Update 243

What follows are the changes visible in the data files for update 243.

THIS SECTION IS IN BETA! Not all changes are detected yet.

Additions

New skills

SKILLDescription
Buckle ArtistrySkill in creating belt buckles with symbolic meanings. Belt buckle artwork is a deeply personal expression which can give hammer warriors a morale boost in battle. However, because they are so personal, crafted belt buckles are only useful to the person who crafts them.

New abilities

New powers

New items

New recipes

Changes

Item changes

Item Attribute Before After
Astounding Snail CoateffectsMax Armor +185
Crushing Damage Reduction +7
Vulnerability to Cold +20%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Max Armor +185
Crushing Damage Reduction +7
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Amazing Snail BootseffectsMax Armor +82
Piercing Damage Reduction +5
Vulnerability to Cold +20%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +82
Piercing Damage Reduction +5
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Decent Snail GreaveseffectsMax Armor +54
Slashing Damage Reduction +2
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +54
Slashing Damage Reduction +2
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Awesome Snail HelmeffectsMax Armor +107
Acid Damage Reduction +7
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +107
Acid Damage Reduction +7
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Awesome Snail BootseffectsMax Armor +106
Piercing Damage Reduction +7
Vulnerability to Cold +20%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +106
Piercing Damage Reduction +7
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Amazing Snail CoateffectsMax Armor +161
Crushing Damage Reduction +6
Vulnerability to Cold +20%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +161
Crushing Damage Reduction +6
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Great Snail GauntletseffectsMax Armor +71
Nature Damage Reduction +4
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +71
Nature Damage Reduction +4
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Lucky Belt of The Vile GeneraleffectsIf you are using both the Necromancy and Archery skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Necromancy and Archery skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Great Snail CoateffectsMax Armor +137
Crushing Damage Reduction +5
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +137
Crushing Damage Reduction +5
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Lucky Belt of the Ice MageeffectsIf you are using the Ice Magic skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Ice Magic skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of the Batty BattlereffectsIf you are using the Giant Bat skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Giant Bat skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Amazing Snail HelmeffectsMax Armor +83
Acid Damage Reduction +5
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +83
Acid Damage Reduction +5
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Lucky Belt of The AlchemisteffectsIf you are using both the Battle Chemistry and Mentalism skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Battle Chemistry and Mentalism skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of Uncommon Rewardseffects10% of the time when you would have found Common (white label) equipment as loot, you'll find Uncommon (green-label) equipment instead.10% of the time when you would have found non-magical equipment as loot, you'll find magical equipment instead.
Lucky Belt of The SneakeffectsIf you are using both the Unarmed and Psychology skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Unarmed and Psychology skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of the ShieldereffectsIf you are using the Shield skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Shield skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Windstep ShoeseffectsMax Armor +36
Sprint Speed Boost +2
Bonus Health from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +42
Sprint Speed Boost +2
Bonus Health from Combat Refresh +5
Bonus Power from Combat Refresh +3
Yagreet's StaffeffectsUsing Revitalize or Reconstruct resets the timer on Pep Talk so that it can be reused again immediately.
Reconstruct Healing +20
Psychology Healing +10
Your First Aid Healing +10
Reconstruct Healing +20
Psychology Healing +20
Regrowth Healing +20
Decent Cow BardingeffectsMax Armor +96
Piercing Damage Reduction +1
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +96
Piercing Damage Reduction +1
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Quality Snail CoateffectsMax Armor +113
Crushing Damage Reduction +4
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +113
Crushing Damage Reduction +4
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Lucky Belt of The ArachnideffectsIf you are using the Spider skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Spider skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Idealist's SkirtseffectsMax Armor +60
Max Power +10
Direct Psychic Damage +2
Bonus Power from Combat Refresh +5
Max Armor +60
Max Power +15
Direct Psychic Damage +3
Bonus Power from Combat Refresh +5
Awesome Snail GreaveseffectsMax Armor +174
Slashing Damage Reduction +8
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +174
Slashing Damage Reduction +8
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Yagreet's StaffeffectsUsing Revitalize or Reconstruct resets the timer on Pep Talk so that it can be reused again immediately.
Reconstruct Healing +20
Psychology Healing +10
Your First Aid Healing +10
Reconstruct Healing +20
Psychology Healing +20
Regrowth Healing +20
Lucky Belt of the Unarmed FightereffectsIf you are using the Unarmed skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Unarmed skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Amazing Snail GreaveseffectsMax Armor +134
Slashing Damage Reduction +6
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +7
Bonus Power from Combat Refresh +4
Max Armor +134
Slashing Damage Reduction +6
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +7
Bonus Power from Combat Refresh +4
Lucky Belt of The Skirmish MageeffectsIf you are using both the Fire Magic and Shield skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Fire Magic and Shield skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Nice Snail GreaveseffectsMax Armor +74
Slashing Damage Reduction +3
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +74
Slashing Damage Reduction +3
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Lucky Belt of the MentalisteffectsIf you are using the Mentalism skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Mentalism skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Astounding Snail HelmeffectsMax Armor +95
Acid Damage Reduction +6
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +95
Acid Damage Reduction +6
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Quality Snail BootseffectsMax Armor +58
Piercing Damage Reduction +3
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +58
Piercing Damage Reduction +3
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Quality Snail HelmeffectsMax Armor +59
Acid Damage Reduction +3
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +59
Acid Damage Reduction +3
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Lucky Belt of The Freeze WizardeffectsIf you are using both the Ice Magic and Mentalism skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Ice Magic and Mentalism skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Astounding Snail GauntletseffectsMax Armor +95
Nature Damage Reduction +6
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +95
Nature Damage Reduction +6
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Lucky Belt of The Support ArchereffectsIf you are using both the Archery and Battle Chemistry skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Archery and Battle Chemistry skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of the WerewolfeffectsIf you are using the Werewolf skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Werewolf skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The RangereffectsIf you are using both the Archery and Animal Handling skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Archery and Animal Handling skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Astounding Snail GreaveseffectsMax Armor +154
Slashing Damage Reduction +7
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Max Armor +154
Slashing Damage Reduction +7
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +5
Bonus Armor from Combat Refresh +8
Bonus Power from Combat Refresh +4
Astounding Cow BardingeffectsMax Armor +216
Piercing Damage Reduction +6
Vulnerability to Fire +15%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Max Armor +216
Piercing Damage Reduction +6
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +10
Bonus Power from Combat Refresh +5
Lucky Belt of Nice Rewardseffects1% of the time when you would have found Common (white label) equipment as loot, you'll find Rare (blue-label) equipment instead.2% of the time when you would have found non-magical equipment as loot, you'll find Rare (blue-label) equipment instead.
Lucky Belt of The Feral IntendanteffectsIf you are using both the Sword and Animal Handling skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Sword and Animal Handling skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Great Snail BootseffectsMax Armor +70
Piercing Damage Reduction +4
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +70
Piercing Damage Reduction +4
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Lucky Belt of The ControllereffectsIf you are using both the Druid and Psychology skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Druid and Psychology skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Awesome Snail CoateffectsMax Armor +209
Crushing Damage Reduction +8
Vulnerability to Cold +20%
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6
Max Armor +209
Crushing Damage Reduction +8
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6
