals you for 15 health
4: Wave of Darkness heals you for 20 health
5: Wave of Darkness heals you for 25 health
6: Wave of Darkness heals you for 30 health
7: Wave of Darkness heals you for 35 health
8: Wave of Darkness heals you for 40 health
9: Wave of Darkness heals you for 45 health
10: Wave of Darkness heals you for 50 health
11: Wave of Darkness heals you for 55 health
12: Wave of Darkness heals you for 60 health
Swordtiers1: Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining
2: Many Cuts has a 15% chance to stun targets that have less than a third of their Armor remaining
3: Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining
4: Many Cuts has a 25% chance to stun targets that have less than a third of their Armor remaining
5: Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining
6: Many Cuts has a 35% chance to stun targets that have less than a third of their Armor remaining
1: Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining
2: Many Cuts has a 40% chance to stun targets that have less than a third of their Armor remaining
3: Many Cuts has a 50% chance to stun targets that have less than a third of their Armor remaining
4: Many Cuts has a 60% chance to stun targets that have less than a third of their Armor remaining
5: Many Cuts has a 80% chance to stun targets that have less than a third of their Armor remaining
6: Many Cuts has a 90% chance to stun targets that have less than a third of their Armor remaining
Swordtiers1: Decapitate deals +120 damage to Cats
2: Decapitate deals +240 damage to Cats
3: Decapitate deals +360 damage to Cats
4: Decapitate deals +480 damage to Cats
5: Decapitate deals +600 damage to Cats
6: Decapitate deals +720 damage to Cats
7: Decapitate deals +840 damage to Cats
8: Decapitate deals +960 damage to Cats
9: Decapitate deals +1080 damage to Cats
10: Decapitate deals +1200 damage to Cats
1: Decapitate deals +75 damage to Cats
2: Decapitate deals +150 damage to Cats
3: Decapitate deals +225 damage to Cats
4: Decapitate deals +300 damage to Cats
5: Decapitate deals +375 damage to Cats
6: Decapitate deals +450 damage to Cats
7: Decapitate deals +525 damage to Cats
8: Decapitate deals +600 damage to Cats
9: Decapitate deals +675 damage to Cats
10: Decapitate deals +750 damage to Cats
Swordtiers1: Heart Piercer removes (up to) 12 more Rage, turning half of that into Trauma damage
2: Heart Piercer removes (up to) 24 more Rage, turning half of that into Trauma damage
3: Heart Piercer removes (up to) 36 more Rage, turning half of that into Trauma damage
4: Heart Piercer removes (up to) 48 more Rage, turning half of that into Trauma damage
5: Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
6: Heart Piercer removes (up to) 72 more Rage, turning half of that into Trauma damage
7: Heart Piercer removes (up to) 84 more Rage, turning half of that into Trauma damage
8: Heart Piercer removes (up to) 96 more Rage, turning half of that into Trauma damage
9: Heart Piercer removes (up to) 108 more Rage, turning half of that into Trauma damage
10: Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
11: Heart Piercer removes (up to) 132 more Rage, turning half of that into Trauma damage
12: Heart Piercer removes (up to) 144 more Rage, turning half of that into Trauma damage
1: Heart Piercer removes (up to) 50 more Rage, turning half of that into Trauma damage
2: Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
3: Heart Piercer removes (up to) 70 more Rage, turning half of that into Trauma damage
4: Heart Piercer removes (up to) 80 more Rage, turning half of that into Trauma damage
5: Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
6: Heart Piercer removes (up to) 100 more Rage, turning half of that into Trauma damage
7: Heart Piercer removes (up to) 110 more Rage, turning half of that into Trauma damage
8: Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
9: Heart Piercer removes (up to) 130 more Rage, turning half of that into Trauma damage
10: Heart Piercer removes (up to) 155 more Rage, turning half of that into Trauma damage
11: Heart Piercer removes (up to) 170 more Rage, turning half of that into Trauma damage
12: Heart Piercer removes (up to) 190 more Rage, turning half of that into Trauma damage
Unarmedtiers1: Barrage and Headbutt deal +4% damage
2: Barrage and Headbutt deal +8% damage
3: Barrage and Headbutt deal +12% damage
4: Barrage and Headbutt deal +16% damage
5: Barrage and Headbutt deal +20% damage
6: Barrage and Headbutt deal +24% damage
7: Barrage and Headbutt deal +28% damage
8: Barrage and Headbutt deal +32% damage
9: Barrage and Headbutt deal +36% damage
10: Barrage and Headbutt deal +40% damage
11: Barrage and Headbutt deal +44% damage
12: Barrage and Headbutt deal +48% damage
1: Barrage and Headbutt deal +3% damage
2: Barrage and Headbutt deal +6% damage
3: Barrage and Headbutt deal +9% damage
4: Barrage and Headbutt deal +12% damage
5: Barrage and Headbutt deal +15% damage
6: Barrage and Headbutt deal +18% damage
7: Barrage and Headbutt deal +21% damage
8: Barrage and Headbutt deal +24% damage
9: Barrage and Headbutt deal +27% damage
10: Barrage and Headbutt deal +30% damage
11: Barrage and Headbutt deal +33% damage
12: Barrage and Headbutt deal +36% damage
AnimalHandlingtiers1: Animal Handling pets deal +2% direct damage with each attack
2: Animal Handling pets deal +3% direct damage with each attack
3: Animal Handling pets deal +4% direct damage with each attack
4: Animal Handling pets deal +4.5% direct damage with each attack
5: Animal Handling pets deal +5% direct damage with each attack
6: Animal Handling pets deal +5.5% direct damage with each attack
7: Animal Handling pets deal +6% direct damage with each attack
8: Animal Handling pets deal +6.5% direct damage with each attack
9: Animal Handling pets deal +7% direct damage with each attack
10: Animal Handling pets deal +8% direct damage with each attack
11: Animal Handling pets deal +9% direct damage with each attack
12: Animal Handling pets deal +10% direct damage with each attack
1: Animal Handling pets deal +3% direct damage with each attack
2: Animal Handling pets deal +5% direct damage with each attack
3: Animal Handling pets deal +7% direct damage with each attack
4: Animal Handling pets deal +9% direct damage with each attack
5: Animal Handling pets deal +11% direct damage with each attack
6: Animal Handling pets deal +13% direct damage with each attack
7: Animal Handling pets deal +15% direct damage with each attack
8: Animal Handling pets deal +17% direct damage with each attack
9: Animal Handling pets deal +19% direct damage with each attack
10: Animal Handling pets deal +21% direct damage with each attack
11: Animal Handling pets deal +23% direct damage with each attack
12: Animal Handling pets deal +25% direct damage with each attack
Shieldtiers1: Chance to Miraculously Avoid Death +10%
2: Chance to Miraculously Avoid Death +20%
3: Chance to Miraculously Avoid Death +30%
4: Chance to Miraculously Avoid Death +40%
5: Chance to Miraculously Avoid Death +50%
6: Chance to Miraculously Avoid Death +60%
7: Chance to Miraculously Avoid Death +70%
8: Chance to Miraculously Avoid Death +80%
9: Chance to Miraculously Avoid Death +90%
10: Chance to Miraculously Avoid Death +100%
11: Chance to Miraculously Avoid Death +110%
12: Chance to Miraculously Avoid Death +120%
1: Chance to Miraculously Avoid Death +15%
2: Chance to Miraculously Avoid Death +30%
3: Chance to Miraculously Avoid Death +45%
4: Chance to Miraculously Avoid Death +60%
5: Chance to Miraculously Avoid Death +75%
6: Chance to Miraculously Avoid Death +90%
7: Chance to Miraculously Avoid Death +105%
8: Chance to Miraculously Avoid Death +120%
9: Chance to Miraculously Avoid Death +135%
10: Chance to Miraculously Avoid Death +150%
11: Chance to Miraculously Avoid Death +165%
12: Chance to Miraculously Avoid Death +180%
Necromancytiers1: Deathgaze deals +20% damage
2: Deathgaze deals +40% damage
3: Deathgaze deals +60% damage
4: Deathgaze deals +80% damage
5: Deathgaze deals +100% damage
6: Deathgaze deals +120% damage
7: Deathgaze deals +140% damage
8: Deathgaze deals +160% damage
9: Deathgaze deals +180% damage
10: Deathgaze deals +200% damage
11: Deathgaze deals +220% damage
12: Deathgaze deals +240% damage
1: Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
2: Deathgaze deals +28% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
3: Deathgaze deals +46% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
4: Deathgaze deals +64% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
5: Deathgaze deals +82% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
6: Deathgaze deals +100% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
7: Deathgaze deals +118% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
8: Deathgaze deals +136% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
9: Deathgaze deals +154% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
10: Deathgaze deals +172% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
11: Deathgaze deals +190% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
12: Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
Necromancytiers1: Spark of Death has a 50% chance to deal +5 damage
2: Spark of Death has a 50% chance to deal +10 damage
3: Spark of Death has a 50% chance to deal +15 damage
4: Spark of Death has a 50% chance to deal +20 damage
5: Spark of Death has a 50% chance to deal +25 damage
6: Spark of Death has a 50% chance to deal +30 damage
7: Spark of Death has a 50% chance to deal +35 damage
8: Spark of Death has a 50% chance to deal +40 damage
9: Spark of Death has a 50% chance to deal +45 damage
10: Spark of Death has a 50% chance to deal +50 damage
11: Spark of Death has a 50% chance to deal +55 damage
12: Spark of Death has a 50% chance to deal +60 damage
1: Spark of Death has a 50% chance to deal +12 damage
2: Spark of Death has a 50% chance to deal +20 damage
3: Spark of Death has a 50% chance to deal +28 damage
4: Spark of Death has a 50% chance to deal +36 damage
5: Spark of Death has a 50% chance to deal +44 damage
6: Spark of Death has a 50% chance to deal +52 damage
7: Spark of Death has a 50% chance to deal +60 damage
8: Spark of Death has a 50% chance to deal +68 damage
9: Spark of Death has a 50% chance to deal +76 damage
10: Spark of Death has a 50% chance to deal +84 damage
11: Spark of Death has a 50% chance to deal +92 damage
12: Spark of Death has a 50% chance to deal +100 damage
Necromancytiers1: Spark of Death deals +5% damage
2: Spark of Death deals +9% damage
3: Spark of Death deals +13% damage
4: Spark of Death deals +17% damage
5: Spark of Death deals +21% damage
6: Spark of Death deals +25% damage
7: Spark of Death deals +29% damage
8: Spark of Death deals +33% damage
9: Spark of Death deals +37% damage
10: Spark of Death deals +41% damage
11: Spark of Death deals +45% damage
12: Spark of Death deals +49% damage
1: Spark of Death deals +13% damage
2: Spark of Death deals +19% damage
3: Spark of Death deals +25% damage
4: Spark of Death deals +31% damage
5: Spark of Death deals +37% damage
6: Spark of Death deals +43% damage
7: Spark of Death deals +49% damage
8: Spark of Death deals +55% damage
9: Spark of Death deals +61% damage
10: Spark of Death deals +67% damage
11: Spark of Death deals +73% damage
12: Spark of Death deals +79% damage
Swordtiers1: Decapitate deals +20% damage
2: Decapitate deals +40% damage
3: Decapitate deals +60% damage
4: Decapitate deals +80% damage
5: Decapitate deals +100% damage
6: Decapitate deals +120% damage
7: Decapitate deals +140% damage
8: Decapitate deals +160% damage
9: Decapitate deals +180% damage
10: Decapitate deals +200% damage
11: Decapitate deals +220% damage
12: Decapitate deals +240% damage
1: Decapitate deals +30% damage
2: Decapitate deals +45% damage
3: Decapitate deals +60% damage
4: Decapitate deals +75% damage
5: Decapitate deals +90% damage
6: Decapitate deals +105% damage
7: Decapitate deals +120% damage
8: Decapitate deals +135% damage
9: Decapitate deals +150% damage
10: Decapitate deals +165% damage
11: Decapitate deals +180% damage
12: Decapitate deals +200% damage
Deertiers1: Deer Kick deals +7 damage
2: Deer Kick deals +14 damage
3: Deer Kick deals +21 damage
4: Deer Kick deals +28 damage
5: Deer Kick deals +35 damage
6: Deer Kick deals +42 damage
1: Deer Kick deals +15 damage
2: Deer Kick deals +27 damage
3: Deer Kick deals +39 damage
4: Deer Kick deals +51 damage
5: Deer Kick deals +63 damage
6: Deer Kick deals +75 damage
Pigtiers1: Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds
2: Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
3: Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
4: Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
5: Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds
6: Strategic Chomp boosts your mitigation versus physical damage +6 for 10 seconds
1: Strategic Chomp boosts your mitigation versus physical damage +1 for 20 seconds
2: Strategic Chomp boosts your mitigation versus physical damage +2 for 20 seconds
3: Strategic Chomp boosts your mitigation versus physical damage +3 for 20 seconds
4: Strategic Chomp boosts your mitigation versus physical damage +4 for 20 seconds
5: Strategic Chomp boosts your mitigation versus physical damage +5 for 20 seconds
6: Strategic Chomp boosts your mitigation versus physical damage +6 for 20 seconds
Psychologytiers1: Strike a Nerve generates 10 less Rage
2: Strike a Nerve generates 20 less Rage
3: Strike a Nerve generates 30 less Rage
4: Strike a Nerve generates 40 less Rage
5: Strike a Nerve generates 50 less Rage
6: Strike a Nerve generates 60 less Rage
7: Strike a Nerve generates 70 less Rage
8: Strike a Nerve generates 80 less Rage
9: Strike a Nerve generates 90 less Rage
10: Strike a Nerve generates 100 less Rage
11: Strike a Nerve generates 110 less Rage
12: Strike a Nerve generates 120 less Rage
1: Strike a Nerve removes 33 Rage
2: Strike a Nerve removes 60 Rage
3: Strike a Nerve removes 87 Rage
4: Strike a Nerve removes 114 Rage
5: Strike a Nerve removes 141 Rage
6: Strike a Nerve removes 168 Rage
7: Strike a Nerve removes 195 Rage
8: Strike a Nerve removes 222 Rage
9: Strike a Nerve removes 249 Rage
10: Strike a Nerve removes 276 Rage
11: Strike a Nerve removes 303 Rage
12: Strike a Nerve removes 330 Rage
FireMagictiers1: Calefaction causes 15 additional damage after a 20 second delay
2: Calefaction causes 30 additional damage after a 20 second delay
3: Calefaction causes 45 additional damage after a 20 second delay
4: Calefaction causes 60 additional damage after a 20 second delay
5: Calefaction causes 75 additional damage after a 20 second delay
6: Calefaction causes 90 additional damage after a 20 second delay
7: Calefaction causes 105 additional damage after a 20 second delay
8: Calefaction causes 120 additional damage after a 20 second delay
9: Calefaction causes 135 additional damage after a 20 second delay
10: Calefaction causes 150 additional damage after a 20 second delay
11: Calefaction causes 165 additional damage after a 20 second delay
12: Calefaction causes 180 additional damage after a 20 second delay
1: Calefaction causes 20 additional damage after a 20 second delay
2: Calefaction causes 40 additional damage after a 20 second delay
3: Calefaction causes 60 additional damage after a 20 second delay
4: Calefaction causes 80 additional damage after a 20 second delay
5: Calefaction causes 100 additional damage after a 20 second delay
6: Calefaction causes 120 additional damage after a 20 second delay
7: Calefaction causes 140 additional damage after a 20 second delay
8: Calefaction causes 160 additional damage after a 20 second delay
9: Calefaction causes 180 additional damage after a 20 second delay
10: Calefaction causes 200 additional damage after a 20 second delay
11: Calefaction causes 220 additional damage after a 20 second delay
12: Calefaction causes 240 additional damage after a 20 second delay
Necromancytiers1: Summoned Skeletal Swordsmen have +15 armor
2: Summoned Skeletal Swordsmen have +30 armor
3: Summoned Skeletal Swordsmen have +45 armor
4: Summoned Skeletal Swordsmen have +60 armor
5: Summoned Skeletal Swordsmen have +75 armor
6: Summoned Skeletal Swordsmen have +90 armor
7: Summoned Skeletal Swordsmen have +105 armor
8: Summoned Skeletal Swordsmen have +120 armor
9: Summoned Skeletal Swordsmen have +135 armor
10: Summoned Skeletal Swordsmen have +150 armor
11: Summoned Skeletal Swordsmen have +165 armor
12: Summoned Skeletal Swordsmen have +180 armor
1: Summoned Skeletal Swordsmen have +9 armor
2: Summoned Skeletal Swordsmen have +17 armor
3: Summoned Skeletal Swordsmen have +25 armor
4: Summoned Skeletal Swordsmen have +33 armor
5: Summoned Skeletal Swordsmen have +41 armor
6: Summoned Skeletal Swordsmen have +49 armor
7: Summoned Skeletal Swordsmen have +57 armor
8: Summoned Skeletal Swordsmen have +65 armor
9: Summoned Skeletal Swordsmen have +73 armor
10: Summoned Skeletal Swordsmen have +81 armor
11: Summoned Skeletal Swordsmen have +89 armor
12: Summoned Skeletal Swordsmen have +97 armor
Psychologytiers1: Inspire Confidence increases target's Darkness Mitigation +2 for 30 seconds
2: Inspire Confidence increases target's Darkness Mitigation +4 for 30 seconds
3: Inspire Confidence increases target's Darkness Mitigation +6 for 30 seconds
4: Inspire Confidence increases target's Darkness Mitigation +8 for 30 seconds
5: Inspire Confidence increases target's Darkness Mitigation +10 for 30 seconds
6: Inspire Confidence increases target's Darkness Mitigation +12 for 30 seconds
7: Inspire Confidence increases target's Darkness Mitigation +14 for 30 seconds
8: Inspire Confidence increases target's Darkness Mitigation +16 for 30 seconds
9: Inspire Confidence increases target's Darkness Mitigation +18 for 30 seconds
10: Inspire Confidence increases target's Darkness Mitigation +20 for 30 seconds
1: Inspire Confidence increases targets' Accuracy +1 for 10 seconds
2: Inspire Confidence increases targets' Accuracy +2 for 10 seconds
3: Inspire Confidence increases targets' Accuracy +3 for 10 seconds
4: Inspire Confidence increases targets' Accuracy +4 for 10 seconds
5: Inspire Confidence increases targets' Accuracy +5 for 10 seconds
6: Inspire Confidence increases targets' Accuracy +6 for 10 seconds
7: Inspire Confidence increases targets' Accuracy +7 for 10 seconds
8: Inspire Confidence increases targets' Accuracy +8 for 10 seconds
9: Inspire Confidence increases targets' Accuracy +9 for 10 seconds
10: Inspire Confidence increases targets' Accuracy +10 for 10 seconds
Archerytiers1: Snare Arrow deals +20 damage
2: Snare Arrow deals +40 damage
3: Snare Arrow deals +60 damage
4: Snare Arrow deals +80 damage
5: Snare Arrow deals +100 damage
6: Snare Arrow deals +120 damage
7: Snare Arrow deals +140 damage
8: Snare Arrow deals +160 damage
9: Snare Arrow deals +180 damage
10: Snare Arrow deals +200 damage
11: Snare Arrow deals +220 damage
12: Snare Arrow deals +240 damage
1: Snare Arrow deals +10 damage
2: Snare Arrow deals +25 damage
3: Snare Arrow deals +40 damage
4: Snare Arrow deals +55 damage
5: Snare Arrow deals +70 damage
6: Snare Arrow deals +85 damage
7: Snare Arrow deals +100 damage
8: Snare Arrow deals +115 damage
9: Snare Arrow deals +130 damage
10: Snare Arrow deals +145 damage
11: Snare Arrow deals +160 damage
12: Snare Arrow deals +175 damage
Hammertiers1: Discharging Strike restores 3 Power to you
2: Discharging Strike restores 5 Power to you
3: Discharging Strike restores 7 Power to you
4: Discharging Strike restores 9 Power to you
5: Discharging Strike restores 11 Power to you
6: Discharging Strike restores 13 Power to you
1: Discharging Strike restores 5 Power to you
2: Discharging Strike restores 9 Power to you
3: Discharging Strike restores 13 Power to you
4: Discharging Strike restores 17 Power to you
5: Discharging Strike restores 20 Power to you
6: Discharging Strike restores 23 Power to you
Shieldtiers1: Disrupting Bash further reduces target's Rage by 10
2: Disrupting Bash further reduces target's Rage by 30
3: Disrupting Bash further reduces target's Rage by 50
4: Disrupting Bash further reduces target's Rage by 70
5: Disrupting Bash further reduces target's Rage by 90
6: Disrupting Bash further reduces target's Rage by 110
7: Disrupting Bash further reduces target's Rage by 130
8: Disrupting Bash further reduces target's Rage by 150
9: Disrupting Bash further reduces target's Rage by 170
10: Disrupting Bash further reduces target's Rage by 190
11: Disrupting Bash further reduces target's Rage by 210
12: Disrupting Bash further reduces target's Rage by 230
1: Disrupting Bash further reduces target's Rage by 60
2: Disrupting Bash further reduces target's Rage by 85
3: Disrupting Bash further reduces target's Rage by 110
4: Disrupting Bash further reduces target's Rage by 135
5: Disrupting Bash further reduces target's Rage by 160
6: Disrupting Bash further reduces target's Rage by 185
7: Disrupting Bash further reduces target's Rage by 210
8: Disrupting Bash further reduces target's Rage by 235
9: Disrupting Bash further reduces target's Rage by 260
10: Disrupting Bash further reduces target's Rage by 285
11: Disrupting Bash further reduces target's Rage by 310
12: Disrupting Bash further reduces target's Rage by 335
Shieldtiers1: Disrupting Bash deals +5% damage and taunts the target as if it did 20 additional damage
2: Disrupting Bash deals +8% damage and taunts the target as if it did 50 additional damage
3: Disrupting Bash deals +11% damage and taunts the target as if it did 80 additional damage
4: Disrupting Bash deals +14% damage and taunts the target as if it did 110 additional damage
5: Disrupting Bash deals +17% damage and taunts the target as if it did 140 additional damage
6: Disrupting Bash deals +20% damage and taunts the target as if it did 170 additional damage
7: Disrupting Bash deals +23% damage and taunts the target as if it did 200 additional damage
8: Disrupting Bash deals +26% damage and taunts the target as if it did 230 additional damage
9: Disrupting Bash deals +29% damage and taunts the target as if it did 260 additional damage
10: Disrupting Bash deals +32% damage and taunts the target as if it did 290 additional damage
11: Disrupting Bash deals +35% damage and taunts the target as if it did 320 additional damage
12: Disrupting Bash deals +38% damage and taunts the target as if it did 350 additional damage
1: Disrupting Bash deals +7% damage and taunts +25
2: Disrupting Bash deals +12% damage and taunts +50
3: Disrupting Bash deals +17% damage and taunts +75
4: Disrupting Bash deals +22% damage and taunts +100
5: Disrupting Bash deals +27% damage and taunts +125
6: Disrupting Bash deals +32% damage and taunts +150
7: Disrupting Bash deals +37% damage and taunts +175
8: Disrupting Bash deals +42% damage and taunts +200
9: Disrupting Bash deals +47% damage and taunts +225
10: Disrupting Bash deals +52% damage and taunts +250
11: Disrupting Bash deals +57% damage and taunts +275
12: Disrupting Bash deals +62% damage and taunts +300
Shieldtiers1: Disrupting Bash deals +10% damage
2: Disrupting Bash deals +14% damage
3: Disrupting Bash deals +18% damage
4: Disrupting Bash deals +22% damage
5: Disrupting Bash deals +26% damage
6: Disrupting Bash deals +30% damage
7: Disrupting Bash deals +34% damage
8: Disrupting Bash deals +38% damage
9: Disrupting Bash deals +42% damage
10: Disrupting Bash deals +46% damage
11: Disrupting Bash deals +50% damage
12: Disrupting Bash deals +54% damage
1: Disrupting Bash deals +22% damage
2: Disrupting Bash deals +28% damage
3: Disrupting Bash deals +34% damage
4: Disrupting Bash deals +40% damage
5: Disrupting Bash deals +46% damage
6: Disrupting Bash deals +52% damage
7: Disrupting Bash deals +58% damage
8: Disrupting Bash deals +64% damage
9: Disrupting Bash deals +70% damage
10: Disrupting Bash deals +76% damage
11: Disrupting Bash deals +82% damage
12: Disrupting Bash deals +88% damage
Psychologytiers1: Fast Talk reduces Rage by 40
2: Fast Talk reduces Rage by 80
3: Fast Talk reduces Rage by 120
4: Fast Talk reduces Rage by 160
5: Fast Talk reduces Rage by 200
1: Fast Talk reduces Rage by 70
2: Fast Talk reduces Rage by 120
3: Fast Talk reduces Rage by 190
4: Fast Talk reduces Rage by 240
5: Fast Talk reduces Rage by 310
Stafftiers1: Double Hit deals +15% damage and depletes 10 Rage
2: Double Hit deals +17% damage and depletes 20 Rage
3: Double Hit deals +19% damage and depletes 30 Rage
4: Double Hit deals +21% damage and depletes 40 Rage
5: Double Hit deals +23% damage and depletes 50 Rage
6: Double Hit deals +25% damage and depletes 60 Rage
7: Double Hit deals +27% damage and depletes 70 Rage
8: Double Hit deals +29% damage and depletes 80 Rage
9: Double Hit deals +31% damage and depletes 90 Rage
10: Double Hit deals +33% damage and depletes 100 Rage
11: Double Hit deals +35% damage and depletes 110 Rage
12: Double Hit deals +37% damage and depletes 120 Rage
1: Double Hit deals +15% damage and depletes 24 Rage
2: Double Hit deals +18% damage and depletes 36 Rage
3: Double Hit deals +21% damage and depletes 48 Rage
4: Double Hit deals +24% damage and depletes 60 Rage
5: Double Hit deals +27% damage and depletes 72 Rage
6: Double Hit deals +30% damage and depletes 84 Rage
7: Double Hit deals +33% damage and depletes 96 Rage
8: Double Hit deals +36% damage and depletes 108 Rage
9: Double Hit deals +39% damage and depletes 120 Rage
10: Double Hit deals +42% damage and depletes 132 Rage
11: Double Hit deals +45% damage and depletes 144 Rage
12: Double Hit deals +48% damage and depletes 156 Rage
Stafftiers1: Double Hit deals +10% damage
2: Double Hit deals +14% damage
3: Double Hit deals +18% damage
4: Double Hit deals +22% damage
5: Double Hit deals +26% damage
6: Double Hit deals +30% damage
7: Double Hit deals +34% damage
8: Double Hit deals +38% damage
9: Double Hit deals +42% damage
10: Double Hit deals +46% damage
11: Double Hit deals +50% damage
12: Double Hit deals +54% damage
1: Double Hit deals +10% damage
2: Double Hit deals +15% damage
3: Double Hit deals +20% damage
4: Double Hit deals +25% damage
5: Double Hit deals +30% damage
6: Double Hit deals +35% damage
7: Double Hit deals +40% damage
8: Double Hit deals +45% damage
9: Double Hit deals +55% damage
10: Double Hit deals +65% damage
11: Double Hit deals +75% damage
12: Double Hit deals +85% damage
Mentalismtiers1: Electrify deals +10% damage
2: Electrify deals +20% damage
3: Electrify deals +30% damage
4: Electrify deals +40% damage
5: Electrify deals +50% damage
6: Electrify deals +60% damage
7: Electrify deals +70% damage
8: Electrify deals +80% damage
9: Electrify deals +90% damage
10: Electrify deals +100% damage
11: Electrify deals +110% damage
12: Electrify deals +120% damage
1: Electrify deals +10% damage
2: Electrify deals +15% damage
3: Electrify deals +20% damage
4: Electrify deals +30% damage
5: Electrify deals +40% damage
6: Electrify deals +50% damage
7: Electrify deals +60% damage
8: Electrify deals +70% damage
9: Electrify deals +80% damage
10: Electrify deals +90% damage
11: Electrify deals +100% damage
12: Electrify deals +110% damage
Archerytiers1: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +10% damage
2: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
3: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +14% damage
4: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +16% damage
5: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
6: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +20% damage
7: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +22% damage
8: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
9: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +26% damage
10: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +28% damage
11: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
12: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +32% damage
1: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +7% damage
2: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +10% damage
3: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +13% damage
4: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +16% damage
5: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +19% damage
6: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +22% damage
7: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +25% damage
8: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +28% damage
9: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +31% damage
10: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +34% damage
11: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +37% damage
12: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +40% damage
Psychologytiers1: Psychoanalyze attacks also restore 12 of your Armor
2: Psychoanalyze attacks also restore 24 of your Armor
3: Psychoanalyze attacks also restore 36 of your Armor
4: Psychoanalyze attacks also restore 48 of your Armor
5: Psychoanalyze attacks also restore 60 of your Armor
6: Psychoanalyze attacks also restore 72 of your Armor
7: Psychoanalyze attacks also restore 84 of your Armor
8: Psychoanalyze attacks also restore 96 of your Armor
9: Psychoanalyze attacks also restore 108 of your Armor
10: Psychoanalyze attacks also restore 120 of your Armor
11: Psychoanalyze attacks also restore 132 of your Armor
12: Psychoanalyze attacks also restore 144 of your Armor
1: Psychoanalyze attacks also restore 9 of your Armor
2: Psychoanalyze attacks also restore 18 of your Armor
3: Psychoanalyze attacks also restore 27 of your Armor
4: Psychoanalyze attacks also restore 36 of your Armor
5: Psychoanalyze attacks also restore 45 of your Armor
6: Psychoanalyze attacks also restore 54 of your Armor
7: Psychoanalyze attacks also restore 63 of your Armor
8: Psychoanalyze attacks also restore 72 of your Armor
9: Psychoanalyze attacks also restore 81 of your Armor
10: Psychoanalyze attacks also restore 90 of your Armor
11: Psychoanalyze attacks also restore 99 of your Armor
12: Psychoanalyze attacks also restore 108 of your Armor
AnimalHandlingtiers1: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage
2: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
3: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
4: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
5: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
6: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
7: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
8: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
9: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
10: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage
11: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +77 damage
12: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +84 damage
1: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +10 damage
2: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +18 damage
3: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +26 damage
4: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +34 damage
5: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
6: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +50 damage
7: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +58 damage
8: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +66 damage
9: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +74 damage
10: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +82 damage
11: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +90 damage
12: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +98 damage
Deertiers1: Summoned Deer taunt as if they did 10% more damage than they do
2: Summoned Deer taunt as if they did 20% more damage than they do
3: Summoned Deer taunt as if they did 30% more damage than they do
4: Summoned Deer taunt as if they did 40% more damage than they do
5: Summoned Deer taunt as if they did 50% more damage than they do
6: Summoned Deer taunt as if they did 60% more damage than they do
7: Summoned Deer taunt as if they did 70% more damage than they do
8: Summoned Deer taunt as if they did 80% more damage than they do
9: Summoned Deer taunt as if they did 90% more damage than they do
10: Summoned Deer taunt as if they did 100% more damage than they do
11: Summoned Deer taunt as if they did 110% more damage than they do
12: Summoned Deer taunt as if they did 120% more damage than they do
1: Summoned Deer attacks taunt +10%
2: Summoned Deer attacks taunt +20%
3: Summoned Deer attacks taunt +30%
4: Summoned Deer attacks taunt +40%
5: Summoned Deer attacks taunt +50%
6: Summoned Deer attacks taunt +60%
7: Summoned Deer attacks taunt +70%
8: Summoned Deer attacks taunt +80%
9: Summoned Deer attacks taunt +90%
10: Summoned Deer attacks taunt +100%
11: Summoned Deer attacks taunt +110%
12: Summoned Deer attacks taunt +120%
FireMagictiers1: Fire Bolts hit all targets within 23 meters (instead of 20) and deals +2 damage
2: Fire Bolts hit all targets within 26 meters (instead of 20) and deals +4 damage
3: Fire Bolts hit all targets within 29 meters (instead of 20) and deals +6 damage
4: Fire Bolts hit all targets within 32 meters (instead of 20) and deals +8 damage
5: Fire Bolts hit all targets within 35 meters (instead of 20) and deals +10 damage
6: Fire Bolts hit all targets within 35 meters (instead of 20) and deals +12 damage
1: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
2: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
3: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
4: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
5: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
6: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
Druidtiers1: Toxinball has a 50% chance to deal +9 damage
2: Toxinball has a 50% chance to deal +18 damage
3: Toxinball has a 50% chance to deal +27 damage
4: Toxinball has a 50% chance to deal +36 damage
5: Toxinball has a 50% chance to deal +45 damage
6: Toxinball has a 50% chance to deal +54 damage
7: Toxinball has a 50% chance to deal +63 damage
8: Toxinball has a 50% chance to deal +72 damage
9: Toxinball has a 50% chance to deal +81 damage
10: Toxinball has a 50% chance to deal +90 damage
11: Toxinball has a 50% chance to deal +99 damage
12: Toxinball has a 50% chance to deal +108 damage
1: Toxinball has a 50% chance to deal +10 damage
2: Toxinball has a 50% chance to deal +23 damage
3: Toxinball has a 50% chance to deal +36 damage
4: Toxinball has a 50% chance to deal +49 damage
5: Toxinball has a 50% chance to deal +62 damage
6: Toxinball has a 50% chance to deal +75 damage
7: Toxinball has a 50% chance to deal +88 damage
8: Toxinball has a 50% chance to deal +101 damage
9: Toxinball has a 50% chance to deal +114 damage
10: Toxinball has a 50% chance to deal +127 damage
11: Toxinball has a 50% chance to deal +140 damage
12: Toxinball has a 50% chance to deal +153 damage
Druidtiers1: Heart Thorn has a 50% chance to deal +30% damage
2: Heart Thorn has a 50% chance to deal +40% damage
3: Heart Thorn has a 50% chance to deal +50% damage
4: Heart Thorn has a 50% chance to deal +60% damage
5: Heart Thorn has a 50% chance to deal +70% damage
6: Heart Thorn has a 50% chance to deal +80% damage
7: Heart Thorn has a 60% chance to deal +90% damage
8: Heart Thorn has a 60% chance to deal +100% damage
9: Heart Thorn has a 60% chance to deal +110% damage
10: Heart Thorn has a 60% chance to deal +120% damage
11: Heart Thorn has a 60% chance to deal +130% damage
12: Heart Thorn has a 60% chance to deal +140% damage
1: Heart Thorn has a 66% chance to deal +30% damage
2: Heart Thorn has a 66% chance to deal +40% damage
3: Heart Thorn has a 66% chance to deal +50% damage
4: Heart Thorn has a 66% chance to deal +60% damage
5: Heart Thorn has a 66% chance to deal +70% damage
6: Heart Thorn has a 66% chance to deal +80% damage
7: Heart Thorn has a 66% chance to deal +90% damage
8: Heart Thorn has a 66% chance to deal +100% damage
9: Heart Thorn has a 66% chance to deal +110% damage
10: Heart Thorn has a 66% chance to deal +120% damage
11: Heart Thorn has a 66% chance to deal +130% damage
12: Heart Thorn has a 66% chance to deal +140% damage
Cowtiers1: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +1 damage
2: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +2 damage
3: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +3 damage
4: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +4 damage
5: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +5 damage
6: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +6 damage
7: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +7 damage
8: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage
9: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +9 damage
10: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +10 damage
11: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +11 damage
12: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage
1: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage
2: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage
3: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +16 damage
4: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +20 damage
5: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +24 damage
6: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +28 damage
7: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +32 damage
8: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +36 damage
9: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +40 damage
10: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +44 damage
11: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +48 damage
12: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +52 damage
Psychologytiers1: Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
2: Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
3: Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
4: Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
5: Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
6: Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
7: Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
8: Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
9: Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
10: Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
11: Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
12: Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)
1: Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
2: Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
3: Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
4: Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
5: Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
6: Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
7: Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
8: Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
9: Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
10: Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
11: Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
12: Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)
Swordtiers1: Decapitate Reuse Time -1
2: Decapitate Reuse Time -2
3: Decapitate Reuse Time -3
4: Decapitate Reuse Time -3.5
5: Decapitate Reuse Time -4
6: Decapitate Reuse Time -5
1: Decapitate Reuse Time -1
2: Decapitate Reuse Time -2
3: Decapitate Reuse Time -3
4: Decapitate Reuse Time -4
5: Decapitate Reuse Time -5
6: Decapitate Reuse Time -6
Swordtiers1: Debilitating Blow shortens the remaining reset time of Decapitate by 0.5 seconds
2: Debilitating Blow shortens the remaining reset time of Decapitate by 1 seconds
3: Debilitating Blow shortens the remaining reset time of Decapitate by 1.5 seconds
4: Debilitating Blow shortens the remaining reset time of Decapitate by 2 seconds
5: Debilitating Blow shortens the remaining reset time of Decapitate by 2.5 seconds
6: Debilitating Blow shortens the remaining reset time of Decapitate by 3 seconds
1: Debilitating Blow shortens the remaining reset time of Decapitate by 0.5 seconds
2: Debilitating Blow shortens the remaining reset time of Decapitate by 4 seconds
3: Debilitating Blow shortens the remaining reset time of Decapitate by 6 seconds
4: Debilitating Blow shortens the remaining reset time of Decapitate by 8 seconds
5: Debilitating Blow shortens the remaining reset time of Decapitate by 10 seconds
6: Debilitating Blow shortens the remaining reset time of Decapitate by 12 seconds
Stafftiers1: Strategic Thrust deals +10 damage to targets that are Vulnerable
2: Strategic Thrust deals +25 damage to targets that are Vulnerable
3: Strategic Thrust deals +50 damage to targets that are Vulnerable
4: Strategic Thrust deals +100 damage to targets that are Vulnerable
5: Strategic Thrust deals +150 damage to targets that are Vulnerable
6: Strategic Thrust deals +200 damage to targets that are Vulnerable
7: Strategic Thrust deals +250 damage to targets that are Vulnerable
8: Strategic Thrust deals +300 damage to targets that are Vulnerable
9: Strategic Thrust deals +350 damage to targets that are Vulnerable
10: Strategic Thrust deals +400 damage to targets that are Vulnerable
11: Strategic Thrust deals +450 damage to targets that are Vulnerable
12: Strategic Thrust deals +500 damage to targets that are Vulnerable
1: Strategic Thrust deals +10 damage to targets that are Vulnerable
2: Strategic Thrust deals +25 damage to targets that are Vulnerable
3: Strategic Thrust deals +50 damage to targets that are Vulnerable
4: Strategic Thrust deals +75 damage to targets that are Vulnerable
5: Strategic Thrust deals +100 damage to targets that are Vulnerable
6: Strategic Thrust deals +125 damage to targets that are Vulnerable
7: Strategic Thrust deals +150 damage to targets that are Vulnerable
8: Strategic Thrust deals +175 damage to targets that are Vulnerable
9: Strategic Thrust deals +200 damage to targets that are Vulnerable
10: Strategic Thrust deals +225 damage to targets that are Vulnerable
11: Strategic Thrust deals +250 damage to targets that are Vulnerable
12: Strategic Thrust deals +300 damage to targets that are Vulnerable
Unarmedtiers1: Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
2: Barrage and Headbutt attacks ignite the target, causing them to take 30 damage over 20 seconds
3: Barrage and Headbutt attacks ignite the target, causing them to take 35 damage over 20 seconds
4: Barrage and Headbutt attacks ignite the target, causing them to take 40 damage over 20 seconds
5: Barrage and Headbutt attacks ignite the target, causing them to take 45 damage over 20 seconds
6: Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds
1: Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
2: Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds
3: Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
4: Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
5: Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
6: Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
FireMagictiers1: Fire Bolts deals +10% damage
2: Fire Bolts deals +15% damage
3: Fire Bolts deals +20% damage
4: Fire Bolts deals +25% damage
5: Fire Bolts deals +30% damage
6: Fire Bolts deals +35% damage
1: Fire Bolts deals +18% damage
2: Fire Bolts deals +23% damage
3: Fire Bolts deals +28% damage
4: Fire Bolts deals +33% damage
5: Fire Bolts deals +38% damage
6: Fire Bolts deals +43% damage
BattleChemistrytiers1: All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds
2: All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds
3: All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds
4: All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds
5: All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds
1: All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds
2: All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds
3: All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds
4: All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds
5: All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds
6: All bomb attacks ignite the target, causing them to take 90 fire damage over 10 seconds
Necromancytiers1: Summoned Skeletal Mages deal +2 direct damage with each attack
2: Summoned Skeletal Mages deal +3 direct damage with each attack
3: Summoned Skeletal Mages deal +5 direct damage with each attack
4: Summoned Skeletal Mages deal +6 direct damage with each attack
5: Summoned Skeletal Mages deal +8 direct damage with each attack
6: Summoned Skeletal Mages deal +10 direct damage with each attack
7: Summoned Skeletal Mages deal +12 direct damage with each attack
8: Summoned Skeletal Mages deal +14 direct damage with each attack
9: Summoned Skeletal Mages deal +17 direct damage with each attack
10: Summoned Skeletal Mages deal +19 direct damage with each attack
11: Summoned Skeletal Mages deal +21 direct damage with each attack
12: Summoned Skeletal Mages deal +24 direct damage with each attack
1: Summoned Skeletal Mages deal +4 direct damage with each attack
2: Summoned Skeletal Mages deal +6 direct damage with each attack
3: Summoned Skeletal Mages deal +8 direct damage with each attack
4: Summoned Skeletal Mages deal +10 direct damage with each attack
5: Summoned Skeletal Mages deal +12 direct damage with each attack
6: Summoned Skeletal Mages deal +14 direct damage with each attack
7: Summoned Skeletal Mages deal +16 direct damage with each attack
8: Summoned Skeletal Mages deal +18 direct damage with each attack
9: Summoned Skeletal Mages deal +20 direct damage with each attack
10: Summoned Skeletal Mages deal +22 direct damage with each attack
11: Summoned Skeletal Mages deal +24 direct damage with each attack
12: Summoned Skeletal Mages deal +26 direct damage with each attack
Hammertiers1: Pound has a 25% chance to ignite the target, causing them to take 15 damage over 20 seconds
2: Pound has a 25% chance to ignite the target, causing them to take 25 damage over 20 seconds
3: Pound has a 25% chance to ignite the target, causing them to take 30 damage over 20 seconds
4: Pound has a 25% chance to ignite the target, causing them to take 35 damage over 20 seconds
5: Pound has a 25% chance to ignite the target, causing them to take 45 damage over 20 seconds
6: Pound has a 25% chance to ignite the target, causing them to take 55 damage over 20 seconds
1: Pound has a 50% chance to ignite the target, causing them to take 15 damage over 20 seconds
2: Pound has a 50% chance to ignite the target, causing them to take 25 damage over 20 seconds
3: Pound has a 50% chance to ignite the target, causing them to take 30 damage over 20 seconds
4: Pound has a 50% chance to ignite the target, causing them to take 35 damage over 20 seconds
5: Pound has a 50% chance to ignite the target, causing them to take 45 damage over 20 seconds
6: Pound has a 50% chance to ignite the target, causing them to take 55 damage over 20 seconds
Hammersuffixof Fiery Poundingof FieryClubbing
FireMagictiers1: Ring of Fire deals +20% damage
2: Ring of Fire deals +27% damage
3: Ring of Fire deals +34% damage
4: Ring of Fire deals +41% damage
5: Ring of Fire deals +48% damage
6: Ring of Fire deals +55% damage
7: Ring of Fire deals +62% damage
8: Ring of Fire deals +69% damage
9: Ring of Fire deals +76% damage
10: Ring of Fire deals +83% damage
11: Ring of Fire deals +90% damage
12: Ring of Fire deals +97% damage
1: Ring of Fire deals +25% damage
2: Ring of Fire deals +34% damage
3: Ring of Fire deals +43% damage
4: Ring of Fire deals +52% damage
5: Ring of Fire deals +61% damage
6: Ring of Fire deals +70% damage
7: Ring of Fire deals +79% damage
8: Ring of Fire deals +88% damage
9: Ring of Fire deals +97% damage
10: Ring of Fire deals +106% damage
11: Ring of Fire deals +115% damage
12: Ring of Fire deals +124% damage
FireMagictiers1: Ring of Fire has a 50% chance to deal +100% damage
2: Ring of Fire has a 50% chance to deal +110% damage
3: Ring of Fire has a 50% chance to deal +120% damage
4: Ring of Fire has a 50% chance to deal +130% damage
5: Ring of Fire has a 50% chance to deal +140% damage
6: Ring of Fire has a 50% chance to deal +150% damage
7: Ring of Fire has a 50% chance to deal +160% damage
8: Ring of Fire has a 50% chance to deal +170% damage
9: Ring of Fire has a 50% chance to deal +180% damage
10: Ring of Fire has a 50% chance to deal +190% damage
11: Ring of Fire has a 50% chance to deal +200% damage
12: Ring of Fire has a 50% chance to deal +210% damage
1: Ring of Fire has a 66% chance to deal +80% damage
2: Ring of Fire has a 66% chance to deal +90% damage
3: Ring of Fire has a 66% chance to deal +100% damage
4: Ring of Fire has a 66% chance to deal +110% damage
5: Ring of Fire has a 66% chance to deal +120% damage
6: Ring of Fire has a 66% chance to deal +130% damage
7: Ring of Fire has a 66% chance to deal +140% damage
8: Ring of Fire has a 66% chance to deal +150% damage
9: Ring of Fire has a 66% chance to deal +160% damage
10: Ring of Fire has a 66% chance to deal +170% damage
11: Ring of Fire has a 66% chance to deal +180% damage
12: Ring of Fire has a 66% chance to deal +190% damage
FireMagictiers1: You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
2: You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
3: You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
4: You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
5: You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
6: You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
7: You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
8: You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
9: You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
10: You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
11: You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
12: You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
1: You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
2: You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
3: You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
4: You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
5: You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
6: You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
7: You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
8: You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
9: You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
10: You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
11: You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
12: You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
FireMagictiers1: Frostball deals +25 damage to creatures that are inherently on fire.
