What follows are the changes visible in the data files for update 249.
SKILL | Description |
Gadgeteering | The ability to create elaborate contraptions that automate complex tasks. |
Holistic Wellness | An approach to health that involves taking into account factors beyond the obvious. Some critics claim that any benefits are due to the placebo effect, and they may be right. But if it works, who cares? |
Item | Attribute | Before | After | |
Tiger-Urine-Encrusted Shirt | effects | Max Armor +58 Max Health +8 Bonus Health from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +53 Max Health +8 Bonus Health from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Tiger-Urine-Encrusted Shirt | value | 140 | ⇉ | 105 |
Leatherworking: Nice Evasion Pants (Max-Enchanted) | skill_reqs | {u'Leatherworking': 45} | ⇉ | {u'Leatherworking': 42} |
Windstep Shoes | value | 200 | ⇉ | 150 |
Pig Sticker | value | 12 | ⇉ | 19 |
Rough Cow Shoes | value | 40 | ⇉ | 30 |
Work Order for Amazing Skinning Knives (Toolcrafting) | description | This recent work order requests the following: Deliver 10 Expert's Skinning Knives to Viedesi in Sun Vale. Reward: 19253 councils. | ⇉ | This recent work order requests the following: Deliver 10 Amazing Skinning Knives to Viedesi in Sun Vale. Reward: 19253 councils. |
Lucky Belt of The Forest Traveler | name | Lucky Belt of The Forest Traveller | ⇉ | Lucky Belt of The Forest Traveler |
Lucky Belt of The Forest Traveler | internal_name | LuckyBeltOfTheForestTraveller | ⇉ | LuckyBeltOfTheForestTraveler |
Acid Beaker | effects | Direct Acid Damage +1 | ⇉ | Direct Acid Damage +3 |
Acid Beaker | value | 100 | ⇉ | 75 |
Yeti Jacket | effects | Max Armor +96 Universal Indirect Damage Reduction +1 Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +89 Universal Indirect Damage Reduction +1 Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 |
Yeti Jacket | value | 224 | ⇉ | 168 |
Decent Werewolf Champron | effects | Max Armor +50 Bonus Armor from Combat Refresh +5 | ⇉ | Max Armor +42 Werewolf Damage +4 Bonus Armor from Combat Refresh +5 |
Decent Werewolf Champron | value | 120 | ⇉ | 90 |
Joeh's Old Sword | effects | Sword Damage +1 Power Regeneration +2 | ⇉ | Sword Damage +2 Power Regeneration +2 |
Joeh's Old Sword | value | 125 | ⇉ | 94 |
Amazing Snail Gauntlets | effects | Max Armor +83 Nature Damage Reduction +5 Vulnerability to Cold +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +78 Nature Damage Reduction +10 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Amazing Snail Gauntlets | value | 280 | ⇉ | 210 |
Ring of Projectile Expression | value | 220 | ⇉ | 165 |
Beaker of Xegatis | value | 150 | ⇉ | 113 |
Blazing Orb | value | 270 | ⇉ | 203 |
Awesome Deer Shoes | value | 360 | ⇉ | 270 |
Dwarven Bashbow | effects | Bow Bash deals +8 damage Archery Damage +1 | ⇉ | Bow Bash deals +8 damage Archery Damage +3 |
Dwarven Bashbow | value | 150 | ⇉ | 113 |
Amulet of Max Health +5 | value | 20 | ⇉ | 15 |
Dwarven Soldier Leggings | effects | Max Armor +50 Max Health +20 Hygiene -1 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +40 Max Health +20 Hygiene -1 Bonus Armor from Combat Refresh +8 |
Dwarven Soldier Leggings | value | 150 | ⇉ | 113 |
Ring of Multiple Lacerations | value | 40 | ⇉ | 30 |
Coif of Calamities | effects | Max Armor +36 Max Health +5 Bonus Armor from Combat Refresh +5 | ⇉ | Max Armor +34 Max Health +5 Bonus Armor from Combat Refresh +5 |