Lucky Belt of the HammerereffectsIf you are using the Hammer skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Hammer skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Awesome Snail GauntletseffectsMax Armor +107
Nature Damage Reduction +7
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +107
Nature Damage Reduction +7
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Lucky Belt of The MediceffectsIf you are using both the Psychology and Mentalism skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Psychology and Mentalism skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Nice Cow BardingeffectsMax Armor +120
Piercing Damage Reduction +2
Vulnerability to Fire +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +120
Piercing Damage Reduction +2
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Lucky Belt of the Animal HandlereffectsIf you are using the Animal Handling skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Animal Handling skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Great Snail HelmeffectsMax Armor +71
Acid Damage Reduction +4
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Max Armor +71
Acid Damage Reduction +4
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +4
Bonus Power from Combat Refresh +2
Lucky Belt of the Staff FightereffectsIf you are using the Staff skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Staff skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of the ArchereffectsIf you are using the Archery skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Archery skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The SoldiereffectsIf you are using both the Sword and Shield skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Sword and Shield skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Echur's Lucky Belt of the MentalisteffectsIf you are using the Mentalism skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.
Mentalism Damage +1
Max Power +5
If you are using the Mentalism skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Mentalism Damage +1
Max Power +5
Lucky Belt of The Cunning WolfeffectsIf you are using both the Werewolf and Psychology skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Werewolf and Psychology skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of the Fire MageeffectsIf you are using the Fire Magic skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Fire Magic skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Quality Snail GreaveseffectsMax Armor +94
Slashing Damage Reduction +4
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +94
Slashing Damage Reduction +4
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Lucky Belt of the SwordsmaneffectsIf you are using the Sword skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Sword skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Temperature MageeffectsIf you are using both the Fire Magic and Ice Magic skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Fire Magic and Ice Magic skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Master ExplodereffectsIf you are using both the Fire Magic and Battle Chemistry skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Fire Magic and Battle Chemistry skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The DefilereffectsIf you are using both the Necromancy and Fire Magic skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Necromancy and Fire Magic skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The War WizardeffectsIf you are using both the Fire Magic and Staff skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Fire Magic and Staff skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The GladiatoreffectsIf you are using both the Sword and Psychology skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Sword and Psychology skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of the NecromancereffectsIf you are using the Necromancy skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Necromancy skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Cruel TormentereffectsIf you are using both the Necromancy and Mentalism skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Necromancy and Mentalism skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Wandering Do-GoodereffectsIf you are using both the Staff and Animal Handling skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Staff and Animal Handling skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Crypt KeepereffectsIf you are using both the Ice Magic and Necromancy skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Ice Magic and Necromancy skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of the DruideffectsIf you are using the Druid skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Druid skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Winter WardeneffectsIf you are using both the Ice Magic and Druid skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Ice Magic and Druid skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Great Snail GreaveseffectsMax Armor +114
Slashing Damage Reduction +5
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Max Armor +114
Slashing Damage Reduction +5
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +4
Bonus Armor from Combat Refresh +6
Bonus Power from Combat Refresh +3
Lucky Belt of the PsychologisteffectsIf you are using the Psychology skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Psychology skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of the Battle ChemisteffectsIf you are using the Battle Chemistry skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Battle Chemistry skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The MonkeffectsIf you are using both the Unarmed and Mentalism skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Unarmed and Mentalism skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Natural HealereffectsIf you are using both the Druid and Mentalism skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Druid and Mentalism skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Woodland WarrioreffectsIf you are using both the Hammer and Druid skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Hammer and Druid skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The WraitheffectsIf you are using both the Unarmed and Necromancy skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Unarmed and Necromancy skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Pack LeadereffectsIf you are using both the Werewolf and Animal Handling skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Werewolf and Animal Handling skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Forest KingeffectsIf you are using the Deer skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Deer skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Forest TravellereffectsIf you are using both the Druid and Staff skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Druid and Staff skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Porcine WarrioreffectsIf you are using the Pig skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Pig skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The BarbarianeffectsIf you are using both the Hammer and Shield skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Hammer and Shield skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Wise DuelisteffectsIf you are using both the Sword and Mentalism skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Sword and Mentalism skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Bovine BattlereffectsIf you are using the Cow skill, 12% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using the Cow skill, 12% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The DefendereffectsIf you are using both the Staff and Shield skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Staff and Shield skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The Tundra GuardianeffectsIf you are using both the Staff and Ice Magic skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Staff and Ice Magic skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Amazing Snail GauntletseffectsMax Armor +83
Nature Damage Reduction +5
Vulnerability to Cold +15%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +83
Nature Damage Reduction +5
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Lucky Belt of The HuntereffectsIf you are using both the Archery and Sword skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Archery and Sword skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Lucky Belt of The MindfisteffectsIf you are using both the Hammer and Mentalism skills, 20% of the Common (non-magical) treasure you find will be Uncommon (green-label) treasure instead.If you are using both the Hammer and Mentalism skills, 20% of the non-magical equipment treasure you find will be magical equipment instead.
Amazing Cow BardingeffectsMax Armor +192
Piercing Damage Reduction +5
Vulnerability to Fire +15%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Max Armor +192
Piercing Damage Reduction +5
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +6
Bonus Armor from Combat Refresh +9
Bonus Power from Combat Refresh +5
Quality Snail GauntletseffectsMax Armor +59
Nature Damage Reduction +3
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Max Armor +59
Nature Damage Reduction +3
Vulnerability to Cold +5%
Bonus Health from Combat Refresh +2
Bonus Armor from Combat Refresh +3
Bonus Power from Combat Refresh +2
Astounding Snail BootseffectsMax Armor +94
Piercing Damage Reduction +6
Vulnerability to Cold +20%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Max Armor +94
Piercing Damage Reduction +6
Vulnerability to Cold +10%
Bonus Health from Combat Refresh +3
Bonus Armor from Combat Refresh +5
Bonus Power from Combat Refresh +3
Awesome Cow BardingeffectsMax Armor +240
Piercing Damage Reduction +7
Vulnerability to Fire +15%
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6
Max Armor +240
Piercing Damage Reduction +7
Vulnerability to Fire +10%
Bonus Health from Combat Refresh +7
Bonus Armor from Combat Refresh +11
Bonus Power from Combat Refresh +6