2: Frostball deals +50 damage to creatures that are inherently on fire.
3: Frostball deals +75 damage to creatures that are inherently on fire.
4: Frostball deals +100 damage to creatures that are inherently on fire.
5: Frostball deals +125 damage to creatures that are inherently on fire.
6: Frostball deals +150 damage to creatures that are inherently on fire.
1: Frostball deals +13 damage to creatures that are inherently on fire.
2: Frostball deals +26 damage to creatures that are inherently on fire.
3: Frostball deals +39 damage to creatures that are inherently on fire.
4: Frostball deals +52 damage to creatures that are inherently on fire.
5: Frostball deals +65 damage to creatures that are inherently on fire.
6: Frostball deals +78 damage to creatures that are inherently on fire.
Swordtiers1: Flashing Strike deals +10 damage to undead
2: Flashing Strike deals +20 damage to undead
3: Flashing Strike deals +30 damage to undead
4: Flashing Strike deals +40 damage to undead
5: Flashing Strike deals +50 damage to undead
6: Flashing Strike deals +60 damage to undead
7: Flashing Strike deals +70 damage to undead
8: Flashing Strike deals +80 damage to undead
9: Flashing Strike deals +90 damage to undead
10: Flashing Strike deals +100 damage to undead
11: Flashing Strike deals +110 damage to undead
12: Flashing Strike deals +120 damage to undead
1: Flashing Strike deals +10 damage to undead
2: Flashing Strike deals +20 damage to undead
3: Flashing Strike deals +30 damage to undead
4: Flashing Strike deals +40 damage to undead
5: Flashing Strike deals +50 damage to undead
6: Flashing Strike deals +60 damage to undead
7: Flashing Strike deals +70 damage to undead
8: Flashing Strike deals +80 damage to undead
9: Flashing Strike deals +90 damage to undead
10: Flashing Strike deals +105 damage to undead
11: Flashing Strike deals +120 damage to undead
12: Flashing Strike deals +135 damage to undead
Shieldtiers1: Fight Me You Fools deals +5% damage and briefly taunts as if it did +50 damage
2: Fight Me You Fools deals +11% damage and briefly taunts as if it did +100 damage
3: Fight Me You Fools deals +17% damage and briefly taunts as if it did +150 damage
4: Fight Me You Fools deals +23% damage and briefly taunts as if it did +200 damage
5: Fight Me You Fools deals +29% damage and briefly taunts as if it did +250 damage
6: Fight Me You Fools deals +35% damage and briefly taunts as if it did +300 damage
7: Fight Me You Fools deals +41% damage and briefly taunts as if it did +400 damage
8: Fight Me You Fools deals +47% damage and briefly taunts as if it did +500 damage
9: Fight Me You Fools deals +53% damage and briefly taunts as if it did +600 damage
10: Fight Me You Fools deals +59% damage and briefly taunts as if it did +700 damage
11: Fight Me You Fools deals +65% damage and briefly taunts as if it did +800 damage
12: Fight Me You Fools deals +71% damage and briefly taunts as if it did +900 damage
1: Fight Me You Fools deals +5% damage and taunts +25
2: Fight Me You Fools deals +10% damage and taunts +50
3: Fight Me You Fools deals +15% damage and taunts +75
4: Fight Me You Fools deals +20% damage and taunts +100
5: Fight Me You Fools deals +25% damage and taunts +125
6: Fight Me You Fools deals +30% damage and taunts +150
7: Fight Me You Fools deals +35% damage and taunts +200
8: Fight Me You Fools deals +40% damage and taunts +250
9: Fight Me You Fools deals +45% damage and taunts +300
10: Fight Me You Fools deals +50% damage and taunts +350
11: Fight Me You Fools deals +55% damage and taunts +400
12: Fight Me You Fools deals +60% damage and taunts +450
Shieldtiers1: Fight Me You Fools deals +8% damage
2: Fight Me You Fools deals +16% damage
3: Fight Me You Fools deals +24% damage
4: Fight Me You Fools deals +32% damage
5: Fight Me You Fools deals +40% damage
6: Fight Me You Fools deals +48% damage
7: Fight Me You Fools deals +56% damage
8: Fight Me You Fools deals +64% damage
9: Fight Me You Fools deals +72% damage
10: Fight Me You Fools deals +80% damage
11: Fight Me You Fools deals +88% damage
12: Fight Me You Fools deals +96% damage
1: Fight Me You Fools deals +10% damage
2: Fight Me You Fools deals +16% damage
3: Fight Me You Fools deals +22% damage
4: Fight Me You Fools deals +28% damage
5: Fight Me You Fools deals +34% damage
6: Fight Me You Fools deals +40% damage
7: Fight Me You Fools deals +46% damage
8: Fight Me You Fools deals +52% damage
9: Fight Me You Fools deals +58% damage
10: Fight Me You Fools deals +64% damage
11: Fight Me You Fools deals +70% damage
12: Fight Me You Fools deals +76% damage
FireMagictiers1: Fire Breath has a 50% chance to deal +3% damage and restore 2 Armor to you
2: Fire Breath has a 50% chance to deal +6% damage and restore 4 Armor to you
3: Fire Breath has a 50% chance to deal +9% damage and restore 6 Armor to you
4: Fire Breath has a 50% chance to deal +12% damage and restore 8 Armor to you
5: Fire Breath has a 50% chance to deal +15% damage and restore 10 Armor to you
6: Fire Breath has a 50% chance to deal +18% damage and restore 12 Armor to you
7: Fire Breath has a 50% chance to deal +21% damage and restore 14 Armor to you
8: Fire Breath has a 50% chance to deal +24% damage and restore 16 Armor to you
9: Fire Breath has a 50% chance to deal +27% damage and restore 18 Armor to you
10: Fire Breath has a 50% chance to deal +30% damage and restore 20 Armor to you
11: Fire Breath has a 50% chance to deal +33% damage and restore 22 Armor to you
12: Fire Breath has a 50% chance to deal +36% damage and restore 24 Armor to you
1: Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you
2: Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you
3: Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you
4: Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you
5: Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you
6: Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you
7: Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you
8: Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you
9: Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you
10: Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you
11: Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you
12: Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
FireMagictiers1: Defensive Chill deals +10% damage
2: Defensive Chill deals +15% damage
3: Defensive Chill deals +20% damage
4: Defensive Chill deals +25% damage
5: Defensive Chill deals +30% damage
6: Defensive Chill deals +35% damage
7: Defensive Chill deals +40% damage
8: Defensive Chill deals +45% damage
9: Defensive Chill deals +50% damage
10: Defensive Chill deals +55% damage
11: Defensive Chill deals +60% damage
12: Defensive Chill deals +65% damage
1: Defensive Chill deals +10% damage
2: Defensive Chill deals +15% damage
3: Defensive Chill deals +20% damage
4: Defensive Chill deals +25% damage
5: Defensive Chill deals +30% damage
6: Defensive Chill deals +35% damage
7: Defensive Chill deals +40% damage
8: Defensive Chill deals +45% damage
9: Defensive Chill deals +52% damage
10: Defensive Chill deals +59% damage
11: Defensive Chill deals +67% damage
12: Defensive Chill deals +75% damage
Hammertiers1: Pound To Slag hits all enemies within 5 meters, dealing +5 damage
2: Pound To Slag hits all enemies within 5 meters, dealing +10 damage
3: Pound To Slag hits all enemies within 5 meters, dealing +15 damage
4: Pound To Slag hits all enemies within 5 meters, dealing +20 damage
5: Pound To Slag hits all enemies within 5 meters, dealing +25 damage
6: Pound To Slag hits all enemies within 5 meters, dealing +30 damage
7: Pound To Slag hits all enemies within 5 meters, dealing +35 damage
8: Pound To Slag hits all enemies within 5 meters, dealing +40 damage
9: Pound To Slag hits all enemies within 5 meters, dealing +45 damage
10: Pound To Slag hits all enemies within 5 meters, dealing +50 damage
11: Pound To Slag hits all enemies within 5 meters, dealing +60 damage
12: Pound To Slag hits all enemies within 5 meters, dealing +70 damage
1: Pound To Slag hits all enemies within 5 meters, dealing +19 damage
2: Pound To Slag hits all enemies within 5 meters, dealing +30 damage
3: Pound To Slag hits all enemies within 5 meters, dealing +41 damage
4: Pound To Slag hits all enemies within 5 meters, dealing +52 damage
5: Pound To Slag hits all enemies within 5 meters, dealing +63 damage
6: Pound To Slag hits all enemies within 5 meters, dealing +74 damage
7: Pound To Slag hits all enemies within 5 meters, dealing +85 damage
8: Pound To Slag hits all enemies within 5 meters, dealing +96 damage
9: Pound To Slag hits all enemies within 5 meters, dealing +107 damage
10: Pound To Slag hits all enemies within 5 meters, dealing +118 damage
11: Pound To Slag hits all enemies within 5 meters, dealing +129 damage
12: Pound To Slag hits all enemies within 5 meters, dealing +140 damage
FireMagictiers1: Frostball deals +6% damage
2: Frostball deals +8% damage
3: Frostball deals +10% damage
4: Frostball deals +12% damage
5: Frostball deals +14% damage
6: Frostball deals +16% damage
7: Frostball deals +18% damage
8: Frostball deals +20% damage
9: Frostball deals +22% damage
10: Frostball deals +24% damage
11: Frostball deals +26% damage
12: Frostball deals +28% damage
1: Frostball deals +15% damage
2: Frostball deals +18% damage
3: Frostball deals +21% damage
4: Frostball deals +24% damage
5: Frostball deals +27% damage
6: Frostball deals +30% damage
7: Frostball deals +33% damage
8: Frostball deals +36% damage
9: Frostball deals +39% damage
10: Frostball deals +42% damage
11: Frostball deals +45% damage
12: Frostball deals +48% damage
FireMagictiers1: Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds
2: Defensive Chill grants you 8% chance to ignore Knockback effects for 7 seconds
3: Defensive Chill grants you 11% chance to ignore Knockback effects for 7 seconds
4: Defensive Chill grants you 14% chance to ignore Knockback effects for 7 seconds
5: Defensive Chill grants you 17% chance to ignore Knockback effects for 7 seconds
6: Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds
7: Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
8: Defensive Chill grants you 26% chance to ignore Knockback effects for 7 seconds
9: Defensive Chill grants you 29% chance to ignore Knockback effects for 7 seconds
10: Defensive Chill grants you 32% chance to ignore Knockback effects for 7 seconds
11: Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
12: Defensive Chill grants you 38% chance to ignore Knockback effects for 7 seconds
1: Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
2: Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
3: Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
4: Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
5: Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
6: Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
7: Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
8: Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
9: Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
10: Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
11: Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
12: Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
Stafftiers1: Lunge has a 10% chance to hit all enemies within 5 meters, dealing +3 damage
2: Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage
3: Lunge has a 20% chance to hit all enemies within 5 meters, dealing +3 damage
4: Lunge has a 20% chance to hit all enemies within 5 meters, dealing +6 damage
5: Lunge has a 30% chance to hit all enemies within 5 meters, dealing +3 damage
6: Lunge has a 30% chance to hit all enemies within 5 meters, dealing +6 damage
7: Lunge has a 40% chance to hit all enemies within 5 meters, dealing +3 damage
8: Lunge has a 40% chance to hit all enemies within 5 meters, dealing +6 damage
9: Lunge has a 50% chance to hit all enemies within 5 meters, dealing +3 damage
10: Lunge has a 50% chance to hit all enemies within 5 meters, dealing +6 damage
11: Lunge has a 50% chance to hit all enemies within 5 meters, dealing +9 damage
12: Lunge has a 50% chance to hit all enemies within 5 meters, dealing +12 damage
1: Lunge hits all enemies within 5 meters, but deals only 15% damage
2: Lunge hits all enemies within 5 meters, but deals only 19% damage
3: Lunge hits all enemies within 5 meters, but deals only 23% damage
4: Lunge hits all enemies within 5 meters, but deals only 27% damage
5: Lunge hits all enemies within 5 meters, but deals only 31% damage
6: Lunge hits all enemies within 5 meters, but deals only 35% damage
7: Lunge hits all enemies within 5 meters, but deals only 39% damage
8: Lunge hits all enemies within 5 meters, but deals only 43% damage
9: Lunge hits all enemies within 5 meters, but deals only 47% damage
10: Lunge hits all enemies within 5 meters, but deals only 51% damage
11: Lunge hits all enemies within 5 meters, but deals only 55% damage
12: Lunge hits all enemies within 5 meters, but deals only 59% damage
Deertiers1: Cuteness Overload deals +17% damage
2: Cuteness Overload deals +34% damage
3: Cuteness Overload deals +51% damage
4: Cuteness Overload deals +68% damage
5: Cuteness Overload deals +85% damage
6: Cuteness Overload deals +102% damage
7: Cuteness Overload deals +119% damage
8: Cuteness Overload deals +136% damage
9: Cuteness Overload deals +153% damage
10: Cuteness Overload deals +170% damage
11: Cuteness Overload deals +187% damage
12: Cuteness Overload deals +204% damage
1: Cuteness Overload deals +12% damage
2: Cuteness Overload deals +25% damage
3: Cuteness Overload deals +38% damage
4: Cuteness Overload deals +51% damage
5: Cuteness Overload deals +64% damage
6: Cuteness Overload deals +77% damage
7: Cuteness Overload deals +90% damage
8: Cuteness Overload deals +103% damage
9: Cuteness Overload deals +116% damage
10: Cuteness Overload deals +129% damage
11: Cuteness Overload deals +142% damage
12: Cuteness Overload deals +155% damage
Swordtiers1: Hacking Blade deals +6% slashing damage
2: Hacking Blade deals +12% slashing damage
3: Hacking Blade deals +18% slashing damage
4: Hacking Blade deals +24% slashing damage
5: Hacking Blade deals +30% slashing damage
6: Hacking Blade deals +36% slashing damage
7: Hacking Blade deals +42% slashing damage
8: Hacking Blade deals +48% slashing damage
9: Hacking Blade deals +54% slashing damage
10: Hacking Blade deals +60% slashing damage
11: Hacking Blade deals +66% slashing damage
12: Hacking Blade deals +72% slashing damage
1: Hacking Blade deals +20% slashing damage
2: Hacking Blade deals +30% slashing damage
3: Hacking Blade deals +40% slashing damage
4: Hacking Blade deals +50% slashing damage
5: Hacking Blade deals +60% slashing damage
6: Hacking Blade deals +70% slashing damage
7: Hacking Blade deals +80% slashing damage
8: Hacking Blade deals +90% slashing damage
9: Hacking Blade deals +100% slashing damage
10: Hacking Blade deals +110% slashing damage
11: Hacking Blade deals +120% slashing damage
12: Hacking Blade deals +130% slashing damage
Necromancytiers1: Deathgaze deals +15 damage and increases your sprint speed +1 for 15 seconds
2: Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds
3: Deathgaze deals +45 damage and increases your sprint speed +2 for 15 seconds
4: Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds
5: Deathgaze deals +75 damage and increases your sprint speed +3 for 15 seconds
6: Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds
7: Deathgaze deals +105 damage and increases your sprint speed +4 for 15 seconds
8: Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
9: Deathgaze deals +135 damage and increases your sprint speed +5 for 15 seconds
10: Deathgaze deals +150 damage and increases your sprint speed +5 for 15 seconds
11: Deathgaze deals +165 damage and increases your sprint speed +5 for 15 seconds
12: Deathgaze deals +180 damage and increases your sprint speed +5 for 15 seconds
1: Deathgaze deals +10 damage and increases your sprint speed +1 for 15 seconds
2: Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
3: Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds
4: Deathgaze deals +40 damage and increases your sprint speed +2 for 15 seconds
5: Deathgaze deals +50 damage and increases your sprint speed +2 for 15 seconds
6: Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds
7: Deathgaze deals +70 damage and increases your sprint speed +3 for 15 seconds
8: Deathgaze deals +80 damage and increases your sprint speed +3 for 15 seconds
9: Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds
10: Deathgaze deals +100 damage and increases your sprint speed +4 for 15 seconds
11: Deathgaze deals +110 damage and increases your sprint speed +4 for 15 seconds
12: Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
Stafftiers1: Headcracker deals +20% damage
2: Headcracker deals +27% damage
3: Headcracker deals +34% damage
4: Headcracker deals +41% damage
5: Headcracker deals +48% damage
6: Headcracker deals +55% damage
7: Headcracker deals +62% damage
8: Headcracker deals +69% damage
9: Headcracker deals +76% damage
10: Headcracker deals +83% damage
11: Headcracker deals +90% damage
12: Headcracker deals +97% damage
1: Headcracker deals +27% damage
2: Headcracker deals +35% damage
3: Headcracker deals +43% damage
4: Headcracker deals +51% damage
5: Headcracker deals +59% damage
6: Headcracker deals +67% damage
7: Headcracker deals +75% damage
8: Headcracker deals +83% damage
9: Headcracker deals +91% damage
10: Headcracker deals +99% damage
11: Headcracker deals +107% damage
12: Headcracker deals +115% damage
Psychologytiers1: But I Love You heals you for 4 health
2: But I Love You heals you for 8 health
3: But I Love You heals you for 12 health
4: But I Love You heals you for 16 health
5: But I Love You heals you for 20 health
6: But I Love You heals you for 24 health
7: But I Love You heals you for 28 health
8: But I Love You heals you for 32 health
9: But I Love You heals you for 36 health
10: But I Love You heals you for 40 health
11: But I Love You heals you for 44 health
12: But I Love You heals you for 48 health
1: But I Love You heals you for 5 health
2: But I Love You heals you for 8 health
3: But I Love You heals you for 11 health
4: But I Love You heals you for 14 health
5: But I Love You heals you for 17 health
6: But I Love You heals you for 20 health
7: But I Love You heals you for 23 health
8: But I Love You heals you for 26 health
9: But I Love You heals you for 29 health
10: But I Love You heals you for 32 health
11: But I Love You heals you for 35 health
12: But I Love You heals you for 38 health
BattleChemistrytiers1: Healing Mist heals +10 Health
2: Healing Mist heals +20 Health
3: Healing Mist heals +30 Health
4: Healing Mist heals +40 Health
5: Healing Mist heals +50 Health
6: Healing Mist heals +60 Health
7: Healing Mist heals +70 Health
8: Healing Mist heals +80 Health
9: Healing Mist heals +90 Health
10: Healing Mist heals +100 Health
1: Healing Mist heals +7 Health
2: Healing Mist heals +13 Health
3: Healing Mist heals +19 Health
4: Healing Mist heals +25 Health
5: Healing Mist heals +31 Health
6: Healing Mist heals +37 Health
7: Healing Mist heals +43 Health
8: Healing Mist heals +49 Health
9: Healing Mist heals +55 Health
10: Healing Mist heals +61 Health
11: Healing Mist heals +67 Health
12: Healing Mist heals +73 Health
Unarmedtiers1: Bruising Blow restores 2 health
2: Bruising Blow restores 3 health
3: Bruising Blow restores 5 health
4: Bruising Blow restores 7 health
5: Bruising Blow restores 9 health
6: Bruising Blow restores 11 health
7: Bruising Blow restores 13 health
8: Bruising Blow restores 14 health
9: Bruising Blow restores 16 health
10: Bruising Blow restores 17 health
11: Bruising Blow restores 18 health
12: Bruising Blow restores 20 health
1: Bruising Blow restores 2 health
2: Bruising Blow restores 3 health
3: Bruising Blow restores 5 health
4: Bruising Blow restores 7 health
5: Bruising Blow restores 9 health
6: Bruising Blow restores 11 health
7: Bruising Blow restores 13 health
8: Bruising Blow restores 14 health
9: Bruising Blow restores 16 health
10: Bruising Blow restores 18 health
11: Bruising Blow restores 22 health
12: Bruising Blow restores 25 health
GiantBattiers1: Confusing Double heals you for 14 health
2: Confusing Double heals you for 28 health
3: Confusing Double heals you for 42 health
4: Confusing Double heals you for 56 health
5: Confusing Double heals you for 70 health
6: Confusing Double heals you for 84 health
7: Confusing Double heals you for 98 health
8: Confusing Double heals you for 112 health
9: Confusing Double heals you for 126 health
10: Confusing Double heals you for 140 health
11: Confusing Double heals you for 154 health
12: Confusing Double heals you for 168 health
1: Confusing Double heals you for 10 health
2: Confusing Double heals you for 20 health
3: Confusing Double heals you for 32 health
4: Confusing Double heals you for 44 health
5: Confusing Double heals you for 56 health
6: Confusing Double heals you for 68 health
7: Confusing Double heals you for 80 health
8: Confusing Double heals you for 92 health
9: Confusing Double heals you for 104 health
10: Confusing Double heals you for 116 health
11: Confusing Double heals you for 128 health
12: Confusing Double heals you for 140 health
Deertiers1: Cuteness Overload heals you for 15 health
2: Cuteness Overload heals you for 30 health
3: Cuteness Overload heals you for 45 health
4: Cuteness Overload heals you for 60 health
5: Cuteness Overload heals you for 75 health
6: Cuteness Overload heals you for 90 health
1: Cuteness Overload heals you for 12 health
2: Cuteness Overload heals you for 24 health
3: Cuteness Overload heals you for 36 health
4: Cuteness Overload heals you for 48 health
5: Cuteness Overload heals you for 60 health
6: Cuteness Overload heals you for 72 health
Stafftiers1: Double Hit has a 10% chance to heal 60 Health over 60 seconds
2: Double Hit has a 20% chance to heal 60 Health over 60 seconds
3: Double Hit has a 30% chance to heal 60 Health over 60 seconds
4: Double Hit has a 40% chance to heal 60 Health over 60 seconds
5: Double Hit has a 50% chance to heal 60 Health over 60 seconds
6: Double Hit has a 60% chance to heal 60 Health over 60 seconds
7: Double Hit has a 70% chance to heal 60 Health over 60 seconds
8: Double Hit has a 80% chance to heal 60 Health over 60 seconds
9: Double Hit has a 90% chance to heal 60 Health over 60 seconds
10: Double Hit heals 60 Health over 60 seconds
11: Double Hit heals 60 Health over 60 seconds and deals +5 damage
12: Double Hit heals 60 Health over 60 seconds and deals +10 damage
1: Double Hit has a 5% chance to heal 60 Health over 60 seconds
2: Double Hit has a 20% chance to heal 60 Health over 60 seconds
3: Double Hit has a 25% chance to heal 60 Health over 60 seconds
4: Double Hit has a 30% chance to heal 60 Health over 60 seconds
5: Double Hit has a 35% chance to heal 60 Health over 60 seconds
6: Double Hit has a 40% chance to heal 60 Health over 60 seconds
7: Double Hit has a 45% chance to heal 60 Health over 60 seconds
8: Double Hit has a 50% chance to heal 60 Health over 60 seconds
9: Double Hit has a 55% chance to heal 60 Health over 60 seconds
10: Double Hit has a 60% chance to heal 60 Health over 60 seconds
11: Double Hit has a 65% chance to heal 60 Health over 60 seconds
12: Double Hit has a 70% chance to heal 60 Health over 60 seconds
Hammertiers1: Pound To Slag attacks restore 15 health to you
2: Pound To Slag attacks restore 30 health to you
3: Pound To Slag attacks restore 45 health to you
4: Pound To Slag attacks restore 60 health to you
5: Pound To Slag attacks restore 75 health to you
6: Pound To Slag attacks restore 90 health to you
7: Pound To Slag attacks restore 105 health to you
8: Pound To Slag attacks restore 120 health to you
9: Pound To Slag attacks restore 135 health to you
10: Pound To Slag attacks restore 150 health to you
11: Pound To Slag attacks restore 165 health to you
12: Pound To Slag attacks restore 180 health to you
1: Pound To Slag restores 8 health to you
2: Pound To Slag restores 18 health to you
3: Pound To Slag restores 28 health to you
4: Pound To Slag restores 38 health to you
5: Pound To Slag restores 48 health to you
6: Pound To Slag restores 58 health to you
7: Pound To Slag restores 68 health to you
8: Pound To Slag restores 78 health to you
9: Pound To Slag restores 88 health to you
10: Pound To Slag restores 98 health to you
11: Pound To Slag restores 108 health to you
12: Pound To Slag restores 118 health to you
Spidertiers1: Incubated Spiders have +10 health
2: Incubated Spiders have +20 health
3: Incubated Spiders have +30 health
4: Incubated Spiders have +40 health
5: Incubated Spiders have +50 health
6: Incubated Spiders have +60 health
7: Incubated Spiders have +70 health
8: Incubated Spiders have +80 health
9: Incubated Spiders have +90 health
10: Incubated Spiders have +100 health
11: Incubated Spiders have +110 health
12: Incubated Spiders have +120 health
1: Incubated Spiders have +8 health
2: Incubated Spiders have +16 health
3: Incubated Spiders have +24 health
4: Incubated Spiders have +32 health
5: Incubated Spiders have +40 health
6: Incubated Spiders have +48 health
7: Incubated Spiders have +56 health
8: Incubated Spiders have +64 health
9: Incubated Spiders have +72 health
10: Incubated Spiders have +80 health
11: Incubated Spiders have +88 health
12: Incubated Spiders have +96 health
Stafftiers1: Suppress heals you for 2 health
2: Suppress heals you for 4 health
3: Suppress heals you for 5 health
4: Suppress heals you for 6 health
5: Suppress heals you for 8 health
6: Suppress heals you for 10 health
7: Suppress heals you for 11 health
8: Suppress heals you for 12 health
9: Suppress heals you for 14 health
10: Suppress heals you for 16 health
11: Suppress heals you for 17 health
12: Suppress heals you for 18 health
1: Suppress heals you for 2 health
2: Suppress heals you for 4 health
3: Suppress heals you for 5 health
4: Suppress heals you for 6 health
5: Suppress heals you for 8 health
6: Suppress heals you for 10 health
7: Suppress heals you for 11 health
8: Suppress heals you for 12 health
9: Suppress heals you for 14 health
10: Suppress heals you for 18 health
11: Suppress heals you for 22 health
12: Suppress heals you for 25 health
Swordtiers1: Heart Piercer deals +5% piercing damage and heals you for 2 health
2: Heart Piercer deals +7% piercing damage and heals you for 4 health
3: Heart Piercer deals +9% piercing damage and heals you for 5 health
4: Heart Piercer deals +11% piercing damage and heals you for 7 health
5: Heart Piercer deals +13% piercing damage and heals you for 9 health
6: Heart Piercer deals +15% piercing damage and heals you for 10 health
7: Heart Piercer deals +17% piercing damage and heals you for 12 health
8: Heart Piercer deals +19% piercing damage and heals you for 14 health
9: Heart Piercer deals +21% piercing damage and heals you for 15 health
10: Heart Piercer deals +23% piercing damage and heals you for 17 health
11: Heart Piercer deals +25% piercing damage and heals you for 19 health
12: Heart Piercer deals +27% piercing damage and heals you for 20 health
1: Heart Piercer deals +3% piercing damage and heals you for 4 health
2: Heart Piercer deals +5% piercing damage and heals you for 6 health
3: Heart Piercer deals +7% piercing damage and heals you for 8 health
4: Heart Piercer deals +9% piercing damage and heals you for 10 health
5: Heart Piercer deals +10% piercing damage and heals you for 12 health
6: Heart Piercer deals +11% piercing damage and heals you for 14 health
7: Heart Piercer deals +12% piercing damage and heals you for 16 health
8: Heart Piercer deals +13% piercing damage and heals you for 18 health
9: Heart Piercer deals +14% piercing damage and heals you for 20 health
10: Heart Piercer deals +15% piercing damage and heals you for 22 health
11: Heart Piercer deals +16% piercing damage and heals you for 24 health
12: Heart Piercer deals +17% piercing damage and heals you for 26 health
Swordtiers1: Finishing Blow and Decapitate deal +8 direct health damage
2: Finishing Blow and Decapitate deal +16 direct health damage
3: Finishing Blow and Decapitate deal +24 direct health damage
4: Finishing Blow and Decapitate deal +32 direct health damage
5: Finishing Blow and Decapitate deal +40 direct health damage
6: Finishing Blow and Decapitate deal +48 direct health damage
7: Finishing Blow and Decapitate deal +56 direct health damage
8: Finishing Blow and Decapitate deal +64 direct health damage
9: Finishing Blow and Decapitate deal +72 direct health damage
10: Finishing Blow and Decapitate deal +80 direct health damage
11: Finishing Blow and Decapitate deal +88 direct health damage
12: Finishing Blow and Decapitate deal +96 direct health damage
1: Finishing Blow and Decapitate deal +10 direct health damage
2: Finishing Blow and Decapitate deal +17 direct health damage
3: Finishing Blow and Decapitate deal +24 direct health damage
4: Finishing Blow and Decapitate deal +31 direct health damage
5: Finishing Blow and Decapitate deal +38 direct health damage
6: Finishing Blow and Decapitate deal +45 direct health damage
7: Finishing Blow and Decapitate deal +52 direct health damage
8: Finishing Blow and Decapitate deal +59 direct health damage
9: Finishing Blow and Decapitate deal +66 direct health damage
10: Finishing Blow and Decapitate deal +73 direct health damage
11: Finishing Blow and Decapitate deal +80 direct health damage
12: Finishing Blow and Decapitate deal +87 direct health damage
Druidtiers1: Heart Thorn deals +20% damage
2: Heart Thorn deals +25% damage
3: Heart Thorn deals +30% damage
4: Heart Thorn deals +35% damage
5: Heart Thorn deals +40% damage
6: Heart Thorn deals +45% damage
7: Heart Thorn deals +50% damage
8: Heart Thorn deals +55% damage
9: Heart Thorn deals +60% damage
10: Heart Thorn deals +65% damage
11: Heart Thorn deals +70% damage
12: Heart Thorn deals +75% damage
1: Heart Thorn deals +24% damage
2: Heart Thorn deals +30% damage
3: Heart Thorn deals +36% damage
4: Heart Thorn deals +42% damage
5: Heart Thorn deals +48% damage
6: Heart Thorn deals +54% damage
7: Heart Thorn deals +60% damage
8: Heart Thorn deals +66% damage
9: Heart Thorn deals +72% damage
10: Heart Thorn deals +78% damage
11: Heart Thorn deals +84% damage
12: Heart Thorn deals +90% damage
DruidslotsChest
Feet
Ring
Feet
Archerytiers1: Heavy Shot and Heavy Multishot attacks deal +5% damage
2: Heavy Shot and Heavy Multishot attacks deal +7% damage
3: Heavy Shot and Heavy Multishot attacks deal +9% damage
4: Heavy Shot and Heavy Multishot attacks deal +11% damage
5: Heavy Shot and Heavy Multishot attacks deal +13% damage
6: Heavy Shot and Heavy Multishot attacks deal +15% damage
7: Heavy Shot and Heavy Multishot attacks deal +17% damage
8: Heavy Shot and Heavy Multishot attacks deal +19% damage
9: Heavy Shot and Heavy Multishot attacks deal +20% damage
10: Heavy Shot and Heavy Multishot attacks deal +22% damage
11: Heavy Shot and Heavy Multishot attacks deal +24% damage
12: Heavy Shot and Heavy Multishot attacks deal +26% damage
1: Heavy Shot and Heavy Multishot attacks deal +10% damage
2: Heavy Shot and Heavy Multishot attacks deal +12% damage
3: Heavy Shot and Heavy Multishot attacks deal +14% damage
4: Heavy Shot and Heavy Multishot attacks deal +16% damage
5: Heavy Shot and Heavy Multishot attacks deal +18% damage
6: Heavy Shot and Heavy Multishot attacks deal +20% damage
7: Heavy Shot and Heavy Multishot attacks deal +23% damage
8: Heavy Shot and Heavy Multishot attacks deal +26% damage
9: Heavy Shot and Heavy Multishot attacks deal +29% damage
10: Heavy Shot and Heavy Multishot attacks deal +32% damage
11: Heavy Shot and Heavy Multishot attacks deal +35% damage
12: Heavy Shot and Heavy Multishot attacks deal +38% damage
Stafftiers1: Heed the Stick deals +6% damage
2: Heed the Stick deals +10% damage
3: Heed the Stick deals +14% damage
4: Heed the Stick deals +18% damage
5: Heed the Stick deals +22% damage
6: Heed the Stick deals +26% damage
7: Heed the Stick deals +30% damage
8: Heed the Stick deals +34% damage
9: Heed the Stick deals +38% damage
10: Heed the Stick deals +42% damage
11: Heed the Stick deals +46% damage
12: Heed the Stick deals +50% damage
1: Heed the Stick deals +12% damage
2: Heed the Stick deals +18% damage
3: Heed the Stick deals +24% damage
4: Heed the Stick deals +30% damage
5: Heed the Stick deals +36% damage
6: Heed the Stick deals +42% damage
7: Heed the Stick deals +48% damage
8: Heed the Stick deals +54% damage
9: Heed the Stick deals +60% damage
10: Heed the Stick deals +66% damage
11: Heed the Stick deals +72% damage
12: Heed the Stick deals +78% damage
Stafftiers1: Headcracker has a 15% chance to slow target's movement by 75%
2: Headcracker has a 30% chance to slow target's movement by 75%
3: Headcracker has a 45% chance to slow target's movement by 75%
4: Headcracker has a 60% chance to slow target's movement by 75%
5: Headcracker has a 75% chance to slow target's movement by 75%
6: Headcracker has a 80% chance to slow target's movement by 75%
1: Headcracker has a 9% chance to slow target's movement by 75%
2: Headcracker has a 18% chance to slow target's movement by 75%
3: Headcracker has a 27% chance to slow target's movement by 75%
4: Headcracker has a 36% chance to slow target's movement by 75%
5: Headcracker has a 45% chance to slow target's movement by 75%
6: Headcracker has a 54% chance to slow target's movement by 75%
Unarmedtiers1: Hip Throw and Bodyslam deal +24% damage
2: Hip Throw and Bodyslam deal +32% damage
3: Hip Throw and Bodyslam deal +40% damage
4: Hip Throw and Bodyslam deal +48% damage
5: Hip Throw and Bodyslam deal +56% damage
6: Hip Throw and Bodyslam deal +64% damage
7: Hip Throw and Bodyslam deal +72% damage
8: Hip Throw and Bodyslam deal +80% damage
9: Hip Throw and Bodyslam deal +88% damage
10: Hip Throw and Bodyslam deal +96% damage
11: Hip Throw and Bodyslam deal +104% damage
12: Hip Throw and Bodyslam deal +112% damage
1: Hip Throw and Bodyslam deal +12% damage
2: Hip Throw and Bodyslam deal +21% damage
3: Hip Throw and Bodyslam deal +30% damage
4: Hip Throw and Bodyslam deal +39% damage
5: Hip Throw and Bodyslam deal +48% damage
6: Hip Throw and Bodyslam deal +57% damage
7: Hip Throw and Bodyslam deal +66% damage
8: Hip Throw and Bodyslam deal +75% damage
9: Hip Throw and Bodyslam deal +84% damage
10: Hip Throw and Bodyslam deal +93% damage
11: Hip Throw and Bodyslam deal +102% damage
12: Hip Throw and Bodyslam deal +111% damage
Archerytiers1: Bow Bash deals +2 damage
2: Bow Bash deals +4 damage
3: Bow Bash deals +6 damage
4: Bow Bash deals +8 damage
5: Bow Bash deals +10 damage
6: Bow Bash deals +12 damage
7: Bow Bash deals +14 damage
8: Bow Bash deals +16 damage
9: Bow Bash deals +18 damage
10: Bow Bash deals +20 damage
11: Bow Bash deals +22 damage
12: Bow Bash deals +24 damage
1: Bow Bash deals +3 damage
2: Bow Bash deals +6 damage
3: Bow Bash deals +9 damage
4: Bow Bash deals +12 damage
5: Bow Bash deals +15 damage
6: Bow Bash deals +18 damage
7: Bow Bash deals +21 damage
8: Bow Bash deals +24 damage
9: Bow Bash deals +27 damage
10: Bow Bash deals +30 damage
11: Bow Bash deals +33 damage
12: Bow Bash deals +36 damage
Cowtiers1: Moo of Determination restores +12 armor
2: Moo of Determination restores +24 armor
3: Moo of Determination restores +36 armor
4: Moo of Determination restores +48 armor
5: Moo of Determination restores +60 armor
6: Moo of Determination restores +72 armor
7: Moo of Determination restores +84 armor
8: Moo of Determination restores +96 armor
9: Moo of Determination restores +108 armor
10: Moo of Determination restores +120 armor
11: Moo of Determination restores +132 armor
12: Moo of Determination restores +144 armor
1: Moo of Determination restores +9 armor
2: Moo of Determination restores +18 armor
3: Moo of Determination restores +27 armor
4: Moo of Determination restores +36 armor
5: Moo of Determination restores +45 armor
6: Moo of Determination restores +54 armor
7: Moo of Determination restores +63 armor
8: Moo of Determination restores +72 armor
9: Moo of Determination restores +81 armor
10: Moo of Determination restores +90 armor
11: Moo of Determination restores +99 armor
12: Moo of Determination restores +108 armor
IceMagictiers1: Ice Lightning has a 50% chance to deal +20% damage
2: Ice Lightning has a 50% chance to deal +29% damage
3: Ice Lightning has a 50% chance to deal +38% damage
4: Ice Lightning has a 50% chance to deal +47% damage
5: Ice Lightning has a 50% chance to deal +56% damage
6: Ice Lightning has a 50% chance to deal +65% damage
7: Ice Lightning has a 50% chance to deal +74% damage
8: Ice Lightning has a 50% chance to deal +83% damage
9: Ice Lightning has a 50% chance to deal +92% damage
10: Ice Lightning has a 50% chance to deal +101% damage
11: Ice Lightning has a 50% chance to deal +110% damage
12: Ice Lightning has a 50% chance to deal +119% damage
1: Ice Lightning has a 66% chance to deal +20% damage
2: Ice Lightning has a 66% chance to deal +31% damage
3: Ice Lightning has a 66% chance to deal +42% damage
4: Ice Lightning has a 66% chance to deal +53% damage
5: Ice Lightning has a 66% chance to deal +64% damage
6: Ice Lightning has a 66% chance to deal +75% damage
7: Ice Lightning has a 66% chance to deal +86% damage
8: Ice Lightning has a 66% chance to deal +97% damage
9: Ice Lightning has a 66% chance to deal +108% damage
10: Ice Lightning has a 66% chance to deal +119% damage
11: Ice Lightning has a 66% chance to deal +130% damage
12: Ice Lightning has a 66% chance to deal +141% damage
IceMagicsuffixNoneof Ice Lightning
IceMagictiers1: Ice Lightning deals +10% damage
2: Ice Lightning deals +14% damage
3: Ice Lightning deals +18% damage
4: Ice Lightning deals +22% damage
5: Ice Lightning deals +26% damage
6: Ice Lightning deals +30% damage
7: Ice Lightning deals +34% damage
8: Ice Lightning deals +38% damage
9: Ice Lightning deals +42% damage
10: Ice Lightning deals +46% damage
11: Ice Lightning deals +50% damage
12: Ice Lightning deals +54% damage
1: Ice Lightning deals +24% damage
2: Ice Lightning deals +30% damage
3: Ice Lightning deals +36% damage
4: Ice Lightning deals +42% damage
5: Ice Lightning deals +48% damage
6: Ice Lightning deals +54% damage
7: Ice Lightning deals +60% damage
8: Ice Lightning deals +66% damage
9: Ice Lightning deals +72% damage
10: Ice Lightning deals +78% damage
11: Ice Lightning deals +84% damage
12: Ice Lightning deals +90% damage
IceMagicsuffixof Ice Spearsof Ice Lightning
IceMagictiers1: Ice Spear deals +10% damage
2: Ice Spear deals +14% damage
3: Ice Spear deals +18% damage
4: Ice Spear deals +22% damage
5: Ice Spear deals +26% damage
6: Ice Spear deals +30% damage
7: Ice Spear deals +34% damage
8: Ice Spear deals +38% damage
9: Ice Spear deals +42% damage
10: Ice Spear deals +46% damage
11: Ice Spear deals +50% damage
12: Ice Spear deals +54% damage
1: Ice Spear deals +5% damage
2: Ice Spear deals +10% damage
3: Ice Spear deals +16% damage
4: Ice Spear deals +22% damage
5: Ice Spear deals +28% damage
6: Ice Spear deals +34% damage
7: Ice Spear deals +40% damage
8: Ice Spear deals +46% damage
9: Ice Spear deals +52% damage
10: Ice Spear deals +58% damage
11: Ice Spear deals +64% damage
12: Ice Spear deals +70% damage
Spidertiers1: Infinite Legs deals +2 damage
2: Infinite Legs deals +4 damage
3: Infinite Legs deals +6 damage
4: Infinite Legs deals +8 damage
5: Infinite Legs deals +10 damage
6: Infinite Legs deals +12 damage
7: Infinite Legs deals +14 damage
8: Infinite Legs deals +16 damage
9: Infinite Legs deals +18 damage
10: Infinite Legs deals +20 damage
11: Infinite Legs deals +22 damage
12: Infinite Legs deals +24 damage
1: Infinite Legs deals +4 damage
2: Infinite Legs deals +6 damage
3: Infinite Legs deals +9 damage
4: Infinite Legs deals +12 damage
5: Infinite Legs deals +15 damage
6: Infinite Legs deals +19 damage
7: Infinite Legs deals +23 damage
8: Infinite Legs deals +27 damage
9: Infinite Legs deals +31 damage
10: Infinite Legs deals +35 damage
11: Infinite Legs deals +39 damage
12: Infinite Legs deals +43 damage
Shieldtiers1: Infuriating Bash deals +10% damage
2: Infuriating Bash deals +13% damage
3: Infuriating Bash deals +16% damage
4: Infuriating Bash deals +19% damage
5: Infuriating Bash deals +22% damage
6: Infuriating Bash deals +25% damage
7: Infuriating Bash deals +28% damage
8: Infuriating Bash deals +31% damage
9: Infuriating Bash deals +34% damage
10: Infuriating Bash deals +37% damage
11: Infuriating Bash deals +40% damage
12: Infuriating Bash deals +43% damage
1: Infuriating Bash deals +20% damage
2: Infuriating Bash deals +25% damage
3: Infuriating Bash deals +30% damage
4: Infuriating Bash deals +35% damage
5: Infuriating Bash deals +40% damage
6: Infuriating Bash deals +45% damage
7: Infuriating Bash deals +50% damage
8: Infuriating Bash deals +55% damage
9: Infuriating Bash deals +60% damage
10: Infuriating Bash deals +65% damage
11: Infuriating Bash deals +70% damage
12: Infuriating Bash deals +75% damage
Shieldtiers1: Infuriating Bash deals +2% damage and taunts the target as if it did 20 additional damage
2: Infuriating Bash deals +3% damage and taunts the target as if it did 50 additional damage
3: Infuriating Bash deals +4% damage and taunts the target as if it did 80 additional damage
4: Infuriating Bash deals +5% damage and taunts the target as if it did 110 additional damage
5: Infuriating Bash deals +6% damage and taunts the target as if it did 140 additional damage
6: Infuriating Bash deals +7% damage and taunts the target as if it did 170 additional damage
7: Infuriating Bash deals +8% damage and taunts the target as if it did 200 additional damage
8: Infuriating Bash deals +9% damage and taunts the target as if it did 230 additional damage
9: Infuriating Bash deals +10% damage and taunts the target as if it did 260 additional damage
10: Infuriating Bash deals +11% damage and taunts the target as if it did 290 additional damage
11: Infuriating Bash deals +12% damage and taunts the target as if it did 320 additional damage
12: Infuriating Bash deals +13% damage and taunts the target as if it did 350 additional damage
1: Infuriating Bash deals +1% damage and taunts +30
2: Infuriating Bash deals +5% damage and taunts +50
3: Infuriating Bash deals +9% damage and taunts +70
4: Infuriating Bash deals +13% damage and taunts +90
5: Infuriating Bash deals +17% damage and taunts +110
6: Infuriating Bash deals +21% damage and taunts +130
7: Infuriating Bash deals +25% damage and taunts +150
8: Infuriating Bash deals +29% damage and taunts +170
9: Infuriating Bash deals +33% damage and taunts +190
10: Infuriating Bash deals +37% damage and taunts +210
11: Infuriating Bash deals +41% damage and taunts +230
12: Infuriating Bash deals +45% damage and taunts +250
Pigtiers1: Strategic Chomp deals +3% damage and generates 15 less Rage
2: Strategic Chomp deals +6% damage and generates 30 less Rage
3: Strategic Chomp deals +9% damage and generates 45 less Rage
4: Strategic Chomp deals +12% damage and generates 60 less Rage
5: Strategic Chomp deals +15% damage and generates 75 less Rage
6: Strategic Chomp deals +18% damage and generates 90 less Rage
7: Strategic Chomp deals +21% damage and generates 105 less Rage
8: Strategic Chomp deals +24% damage and generates 120 less Rage
9: Strategic Chomp deals +27% damage and generates 135 less Rage
10: Strategic Chomp deals +30% damage and generates 150 less Rage
11: Strategic Chomp deals +33% damage and generates 165 less Rage
12: Strategic Chomp deals +36% damage and generates 180 less Rage
1: Strategic Chomp deals +3% damage and generates 50 less Rage
2: Strategic Chomp deals +6% damage and generates 70 less Rage
3: Strategic Chomp deals +9% damage and generates 90 less Rage
4: Strategic Chomp deals +12% damage and generates 110 less Rage
5: Strategic Chomp deals +15% damage and generates 130 less Rage
6: Strategic Chomp deals +18% damage and generates 150 less Rage
7: Strategic Chomp deals +21% damage and generates 170 less Rage