Coif of Calamities | value | 120 | ⇉ | 90 |
Shoddy Werewolf Hind Leg Guards | value | 20 | ⇉ | 15 |
Advanced Caustic Ink | value | 120 | ⇉ | 40 |
Crude Cloth Pants | effects | Max Armor +30 Monster Aggro Boost -5% Bonus Health from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +30 Taunt Boost -5% Bonus Health from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Crude Cloth Pants | value | 100 | ⇉ | 75 |
Intellect Augmentation Helmet | effects | Max Armor +24 Max Power +20 Bonus Armor from Combat Refresh +3 | ⇉ | Max Armor +12 Max Power +20 Bonus Armor from Combat Refresh +3 |
Intellect Augmentation Helmet | value | 40 | ⇉ | 30 |
Snail Shield | effects | Max Armor +40 Universal Damage Reduction +1 | ⇉ | Max Armor +38 Universal Damage Reduction +1 |
Snail Shield | value | 175 | ⇉ | 131 |
Blatterhorn | effects | Equipping this item grants you basic proficiency in its use, assuming you alreay have mastery of the ocarina. | ⇉ | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the ocarina. |
Amazing Leather Leggings | value | 350 | ⇉ | 263 |
Shoddy Leather Helmet | value | 20 | ⇉ | 15 |
Amulet of Max Armor +25 | value | 160 | ⇉ | 120 |
Nice Spring Fairy Leggings | value | 200 | ⇉ | 150 |
Quality Gloves | value | 120 | ⇉ | 90 |
Quality Spring Fairy Leggings | value | 250 | ⇉ | 188 |
Elven Plate Boots | effects | Max Armor +58 Max Power +5 Hygiene +1 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +56 Max Power +5 Hygiene +1 Bonus Armor from Combat Refresh +8 |
Elven Plate Boots | value | 200 | ⇉ | 150 |
Basic Volatile Ink | value | 15 | ⇉ | 35 |
Fury Orb | effects | Necromancy Damage +15 Max Power +20 Psychic Damage Reduction -5 | ⇉ | Necromancy Damage +15 Max Power +10 Psychic Damage Reduction -5 |
Fury Orb | value | 297 | ⇉ | 223 |
Ultra Item Raffler | value | 100 | ⇉ | 350 |
Pig Shoes | value | 100 | ⇉ | 75 |
Nice Combat Staff | value | 200 | ⇉ | 150 |
Quality Helm | value | 120 | ⇉ | 90 |
Tailoring: Camouflaged Quality Pants (Max-Enchanted) | skill_reqs | {u'Tailoring': 57} | ⇉ | {u'Tailoring': 54} |
Basic Brass Knuckles | effects | Unarmed Damage +1 | ⇉ | Unarmed Damage +2 |
Basic Brass Knuckles | value | 50 | ⇉ | 38 |
Crude Werewolf Hind Leg Guards | value | 80 | ⇉ | 60 |
Resistant Claw | value | 275 | ⇉ | 206 |
Flat Footers | effects | Max Armor +40 Crushing Damage Reduction +2 Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +35 Crushing Damage Reduction +6 Bonus Armor from Combat Refresh +6 |
Flat Footers | value | 140 | ⇉ | 105 |
Great Snail Gauntlets | effects | Max Armor +71 Nature Damage Reduction +4 Vulnerability to Cold +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +67 Nature Damage Reduction +8 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Great Snail Gauntlets | value | 240 | ⇉ | 180 |
Soothing Medallion | value | 160 | ⇉ | 120 |
Booties of Hateful Comeuppance | effects | Max Armor +38 Max Power +10 Cold Damage Reduction +2 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +36 Max Power +10 Cold Damage Reduction +2 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Booties of Hateful Comeuppance | value | 140 | ⇉ | 105 |
Peltast Gauntlets | value | 240 | ⇉ | 180 |
Work Order for Master Skinning Knives (Toolcrafting) | description | This recent work order requests the following: Deliver 10 Good Skinning Knives to Viedesi in Sun Vale. Reward: 11985 councils. | ⇉ | This recent work order requests the following: Deliver 10 Master Skinning Knives to Viedesi in Sun Vale. Reward: 11985 councils. |