Ability changes

Ability Attribute Before After
Stampedecooldown12
Stampede 2cooldown12
Stampede 3cooldown12
Stampede 4cooldown12
Stampede 5cooldown12
Stampede 6cooldown12
Antler Slashcooldown12
Antler Slash 2cooldown12
Antler Slash 3cooldown12
Antler Slash 4cooldown12
Antler Slash 5cooldown12
Antler Slash 6cooldown12
Ripcooldown12
Rip 2cooldown12
Rip 3cooldown12
Rip 4cooldown12
Rip 5cooldown12
Rip 6cooldown12
Pig Bitecooldown12
Pig Bite 2cooldown12
Pig Bite 3cooldown12
Pig Bite 4cooldown12
Pig Bite 5cooldown12
Pig Bite 6cooldown12
Grappling Webdamage1013
Grappling Webcooldown3020
Grappling Webdamage_typeCrushingPoison
Grappling WebdescriptionFling web at a distant enemy and reel them to you.Fling poisonous web at a distant enemy and reel them to you.
Grappling Webicon32533254
Grappling Web 2damage2837
Grappling Web 2cooldown3020
Grappling Web 2damage_typeCrushingPoison
Grappling Web 2descriptionFling web at a distant enemy and reel them to you.Fling poisonous web at a distant enemy and reel them to you.
Grappling Web 2icon32533254
Premeditated DoomnameScuttling GaitPremeditated Doom
Premeditated Doomicon34043555
Premeditated Doomcooldown9040
Premeditated Doominternal_nameSpiderDash1PremeditatedDoom1
Premeditated Doompower_cost923
Premeditated DoomdescriptionIncrease your run speed moderately for 10 seconds.Carefully prepare your next attack so that it deals tremendous damage.
Premeditated Doom 2descriptionIncrease your run speed moderately for 20 seconds.Carefully prepare your next attack so that it deals tremendous damage.
Premeditated Doom 2level4834
Premeditated Doom 2nameScuttling Gait 2Premeditated Doom 2
Premeditated Doom 2cooldown9040
Premeditated Doom 2internal_nameSpiderDash2PremeditatedDoom2
Premeditated Doom 2power_cost1328
Premeditated Doom 2icon34043555
Spider Bitecooldown12
Spider Bite 2cooldown12
Spider Bite 3cooldown12
Spider Bite 4cooldown12
Spider Bite 5cooldown12
Spider Bite 6cooldown12
Web Trappower_cost1118
Web Trapicon32553557