8: Strategic Chomp deals +24% damage and generates 190 less Rage
9: Strategic Chomp deals +27% damage and generates 210 less Rage
10: Strategic Chomp deals +30% damage and generates 230 less Rage
11: Strategic Chomp deals +33% damage and generates 250 less Rage
12: Strategic Chomp deals +36% damage and generates 270 less Rage
Cowtiers1: Cow's Front Kick deals +10% damage and taunts the target as if you'd done +10 damage
2: Cow's Front Kick deals +13% damage and taunts the target as if you'd done +20 damage
3: Cow's Front Kick deals +16% damage and taunts the target as if you'd done +30 damage
4: Cow's Front Kick deals +19% damage and taunts the target as if you'd done +40 damage
5: Cow's Front Kick deals +22% damage and taunts the target as if you'd done +50 damage
6: Cow's Front Kick deals +25% damage and taunts the target as if you'd done +60 damage
7: Cow's Front Kick deals +28% damage and taunts the target as if you'd done +70 damage
8: Cow's Front Kick deals +31% damage and taunts the target as if you'd done +80 damage
9: Cow's Front Kick deals +34% damage and taunts the target as if you'd done +90 damage
10: Cow's Front Kick deals +37% damage and taunts the target as if you'd done +100 damage
11: Cow's Front Kick deals +40% damage and taunts the target as if you'd done +110 damage
12: Cow's Front Kick deals +43% damage and taunts the target as if you'd done +120 damage
1: Cow's Front Kick deals +16% damage and taunts +44
2: Cow's Front Kick deals +20% damage and taunts +66
3: Cow's Front Kick deals +24% damage and taunts +88
4: Cow's Front Kick deals +28% damage and taunts +110
5: Cow's Front Kick deals +32% damage and taunts +132
6: Cow's Front Kick deals +36% damage and taunts +154
7: Cow's Front Kick deals +40% damage and taunts +176
8: Cow's Front Kick deals +44% damage and taunts +198
9: Cow's Front Kick deals +48% damage and taunts +220
10: Cow's Front Kick deals +52% damage and taunts +242
11: Cow's Front Kick deals +56% damage and taunts +264
12: Cow's Front Kick deals +60% damage and taunts +286
BattleChemistrytiers1: Healing Mist restores 4 power
2: Healing Mist restores 8 power
3: Healing Mist restores 12 power
4: Healing Mist restores 16 power
5: Healing Mist restores 20 power
6: Healing Mist restores 24 power
7: Healing Mist restores 28 power
8: Healing Mist restores 32 power
9: Healing Mist restores 36 power
10: Healing Mist restores 40 power
1: Healing Mist restores 2 power
2: Healing Mist restores 5 power
3: Healing Mist restores 7 power
4: Healing Mist restores 10 power
5: Healing Mist restores 12 power
6: Healing Mist restores 15 power
7: Healing Mist restores 17 power
8: Healing Mist restores 20 power
9: Healing Mist restores 22 power
10: Healing Mist restores 25 power
11: Healing Mist restores 27 power
12: Healing Mist restores 31 power
Unarmedtiers1: Any kick attack (including animal kicks!) deals +10% damage when you have 33% or less of your Armor left
2: Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left
3: Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
4: Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
5: Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
6: Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
7: Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left
8: Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
9: Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left
10: Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left
11: Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
12: Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left
1: Any kick attack (including animal kicks!) deals +22% damage when you have 33% or less of your Armor left
2: Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
3: Any kick attack (including animal kicks!) deals +38% damage when you have 33% or less of your Armor left
4: Any kick attack (including animal kicks!) deals +46% damage when you have 33% or less of your Armor left
5: Any kick attack (including animal kicks!) deals +54% damage when you have 33% or less of your Armor left
6: Any kick attack (including animal kicks!) deals +62% damage when you have 33% or less of your Armor left
7: Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left
8: Any kick attack (including animal kicks!) deals +78% damage when you have 33% or less of your Armor left
9: Any kick attack (including animal kicks!) deals +86% damage when you have 33% or less of your Armor left
10: Any kick attack (including animal kicks!) deals +94% damage when you have 33% or less of your Armor left
11: Any kick attack (including animal kicks!) deals +102% damage when you have 33% or less of your Armor left
12: Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
Stafftiers1: Double Hit has a 8% chance to slow target's movement by 45%
2: Double Hit has a 16% chance to slow target's movement by 45%
3: Double Hit has a 24% chance to slow target's movement by 45%
4: Double Hit has a 32% chance to slow target's movement by 45%
5: Double Hit has a 40% chance to slow target's movement by 45%
6: Double Hit has a 45% chance to slow target's movement by 45%
7: Double Hit has a 50% chance to slow target's movement by 45%
1: Double Hit has a 10% chance to slow target's movement by 45%
2: Double Hit has a 20% chance to slow target's movement by 45%
3: Double Hit has a 30% chance to slow target's movement by 45%
4: Double Hit has a 40% chance to slow target's movement by 45%
5: Double Hit has a 50% chance to slow target's movement by 45%
6: Double Hit has a 60% chance to slow target's movement by 45%
7: Double Hit has a 70% chance to slow target's movement by 45%
Hammertiers1: Leaping Smash has a 50% chance to deal +20% damage
2: Leaping Smash has a 50% chance to deal +30% damage
3: Leaping Smash has a 50% chance to deal +40% damage
4: Leaping Smash has a 50% chance to deal +50% damage
5: Leaping Smash has a 50% chance to deal +60% damage
6: Leaping Smash has a 50% chance to deal +70% damage
7: Leaping Smash has a 50% chance to deal +80% damage
8: Leaping Smash has a 50% chance to deal +90% damage
9: Leaping Smash has a 50% chance to deal +100% damage
10: Leaping Smash has a 50% chance to deal +110% damage
11: Leaping Smash has a 50% chance to deal +120% damage
12: Leaping Smash has a 50% chance to deal +130% damage
1: Leaping Smash has a 70% chance to deal +10% damage
2: Leaping Smash has a 70% chance to deal +20% damage
3: Leaping Smash has a 70% chance to deal +30% damage
4: Leaping Smash has a 70% chance to deal +40% damage
5: Leaping Smash has a 70% chance to deal +50% damage
6: Leaping Smash has a 70% chance to deal +60% damage
7: Leaping Smash has a 70% chance to deal +70% damage
8: Leaping Smash has a 70% chance to deal +80% damage
9: Leaping Smash has a 70% chance to deal +90% damage
10: Leaping Smash has a 70% chance to deal +100% damage
11: Leaping Smash has a 70% chance to deal +110% damage
12: Leaping Smash has a 70% chance to deal +120% damage
Hammertiers1: Leaping Smash deals +10% damage
2: Leaping Smash deals +15% damage
3: Leaping Smash deals +20% damage
4: Leaping Smash deals +25% damage
5: Leaping Smash deals +30% damage
6: Leaping Smash deals +35% damage
7: Leaping Smash deals +40% damage
8: Leaping Smash deals +45% damage
9: Leaping Smash deals +50% damage
10: Leaping Smash deals +55% damage
11: Leaping Smash deals +60% damage
12: Leaping Smash deals +65% damage
1: Leaping Smash deals +11% damage
2: Leaping Smash deals +18% damage
3: Leaping Smash deals +25% damage
4: Leaping Smash deals +32% damage
5: Leaping Smash deals +39% damage
6: Leaping Smash deals +46% damage
7: Leaping Smash deals +53% damage
8: Leaping Smash deals +60% damage
9: Leaping Smash deals +67% damage
10: Leaping Smash deals +74% damage
11: Leaping Smash deals +81% damage
12: Leaping Smash deals +88% damage
Necromancytiers1: Life Steal has a 50% chance to reap an additional 2 health
2: Life Steal has a 50% chance to reap an additional 4 health
3: Life Steal has a 50% chance to reap an additional 6 health
4: Life Steal has a 50% chance to reap an additional 8 health
5: Life Steal has a 50% chance to reap an additional 10 health
6: Life Steal has a 50% chance to reap an additional 12 health
7: Life Steal has a 50% chance to reap an additional 14 health
8: Life Steal has a 50% chance to reap an additional 16 health
9: Life Steal has a 50% chance to reap an additional 18 health
10: Life Steal has a 50% chance to reap an additional 20 health
11: Life Steal has a 50% chance to reap an additional 22 health
12: Life Steal has a 50% chance to reap an additional 24 health
1: Life Steal has a 50% chance to reap an additional 3 health
2: Life Steal has a 50% chance to reap an additional 5 health
3: Life Steal has a 50% chance to reap an additional 7 health
4: Life Steal has a 50% chance to reap an additional 10 health
5: Life Steal has a 50% chance to reap an additional 13 health
6: Life Steal has a 50% chance to reap an additional 16 health
7: Life Steal has a 50% chance to reap an additional 19 health
8: Life Steal has a 50% chance to reap an additional 22 health
9: Life Steal has a 50% chance to reap an additional 25 health
10: Life Steal has a 50% chance to reap an additional 28 health
11: Life Steal has a 50% chance to reap an additional 31 health
12: Life Steal has a 50% chance to reap an additional 34 health
Archerytiers1: Long Shot attacks have a 50% chance to deal +12 damage
2: Long Shot attacks have a 50% chance to deal +24 damage
3: Long Shot attacks have a 50% chance to deal +36 damage
4: Long Shot attacks have a 50% chance to deal +48 damage
5: Long Shot attacks have a 50% chance to deal +60 damage
6: Long Shot attacks have a 50% chance to deal +72 damage
7: Long Shot attacks have a 50% chance to deal +84 damage
8: Long Shot attacks have a 50% chance to deal +96 damage
9: Long Shot attacks have a 50% chance to deal +108 damage
10: Long Shot attacks have a 50% chance to deal +120 damage
11: Long Shot attacks have a 50% chance to deal +132 damage
12: Long Shot attacks have a 50% chance to deal +144 damage
1: Long Shot attacks have a 66% chance to deal +10 damage
2: Long Shot attacks have a 66% chance to deal +20 damage
3: Long Shot attacks have a 66% chance to deal +30 damage
4: Long Shot attacks have a 66% chance to deal +40 damage
5: Long Shot attacks have a 66% chance to deal +50 damage
6: Long Shot attacks have a 66% chance to deal +60 damage
7: Long Shot attacks have a 66% chance to deal +70 damage
8: Long Shot attacks have a 66% chance to deal +80 damage
9: Long Shot attacks have a 66% chance to deal +90 damage
10: Long Shot attacks have a 66% chance to deal +100 damage
11: Long Shot attacks have a 66% chance to deal +110 damage
12: Long Shot attacks have a 66% chance to deal +120 damage
Archerytiers1: Long Shot restores 3 Armor to you
2: Long Shot restores 6 Armor to you
3: Long Shot restores 9 Armor to you
4: Long Shot restores 12 Armor to you
5: Long Shot restores 15 Armor to you
6: Long Shot restores 18 Armor to you
7: Long Shot restores 21 Armor to you
8: Long Shot restores 24 Armor to you
9: Long Shot restores 27 Armor to you
10: Long Shot restores 30 Armor to you
11: Long Shot restores 33 Armor to you
12: Long Shot restores 36 Armor to you
1: Long Shot restores 3 Armor to you
2: Long Shot restores 6 Armor to you
3: Long Shot restores 9 Armor to you
4: Long Shot restores 12 Armor to you
5: Long Shot restores 15 Armor to you
6: Long Shot restores 18 Armor to you
7: Long Shot restores 22 Armor to you
8: Long Shot restores 25 Armor to you
9: Long Shot restores 29 Armor to you
10: Long Shot restores 32 Armor to you
11: Long Shot restores 35 Armor to you
12: Long Shot restores 38 Armor to you
Archerytiers1: Long Shot deals +15% damage
2: Long Shot deals +21% damage
3: Long Shot deals +27% damage
4: Long Shot deals +33% damage
5: Long Shot deals +39% damage
6: Long Shot deals +45% damage
7: Long Shot deals +51% damage
8: Long Shot deals +57% damage
9: Long Shot deals +63% damage
10: Long Shot deals +69% damage
11: Long Shot deals +75% damage
12: Long Shot deals +81% damage
1: Long Shot deals +20% damage
2: Long Shot deals +27% damage
3: Long Shot deals +34% damage
4: Long Shot deals +41% damage
5: Long Shot deals +48% damage
6: Long Shot deals +55% damage
7: Long Shot deals +62% damage
8: Long Shot deals +69% damage
9: Long Shot deals +76% damage
10: Long Shot deals +83% damage
11: Long Shot deals +90% damage
12: Long Shot deals +97% damage
FireMagictiers1: Fireball and Frostball have a 33% chance to deal +10% damage
2: Fireball and Frostball have a 33% chance to deal +15% damage
3: Fireball and Frostball have a 33% chance to deal +20% damage
4: Fireball and Frostball have a 33% chance to deal +25% damage
5: Fireball and Frostball have a 33% chance to deal +30% damage
6: Fireball and Frostball have a 33% chance to deal +35% damage
7: Fireball and Frostball have a 33% chance to deal +40% damage
8: Fireball and Frostball have a 33% chance to deal +45% damage
9: Fireball and Frostball have a 33% chance to deal +50% damage
10: Fireball and Frostball have a 33% chance to deal +55% damage
11: Fireball and Frostball have a 33% chance to deal +60% damage
12: Fireball and Frostball have a 33% chance to deal +65% damage
1: Fireball and Frostball have a 50% chance to deal +10% damage
2: Fireball and Frostball have a 50% chance to deal +15% damage
3: Fireball and Frostball have a 50% chance to deal +20% damage
4: Fireball and Frostball have a 50% chance to deal +25% damage
5: Fireball and Frostball have a 50% chance to deal +30% damage
6: Fireball and Frostball have a 50% chance to deal +35% damage
7: Fireball and Frostball have a 50% chance to deal +40% damage
8: Fireball and Frostball have a 50% chance to deal +45% damage
9: Fireball and Frostball have a 50% chance to deal +50% damage
10: Fireball and Frostball have a 50% chance to deal +55% damage
11: Fireball and Frostball have a 50% chance to deal +60% damage
12: Fireball and Frostball have a 50% chance to deal +65% damage
Archerytiers1: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +7 damage
2: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +14 damage
3: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +21 damage
4: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +28 damage
5: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +35 damage
6: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +42 damage
7: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +49 damage
8: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +56 damage
9: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +63 damage
10: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +70 damage
11: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +77 damage
12: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +84 damage
1: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +6 damage
2: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +13 damage
3: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +20 damage
4: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +27 damage
5: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +34 damage
6: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +42 damage
7: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +50 damage
8: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +58 damage
9: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +66 damage
10: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +74 damage
11: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +82 damage
12: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +90 damage
Stafftiers1: Lunge deals +3% damage to health and armor
2: Lunge deals +6% damage to health and armor
3: Lunge deals +9% damage to health and armor
4: Lunge deals +12% damage to health and armor
5: Lunge deals +15% damage to health and armor
6: Lunge deals +18% damage to health and armor
7: Lunge deals +21% damage to health and armor
8: Lunge deals +24% damage to health and armor
9: Lunge deals +27% damage to health and armor
10: Lunge deals +30% damage to health and armor
11: Lunge deals +33% damage to health and armor
12: Lunge deals +36% damage to health and armor
1: Lunge deals +5% damage to health and armor
2: Lunge deals +10% damage to health and armor
3: Lunge deals +15% damage to health and armor
4: Lunge deals +20% damage to health and armor
5: Lunge deals +25% damage to health and armor
6: Lunge deals +30% damage to health and armor
7: Lunge deals +35% damage to health and armor
8: Lunge deals +40% damage to health and armor
9: Lunge deals +45% damage to health and armor
10: Lunge deals +50% damage to health and armor
11: Lunge deals +55% damage to health and armor
12: Lunge deals +60% damage to health and armor
Stafftiers1: Lunge deals +3 armor damage
2: Lunge deals +6 armor damage
3: Lunge deals +9 armor damage
4: Lunge deals +12 armor damage
5: Lunge deals +15 armor damage
6: Lunge deals +18 armor damage
7: Lunge deals +21 armor damage
8: Lunge deals +24 armor damage
9: Lunge deals +27 armor damage
10: Lunge deals +30 armor damage
11: Lunge deals +33 armor damage
12: Lunge deals +36 armor damage
1: Lunge deals +11 armor damage
2: Lunge deals +15 armor damage
3: Lunge deals +19 armor damage
4: Lunge deals +23 armor damage
5: Lunge deals +27 armor damage
6: Lunge deals +31 armor damage
7: Lunge deals +35 armor damage
8: Lunge deals +39 armor damage
9: Lunge deals +43 armor damage
10: Lunge deals +47 armor damage
11: Lunge deals +51 armor damage
12: Lunge deals +55 armor damage
Swordtiers1: Many Cuts deals +5 armor damage
2: Many Cuts deals +8 armor damage
3: Many Cuts deals +11 armor damage
4: Many Cuts deals +14 armor damage
5: Many Cuts deals +17 armor damage
6: Many Cuts deals +20 armor damage
7: Many Cuts deals +23 armor damage
8: Many Cuts deals +26 armor damage
9: Many Cuts deals +29 armor damage
10: Many Cuts deals +32 armor damage
11: Many Cuts deals +35 armor damage
12: Many Cuts deals +38 armor damage
1: Many Cuts deals +15 armor damage
2: Many Cuts deals +20 armor damage
3: Many Cuts deals +25 armor damage
4: Many Cuts deals +30 armor damage
5: Many Cuts deals +35 armor damage
6: Many Cuts deals +40 armor damage
7: Many Cuts deals +45 armor damage
8: Many Cuts deals +55 armor damage
9: Many Cuts deals +60 armor damage
10: Many Cuts deals +65 armor damage
11: Many Cuts deals +70 armor damage
12: Many Cuts deals +75 armor damage
Mentalismtiers1: Psi Health Wave has a 50% chance to heal all targets for 6 health
2: Psi Health Wave has a 50% chance to heal all targets for 12 health
3: Psi Health Wave has a 50% chance to heal all targets for 18 health
4: Psi Health Wave has a 50% chance to heal all targets for 24 health
5: Psi Health Wave has a 50% chance to heal all targets for 30 health
6: Psi Health Wave has a 50% chance to heal all targets for 36 health
7: Psi Health Wave has a 50% chance to heal all targets for 42 health
8: Psi Health Wave has a 50% chance to heal all targets for 48 health
9: Psi Health Wave has a 50% chance to heal all targets for 54 health
10: Psi Health Wave has a 50% chance to heal all targets for 60 health
11: Psi Health Wave has a 50% chance to heal all targets for 66 health
12: Psi Health Wave has a 50% chance to heal all targets for 72 health
1: Psi Health Wave heals all targets for 10 health after a 25 second delay
2: Psi Health Wave heals all targets for 13 health after a 25 second delay
3: Psi Health Wave heals all targets for 16 health after a 25 second delay
4: Psi Health Wave heals all targets for 19 health after a 25 second delay
5: Psi Health Wave heals all targets for 23 health after a 25 second delay
6: Psi Health Wave heals all targets for 26 health after a 25 second delay
7: Psi Health Wave heals all targets for 29 health after a 25 second delay
8: Psi Health Wave heals all targets for 33 health after a 25 second delay
9: Psi Health Wave heals all targets for 36 health after a 25 second delay
10: Psi Health Wave heals all targets for 39 health after a 25 second delay
11: Psi Health Wave heals all targets for 43 health after a 25 second delay
12: Psi Health Wave heals all targets for 46 health after a 25 second delay
BattleChemistrytiers1: Mycotoxin Formula deals +20% damage
2: Mycotoxin Formula deals +40% damage
3: Mycotoxin Formula deals +60% damage
4: Mycotoxin Formula deals +80% damage
5: Mycotoxin Formula deals +100% damage
1: Mycotoxin Formula deals +27% damage
2: Mycotoxin Formula deals +43% damage
3: Mycotoxin Formula deals +59% damage
4: Mycotoxin Formula deals +75% damage
5: Mycotoxin Formula deals +91% damage
6: Mycotoxin Formula deals +109% damage
Unarmedtiers1: Unarmed attacks deal +1 damage when you have 33% or less of your Armor left
2: Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
3: Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
4: Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
5: Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
6: Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
7: Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
8: Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
9: Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
10: Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
11: Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
12: Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
1: Unarmed attacks deal +1 damage when you have 33% or less of your Armor left
2: Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
3: Unarmed attacks deal +5% damage when you have 33% or less of your Armor left
4: Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
5: Unarmed attacks deal +30% damage when you have 33% or less of your Armor left
6: Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
7: Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
8: Unarmed attacks deal +25% damage when you have 33% or less of your Armor left
9: Unarmed attacks deal +27% damage when you have 33% or less of your Armor left
10: Unarmed attacks deal +30% damage when you have 33% or less of your Armor left
11: Unarmed attacks deal +35% damage when you have 33% or less of your Armor left
12: Unarmed attacks deal +40% damage when you have 33% or less of your Armor left
Deertiers1: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 15 Nature damage over 15 seconds
2: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 30 Nature damage over 15 seconds
3: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 45 Nature damage over 15 seconds
4: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 60 Nature damage over 15 seconds
5: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 75 Nature damage over 15 seconds
6: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 90 Nature damage over 15 seconds
1: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 20 Nature damage over 15 seconds
2: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 40 Nature damage over 15 seconds
3: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 60 Nature damage over 15 seconds
4: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 80 Nature damage over 15 seconds
5: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 100 Nature damage over 15 seconds
6: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 120 Nature damage over 15 seconds
Hammertiers1: Look At My Hammer restores +5 health to you
2: Look At My Hammer restores +10 health to you
3: Look At My Hammer restores +15 health to you
4: Look At My Hammer restores +20 health to you
5: Look At My Hammer restores +25 health to you
6: Look At My Hammer restores +30 health to you
7: Look At My Hammer restores +35 health to you
8: Look At My Hammer restores +40 health to you
9: Look At My Hammer restores +45 health to you
10: Look At My Hammer restores +50 health to you
11: Look At My Hammer restores +55 health to you
12: Look At My Hammer restores +60 health to you
1: Look At My Hammer restores +7 health to you
2: Look At My Hammer restores +13 health to you
3: Look At My Hammer restores +19 health to you
4: Look At My Hammer restores +25 health to you
5: Look At My Hammer restores +31 health to you
6: Look At My Hammer restores +37 health to you
7: Look At My Hammer restores +43 health to you
8: Look At My Hammer restores +49 health to you
9: Look At My Hammer restores +55 health to you
10: Look At My Hammer restores +61 health to you
11: Look At My Hammer restores +67 health to you
12: Look At My Hammer restores +73 health to you
Stafftiers1: Double Hit has a 20% chance to slow target's movement by 25%
2: Double Hit has a 40% chance to slow target's movement by 25%
3: Double Hit has a 60% chance to slow target's movement by 25%
4: Double Hit has a 80% chance to slow target's movement by 25%
5: Double Hit has a 100% chance to slow target's movement by 25%
1: Suppress has a 66% chance to further reduce Rage by 50 and slow targets' run speed by 25%
2: Suppress has a 66% chance to further reduce Rage by 100 and slow targets' run speed by 25%
3: Suppress has a 66% chance to further reduce Rage by 150 and slow targets' run speed by 25%
4: Suppress has a 66% chance to further reduce Rage by 200 and slow targets' run speed by 25%
5: Suppress has a 66% chance to further reduce Rage by 250 and slow targets' run speed by 25%
6: Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25%
Staffsuffixof Ankle Smashingof Often-Surprising Suppression
Mentalismtiers1: Revitalize removes ongoing Trauma effects (up to 1 dmg/sec)
2: Revitalize removes ongoing Trauma effects (up to 2 dmg/sec)
3: Revitalize removes ongoing Trauma effects (up to 3 dmg/sec)
4: Revitalize removes ongoing Trauma effects (up to 4 dmg/sec)
5: Revitalize removes ongoing Trauma effects (up to 6 dmg/sec)
6: Revitalize removes ongoing Trauma effects (up to 8 dmg/sec)
7: Revitalize removes ongoing Trauma effects (up to 10 dmg/sec)
8: Revitalize removes ongoing Trauma effects (up to 12 dmg/sec)
9: Revitalize removes ongoing Trauma effects (up to 14 dmg/sec)
10: Revitalize removes ongoing Trauma effects (up to 16 dmg/sec)
11: Revitalize removes ongoing Trauma effects (up to 18 dmg/sec)
12: Revitalize removes ongoing Trauma effects (up to 20 dmg/sec)
1: Revitalize removes ongoing Trauma effects (up to 1 dmg/sec)
2: Revitalize removes ongoing Trauma effects (up to 2 dmg/sec)
3: Revitalize removes ongoing Trauma effects (up to 3 dmg/sec)
4: Revitalize removes ongoing Trauma effects (up to 4 dmg/sec)
5: Revitalize removes ongoing Trauma effects (up to 6 dmg/sec)
6: Revitalize removes ongoing Trauma effects (up to 8 dmg/sec)
7: Revitalize removes ongoing Trauma effects (up to 10 dmg/sec)
8: Revitalize removes ongoing Trauma effects (up to 12 dmg/sec)
9: Revitalize removes ongoing Trauma effects (up to 14 dmg/sec)
10: Revitalize removes ongoing Trauma effects (up to 16 dmg/sec)
11: Revitalize removes ongoing Trauma effects (up to 19 dmg/sec)
12: Revitalize removes ongoing Trauma effects (up to 22 dmg/sec)
Werewolftiers1: Pack Attack deals +20% damage
2: Pack Attack deals +24% damage
3: Pack Attack deals +28% damage
4: Pack Attack deals +32% damage
5: Pack Attack deals +36% damage
6: Pack Attack deals +40% damage
7: Pack Attack deals +44% damage
8: Pack Attack deals +48% damage
9: Pack Attack deals +52% damage
10: Pack Attack deals +56% damage
11: Pack Attack deals +60% damage
12: Pack Attack deals +64% damage
1: Pack Attack deals +20% damage
2: Pack Attack deals +26% damage
3: Pack Attack deals +32% damage
4: Pack Attack deals +38% damage
5: Pack Attack deals +44% damage
6: Pack Attack deals +50% damage
7: Pack Attack deals +56% damage
8: Pack Attack deals +62% damage
9: Pack Attack deals +68% damage
10: Pack Attack deals +74% damage
11: Pack Attack deals +80% damage
12: Pack Attack deals +86% damage
Werewolftiers1: Pack Attack has a 50% chance to deal +30% damage
2: Pack Attack has a 50% chance to deal +40% damage
3: Pack Attack has a 50% chance to deal +50% damage
4: Pack Attack has a 50% chance to deal +60% damage
5: Pack Attack has a 50% chance to deal +70% damage
6: Pack Attack has a 50% chance to deal +80% damage
7: Pack Attack has a 50% chance to deal +90% damage
8: Pack Attack has a 50% chance to deal +100% damage
9: Pack Attack has a 50% chance to deal +110% damage
10: Pack Attack has a 50% chance to deal +120% damage
11: Pack Attack has a 50% chance to deal +130% damage
12: Pack Attack has a 50% chance to deal +140% damage
1: Pack Attack has a 66% chance to deal +20% damage
2: Pack Attack has a 66% chance to deal +30% damage
3: Pack Attack has a 66% chance to deal +40% damage
4: Pack Attack has a 66% chance to deal +50% damage
5: Pack Attack has a 66% chance to deal +60% damage
6: Pack Attack has a 66% chance to deal +70% damage
7: Pack Attack has a 66% chance to deal +80% damage
8: Pack Attack has a 66% chance to deal +90% damage
9: Pack Attack has a 66% chance to deal +100% damage
10: Pack Attack has a 66% chance to deal +110% damage
11: Pack Attack has a 66% chance to deal +120% damage
12: Pack Attack has a 66% chance to deal +130% damage
Mentalismtiers1: Pain Bubble has a 50% chance to deal 20 Psychic damage before applying the bubble
2: Pain Bubble has a 50% chance to deal 40 Psychic damage before applying the bubble
3: Pain Bubble has a 50% chance to deal 60 Psychic damage before applying the bubble
4: Pain Bubble has a 50% chance to deal 80 Psychic damage before applying the bubble
5: Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble
6: Pain Bubble has a 50% chance to deal 120 Psychic damage before applying the bubble
7: Pain Bubble has a 50% chance to deal 140 Psychic damage before applying the bubble
8: Pain Bubble has a 50% chance to deal 160 Psychic damage before applying the bubble
9: Pain Bubble has a 50% chance to deal 180 Psychic damage before applying the bubble
10: Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble
11: Pain Bubble has a 50% chance to deal 220 Psychic damage before applying the bubble
12: Pain Bubble has a 50% chance to deal 240 Psychic damage before applying the bubble
1: Pain Bubble has a 50% chance to deal 25 Psychic damage before applying the bubble
2: Pain Bubble has a 50% chance to deal 50 Psychic damage before applying the bubble
3: Pain Bubble has a 50% chance to deal 75 Psychic damage before applying the bubble
4: Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble
5: Pain Bubble has a 50% chance to deal 125 Psychic damage before applying the bubble
6: Pain Bubble has a 50% chance to deal 150 Psychic damage before applying the bubble
7: Pain Bubble has a 50% chance to deal 175 Psychic damage before applying the bubble
8: Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble
9: Pain Bubble has a 50% chance to deal 225 Psychic damage before applying the bubble
10: Pain Bubble has a 50% chance to deal 250 Psychic damage before applying the bubble
11: Pain Bubble has a 50% chance to deal 275 Psychic damage before applying the bubble
12: Pain Bubble has a 50% chance to deal 300 Psychic damage before applying the bubble
Mentalismtiers1: Pain Bubble deals 10 Psychic damage before applying the bubble
2: Pain Bubble deals 20 Psychic damage before applying the bubble
3: Pain Bubble deals 30 Psychic damage before applying the bubble
4: Pain Bubble deals 40 Psychic damage before applying the bubble
5: Pain Bubble deals 50 Psychic damage before applying the bubble
6: Pain Bubble deals 60 Psychic damage before applying the bubble
7: Pain Bubble deals 70 Psychic damage before applying the bubble
8: Pain Bubble deals 80 Psychic damage before applying the bubble
9: Pain Bubble deals 90 Psychic damage before applying the bubble
10: Pain Bubble deals 100 Psychic damage before applying the bubble
11: Pain Bubble deals 110 Psychic damage before applying the bubble
12: Pain Bubble deals 120 Psychic damage before applying the bubble
1: Pain Bubble deals 12 Psychic damage before applying the bubble
2: Pain Bubble deals 24 Psychic damage before applying the bubble
3: Pain Bubble deals 36 Psychic damage before applying the bubble
4: Pain Bubble deals 48 Psychic damage before applying the bubble
5: Pain Bubble deals 60 Psychic damage before applying the bubble
6: Pain Bubble deals 72 Psychic damage before applying the bubble
7: Pain Bubble deals 84 Psychic damage before applying the bubble
8: Pain Bubble deals 96 Psychic damage before applying the bubble
9: Pain Bubble deals 108 Psychic damage before applying the bubble
10: Pain Bubble deals 120 Psychic damage before applying the bubble
11: Pain Bubble deals 132 Psychic damage before applying the bubble
12: Pain Bubble deals 144 Psychic damage before applying the bubble
BattleChemistrytiers1: Freezing Mist deals +50% damage
2: Freezing Mist deals +100% damage
3: Freezing Mist deals +150% damage
4: Freezing Mist deals +200% damage
5: Freezing Mist deals +250% damage
1: Freezing Mist deals +30% damage
2: Freezing Mist deals +60% damage
3: Freezing Mist deals +100% damage
4: Freezing Mist deals +140% damage
5: Freezing Mist deals +200% damage
6: Freezing Mist deals +250% damage
Mentalismtiers1: Panic Charge instantly restores 6 armor
2: Panic Charge instantly restores 12 armor
3: Panic Charge instantly restores 18 armor
4: Panic Charge instantly restores 24 armor
5: Panic Charge instantly restores 30 armor
6: Panic Charge instantly restores 36 armor
7: Panic Charge instantly restores 42 armor
8: Panic Charge instantly restores 48 armor
9: Panic Charge instantly restores 54 armor
10: Panic Charge instantly restores 60 armor
11: Panic Charge instantly restores 66 armor
12: Panic Charge instantly restores 72 armor
1: Panic Charge instantly restores 6 armor
2: Panic Charge instantly restores 12 armor
3: Panic Charge instantly restores 18 armor
4: Panic Charge instantly restores 24 armor
5: Panic Charge instantly restores 30 armor
6: Panic Charge instantly restores 36 armor
7: Panic Charge instantly restores 42 armor
8: Panic Charge instantly restores 48 armor
9: Panic Charge instantly restores 54 armor
10: Panic Charge instantly restores 60 armor
11: Panic Charge instantly restores 64 armor
12: Panic Charge instantly restores 68 armor
Pigtiers1: Pig Bite deals +2 damage
2: Pig Bite deals +4 damage
3: Pig Bite deals +6 damage
4: Pig Bite deals +8 damage
5: Pig Bite deals +10 damage
6: Pig Bite deals +12 damage
1: Pig Bite deals +2 damage
2: Pig Bite deals +4 damage
3: Pig Bite deals +6 damage
4: Pig Bite deals +9 damage
5: Pig Bite deals +13 damage
6: Pig Bite deals +16 damage
Pigtiers1: Psychic Damage Reduction +2
2: Psychic Damage Reduction +4
3: Psychic Damage Reduction +6
4: Psychic Damage Reduction +8
5: Psychic Damage Reduction +10
6: Psychic Damage Reduction +12
7: Psychic Damage Reduction +14
8: Psychic Damage Reduction +16
9: Psychic Damage Reduction +18
10: Psychic Damage Reduction +20
11: Psychic Damage Reduction +22
12: Psychic Damage Reduction +24
1: Direct Psychic Damage Reduction +3 Indirect Psychic Damage Reduction +1
2: Direct Psychic Damage Reduction +6 Indirect Psychic Damage Reduction +2
3: Direct Psychic Damage Reduction +9 Indirect Psychic Damage Reduction +3
4: Direct Psychic Damage Reduction +12 Indirect Psychic Damage Reduction +4
5: Direct Psychic Damage Reduction +15 Indirect Psychic Damage Reduction +5
6: Direct Psychic Damage Reduction +18 Indirect Psychic Damage Reduction +6
7: Direct Psychic Damage Reduction +21 Indirect Psychic Damage Reduction +7
8: Direct Psychic Damage Reduction +24 Indirect Psychic Damage Reduction +8
9: Direct Psychic Damage Reduction +27 Indirect Psychic Damage Reduction +9
10: Direct Psychic Damage Reduction +30 Indirect Psychic Damage Reduction +10
11: Direct Psychic Damage Reduction +33 Indirect Psychic Damage Reduction +11
12: Direct Psychic Damage Reduction +36 Indirect Psychic Damage Reduction +12
Pigtiers1: Max Armor +7
2: Max Armor +14
3: Max Armor +21
4: Max Armor +28
5: Max Armor +35
6: Max Armor +42
7: Max Armor +49
8: Max Armor +56
9: Max Armor +63
10: Max Armor +70
11: Max Armor +77
12: Max Armor +84
1: Max Armor +5
2: Max Armor +10
3: Max Armor +15
4: Max Armor +20
5: Max Armor +25
6: Max Armor +30
7: Max Armor +35
8: Max Armor +40
9: Max Armor +45
10: Max Armor +50
11: Max Armor +55
12: Max Armor +60
Necromancytiers1: All Summoned Skeletons have +7 armor
2: All Summoned Skeletons have +14 armor
3: All Summoned Skeletons have +21 armor
4: All Summoned Skeletons have +28 armor
5: All Summoned Skeletons have +35 armor
6: All Summoned Skeletons have +42 armor
7: All Summoned Skeletons have +49 armor
8: All Summoned Skeletons have +56 armor
9: All Summoned Skeletons have +63 armor
10: All Summoned Skeletons have +70 armor
11: All Summoned Skeletons have +77 armor
12: All Summoned Skeletons have +84 armor
1: All Summoned Skeletons have +8 armor
2: All Summoned Skeletons have +15 armor
3: All Summoned Skeletons have +22 armor
4: All Summoned Skeletons have +29 armor
5: All Summoned Skeletons have +36 armor
6: All Summoned Skeletons have +43 armor
7: All Summoned Skeletons have +50 armor
8: All Summoned Skeletons have +57 armor
9: All Summoned Skeletons have +64 armor
10: All Summoned Skeletons have +71 armor
11: All Summoned Skeletons have +78 armor
12: All Summoned Skeletons have +85 armor
Archerytiers1: Poison Arrow deals +5% damage
2: Poison Arrow deals +8% damage
3: Poison Arrow deals +11% damage
4: Poison Arrow deals +14% damage
5: Poison Arrow deals +17% damage
6: Poison Arrow deals +20% damage
7: Poison Arrow deals +23% damage
8: Poison Arrow deals +26% damage
9: Poison Arrow deals +29% damage
10: Poison Arrow deals +32% damage
11: Poison Arrow deals +35% damage
12: Poison Arrow deals +38% damage
1: Poison Arrow deals +7% damage
2: Poison Arrow deals +12% damage
3: Poison Arrow deals +17% damage
4: Poison Arrow deals +22% damage
5: Poison Arrow deals +27% damage
6: Poison Arrow deals +32% damage
7: Poison Arrow deals +37% damage
8: Poison Arrow deals +42% damage
9: Poison Arrow deals +47% damage
10: Poison Arrow deals +52% damage
11: Poison Arrow deals +57% damage
12: Poison Arrow deals +62% damage
Pigtiers1: Pig Rend deals +4 damage
2: Pig Rend deals +8 damage
3: Pig Rend deals +12 damage
4: Pig Rend deals +16 damage
5: Pig Rend deals +20 damage
6: Pig Rend deals +24 damage
7: Pig Rend deals +28 damage
8: Pig Rend deals +32 damage
9: Pig Rend deals +36 damage
10: Pig Rend deals +40 damage
11: Pig Rend deals +44 damage
12: Pig Rend deals +48 damage
1: Pig Rend deals +7 damage
2: Pig Rend deals +14 damage
3: Pig Rend deals +21 damage
4: Pig Rend deals +28 damage
5: Pig Rend deals +35 damage
6: Pig Rend deals +42 damage
7: Pig Rend deals +49 damage
8: Pig Rend deals +56 damage
9: Pig Rend deals +63 damage
10: Pig Rend deals +70 damage
11: Pig Rend deals +77 damage
12: Pig Rend deals +84 damage
Pigtiers1: Poison Damage Reduction +2
2: Poison Damage Reduction +4
3: Poison Damage Reduction +6
4: Poison Damage Reduction +8
5: Poison Damage Reduction +10
6: Poison Damage Reduction +12
7: Poison Damage Reduction +14
8: Poison Damage Reduction +16
9: Poison Damage Reduction +18
10: Poison Damage Reduction +20
11: Poison Damage Reduction +22
12: Poison Damage Reduction +24
1: Direct Poison Damage Reduction +3 Indirect Poison Damage Reduction +1
2: Direct Poison Damage Reduction +6 Indirect Poison Damage Reduction +2
3: Direct Poison Damage Reduction +9 Indirect Poison Damage Reduction +3
4: Direct Poison Damage Reduction +12 Indirect Poison Damage Reduction +4
5: Direct Poison Damage Reduction +15 Indirect Poison Damage Reduction +5
6: Direct Poison Damage Reduction +18 Indirect Poison Damage Reduction +6
7: Direct Poison Damage Reduction +21 Indirect Poison Damage Reduction +7
8: Direct Poison Damage Reduction +24 Indirect Poison Damage Reduction +8
9: Direct Poison Damage Reduction +27 Indirect Poison Damage Reduction +9
10: Direct Poison Damage Reduction +30 Indirect Poison Damage Reduction +10
11: Direct Poison Damage Reduction +33 Indirect Poison Damage Reduction +11
12: Direct Poison Damage Reduction +36 Indirect Poison Damage Reduction +12
Pigtiers1: Trauma Damage Reduction +2
2: Trauma Damage Reduction +4
3: Trauma Damage Reduction +6
4: Trauma Damage Reduction +8
5: Trauma Damage Reduction +10
6: Trauma Damage Reduction +12
7: Trauma Damage Reduction +14
8: Trauma Damage Reduction +16
9: Trauma Damage Reduction +18
10: Trauma Damage Reduction +20
11: Trauma Damage Reduction +22
12: Trauma Damage Reduction +24
1: Direct Trauma Damage Reduction +3 Indirect Trauma Damage Reduction +1
2: Direct Trauma Damage Reduction +6 Indirect Trauma Damage Reduction +2
3: Direct Trauma Damage Reduction +9 Indirect Trauma Damage Reduction +3
4: Direct Trauma Damage Reduction +12 Indirect Trauma Damage Reduction +4
5: Direct Trauma Damage Reduction +15 Indirect Trauma Damage Reduction +5
6: Direct Trauma Damage Reduction +18 Indirect Trauma Damage Reduction +6
7: Direct Trauma Damage Reduction +21 Indirect Trauma Damage Reduction +7
8: Direct Trauma Damage Reduction +24 Indirect Trauma Damage Reduction +8
9: Direct Trauma Damage Reduction +27 Indirect Trauma Damage Reduction +9
10: Direct Trauma Damage Reduction +30 Indirect Trauma Damage Reduction +10
11: Direct Trauma Damage Reduction +33 Indirect Trauma Damage Reduction +11
12: Direct Trauma Damage Reduction +36 Indirect Trauma Damage Reduction +12
BattleChemistrytiers1: Healing Injection raises the target's Max Health by 6 for an hour (acts as a mutation)
2: Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
3: Healing Injection raises the target's Max Health by 18 for an hour (acts as a mutation)
4: Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
5: Healing Injection raises the target's Max Health by 30 for an hour (acts as a mutation)
6: Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
7: Healing Injection raises the target's Max Health by 42 for an hour (acts as a mutation)
8: Healing Injection raises the target's Max Health by 48 for an hour (acts as a mutation)
9: Healing Injection raises the target's Max Health by 54 for an hour (acts as a mutation)
10: Healing Injection raises the target's Max Health by 60 for an hour (acts as a mutation)
1: Healing Injection raises the target's Max Health by 10 for an hour (acts as a mutation)
2: Healing Injection raises the target's Max Health by 15 for an hour (acts as a mutation)
3: Healing Injection raises the target's Max Health by 19 for an hour (acts as a mutation)
4: Healing Injection raises the target's Max Health by 23 for an hour (acts as a mutation)
5: Healing Injection raises the target's Max Health by 27 for an hour (acts as a mutation)
6: Healing Injection raises the target's Max Health by 31 for an hour (acts as a mutation)
7: Healing Injection raises the target's Max Health by 35 for an hour (acts as a mutation)
8: Healing Injection raises the target's Max Health by 39 for an hour (acts as a mutation)
9: Healing Injection raises the target's Max Health by 43 for an hour (acts as a mutation)
10: Healing Injection raises the target's Max Health by 47 for an hour (acts as a mutation)
11: Healing Injection raises the target's Max Health by 51 for an hour (acts as a mutation)
12: Healing Injection raises the target's Max Health by 55 for an hour (acts as a mutation)
BattleChemistrytiers1: Healing Injection heals +7 health
2: Healing Injection heals +14 health
3: Healing Injection heals +21 health
4: Healing Injection heals +28 health
5: Healing Injection heals +35 health
6: Healing Injection heals +42 health
7: Healing Injection heals +49 health
8: Healing Injection heals +56 health
9: Healing Injection heals +63 health
10: Healing Injection heals +70 health
1: Healing Injection heals +13 health
2: Healing Injection heals +18 health
3: Healing Injection heals +23 health
4: Healing Injection heals +28 health
5: Healing Injection heals +33 health
6: Healing Injection heals +38 health
7: Healing Injection heals +43 health
8: Healing Injection heals +48 health
9: Healing Injection heals +53 health
10: Healing Injection heals +58 health
11: Healing Injection heals +63 health
12: Healing Injection heals +68 health
Stafftiers1: Heed The Stick briefly taunts the target as if you did +100 damage
2: Heed The Stick briefly taunts the target as if you did +200 damage