Mod changes

Mod skill Attribute Before After
Nonetiers1: Antler Slash has a 25% chance to heal you for 1 health
2: Antler Slash has a 25% chance to heal you for 2 health
3: Antler Slash has a 25% chance to heal you for 3 health
4: Antler Slash has a 25% chance to heal you for 4 health
5: Antler Slash has a 25% chance to heal you for 5 health
6: Antler Slash has a 25% chance to heal you for 6 health
7: Antler Slash has a 25% chance to heal you for 7 health
8: Antler Slash has a 25% chance to heal you for 8 health
9: Antler Slash has a 25% chance to heal you for 9 health
10: Antler Slash has a 25% chance to heal you for 10 health
11: Antler Slash has a 25% chance to heal you for 11 health
12: Antler Slash has a 25% chance to heal you for 12 health
1: Antler Slash heals you for 1 health
2: Antler Slash heals you for 2 health
3: Antler Slash heals you for 3 health
4: Antler Slash heals you for 4 health
5: Antler Slash heals you for 5 health
6: Antler Slash heals you for 6 health
7: Antler Slash heals you for 7 health
8: Antler Slash heals you for 8 health
9: Antler Slash heals you for 9 health
10: Antler Slash heals you for 10 health
11: Antler Slash heals you for 11 health
12: Antler Slash heals you for 12 health
Nonetiers1: Antler Slash has a 25% chance to restore 1 power to you
2: Antler Slash has a 25% chance to restore 2 power to you
3: Antler Slash has a 25% chance to restore 3 power to you
4: Antler Slash has a 25% chance to restore 4 power to you
5: Antler Slash has a 25% chance to restore 5 power to you
6: Antler Slash has a 25% chance to restore 6 power to you
1: Antler Slash restores 1 power to you
2: Antler Slash restores 2 power to you
3: Antler Slash restores 3 power to you
4: Antler Slash restores 4 power to you
5: Antler Slash restores 5 power to you
6: Antler Slash restores 6 power to you
Nonetiers1: Gripjaw has a 60% chance to deal +65% damage
2: Gripjaw has a 60% chance to deal +70% damage
3: Gripjaw has a 60% chance to deal +75% damage
4: Gripjaw has a 60% chance to deal +80% damage
5: Gripjaw has a 60% chance to deal +85% damage
6: Gripjaw has a 60% chance to deal +90% damage
7: Gripjaw has a 60% chance to deal +95% damage
8: Gripjaw has a 60% chance to deal +100% damage
9: Gripjaw has a 60% chance to deal +105% damage
10: Gripjaw has a 60% chance to deal +110% damage
11: Gripjaw has a 60% chance to deal +115% damage
12: Gripjaw has a 60% chance to deal +120% damage
1: Gripjaw has a 75% chance to deal +65% damage
2: Gripjaw has a 75% chance to deal +70% damage
3: Gripjaw has a 75% chance to deal +75% damage
4: Gripjaw has a 75% chance to deal +80% damage
5: Gripjaw has a 75% chance to deal +85% damage
6: Gripjaw has a 75% chance to deal +90% damage
7: Gripjaw has a 75% chance to deal +95% damage
8: Gripjaw has a 75% chance to deal +100% damage
9: Gripjaw has a 75% chance to deal +105% damage
10: Gripjaw has a 75% chance to deal +110% damage
11: Gripjaw has a 75% chance to deal +115% damage
12: Gripjaw has a 75% chance to deal +120% damage
Nonetiers1: Infinite Legs has a 33% chance to restore 1 Power
2: Infinite Legs has a 33% chance to restore 2 Power
3: Infinite Legs has a 33% chance to restore 3 Power
4: Infinite Legs has a 33% chance to restore 4 Power
5: Infinite Legs has a 33% chance to restore 5 Power
6: Infinite Legs has a 33% chance to restore 6 Power
7: Infinite Legs has a 33% chance to restore 7 Power
8: Infinite Legs has a 33% chance to restore 8 Power
9: Infinite Legs has a 33% chance to restore 9 Power
10: Infinite Legs has a 33% chance to restore 10 Power
11: Infinite Legs has a 33% chance to restore 11 Power
12: Infinite Legs has a 33% chance to restore 12 Power
1: Infinite Legs restores 1 Health
2: Infinite Legs restores 2 Health
3: Infinite Legs restores 3 Health
4: Infinite Legs restores 4 Health
5: Infinite Legs restores 5 Health
6: Infinite Legs restores 6 Health
7: Infinite Legs restores 7 Health
8: Infinite Legs restores 8 Health
9: Infinite Legs restores 9 Health
10: Infinite Legs restores 10 Health
11: Infinite Legs restores 11 Health
12: Infinite Legs restores 12 Health
Nonetiers1: Terrifying Bite deals +25 direct health damage
2: Terrifying Bite deals +50 direct health damage
3: Terrifying Bite deals +75 direct health damage
4: Terrifying Bite deals +100 direct health damage
5: Terrifying Bite deals +125 direct health damage
6: Terrifying Bite deals +150 direct health damage
7: Terrifying Bite deals +175 direct health damage
8: Terrifying Bite deals +200 direct health damage
9: Terrifying Bite deals +225 direct health damage
10: Terrifying Bite deals +250 direct health damage
11: Terrifying Bite deals +275 direct health damage
12: Terrifying Bite deals +300 direct health damage
1: Terrifying Bite deals +20 direct health damage
2: Terrifying Bite deals +40 direct health damage
3: Terrifying Bite deals +60 direct health damage
4: Terrifying Bite deals +80 direct health damage
5: Terrifying Bite deals +100 direct health damage
6: Terrifying Bite deals +120 direct health damage
7: Terrifying Bite deals +140 direct health damage
8: Terrifying Bite deals +160 direct health damage
9: Terrifying Bite deals +180 direct health damage
10: Terrifying Bite deals +200 direct health damage
11: Terrifying Bite deals +220 direct health damage
12: Terrifying Bite deals +240 direct health damage
Nonetiers1: Spit Acid deals +7 armor damage
2: Spit Acid deals +14 armor damage
3: Spit Acid deals +21 armor damage
4: Spit Acid deals +28 armor damage
5: Spit Acid deals +35 armor damage
6: Spit Acid deals +42 armor damage
7: Spit Acid deals +49 armor damage
8: Spit Acid deals +56 armor damage
9: Spit Acid deals +63 armor damage
10: Spit Acid deals +70 armor damage
11: Spit Acid deals +77 armor damage
12: Spit Acid deals +84 armor damage
1: Spit Acid deals +10 armor damage
2: Spit Acid deals +20 armor damage
3: Spit Acid deals +30 armor damage
4: Spit Acid deals +40 armor damage
5: Spit Acid deals +50 armor damage
6: Spit Acid deals +60 armor damage
7: Spit Acid deals +70 armor damage
8: Spit Acid deals +80 armor damage
9: Spit Acid deals +90 armor damage
10: Spit Acid deals +100 armor damage
11: Spit Acid deals +110 armor damage
12: Spit Acid deals +120 armor damage
Nonetiers1: Smash deals +1 armor damage
2: Smash deals +2 armor damage
3: Smash deals +3 armor damage
4: Smash deals +4 armor damage
5: Smash deals +5 armor damage
6: Smash deals +6 armor damage
7: Smash deals +7 armor damage
8: Smash deals +8 armor damage
9: Smash deals +9 armor damage
10: Smash deals +10 armor damage
11: Smash deals +11 armor damage
12: Smash deals +12 armor damage
1: Smash deals +3 armor damage
2: Smash deals +4 armor damage
3: Smash deals +5 armor damage
4: Smash deals +6 armor damage
5: Smash deals +7 armor damage
6: Smash deals +8 armor damage
7: Smash deals +9 armor damage
8: Smash deals +10 armor damage
9: Smash deals +11 armor damage
10: Smash deals +12 armor damage
11: Smash deals +13 armor damage
12: Smash deals +14 armor damage
Nonetiers1: Incubated Spiders deal +1 direct damage with each attack
2: Incubated Spiders deal +2 direct damage with each attack
3: Incubated Spiders deal +3 direct damage with each attack
4: Incubated Spiders deal +4 direct damage with each attack
5: Incubated Spiders deal +5 direct damage with each attack
6: Incubated Spiders deal +6 direct damage with each attack
7: Incubated Spiders deal +7 direct damage with each attack
8: Incubated Spiders deal +8 direct damage with each attack
9: Incubated Spiders deal +9 direct damage with each attack
10: Incubated Spiders deal +10 direct damage with each attack
11: Incubated Spiders deal +11 direct damage with each attack
12: Incubated Spiders deal +12 direct damage with each attack
1: Incubated Spiders deal +2 direct damage with each attack
2: Incubated Spiders deal +3 direct damage with each attack
3: Incubated Spiders deal +5 direct damage with each attack
4: Incubated Spiders deal +6 direct damage with each attack
5: Incubated Spiders deal +7 direct damage with each attack
6: Incubated Spiders deal +9 direct damage with each attack
7: Incubated Spiders deal +10 direct damage with each attack
8: Incubated Spiders deal +11 direct damage with each attack
9: Incubated Spiders deal +12 direct damage with each attack
10: Incubated Spiders deal +13 direct damage with each attack
11: Incubated Spiders deal +14 direct damage with each attack
12: Incubated Spiders deal +16 direct damage with each attack
Nonetiers1: Giant Bat Base Damage +10%
2: Giant Bat Base Damage +15%
3: Giant Bat Base Damage +20%
4: Giant Bat Base Damage +25% Rip deals +-100% damage
5: Giant Bat Base Damage +30%
6: Giant Bat Base Damage +35%
1: Giant Bat Base Damage +10%
2: Giant Bat Base Damage +15%
3: Giant Bat Base Damage +20%
4: Giant Bat Base Damage +25%
5: Giant Bat Base Damage +30%
6: Giant Bat Base Damage +35%
Nonetiers1: Pig Bite has a 25% chance to restore 1 Health
2: Pig Bite has a 25% chance to restore 2 Health
3: Pig Bite has a 25% chance to restore 3 Health
4: Pig Bite has a 25% chance to restore 4 Health
5: Pig Bite has a 25% chance to restore 5 Health
6: Pig Bite has a 25% chance to restore 6 Health
7: Pig Bite has a 25% chance to restore 7 Health
8: Pig Bite has a 25% chance to restore 8 Health
9: Pig Bite has a 25% chance to restore 9 Health
10: Pig Bite has a 25% chance to restore 10 Health
11: Pig Bite has a 25% chance to restore 11 Health
12: Pig Bite has a 25% chance to restore 12 Health
1: Pig Bite restores 1 Health
2: Pig Bite restores 2 Health
3: Pig Bite restores 3 Health
4: Pig Bite restores 4 Health
5: Pig Bite restores 5 Health
6: Pig Bite restores 6 Health
7: Pig Bite restores 7 Health
8: Pig Bite restores 8 Health
9: Pig Bite restores 9 Health
10: Pig Bite restores 10 Health
11: Pig Bite restores 11 Health
12: Pig Bite restores 12 Health
Nonetiers1: Incubated Spiders have +6 health
2: Incubated Spiders have +12 health
3: Incubated Spiders have +18 health
4: Incubated Spiders have +24 health
5: Incubated Spiders have +30 health
6: Incubated Spiders have +36 health
7: Incubated Spiders have +42 health
8: Incubated Spiders have +48 health
9: Incubated Spiders have +54 health
10: Incubated Spiders have +60 health
11: Incubated Spiders have +66 health
12: Incubated Spiders have +72 health
1: Incubated Spiders have +10 health
2: Incubated Spiders have +20 health
3: Incubated Spiders have +30 health
4: Incubated Spiders have +40 health
5: Incubated Spiders have +50 health
6: Incubated Spiders have +60 health
7: Incubated Spiders have +70 health
8: Incubated Spiders have +80 health
9: Incubated Spiders have +90 health
10: Incubated Spiders have +100 health
11: Incubated Spiders have +110 health
12: Incubated Spiders have +120 health
Nonetiers1: Antler Slash has a 50% chance to restore 1 armor
2: Antler Slash has a 50% chance to restore 2 armor
3: Antler Slash has a 50% chance to restore 3 armor
4: Antler Slash has a 50% chance to restore 4 armor
5: Antler Slash has a 50% chance to restore 5 armor
6: Antler Slash has a 50% chance to restore 6 armor
7: Antler Slash has a 50% chance to restore 7 armor
8: Antler Slash has a 50% chance to restore 8 armor
9: Antler Slash has a 50% chance to restore 9 armor
10: Antler Slash has a 50% chance to restore 10 armor
11: Antler Slash has a 50% chance to restore 11 armor
12: Antler Slash has a 50% chance to restore 12 armor
1: Antler Slash has a 50% chance to restore 2 armor
2: Antler Slash has a 50% chance to restore 4 armor
3: Antler Slash has a 50% chance to restore 7 armor
4: Antler Slash has a 50% chance to restore 9 armor