3: Heed The Stick briefly taunts the target as if you did +300 damage
4: Heed The Stick briefly taunts the target as if you did +400 damage
5: Heed The Stick briefly taunts the target as if you did +500 damage
6: Heed The Stick briefly taunts the target as if you did +600 damage
7: Heed The Stick briefly taunts the target as if you did +700 damage
8: Heed The Stick briefly taunts the target as if you did +800 damage
9: Heed The Stick briefly taunts the target as if you did +900 damage
10: Heed The Stick briefly taunts the target as if you did +1000 damage
11: Heed The Stick briefly taunts the target as if you did +1100 damage
12: Heed The Stick briefly taunts the target as if you did +1200 damage
1: Heed The Stick taunts +60
2: Heed The Stick taunts +120
3: Heed The Stick taunts +180
4: Heed The Stick taunts +240
5: Heed The Stick taunts +300
6: Heed The Stick taunts +360
7: Heed The Stick taunts +420
8: Heed The Stick taunts +480
9: Heed The Stick taunts +540
10: Heed The Stick taunts +600
11: Heed The Stick taunts +660
12: Heed The Stick taunts +720
Stafftiers1: Redirect further reduces aggro by 100 and reduces Rage by 50
2: Redirect further reduces aggro by 200 and reduces Rage by 100
3: Redirect further reduces aggro by 300 and reduces Rage by 150
4: Redirect further reduces aggro by 400 and reduces Rage by 200
5: Redirect further reduces aggro by 500 and reduces Rage by 250
6: Redirect further reduces aggro by 600 and reduces Rage by 300
7: Redirect further reduces aggro by 700 and reduces Rage by 350
8: Redirect further reduces aggro by 800 and reduces Rage by 400
9: Redirect further reduces aggro by 900 and reduces Rage by 450
10: Redirect further reduces aggro by 1000 and reduces Rage by 500
11: Redirect further reduces aggro by 1100 and reduces Rage by 550
12: Redirect further reduces aggro by 1200 and reduces Rage by 600
1: Redirect lowers taunt -50 and reduces Rage by 50
2: Redirect lowers taunt -90 and reduces Rage by 90
3: Redirect lowers taunt -130 and reduces Rage by 130
4: Redirect lowers taunt -170 and reduces Rage by 170
5: Redirect lowers taunt -210 and reduces Rage by 210
6: Redirect lowers taunt -250 and reduces Rage by 250
7: Redirect lowers taunt -290 and reduces Rage by 290
8: Redirect lowers taunt -330 and reduces Rage by 330
9: Redirect lowers taunt -370 and reduces Rage by 370
10: Redirect lowers taunt -410 and reduces Rage by 410
11: Redirect lowers taunt -450 and reduces Rage by 450
12: Redirect lowers taunt -490 and reduces Rage by 490
BattleChemistrytiers1: You regain 1 Power per second while under the effect of Haste Concoction
2: You regain 2 Power per second while under the effect of Haste Concoction
3: You regain 3 Power per second while under the effect of Haste Concoction
4: You regain 4 Power per second while under the effect of Haste Concoction
5: You regain 5 Power per second while under the effect of Haste Concoction
1: You regain 1 Power per second while under the effect of Haste Concoction
2: You regain 2 Power per second while under the effect of Haste Concoction
3: You regain 3 Power per second while under the effect of Haste Concoction
4: You regain 4 Power per second while under the effect of Haste Concoction
5: You regain 5 Power per second while under the effect of Haste Concoction
6: You regain 6 Power per second while under the effect of Haste Concoction
FireMagictiers1: Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds
2: Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds
3: Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
4: Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
5: Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds
6: Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
7: Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
8: Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
9: Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds
10: Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
11: Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
12: Flesh to Fuel grants you +12 Trauma mitigation for 10 seconds
1: Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
2: Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
3: Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
4: Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
5: Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
6: Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
7: Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
8: Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds
9: Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds
10: Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds
11: Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds
12: Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
Spidertiers1: Premeditated Doom heals you for 20 health
2: Premeditated Doom heals you for 40 health
3: Premeditated Doom heals you for 60 health
4: Premeditated Doom heals you for 80 health
5: Premeditated Doom heals you for 100 health
6: Premeditated Doom heals you for 120 health
7: Premeditated Doom heals you for 140 health
8: Premeditated Doom heals you for 160 health
9: Premeditated Doom heals you for 180 health
10: Premeditated Doom heals you for 200 health
11: Premeditated Doom heals you for 220 health
12: Premeditated Doom heals you for 240 health
1: Premeditated Doom heals you for 15 health
2: Premeditated Doom heals you for 30 health
3: Premeditated Doom heals you for 45 health
4: Premeditated Doom heals you for 60 health
5: Premeditated Doom heals you for 75 health
6: Premeditated Doom heals you for 90 health
7: Premeditated Doom heals you for 105 health
8: Premeditated Doom heals you for 120 health
9: Premeditated Doom heals you for 135 health
10: Premeditated Doom heals you for 150 health
11: Premeditated Doom heals you for 165 health
12: Premeditated Doom heals you for 180 health
Spidertiers1: Premeditated Doom restores 25 armor
2: Premeditated Doom restores 50 armor
3: Premeditated Doom restores 75 armor
4: Premeditated Doom restores 100 armor
5: Premeditated Doom restores 125 armor
6: Premeditated Doom restores 150 armor
7: Premeditated Doom restores 175 armor
8: Premeditated Doom restores 200 armor
9: Premeditated Doom restores 225 armor
10: Premeditated Doom restores 250 armor
11: Premeditated Doom restores 275 armor
12: Premeditated Doom restores 300 armor
1: Premeditated Doom restores 20 armor
2: Premeditated Doom restores 40 armor
3: Premeditated Doom restores 60 armor
4: Premeditated Doom restores 80 armor
5: Premeditated Doom restores 100 armor
6: Premeditated Doom restores 120 armor
7: Premeditated Doom restores 140 armor
8: Premeditated Doom restores 160 armor
9: Premeditated Doom restores 180 armor
10: Premeditated Doom restores 200 armor
11: Premeditated Doom restores 220 armor
12: Premeditated Doom restores 240 armor
BattleChemistrytiers1: Freezing Mist restores 15 Armor to you
2: Freezing Mist restores 30 Armor to you
3: Freezing Mist restores 45 Armor to you
4: Freezing Mist restores 60 Armor to you
5: Freezing Mist restores 75 Armor to you
6: Freezing Mist restores 90 Armor to you
7: Freezing Mist restores 105 Armor to you
8: Freezing Mist restores 120 Armor to you
9: Freezing Mist restores 135 Armor to you
10: Freezing Mist restores 150 Armor to you
1: Freezing Mist restores 13 Armor to you
2: Freezing Mist restores 21 Armor to you
3: Freezing Mist restores 29 Armor to you
4: Freezing Mist restores 37 Armor to you
5: Freezing Mist restores 45 Armor to you
6: Freezing Mist restores 53 Armor to you
7: Freezing Mist restores 61 Armor to you
8: Freezing Mist restores 69 Armor to you
9: Freezing Mist restores 77 Armor to you
10: Freezing Mist restores 85 Armor to you
11: Freezing Mist restores 93 Armor to you
12: Freezing Mist restores 101 Armor to you
Pigtiers1: Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage
2: Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
3: Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
4: Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
5: Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
6: Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
7: Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
8: Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
9: Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
10: Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
11: Pig Punt deals +55% damage and de-taunts the target as if you'd done 165 less damage
12: Pig Punt deals +60% damage and de-taunts the target as if you'd done 180 less damage
1: Pig Punt deals +7% damage and taunts -20
2: Pig Punt deals +13% damage and taunts -40
3: Pig Punt deals +19% damage and taunts -60
4: Pig Punt deals +24% damage and taunts -80
5: Pig Punt deals +29% damage and taunts -100
6: Pig Punt deals +34% damage and taunts -120
7: Pig Punt deals +39% damage and taunts -140
8: Pig Punt deals +44% damage and taunts -160
9: Pig Punt deals +49% damage and taunts -180
10: Pig Punt deals +54% damage and taunts -200
11: Pig Punt deals +59% damage and taunts -220
12: Pig Punt deals +64% damage and taunts -240
Pigtiers1: Pig Punt deals +15% damage
2: Pig Punt deals +20% damage
3: Pig Punt deals +25% damage
4: Pig Punt deals +30% damage
5: Pig Punt deals +35% damage
6: Pig Punt deals +40% damage
7: Pig Punt deals +45% damage
8: Pig Punt deals +50% damage
9: Pig Punt deals +55% damage
10: Pig Punt deals +60% damage
11: Pig Punt deals +65% damage
12: Pig Punt deals +70% damage
1: Pig Punt deals +12% damage
2: Pig Punt deals +19% damage
3: Pig Punt deals +26% damage
4: Pig Punt deals +33% damage
5: Pig Punt deals +40% damage
6: Pig Punt deals +47% damage
7: Pig Punt deals +54% damage
8: Pig Punt deals +61% damage
9: Pig Punt deals +68% damage
10: Pig Punt deals +75% damage
11: Pig Punt deals +82% damage
12: Pig Punt deals +89% damage
Shieldtiers1: Infuriating Bash generates 15 less Rage
2: Infuriating Bash generates 25 less Rage
3: Infuriating Bash generates 35 less Rage
4: Infuriating Bash generates 45 less Rage
5: Infuriating Bash generates 55 less Rage
6: Infuriating Bash generates 65 less Rage
7: Infuriating Bash generates 75 less Rage
8: Infuriating Bash generates 85 less Rage
9: Infuriating Bash generates 95 less Rage
10: Infuriating Bash generates 105 less Rage
11: Infuriating Bash generates 115 less Rage
12: Infuriating Bash generates 125 less Rage
1: Infuriating Bash lowers Rage by 18
2: Infuriating Bash lowers Rage by 36
3: Infuriating Bash lowers Rage by 54
4: Infuriating Bash lowers Rage by 72
5: Infuriating Bash lowers Rage by 90
6: Infuriating Bash lowers Rage by 108
7: Infuriating Bash lowers Rage by 126
8: Infuriating Bash lowers Rage by 144
9: Infuriating Bash lowers Rage by 162
10: Infuriating Bash lowers Rage by 180
11: Infuriating Bash lowers Rage by 198
12: Infuriating Bash lowers Rage by 216
Necromancytiers1: Spark of Death removes up to 25 Rage from the target and turns 20% of it into Trauma damage
2: Spark of Death removes up to 50 Rage from the target and turns 20% of it into Trauma damage
3: Spark of Death removes up to 75 Rage from the target and turns 20% of it into Trauma damage
4: Spark of Death removes up to 100 Rage from the target and turns 20% of it into Trauma damage
5: Spark of Death removes up to 125 Rage from the target and turns 20% of it into Trauma damage
6: Spark of Death removes up to 150 Rage from the target and turns 20% of it into Trauma damage
1: Spark of Death removes up to 30 Rage from the target and turns 20% of it into Trauma damage
2: Spark of Death removes up to 55 Rage from the target and turns 20% of it into Trauma damage
3: Spark of Death removes up to 80 Rage from the target and turns 20% of it into Trauma damage
4: Spark of Death removes up to 105 Rage from the target and turns 20% of it into Trauma damage
5: Spark of Death removes up to 130 Rage from the target and turns 20% of it into Trauma damage
6: Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage
Swordtiers1: Wind Strike shortens the remaining reset time of Finishing Blow by 0.5 seconds
2: Wind Strike shortens the remaining reset time of Finishing Blow by 1 second
3: Wind Strike shortens the remaining reset time of Finishing Blow by 1.5 seconds
4: Wind Strike shortens the remaining reset time of Finishing Blow by 2 seconds
5: Wind Strike shortens the remaining reset time of Finishing Blow by 2.5 seconds
1: Wind Strike shortens the remaining reset time of Finishing Blow by 1 seconds
2: Wind Strike shortens the remaining reset time of Finishing Blow by 2 second
3: Wind Strike shortens the remaining reset time of Finishing Blow by 3 seconds
4: Wind Strike shortens the remaining reset time of Finishing Blow by 4 seconds
5: Wind Strike shortens the remaining reset time of Finishing Blow by 5 seconds
Necromancytiers1: Death's Hold deals +20% damage
2: Death's Hold deals +30% damage
3: Death's Hold deals +40% damage
4: Death's Hold deals +50% damage
5: Death's Hold deals +60% damage
6: Death's Hold deals +70% damage
7: Death's Hold deals +80% damage
8: Death's Hold deals +90% damage
9: Death's Hold deals +100% damage
10: Death's Hold deals +110% damage
11: Death's Hold deals +120% damage
12: Death's Hold deals +130% damage
1: Death's Hold deals +30% damage
2: Death's Hold deals +43% damage
3: Death's Hold deals +56% damage
4: Death's Hold deals +69% damage
5: Death's Hold deals +82% damage
6: Death's Hold deals +95% damage
7: Death's Hold deals +108% damage
8: Death's Hold deals +121% damage
9: Death's Hold deals +134% damage
10: Death's Hold deals +147% damage
11: Death's Hold deals +160% damage
12: Death's Hold deals +173% damage
Necromancytiers1: Death's Hold has a 50% chance to deal +12 damage
2: Death's Hold has a 50% chance to deal +24 damage
3: Death's Hold has a 50% chance to deal +36 damage
4: Death's Hold has a 50% chance to deal +48 damage
5: Death's Hold has a 50% chance to deal +60 damage
6: Death's Hold has a 50% chance to deal +72 damage
7: Death's Hold has a 50% chance to deal +84 damage
8: Death's Hold has a 50% chance to deal +96 damage
9: Death's Hold has a 50% chance to deal +108 damage
10: Death's Hold has a 50% chance to deal +120 damage
11: Death's Hold has a 50% chance to deal +132 damage
12: Death's Hold has a 50% chance to deal +144 damage
1: Death's Hold has a 50% chance to deal +24 damage
2: Death's Hold has a 50% chance to deal +40 damage
3: Death's Hold has a 50% chance to deal +56 damage
4: Death's Hold has a 50% chance to deal +72 damage
5: Death's Hold has a 50% chance to deal +88 damage
6: Death's Hold has a 50% chance to deal +104 damage
7: Death's Hold has a 50% chance to deal +120 damage
8: Death's Hold has a 50% chance to deal +136 damage
9: Death's Hold has a 50% chance to deal +152 damage
10: Death's Hold has a 50% chance to deal +168 damage
11: Death's Hold has a 50% chance to deal +184 damage
12: Death's Hold has a 50% chance to deal +200 damage
Mentalismtiers1: Electrify restores 3 power to you
2: Electrify restores 6 power to you
3: Electrify restores 9 power to you
4: Electrify restores 12 power to you
5: Electrify restores 15 power to you
6: Electrify restores 18 power to you
7: Electrify restores 21 power to you
8: Electrify restores 24 power to you
9: Electrify restores 27 power to you
10: Electrify restores 30 power to you
11: Electrify restores 33 power to you
12: Electrify restores 36 power to you
1: Electrify restores 3 power to you
2: Electrify restores 6 power to you
3: Electrify restores 9 power to you
4: Electrify restores 12 power to you
5: Electrify restores 15 power to you
6: Electrify restores 18 power to you
7: Electrify restores 21 power to you
8: Electrify restores 24 power to you
9: Electrify restores 27 power to you
10: Electrify restores 29 power to you
11: Electrify restores 31 power to you
12: Electrify restores 33 power to you
Shieldtiers1: Stunning Bash heals you for 3 health
2: Stunning Bash heals you for 6 health
3: Stunning Bash heals you for 9 health
4: Stunning Bash heals you for 12 health
5: Stunning Bash heals you for 15 health
6: Stunning Bash heals you for 18 health
7: Stunning Bash heals you for 21 health
8: Stunning Bash heals you for 24 health
9: Stunning Bash heals you for 27 health
10: Stunning Bash heals you for 30 health
11: Stunning Bash heals you for 33 health
12: Stunning Bash heals you for 36 health
1: Stunning Bash heals you for 3 health
2: Stunning Bash heals you for 5 health
3: Stunning Bash heals you for 8 health
4: Stunning Bash heals you for 10 health
5: Stunning Bash heals you for 12 health
6: Stunning Bash heals you for 15 health
7: Stunning Bash heals you for 17 health
8: Stunning Bash heals you for 20 health
9: Stunning Bash heals you for 22 health
10: Stunning Bash heals you for 25 health
11: Stunning Bash heals you for 27 health
12: Stunning Bash heals you for 30 health
Mentalismtiers1: Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
2: Reconstruct restores 4 power and boosts target's sprint speed by 1.5 for 10 seconds
3: Reconstruct restores 6 power and boosts target's sprint speed by 2 for 10 seconds
4: Reconstruct restores 8 power and boosts target's sprint speed by 2.5 for 10 seconds
5: Reconstruct restores 10 power and boosts target's sprint speed by 3 for 10 seconds
6: Reconstruct restores 12 power and boosts target's sprint speed by 3.5 for 10 seconds
7: Reconstruct restores 14 power and boosts target's sprint speed by 4 for 10 seconds
8: Reconstruct restores 16 power and boosts target's sprint speed by 4.5 for 10 seconds
9: Reconstruct restores 18 power and boosts target's sprint speed by 5 for 10 seconds
10: Reconstruct restores 20 power and boosts target's sprint speed by 5.5 for 10 seconds
11: Reconstruct restores 22 power and boosts target's sprint speed by 6 for 10 seconds
12: Reconstruct restores 24 power and boosts target's sprint speed by 6.5 for 10 seconds
1: Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
2: Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
3: Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
4: Reconstruct restores 7 power and boosts target's sprint speed by 1.5 for 10 seconds
5: Reconstruct restores 8 power and boosts target's sprint speed by 2 for 10 seconds
6: Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
7: Reconstruct restores 11 power and boosts target's sprint speed by 2.5 for 10 seconds
8: Reconstruct restores 13 power and boosts target's sprint speed by 2.5 for 10 seconds
9: Reconstruct restores 14 power and boosts target's sprint speed by 3 for 10 seconds
10: Reconstruct restores 16 power and boosts target's sprint speed by 3 for 10 seconds
11: Reconstruct restores 17 power and boosts target's sprint speed by 3.5 for 10 seconds
12: Reconstruct restores 19 power and boosts target's sprint speed by 3.5 for 10 seconds
BattleChemistrytiers1: You heal 1 health and 1 armor per second while under the effect of Haste Concoction
2: You heal 2 health and 2 armor per second while under the effect of Haste Concoction
3: You heal 3 health and 3 armor per second while under the effect of Haste Concoction
4: You heal 4 health and 4 armor per second while under the effect of Haste Concoction
5: You heal 5 health and 5 armor per second while under the effect of Haste Concoction
6: You heal 6 health and 6 armor per second while under the effect of Haste Concoction
7: You heal 7 health and 7 armor per second while under the effect of Haste Concoction
8: You heal 8 health and 8 armor per second while under the effect of Haste Concoction
9: You heal 10 health and 10 armor per second while under the effect of Haste Concoction
10: You heal 12 health and 12 armor per second while under the effect of Haste Concoction
1: You heal 1 health and 1 armor per second while under the effect of Haste Concoction
2: You heal 2 health and 2 armor per second while under the effect of Haste Concoction
3: You heal 3 health and 3 armor per second while under the effect of Haste Concoction
4: You heal 4 health and 4 armor per second while under the effect of Haste Concoction
5: You heal 5 health and 5 armor per second while under the effect of Haste Concoction
6: You heal 6 health and 6 armor per second while under the effect of Haste Concoction
7: You heal 7 health and 7 armor per second while under the effect of Haste Concoction
8: You heal 8 health and 8 armor per second while under the effect of Haste Concoction
9: You heal 9 health and 9 armor per second while under the effect of Haste Concoction
10: You heal 10 health and 10 armor per second while under the effect of Haste Concoction
11: You heal 11 health and 11 armor per second while under the effect of Haste Concoction
12: You heal 12 health and 12 armor per second while under the effect of Haste Concoction
Mentalismtiers1: Pain Bubble gives you 3 Power
2: Pain Bubble gives you 6 Power
3: Pain Bubble gives you 9 Power
4: Pain Bubble gives you 12 Power
5: Pain Bubble gives you 15 Power
6: Pain Bubble gives you 18 Power
7: Pain Bubble gives you 21 Power
8: Pain Bubble gives you 24 Power
9: Pain Bubble gives you 27 Power
10: Pain Bubble gives you 30 Power
11: Pain Bubble gives you 33 Power
12: Pain Bubble gives you 36 Power
1: Pain Bubble gives you 3 Power
2: Pain Bubble gives you 6 Power
3: Pain Bubble gives you 9 Power
4: Pain Bubble gives you 12 Power
5: Pain Bubble gives you 15 Power
6: Pain Bubble gives you 17 Power
7: Pain Bubble gives you 19 Power
8: Pain Bubble gives you 21 Power
9: Pain Bubble gives you 23 Power
10: Pain Bubble gives you 25 Power
11: Pain Bubble gives you 28 Power
12: Pain Bubble gives you 30 Power
Stafftiers1: For 60 seconds after using Redirect, First Aid heals you +25
2: For 60 seconds after using Redirect, First Aid heals you +50
3: For 60 seconds after using Redirect, First Aid heals you +75
4: For 60 seconds after using Redirect, First Aid heals you +100
5: For 60 seconds after using Redirect, First Aid heals you +125
6: For 60 seconds after using Redirect, First Aid heals you +150
1: For 60 seconds after using Redirect, First Aid heals you +20
2: For 60 seconds after using Redirect, First Aid heals you +40
3: For 60 seconds after using Redirect, First Aid heals you +60
4: For 60 seconds after using Redirect, First Aid heals you +80
5: For 60 seconds after using Redirect, First Aid heals you +100
6: For 60 seconds after using Redirect, First Aid heals you +120
Stafftiers1: Redirect deals +15 damage (but does not increase rage or aggro)
2: Redirect deals +30 damage (but does not increase rage or aggro)
3: Redirect deals +45 damage (but does not increase rage or aggro)
4: Redirect deals +60 damage (but does not increase rage or aggro)
5: Redirect deals +75 damage (but does not increase rage or aggro)
6: Redirect deals +90 damage (but does not increase rage or aggro)
7: Redirect deals +105 damage (but does not increase rage or aggro)
8: Redirect deals +120 damage (but does not increase rage or aggro)
9: Redirect deals +135 damage (but does not increase rage or aggro)
10: Redirect deals +150 damage (but does not increase rage or aggro)
11: Redirect deals +165 damage (but does not increase rage or aggro)
12: Redirect deals +180 damage (but does not increase rage or aggro)
1: Redirect deals +10 damage (but does not increase rage or taunt)
2: Redirect deals +20 damage (but does not increase rage or taunt)
3: Redirect deals +30 damage (but does not increase rage or taunt)
4: Redirect deals +40 damage (but does not increase rage or taunt)
5: Redirect deals +50 damage (but does not increase rage or taunt)
6: Redirect deals +60 damage (but does not increase rage or taunt)
7: Redirect deals +70 damage (but does not increase rage or taunt)
8: Redirect deals +80 damage (but does not increase rage or taunt)
9: Redirect deals +90 damage (but does not increase rage or taunt)
10: Redirect deals +100 damage (but does not increase rage or taunt)
11: Redirect deals +110 damage (but does not increase rage or taunt)
12: Redirect deals +120 damage (but does not increase rage or taunt)
Stafftiers1: Deflective Spin restores 3 Power over 60 seconds
2: Deflective Spin restores 6 Power over 60 seconds
3: Deflective Spin restores 9 Power over 60 seconds
4: Deflective Spin restores 12 Power over 60 seconds
5: Deflective Spin restores 15 Power over 60 seconds
6: Deflective Spin restores 18 Power over 60 seconds
7: Deflective Spin restores 21 Power over 60 seconds
8: Deflective Spin restores 24 Power over 60 seconds
9: Deflective Spin restores 27 Power over 60 seconds
10: Deflective Spin restores 30 Power over 60 seconds
11: Deflective Spin restores 33 Power over 60 seconds
12: Deflective Spin restores 36 Power over 60 seconds
1: Deflective Spin restores 5 Power after a 20 second delay
2: Deflective Spin restores 6 Power after a 20 second delay
3: Deflective Spin restores 8 Power after a 20 second delay
4: Deflective Spin restores 9 Power after a 20 second delay
5: Deflective Spin restores 10 Power after a 20 second delay
6: Deflective Spin restores 11 Power after a 20 second delay
7: Deflective Spin restores 12 Power after a 20 second delay
8: Deflective Spin restores 13 Power after a 20 second delay
9: Deflective Spin restores 15 Power after a 20 second delay
10: Deflective Spin restores 16 Power after a 20 second delay
11: Deflective Spin restores 18 Power after a 20 second delay
12: Deflective Spin restores 21 Power after a 20 second delay
Stafftiers1: Double Hit has a 5% chance to restore 60 Power to you over 60 seconds
2: Double Hit has a 7% chance to restore 60 Power to you over 60 seconds
3: Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
4: Double Hit has a 11% chance to restore 60 Power to you over 60 seconds
5: Double Hit has a 13% chance to restore 60 Power to you over 60 seconds
6: Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
7: Double Hit has a 17% chance to restore 60 Power to you over 60 seconds
8: Double Hit has a 19% chance to restore 60 Power to you over 60 seconds
9: Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
10: Double Hit has a 23% chance to restore 60 Power to you over 60 seconds
11: Double Hit has a 25% chance to restore 60 Power to you over 60 seconds
12: Double Hit has a 27% chance to restore 60 Power to you over 60 seconds
1: Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
2: Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
3: Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
4: Double Hit has a 18% chance to restore 60 Power to you over 60 seconds
5: Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
6: Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
7: Double Hit has a 27% chance to restore 60 Power to you over 60 seconds
8: Double Hit has a 30% chance to restore 60 Power to you over 60 seconds
9: Double Hit has a 33% chance to restore 60 Power to you over 60 seconds
10: Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
11: Double Hit has a 39% chance to restore 60 Power to you over 60 seconds
12: Double Hit has a 42% chance to restore 60 Power to you over 60 seconds
Mentalismtiers1: System Shock restores 1 Armor to you
2: System Shock restores 2 Armor to you
3: System Shock restores 3 Armor to you
4: System Shock restores 4 Armor to you
5: System Shock restores 5 Armor to you
6: System Shock restores 6 Armor to you
7: System Shock restores 7 Armor to you
8: System Shock restores 8 Armor to you
9: System Shock restores 9 Armor to you
10: System Shock restores 10 Armor to you
11: System Shock restores 11 Armor to you
12: System Shock restores 12 Armor to you
1: System Shock restores 1 Armor to you
2: System Shock restores 2 Armor to you
3: System Shock restores 3 Armor to you
4: System Shock restores 4 Armor to you
5: System Shock restores 5 Armor to you
6: System Shock restores 7 Armor to you
7: System Shock restores 9 Armor to you
8: System Shock restores 11 Armor to you
9: System Shock restores 13 Armor to you
10: System Shock restores 15 Armor to you
11: System Shock restores 18 Armor to you
12: System Shock restores 21 Armor to you
Mentalismtiers1: Electrify restores 8 Armor to you
2: Electrify restores 16 Armor to you
3: Electrify restores 24 Armor to you
4: Electrify restores 32 Armor to you
5: Electrify restores 40 Armor to you
6: Electrify restores 48 Armor to you
7: Electrify restores 56 Armor to you
8: Electrify restores 64 Armor to you
9: Electrify restores 72 Armor to you
10: Electrify restores 80 Armor to you
11: Electrify restores 88 Armor to you
12: Electrify restores 96 Armor to you
1: Electrify restores 12 Armor to you
2: Electrify restores 18 Armor to you
3: Electrify restores 24 Armor to you
4: Electrify restores 30 Armor to you
5: Electrify restores 36 Armor to you
6: Electrify restores 42 Armor to you
7: Electrify restores 48 Armor to you
8: Electrify restores 54 Armor to you
9: Electrify restores 60 Armor to you
10: Electrify restores 66 Armor to you
11: Electrify restores 72 Armor to you
12: Electrify restores 78 Armor to you
AnimalHandlingtiers1: Get It Off Me restores 12 Armor to you
2: Get It Off Me restores 24 Armor to you
3: Get It Off Me restores 36 Armor to you
4: Get It Off Me restores 48 Armor to you
5: Get It Off Me restores 60 Armor to you
6: Get It Off Me restores 72 Armor to you
7: Get It Off Me restores 84 Armor to you
8: Get It Off Me restores 96 Armor to you
9: Get It Off Me restores 108 Armor to you
10: Get It Off Me restores 120 Armor to you
11: Get It Off Me restores 132 Armor to you
12: Get It Off Me restores 144 Armor to you
1: Get It Off Me restores 15 Armor to you
2: Get It Off Me restores 23 Armor to you
3: Get It Off Me restores 31 Armor to you
4: Get It Off Me restores 39 Armor to you
5: Get It Off Me restores 47 Armor to you
6: Get It Off Me restores 55 Armor to you
7: Get It Off Me restores 63 Armor to you
8: Get It Off Me restores 71 Armor to you
9: Get It Off Me restores 79 Armor to you
10: Get It Off Me restores 87 Armor to you
11: Get It Off Me restores 95 Armor to you
12: Get It Off Me restores 103 Armor to you
Mentalismtiers1: Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
2: Reconstruct causes the target to take 10 less damage from any attack for 10 seconds
3: Reconstruct causes the target to take 15 less damage from any attack for 10 seconds
4: Reconstruct causes the target to take 20 less damage from any attack for 10 seconds
5: Reconstruct causes the target to take 25 less damage from any attack for 10 seconds
6: Reconstruct causes the target to take 30 less damage from any attack for 10 seconds
1: Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
2: Reconstruct causes the target to take 8 less damage from any attack for 10 seconds
3: Reconstruct causes the target to take 12 less damage from any attack for 10 seconds
4: Reconstruct causes the target to take 16 less damage from any attack for 10 seconds
5: Reconstruct causes the target to take 20 less damage from any attack for 10 seconds
6: Reconstruct causes the target to take 24 less damage from any attack for 10 seconds
BattleChemistrytiers1: Healing Mist heals +14 Armor
2: Healing Mist heals +28 Armor
3: Healing Mist heals +42 Armor
4: Healing Mist heals +56 Armor
5: Healing Mist heals +70 Armor
6: Healing Mist heals +84 Armor
7: Healing Mist heals +98 Armor
8: Healing Mist heals +112 Armor
9: Healing Mist heals +126 Armor
10: Healing Mist heals +140 Armor
1: Healing Mist heals +11 Armor
2: Healing Mist heals +20 Armor
3: Healing Mist heals +29 Armor
4: Healing Mist heals +38 Armor
5: Healing Mist heals +47 Armor
6: Healing Mist heals +56 Armor
7: Healing Mist heals +65 Armor
8: Healing Mist heals +74 Armor
9: Healing Mist heals +83 Armor
10: Healing Mist heals +92 Armor
11: Healing Mist heals +101 Armor
12: Healing Mist heals +110 Armor
Spidertiers1: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +2 damage
2: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +4 damage
3: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +6 damage
4: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +8 damage
5: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +10 damage
6: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +12 damage
1: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +2 damage
2: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +4 damage
3: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +6 damage
4: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +8 damage
5: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +10 damage
6: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +12 damage
Swordtiers1: Finishing Blow restores 7 Power to you
2: Finishing Blow restores 10 Power to you
3: Finishing Blow restores 13 Power to you
4: Finishing Blow restores 16 Power to you
5: Finishing Blow restores 20 Power to you
6: Finishing Blow restores 24 Power to you
1: Finishing Blow restores 7 Power to you
2: Finishing Blow restores 10 Power to you
3: Finishing Blow restores 13 Power to you
4: Finishing Blow restores 17 Power to you
5: Finishing Blow restores 22 Power to you
6: Finishing Blow restores 27 Power to you
Hammertiers1: Rib Shatter deals +5 armor damage
2: Rib Shatter deals +10 armor damage
3: Rib Shatter deals +15 armor damage
4: Rib Shatter deals +20 armor damage
5: Rib Shatter deals +25 armor damage
6: Rib Shatter deals +30 armor damage
7: Rib Shatter deals +35 armor damage
8: Rib Shatter deals +40 armor damage
9: Rib Shatter deals +45 armor damage
10: Rib Shatter deals +50 armor damage
11: Rib Shatter deals +55 armor damage
12: Rib Shatter deals +60 armor damage
1: Rib Shatter deals +10 Trauma damage over 20 seconds
2: Rib Shatter deals +20 Trauma damage over 20 seconds
3: Rib Shatter deals +30 Trauma damage over 20 seconds
4: Rib Shatter deals +40 Trauma damage over 20 seconds
5: Rib Shatter deals +50 Trauma damage over 20 seconds
6: Rib Shatter deals +60 Trauma damage over 20 seconds
7: Rib Shatter deals +70 Trauma damage over 20 seconds
8: Rib Shatter deals +80 Trauma damage over 20 seconds
9: Rib Shatter deals +90 Trauma damage over 20 seconds
10: Rib Shatter deals +100 Trauma damage over 20 seconds
11: Rib Shatter deals +110 Trauma damage over 20 seconds
12: Rib Shatter deals +120 Trauma damage over 20 seconds
Hammertiers1: Rib Shatter deals +4 damage
2: Rib Shatter deals +8 damage
3: Rib Shatter deals +12 damage
4: Rib Shatter deals +16 damage
5: Rib Shatter deals +20 damage
6: Rib Shatter deals +24 damage
7: Rib Shatter deals +28 damage
8: Rib Shatter deals +32 damage
9: Rib Shatter deals +36 damage
10: Rib Shatter deals +40 damage
11: Rib Shatter deals +44 damage
12: Rib Shatter deals +48 damage
1: Rib Shatter deals +9 damage
2: Rib Shatter deals +16 damage
3: Rib Shatter deals +23 damage
4: Rib Shatter deals +30 damage
5: Rib Shatter deals +37 damage
6: Rib Shatter deals +44 damage
7: Rib Shatter deals +51 damage
8: Rib Shatter deals +58 damage
9: Rib Shatter deals +65 damage
10: Rib Shatter deals +72 damage
11: Rib Shatter deals +79 damage
12: Rib Shatter deals +86 damage
Hammertiers1: Rib Shatter attacks deal +8 damage to targets that are knocked down
2: Rib Shatter attacks deal +16 damage to targets that are knocked down
3: Rib Shatter attacks deal +24 damage to targets that are knocked down
4: Rib Shatter attacks deal +32 damage to targets that are knocked down
5: Rib Shatter attacks deal +40 damage to targets that are knocked down
6: Rib Shatter attacks deal +48 damage to targets that are knocked down
7: Rib Shatter attacks deal +56 damage to targets that are knocked down
8: Rib Shatter attacks deal +64 damage to targets that are knocked down
9: Rib Shatter attacks deal +72 damage to targets that are knocked down
10: Rib Shatter attacks deal +80 damage to targets that are knocked down
11: Rib Shatter attacks deal +88 damage to targets that are knocked down
12: Rib Shatter attacks deal +96 damage to targets that are knocked down
1: Rib Shatter deals +8 damage to targets that are knocked down
2: Rib Shatter deals +16 damage to targets that are knocked down
3: Rib Shatter deals +24 damage to targets that are knocked down
4: Rib Shatter deals +32 damage to targets that are knocked down
5: Rib Shatter deals +40 damage to targets that are knocked down
6: Rib Shatter deals +48 damage to targets that are knocked down
7: Rib Shatter deals +56 damage to targets that are knocked down
8: Rib Shatter deals +64 damage to targets that are knocked down
9: Rib Shatter deals +72 damage to targets that are knocked down
10: Rib Shatter deals +80 damage to targets that are knocked down
11: Rib Shatter deals +88 damage to targets that are knocked down
12: Rib Shatter deals +96 damage to targets that are knocked down
Werewolftiers1: Sanguine Fangs suddenly deals 25 trauma damage 15 seconds after use
2: Sanguine Fangs suddenly deals 50 trauma damage 15 seconds after use
3: Sanguine Fangs suddenly deals 75 trauma damage 15 seconds after use
4: Sanguine Fangs suddenly deals 100 trauma damage 15 seconds after use
5: Sanguine Fangs suddenly deals 125 trauma damage 15 seconds after use
6: Sanguine Fangs suddenly deals 150 trauma damage 15 seconds after use
1: Sanguine Fangs suddenly deals 30 trauma damage 15 seconds after use
2: Sanguine Fangs suddenly deals 60 trauma damage 15 seconds after use
3: Sanguine Fangs suddenly deals 90 trauma damage 15 seconds after use
4: Sanguine Fangs suddenly deals 120 trauma damage 15 seconds after use
5: Sanguine Fangs suddenly deals 150 trauma damage 15 seconds after use
6: Sanguine Fangs suddenly deals 180 trauma damage 15 seconds after use
Werewolftiers1: Sanguine Fangs deals +16 trauma damage over 8 seconds
2: Sanguine Fangs deals +24 trauma damage over 8 seconds
3: Sanguine Fangs deals +40 trauma damage over 8 seconds
4: Sanguine Fangs deals +56 trauma damage over 8 seconds
5: Sanguine Fangs deals +72 trauma damage over 8 seconds
6: Sanguine Fangs deals +88 trauma damage over 8 seconds
1: Sanguine Fangs deals +24 trauma damage over 8 seconds
2: Sanguine Fangs deals +32 trauma damage over 8 seconds
3: Sanguine Fangs deals +48 trauma damage over 8 seconds
4: Sanguine Fangs deals +64 trauma damage over 8 seconds
5: Sanguine Fangs deals +80 trauma damage over 8 seconds
6: Sanguine Fangs deals +96 trauma damage over 8 seconds
Werewolftiers1: Sanguine Fangs deals +6% damage and doesn't cause the target to yell for help
2: Sanguine Fangs deals +12% damage and doesn't cause the target to yell for help
3: Sanguine Fangs deals +18% damage and doesn't cause the target to yell for help
4: Sanguine Fangs deals +24% damage and doesn't cause the target to yell for help
5: Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help
6: Sanguine Fangs deals +36% damage and doesn't cause the target to yell for help
7: Sanguine Fangs deals +42% damage and doesn't cause the target to yell for help
8: Sanguine Fangs deals +48% damage and doesn't cause the target to yell for help
9: Sanguine Fangs deals +54% damage and doesn't cause the target to yell for help
10: Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help
11: Sanguine Fangs deals +66% damage and doesn't cause the target to yell for help
12: Sanguine Fangs deals +72% damage and doesn't cause the target to yell for help
1: Sanguine Fangs deals +17% damage and doesn't cause the target to yell for help
2: Sanguine Fangs deals +25% damage and doesn't cause the target to yell for help
3: Sanguine Fangs deals +33% damage and doesn't cause the target to yell for help
4: Sanguine Fangs deals +41% damage and doesn't cause the target to yell for help
5: Sanguine Fangs deals +49% damage and doesn't cause the target to yell for help
6: Sanguine Fangs deals +57% damage and doesn't cause the target to yell for help
7: Sanguine Fangs deals +65% damage and doesn't cause the target to yell for help
8: Sanguine Fangs deals +73% damage and doesn't cause the target to yell for help
9: Sanguine Fangs deals +81% damage and doesn't cause the target to yell for help
10: Sanguine Fangs deals +89% damage and doesn't cause the target to yell for help
11: Sanguine Fangs deals +97% damage and doesn't cause the target to yell for help
12: Sanguine Fangs deals +105% damage and doesn't cause the target to yell for help
Werewolftiers1: Sanguine Fangs deals +20% damage
2: Sanguine Fangs deals +25% damage
3: Sanguine Fangs deals +30% damage
4: Sanguine Fangs deals +35% damage
5: Sanguine Fangs deals +40% damage
6: Sanguine Fangs deals +45% damage
7: Sanguine Fangs deals +50% damage
8: Sanguine Fangs deals +55% damage
9: Sanguine Fangs deals +60% damage
10: Sanguine Fangs deals +65% damage
11: Sanguine Fangs deals +70% damage
12: Sanguine Fangs deals +75% damage
1: Sanguine Fangs deals +27% damage
2: Sanguine Fangs deals +35% damage
3: Sanguine Fangs deals +43% damage
4: Sanguine Fangs deals +51% damage
5: Sanguine Fangs deals +59% damage
6: Sanguine Fangs deals +67% damage
7: Sanguine Fangs deals +75% damage
8: Sanguine Fangs deals +83% damage
9: Sanguine Fangs deals +91% damage
10: Sanguine Fangs deals +99% damage
11: Sanguine Fangs deals +107% damage
12: Sanguine Fangs deals +115% damage
FireMagictiers1: Scintillating Frost restores 5 Armor
2: Scintillating Frost restores 7 Armor
3: Scintillating Frost restores 9 Armor
4: Scintillating Frost restores 11 Armor
5: Scintillating Frost restores 13 Armor
6: Scintillating Frost restores 15 Armor
7: Scintillating Frost restores 18 Armor
8: Scintillating Frost restores 20 Armor
9: Scintillating Frost restores 22 Armor
10: Scintillating Frost restores 24 Armor
11: Scintillating Frost restores 27 Armor
12: Scintillating Frost restores 30 Armor
1: Scintillating Frost restores 5 Armor
2: Scintillating Frost restores 7 Armor
3: Scintillating Frost restores 9 Armor
4: Scintillating Frost restores 11 Armor
5: Scintillating Frost restores 13 Armor
6: Scintillating Frost restores 15 Armor
7: Scintillating Frost restores 18 Armor
8: Scintillating Frost restores 20 Armor
9: Scintillating Frost restores 22 Armor
10: Scintillating Frost restores 25 Armor
11: Scintillating Frost restores 28 Armor
12: Scintillating Frost restores 31 Armor
FireMagictiers1: Scintillating Frost and Scintillating Flame restore 3 Power
2: Scintillating Frost and Scintillating Flame restore 4 Power
3: Scintillating Frost and Scintillating Flame restore 5 Power
4: Scintillating Frost and Scintillating Flame restore 6 Power
5: Scintillating Frost and Scintillating Flame restore 7 Power
6: Scintillating Frost and Scintillating Flame restore 8 Power
7: Scintillating Frost and Scintillating Flame restore 9 Power
8: Scintillating Frost and Scintillating Flame restore 10 Power
9: Scintillating Frost and Scintillating Flame restore 11 Power
10: Scintillating Frost and Scintillating Flame restore 12 Power
11: Scintillating Frost and Scintillating Flame restore 13 Power
12: Scintillating Frost and Scintillating Flame restore 14 Power
1: Scintillating Frost and Scintillating Flame restore 2 Power
2: Scintillating Frost and Scintillating Flame restore 3 Power
3: Scintillating Frost and Scintillating Flame restore 4 Power
4: Scintillating Frost and Scintillating Flame restore 5 Power
5: Scintillating Frost and Scintillating Flame restore 6 Power
6: Scintillating Frost and Scintillating Flame restore 7 Power
7: Scintillating Frost and Scintillating Flame restore 8 Power
8: Scintillating Frost and Scintillating Flame restore 9 Power
9: Scintillating Frost and Scintillating Flame restore 10 Power
10: Scintillating Frost and Scintillating Flame restore 11 Power
11: Scintillating Frost and Scintillating Flame restore 12 Power
12: Scintillating Frost and Scintillating Flame restore 13 Power
Stafftiers1: Deflective Spin has a 6% chance to heal you for 50% of your Max Health
2: Deflective Spin has a 7% chance to heal you for 50% of your Max Health
3: Deflective Spin has a 8% chance to heal you for 50% of your Max Health
4: Deflective Spin has a 9% chance to heal you for 50% of your Max Health
5: Deflective Spin has a 10% chance to heal you for 50% of your Max Health
6: Deflective Spin has a 11% chance to heal you for 50% of your Max Health
7: Deflective Spin has a 12% chance to heal you for 50% of your Max Health
8: Deflective Spin has a 13% chance to heal you for 50% of your Max Health