5: Antler Slash has a 50% chance to restore 12 armor
6: Antler Slash has a 50% chance to restore 14 armor
7: Antler Slash has a 50% chance to restore 17 armor
8: Antler Slash has a 50% chance to restore 19 armor
9: Antler Slash has a 50% chance to restore 22 armor
10: Antler Slash has a 50% chance to restore 25 armor
11: Antler Slash has a 50% chance to restore 28 armor
12: Antler Slash has a 50% chance to restore 32 armor
Nonetiers1: Infinite Legs deals +3 damage
2: Infinite Legs deals +5 damage
3: Infinite Legs deals +7 damage
4: Infinite Legs deals +10 damage
5: Infinite Legs deals +13 damage
6: Infinite Legs deals +15 damage
7: Infinite Legs deals +17 damage
8: Infinite Legs deals +20 damage
9: Infinite Legs deals +23 damage
10: Infinite Legs deals +25 damage
11: Infinite Legs deals +27 damage
12: Infinite Legs deals +30 damage
1: Infinite Legs deals +2 damage
2: Infinite Legs deals +4 damage
3: Infinite Legs deals +6 damage
4: Infinite Legs deals +8 damage
5: Infinite Legs deals +10 damage
6: Infinite Legs deals +12 damage
7: Infinite Legs deals +14 damage
8: Infinite Legs deals +16 damage
9: Infinite Legs deals +18 damage
10: Infinite Legs deals +20 damage
11: Infinite Legs deals +22 damage
12: Infinite Legs deals +24 damage
Nonetiers1: Cow's Stampede has a 50% chance to deal +10% damage
2: Cow's Stampede has a 50% chance to deal +12% damage
3: Cow's Stampede has a 50% chance to deal +14% damage
4: Cow's Stampede has a 50% chance to deal +16% damage
5: Cow's Stampede has a 50% chance to deal +18% damage
6: Cow's Stampede has a 50% chance to deal +20% damage
7: Cow's Stampede has a 50% chance to deal +22% damage
8: Cow's Stampede has a 50% chance to deal +24% damage
9: Cow's Stampede has a 50% chance to deal +26% damage
10: Cow's Stampede has a 50% chance to deal +28% damage
11: Cow's Stampede has a 50% chance to deal +30% damage
12: Cow's Stampede has a 50% chance to deal +32% damage
1: Cow's Stampede has a 50% chance to deal +2 damage
2: Cow's Stampede has a 50% chance to deal +4 damage
3: Cow's Stampede has a 50% chance to deal +6 damage
4: Cow's Stampede has a 50% chance to deal +9 damage
5: Cow's Stampede has a 50% chance to deal +12 damage
6: Cow's Stampede has a 50% chance to deal +16 damage
7: Cow's Stampede has a 50% chance to deal +20 damage
8: Cow's Stampede has a 50% chance to deal +24 damage
9: Cow's Stampede has a 50% chance to deal +28 damage
10: Cow's Stampede has a 50% chance to deal +32 damage
11: Cow's Stampede has a 50% chance to deal +36 damage
12: Cow's Stampede has a 50% chance to deal +40 damage
Nonetiers1: Spider Bite has a 0% chance to restore 1 health
2: Spider Bite has a 0% chance to restore 2 health
3: Spider Bite has a 0% chance to restore 3 health
4: Spider Bite has a 0% chance to restore 4 health
5: Spider Bite has a 0% chance to restore 5 health
6: Spider Bite has a 0% chance to restore 6 health
7: Spider Bite has a 0% chance to restore 7 health
8: Spider Bite has a 0% chance to restore 8 health
9: Spider Bite has a 0% chance to restore 9 health
10: Spider Bite has a 0% chance to restore 10 health
11: Spider Bite has a 0% chance to restore 11 health
12: Spider Bite has a 0% chance to restore 12 health
1: Spider Bite restores 1 health to you
2: Spider Bite restores 2 health to you
3: Spider Bite restores 3 health to you
4: Spider Bite restores 4 health to you
5: Spider Bite restores 5 health to you
6: Spider Bite restores 6 health to you
7: Spider Bite restores 7 health to you
8: Spider Bite restores 8 health to you
9: Spider Bite restores 9 health to you
10: Spider Bite restores 10 health to you
11: Spider Bite restores 11 health to you
12: Spider Bite restores 12 health to you
Nonetiers1: Basic Shot attacks heal you for 2 health
2: Basic Shot attacks heal you for 4 health
3: Basic Shot attacks heal you for 6 health
4: Basic Shot attacks heal you for 8 health
5: Basic Shot attacks heal you for 10 health
6: Basic Shot attacks heal you for 12 health
1: Basic Shot heals you for 2 health
2: Basic Shot heals you for 4 health
3: Basic Shot heals you for 6 health
4: Basic Shot heals you for 8 health
5: Basic Shot heals you for 10 health
6: Basic Shot heals you for 12 health
Nonetiers1: Scuttling Gait restores 18 armor
2: Scuttling Gait restores 36 armor
3: Scuttling Gait restores 54 armor
4: Scuttling Gait restores 72 armor
5: Scuttling Gait restores 90 armor
6: Scuttling Gait restores 108 armor
7: Scuttling Gait restores 126 armor
8: Scuttling Gait restores 144 armor
9: Scuttling Gait restores 162 armor
10: Scuttling Gait restores 180 armor
11: Scuttling Gait restores 198 armor
12: Scuttling Gait restores 216 armor
1: Premeditated Doom restores 25 armor
2: Premeditated Doom restores 50 armor
3: Premeditated Doom restores 75 armor
4: Premeditated Doom restores 100 armor
5: Premeditated Doom restores 125 armor
6: Premeditated Doom restores 150 armor
7: Premeditated Doom restores 175 armor
8: Premeditated Doom restores 200 armor
9: Premeditated Doom restores 225 armor
10: Premeditated Doom restores 250 armor
11: Premeditated Doom restores 275 armor
12: Premeditated Doom restores 300 armor
Nonesuffixof Tough Gaitsof Premeditated Healing
Nonetiers1: Scuttling Gait heals you for 13 health
2: Scuttling Gait heals you for 26 health
3: Scuttling Gait heals you for 39 health
4: Scuttling Gait heals you for 52 health
5: Scuttling Gait heals you for 65 health
6: Scuttling Gait heals you for 78 health
7: Scuttling Gait heals you for 91 health
8: Scuttling Gait heals you for 104 health
9: Scuttling Gait heals you for 117 health
10: Scuttling Gait heals you for 130 health
11: Scuttling Gait heals you for 143 health
12: Scuttling Gait heals you for 156 health
1: Premeditated Doom heals you for 20 health
2: Premeditated Doom heals you for 40 health
3: Premeditated Doom heals you for 60 health