9: Deflective Spin has a 14% chance to heal you for 50% of your Max Health
10: Deflective Spin has a 15% chance to heal you for 50% of your Max Health
11: Deflective Spin has a 16% chance to heal you for 50% of your Max Health
12: Deflective Spin has a 17% chance to heal you for 50% of your Max Health
1: Deflective Spin heals you for 1.5% of your Max Health
2: Deflective Spin heals you for 2% of your Max Health
3: Deflective Spin heals you for 2.5% of your Max Health
4: Deflective Spin heals you for 3% of your Max Health
5: Deflective Spin heals you for 3.5% of your Max Health
6: Deflective Spin heals you for 4% of your Max Health
7: Deflective Spin heals you for 4.5% of your Max Health
8: Deflective Spin heals you for 5% of your Max Health
9: Deflective Spin heals you for 5.5% of your Max Health
10: Deflective Spin heals you for 6% of your Max Health
11: Deflective Spin heals you for 6.5% of your Max Health
12: Deflective Spin heals you for 7% of your Max Health
HammerslotsMainHandHands
Hammertiers1: All Hammer attacks have a 20% chance to ignite the target, dealing 15 damage over 20 seconds
2: All Hammer attacks have a 20% chance to ignite the target, dealing 20 damage over 20 seconds
3: All Hammer attacks have a 20% chance to ignite the target, dealing 25 damage over 20 seconds
4: All Hammer attacks have a 20% chance to ignite the target, dealing 30 damage over 20 seconds
5: All Hammer attacks have a 20% chance to ignite the target, dealing 35 damage over 20 seconds
6: All Hammer attacks have a 20% chance to ignite the target, dealing 40 damage over 20 seconds
1: Seismic Impact hits all targets within 8 meters and deals +3% damage
2: Seismic Impact hits all targets within 8 meters and deals +6% damage
3: Seismic Impact hits all targets within 8 meters and deals +9% damage
4: Seismic Impact hits all targets within 8 meters and deals +12% damage
5: Seismic Impact hits all targets within 8 meters and deals +15% damage
6: Seismic Impact hits all targets within 8 meters and deals +18% damage
HammersuffixNoneof Seismic Events
Hammertiers1: Pound deals +1 damage and taunts the target so that it temporarily thinks the attack did +6 damage
2: Pound deals +2 damage and taunts the target so that it temporarily thinks the attack did +12 damage
3: Pound deals +3 damage and taunts the target so that it temporarily thinks the attack did +18 damage
4: Pound deals +4 damage and taunts the target so that it temporarily thinks the attack did +24 damage
5: Pound deals +5 damage and taunts the target so that it temporarily thinks the attack did +30 damage
6: Pound deals +6 damage and taunts the target so that it temporarily thinks the attack did +36 damage
7: Pound deals +7 damage and taunts the target so that it temporarily thinks the attack did +42 damage
8: Pound deals +8 damage and taunts the target so that it temporarily thinks the attack did +48 damage
9: Pound deals +9 damage and taunts the target so that it temporarily thinks the attack did +54 damage
10: Pound deals +10 damage and taunts the target so that it temporarily thinks the attack did +60 damage
11: Pound deals +11 damage and taunts the target so that it temporarily thinks the attack did +66 damage
12: Pound deals +12 damage and taunts the target so that it temporarily thinks the attack did +72 damage
1: Seismic Impact deals +17% damage
2: Seismic Impact deals +25% damage
3: Seismic Impact deals +33% damage
4: Seismic Impact deals +41% damage
5: Seismic Impact deals +49% damage
6: Seismic Impact deals +57% damage
7: Seismic Impact deals +65% damage
8: Seismic Impact deals +73% damage
9: Seismic Impact deals +81% damage
10: Seismic Impact deals +89% damage
11: Seismic Impact deals +97% damage
12: Seismic Impact deals +105% damage
Hammersuffixof Suspicious Bashingof Seismic Slamming
Hammertiers1: Pound To Slag has a 30% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns
2: Pound To Slag has a 40% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns
3: Pound To Slag has a 50% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns
4: Pound To Slag has a 60% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns
5: Pound To Slag has a 70% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns
6: Pound To Slag has a 80% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns
1: Pound To Slag has a 20% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns
2: Pound To Slag has a 30% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns
3: Pound To Slag has a 40% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns
4: Pound To Slag has a 50% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns
5: Pound To Slag has a 60% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns
6: Pound To Slag has a 70% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns
Mentalismtiers1: Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
2: Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
3: Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
4: Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
5: Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
6: Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
7: Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
8: Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
9: Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
10: Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
11: Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
12: Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
1: Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
2: Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
3: Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
4: Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
5: Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
6: Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
7: Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
8: Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
9: Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
10: Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
11: Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
12: Psi Armor Wave has a 55% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
AnimalHandlingtiers1: Shrill Command deals +10% damage
2: Shrill Command deals +17% damage
3: Shrill Command deals +24% damage
4: Shrill Command deals +31% damage
5: Shrill Command deals +38% damage
6: Shrill Command deals +45% damage
7: Shrill Command deals +52% damage
8: Shrill Command deals +59% damage
9: Shrill Command deals +66% damage
10: Shrill Command deals +73% damage
11: Shrill Command deals +80% damage
12: Shrill Command deals +87% damage
1: Shrill Command deals +15% damage
2: Shrill Command deals +23% damage
3: Shrill Command deals +31% damage
4: Shrill Command deals +39% damage
5: Shrill Command deals +47% damage
6: Shrill Command deals +55% damage
7: Shrill Command deals +63% damage
8: Shrill Command deals +71% damage
9: Shrill Command deals +79% damage
10: Shrill Command deals +87% damage
11: Shrill Command deals +95% damage
12: Shrill Command deals +103% damage
AnimalHandlingtiers1: Shrill Command has a 20% chance to deal +100% damage
2: Shrill Command has a 25% chance to deal +100% damage
3: Shrill Command has a 30% chance to deal +100% damage
4: Shrill Command has a 35% chance to deal +100% damage
5: Shrill Command has a 40% chance to deal +100% damage
6: Shrill Command has a 45% chance to deal +100% damage
7: Shrill Command has a 50% chance to deal +100% damage
8: Shrill Command has a 55% chance to deal +100% damage
9: Shrill Command has a 60% chance to deal +100% damage
10: Shrill Command has a 65% chance to deal +100% damage
11: Shrill Command has a 70% chance to deal +100% damage
12: Shrill Command has a 75% chance to deal +100% damage
1: Shrill Command has a 15% chance to deal +150% damage
2: Shrill Command has a 20% chance to deal +150% damage
3: Shrill Command has a 25% chance to deal +150% damage
4: Shrill Command has a 30% chance to deal +150% damage
5: Shrill Command has a 35% chance to deal +150% damage
6: Shrill Command has a 40% chance to deal +150% damage
7: Shrill Command has a 45% chance to deal +150% damage
8: Shrill Command has a 50% chance to deal +150% damage
9: Shrill Command has a 55% chance to deal +150% damage
10: Shrill Command has a 60% chance to deal +150% damage
11: Shrill Command has a 65% chance to deal +150% damage
12: Shrill Command has a 70% chance to deal +150% damage
Hammertiers1: Pound To Slag deals +30% damage
2: Pound To Slag deals +50% damage
3: Pound To Slag deals +70% damage
4: Pound To Slag deals +90% damage
5: Pound To Slag deals +110% damage
6: Pound To Slag deals +130% damage
7: Pound To Slag deals +150% damage
8: Pound To Slag deals +170% damage
9: Pound To Slag deals +190% damage
10: Pound To Slag deals +210% damage
11: Pound To Slag deals +230% damage
12: Pound To Slag deals +250% damage
1: Pound To Slag deals +23% damage
2: Pound To Slag deals +35% damage
3: Pound To Slag deals +47% damage
4: Pound To Slag deals +59% damage
5: Pound To Slag deals +71% damage
6: Pound To Slag deals +83% damage
7: Pound To Slag deals +95% damage
8: Pound To Slag deals +107% damage
9: Pound To Slag deals +119% damage
10: Pound To Slag deals +131% damage
11: Pound To Slag deals +143% damage
12: Pound To Slag deals +155% damage
Unarmedtiers1: Bodyslam deals +75 damage to Snails
2: Bodyslam deals +150 damage to Snails
3: Bodyslam deals +300 damage to Snails
4: Bodyslam deals +400 damage to Snails
5: Bodyslam deals +512 damage to Snails
6: Bodyslam deals +625 damage to Snails
7: Bodyslam deals +737 damage to Snails
8: Bodyslam deals +850 damage to Snails
9: Bodyslam deals +962 damage to Snails
10: Bodyslam deals +1075 damage to Snails
1: Bodyslam deals +35 damage to Snails
2: Bodyslam deals +70 damage to Snails
3: Bodyslam deals +105 damage to Snails
4: Bodyslam deals +140 damage to Snails
5: Bodyslam deals +175 damage to Snails
6: Bodyslam deals +210 damage to Snails
7: Bodyslam deals +245 damage to Snails
8: Bodyslam deals +280 damage to Snails
9: Bodyslam deals +315 damage to Snails
10: Bodyslam deals +350 damage to Snails
Unarmedtiers1: Bodyslam deals +6 damage and boosts your movement speed by 1 for 20 seconds
2: Bodyslam deals +12 damage and boosts your movement speed by 2 for 20 seconds
3: Bodyslam deals +18 damage and boosts your movement speed by 3 for 20 seconds
4: Bodyslam deals +24 damage and boosts your movement speed by 4 for 20 seconds
5: Bodyslam deals +30 damage and boosts your movement speed by 5 for 20 seconds
6: Bodyslam deals +50 damage and boosts your movement speed by 5 for 20 seconds
1: Bodyslam deals +6 damage and boosts your sprint speed by 1 for 20 seconds
2: Bodyslam deals +12 damage and boosts your sprint speed by 2 for 20 seconds
3: Bodyslam deals +18 damage and boosts your sprint speed by 3 for 20 seconds
4: Bodyslam deals +24 damage and boosts your sprint speed by 4 for 20 seconds
5: Bodyslam deals +30 damage and boosts your sprint speed by 5 for 20 seconds
6: Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds
Stafftiers1: Double Hit makes the target 2% more vulnerable to slashing attacks for 15 seconds
2: Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds
3: Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds
4: Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
5: Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds
6: Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds
1: Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds
2: Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds
3: Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds
4: Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
5: Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds
6: Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds
Werewolftiers1: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +13 damage
2: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +26 damage
3: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +39 damage
4: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +52 damage
5: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +58 damage
6: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +71 damage
7: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +84 damage
8: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +97 damage
9: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +100 damage
10: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +113 damage
11: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +126 damage
12: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +139 damage
1: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +10 damage
2: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +20 damage
3: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +30 damage
4: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +40 damage
5: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +50 damage
6: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +60 damage
7: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +70 damage
8: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +80 damage
9: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +90 damage
10: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +100 damage
11: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +110 damage
12: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +120 damage
Psychologytiers1: Fast Talk heals you for 3 armor
2: Fast Talk heals you for 5 armor
3: Fast Talk heals you for 8 armor
4: Fast Talk heals you for 10 armor
5: Fast Talk heals you for 13 armor
6: Fast Talk heals you for 15 armor
7: Fast Talk heals you for 18 armor
8: Fast Talk heals you for 20 armor
9: Fast Talk heals you for 23 armor
10: Fast Talk heals you for 25 armor
11: Fast Talk heals you for 28 armor
12: Fast Talk heals you for 30 armor
1: Fast Talk heals you for 3 armor
2: Fast Talk heals you for 5 armor
3: Fast Talk heals you for 8 armor
4: Fast Talk heals you for 10 armor
5: Fast Talk heals you for 13 armor
6: Fast Talk heals you for 15 armor
7: Fast Talk heals you for 18 armor
8: Fast Talk heals you for 20 armor
9: Fast Talk heals you for 23 armor
10: Fast Talk heals you for 25 armor
11: Fast Talk heals you for 29 armor
12: Fast Talk heals you for 34 armor
Stafftiers1: Smash deals +1 damage
2: Smash deals +2 damage
3: Smash deals +3 damage
4: Smash deals +4 damage
5: Smash deals +5 damage
6: Smash deals +6 damage
7: Smash deals +7 damage
8: Smash deals +8 damage
9: Smash deals +9 damage
10: Smash deals +10 damage
11: Smash deals +11 damage
12: Smash deals +12 damage
1: Smash deals +2 damage
2: Smash deals +3 damage
3: Smash deals +4 damage
4: Smash deals +5 damage
5: Smash deals +6 damage
6: Smash deals +7 damage
7: Smash deals +8 damage
8: Smash deals +9 damage
9: Smash deals +10 damage
10: Smash deals +11 damage
11: Smash deals +12 damage
12: Smash deals +13 damage
Werewolftiers1: Claw attacks generate 3 less Rage
2: Claw attacks generate 5 less Rage
3: Claw attacks generate 7 less Rage
4: Claw attacks generate 10 less Rage
5: Claw attacks generate 13 less Rage
6: Claw attacks generate 15 less Rage
7: Claw attacks generate 17 less Rage
8: Claw attacks generate 20 less Rage
9: Claw attacks generate 23 less Rage
10: Claw attacks generate 25 less Rage
11: Claw attacks generate 27 less Rage
12: Claw attacks generate 30 less Rage
1: Claw attacks remove 5 Rage
2: Claw attacks remove 10 Rage
3: Claw attacks remove 16 Rage
4: Claw attacks remove 22 Rage
5: Claw attacks remove 28 Rage
6: Claw attacks remove 34 Rage
7: Claw attacks remove 40 Rage
8: Claw attacks remove 46 Rage
9: Claw attacks remove 52 Rage
10: Claw attacks remove 58 Rage
11: Claw attacks remove 64 Rage
12: Claw attacks remove 70 Rage
Archerytiers1: Snare Arrow lowers targets rage by 100
2: Snare Arrow lowers targets rage by 200
3: Snare Arrow lowers targets rage by 300
4: Snare Arrow lowers targets rage by 400
5: Snare Arrow lowers targets rage by 500
6: Snare Arrow lowers targets rage by 600
7: Snare Arrow lowers targets rage by 700
8: Snare Arrow lowers targets rage by 800
9: Snare Arrow lowers targets rage by 900
10: Snare Arrow lowers targets rage by 1000
11: Snare Arrow lowers targets rage by 1100
12: Snare Arrow lowers targets rage by 1200
1: Snare Arrow lowers targets rage by 100
2: Snare Arrow lowers targets rage by 170
3: Snare Arrow lowers targets rage by 240
4: Snare Arrow lowers targets rage by 310
5: Snare Arrow lowers targets rage by 380
6: Snare Arrow lowers targets rage by 450
7: Snare Arrow lowers targets rage by 520
8: Snare Arrow lowers targets rage by 590
9: Snare Arrow lowers targets rage by 660
10: Snare Arrow lowers targets rage by 730
11: Snare Arrow lowers targets rage by 800
12: Snare Arrow lowers targets rage by 870
AnimalHandlingtiers1: When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds
2: When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
3: When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
4: When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
5: When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
6: When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
7: When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
8: When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
9: When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
10: When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds
11: When you use Sic Em on your pet, its Slashing attacks (if any) deal +11 damage for 10 seconds
12: When you use Sic Em on your pet, its Slashing attacks (if any) deal +12 damage for 10 seconds
1: When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
2: When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
3: When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
4: When you use Sic Em on your pet, its Slashing attacks (if any) deal +12 damage for 10 seconds
5: When you use Sic Em on your pet, its Slashing attacks (if any) deal +15 damage for 10 seconds
6: When you use Sic Em on your pet, its Slashing attacks (if any) deal +18 damage for 10 seconds
7: When you use Sic Em on your pet, its Slashing attacks (if any) deal +21 damage for 10 seconds
8: When you use Sic Em on your pet, its Slashing attacks (if any) deal +24 damage for 10 seconds
9: When you use Sic Em on your pet, its Slashing attacks (if any) deal +27 damage for 10 seconds
10: When you use Sic Em on your pet, its Slashing attacks (if any) deal +30 damage for 10 seconds
11: When you use Sic Em on your pet, its Slashing attacks (if any) deal +33 damage for 10 seconds
12: When you use Sic Em on your pet, its Slashing attacks (if any) deal +36 damage for 10 seconds
Spidertiers1: Infinite Legs restores 2 Armor
2: Infinite Legs restores 3 Armor
3: Infinite Legs restores 4 Armor
4: Infinite Legs restores 5 Armor
5: Infinite Legs restores 6 Armor
6: Infinite Legs restores 7 Armor
7: Infinite Legs restores 9 Armor
8: Infinite Legs restores 10 Armor
9: Infinite Legs restores 11 Armor
10: Infinite Legs restores 12 Armor
11: Infinite Legs restores 13 Armor
12: Infinite Legs restores 14 Armor
1: Infinite Legs restores 3 Armor
2: Infinite Legs restores 5 Armor
3: Infinite Legs restores 7 Armor
4: Infinite Legs restores 8 Armor
5: Infinite Legs restores 9 Armor
6: Infinite Legs restores 10 Armor
7: Infinite Legs restores 12 Armor
8: Infinite Legs restores 14 Armor
9: Infinite Legs restores 15 Armor
10: Infinite Legs restores 17 Armor
11: Infinite Legs restores 19 Armor
12: Infinite Legs restores 21 Armor
FireMagictiers1: Frostball deals +25 damage to Arachnids
2: Frostball deals +50 damage to Arachnids
3: Frostball deals +75 damage to Arachnids
4: Frostball deals +100 damage to Arachnids
5: Frostball deals +125 damage to Arachnids
6: Frostball deals +150 damage to Arachnids
1: Frostball deals +13 damage to Arachnids
2: Frostball deals +26 damage to Arachnids
3: Frostball deals +39 damage to Arachnids
4: Frostball deals +52 damage to Arachnids
5: Frostball deals +65 damage to Arachnids
6: Frostball deals +78 damage to Arachnids
Spidertiers1: Acid Damage Reduction +2
2: Acid Damage Reduction +4
3: Acid Damage Reduction +6
4: Acid Damage Reduction +8
5: Acid Damage Reduction +10
6: Acid Damage Reduction +12
7: Acid Damage Reduction +14
8: Acid Damage Reduction +16
9: Acid Damage Reduction +18
10: Acid Damage Reduction +20
11: Acid Damage Reduction +22
12: Acid Damage Reduction +24
1: Direct Acid Damage Reduction +3 Indirect Acid Damage Reduction +1
2: Direct Acid Damage Reduction +6 Indirect Acid Damage Reduction +2
3: Direct Acid Damage Reduction +9 Indirect Acid Damage Reduction +3
4: Direct Acid Damage Reduction +12 Indirect Acid Damage Reduction +4
5: Direct Acid Damage Reduction +15 Indirect Acid Damage Reduction +5
6: Direct Acid Damage Reduction +18 Indirect Acid Damage Reduction +6
7: Direct Acid Damage Reduction +21 Indirect Acid Damage Reduction +7
8: Direct Acid Damage Reduction +24 Indirect Acid Damage Reduction +8
9: Direct Acid Damage Reduction +27 Indirect Acid Damage Reduction +9
10: Direct Acid Damage Reduction +30 Indirect Acid Damage Reduction +10
11: Direct Acid Damage Reduction +33 Indirect Acid Damage Reduction +11
12: Direct Acid Damage Reduction +36 Indirect Acid Damage Reduction +12
Spidertiers1: Poison Damage Reduction +2
2: Poison Damage Reduction +4
3: Poison Damage Reduction +6
4: Poison Damage Reduction +8
5: Poison Damage Reduction +10
6: Poison Damage Reduction +12
7: Poison Damage Reduction +14
8: Poison Damage Reduction +16
9: Poison Damage Reduction +18
10: Poison Damage Reduction +20
11: Poison Damage Reduction +22
12: Poison Damage Reduction +24
1: Direct Poison Damage Reduction +3 Indirect Poison Damage Reduction +1
2: Direct Poison Damage Reduction +6 Indirect Poison Damage Reduction +2
3: Direct Poison Damage Reduction +9 Indirect Poison Damage Reduction +3
4: Direct Poison Damage Reduction +12 Indirect Poison Damage Reduction +4
5: Direct Poison Damage Reduction +15 Indirect Poison Damage Reduction +5
6: Direct Poison Damage Reduction +18 Indirect Poison Damage Reduction +6
7: Direct Poison Damage Reduction +21 Indirect Poison Damage Reduction +7
8: Direct Poison Damage Reduction +24 Indirect Poison Damage Reduction +8
9: Direct Poison Damage Reduction +27 Indirect Poison Damage Reduction +9
10: Direct Poison Damage Reduction +30 Indirect Poison Damage Reduction +10
11: Direct Poison Damage Reduction +33 Indirect Poison Damage Reduction +11
12: Direct Poison Damage Reduction +36 Indirect Poison Damage Reduction +12
Pigtiers1: Squeal deals +30% damage
2: Squeal deals +60% damage
3: Squeal deals +90% damage
4: Squeal deals +120% damage
5: Squeal deals +150% damage
6: Squeal deals +180% damage
7: Squeal deals +210% damage
8: Squeal deals +240% damage
9: Squeal deals +270% damage
10: Squeal deals +300% damage
11: Squeal deals +330% damage
12: Squeal deals +360% damage
1: Squeal deals +30% damage
2: Squeal deals +50% damage
3: Squeal deals +70% damage
4: Squeal deals +90% damage
5: Squeal deals +110% damage
6: Squeal deals +130% damage
7: Squeal deals +150% damage
8: Squeal deals +170% damage
9: Squeal deals +190% damage
10: Squeal deals +210% damage
11: Squeal deals +230% damage
12: Squeal deals +250% damage
Necromancytiers1: All Summoned Skeletons have +5 health
2: All Summoned Skeletons have +10 health
3: All Summoned Skeletons have +15 health
4: All Summoned Skeletons have +20 health
5: All Summoned Skeletons have +25 health
6: All Summoned Skeletons have +30 health
7: All Summoned Skeletons have +35 health
8: All Summoned Skeletons have +40 health
9: All Summoned Skeletons have +45 health
10: All Summoned Skeletons have +50 health
11: All Summoned Skeletons have +55 health
12: All Summoned Skeletons have +60 health
1: All Summoned Skeletons have +4 health
2: All Summoned Skeletons have +8 health
3: All Summoned Skeletons have +12 health
4: All Summoned Skeletons have +16 health
5: All Summoned Skeletons have +20 health
6: All Summoned Skeletons have +24 health
7: All Summoned Skeletons have +28 health
8: All Summoned Skeletons have +32 health
9: All Summoned Skeletons have +36 health
10: All Summoned Skeletons have +40 health
11: All Summoned Skeletons have +44 health
12: All Summoned Skeletons have +48 health
Pigtiers1: Strategic Chomp deals +10% damage
2: Strategic Chomp deals +17% damage
3: Strategic Chomp deals +24% damage
4: Strategic Chomp deals +31% damage
5: Strategic Chomp deals +38% damage
6: Strategic Chomp deals +45% damage
7: Strategic Chomp deals +52% damage
8: Strategic Chomp deals +59% damage
9: Strategic Chomp deals +66% damage
10: Strategic Chomp deals +73% damage
11: Strategic Chomp deals +80% damage
12: Strategic Chomp deals +87% damage
1: Strategic Chomp deals +15% damage
2: Strategic Chomp deals +25% damage
3: Strategic Chomp deals +35% damage
4: Strategic Chomp deals +45% damage
5: Strategic Chomp deals +55% damage
6: Strategic Chomp deals +65% damage
7: Strategic Chomp deals +75% damage
8: Strategic Chomp deals +85% damage
9: Strategic Chomp deals +95% damage
10: Strategic Chomp deals +105% damage
11: Strategic Chomp deals +115% damage
12: Strategic Chomp deals +125% damage
Stafftiers1: Strategic Thrust deals +20% damage
2: Strategic Thrust deals +24% damage
3: Strategic Thrust deals +28% damage
4: Strategic Thrust deals +32% damage
5: Strategic Thrust deals +36% damage
6: Strategic Thrust deals +40% damage
7: Strategic Thrust deals +44% damage
8: Strategic Thrust deals +48% damage
9: Strategic Thrust deals +52% damage
10: Strategic Thrust deals +56% damage
11: Strategic Thrust deals +60% damage
12: Strategic Thrust deals +64% damage
1: Strategic Thrust deals +25% damage
2: Strategic Thrust deals +31% damage
3: Strategic Thrust deals +37% damage
4: Strategic Thrust deals +43% damage
5: Strategic Thrust deals +49% damage
6: Strategic Thrust deals +55% damage
7: Strategic Thrust deals +61% damage
8: Strategic Thrust deals +67% damage
9: Strategic Thrust deals +73% damage
10: Strategic Thrust deals +79% damage
11: Strategic Thrust deals +85% damage
12: Strategic Thrust deals +91% damage
Shieldtiers1: Stunning Bash deals +20% damage
2: Stunning Bash deals +27% damage
3: Stunning Bash deals +34% damage
4: Stunning Bash deals +41% damage
5: Stunning Bash deals +48% damage
6: Stunning Bash deals +55% damage
7: Stunning Bash deals +62% damage
8: Stunning Bash deals +69% damage
9: Stunning Bash deals +76% damage
10: Stunning Bash deals +83% damage
11: Stunning Bash deals +90% damage
12: Stunning Bash deals +97% damage
1: Stunning Bash deals +20% damage
2: Stunning Bash deals +28% damage
3: Stunning Bash deals +36% damage
4: Stunning Bash deals +44% damage
5: Stunning Bash deals +52% damage
6: Stunning Bash deals +60% damage
7: Stunning Bash deals +68% damage
8: Stunning Bash deals +76% damage
9: Stunning Bash deals +84% damage
10: Stunning Bash deals +92% damage
11: Stunning Bash deals +100% damage
12: Stunning Bash deals +108% damage
Psychologytiers1: But I Love You has a 10% chance to stun the target
2: But I Love You has a 15% chance to stun the target
3: But I Love You has a 20% chance to stun the target
4: But I Love You has a 25% chance to stun the target
5: But I Love You has a 25% chance to stun the target and deal +5 damage
6: But I Love You has a 25% chance to stun the target and deal +10 damage
7: But I Love You has a 30% chance to stun the target and deal +15 damage
8: But I Love You has a 30% chance to stun the target and deal +20 damage
9: But I Love You has a 30% chance to stun the target and deal +25 damage
10: But I Love You has a 35% chance to stun the target and deal +30 damage
11: But I Love You has a 35% chance to stun the target and deal +35 damage
12: But I Love You has a 35% chance to stun the target and deal +40 damage
1: But I Love You has a 6% chance to stun the target
2: But I Love You has a 9% chance to stun the target
3: But I Love You has a 12% chance to stun the target
4: But I Love You has a 15% chance to stun the target
5: But I Love You has a 18% chance to stun the target
6: But I Love You has a 21% chance to stun the target
7: But I Love You has a 24% chance to stun the target
8: But I Love You has a 27% chance to stun the target
9: But I Love You has a 30% chance to stun the target
10: But I Love You has a 33% chance to stun the target
11: But I Love You has a 36% chance to stun the target
12: But I Love You has a 39% chance to stun the target
Hammertiers1: Pound To Slag deals +10% damage and stuns the target
2: Pound To Slag deals +20% damage and stuns the target
3: Pound To Slag deals +30% damage and stuns the target
4: Pound To Slag deals +40% damage and stuns the target
5: Pound To Slag deals +50% damage and stuns the target
6: Pound To Slag deals +60% damage and stuns the target
7: Pound To Slag deals +70% damage and stuns the target
8: Pound To Slag deals +80% damage and stuns the target
9: Pound To Slag deals +90% damage and stuns the target
10: Pound To Slag deals +100% damage and stuns the target
11: Pound To Slag deals +110% damage and stuns the target
12: Pound To Slag deals +120% damage and stuns the target
1: Pound To Slag deals +10% damage and stuns the target
2: Pound To Slag deals +16% damage and stuns the target
3: Pound To Slag deals +22% damage and stuns the target
4: Pound To Slag deals +28% damage and stuns the target
5: Pound To Slag deals +34% damage and stuns the target
6: Pound To Slag deals +40% damage and stuns the target
7: Pound To Slag deals +46% damage and stuns the target
8: Pound To Slag deals +52% damage and stuns the target
9: Pound To Slag deals +58% damage and stuns the target
10: Pound To Slag deals +64% damage and stuns the target
11: Pound To Slag deals +70% damage and stuns the target
12: Pound To Slag deals +76% damage and stuns the target
Cowtiers1: Tough Hoof causes the target to take 7 damage if they attack you within 5 seconds
2: Tough Hoof causes the target to take 14 damage if they attack you within 5 seconds
3: Tough Hoof causes the target to take 21 damage if they attack you within 5 seconds
4: Tough Hoof causes the target to take 28 damage if they attack you within 5 seconds
5: Tough Hoof causes the target to take 35 damage if they attack you within 5 seconds
6: Tough Hoof causes the target to take 42 damage if they attack you within 5 seconds
7: Tough Hoof causes the target to take 49 damage if they attack you within 5 seconds
8: Tough Hoof causes the target to take 56 damage if they attack you within 5 seconds
9: Tough Hoof causes the target to take 63 damage if they attack you within 5 seconds
10: Tough Hoof causes the target to take 70 damage if they attack you within 5 seconds
11: Tough Hoof causes the target to take 77 damage if they attack you within 5 seconds
12: Tough Hoof causes the target to take 84 damage if they attack you within 5 seconds
1: Tough Hoof causes the target to take 9 damage if they attack you within 5 seconds
2: Tough Hoof causes the target to take 18 damage if they attack you within 5 seconds
3: Tough Hoof causes the target to take 27 damage if they attack you within 5 seconds
4: Tough Hoof causes the target to take 36 damage if they attack you within 5 seconds
5: Tough Hoof causes the target to take 45 damage if they attack you within 5 seconds
6: Tough Hoof causes the target to take 54 damage if they attack you within 5 seconds
7: Tough Hoof causes the target to take 63 damage if they attack you within 5 seconds
8: Tough Hoof causes the target to take 72 damage if they attack you within 5 seconds
9: Tough Hoof causes the target to take 81 damage if they attack you within 5 seconds
10: Tough Hoof causes the target to take 90 damage if they attack you within 5 seconds
11: Tough Hoof causes the target to take 99 damage if they attack you within 5 seconds
12: Tough Hoof causes the target to take 108 damage if they attack you within 5 seconds
Stafftiers1: Suppress deals +20% damage
2: Suppress deals +24% damage
3: Suppress deals +28% damage
4: Suppress deals +32% damage
5: Suppress deals +36% damage
6: Suppress deals +40% damage
7: Suppress deals +44% damage
8: Suppress deals +48% damage
9: Suppress deals +52% damage
10: Suppress deals +56% damage
11: Suppress deals +60% damage
12: Suppress deals +64% damage
1: Suppress deals +17% damage
2: Suppress deals +23% damage
3: Suppress deals +29% damage
4: Suppress deals +35% damage
5: Suppress deals +41% damage
6: Suppress deals +47% damage
7: Suppress deals +53% damage
8: Suppress deals +59% damage
9: Suppress deals +65% damage
10: Suppress deals +71% damage
11: Suppress deals +77% damage
12: Suppress deals +83% damage
AnimalHandlingtiers1: When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds
2: When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
3: When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
4: When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
5: When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
6: When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
7: When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
8: When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
9: When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
10: When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
11: When you use Monstrous Rage on your pet, your Crushing attacks deal +11% damage for 8 seconds
12: When you use Monstrous Rage on your pet, your Crushing attacks deal +12% damage for 8 seconds
1: When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds
2: When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
3: When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
4: When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
5: When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
6: When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
7: When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
8: When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
9: When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
10: When you use Monstrous Rage on your pet, your Crushing attacks deal +12% damage for 8 seconds
11: When you use Monstrous Rage on your pet, your Crushing attacks deal +14% damage for 8 seconds
12: When you use Monstrous Rage on your pet, your Crushing attacks deal +16% damage for 8 seconds
AnimalHandlingtiers1: When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds
2: When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
3: When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
4: When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
5: When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
6: When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
7: When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
8: When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
9: When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
10: When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
11: When you use Monstrous Rage on your pet, your Slashing attacks deal +11% damage for 8 seconds
12: When you use Monstrous Rage on your pet, your Slashing attacks deal +12% damage for 8 seconds
1: When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds
2: When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
3: When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
4: When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
5: When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
6: When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
7: When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
8: When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
9: When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
10: When you use Monstrous Rage on your pet, your Slashing attacks deal +12% damage for 8 seconds
11: When you use Monstrous Rage on your pet, your Slashing attacks deal +14% damage for 8 seconds
12: When you use Monstrous Rage on your pet, your Slashing attacks deal +16% damage for 8 seconds
Mentalismtiers1: Panic Charge has a 5% chance to boost all your attack damage by 10 for 20 seconds
2: Panic Charge has a 10% chance to boost all your attack damage by 10 for 20 seconds
3: Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
4: Panic Charge has a 20% chance to boost all your attack damage by 10 for 20 seconds
5: Panic Charge has a 25% chance to boost all your attack damage by 10 for 20 seconds
6: Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds
7: Panic Charge has a 45% chance to boost all your attack damage by 10 for 20 seconds
8: Panic Charge has a 55% chance to boost all your attack damage by 10 for 20 seconds
9: Panic Charge has a 65% chance to boost all your attack damage by 10 for 20 seconds
10: Panic Charge has a 75% chance to boost all your attack damage by 10 for 20 seconds
11: Panic Charge has a 85% chance to boost all your attack damage by 10 for 20 seconds
12: Panic Charge has a 100% chance to boost all your attack damage by 10 for 20 seconds
1: Panic Charge boosts the damage of all your attacks +2 for 20 seconds
2: Panic Charge boosts the damage of all your attacks +3 for 20 seconds
3: Panic Charge boosts the damage of all your attacks +4 for 20 seconds
4: Panic Charge boosts the damage of all your attacks +5 for 20 seconds
5: Panic Charge boosts the damage of all your attacks +6 for 20 seconds
6: Panic Charge boosts the damage of all your attacks +7 for 20 seconds
7: Panic Charge boosts the damage of all your attacks +8 for 20 seconds
8: Panic Charge boosts the damage of all your attacks +9 for 20 seconds
9: Panic Charge boosts the damage of all your attacks +10 for 20 seconds
10: Panic Charge boosts the damage of all your attacks +11 for 20 seconds
11: Panic Charge boosts the damage of all your attacks +12 for 20 seconds
12: Panic Charge boosts the damage of all your attacks +13 for 20 seconds
Mentalismtiers1: Panic Charge deals +20% damage
2: Panic Charge deals +30% damage
3: Panic Charge deals +40% damage
4: Panic Charge deals +50% damage
5: Panic Charge deals +60% damage
6: Panic Charge deals +70% damage
7: Panic Charge deals +80% damage
8: Panic Charge deals +90% damage
9: Panic Charge deals +100% damage
10: Panic Charge deals +110% damage
11: Panic Charge deals +120% damage
12: Panic Charge deals +130% damage
1: Panic Charge deals +34% damage
2: Panic Charge deals +45% damage
3: Panic Charge deals +56% damage
4: Panic Charge deals +67% damage
5: Panic Charge deals +78% damage
6: Panic Charge deals +89% damage
7: Panic Charge deals +100% damage
8: Panic Charge deals +111% damage
9: Panic Charge deals +122% damage
10: Panic Charge deals +133% damage
11: Panic Charge deals +144% damage
12: Panic Charge deals +155% damage
Mentalismtiers1: System Shock deals +4% damage
2: System Shock deals +6% damage
3: System Shock deals +8% damage
4: System Shock deals +10% damage
5: System Shock deals +12% damage
6: System Shock deals +14% damage
7: System Shock deals +16% damage
8: System Shock deals +18% damage
9: System Shock deals +20% damage
10: System Shock deals +22% damage
11: System Shock deals +24% damage
12: System Shock deals +26% damage
1: System Shock deals +9% damage
2: System Shock deals +13% damage
3: System Shock deals +17% damage
4: System Shock deals +21% damage
5: System Shock deals +25% damage
6: System Shock deals +29% damage
7: System Shock deals +33% damage
8: System Shock deals +37% damage
9: System Shock deals +41% damage
10: System Shock deals +45% damage
11: System Shock deals +49% damage
12: System Shock deals +53% damage
Cowtiers1: Tough Hoof deals +5% damage and taunts the target as if it did +25 more damage
2: Tough Hoof deals +10% damage and taunts the target as if it did +50 more damage
3: Tough Hoof deals +15% damage and taunts the target as if it did +75 more damage
4: Tough Hoof deals +20% damage and taunts the target as if it did +100 more damage
5: Tough Hoof deals +25% damage and taunts the target as if it did +140 more damage
6: Tough Hoof deals +30% damage and taunts the target as if it did +180 more damage
7: Tough Hoof deals +35% damage and taunts the target as if it did +220 more damage
8: Tough Hoof deals +40% damage and taunts the target as if it did +260 more damage
9: Tough Hoof deals +45% damage and taunts the target as if it did +300 more damage
10: Tough Hoof deals +50% damage and taunts the target as if it did +340 more damage
11: Tough Hoof deals +55% damage and taunts the target as if it did +380 more damage
12: Tough Hoof deals +60% damage and taunts the target as if it did +420 more damage
1: Tough Hoof deals +6% damage and taunts +120
2: Tough Hoof deals +12% damage and taunts +155
3: Tough Hoof deals +18% damage and taunts +190
4: Tough Hoof deals +24% damage and taunts +225
5: Tough Hoof deals +30% damage and taunts +260
6: Tough Hoof deals +36% damage and taunts +295
7: Tough Hoof deals +42% damage and taunts +330
8: Tough Hoof deals +48% damage and taunts +365
9: Tough Hoof deals +54% damage and taunts +400
10: Tough Hoof deals +60% damage and taunts +435
11: Tough Hoof deals +66% damage and taunts +470
12: Tough Hoof deals +72% damage and taunts +505
Cowtiers1: Tough Hoof has a 50% chance to deal +10% damage and taunts the target as if it did +50 more damage
2: Tough Hoof has a 50% chance to deal +20% damage and taunts the target as if it did +100 more damage
3: Tough Hoof has a 50% chance to deal +30% damage and taunts the target as if it did +150 more damage
4: Tough Hoof has a 50% chance to deal +40% damage and taunts the target as if it did +200 more damage
5: Tough Hoof has a 50% chance to deal +50% damage and taunts the target as if it did +250 more damage
6: Tough Hoof has a 50% chance to deal +60% damage and taunts the target as if it did +300 more damage
7: Tough Hoof has a 50% chance to deal +70% damage and taunts the target as if it did +350 more damage
8: Tough Hoof has a 50% chance to deal +80% damage and taunts the target as if it did +400 more damage
9: Tough Hoof has a 50% chance to deal +90% damage and taunts the target as if it did +450 more damage
10: Tough Hoof has a 50% chance to deal +100% damage and taunts the target as if it did +500 more damage
11: Tough Hoof has a 50% chance to deal +110% damage and taunts the target as if it did +550 more damage
12: Tough Hoof has a 50% chance to deal +120% damage and taunts the target as if it did +600 more damage
1: Tough Hoof has a 66% chance to deal +10% damage and taunt +50
2: Tough Hoof has a 66% chance to deal +20% damage and taunt +100
3: Tough Hoof has a 66% chance to deal +30% damage and taunt +150
4: Tough Hoof has a 66% chance to deal +40% damage and taunt +200
5: Tough Hoof has a 66% chance to deal +50% damage and taunt +250
6: Tough Hoof has a 66% chance to deal +60% damage and taunt +300
7: Tough Hoof has a 66% chance to deal +70% damage and taunt +350
8: Tough Hoof has a 66% chance to deal +80% damage and taunt +400
9: Tough Hoof has a 66% chance to deal +90% damage and taunt +450
10: Tough Hoof has a 66% chance to deal +100% damage and taunt +500
11: Tough Hoof has a 66% chance to deal +110% damage and taunt +550
12: Tough Hoof has a 66% chance to deal +120% damage and taunt +600
Druidtiers1: Fill With Bile heals 12 health and 12 armor
2: Fill With Bile heals 24 health and 24 armor
3: Fill With Bile heals 36 health and 36 armor
4: Fill With Bile heals 48 health and 48 armor
5: Fill With Bile heals 60 health and 60 armor
6: Fill With Bile heals 72 health and 72 armor
7: Fill With Bile heals 84 health and 84 armor
8: Fill With Bile heals 96 health and 96 armor
9: Fill With Bile heals 108 health and 108 armor
10: Fill With Bile heals 120 health and 120 armor
11: Fill With Bile heals 132 health and 132 armor
12: Fill With Bile heals 144 health and 144 armor
1: Fill With Bile heals 9 health and 9 armor
2: Fill With Bile heals 18 health and 18 armor
3: Fill With Bile heals 27 health and 27 armor
4: Fill With Bile heals 36 health and 36 armor
5: Fill With Bile heals 45 health and 45 armor
6: Fill With Bile heals 54 health and 54 armor
7: Fill With Bile heals 63 health and 63 armor
8: Fill With Bile heals 72 health and 72 armor
9: Fill With Bile heals 81 health and 81 armor
10: Fill With Bile heals 90 health and 90 armor
11: Fill With Bile heals 99 health and 99 armor
12: Fill With Bile heals 108 health and 108 armor
Hammertiers1: Reverberating Strike restores 2 armor to you and temporarily taunts the target as if the attack did +25 damage
2: Reverberating Strike restores 4 armor to you and temporarily taunts the target as if the attack did +50 damage
3: Reverberating Strike restores 5 armor to you and temporarily taunts the target as if the attack did +75 damage
4: Reverberating Strike restores 7 armor to you and temporarily taunts the target as if the attack did +100 damage
5: Reverberating Strike restores 9 armor to you and temporarily taunts the target as if the attack did +125 damage
6: Reverberating Strike restores 10 armor to you and temporarily taunts the target as if the attack did +150 damage
7: Reverberating Strike restores 12 armor to you and temporarily taunts the target as if the attack did +175 damage
8: Reverberating Strike restores 14 armor to you and temporarily taunts the target as if the attack did +200 damage
9: Reverberating Strike restores 15 armor to you and temporarily taunts the target as if the attack did +225 damage
10: Reverberating Strike restores 17 armor to you and temporarily taunts the target as if the attack did +250 damage
11: Reverberating Strike restores 19 armor to you and temporarily taunts the target as if the attack did +275 damage
12: Reverberating Strike restores 20 armor to you and temporarily taunts the target as if the attack did +300 damage
1: Reverberating Strike restores 2 armor to you and taunts +50
2: Reverberating Strike restores 4 armor to you and taunts +75
3: Reverberating Strike restores 5 armor to you and taunts +100
4: Reverberating Strike restores 7 armor to you and taunts +125
5: Reverberating Strike restores 9 armor to you and taunts +150
6: Reverberating Strike restores 10 armor to you and taunts +175
7: Reverberating Strike restores 12 armor to you and taunts +200
8: Reverberating Strike restores 15 armor to you and taunts +225
9: Reverberating Strike restores 18 armor to you and taunts +250
10: Reverberating Strike restores 21 armor to you and taunts +275
11: Reverberating Strike restores 24 armor to you and taunts +300
12: Reverberating Strike restores 27 armor to you and taunts +325
Psychologytiers1: Cause Terror deals +20 direct health damage
2: Cause Terror deals +40 direct health damage
3: Cause Terror deals +60 direct health damage
4: Cause Terror deals +80 direct health damage
5: Cause Terror deals +100 direct health damage
6: Cause Terror deals +120 direct health damage
7: Cause Terror deals +140 direct health damage
8: Cause Terror deals +160 direct health damage
9: Cause Terror deals +180 direct health damage
10: Cause Terror deals +200 direct health damage
11: Cause Terror deals +220 direct health damage
12: Cause Terror deals +240 direct health damage
1: Cause Terror deals +30 direct health damage
2: Cause Terror deals +40 direct health damage
3: Cause Terror deals +50 direct health damage
4: Cause Terror deals +60 direct health damage
5: Cause Terror deals +70 direct health damage
6: Cause Terror deals +80 direct health damage
7: Cause Terror deals +90 direct health damage
8: Cause Terror deals +100 direct health damage
9: Cause Terror deals +110 direct health damage
10: Cause Terror deals +120 direct health damage
11: Cause Terror deals +130 direct health damage
12: Cause Terror deals +140 direct health damage
Cowtiers1: After you use Moo of Determination, you are healed 15 health over 15 seconds
2: After you use Moo of Determination, you are healed 30 health over 15 seconds
3: After you use Moo of Determination, you are healed 45 health over 15 seconds
4: After you use Moo of Determination, you are healed 60 health over 15 seconds
5: After you use Moo of Determination, you are healed 75 health over 15 seconds
6: After you use Moo of Determination, you are healed 90 health over 15 seconds
7: After you use Moo of Determination, you are healed 105 health over 15 seconds
8: After you use Moo of Determination, you are healed 120 health over 15 seconds
9: After you use Moo of Determination, you are healed 135 health over 15 seconds
10: After you use Moo of Determination, you are healed 150 health over 15 seconds
11: After you use Moo of Determination, you are healed 165 health over 15 seconds
12: After you use Moo of Determination, you are healed 180 health over 15 seconds
1: After you use Moo of Determination, you are healed 12 health over 12 seconds
2: After you use Moo of Determination, you are healed 24 health over 12 seconds
3: After you use Moo of Determination, you are healed 36 health over 12 seconds
4: After you use Moo of Determination, you are healed 48 health over 12 seconds
5: After you use Moo of Determination, you are healed 60 health over 12 seconds
6: After you use Moo of Determination, you are healed 72 health over 12 seconds
7: After you use Moo of Determination, you are healed 84 health over 12 seconds
8: After you use Moo of Determination, you are healed 96 health over 12 seconds
9: After you use Moo of Determination, you are healed 108 health over 12 seconds
10: After you use Moo of Determination, you are healed 120 health over 12 seconds
11: After you use Moo of Determination, you are healed 132 health over 12 seconds
12: After you use Moo of Determination, you are healed 144 health over 12 seconds
Archerytiers1: Multishot deals +9% damage
2: Multishot deals +12% damage
3: Multishot deals +15% damage
4: Multishot deals +18% damage
5: Multishot deals +21% damage
6: Multishot deals +24% damage
7: Multishot deals +27% damage
8: Multishot deals +30% damage
9: Multishot deals +33% damage
10: Multishot deals +36% damage
11: Multishot deals +39% damage
12: Multishot deals +42% damage
1: Multishot deals +13% damage
2: Multishot deals +16% damage
3: Multishot deals +19% damage
4: Multishot deals +22% damage
5: Multishot deals +25% damage
6: Multishot deals +28% damage
7: Multishot deals +31% damage
8: Multishot deals +34% damage
9: Multishot deals +37% damage
10: Multishot deals +40% damage
11: Multishot deals +43% damage
12: Multishot deals +46% damage
Pigtiers1: Mudbath restores 10 armor
2: Mudbath restores 20 armor
3: Mudbath restores 30 armor
4: Mudbath restores 40 armor
5: Mudbath restores 50 armor
6: Mudbath restores 60 armor
7: Mudbath restores 70 armor
8: Mudbath restores 80 armor
9: Mudbath restores 90 armor
10: Mudbath restores 100 armor
11: Mudbath restores 110 armor
12: Mudbath restores 120 armor
1: Mudbath restores 7 armor
2: Mudbath restores 14 armor
3: Mudbath restores 21 armor
4: Mudbath restores 28 armor
5: Mudbath restores 35 armor
6: Mudbath restores 42 armor
7: Mudbath restores 49 armor
8: Mudbath restores 56 armor
9: Mudbath restores 63 armor
10: Mudbath restores 70 armor
11: Mudbath restores 77 armor
12: Mudbath restores 84 armor
Stafftiers1: Heed The Stick gives you +1 mitigation from direct attacks for 10 seconds
2: Heed The Stick gives you +2 mitigation from direct attacks for 10 seconds
3: Heed The Stick gives you +3 mitigation from direct attacks for 10 seconds
4: Heed The Stick gives you +4 mitigation from direct attacks for 10 seconds
5: Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
6: Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
1: Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
2: Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
3: Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
4: Heed The Stick gives you +8 mitigation from direct attacks for 10 seconds
5: Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
6: Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
Hammertiers1: Thunderstrike heals you for 2 health
2: Thunderstrike heals you for 3 health
3: Thunderstrike heals you for 4 health
4: Thunderstrike heals you for 5 health
5: Thunderstrike heals you for 7 health
6: Thunderstrike heals you for 8 health
7: Thunderstrike heals you for 9 health
8: Thunderstrike heals you for 10 health
9: Thunderstrike heals you for 12 health
10: Thunderstrike heals you for 13 health
11: Thunderstrike heals you for 14 health
12: Thunderstrike heals you for 15 health
1: Thunderstrike heals you for 2 health
2: Thunderstrike heals you for 4 health
3: Thunderstrike heals you for 6 health
4: Thunderstrike heals you for 8 health
5: Thunderstrike heals you for 10 health
6: Thunderstrike heals you for 12 health
7: Thunderstrike heals you for 14 health
8: Thunderstrike heals you for 16 health
9: Thunderstrike heals you for 18 health
10: Thunderstrike heals you for 20 health
11: Thunderstrike heals you for 24 health
12: Thunderstrike heals you for 28 health
Deertiers1: Cuteness Overload restores 12 armor to you
2: Cuteness Overload restores 24 armor to you
3: Cuteness Overload restores 36 armor to you
4: Cuteness Overload restores 48 armor to you
5: Cuteness Overload restores 60 armor to you
6: Cuteness Overload restores 72 armor to you
7: Cuteness Overload restores 84 armor to you
8: Cuteness Overload restores 96 armor to you
9: Cuteness Overload restores 108 armor to you
10: Cuteness Overload restores 120 armor to you
11: Cuteness Overload restores 132 armor to you
12: Cuteness Overload restores 144 armor to you
1: Cuteness Overload restores 10 armor to you
2: Cuteness Overload restores 20 armor to you
3: Cuteness Overload restores 30 armor to you
4: Cuteness Overload restores 40 armor to you
5: Cuteness Overload restores 50 armor to you
6: Cuteness Overload restores 60 armor to you
7: Cuteness Overload restores 70 armor to you
8: Cuteness Overload restores 80 armor to you
9: Cuteness Overload restores 90 armor to you
10: Cuteness Overload restores 100 armor to you
11: Cuteness Overload restores 110 armor to you
12: Cuteness Overload restores 120 armor to you
Necromancytiers1: Deathgaze deals +6 damage and restores 7 armor to you
2: Deathgaze deals +12 damage and restores 14 armor to you
3: Deathgaze deals +18 damage and restores 21 armor to you
4: Deathgaze deals +24 damage and restores 28 armor to you
5: Deathgaze deals +30 damage and restores 35 armor to you
6: Deathgaze deals +36 damage and restores 42 armor to you
7: Deathgaze deals +42 damage and restores 49 armor to you
8: Deathgaze deals +48 damage and restores 56 armor to you
9: Deathgaze deals +54 damage and restores 63 armor to you
10: Deathgaze deals +60 damage and restores 70 armor to you
11: Deathgaze deals +66 damage and restores 77 armor to you
12: Deathgaze deals +72 damage and restores 84 armor to you
1: Deathgaze deals +5 damage and restores 6 armor to you
2: Deathgaze deals +10 damage and restores 12 armor to you
3: Deathgaze deals +15 damage and restores 18 armor to you
4: Deathgaze deals +20 damage and restores 24 armor to you
5: Deathgaze deals +25 damage and restores 30 armor to you
6: Deathgaze deals +30 damage and restores 36 armor to you
7: Deathgaze deals +35 damage and restores 42 armor to you
8: Deathgaze deals +40 damage and restores 48 armor to you
9: Deathgaze deals +45 damage and restores 54 armor to you
10: Deathgaze deals +50 damage and restores 60 armor to you
11: Deathgaze deals +55 damage and restores 66 armor to you
12: Deathgaze deals +60 damage and restores 72 armor to you
Spidertiers1: Gripjaw restores 3 Armor to you
2: Gripjaw restores 6 Armor to you
3: Gripjaw restores 9 Armor to you
4: Gripjaw restores 12 Armor to you
5: Gripjaw restores 15 Armor to you
6: Gripjaw restores 18 Armor to you
7: Gripjaw restores 21 Armor to you
8: Gripjaw restores 24 Armor to you
9: Gripjaw restores 27 Armor to you
10: Gripjaw restores 30 Armor to you
11: Gripjaw restores 33 Armor to you
12: Gripjaw restores 36 Armor to you
1: Gripjaw restores 3 Armor to you
2: Gripjaw restores 6 Armor to you
3: Gripjaw restores 10 Armor to you
4: Gripjaw restores 14 Armor to you
5: Gripjaw restores 18 Armor to you
6: Gripjaw restores 22 Armor to you
7: Gripjaw restores 26 Armor to you
8: Gripjaw restores 30 Armor to you
9: Gripjaw restores 34 Armor to you
10: Gripjaw restores 38 Armor to you
11: Gripjaw restores 42 Armor to you
12: Gripjaw restores 46 Armor to you
Spidertiers1: Incubated Spiders have +12 armor
2: Incubated Spiders have +24 armor
3: Incubated Spiders have +36 armor
4: Incubated Spiders have +48 armor
5: Incubated Spiders have +60 armor
6: Incubated Spiders have +72 armor
7: Incubated Spiders have +84 armor
8: Incubated Spiders have +96 armor
9: Incubated Spiders have +108 armor
10: Incubated Spiders have +120 armor
11: Incubated Spiders have +132 armor
12: Incubated Spiders have +144 armor
1: Incubated Spiders have +10 armor
2: Incubated Spiders have +20 armor
3: Incubated Spiders have +30 armor
4: Incubated Spiders have +40 armor
5: Incubated Spiders have +50 armor
6: Incubated Spiders have +60 armor
7: Incubated Spiders have +70 armor
8: Incubated Spiders have +80 armor
9: Incubated Spiders have +90 armor
10: Incubated Spiders have +100 armor
11: Incubated Spiders have +110 armor
12: Incubated Spiders have +120 armor
Druidtiers1: Toxinball deals +4 damage
2: Toxinball deals +8 damage
3: Toxinball deals +12 damage
4: Toxinball deals +16 damage
5: Toxinball deals +20 damage
6: Toxinball deals +24 damage
7: Toxinball deals +28 damage
8: Toxinball deals +32 damage
9: Toxinball deals +36 damage
10: Toxinball deals +40 damage
11: Toxinball deals +44 damage
12: Toxinball deals +48 damage
1: Toxinball deals +6 damage
2: Toxinball deals +12 damage
3: Toxinball deals +18 damage
4: Toxinball deals +24 damage
5: Toxinball deals +30 damage
6: Toxinball deals +36 damage
7: Toxinball deals +42 damage
8: Toxinball deals +48 damage
9: Toxinball deals +54 damage
10: Toxinball deals +60 damage
11: Toxinball deals +66 damage
12: Toxinball deals +72 damage
DruidslotsChest
Head
MainHand
Necklace
BattleChemistrytiers1: Toxin Bomb deals +20% damage
2: Toxin Bomb deals +35% damage
3: Toxin Bomb deals +50% damage
4: Toxin Bomb deals +65% damage
5: Toxin Bomb deals +80% damage
1: Toxin Bomb deals +21% damage
2: Toxin Bomb deals +37% damage
3: Toxin Bomb deals +53% damage
4: Toxin Bomb deals +69% damage
5: Toxin Bomb deals +85% damage
6: Toxin Bomb deals +101% damage
Swordtiers1: Sword Slash and Thrusting Blade generate 5 less rage
2: Sword Slash and Thrusting Blade generate 8 less rage
3: Sword Slash and Thrusting Blade generate 11 less rage
4: Sword Slash and Thrusting Blade generate 15 less rage
5: Sword Slash and Thrusting Blade generate 18 less rage
6: Sword Slash and Thrusting Blade generate 22 less rage
7: Sword Slash and Thrusting Blade generate 26 less rage
8: Sword Slash and Thrusting Blade generate 30 less rage
9: Sword Slash and Thrusting Blade generate 33 less rage
10: Sword Slash and Thrusting Blade generate 36 less rage
11: Sword Slash and Thrusting Blade generate 39 less rage
12: Sword Slash and Thrusting Blade generate 42 less rage
1: Sword Slash and Thrusting Blade remove 10 rage
2: Sword Slash and Thrusting Blade remove 15 rage
3: Sword Slash and Thrusting Blade remove 20 rage
4: Sword Slash and Thrusting Blade remove 25 rage
5: Sword Slash and Thrusting Blade remove 30 rage
6: Sword Slash and Thrusting Blade remove 35 rage
7: Sword Slash and Thrusting Blade remove 40 rage
8: Sword Slash and Thrusting Blade remove 45 rage
9: Sword Slash and Thrusting Blade remove 50 rage
10: Sword Slash and Thrusting Blade remove 55 rage
11: Sword Slash and Thrusting Blade remove 60 rage
12: Sword Slash and Thrusting Blade remove 65 rage
Pigtiers1: Strategic Chomp reduces enemy's aggro toward you as if you had done -20 damage to it
2: Strategic Chomp reduces enemy's aggro toward you as if you had done -40 damage to it
3: Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
4: Strategic Chomp reduces enemy's aggro toward you as if you had done -80 damage to it
5: Strategic Chomp reduces enemy's aggro toward you as if you had done -100 damage to it
6: Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
7: Strategic Chomp reduces enemy's aggro toward you as if you had done -140 damage to it
8: Strategic Chomp reduces enemy's aggro toward you as if you had done -160 damage to it
9: Strategic Chomp reduces enemy's aggro toward you as if you had done -180 damage to it
10: Strategic Chomp reduces enemy's aggro toward you as if you had done -200 damage to it
11: Strategic Chomp reduces enemy's aggro toward you as if you had done -220 damage to it
12: Strategic Chomp reduces enemy's aggro toward you as if you had done -240 damage to it
1: Strategic Chomp deals +5 damage and taunts -20
2: Strategic Chomp deals +10 damage and taunts -40
3: Strategic Chomp deals +15 damage and taunts -60
4: Strategic Chomp deals +20 damage and taunts -80
5: Strategic Chomp deals +25 damage and taunts -100
6: Strategic Chomp deals +30 damage and taunts -120
7: Strategic Chomp deals +35 damage and taunts -140
8: Strategic Chomp deals +40 damage and taunts -160
9: Strategic Chomp deals +45 damage and taunts -180
10: Strategic Chomp deals +50 damage and taunts -200
11: Strategic Chomp deals +55 damage and taunts -220
12: Strategic Chomp deals +60 damage and taunts -240
Pigtiers1: Pig Bite lowers enemy aggression toward you as if you'd done -15 damage to it
2: Pig Bite lowers enemy aggression toward you as if you'd done -30 damage to it
3: Pig Bite lowers enemy aggression toward you as if you'd done -45 damage to it
4: Pig Bite lowers enemy aggression toward you as if you'd done -60 damage to it
5: Pig Bite lowers enemy aggression toward you as if you'd done -75 damage to it
6: Pig Bite lowers enemy aggression toward you as if you'd done -90 damage to it
7: Pig Bite lowers enemy aggression toward you as if you'd done -105 damage to it
8: Pig Bite lowers enemy aggression toward you as if you'd done -120 damage to it
9: Pig Bite lowers enemy aggression toward you as if you'd done -135 damage to it
10: Pig Bite lowers enemy aggression toward you as if you'd done -150 damage to it
11: Pig Bite lowers enemy aggression toward you as if you'd done -165 damage to it
12: Pig Bite lowers enemy aggression toward you as if you'd done -180 damage to it
1: Pig Bite taunts -20
2: Pig Bite taunts -40
3: Pig Bite taunts -60
4: Pig Bite taunts -80
5: Pig Bite taunts -100
6: Pig Bite taunts -120
7: Pig Bite taunts -140
8: Pig Bite taunts -160
9: Pig Bite taunts -180
10: Pig Bite taunts -200
11: Pig Bite taunts -220
12: Pig Bite taunts -240
Pigtiers1: Electricity Damage Reduction +2
2: Electricity Damage Reduction +4
3: Electricity Damage Reduction +6
4: Electricity Damage Reduction +8
5: Electricity Damage Reduction +10
6: Electricity Damage Reduction +12
7: Electricity Damage Reduction +14
8: Electricity Damage Reduction +16
9: Electricity Damage Reduction +18
10: Electricity Damage Reduction +20
11: Electricity Damage Reduction +22
12: Electricity Damage Reduction +24
1: Direct Electricity Damage Reduction +3 Indirect Electricity Damage Reduction +1
2: Direct Electricity Damage Reduction +6 Indirect Electricity Damage Reduction +2
3: Direct Electricity Damage Reduction +9 Indirect Electricity Damage Reduction +3
4: Direct Electricity Damage Reduction +12 Indirect Electricity Damage Reduction +4
5: Direct Electricity Damage Reduction +15 Indirect Electricity Damage Reduction +5
6: Direct Electricity Damage Reduction +18 Indirect Electricity Damage Reduction +6
7: Direct Electricity Damage Reduction +21 Indirect Electricity Damage Reduction +7
8: Direct Electricity Damage Reduction +24 Indirect Electricity Damage Reduction +8
9: Direct Electricity Damage Reduction +27 Indirect Electricity Damage Reduction +9
10: Direct Electricity Damage Reduction +30 Indirect Electricity Damage Reduction +10
11: Direct Electricity Damage Reduction +33 Indirect Electricity Damage Reduction +11
12: Direct Electricity Damage Reduction +36 Indirect Electricity Damage Reduction +12
Spidertiers1: Inject Venom deals +8% damage
2: Inject Venom deals +12% damage
3: Inject Venom deals +16% damage
4: Inject Venom deals +20% damage
5: Inject Venom deals +24% damage
6: Inject Venom deals +28% damage
7: Inject Venom deals +32% damage
8: Inject Venom deals +36% damage
9: Inject Venom deals +40% damage
10: Inject Venom deals +44% damage
11: Inject Venom deals +48% damage
12: Inject Venom deals +52% damage
1: Inject Venom deals +10% damage
2: Inject Venom deals +16% damage
3: Inject Venom deals +22% damage
4: Inject Venom deals +28% damage
5: Inject Venom deals +34% damage
6: Inject Venom deals +40% damage
7: Inject Venom deals +46% damage
8: Inject Venom deals +52% damage
9: Inject Venom deals +58% damage
10: Inject Venom deals +64% damage
11: Inject Venom deals +70% damage
12: Inject Venom deals +76% damage
AnimalHandlingtiers1: Animal Handling pets deal +2 direct damage with each attack
2: Animal Handling pets deal +4 direct damage with each attack
3: Animal Handling pets deal +5 direct damage with each attack
4: Animal Handling pets deal +7 direct damage with each attack
5: Animal Handling pets deal +8 direct damage with each attack
6: Animal Handling pets deal +10 direct damage with each attack
7: Animal Handling pets deal +12 direct damage with each attack
8: Animal Handling pets deal +13 direct damage with each attack
9: Animal Handling pets deal +15 direct damage with each attack
10: Animal Handling pets deal +16 direct damage with each attack
11: Animal Handling pets deal +18 direct damage with each attack
12: Animal Handling pets deal +20 direct damage with each attack
1: Animal Handling pets deal +2 direct damage with each attack
2: Animal Handling pets deal +4 direct damage with each attack
3: Animal Handling pets deal +5 direct damage with each attack
4: Animal Handling pets deal +7 direct damage with each attack
5: Animal Handling pets deal +8 direct damage with each attack
6: Animal Handling pets deal +10 direct damage with each attack
7: Animal Handling pets deal +12 direct damage with each attack
8: Animal Handling pets deal +14 direct damage with each attack
9: Animal Handling pets deal +16 direct damage with each attack
10: Animal Handling pets deal +18 direct damage with each attack
11: Animal Handling pets deal +21 direct damage with each attack
12: Animal Handling pets deal +24 direct damage with each attack
Psychologytiers1: Strike a Nerve has a 2% chance to also trigger monster's vulnerability
2: Strike a Nerve has a 4% chance to also trigger monster's vulnerability
3: Strike a Nerve has a 6% chance to also trigger monster's vulnerability
4: Strike a Nerve has a 8% chance to also trigger monster's vulnerability
5: Strike a Nerve has a 10% chance to also trigger monster's vulnerability
6: Strike a Nerve has a 12% chance to also trigger monster's vulnerability
7: Strike a Nerve has a 14% chance to also trigger monster's vulnerability
8: Strike a Nerve has a 16% chance to also trigger monster's vulnerability
9: Strike a Nerve has a 18% chance to also trigger monster's vulnerability
10: Strike a Nerve has a 20% chance to also trigger monster's vulnerability
11: Strike a Nerve has a 22% chance to also trigger monster's vulnerability
12: Strike a Nerve has a 24% chance to also trigger monster's vulnerability
1: Strike a Nerve has a 10% chance to also trigger monster's vulnerability
2: Strike a Nerve has a 12% chance to also trigger monster's vulnerability
3: Strike a Nerve has a 14% chance to also trigger monster's vulnerability
4: Strike a Nerve has a 16% chance to also trigger monster's vulnerability
5: Strike a Nerve has a 18% chance to also trigger monster's vulnerability
6: Strike a Nerve has a 20% chance to also trigger monster's vulnerability
7: Strike a Nerve has a 22% chance to also trigger monster's vulnerability
8: Strike a Nerve has a 24% chance to also trigger monster's vulnerability
9: Strike a Nerve has a 26% chance to also trigger monster's vulnerability
10: Strike a Nerve has a 28% chance to also trigger monster's vulnerability
11: Strike a Nerve has a 30% chance to also trigger monster's vulnerability
12: Strike a Nerve has a 33% chance to also trigger monster's vulnerability
Mentalismtiers1: Psi Armor Wave and Mind Armor Wave instantly restore 12 armor to you
2: Psi Armor Wave and Mind Armor Wave instantly restore 24 armor to you
3: Psi Armor Wave and Mind Armor Wave instantly restore 36 armor to you
4: Psi Armor Wave and Mind Armor Wave instantly restore 48 armor to you
5: Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you
6: Psi Armor Wave and Mind Armor Wave instantly restore 72 armor to you
1: Psi Armor Wave and Mind Armor Wave instantly restore 10 armor to you
2: Psi Armor Wave and Mind Armor Wave instantly restore 20 armor to you
3: Psi Armor Wave and Mind Armor Wave instantly restore 30 armor to you
4: Psi Armor Wave and Mind Armor Wave instantly restore 40 armor to you
5: Psi Armor Wave and Mind Armor Wave instantly restore 50 armor to you
6: Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you
FireMagictiers1: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 6 seconds
2: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 6 seconds
3: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 6 seconds
4: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 6 seconds
5: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 6 seconds
6: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 6 seconds
1: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
2: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
3: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
4: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
5: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds
6: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds
Psychologytiers1: Tell Me About Your Mother deals +15 direct health damage
2: Tell Me About Your Mother deals +30 direct health damage
3: Tell Me About Your Mother deals +45 direct health damage
4: Tell Me About Your Mother deals +60 direct health damage
5: Tell Me About Your Mother deals +75 direct health damage
6: Tell Me About Your Mother deals +90 direct health damage
7: Tell Me About Your Mother deals +105 direct health damage
8: Tell Me About Your Mother deals +120 direct health damage
9: Tell Me About Your Mother deals +135 direct health damage
10: Tell Me About Your Mother deals +150 direct health damage
11: Tell Me About Your Mother deals +165 direct health damage
12: Tell Me About Your Mother deals +180 direct health damage
1: Tell Me About Your Mother deals +8 direct health damage
2: Tell Me About Your Mother deals +16 direct health damage
3: Tell Me About Your Mother deals +24 direct health damage
4: Tell Me About Your Mother deals +32 direct health damage
5: Tell Me About Your Mother deals +40 direct health damage
6: Tell Me About Your Mother deals +48 direct health damage
7: Tell Me About Your Mother deals +56 direct health damage
8: Tell Me About Your Mother deals +64 direct health damage
9: Tell Me About Your Mother deals +72 direct health damage
10: Tell Me About Your Mother deals +80 direct health damage
11: Tell Me About Your Mother deals +90 direct health damage
12: Tell Me About Your Mother deals +100 direct health damage
Stafftiers1: Blocking Stance restores 5 Power to you
2: Blocking Stance restores 7 Power to you
3: Blocking Stance restores 9 Power to you
4: Blocking Stance restores 11 Power to you
5: Blocking Stance restores 13 Power to you
6: Blocking Stance restores 15 Power to you
7: Blocking Stance restores 17 Power to you
8: Blocking Stance restores 19 Power to you
9: Blocking Stance restores 21 Power to you
10: Blocking Stance restores 23 Power to you
11: Blocking Stance restores 25 Power to you
12: Blocking Stance restores 27 Power to you
1: Blocking Stance restores 8 Power to you
2: Blocking Stance restores 10 Power to you
3: Blocking Stance restores 12 Power to you
4: Blocking Stance restores 14 Power to you
5: Blocking Stance restores 16 Power to you
6: Blocking Stance restores 18 Power to you
7: Blocking Stance restores 20 Power to you
8: Blocking Stance restores 22 Power to you
9: Blocking Stance restores 24 Power to you
10: Blocking Stance restores 26 Power to you
11: Blocking Stance restores 28 Power to you
12: Blocking Stance restores 30 Power to you
Necromancytiers1: Create Super Zombie also heals yourself for 15 health, 15 armor, and 3 power
2: Create Super Zombie also heals yourself for 30 health, 30 armor, and 6 power
3: Create Super Zombie also heals yourself for 45 health, 45 armor, and 9 power
4: Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
5: Create Super Zombie also heals yourself for 75 health, 75 armor, and 15 power
6: Create Super Zombie also heals yourself for 90 health, 90 armor, and 18 power
7: Create Super Zombie also heals yourself for 105 health, 105 armor, and 21 power
8: Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
9: Create Super Zombie also heals yourself for 135 health, 135 armor, and 27 power
10: Create Super Zombie also heals yourself for 150 health, 150 armor, and 30 power
11: Create Super Zombie also heals yourself for 165 health, 165 armor, and 33 power
12: Create Super Zombie also heals yourself for 180 health, 180 armor, and 36 power
1: Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
2: Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
3: Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
4: Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
5: Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
6: Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
7: Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
8: Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
9: Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
10: Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
11: Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
12: Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
Endurancetiers1: Max Armor +7
2: Max Armor +12
3: Max Armor +15
4: Max Armor +18
5: Max Armor +20
6: Max Armor +23
7: Max Armor +25
8: Max Armor +30
9: Max Armor +35
10: Max Armor +40
11: Max Armor +45
12: Max Armor +50
1: Max Armor +7
2: Max Armor +12
3: Max Armor +15
4: Max Armor +18
5: Max Armor +20
6: Max Armor +25
7: Max Armor +30
8: Max Armor +35
9: Max Armor +40
10: Max Armor +45
11: Max Armor +50
12: Max Armor +55
FireMagictiers1: You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
2: You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
3: You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
4: You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
5: You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
6: You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
7: You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
8: You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
9: You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
10: You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
11: You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
12: You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
1: You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
2: You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
3: You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
4: You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
5: You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
6: You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
7: You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
8: You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
9: You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
10: You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
11: You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
12: You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
Unarmedtiers1: Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 25%
2: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%
3: Any kick attack (including animal kicks!) has a 45% chance to slow target's movement by 25%
4: Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%
5: Any kick attack (including animal kicks!) has a 85% chance to slow target's movement by 25%
1: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%
2: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
3: Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 25%
4: Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
5: Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%
Archerytiers1: Piercing Damage Reduction +1
2: Piercing Damage Reduction +2
3: Piercing Damage Reduction +3
4: Piercing Damage Reduction +4
5: Piercing Damage Reduction +5
6: Piercing Damage Reduction +6
7: Piercing Damage Reduction +7
8: Piercing Damage Reduction +8
9: Piercing Damage Reduction +9
10: Piercing Damage Reduction +10
11: Piercing Damage Reduction +11
12: Piercing Damage Reduction +12
1: Piercing Damage Reduction +2
2: Piercing Damage Reduction +4
3: Piercing Damage Reduction +6
4: Piercing Damage Reduction +8
5: Piercing Damage Reduction +10
6: Piercing Damage Reduction +12
7: Piercing Damage Reduction +14
8: Piercing Damage Reduction +16
9: Piercing Damage Reduction +18
10: Piercing Damage Reduction +20
11: Piercing Damage Reduction +22
12: Piercing Damage Reduction +24
Swordtiers1: Parry and Riposte further reduce target's Rage by 20
2: Parry and Riposte further reduce target's Rage by 40
3: Parry and Riposte further reduce target's Rage by 55
4: Parry and Riposte further reduce target's Rage by 70
5: Parry and Riposte further reduce target's Rage by 80
6: Parry and Riposte further reduce target's Rage by 90
7: Parry and Riposte further reduce target's Rage by 100
8: Parry and Riposte further reduce target's Rage by 115
9: Parry and Riposte further reduce target's Rage by 130
10: Parry and Riposte further reduce target's Rage by 145
11: Parry and Riposte further reduce target's Rage by 160
12: Parry and Riposte further reduce target's Rage by 175
1: Parry and Riposte further reduce target's Rage by 20
2: Parry and Riposte further reduce target's Rage by 40
3: Parry and Riposte further reduce target's Rage by 55
4: Parry and Riposte further reduce target's Rage by 70
5: Parry and Riposte further reduce target's Rage by 80
6: Parry and Riposte further reduce target's Rage by 100
7: Parry and Riposte further reduce target's Rage by 120
8: Parry and Riposte further reduce target's Rage by 140
9: Parry and Riposte further reduce target's Rage by 160
10: Parry and Riposte further reduce target's Rage by 180
11: Parry and Riposte further reduce target's Rage by 200
12: Parry and Riposte further reduce target's Rage by 220
Stafftiers1: Double Hit depletes 22 Rage
2: Double Hit depletes 44 Rage
3: Double Hit depletes 66 Rage
4: Double Hit depletes 88 Rage
5: Double Hit depletes 110 Rage
6: Double Hit depletes 132 Rage
7: Double Hit depletes 154 Rage
8: Double Hit depletes 176 Rage
9: Double Hit depletes 198 Rage
10: Double Hit depletes 220 Rage
11: Double Hit depletes 242 Rage
12: Double Hit depletes 264 Rage
1: Double Hit depletes 50 Rage
2: Double Hit depletes 80 Rage
3: Double Hit depletes 110 Rage
4: Double Hit depletes 140 Rage
5: Double Hit depletes 170 Rage
6: Double Hit depletes 200 Rage
7: Double Hit depletes 230 Rage
8: Double Hit depletes 260 Rage
9: Double Hit depletes 290 Rage
10: Double Hit depletes 320 Rage
11: Double Hit depletes 350 Rage
12: Double Hit depletes 380 Rage
Werewolftiers1: Werewolf Bite deals +10% damage
2: Werewolf Bite deals +16% damage
3: Werewolf Bite deals +22% damage
4: Werewolf Bite deals +28% damage
5: Werewolf Bite deals +34% damage
6: Werewolf Bite deals +40% damage
7: Werewolf Bite deals +46% damage
8: Werewolf Bite deals +52% damage
9: Werewolf Bite deals +58% damage
10: Werewolf Bite deals +64% damage
11: Werewolf Bite deals +70% damage
12: Werewolf Bite deals +76% damage
1: Werewolf Bite deals +20% damage
2: Werewolf Bite deals +27% damage
3: Werewolf Bite deals +34% damage
4: Werewolf Bite deals +41% damage
5: Werewolf Bite deals +48% damage
6: Werewolf Bite deals +55% damage
7: Werewolf Bite deals +62% damage
8: Werewolf Bite deals +69% damage
9: Werewolf Bite deals +76% damage
10: Werewolf Bite deals +83% damage
11: Werewolf Bite deals +90% damage
12: Werewolf Bite deals +97% damage
Werewolftiers1: Werewolf Bite deals +6 armor damage
2: Werewolf Bite deals +12 armor damage
3: Werewolf Bite deals +18 armor damage
4: Werewolf Bite deals +24 armor damage
5: Werewolf Bite deals +30 armor damage
6: Werewolf Bite deals +36 armor damage
7: Werewolf Bite deals +42 armor damage
8: Werewolf Bite deals +48 armor damage
9: Werewolf Bite deals +54 armor damage
10: Werewolf Bite deals +60 armor damage
11: Werewolf Bite deals +66 armor damage
12: Werewolf Bite deals +72 armor damage
1: Werewolf Bite deals +17 armor damage
2: Werewolf Bite deals +25 armor damage
3: Werewolf Bite deals +33 armor damage
4: Werewolf Bite deals +41 armor damage
5: Werewolf Bite deals +49 armor damage
6: Werewolf Bite deals +57 armor damage
7: Werewolf Bite deals +65 armor damage
8: Werewolf Bite deals +73 armor damage
9: Werewolf Bite deals +81 armor damage
10: Werewolf Bite deals +89 armor damage
11: Werewolf Bite deals +97 armor damage
12: Werewolf Bite deals +105 armor damage
Werewolftiers1: Werewolf Bite attacks have a 50% chance to deal 12 extra damage
2: Werewolf Bite attacks have a 50% chance to deal 24 extra damage
3: Werewolf Bite attacks have a 50% chance to deal 36 extra damage
4: Werewolf Bite attacks have a 50% chance to deal 48 extra damage
5: Werewolf Bite attacks have a 50% chance to deal 60 extra damage
6: Werewolf Bite attacks have a 50% chance to deal 72 extra damage
7: Werewolf Bite attacks have a 50% chance to deal 84 extra damage
8: Werewolf Bite attacks have a 50% chance to deal 96 extra damage
9: Werewolf Bite attacks have a 50% chance to deal 108 extra damage
10: Werewolf Bite attacks have a 50% chance to deal 120 extra damage
11: Werewolf Bite attacks have a 50% chance to deal 132 extra damage
12: Werewolf Bite attacks have a 50% chance to deal 144 extra damage
1: Werewolf Bite attacks have a 50% chance to deal 25 extra damage
2: Werewolf Bite attacks have a 50% chance to deal 40 extra damage
3: Werewolf Bite attacks have a 50% chance to deal 55 extra damage
4: Werewolf Bite attacks have a 50% chance to deal 70 extra damage
5: Werewolf Bite attacks have a 50% chance to deal 85 extra damage
6: Werewolf Bite attacks have a 50% chance to deal 100 extra damage
7: Werewolf Bite attacks have a 50% chance to deal 115 extra damage
8: Werewolf Bite attacks have a 50% chance to deal 130 extra damage
9: Werewolf Bite attacks have a 50% chance to deal 145 extra damage
10: Werewolf Bite attacks have a 50% chance to deal 160 extra damage
11: Werewolf Bite attacks have a 50% chance to deal 175 extra damage
12: Werewolf Bite attacks have a 50% chance to deal 190 extra damage
GiantBattiers1: Drink Blood reaps 2 additional health
2: Drink Blood reaps 4 additional health
3: Drink Blood reaps 6 additional health
4: Drink Blood reaps 9 additional health
5: Drink Blood reaps 11 additional health
6: Drink Blood reaps 13 additional health
7: Drink Blood reaps 15 additional health
8: Drink Blood reaps 18 additional health
9: Drink Blood reaps 20 additional health
10: Drink Blood reaps 22 additional health
11: Drink Blood reaps 25 additional health
12: Drink Blood reaps 28 additional health
1: Drink Blood reaps 4 additional health
2: Drink Blood reaps 6 additional health
3: Drink Blood reaps 8 additional health
4: Drink Blood reaps 10 additional health
5: Drink Blood reaps 13 additional health
6: Drink Blood reaps 16 additional health
7: Drink Blood reaps 20 additional health
8: Drink Blood reaps 23 additional health
9: Drink Blood reaps 26 additional health
10: Drink Blood reaps 29 additional health
11: Drink Blood reaps 32 additional health
12: Drink Blood reaps 35 additional health
BattleChemistrytiers1: All Bomb attacks (from any skill!) deal +2 damage
2: All Bomb attacks (from any skill!) deal +4 damage
3: All Bomb attacks (from any skill!) deal +6 damage
4: All Bomb attacks (from any skill!) deal +8 damage
5: All Bomb attacks (from any skill!) deal +10 damage
6: All Bomb attacks (from any skill!) deal +12 damage
7: All Bomb attacks (from any skill!) deal +16 damage
8: All Bomb attacks (from any skill!) deal +19 damage
9: All Bomb attacks (from any skill!) deal +22 damage
10: All Bomb attacks (from any skill!) deal +25 damage
1: All Bomb attacks (from any skill!) deal +3 damage
2: All Bomb attacks (from any skill!) deal +5 damage
3: All Bomb attacks (from any skill!) deal +7 damage
4: All Bomb attacks (from any skill!) deal +9 damage
5: All Bomb attacks (from any skill!) deal +11 damage
6: All Bomb attacks (from any skill!) deal +13 damage
7: All Bomb attacks (from any skill!) deal +15 damage
8: All Bomb attacks (from any skill!) deal +18 damage
9: All Bomb attacks (from any skill!) deal +21 damage
10: All Bomb attacks (from any skill!) deal +24 damage
11: All Bomb attacks (from any skill!) deal +27 damage
12: All Bomb attacks (from any skill!) deal +30 damage
Unarmedtiers1: Bruising Blow deals +10% damage
2: Bruising Blow deals +15% damage
3: Bruising Blow deals +20% damage
4: Bruising Blow deals +25% damage
5: Bruising Blow deals +30% damage
6: Bruising Blow deals +35% damage
7: Bruising Blow deals +40% damage
8: Bruising Blow deals +45% damage
9: Bruising Blow deals +50% damage
10: Bruising Blow deals +55% damage
11: Bruising Blow deals +60% damage
12: Bruising Blow deals +65% damage
1: Bruising Blow deals +8% damage
2: Bruising Blow deals +15% damage
3: Bruising Blow deals +22% damage
4: Bruising Blow deals +29% damage
5: Bruising Blow deals +36% damage
6: Bruising Blow deals +43% damage
7: Bruising Blow deals +50% damage
8: Bruising Blow deals +57% damage
9: Bruising Blow deals +64% damage
10: Bruising Blow deals +71% damage
11: Bruising Blow deals +78% damage
12: Bruising Blow deals +85% damage
Necromancytiers1: Life Steal targets all enemies within 5 meters of you and deals +1 damage but also generates +100 Rage
2: Life Steal targets all enemies within 5 meters of you and deals +2 damage but also generates +100 Rage
3: Life Steal targets all enemies within 5 meters of you and deals +3 damage but also generates +100 Rage
4: Life Steal targets all enemies within 5 meters of you and deals +4 damage but also generates +100 Rage
5: Life Steal targets all enemies within 5 meters of you and deals +5 damage but also generates +100 Rage
6: Life Steal targets all enemies within 5 meters of you and deals +6 damage but also generates +130 Rage
7: Life Steal targets all enemies within 5 meters of you and deals +7 damage but also generates +160 Rage
8: Life Steal targets all enemies within 5 meters of you and deals +10 damage but also generates +190 Rage
9: Life Steal targets all enemies within 5 meters of you and deals +15 damage but also generates +220 Rage
10: Life Steal targets all enemies within 5 meters of you and deals +20 damage but also generates +250 Rage
11: Life Steal targets all enemies within 5 meters of you and deals +25 damage but also generates +280 Rage
12: Life Steal targets all enemies within 5 meters of you and deals +40 damage but also generates +310 Rage
1: Life Steal targets all enemies within 10 meters of you and deals +1 damage but also generates +100 Rage
2: Life Steal targets all enemies within 10 meters of you and deals +2 damage but also generates +100 Rage
3: Life Steal targets all enemies within 10 meters of you and deals +3 damage but also generates +100 Rage
4: Life Steal targets all enemies within 10 meters of you and deals +4 damage but also generates +100 Rage
5: Life Steal targets all enemies within 10 meters of you and deals +5 damage but also generates +100 Rage
6: Life Steal targets all enemies within 10 meters of you and deals +6 damage but also generates +130 Rage
7: Life Steal targets all enemies within 10 meters of you and deals +7 damage but also generates +160 Rage
8: Life Steal targets all enemies within 10 meters of you and deals +10 damage but also generates +190 Rage
9: Life Steal targets all enemies within 10 meters of you and deals +15 damage but also generates +220 Rage
10: Life Steal targets all enemies within 10 meters of you and deals +20 damage but also generates +250 Rage