4: Premeditated Doom heals you for 80 health
5: Premeditated Doom heals you for 100 health
6: Premeditated Doom heals you for 120 health
7: Premeditated Doom heals you for 140 health
8: Premeditated Doom heals you for 160 health
9: Premeditated Doom heals you for 180 health
10: Premeditated Doom heals you for 200 health
11: Premeditated Doom heals you for 220 health
12: Premeditated Doom heals you for 240 health
Nonesuffixof Healthy Gaitsof Premeditated Healing
Nonetiers1: Cow's Front Kick deals +4 damage
2: Cow's Front Kick deals +7 damage
3: Cow's Front Kick deals +12 damage
4: Cow's Front Kick deals +18 damage
5: Cow's Front Kick deals +23 damage
6: Cow's Front Kick deals +27 damage
1: Cow's Front Kick deals +5 damage
2: Cow's Front Kick deals +10 damage
3: Cow's Front Kick deals +15 damage
4: Cow's Front Kick deals +20 damage
5: Cow's Front Kick deals +25 damage
6: Cow's Front Kick deals +30 damage
Nonetiers1: Smash deals +1 damage
2: Smash deals +3 damage
3: Smash deals +5 damage
4: Smash deals +7 damage
5: Smash deals +9 damage
6: Smash deals +11 damage
7: Smash deals +13 damage
8: Smash deals +15 damage
9: Smash deals +17 damage
10: Smash deals +19 damage
11: Smash deals +21 damage
12: Smash deals +23 damage
1: Smash deals +1 damage
2: Smash deals +2 damage
3: Smash deals +3 damage
4: Smash deals +4 damage
5: Smash deals +5 damage
6: Smash deals +6 damage
7: Smash deals +7 damage
8: Smash deals +8 damage
9: Smash deals +9 damage
10: Smash deals +10 damage
11: Smash deals +11 damage
12: Smash deals +12 damage
Nonetiers1: Infinite Legs restores 1 Armor
2: Infinite Legs restores 2 Armor
3: Infinite Legs restores 3 Armor
4: Infinite Legs restores 4 Armor
5: Infinite Legs restores 5 Armor
6: Infinite Legs restores 6 Armor
7: Infinite Legs restores 7 Armor
8: Infinite Legs restores 8 Armor
9: Infinite Legs restores 9 Armor
10: Infinite Legs restores 10 Armor
11: Infinite Legs restores 11 Armor
12: Infinite Legs restores 12 Armor
1: Infinite Legs restores 2 Armor
2: Infinite Legs restores 3 Armor
3: Infinite Legs restores 4 Armor
4: Infinite Legs restores 5 Armor
5: Infinite Legs restores 6 Armor
6: Infinite Legs restores 7 Armor
7: Infinite Legs restores 9 Armor
8: Infinite Legs restores 10 Armor
9: Infinite Legs restores 11 Armor
10: Infinite Legs restores 12 Armor
11: Infinite Legs restores 13 Armor
12: Infinite Legs restores 14 Armor
Nonetiers1: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +3 damage. Basic Shot deals +1 damage and begins a combo that can hit all enemies within 30 meters
2: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +6 damage. Basic Shot deals +2 damage and begins a combo that can hit all enemies within 30 meters
3: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +9 damage. Basic Shot deals +3 damage and begins a combo that can hit all enemies within 30 meters
4: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +12 damage. Basic Shot deals +4 damage and begins a combo that can hit all enemies within 30 meters
5: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +15 damage. Basic Shot deals +5 damage and begins a combo that can hit all enemies within 30 meters
6: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +18 damage. Basic Shot deals +6 damage and begins a combo that can hit all enemies within 30 meters
7: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +21 damage. Basic Shot deals +7 damage and begins a combo that can hit all enemies within 30 meters
8: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +24 damage. Basic Shot deals +8 damage and begins a combo that can hit all enemies within 30 meters
9: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +27 damage. Basic Shot deals +9 damage and begins a combo that can hit all enemies within 30 meters
10: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +30 damage. Basic Shot deals +10 damage and begins a combo that can hit all enemies within 30 meters
11: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +33 damage. Basic Shot deals +11 damage and begins a combo that can hit all enemies within 30 meters
12: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +36 damage. Basic Shot deals +12 damage and begins a combo that can hit all enemies within 30 meters
1: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +3 damage.
2: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +6 damage.
3: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +9 damage.
4: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +12 damage.
5: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +15 damage.
6: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +18 damage.
7: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +21 damage.
8: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +24 damage.
9: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +27 damage.
10: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +30 damage.
11: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +33 damage.
12: Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +36 damage.
Nonetiers1: Terrifying Bite boosts sprint speed by 1 for 10 seconds
2: Terrifying Bite boosts sprint speed by 2 for 10 seconds
3: Terrifying Bite boosts sprint speed by 3 for 10 seconds
4: Terrifying Bite boosts sprint speed by 4 for 10 seconds
5: Terrifying Bite boosts sprint speed by 5 for 10 seconds
6: Terrifying Bite boosts sprint speed by 6 for 10 seconds
1: Terrifying Bite boosts sprint speed +1 for 10 seconds
2: Terrifying Bite boosts sprint speed +2 for 10 seconds
3: Terrifying Bite boosts sprint speed +3 for 10 seconds
4: Terrifying Bite boosts sprint speed +4 for 10 seconds
5: Terrifying Bite boosts sprint speed +5 for 10 seconds
6: Terrifying Bite boosts sprint speed +6 for 10 seconds