11: Life Steal targets all enemies within 10 meters of you and deals +30 damage but also generates +280 Rage
12: Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage
Cowtiers1: Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
2: Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
3: Chew Cud increases your mitigation versus Slashing attacks +6 for 10 seconds
4: Chew Cud increases your mitigation versus Slashing attacks +8 for 10 seconds
5: Chew Cud increases your mitigation versus Slashing attacks +10 for 10 seconds
6: Chew Cud increases your mitigation versus Slashing attacks +12 for 10 seconds
1: Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
2: Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
3: Chew Cud increases your mitigation versus Slashing attacks +8 for 10 seconds
4: Chew Cud increases your mitigation versus Slashing attacks +10 for 10 seconds
5: Chew Cud increases your mitigation versus Slashing attacks +13 for 10 seconds
6: Chew Cud increases your mitigation versus Slashing attacks +17 for 10 seconds
Cowtiers1: Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
2: Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
3: Chew Cud increases your mitigation versus Crushing attacks +6 for 10 seconds
4: Chew Cud increases your mitigation versus Crushing attacks +8 for 10 seconds
5: Chew Cud increases your mitigation versus Crushing attacks +10 for 10 seconds
6: Chew Cud increases your mitigation versus Crushing attacks +12 for 10 seconds
1: Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
2: Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds
3: Chew Cud increases your mitigation versus Crushing attacks +8 for 10 seconds
4: Chew Cud increases your mitigation versus Crushing attacks +10 for 10 seconds
5: Chew Cud increases your mitigation versus Crushing attacks +13 for 10 seconds
6: Chew Cud increases your mitigation versus Crushing attacks +17 for 10 seconds
Cowtiers1: Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
2: Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
3: Chew Cud increases your mitigation versus Piercing attacks +6 for 10 seconds
4: Chew Cud increases your mitigation versus Piercing attacks +8 for 10 seconds
5: Chew Cud increases your mitigation versus Piercing attacks +10 for 10 seconds
6: Chew Cud increases your mitigation versus Piercing attacks +12 for 10 seconds
1: Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
2: Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds
3: Chew Cud increases your mitigation versus Piercing attacks +8 for 10 seconds
4: Chew Cud increases your mitigation versus Piercing attacks +10 for 10 seconds
5: Chew Cud increases your mitigation versus Piercing attacks +13 for 10 seconds
6: Chew Cud increases your mitigation versus Piercing attacks +17 for 10 seconds
Cowtiers1: Chew Cud boosts your movement speed by 1 for 6 seconds
2: Chew Cud boosts your movement speed by 1 for 8 seconds
3: Chew Cud boosts your movement speed by 2 for 8 seconds
4: Chew Cud boosts your movement speed by 2.5 for 8 seconds
5: Chew Cud boosts your movement speed by 2.5 for 10 seconds
6: Chew Cud boosts your movement speed by 3 for 10 seconds
7: Chew Cud boosts your movement speed by 3.5 for 10 seconds
8: Chew Cud boosts your movement speed by 4 for 10 seconds
9: Chew Cud boosts your movement speed by 4.5 for 10 seconds
10: Chew Cud boosts your movement speed by 5 for 10 seconds
11: Chew Cud boosts your movement speed by 5.5 for 10 seconds
12: Chew Cud boosts your movement speed by 6 for 10 seconds
1: Graze boosts your out-of-combat sprint speed by 1 for 30 seconds
2: Graze boosts your out-of-combat sprint speed by 2 for 30 seconds
3: Graze boosts your out-of-combat sprint speed by 3 for 30 seconds
4: Graze boosts your out-of-combat sprint speed by 4 for 30 seconds
5: Graze boosts your out-of-combat sprint speed by 5 for 30 seconds
6: Graze boosts your out-of-combat sprint speed by 5.5 for 30 seconds
7: Graze boosts your out-of-combat sprint speed by 6 for 30 seconds
8: Graze boosts your out-of-combat sprint speed by 6.5 for 30 seconds
9: Graze boosts your out-of-combat sprint speed by 7 for 30 seconds
10: Graze boosts your out-of-combat sprint speed by 7.5 for 30 seconds
11: Graze boosts your out-of-combat sprint speed by 8 for 30 seconds
12: Graze boosts your out-of-combat sprint speed by 8.5 for 30 seconds
Swordtiers1: Finishing Blow restores 6 armor to you
2: Finishing Blow restores 12 armor to you
3: Finishing Blow restores 18 armor to you
4: Finishing Blow restores 24 armor to you
5: Finishing Blow restores 30 armor to you
6: Finishing Blow restores 36 armor to you
7: Finishing Blow restores 42 armor to you
8: Finishing Blow restores 48 armor to you
9: Finishing Blow restores 54 armor to you
10: Finishing Blow restores 60 armor to you
11: Finishing Blow restores 66 armor to you
12: Finishing Blow restores 72 armor to you
1: Finishing Blow restores 5 armor to you
2: Finishing Blow restores 10 armor to you
3: Finishing Blow restores 15 armor to you
4: Finishing Blow restores 20 armor to you
5: Finishing Blow restores 25 armor to you
6: Finishing Blow restores 35 armor to you
7: Finishing Blow restores 40 armor to you
8: Finishing Blow restores 45 armor to you
9: Finishing Blow restores 50 armor to you
10: Finishing Blow restores 55 armor to you
11: Finishing Blow restores 60 armor to you
12: Finishing Blow restores 65 armor to you
Swordtiers1: Debilitating Blow deals +5 damage and generates -10 rage
2: Debilitating Blow deals +10 damage and generates -20 rage
3: Debilitating Blow deals +15 damage and generates -30 rage
4: Debilitating Blow deals +20 damage and generates -40 rage
5: Debilitating Blow deals +25 damage and generates -50 rage
6: Debilitating Blow deals +30 damage and generates -60 rage
7: Debilitating Blow deals +35 damage and generates -70 rage
8: Debilitating Blow deals +40 damage and generates -80 rage
9: Debilitating Blow deals +45 damage and generates -90 rage
10: Debilitating Blow deals +50 damage and generates -100 rage
11: Debilitating Blow deals +55 damage and generates -110 rage
12: Debilitating Blow deals +60 damage and generates -120 rage
1: Debilitating Blow deals +5 damage and generates -10 rage
2: Debilitating Blow deals +10 damage and generates -20 rage
3: Debilitating Blow deals +15 damage and generates -30 rage
4: Debilitating Blow deals +20 damage and generates -40 rage
5: Debilitating Blow deals +25 damage and generates -50 rage
6: Debilitating Blow deals +30 damage and generates -60 rage
7: Debilitating Blow deals +35 damage and generates -70 rage
8: Debilitating Blow deals +40 damage and generates -80 rage
9: Debilitating Blow deals +45 damage and generates -90 rage
10: Debilitating Blow deals +52 damage and generates -100 rage
11: Debilitating Blow deals +59 damage and generates -110 rage
12: Debilitating Blow deals +65 damage and generates -120 rage
Swordtiers1: Debilitating Blow deals +6 damage
2: Debilitating Blow deals +12 damage
3: Debilitating Blow deals +18 damage
4: Debilitating Blow deals +24 damage
5: Debilitating Blow deals +30 damage
6: Debilitating Blow deals +36 damage
7: Debilitating Blow deals +42 damage
8: Debilitating Blow deals +48 damage
9: Debilitating Blow deals +54 damage
10: Debilitating Blow deals +60 damage
11: Debilitating Blow deals +66 damage
12: Debilitating Blow deals +72 damage
1: Debilitating Blow deals +5 damage
2: Debilitating Blow deals +13 damage
3: Debilitating Blow deals +21 damage
4: Debilitating Blow deals +29 damage
5: Debilitating Blow deals +37 damage
6: Debilitating Blow deals +45 damage
7: Debilitating Blow deals +53 damage
8: Debilitating Blow deals +61 damage
9: Debilitating Blow deals +69 damage
10: Debilitating Blow deals +77 damage
11: Debilitating Blow deals +85 damage
12: Debilitating Blow deals +93 damage
Archerytiers1: Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits
2: Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits
3: Fire Arrow deals an additional 30 indirect Fire damage 15 seconds after it hits
4: Fire Arrow deals an additional 45 indirect Fire damage 15 seconds after it hits
5: Fire Arrow deals an additional 60 indirect Fire damage 15 seconds after it hits
6: Fire Arrow deals an additional 75 indirect Fire damage 15 seconds after it hits
1: Fire Arrow deals an additional 20 indirect Fire damage 15 seconds after it hits
2: Fire Arrow deals an additional 40 indirect Fire damage 15 seconds after it hits
3: Fire Arrow deals an additional 60 indirect Fire damage 15 seconds after it hits
4: Fire Arrow deals an additional 80 indirect Fire damage 15 seconds after it hits
5: Fire Arrow deals an additional 100 indirect Fire damage 15 seconds after it hits
6: Fire Arrow deals an additional 120 indirect Fire damage 15 seconds after it hits
Hammertiers1: Discharging Strike deals +10% damage
2: Discharging Strike deals +15% damage
3: Discharging Strike deals +20% damage
4: Discharging Strike deals +25% damage
5: Discharging Strike deals +30% damage
6: Discharging Strike deals +35% damage
7: Discharging Strike deals +40% damage
8: Discharging Strike deals +45% damage
9: Discharging Strike deals +50% damage
10: Discharging Strike deals +55% damage
11: Discharging Strike deals +60% damage
12: Discharging Strike deals +65% damage
1: Discharging Strike deals +8% damage
2: Discharging Strike deals +15% damage
3: Discharging Strike deals +21% damage
4: Discharging Strike deals +27% damage
5: Discharging Strike deals +34% damage
6: Discharging Strike deals +41% damage
7: Discharging Strike deals +47% damage
8: Discharging Strike deals +54% damage
9: Discharging Strike deals +61% damage
10: Discharging Strike deals +67% damage
11: Discharging Strike deals +74% damage
12: Discharging Strike deals +81% damage
Werewolftiers1: Double Claw has a 50% chance to deal +10% damage and restore 5 Health to you
2: Double Claw has a 50% chance to deal +13% damage and restore 5 Health to you
3: Double Claw has a 50% chance to deal +16% damage and restore 5 Health to you
4: Double Claw has a 50% chance to deal +19% damage and restore 5 Health to you
5: Double Claw has a 50% chance to deal +22% damage and restore 10 Health to you
6: Double Claw has a 50% chance to deal +25% damage and restore 10 Health to you
7: Double Claw has a 50% chance to deal +28% damage and restore 10 Health to you
8: Double Claw has a 50% chance to deal +31% damage and restore 10 Health to you
9: Double Claw has a 50% chance to deal +34% damage and restore 15 Health to you
10: Double Claw has a 50% chance to deal +37% damage and restore 15 Health to you
11: Double Claw has a 50% chance to deal +40% damage and restore 15 Health to you
12: Double Claw has a 50% chance to deal +43% damage and restore 15 Health to you
1: Double Claw has a 66% chance to deal +17% damage and restore 5 Health to you
2: Double Claw has a 66% chance to deal +20% damage and restore 5 Health to you
3: Double Claw has a 66% chance to deal +23% damage and restore 5 Health to you
4: Double Claw has a 66% chance to deal +26% damage and restore 5 Health to you
5: Double Claw has a 66% chance to deal +29% damage and restore 10 Health to you
6: Double Claw has a 66% chance to deal +32% damage and restore 10 Health to you
7: Double Claw has a 66% chance to deal +35% damage and restore 10 Health to you
8: Double Claw has a 66% chance to deal +38% damage and restore 10 Health to you
9: Double Claw has a 66% chance to deal +41% damage and restore 15 Health to you
10: Double Claw has a 66% chance to deal +44% damage and restore 15 Health to you
11: Double Claw has a 66% chance to deal +47% damage and restore 15 Health to you
12: Double Claw has a 66% chance to deal +50% damage and restore 15 Health to you
Werewolftiers1: Double Claw deals +3 damage
2: Double Claw deals +6 damage
3: Double Claw deals +9 damage
4: Double Claw deals +12 damage
5: Double Claw deals +15 damage
6: Double Claw deals +18 damage
7: Double Claw deals +21 damage
8: Double Claw deals +24 damage
9: Double Claw deals +27 damage
10: Double Claw deals +30 damage
11: Double Claw deals +33 damage
12: Double Claw deals +36 damage
1: Double Claw deals +5 damage
2: Double Claw deals +10 damage
3: Double Claw deals +15 damage
4: Double Claw deals +20 damage
5: Double Claw deals +26 damage
6: Double Claw deals +32 damage
7: Double Claw deals +38 damage
8: Double Claw deals +44 damage
9: Double Claw deals +50 damage
10: Double Claw deals +56 damage
11: Double Claw deals +62 damage
12: Double Claw deals +68 damage
Werewolftiers1: Double Claw deals +3 armor damage
2: Double Claw deals +6 armor damage
3: Double Claw deals +9 armor damage
4: Double Claw deals +12 armor damage
5: Double Claw deals +15 armor damage
6: Double Claw deals +18 armor damage
7: Double Claw deals +21 armor damage
8: Double Claw deals +24 armor damage
9: Double Claw deals +27 armor damage
10: Double Claw deals +30 armor damage
11: Double Claw deals +33 armor damage
12: Double Claw deals +36 armor damage
1: Double Claw deals +4 armor damage
2: Double Claw deals +8 armor damage
3: Double Claw deals +12 armor damage
4: Double Claw deals +16 armor damage
5: Double Claw deals +20 armor damage
6: Double Claw deals +25 armor damage
7: Double Claw deals +30 armor damage
8: Double Claw deals +35 armor damage
9: Double Claw deals +40 armor damage
10: Double Claw deals +45 armor damage
11: Double Claw deals +50 armor damage
12: Double Claw deals +55 armor damage
Werewolftiers1: Double Claw deals +5% damage and restores 1 Power to you
2: Double Claw deals +7% damage and restores 1 Power to you
3: Double Claw deals +9% damage and restores 2 Power to you
4: Double Claw deals +11% damage and restores 2 Power to you
5: Double Claw deals +13% damage and restores 3 Power to you
6: Double Claw deals +15% damage and restores 3 Power to you
7: Double Claw deals +17% damage and restores 4 Power to you
8: Double Claw deals +19% damage and restores 4 Power to you
9: Double Claw deals +21% damage and restores 5 Power to you
10: Double Claw deals +23% damage and restores 5 Power to you
11: Double Claw deals +22% damage and restores 5 Power to you
12: Double Claw deals +23% damage and restores 5 Power to you
1: Double Claw deals +4% damage and restores 1 Power to you
2: Double Claw deals +7% damage and restores 1 Power to you
3: Double Claw deals +10% damage and restores 2 Power to you
4: Double Claw deals +13% damage and restores 2 Power to you
5: Double Claw deals +16% damage and restores 3 Power to you
6: Double Claw deals +19% damage and restores 3 Power to you
7: Double Claw deals +22% damage and restores 4 Power to you
8: Double Claw deals +25% damage and restores 4 Power to you
9: Double Claw deals +28% damage and restores 5 Power to you
10: Double Claw deals +31% damage and restores 5 Power to you
11: Double Claw deals +34% damage and restores 5 Power to you
12: Double Claw deals +37% damage and restores 5 Power to you
Werewolftiers1: Smell Fear deals +5% damage and further reduces Rage by 20
2: Smell Fear deals +7% damage and further reduces Rage by 27
3: Smell Fear deals +9% damage and further reduces Rage by 34
4: Smell Fear deals +11% damage and further reduces Rage by 41
5: Smell Fear deals +13% damage and further reduces Rage by 48
6: Smell Fear deals +15% damage and further reduces Rage by 55
7: Smell Fear deals +17% damage and further reduces Rage by 62
8: Smell Fear deals +19% damage and further reduces Rage by 69
9: Smell Fear deals +21% damage and further reduces Rage by 76
10: Smell Fear deals +23% damage and further reduces Rage by 83
11: Smell Fear deals +25% damage and further reduces Rage by 90
12: Smell Fear deals +27% damage and further reduces Rage by 97
1: Smell Fear deals +10% damage and further reduces Rage by 21
2: Smell Fear deals +13% damage and further reduces Rage by 30
3: Smell Fear deals +16% damage and further reduces Rage by 39
4: Smell Fear deals +19% damage and further reduces Rage by 48
5: Smell Fear deals +22% damage and further reduces Rage by 57
6: Smell Fear deals +25% damage and further reduces Rage by 66
7: Smell Fear deals +28% damage and further reduces Rage by 75
8: Smell Fear deals +31% damage and further reduces Rage by 84
9: Smell Fear deals +34% damage and further reduces Rage by 93
10: Smell Fear deals +37% damage and further reduces Rage by 102
11: Smell Fear deals +40% damage and further reduces Rage by 111
12: Smell Fear deals +43% damage and further reduces Rage by 120
Werewolftiers1: Smell Fear has a 50% chance to deal +6% damage and further reduce Rage by 30
2: Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45
3: Smell Fear has a 50% chance to deal +14% damage and further reduce Rage by 60
4: Smell Fear has a 50% chance to deal +18% damage and further reduce Rage by 75
5: Smell Fear has a 50% chance to deal +22% damage and further reduce Rage by 90
6: Smell Fear has a 50% chance to deal +26% damage and further reduce Rage by 105
7: Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 120
8: Smell Fear has a 50% chance to deal +34% damage and further reduce Rage by 135
9: Smell Fear has a 50% chance to deal +38% damage and further reduce Rage by 150
10: Smell Fear has a 50% chance to deal +42% damage and further reduce Rage by 165
11: Smell Fear has a 50% chance to deal +46% damage and further reduce Rage by 180
12: Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 195
1: Smell Fear has a 66% chance to deal +6% damage and further reduce Rage by 30
2: Smell Fear has a 66% chance to deal +10% damage and further reduce Rage by 47
3: Smell Fear has a 66% chance to deal +14% damage and further reduce Rage by 64
4: Smell Fear has a 66% chance to deal +18% damage and further reduce Rage by 81
5: Smell Fear has a 66% chance to deal +22% damage and further reduce Rage by 98
6: Smell Fear has a 66% chance to deal +26% damage and further reduce Rage by 115
7: Smell Fear has a 66% chance to deal +30% damage and further reduce Rage by 132
8: Smell Fear has a 66% chance to deal +34% damage and further reduce Rage by 149
9: Smell Fear has a 66% chance to deal +38% damage and further reduce Rage by 166
10: Smell Fear has a 66% chance to deal +42% damage and further reduce Rage by 183
11: Smell Fear has a 66% chance to deal +46% damage and further reduce Rage by 200
12: Smell Fear has a 66% chance to deal +50% damage and further reduce Rage by 217
Werewolftiers1: Smell Fear deals +10% damage
2: Smell Fear deals +13% damage
3: Smell Fear deals +16% damage
4: Smell Fear deals +19% damage
5: Smell Fear deals +22% damage
6: Smell Fear deals +25% damage
7: Smell Fear deals +28% damage
8: Smell Fear deals +31% damage
9: Smell Fear deals +34% damage
10: Smell Fear deals +37% damage
11: Smell Fear deals +40% damage
12: Smell Fear deals +43% damage
1: Smell Fear deals +22% damage
2: Smell Fear deals +28% damage
3: Smell Fear deals +34% damage
4: Smell Fear deals +40% damage
5: Smell Fear deals +46% damage
6: Smell Fear deals +52% damage
7: Smell Fear deals +58% damage
8: Smell Fear deals +64% damage
9: Smell Fear deals +70% damage
10: Smell Fear deals +76% damage
11: Smell Fear deals +82% damage
12: Smell Fear deals +88% damage
Necromancytiers1: Wave of Darkness deals +20 damage to sentient creatures
2: Wave of Darkness deals +40 damage to sentient creatures
3: Wave of Darkness deals +60 damage to sentient creatures
4: Wave of Darkness deals +80 damage to sentient creatures
5: Wave of Darkness deals +100 damage to sentient creatures
6: Wave of Darkness deals +120 damage to sentient creatures
7: Wave of Darkness deals +140 damage to sentient creatures
8: Wave of Darkness deals +160 damage to sentient creatures
9: Wave of Darkness deals +180 damage to sentient creatures
10: Wave of Darkness deals +200 damage to sentient creatures
11: Wave of Darkness deals +220 damage to sentient creatures
12: Wave of Darkness deals +240 damage to sentient creatures
1: Wave of Darkness deals +18 damage to sentient creatures
2: Wave of Darkness deals +36 damage to sentient creatures
3: Wave of Darkness deals +54 damage to sentient creatures
4: Wave of Darkness deals +72 damage to sentient creatures
5: Wave of Darkness deals +90 damage to sentient creatures
6: Wave of Darkness deals +108 damage to sentient creatures
7: Wave of Darkness deals +126 damage to sentient creatures
8: Wave of Darkness deals +144 damage to sentient creatures
9: Wave of Darkness deals +162 damage to sentient creatures
10: Wave of Darkness deals +180 damage to sentient creatures
11: Wave of Darkness deals +198 damage to sentient creatures
12: Wave of Darkness deals +216 damage to sentient creatures
Shieldtiers1: Finish It deals +20% damage
2: Finish It deals +30% damage
3: Finish It deals +40% damage
4: Finish It deals +50% damage
5: Finish It deals +60% damage
6: Finish It deals +70% damage
7: Finish It deals +80% damage
8: Finish It deals +90% damage
9: Finish It deals +100% damage
10: Finish It deals +110% damage
11: Finish It deals +120% damage
12: Finish It deals +130% damage
1: Finish It deals +7% damage
2: Finish It deals +16% damage
3: Finish It deals +25% damage
4: Finish It deals +34% damage
5: Finish It deals +43% damage
6: Finish It deals +52% damage
7: Finish It deals +61% damage
8: Finish It deals +70% damage
9: Finish It deals +79% damage
10: Finish It deals +88% damage
11: Finish It deals +97% damage
12: Finish It deals +106% damage
Shieldtiers1: Fire Shield also restores 8 Armor and 8 Health
2: Fire Shield also restores 16 Armor and 16 Health
3: Fire Shield also restores 24 Armor and 24 Health
4: Fire Shield also restores 32 Armor and 32 Health
5: Fire Shield also restores 40 Armor and 40 Health
6: Fire Shield also restores 48 Armor and 48 Health
7: Fire Shield also restores 56 Armor and 56 Health
8: Fire Shield also restores 64 Armor and 64 Health
9: Fire Shield also restores 72 Armor and 72 Health
10: Fire Shield also restores 80 Armor and 80 Health
11: Fire Shield also restores 88 Armor and 88 Health
12: Fire Shield also restores 96 Armor and 96 Health
1: Fire Shield restores 5 Armor and 5 Health
2: Fire Shield restores 10 Armor and 10 Health
3: Fire Shield restores 15 Armor and 15 Health
4: Fire Shield restores 20 Armor and 20 Health
5: Fire Shield restores 26 Armor and 26 Health
6: Fire Shield restores 32 Armor and 32 Health
7: Fire Shield restores 38 Armor and 38 Health
8: Fire Shield restores 44 Armor and 44 Health
9: Fire Shield restores 50 Armor and 50 Health
10: Fire Shield restores 56 Armor and 56 Health
11: Fire Shield restores 62 Armor and 62 Health
12: Fire Shield restores 68 Armor and 68 Health
Deertiers1: King of the Forest gives you +2 mitigation of any physical damage for 10 seconds
2: King of the Forest gives you +4 mitigation of any physical damage for 10 seconds
3: King of the Forest gives you +6 mitigation of any physical damage for 10 seconds
4: King of the Forest gives you +8 mitigation of any physical damage for 10 seconds
5: King of the Forest gives you +10 mitigation of any physical damage for 10 seconds
6: King of the Forest gives you +12 mitigation of any physical damage for 10 seconds
1: King of the Forest gives you +2 mitigation of any physical damage for 20 seconds
2: King of the Forest gives you +3 mitigation of any physical damage for 20 seconds
3: King of the Forest gives you +4 mitigation of any physical damage for 20 seconds
4: King of the Forest gives you +5 mitigation of any physical damage for 20 seconds
5: King of the Forest gives you +6 mitigation of any physical damage for 20 seconds
6: King of the Forest gives you +7 mitigation of any physical damage for 20 seconds
Psychologytiers1: Strike a Nerve deals +4 armor damage
2: Strike a Nerve deals +8 armor damage
3: Strike a Nerve deals +12 armor damage
4: Strike a Nerve deals +16 armor damage
5: Strike a Nerve deals +20 armor damage
6: Strike a Nerve deals +24 armor damage
7: Strike a Nerve deals +28 armor damage
8: Strike a Nerve deals +32 armor damage
9: Strike a Nerve deals +36 armor damage
10: Strike a Nerve deals +40 armor damage
11: Strike a Nerve deals +44 armor damage
12: Strike a Nerve deals +48 armor damage
1: Strike a Nerve deals +9 armor damage
2: Strike a Nerve deals +15 armor damage
3: Strike a Nerve deals +21 armor damage
4: Strike a Nerve deals +27 armor damage
5: Strike a Nerve deals +33 armor damage
6: Strike a Nerve deals +39 armor damage
7: Strike a Nerve deals +45 armor damage
8: Strike a Nerve deals +51 armor damage
9: Strike a Nerve deals +57 armor damage
10: Strike a Nerve deals +63 armor damage
11: Strike a Nerve deals +69 armor damage
12: Strike a Nerve deals +75 armor damage
Psychologytiers1: Strike a Nerve deals +10% damage
2: Strike a Nerve deals +14% damage
3: Strike a Nerve deals +18% damage
4: Strike a Nerve deals +22% damage
5: Strike a Nerve deals +26% damage
6: Strike a Nerve deals +30% damage
7: Strike a Nerve deals +34% damage
8: Strike a Nerve deals +38% damage
9: Strike a Nerve deals +42% damage
10: Strike a Nerve deals +46% damage
11: Strike a Nerve deals +50% damage
12: Strike a Nerve deals +54% damage
1: Strike a Nerve deals +25% damage
2: Strike a Nerve deals +31% damage
3: Strike a Nerve deals +37% damage
4: Strike a Nerve deals +43% damage
5: Strike a Nerve deals +49% damage
6: Strike a Nerve deals +55% damage
7: Strike a Nerve deals +61% damage
8: Strike a Nerve deals +67% damage
9: Strike a Nerve deals +73% damage
10: Strike a Nerve deals +79% damage
11: Strike a Nerve deals +85% damage
12: Strike a Nerve deals +91% damage
Swordtiers1: Hacking Blade deals 4 Trauma damage over 4 seconds
2: Hacking Blade deals 8 Trauma damage over 4 seconds
3: Hacking Blade deals 12 Trauma damage over 4 seconds
4: Hacking Blade deals 16 Trauma damage over 4 seconds
5: Hacking Blade deals 20 Trauma damage over 4 seconds
6: Hacking Blade deals 24 Trauma damage over 4 seconds
7: Hacking Blade deals 28 Trauma damage over 4 seconds
8: Hacking Blade deals 32 Trauma damage over 4 seconds
9: Hacking Blade deals 36 Trauma damage over 4 seconds
10: Hacking Blade deals 40 Trauma damage over 4 seconds
11: Hacking Blade deals 44 Trauma damage over 4 seconds
12: Hacking Blade deals 48 Trauma damage over 4 seconds
1: Hacking Blade deals 4 Trauma damage over 4 seconds
2: Hacking Blade deals 8 Trauma damage over 4 seconds
3: Hacking Blade deals 12 Trauma damage over 4 seconds
4: Hacking Blade deals 16 Trauma damage over 4 seconds
5: Hacking Blade deals 20 Trauma damage over 4 seconds
6: Hacking Blade deals 24 Trauma damage over 4 seconds
7: Hacking Blade deals 30 Trauma damage over 4 seconds
8: Hacking Blade deals 40 Trauma damage over 4 seconds
9: Hacking Blade deals 50 Trauma damage over 4 seconds
10: Hacking Blade deals 60 Trauma damage over 4 seconds
11: Hacking Blade deals 70 Trauma damage over 4 seconds
12: Hacking Blade deals 80 Trauma damage over 4 seconds
Swordtiers1: Hacking Blade has a 10% chance to deal 8 Trauma damage over 8 seconds
2: Hacking Blade has a 14% chance to deal 12 Trauma damage over 8 seconds
3: Hacking Blade has a 18% chance to deal 16 Trauma damage over 8 seconds
4: Hacking Blade has a 22% chance to deal 20 Trauma damage over 8 seconds
5: Hacking Blade has a 27% chance to deal 28 Trauma damage over 8 seconds
6: Hacking Blade has a 31% chance to deal 36 Trauma damage over 8 seconds
7: Hacking Blade has a 35% chance to deal 44 Trauma damage over 8 seconds
8: Hacking Blade has a 40% chance to deal 52 Trauma damage over 8 seconds
9: Hacking Blade has a 45% chance to deal 60 Trauma damage over 8 seconds
10: Hacking Blade has a 50% chance to deal 72 Trauma damage over 8 seconds
11: Hacking Blade has a 55% chance to deal 84 Trauma damage over 8 seconds
12: Hacking Blade has a 60% chance to deal 96 Trauma damage over 8 seconds
1: Hacking Blade has a 11% chance to deal 12 Trauma damage over 8 seconds
2: Hacking Blade has a 17% chance to deal 24 Trauma damage over 8 seconds
3: Hacking Blade has a 23% chance to deal 32 Trauma damage over 8 seconds
4: Hacking Blade has a 29% chance to deal 40 Trauma damage over 8 seconds
5: Hacking Blade has a 35% chance to deal 52 Trauma damage over 8 seconds
6: Hacking Blade has a 41% chance to deal 60 Trauma damage over 8 seconds
7: Hacking Blade has a 47% chance to deal 72 Trauma damage over 8 seconds
8: Hacking Blade has a 53% chance to deal 80 Trauma damage over 8 seconds
9: Hacking Blade has a 59% chance to deal 92 Trauma damage over 8 seconds
10: Hacking Blade has a 65% chance to deal 100 Trauma damage over 8 seconds
11: Hacking Blade has a 71% chance to deal 112 Trauma damage over 8 seconds
12: Hacking Blade has a 77% chance to deal 120 Trauma damage over 8 seconds
Unarmedtiers1: Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75%
2: Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75%
3: Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%
4: Any kick attack (including animal kicks!) has a 32% chance to slow target's movement by 75%
5: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
1: Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75%
2: Any kick attack (including animal kicks!) has a 12% chance to slow target's movement by 75%
3: Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75%
4: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75%
5: Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%
Swordtiers1: Parry and Riposte have a 33% chance to restore 8 Power to you
2: Parry and Riposte have a 33% chance to restore 12 Power to you
3: Parry and Riposte have a 33% chance to restore 16 Power to you
4: Parry and Riposte have a 33% chance to restore 20 Power to you
5: Parry and Riposte have a 33% chance to restore 25 Power to you
1: Parry and Riposte have a 40% chance to restore 8 Power to you
2: Parry and Riposte have a 40% chance to restore 12 Power to you
3: Parry and Riposte have a 40% chance to restore 16 Power to you
4: Parry and Riposte have a 40% chance to restore 20 Power to you
5: Parry and Riposte have a 40% chance to restore 25 Power to you
Unarmedtiers1: All kick attacks (even animal kicks!) deal +2 damage
2: All kick attacks (even animal kicks!) deal +5 damage
3: All kick attacks (even animal kicks!) deal +8 damage
4: All kick attacks (even animal kicks!) deal +11 damage
5: All kick attacks (even animal kicks!) deal +14 damage
6: All kick attacks (even animal kicks!) deal +17 damage
7: All kick attacks (even animal kicks!) deal +20 damage
8: All kick attacks (even animal kicks!) deal +22 damage
9: All kick attacks (even animal kicks!) deal +24 damage
10: All kick attacks (even animal kicks!) deal +26 damage
11: All kick attacks (even animal kicks!) deal +28 damage
12: All kick attacks (even animal kicks!) deal +30 damage
1: All kick attacks (even animal kicks!) deal +2 damage
2: All kick attacks (even animal kicks!) deal +5 damage
3: All kick attacks (even animal kicks!) deal +8 damage
4: All kick attacks (even animal kicks!) deal +11 damage
5: All kick attacks (even animal kicks!) deal +14 damage
6: All kick attacks (even animal kicks!) deal +17 damage
7: All kick attacks (even animal kicks!) deal +20 damage
8: All kick attacks (even animal kicks!) deal +22 damage
9: All kick attacks (even animal kicks!) deal +24 damage
10: All kick attacks (even animal kicks!) deal +26 damage
11: All kick attacks (even animal kicks!) deal +29 damage
12: All kick attacks (even animal kicks!) deal +33 damage
Unarmedtiers1: Any kick attack (including animal kicks!) has a 10% chance to slow target's movement by 45%
2: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45%
3: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 45%
4: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
5: Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 45%
1: Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 45%
2: Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 45%
3: Any kick attack (including animal kicks!) has a 22% chance to slow target's movement by 45%
4: Any kick attack (including animal kicks!) has a 29% chance to slow target's movement by 45%
5: Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%
Necromancytiers1: Life Crush deals +1 damage
2: Life Crush deals +2 damage
3: Life Crush deals +3 damage
4: Life Crush deals +4 damage
5: Life Crush deals +6 damage
6: Life Crush deals +8 damage
7: Life Crush deals +10 damage
8: Life Crush deals +11 damage
9: Life Crush deals +13 damage
10: Life Crush deals +15 damage
11: Life Crush deals +13 damage
12: Life Crush deals +15 damage
1: Life Crush deals +1 damage
2: Life Crush deals +2 damage
3: Life Crush deals +3 damage
4: Life Crush deals +4 damage
5: Life Crush deals +6 damage
6: Life Crush deals +8 damage
7: Life Crush deals +10 damage
8: Life Crush deals +11 damage
9: Life Crush deals +12 damage
10: Life Crush deals +13 damage
11: Life Crush deals +14 damage
12: Life Crush deals +15 damage
Necromancytiers1: Life Steal attacks reap 1 additional health
2: Life Steal attacks reap 2 additional health
3: Life Steal attacks reap 3 additional health
4: Life Steal attacks reap 4 additional health
5: Life Steal attacks reap 5 additional health
6: Life Steal attacks reap 6 additional health
7: Life Steal attacks reap 7 additional health
8: Life Steal attacks reap 8 additional health
9: Life Steal attacks reap 9 additional health
10: Life Steal attacks reap 10 additional health
11: Life Steal attacks reap 11 additional health
12: Life Steal attacks reap 12 additional health
1: Life Steal attacks reap 3 additional health
2: Life Steal attacks reap 5 additional health
3: Life Steal attacks reap 7 additional health
4: Life Steal attacks reap 8 additional health
5: Life Steal attacks reap 9 additional health
6: Life Steal attacks reap 10 additional health
7: Life Steal attacks reap 11 additional health
8: Life Steal attacks reap 12 additional health
9: Life Steal attacks reap 14 additional health
10: Life Steal attacks reap 15 additional health
11: Life Steal attacks reap 16 additional health
12: Life Steal attacks reap 17 additional health
Archerytiers1: Aimed Shot deals +8% damage
2: Aimed Shot deals +12% damage
3: Aimed Shot deals +16% damage
4: Aimed Shot deals +20% damage
5: Aimed Shot deals +24% damage
6: Aimed Shot deals +28% damage
7: Aimed Shot deals +32% damage
8: Aimed Shot deals +36% damage
9: Aimed Shot deals +40% damage
10: Aimed Shot deals +44% damage
11: Aimed Shot deals +48% damage
12: Aimed Shot deals +52% damage
1: Aimed Shot deals +15% damage
2: Aimed Shot deals +20% damage
3: Aimed Shot deals +25% damage
4: Aimed Shot deals +30% damage
5: Aimed Shot deals +35% damage
6: Aimed Shot deals +40% damage
7: Aimed Shot deals +45% damage
8: Aimed Shot deals +50% damage
9: Aimed Shot deals +55% damage
10: Aimed Shot deals +60% damage
11: Aimed Shot deals +65% damage
12: Aimed Shot deals +70% damage
Archerytiers1: Aimed Shot deals 12 additional health damage over 12 seconds
2: Aimed Shot deals 16 additional health damage over 8 seconds
3: Aimed Shot deals 24 additional health damage over 12 seconds
4: Aimed Shot deals 36 additional health damage over 12 seconds
5: Aimed Shot deals 40 additional health damage over 10 seconds
6: Aimed Shot deals 50 additional health damage over 10 seconds
7: Aimed Shot deals 60 additional health damage over 12 seconds
8: Aimed Shot deals 72 additional health damage over 12 seconds
9: Aimed Shot deals 84 additional health damage over 12 seconds
10: Aimed Shot deals 96 additional health damage over 12 seconds
1: Aimed Shot deals 12 additional health damage over 12 seconds
2: Aimed Shot deals 16 additional health damage over 8 seconds
3: Aimed Shot deals 24 additional health damage over 12 seconds
4: Aimed Shot deals 36 additional health damage over 12 seconds
5: Aimed Shot deals 40 additional health damage over 10 seconds
6: Aimed Shot deals 50 additional health damage over 10 seconds
7: Aimed Shot deals 55 additional health damage over 11 seconds
8: Aimed Shot deals 72 additional health damage over 12 seconds
9: Aimed Shot deals 91 additional health damage over 13 seconds
10: Aimed Shot deals 112 additional health damage over 14 seconds
Archerytiers1: Aimed Shot has a 50% chance to deal +20 damage
2: Aimed Shot has a 50% chance to deal +30 damage
3: Aimed Shot has a 50% chance to deal +40 damage
4: Aimed Shot has a 50% chance to deal +50 damage
5: Aimed Shot has a 50% chance to deal +60 damage
6: Aimed Shot has a 50% chance to deal +70 damage
7: Aimed Shot has a 50% chance to deal +80 damage
8: Aimed Shot has a 50% chance to deal +90 damage
9: Aimed Shot has a 50% chance to deal +100 damage
10: Aimed Shot has a 50% chance to deal +110 damage
11: Aimed Shot has a 50% chance to deal +120 damage
12: Aimed Shot has a 50% chance to deal +130 damage
1: Aimed Shot has a 66% chance to deal +12 damage
2: Aimed Shot has a 66% chance to deal +24 damage
3: Aimed Shot has a 66% chance to deal +36 damage
4: Aimed Shot has a 66% chance to deal +48 damage
5: Aimed Shot has a 66% chance to deal +60 damage
6: Aimed Shot has a 66% chance to deal +72 damage
7: Aimed Shot has a 66% chance to deal +84 damage
8: Aimed Shot has a 66% chance to deal +96 damage
9: Aimed Shot has a 66% chance to deal +108 damage
10: Aimed Shot has a 66% chance to deal +120 damage
11: Aimed Shot has a 66% chance to deal +132 damage
12: Aimed Shot has a 66% chance to deal +144 damage
Psychologytiers1: Tell Me About Your Mother has a 20% chance to slow target's movement by 45%
2: Tell Me About Your Mother has a 40% chance to slow target's movement by 45%
3: Tell Me About Your Mother has a 60% chance to slow target's movement by 45%
4: Tell Me About Your Mother has a 80% chance to slow target's movement by 45%
5: Tell Me About Your Mother has a 100% chance to slow target's movement by 45%
1: Tell Me About Your Mother has a 10% chance to slow target's movement by 75%
2: Tell Me About Your Mother has a 20% chance to slow target's movement by 75%
3: Tell Me About Your Mother has a 30% chance to slow target's movement by 75%
4: Tell Me About Your Mother has a 40% chance to slow target's movement by 75%
5: Tell Me About Your Mother has a 50% chance to slow target's movement by 75%
Psychologytiers1: Tell Me About Your Mother reduces target's Rage by 150
2: Tell Me About Your Mother reduces target's Rage by 300
3: Tell Me About Your Mother reduces target's Rage by 450
4: Tell Me About Your Mother reduces target's Rage by 600
5: Tell Me About Your Mother reduces target's Rage by 750
1: Tell Me About Your Mother reduces target's Rage by 125
2: Tell Me About Your Mother reduces target's Rage by 250
3: Tell Me About Your Mother reduces target's Rage by 375
4: Tell Me About Your Mother reduces target's Rage by 500
5: Tell Me About Your Mother reduces target's Rage by 625
Psychologytiers1: Tell Me About Your Mother restores 15 Armor to you
2: Tell Me About Your Mother restores 30 Armor to you
3: Tell Me About Your Mother restores 45 Armor to you
4: Tell Me About Your Mother restores 60 Armor to you
5: Tell Me About Your Mother restores 75 Armor to you
1: Tell Me About Your Mother restores 17 Armor to you
2: Tell Me About Your Mother restores 34 Armor to you
3: Tell Me About Your Mother restores 51 Armor to you
4: Tell Me About Your Mother restores 68 Armor to you
5: Tell Me About Your Mother restores 85 Armor to you
Cowtiers1: Moo of Calm restores +8 armor
2: Moo of Calm restores +16 armor
3: Moo of Calm restores +24 armor
4: Moo of Calm restores +32 armor
5: Moo of Calm restores +40 armor
6: Moo of Calm restores +48 armor
7: Moo of Calm restores +56 armor
8: Moo of Calm restores +64 armor
9: Moo of Calm restores +72 armor
10: Moo of Calm restores +80 armor
11: Moo of Calm restores +88 armor
12: Moo of Calm restores +96 armor
1: Moo of Calm restores +6 armor
2: Moo of Calm restores +12 armor
3: Moo of Calm restores +18 armor
4: Moo of Calm restores +24 armor
5: Moo of Calm restores +30 armor
6: Moo of Calm restores +36 armor
7: Moo of Calm restores +42 armor
8: Moo of Calm restores +48 armor
9: Moo of Calm restores +54 armor
10: Moo of Calm restores +60 armor
11: Moo of Calm restores +66 armor
12: Moo of Calm restores +72 armor
Cowtiers1: Moo of Calm heals +6 health
2: Moo of Calm heals +12 health
3: Moo of Calm heals +18 health
4: Moo of Calm heals +24 health
5: Moo of Calm heals +30 health
6: Moo of Calm heals +36 health
7: Moo of Calm heals +42 health
8: Moo of Calm heals +48 health
9: Moo of Calm heals +54 health
10: Moo of Calm heals +60 health
11: Moo of Calm heals +66 health
12: Moo of Calm heals +72 health
1: Moo of Calm heals +5 health
2: Moo of Calm heals +10 health
3: Moo of Calm heals +15 health
4: Moo of Calm heals +20 health
5: Moo of Calm heals +25 health
6: Moo of Calm heals +30 health
7: Moo of Calm heals +35 health
8: Moo of Calm heals +40 health
9: Moo of Calm heals +45 health
10: Moo of Calm heals +50 health
11: Moo of Calm heals +55 health
12: Moo of Calm heals +60 health
Pigtiers1: Mudbath gives you +1 absorption of any physical damage for 10 seconds
2: Mudbath gives you +2 absorption of any physical damage for 10 seconds
3: Mudbath gives you +3 absorption of any physical damage for 10 seconds
4: Mudbath gives you +4 absorption of any physical damage for 10 seconds
5: Mudbath gives you +5 absorption of any physical damage for 10 seconds
6: Mudbath gives you +6 absorption of any physical damage for 10 seconds
1: Mudbath gives you +3 absorption of any physical damage for 20 seconds
2: Mudbath gives you +4 absorption of any physical damage for 20 seconds
3: Mudbath gives you +5 absorption of any physical damage for 20 seconds
4: Mudbath gives you +7 absorption of any physical damage for 20 seconds
5: Mudbath gives you +8 absorption of any physical damage for 20 seconds
6: Mudbath gives you +9 absorption of any physical damage for 20 seconds
Psychologytiers1: Pep Talk restores 12 Armor
2: Pep Talk restores 24 Armor
3: Pep Talk restores 36 Armor
4: Pep Talk restores 48 Armor
5: Pep Talk restores 60 Armor
6: Pep Talk restores 72 Armor
7: Pep Talk restores 84 Armor
8: Pep Talk restores 96 Armor
9: Pep Talk restores 108 Armor
10: Pep Talk restores 120 Armor
11: Pep Talk restores 132 Armor
12: Pep Talk restores 144 Armor
1: Pep Talk restores 10 Armor
2: Pep Talk restores 20 Armor
3: Pep Talk restores 30 Armor
4: Pep Talk restores 40 Armor
5: Pep Talk restores 50 Armor
6: Pep Talk restores 60 Armor
7: Pep Talk restores 70 Armor
8: Pep Talk restores 80 Armor
9: Pep Talk restores 90 Armor
10: Pep Talk restores 100 Armor
11: Pep Talk restores 110 Armor
12: Pep Talk restores 120 Armor
AnimalHandlingtiers1: Using Unnatural Wrath on your pet heals you for 4 Health/Armor
2: Using Unnatural Wrath on your pet heals you for 8 Health/Armor
3: Using Unnatural Wrath on your pet heals you for 12 Health/Armor
4: Using Unnatural Wrath on your pet heals you for 16 Health/Armor
5: Using Unnatural Wrath on your pet heals you for 20 Health/Armor
6: Using Unnatural Wrath on your pet heals you for 24 Health/Armor
7: Using Unnatural Wrath on your pet heals you for 28 Health/Armor
8: Using Unnatural Wrath on your pet heals you for 32 Health/Armor
9: Using Unnatural Wrath on your pet heals you for 36 Health/Armor
10: Using Unnatural Wrath on your pet heals you for 40 Health/Armor
11: Using Unnatural Wrath on your pet heals you for 44 Health/Armor
12: Using Unnatural Wrath on your pet heals you for 48 Health/Armor
1: Using Unnatural Wrath on your pet heals you for 3 Health/Armor
2: Using Unnatural Wrath on your pet heals you for 6 Health/Armor
3: Using Unnatural Wrath on your pet heals you for 9 Health/Armor
4: Using Unnatural Wrath on your pet heals you for 12 Health/Armor
5: Using Unnatural Wrath on your pet heals you for 15 Health/Armor
6: Using Unnatural Wrath on your pet heals you for 18 Health/Armor
7: Using Unnatural Wrath on your pet heals you for 21 Health/Armor
8: Using Unnatural Wrath on your pet heals you for 24 Health/Armor
9: Using Unnatural Wrath on your pet heals you for 27 Health/Armor
10: Using Unnatural Wrath on your pet heals you for 30 Health/Armor
11: Using Unnatural Wrath on your pet heals you for 33 Health/Armor
12: Using Unnatural Wrath on your pet heals you for 36 Health/Armor
Unarmedtiers1: You regain 5 Armor whenever you use a kick (from any skill!)
2: You regain 7 Armor whenever you use a kick (from any skill!)
3: You regain 9 Armor whenever you use a kick (from any skill!)
4: You regain 11 Armor whenever you use a kick (from any skill!)
5: You regain 13 Armor whenever you use a kick (from any skill!)
6: You regain 15 Armor whenever you use a kick (from any skill!)
7: You regain 17 Armor whenever you use a kick (from any skill!)
8: You regain 19 Armor whenever you use a kick (from any skill!)
9: You regain 21 Armor whenever you use a kick (from any skill!)
10: You regain 23 Armor whenever you use a kick (from any skill!)
11: You regain 25 Armor whenever you use a kick (from any skill!)
12: You regain 27 Armor whenever you use a kick (from any skill!)
1: You regain 5 Armor whenever you use a kick (from any skill!)
2: You regain 7 Armor whenever you use a kick (from any skill!)
3: You regain 9 Armor whenever you use a kick (from any skill!)
4: You regain 11 Armor whenever you use a kick (from any skill!)
5: You regain 13 Armor whenever you use a kick (from any skill!)
6: You regain 15 Armor whenever you use a kick (from any skill!)
7: You regain 17 Armor whenever you use a kick (from any skill!)
8: You regain 19 Armor whenever you use a kick (from any skill!)
9: You regain 23 Armor whenever you use a kick (from any skill!)
10: You regain 27 Armor whenever you use a kick (from any skill!)
11: You regain 31 Armor whenever you use a kick (from any skill!)
12: You regain 35 Armor whenever you use a kick (from any skill!)
Swordtiers1: Wind Strike deals +10 armor damage
2: Wind Strike deals +18 armor damage
3: Wind Strike deals +26 armor damage
4: Wind Strike deals +34 armor damage
5: Wind Strike deals +42 armor damage
6: Wind Strike deals +50 armor damage
7: Wind Strike deals +58 armor damage
8: Wind Strike deals +66 armor damage
9: Wind Strike deals +74 armor damage
10: Wind Strike deals +82 armor damage
11: Wind Strike deals +90 armor damage
12: Wind Strike deals +98 armor damage
1: Wind Strike deals +15 armor damage
2: Wind Strike deals +25 armor damage
3: Wind Strike deals +30 armor damage
4: Wind Strike deals +35 armor damage
5: Wind Strike deals +45 armor damage
6: Wind Strike deals +55 armor damage
7: Wind Strike deals +65 armor damage
8: Wind Strike deals +75 armor damage
9: Wind Strike deals +85 armor damage
10: Wind Strike deals +90 armor damage
11: Wind Strike deals +105 armor damage
12: Wind Strike deals +115 armor damage
Werewolftiers1: Pouncing Rake deals +6 Armor damage
2: Pouncing Rake deals +12 Armor damage
3: Pouncing Rake deals +18 Armor damage
4: Pouncing Rake deals +24 Armor damage
5: Pouncing Rake deals +30 Armor damage
6: Pouncing Rake deals +36 Armor damage
7: Pouncing Rake deals +42 Armor damage
8: Pouncing Rake deals +48 Armor damage
9: Pouncing Rake deals +54 Armor damage
10: Pouncing Rake deals +60 Armor damage
11: Pouncing Rake deals +66 Armor damage
12: Pouncing Rake deals +72 Armor damage
1: Pouncing Rake deals +15 Armor damage
2: Pouncing Rake deals +22 Armor damage
3: Pouncing Rake deals +29 Armor damage
4: Pouncing Rake deals +36 Armor damage
5: Pouncing Rake deals +43 Armor damage
6: Pouncing Rake deals +50 Armor damage
7: Pouncing Rake deals +57 Armor damage
8: Pouncing Rake deals +64 Armor damage
9: Pouncing Rake deals +71 Armor damage
10: Pouncing Rake deals +78 Armor damage
11: Pouncing Rake deals +85 Armor damage
12: Pouncing Rake deals +92 Armor damage
Werewolftiers1: Pouncing Rake deals +15% health and armor damage
2: Pouncing Rake deals +20% health and armor damage
3: Pouncing Rake deals +25% health and armor damage
4: Pouncing Rake deals +30% health and armor damage
5: Pouncing Rake deals +35% health and armor damage
6: Pouncing Rake deals +40% health and armor damage
7: Pouncing Rake deals +45% health and armor damage
8: Pouncing Rake deals +50% health and armor damage
9: Pouncing Rake deals +55% health and armor damage
10: Pouncing Rake deals +60% health and armor damage
11: Pouncing Rake deals +65% health and armor damage
12: Pouncing Rake deals +70% health and armor damage
1: Pouncing Rake deals +16% health and armor damage
2: Pouncing Rake deals +23% health and armor damage
3: Pouncing Rake deals +30% health and armor damage
4: Pouncing Rake deals +37% health and armor damage
5: Pouncing Rake deals +44% health and armor damage
6: Pouncing Rake deals +51% health and armor damage
7: Pouncing Rake deals +58% health and armor damage
8: Pouncing Rake deals +65% health and armor damage
9: Pouncing Rake deals +72% health and armor damage
10: Pouncing Rake deals +79% health and armor damage
11: Pouncing Rake deals +86% health and armor damage
12: Pouncing Rake deals +93% health and armor damage
Werewolftiers1: Pouncing Rake has a 50% chance to deal +20% health and armor damage
2: Pouncing Rake has a 50% chance to deal +30% health and armor damage
3: Pouncing Rake has a 50% chance to deal +40% health and armor damage
4: Pouncing Rake has a 50% chance to deal +50% health and armor damage
5: Pouncing Rake has a 50% chance to deal +60% health and armor damage
6: Pouncing Rake has a 50% chance to deal +70% health and armor damage
7: Pouncing Rake has a 50% chance to deal +80% health and armor damage
8: Pouncing Rake has a 50% chance to deal +90% health and armor damage
9: Pouncing Rake has a 50% chance to deal +100% health and armor damage
10: Pouncing Rake has a 50% chance to deal +110% health and armor damage
11: Pouncing Rake has a 50% chance to deal +120% health and armor damage
12: Pouncing Rake has a 50% chance to deal +130% health and armor damage
1: Pouncing Rake has a 65% chance to deal +20% health and armor damage
2: Pouncing Rake has a 65% chance to deal +31% health and armor damage
3: Pouncing Rake has a 65% chance to deal +42% health and armor damage
4: Pouncing Rake has a 65% chance to deal +53% health and armor damage
5: Pouncing Rake has a 65% chance to deal +64% health and armor damage
6: Pouncing Rake has a 65% chance to deal +75% health and armor damage
7: Pouncing Rake has a 65% chance to deal +86% health and armor damage
8: Pouncing Rake has a 65% chance to deal +97% health and armor damage
9: Pouncing Rake has a 65% chance to deal +108% health and armor damage
10: Pouncing Rake has a 65% chance to deal +119% health and armor damage
11: Pouncing Rake has a 65% chance to deal +130% health and armor damage
12: Pouncing Rake has a 65% chance to deal +141% health and armor damage
Werewolftiers1: Pouncing Rake deals +5 damage
2: Pouncing Rake deals +10 damage
3: Pouncing Rake deals +15 damage
4: Pouncing Rake deals +20 damage
5: Pouncing Rake deals +25 damage
6: Pouncing Rake deals +30 damage
7: Pouncing Rake deals +35 damage
8: Pouncing Rake deals +40 damage
9: Pouncing Rake deals +45 damage
10: Pouncing Rake deals +50 damage
11: Pouncing Rake deals +55 damage
12: Pouncing Rake deals +60 damage
1: Pouncing Rake deals +7 damage
2: Pouncing Rake deals +14 damage
3: Pouncing Rake deals +21 damage
4: Pouncing Rake deals +28 damage
5: Pouncing Rake deals +35 damage
6: Pouncing Rake deals +42 damage
7: Pouncing Rake deals +49 damage
8: Pouncing Rake deals +56 damage
9: Pouncing Rake deals +63 damage
10: Pouncing Rake deals +70 damage
11: Pouncing Rake deals +77 damage
12: Pouncing Rake deals +84 damage
AnySkilltiers1: Monster Aggro Boost +1%
2: Monster Aggro Boost +2%
3: Monster Aggro Boost +3%
4: Monster Aggro Boost +4%
5: Monster Aggro Boost +5%
6: Monster Aggro Boost +6%
7: Monster Aggro Boost +7%
8: Monster Aggro Boost +8%
9: Monster Aggro Boost +9%
10: Monster Aggro Boost +10%
11: Monster Aggro Boost +11%
12: Monster Aggro Boost +12%
1: Taunt Boost +2%
2: Taunt Boost +4%
3: Taunt Boost +6%
4: Taunt Boost +8%
5: Taunt Boost +10%
6: Taunt Boost +12%
7: Taunt Boost +14%
8: Taunt Boost +16%
9: Taunt Boost +18%
10: Taunt Boost +20%
11: Taunt Boost +22%
12: Taunt Boost +24%
Swordtiers1: All sword abilities deal +4% damage when you have 33% or less of your Armor left
2: All sword abilities deal +8% damage when you have 33% or less of your Armor left
3: All sword abilities deal +11% damage when you have 33% or less of your Armor left
4: All sword abilities deal +14% damage when you have 33% or less of your Armor left
5: All sword abilities deal +18% damage when you have 33% or less of your Armor left
6: All sword abilities deal +22% damage when you have 33% or less of your Armor left
1: All sword abilities deal +5% damage when you have 33% or less of your Armor left
2: All sword abilities deal +9% damage when you have 33% or less of your Armor left
3: All sword abilities deal +13% damage when you have 33% or less of your Armor left
4: All sword abilities deal +17% damage when you have 33% or less of your Armor left
5: All sword abilities deal +21% damage when you have 33% or less of your Armor left
6: All sword abilities deal +25% damage when you have 33% or less of your Armor left
Swordtiers1: Many Cuts and Debilitating Blow have a 5% chance to deal double damage
2: Many Cuts and Debilitating Blow have a 7% chance to deal double damage
3: Many Cuts and Debilitating Blow have a 9% chance to deal double damage
4: Many Cuts and Debilitating Blow have a 11% chance to deal double damage
5: Many Cuts and Debilitating Blow have a 13% chance to deal double damage
6: Many Cuts and Debilitating Blow have a 15% chance to deal double damage
7: Many Cuts and Debilitating Blow have a 17% chance to deal double damage
8: Many Cuts and Debilitating Blow have a 19% chance to deal double damage
9: Many Cuts and Debilitating Blow have a 21% chance to deal double damage
10: Many Cuts and Debilitating Blow have a 23% chance to deal double damage
11: Many Cuts and Debilitating Blow have a 25% chance to deal double damage
12: Many Cuts and Debilitating Blow have a 27% chance to deal double damage
13: Many Cuts and Debilitating Blow have a 29% chance to deal double damage
1: Many Cuts and Debilitating Blow have a 5% chance to deal double damage
2: Many Cuts and Debilitating Blow have a 10% chance to deal double damage
3: Many Cuts and Debilitating Blow have a 15% chance to deal double damage
4: Many Cuts and Debilitating Blow have a 20% chance to deal double damage
5: Many Cuts and Debilitating Blow have a 25% chance to deal double damage
6: Many Cuts and Debilitating Blow have a 30% chance to deal double damage
7: Many Cuts and Debilitating Blow have a 35% chance to deal double damage
8: Many Cuts and Debilitating Blow have a 40% chance to deal double damage
9: Many Cuts and Debilitating Blow have a 45% chance to deal double damage
10: Many Cuts and Debilitating Blow have a 50% chance to deal double damage
11: Many Cuts and Debilitating Blow have a 55% chance to deal double damage
12: Many Cuts and Debilitating Blow have a 60% chance to deal double damage
13: Many Cuts and Debilitating Blow have a 65% chance to deal double damage
Hammertiers1: Reckless Slam deals +7% damage
2: Reckless Slam deals +10% damage
3: Reckless Slam deals +13% damage
4: Reckless Slam deals +16% damage
5: Reckless Slam deals +19% damage
6: Reckless Slam deals +22% damage
7: Reckless Slam deals +25% damage
8: Reckless Slam deals +28% damage
9: Reckless Slam deals +31% damage
10: Reckless Slam deals +34% damage
11: Reckless Slam deals +37% damage
12: Reckless Slam deals +40% damage
1: Reckless Slam deals +10% damage
2: Reckless Slam deals +15% damage
3: Reckless Slam deals +20% damage
4: Reckless Slam deals +25% damage
5: Reckless Slam deals +30% damage
6: Reckless Slam deals +35% damage
7: Reckless Slam deals +40% damage
8: Reckless Slam deals +45% damage
9: Reckless Slam deals +50% damage
10: Reckless Slam deals +55% damage
11: Reckless Slam deals +60% damage
12: Reckless Slam deals +65% damage
Hammertiers1: Reckless Slam has a 50% chance to deal +5% damage
2: Reckless Slam has a 50% chance to deal +10% damage
3: Reckless Slam has a 50% chance to deal +17% damage
4: Reckless Slam has a 50% chance to deal +24% damage
5: Reckless Slam has a 50% chance to deal +31% damage
6: Reckless Slam has a 50% chance to deal +38% damage
7: Reckless Slam has a 50% chance to deal +45% damage
8: Reckless Slam has a 50% chance to deal +52% damage
9: Reckless Slam has a 50% chance to deal +59% damage
10: Reckless Slam has a 50% chance to deal +66% damage
11: Reckless Slam has a 50% chance to deal +73% damage
12: Reckless Slam has a 50% chance to deal +80% damage
1: Reckless Slam has a 75% chance to deal +5% damage
2: Reckless Slam has a 75% chance to deal +10% damage
3: Reckless Slam has a 75% chance to deal +17% damage
4: Reckless Slam has a 75% chance to deal +24% damage
5: Reckless Slam has a 75% chance to deal +31% damage
6: Reckless Slam has a 75% chance to deal +38% damage
7: Reckless Slam has a 75% chance to deal +45% damage
8: Reckless Slam has a 75% chance to deal +52% damage
9: Reckless Slam has a 75% chance to deal +59% damage
10: Reckless Slam has a 75% chance to deal +66% damage
11: Reckless Slam has a 75% chance to deal +73% damage
12: Reckless Slam has a 75% chance to deal +80% damage
Swordtiers1: Sword Slash and Thrusting Blade restore 1 armor
2: Sword Slash and Thrusting Blade restore 2 armor
3: Sword Slash and Thrusting Blade restore 4 armor
4: Sword Slash and Thrusting Blade restore 6 armor
5: Sword Slash and Thrusting Blade restore 8 armor
6: Sword Slash and Thrusting Blade restore 10 armor
1: Sword Slash and Thrusting Blade restore 4 armor
2: Sword Slash and Thrusting Blade restore 6 armor
3: Sword Slash and Thrusting Blade restore 8 armor
4: Sword Slash and Thrusting Blade restore 10 armor
5: Sword Slash and Thrusting Blade restore 12 armor
6: Sword Slash and Thrusting Blade restore 14 armor
ArmorPatchingtiers1: Patch Armor Efficacy +5
2: Patch Armor Efficacy +10
3: Patch Armor Efficacy +15
4: Patch Armor Efficacy +20
5: Patch Armor Efficacy +25
6: Patch Armor Efficacy +30
7: Patch Armor Efficacy +35
8: Patch Armor Efficacy +40
9: Patch Armor Efficacy +45
10: Patch Armor Efficacy +50
11: Patch Armor Efficacy +55
12: Patch Armor Efficacy +60
1: Patch Armor Efficacy +5
2: Patch Armor Efficacy +10
3: Patch Armor Efficacy +15
4: Patch Armor Efficacy +20
5: Patch Armor Efficacy +25
6: Patch Armor Efficacy +30
7: Patch Armor Efficacy +40
8: Patch Armor Efficacy +50
9: Patch Armor Efficacy +60
10: Patch Armor Efficacy +70
11: Patch Armor Efficacy +80
12: Patch Armor Efficacy +90
Swordtiers1: Riposte restores 2 armor
2: Riposte restores 4 armor
3: Riposte restores 7 armor
4: Riposte restores 9 armor
5: Riposte restores 12 armor
6: Riposte restores 14 armor
7: Riposte restores 16 armor
8: Riposte restores 19 armor
9: Riposte restores 22 armor
10: Riposte restores 24 armor
11: Riposte restores 27 armor
12: Riposte restores 30 armor
1: Riposte restores 4 armor
2: Riposte restores 6 armor
3: Riposte restores 8 armor
4: Riposte restores 10 armor
5: Riposte restores 13 armor
6: Riposte restores 16 armor
7: Riposte restores 20 armor
8: Riposte restores 23 armor
9: Riposte restores 26 armor
10: Riposte restores 29 armor
11: Riposte restores 32 armor
12: Riposte restores 35 armor
Swordtiers1: Parry restores 1 health
2: Parry restores 2 health
3: Parry restores 3 health
4: Parry restores 4 health
5: Parry restores 5 health
6: Parry restores 6 health
7: Parry restores 7 health
8: Parry restores 8 health
9: Parry restores 9 health
10: Parry restores 10 health
11: Parry restores 11 health
12: Parry restores 12 health
1: Parry restores 3 health
2: Parry restores 4 health
3: Parry restores 5 health
4: Parry restores 6 health
5: Parry restores 7 health
6: Parry restores 8 health
7: Parry restores 10 health
8: Parry restores 11 health
9: Parry restores 12 health
10: Parry restores 13 health
11: Parry restores 14 health
12: Parry restores 16 health
Shieldtiers1: You regain 7 Armor whenever you use Elemental Ward
2: You regain 14 Armor whenever you use Elemental Ward
3: You regain 21 Armor whenever you use Elemental Ward
4: You regain 28 Armor whenever you use Elemental Ward
5: You regain 35 Armor whenever you use Elemental Ward
6: You regain 42 Armor whenever you use Elemental Ward
7: You regain 49 Armor whenever you use Elemental Ward
8: You regain 56 Armor whenever you use Elemental Ward
9: You regain 63 Armor whenever you use Elemental Ward
10: You regain 70 Armor whenever you use Elemental Ward
11: You regain 77 Armor whenever you use Elemental Ward
12: You regain 84 Armor whenever you use Elemental Ward
1: You regain 10 Armor whenever you use Elemental Ward
2: You regain 15 Armor whenever you use Elemental Ward
3: You regain 20 Armor whenever you use Elemental Ward
4: You regain 25 Armor whenever you use Elemental Ward
5: You regain 30 Armor whenever you use Elemental Ward
6: You regain 35 Armor whenever you use Elemental Ward
7: You regain 40 Armor whenever you use Elemental Ward
8: You regain 45 Armor whenever you use Elemental Ward
9: You regain 50 Armor whenever you use Elemental Ward
10: You regain 55 Armor whenever you use Elemental Ward
11: You regain 60 Armor whenever you use Elemental Ward
12: You regain 65 Armor whenever you use Elemental Ward
Hammertiers1: Reverberating Strike deals +12% armor damage
2: Reverberating Strike deals +14% armor damage
3: Reverberating Strike deals +16% armor damage
4: Reverberating Strike deals +18% armor damage
5: Reverberating Strike deals +20% armor damage
6: Reverberating Strike deals +22% armor damage
7: Reverberating Strike deals +24% armor damage
8: Reverberating Strike deals +26% armor damage
9: Reverberating Strike deals +28% armor damage
10: Reverberating Strike deals +30% armor damage
11: Reverberating Strike deals +32% armor damage
12: Reverberating Strike deals +34% armor damage
1: Reverberating Strike deals +11% armor damage
2: Reverberating Strike deals +15% armor damage
3: Reverberating Strike deals +19% armor damage
4: Reverberating Strike deals +23% armor damage
5: Reverberating Strike deals +27% armor damage
6: Reverberating Strike deals +31% armor damage
7: Reverberating Strike deals +35% armor damage
8: Reverberating Strike deals +39% armor damage
9: Reverberating Strike deals +43% armor damage
10: Reverberating Strike deals +47% armor damage
11: Reverberating Strike deals +51% armor damage
12: Reverberating Strike deals +55% armor damage
Hammertiers1: Reverberating Strike has a 50% chance to deal +7 armor damage
2: Reverberating Strike has a 50% chance to deal +15 armor damage
3: Reverberating Strike has a 50% chance to deal +23 armor damage
4: Reverberating Strike has a 50% chance to deal +31 armor damage
5: Reverberating Strike has a 50% chance to deal +39 armor damage
6: Reverberating Strike has a 50% chance to deal +47 armor damage
7: Reverberating Strike has a 50% chance to deal +55 armor damage
8: Reverberating Strike has a 50% chance to deal +63 armor damage
9: Reverberating Strike has a 50% chance to deal +71 armor damage
10: Reverberating Strike has a 50% chance to deal +79 armor damage
11: Reverberating Strike has a 50% chance to deal +87 armor damage
12: Reverberating Strike has a 50% chance to deal +95 armor damage
1: Reverberating Strike has a 66% chance to deal +15 armor damage
2: Reverberating Strike has a 66% chance to deal +25 armor damage
3: Reverberating Strike has a 66% chance to deal +35 armor damage
4: Reverberating Strike has a 66% chance to deal +45 armor damage
5: Reverberating Strike has a 66% chance to deal +55 armor damage
6: Reverberating Strike has a 66% chance to deal +65 armor damage
7: Reverberating Strike has a 66% chance to deal +75 armor damage
8: Reverberating Strike has a 66% chance to deal +85 armor damage
9: Reverberating Strike has a 66% chance to deal +95 armor damage
10: Reverberating Strike has a 66% chance to deal +105 armor damage
11: Reverberating Strike has a 66% chance to deal +115 armor damage
12: Reverberating Strike has a 66% chance to deal +125 armor damage
Unarmedtiers1: Cobra Strike and Mamba Strike deal +10% damage
2: Cobra Strike and Mamba Strike deal +15% damage
3: Cobra Strike and Mamba Strike deal +20% damage
4: Cobra Strike and Mamba Strike deal +25% damage
5: Cobra Strike and Mamba Strike deal +30% damage
6: Cobra Strike and Mamba Strike deal +35% damage
7: Cobra Strike and Mamba Strike deal +40% damage
8: Cobra Strike and Mamba Strike deal +45% damage
9: Cobra Strike and Mamba Strike deal +50% damage
10: Cobra Strike and Mamba Strike deal +55% damage
11: Cobra Strike and Mamba Strike deal +60% damage
12: Cobra Strike and Mamba Strike deal +65% damage
1: Cobra Strike and Mamba Strike deal +4% damage
2: Cobra Strike and Mamba Strike deal +8% damage
3: Cobra Strike and Mamba Strike deal +12% damage
4: Cobra Strike and Mamba Strike deal +16% damage
5: Cobra Strike and Mamba Strike deal +20% damage
6: Cobra Strike and Mamba Strike deal +24% damage
7: Cobra Strike and Mamba Strike deal +28% damage
8: Cobra Strike and Mamba Strike deal +32% damage
9: Cobra Strike and Mamba Strike deal +36% damage
10: Cobra Strike and Mamba Strike deal +40% damage
11: Cobra Strike and Mamba Strike deal +44% damage
12: Cobra Strike and Mamba Strike deal +48% damage
Unarmedtiers1: Slashing Strike has a 20% chance to deal double slashing damage
2: Slashing Strike has a 25% chance to deal double slashing damage
3: Slashing Strike has a 30% chance to deal double slashing damage
4: Slashing Strike has a 35% chance to deal double slashing damage
5: Slashing Strike has a 40% chance to deal double slashing damage
6: Slashing Strike has a 45% chance to deal double slashing damage
1: Slashing Strike has a 20% chance to deal double slashing damage
2: Slashing Strike has a 30% chance to deal double slashing damage
3: Slashing Strike has a 40% chance to deal double slashing damage
4: Slashing Strike has a 50% chance to deal double slashing damage
5: Slashing Strike has a 60% chance to deal double slashing damage
6: Slashing Strike has a 70% chance to deal double slashing damage
Unarmedtiers1: Slashing Strike deals +6% damage
2: Slashing Strike deals +12% damage
3: Slashing Strike deals +18% damage
4: Slashing Strike deals +24% damage
5: Slashing Strike deals +30% damage
6: Slashing Strike deals +36% damage
1: Slashing Strike deals +20% damage
2: Slashing Strike deals +30% damage
3: Slashing Strike deals +40% damage
4: Slashing Strike deals +50% damage
5: Slashing Strike deals +60% damage
6: Slashing Strike deals +70% damage
Unarmedtiers1: Slashing Strike generates -30 Rage
2: Slashing Strike generates -60 Rage
3: Slashing Strike generates -90 Rage
4: Slashing Strike generates -120 Rage
5: Slashing Strike generates -150 Rage
6: Slashing Strike generates -150 Rage
1: Slashing Strike generates -60 Rage
2: Slashing Strike generates -90 Rage
3: Slashing Strike generates -120 Rage
4: Slashing Strike generates -150 Rage
5: Slashing Strike generates -170 Rage
6: Slashing Strike generates -200 Rage
Swordtiers1: Sword Slash and Thrusting Blade deal +1 damage
2: Sword Slash and Thrusting Blade deal +3 damage
3: Sword Slash and Thrusting Blade deal +5 damage
4: Sword Slash and Thrusting Blade deal +7 damage
5: Sword Slash and Thrusting Blade deal +9 damage
6: Sword Slash and Thrusting Blade deal +11 damage
1: Sword Slash and Thrusting Blade deal +1 damage
2: Sword Slash and Thrusting Blade deal +3 damage
3: Sword Slash and Thrusting Blade deal +6 damage
4: Sword Slash and Thrusting Blade deal +9 damage
5: Sword Slash and Thrusting Blade deal +11 damage
6: Sword Slash and Thrusting Blade deal +13 damage
Psychologytiers1: Psychoanalyze attacks also heal you for 10 health
2: Psychoanalyze attacks also heal you for 20 health
3: Psychoanalyze attacks also heal you for 30 health
4: Psychoanalyze attacks also heal you for 40 health
5: Psychoanalyze attacks also heal you for 50 health
6: Psychoanalyze attacks also heal you for 60 health
7: Psychoanalyze attacks also heal you for 70 health
8: Psychoanalyze attacks also heal you for 80 health
9: Psychoanalyze attacks also heal you for 90 health
10: Psychoanalyze attacks also heal you for 100 health
11: Psychoanalyze attacks also heal you for 110 health
12: Psychoanalyze attacks also heal you for 120 health
1: Psychoanalyze attacks also heal you for 8 health
2: Psychoanalyze attacks also heal you for 16 health
3: Psychoanalyze attacks also heal you for 24 health
4: Psychoanalyze attacks also heal you for 32 health
5: Psychoanalyze attacks also heal you for 40 health
6: Psychoanalyze attacks also heal you for 48 health
7: Psychoanalyze attacks also heal you for 56 health
8: Psychoanalyze attacks also heal you for 64 health
9: Psychoanalyze attacks also heal you for 72 health
10: Psychoanalyze attacks also heal you for 80 health
11: Psychoanalyze attacks also heal you for 88 health
12: Psychoanalyze attacks also heal you for 96 health
Psychologytiers1: You Were Adopted deals +10% damage
2: You Were Adopted deals +20% damage
3: You Were Adopted deals +30% damage
4: You Were Adopted deals +40% damage
5: You Were Adopted deals +50% damage
6: You Were Adopted deals +60% damage
7: You Were Adopted deals +70% damage
8: You Were Adopted deals +80% damage
9: You Were Adopted deals +90% damage
10: You Were Adopted deals +100% damage
11: You Were Adopted deals +110% damage
12: You Were Adopted deals +120% damage
1: You Were Adopted deals +8% damage
2: You Were Adopted deals +16% damage
3: You Were Adopted deals +24% damage
4: You Were Adopted deals +32% damage
5: You Were Adopted deals +40% damage
6: You Were Adopted deals +48% damage
7: You Were Adopted deals +56% damage
8: You Were Adopted deals +64% damage
9: You Were Adopted deals +72% damage
10: You Were Adopted deals +80% damage
11: You Were Adopted deals +88% damage
12: You Were Adopted deals +96% damage
FireMagictiers1: Scintillating Flame and Scintillating Frost deal +30% damage
2: Scintillating Flame and Scintillating Frost deal +40% damage
3: Scintillating Flame and Scintillating Frost deal +50% damage
4: Scintillating Flame and Scintillating Frost deal +60% damage
5: Scintillating Flame and Scintillating Frost deal +70% damage
6: Scintillating Flame and Scintillating Frost deal +80% damage
1: Scintillating Flame and Scintillating Frost deal +20% damage
2: Scintillating Flame and Scintillating Frost deal +30% damage
3: Scintillating Flame and Scintillating Frost deal +40% damage
4: Scintillating Flame and Scintillating Frost deal +50% damage
5: Scintillating Flame and Scintillating Frost deal +60% damage
6: Scintillating Flame and Scintillating Frost deal +70% damage
Spidertiers1: Spit Acid raises your Poison Damage +6% for 30 seconds (this buff does not stack with itself)
2: Spit Acid raises your Poison Damage +8% for 30 seconds (this buff does not stack with itself)
3: Spit Acid raises your Poison Damage +10% for 30 seconds (this buff does not stack with itself)
4: Spit Acid raises your Poison Damage +12% for 30 seconds (this buff does not stack with itself)
5: Spit Acid raises your Poison Damage +14% for 30 seconds (this buff does not stack with itself)
6: Spit Acid raises your Poison Damage +16% for 30 seconds (this buff does not stack with itself)
1: Spit Acid raises your Poison Damage +6% for 30 seconds (this buff does not stack with itself)
2: Spit Acid raises your Poison Damage +9% for 30 seconds (this buff does not stack with itself)
3: Spit Acid raises your Poison Damage +12% for 30 seconds (this buff does not stack with itself)
4: Spit Acid raises your Poison Damage +15% for 30 seconds (this buff does not stack with itself)
5: Spit Acid raises your Poison Damage +18% for 30 seconds (this buff does not stack with itself)
6: Spit Acid raises your Poison Damage +21% for 30 seconds (this buff does not stack with itself)
FireMagictiers1: Super Fireball deals +10% damage
2: Super Fireball deals +15% damage
3: Super Fireball deals +20% damage
4: Super Fireball deals +25% damage
5: Super Fireball deals +30% damage
6: Super Fireball deals +35% damage
7: Super Fireball deals +40% damage
8: Super Fireball deals +45% damage
9: Super Fireball deals +50% damage
10: Super Fireball deals +55% damage
11: Super Fireball deals +60% damage
12: Super Fireball deals +65% damage
1: Super Fireball deals +20% damage
2: Super Fireball deals +26% damage
3: Super Fireball deals +32% damage
4: Super Fireball deals +38% damage
5: Super Fireball deals +44% damage
6: Super Fireball deals +50% damage
7: Super Fireball deals +56% damage
8: Super Fireball deals +62% damage
9: Super Fireball deals +68% damage
10: Super Fireball deals +74% damage
11: Super Fireball deals +80% damage
12: Super Fireball deals +86% damage
Hammertiers1: Thunderstrike deals +4 damage and its area-effect range is increased 5 meters
2: Thunderstrike deals +8 damage and its area-effect range is increased 5 meters
3: Thunderstrike deals +12 damage and its area-effect range is increased 5 meters
4: Thunderstrike deals +16 damage and its area-effect range is increased 5 meters
5: Thunderstrike deals +20 damage and its area-effect range is increased 5 meters
6: Thunderstrike deals +24 damage and its area-effect range is increased 5 meters
7: Thunderstrike deals +28 damage and its area-effect range is increased 5 meters
8: Thunderstrike deals +32 damage and its area-effect range is increased 5 meters
9: Thunderstrike deals +36 damage and its area-effect range is increased 5 meters
10: Thunderstrike deals +40 damage and its area-effect range is increased 5 meters
11: Thunderstrike deals +44 damage and its area-effect range is increased 5 meters
12: Thunderstrike deals +48 damage and its area-effect range is increased 5 meters
1: Thunderstrike deals +10 damage and its area-effect range is increased 5 meters
2: Thunderstrike deals +14 damage and its area-effect range is increased 5 meters
3: Thunderstrike deals +18 damage and its area-effect range is increased 5 meters
4: Thunderstrike deals +22 damage and its area-effect range is increased 5 meters
5: Thunderstrike deals +26 damage and its area-effect range is increased 5 meters
6: Thunderstrike deals +30 damage and its area-effect range is increased 5 meters
7: Thunderstrike deals +34 damage and its area-effect range is increased 5 meters
8: Thunderstrike deals +38 damage and its area-effect range is increased 5 meters
9: Thunderstrike deals +42 damage and its area-effect range is increased 5 meters
10: Thunderstrike deals +46 damage and its area-effect range is increased 5 meters
11: Thunderstrike deals +50 damage and its area-effect range is increased 5 meters
12: Thunderstrike deals +54 damage and its area-effect range is increased 5 meters
Hammersuffixof Thunder Strikesof Reaching Thunder
Hammertiers1: Thunderstrike has a 75% chance to deal +25% damage
2: Thunderstrike has a 75% chance to deal +30% damage
3: Thunderstrike has a 75% chance to deal +35% damage
4: Thunderstrike has a 75% chance to deal +40% damage
5: Thunderstrike has a 75% chance to deal +45% damage
6: Thunderstrike has a 75% chance to deal +50% damage
7: Thunderstrike has a 75% chance to deal +55% damage
8: Thunderstrike has a 75% chance to deal +60% damage
9: Thunderstrike has a 75% chance to deal +65% damage
10: Thunderstrike has a 75% chance to deal +70% damage
11: Thunderstrike has a 75% chance to deal +75% damage
12: Thunderstrike has a 75% chance to deal +80% damage
1: Thunderstrike deals +20% damage
2: Thunderstrike deals +27% damage
3: Thunderstrike deals +34% damage
4: Thunderstrike deals +41% damage
5: Thunderstrike deals +48% damage
6: Thunderstrike deals +55% damage
7: Thunderstrike deals +62% damage
8: Thunderstrike deals +69% damage
9: Thunderstrike deals +76% damage
10: Thunderstrike deals +83% damage
11: Thunderstrike deals +90% damage
12: Thunderstrike deals +97% damage
HammerprefixNoneThunderstriking
HammersuffixNoneof Thunder Strikes
AnySkilltiers1: In-Combat Armor Regen +1
2: In-Combat Armor Regen +2
3: In-Combat Armor Regen +3
4: In-Combat Armor Regen +4
5: In-Combat Armor Regen +5
6: In-Combat Armor Regen +6
7: In-Combat Armor Regen +7
8: In-Combat Armor Regen +8
9: In-Combat Armor Regen +9
10: In-Combat Armor Regen +10
11: In-Combat Armor Regen +11
12: In-Combat Armor Regen +12
1: In-Combat Armor Regen +1
2: In-Combat Armor Regen +2
3: In-Combat Armor Regen +3
4: In-Combat Armor Regen +4
5: In-Combat Armor Regen +5
6: In-Combat Armor Regen +6
7: In-Combat Armor Regen +7
8: In-Combat Armor Regen +8
9: In-Combat Armor Regen +9
10: In-Combat Armor Regen +11
11: In-Combat Armor Regen +13
12: In-Combat Armor Regen +15
AnySkilltiers1: Chance of Uncommon Loot +1%
2: Chance of Uncommon Loot +2%
3: Chance of Uncommon Loot +3%
4: Chance of Uncommon Loot +4%
5: Chance of Uncommon Loot +5%
6: Chance of Uncommon Loot +6%
7: Chance of Uncommon Loot +7%
8: Chance of Uncommon Loot +8%
9: Chance of Uncommon Loot +9%
10: Chance of Uncommon Loot +10%
11: Chance of Uncommon Loot +101%
12: Chance of Uncommon Loot +102%
1: Chance of Uncommon Loot +1%
2: Chance of Uncommon Loot +2%
3: Chance of Uncommon Loot +3%
4: Chance of Uncommon Loot +4%
5: Chance of Uncommon Loot +5%
6: Chance of Uncommon Loot +6%
7: Chance of Uncommon Loot +7%
8: Chance of Uncommon Loot +8%
9: Chance of Uncommon Loot +9%
10: Chance of Uncommon Loot +10%
11: Chance of Uncommon Loot +11%
12: Chance of Uncommon Loot +12%
Unarmedtiers1: Crushing Damage Reduction +1
2: Crushing Damage Reduction +2
3: Crushing Damage Reduction +3
4: Crushing Damage Reduction +4
5: Crushing Damage Reduction +5
6: Crushing Damage Reduction +6
7: Crushing Damage Reduction +7
8: Crushing Damage Reduction +8
9: Crushing Damage Reduction +9
10: Crushing Damage Reduction +10
11: Crushing Damage Reduction +11
12: Crushing Damage Reduction +12
1: Crushing Damage Reduction +1 Trauma Damage Reduction +1
2: Crushing Damage Reduction +2 Trauma Damage Reduction +1
3: Crushing Damage Reduction +3 Trauma Damage Reduction +2
4: Crushing Damage Reduction +4 Trauma Damage Reduction +2
5: Crushing Damage Reduction +5 Trauma Damage Reduction +3
6: Crushing Damage Reduction +6 Trauma Damage Reduction +3
7: Crushing Damage Reduction +7 Trauma Damage Reduction +4
8: Crushing Damage Reduction +8 Trauma Damage Reduction +4
9: Crushing Damage Reduction +9 Trauma Damage Reduction +5
10: Crushing Damage Reduction +10 Trauma Damage Reduction +5
11: Crushing Damage Reduction +11 Trauma Damage Reduction +6
12: Crushing Damage Reduction +12 Trauma Damage Reduction +6
Unarmedtiers1: Psychic Damage Reduction +1
2: Psychic Damage Reduction +2
3: Psychic Damage Reduction +3
4: Psychic Damage Reduction +4
5: Psychic Damage Reduction +5
6: Psychic Damage Reduction +6
1: Slashing Damage Reduction +1 Psychic Damage Reduction +1
2: Slashing Damage Reduction +2 Psychic Damage Reduction +2
3: Slashing Damage Reduction +3 Psychic Damage Reduction +3
4: Slashing Damage Reduction +4 Psychic Damage Reduction +4
5: Slashing Damage Reduction +5 Psychic Damage Reduction +5
6: Slashing Damage Reduction +6 Psychic Damage Reduction +6