Nonetiers1: Incubated Spiders have +5 armor
2: Incubated Spiders have +10 armor
3: Incubated Spiders have +15 armor
4: Incubated Spiders have +20 armor
5: Incubated Spiders have +25 armor
6: Incubated Spiders have +30 armor
7: Incubated Spiders have +35 armor
8: Incubated Spiders have +40 armor
9: Incubated Spiders have +45 armor
10: Incubated Spiders have +50 armor
11: Incubated Spiders have +55 armor
12: Incubated Spiders have +60 armor
1: Incubated Spiders have +12 armor
2: Incubated Spiders have +24 armor
3: Incubated Spiders have +36 armor
4: Incubated Spiders have +48 armor
5: Incubated Spiders have +60 armor
6: Incubated Spiders have +72 armor
7: Incubated Spiders have +84 armor
8: Incubated Spiders have +96 armor
9: Incubated Spiders have +108 armor
10: Incubated Spiders have +120 armor
11: Incubated Spiders have +132 armor
12: Incubated Spiders have +144 armor
Nonetiers1: Pig Bite lowers enemy aggression toward you as if you'd done -10 damage to it
2: Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it
3: Pig Bite lowers enemy aggression toward you as if you'd done -30 damage to it
4: Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it
5: Pig Bite lowers enemy aggression toward you as if you'd done -50 damage to it
6: Pig Bite lowers enemy aggression toward you as if you'd done -60 damage to it
7: Pig Bite lowers enemy aggression toward you as if you'd done -70 damage to it
8: Pig Bite lowers enemy aggression toward you as if you'd done -80 damage to it
9: Pig Bite lowers enemy aggression toward you as if you'd done -90 damage to it
10: Pig Bite lowers enemy aggression toward you as if you'd done -100 damage to it
11: Pig Bite lowers enemy aggression toward you as if you'd done -110 damage to it
12: Pig Bite lowers enemy aggression toward you as if you'd done -120 damage to it
1: Pig Bite lowers enemy aggression toward you as if you'd done -15 damage to it
2: Pig Bite lowers enemy aggression toward you as if you'd done -30 damage to it
3: Pig Bite lowers enemy aggression toward you as if you'd done -45 damage to it
4: Pig Bite lowers enemy aggression toward you as if you'd done -60 damage to it
5: Pig Bite lowers enemy aggression toward you as if you'd done -75 damage to it
6: Pig Bite lowers enemy aggression toward you as if you'd done -90 damage to it
7: Pig Bite lowers enemy aggression toward you as if you'd done -105 damage to it
8: Pig Bite lowers enemy aggression toward you as if you'd done -120 damage to it
9: Pig Bite lowers enemy aggression toward you as if you'd done -135 damage to it
10: Pig Bite lowers enemy aggression toward you as if you'd done -150 damage to it
11: Pig Bite lowers enemy aggression toward you as if you'd done -165 damage to it
12: Pig Bite lowers enemy aggression toward you as if you'd done -180 damage to it
Nonetiers1: Spider Bite has a 50% chance to deal +2 damage
2: Spider Bite has a 50% chance to deal +4 damage
3: Spider Bite has a 50% chance to deal +6 damage
4: Spider Bite has a 50% chance to deal +8 damage
5: Spider Bite has a 50% chance to deal +10 damage
6: Spider Bite has a 50% chance to deal +13 damage
7: Spider Bite has a 50% chance to deal +16 damage
8: Spider Bite has a 50% chance to deal +18 damage
9: Spider Bite has a 50% chance to deal +21 damage
10: Spider Bite has a 50% chance to deal +24 damage
11: Spider Bite has a 50% chance to deal +27 damage
12: Spider Bite has a 50% chance to deal +30 damage
1: Spider Bite has a 50% chance to deal +16 damage
2: Spider Bite has a 50% chance to deal +20 damage
3: Spider Bite has a 50% chance to deal +24 damage
4: Spider Bite has a 50% chance to deal +28 damage
5: Spider Bite has a 50% chance to deal +32 damage
6: Spider Bite has a 50% chance to deal +36 damage
7: Spider Bite has a 50% chance to deal +40 damage
8: Spider Bite has a 50% chance to deal +44 damage
9: Spider Bite has a 50% chance to deal +48 damage
10: Spider Bite has a 50% chance to deal +52 damage
11: Spider Bite has a 50% chance to deal +56 damage
12: Spider Bite has a 50% chance to deal +60 damage
Nonetiers1: Sword Slash and Thrusting Blade have a 10% chance to deal +30 damage
2: Sword Slash and Thrusting Blade have a 12% chance to deal +30 damage
3: Sword Slash and Thrusting Blade have a 14% chance to deal +30 damage
4: Sword Slash and Thrusting Blade have a 16% chance to deal +30 damage
5: Sword Slash and Thrusting Blade have a 18% chance to deal +30 damage
6: Sword Slash and Thrusting Blade have a 20% chance to deal +30 damage
7: Sword Slash and Thrusting Blade have a 22% chance to deal +30 damage
8: Sword Slash and Thrusting Blade have a 24% chance to deal +30 damage
9: Sword Slash and Thrusting Blade have a 26% chance to deal +30 damage
10: Sword Slash and Thrusting Blade have a 28% chance to deal +30 damage
11: Sword Slash and Thrusting Blade have a 30% chance to deal +30 damage
12: Sword Slash and Thrusting Blade have a 33% chance to deal +30 damage
1: Sword Slash and Thrusting Blade have a 50% chance to deal +3 damage
2: Sword Slash and Thrusting Blade have a 50% chance to deal +6 damage
3: Sword Slash and Thrusting Blade have a 50% chance to deal +9 damage
4: Sword Slash and Thrusting Blade have a 50% chance to deal +12 damage
5: Sword Slash and Thrusting Blade have a 50% chance to deal +15 damage
6: Sword Slash and Thrusting Blade have a 50% chance to deal +18 damage
7: Sword Slash and Thrusting Blade have a 50% chance to deal +21 damage
8: Sword Slash and Thrusting Blade have a 50% chance to deal +24 damage
9: Sword Slash and Thrusting Blade have a 50% chance to deal +27 damage
10: Sword Slash and Thrusting Blade have a 50% chance to deal +30 damage
11: Sword Slash and Thrusting Blade have a 50% chance to deal +33 damage
12: Sword Slash and Thrusting Blade have a 50% chance to deal +36 damage