Decent Cloth Pants | effects | Max Armor +50 Monster Aggro Boost -5% Bonus Health from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +50 Taunt Boost -5% Bonus Health from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Decent Cloth Pants | value | 150 | ⇉ | 113 |
Astounding Werewolf Hindguard | effects | Max Armor +184 Bonus Armor from Combat Refresh +20 | ⇉ | Max Armor +208 Bonus Armor from Combat Refresh +20 |
Astounding Werewolf Hindguard | value | 320 | ⇉ | 240 |
Gulagra Orb | effects | Necromancy Damage +10 Chance of Rare Loot +3% | ⇉ | Necromancy Damage +7 Chance of Rare Loot +3% |
Gulagra Orb | value | 270 | ⇉ | 203 |
Fancy Item Raffler | value | 100 | ⇉ | 250 |
Mortimer's Booties | value | 240 | ⇉ | 180 |
Stalwart Claw | value | 200 | ⇉ | 150 |
Great Coat of the Winter Court | effects | Max Armor +180 Electricity Damage +1% XP Penalty When Feeling Lonely +1% Bonus Armor from Combat Refresh +18 | ⇉ | Max Armor +204 Electricity Damage +2% XP Penalty When Feeling Lonely +1% Bonus Armor from Combat Refresh +18 |
Great Coat of the Winter Court | value | 336 | ⇉ | 252 |
Orcish Katar | value | 225 | ⇉ | 169 |
Leopold's Claw | value | 250 | ⇉ | 188 |
Dwarven Pugilfist | effects | Unarmed Damage +3 | ⇉ | Unarmed Damage +4 |
Dwarven Pugilfist | value | 150 | ⇉ | 113 |
Standard Item Raffler | value | 100 | ⇉ | 200 |
Moldy Ancient Shoes | value | 20 | ⇉ | 15 |
Hogan's Crippler | effects | Staff Damage +2 | ⇉ | Staff Damage +3 |
Hogan's Crippler | value | 125 | ⇉ | 94 |
Great Wooden Cow Shoes | effects | Max Armor +71 Sprint Speed Boost +2 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +71 Sprint Speed Boost +2 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Great Wooden Cow Shoes | value | 240 | ⇉ | 180 |
Alchemy: The Hows and Whys of Acid | description | Teaches you to make simple acids. Great for cleaning! Too mild for use in combat. | ⇉ | Teaches you to make simple acids from exotic metals, or from organic items you may already have in your home. Great for cleaning! Too mild for use in combat. |
Shoddy Werewolf Hindguard | effects | Max Armor +34 Bonus Armor from Combat Refresh +2 | ⇉ | Max Armor +26 Bonus Armor from Combat Refresh +2 |
Shoddy Werewolf Hindguard | value | 20 | ⇉ | 15 |
Splash Beaker | effects | Battle Chemistry Damage +1 | ⇉ | Battle Chemistry Damage +4 |
Splash Beaker | value | 150 | ⇉ | 113 |
Shoddy Leather Shirt | value | 28 | ⇉ | 21 |
Fae Claw | value | 225 | ⇉ | 169 |
Basic Helm | value | 40 | ⇉ | 30 |
Amazing Evasion Boots | effects | Max Armor +78 Chance to Evade Projectiles +6% Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +77 Chance to Evade Projectiles +6% Bonus Power from Combat Refresh +5 |
Amazing Evasion Boots | value | 280 | ⇉ | 210 |
Goblin Breastplate | value | 196 | ⇉ | 147 |
Ring of Snakelike Behavior | value | 40 | ⇉ | 30 |
Quality Gloves | value | 120 | ⇉ | 90 |
Cow Shoes | value | 100 | ⇉ | 75 |
Jesina's Staff | effects | Fire-Magic Damage +2 Staff Damage +2 | ⇉ | Fire-Magic Damage +4 Staff Damage +4 |
Jesina's Staff | value | 175 | ⇉ | 131 |
Dwarven Soldier Breastplate | effects | Max Armor +60 Max Health +22 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +46 Max Health +22 Bonus Armor from Combat Refresh +9 |
Dwarven Soldier Breastplate | value | 168 | ⇉ | 126 |
Leatherworking: Crude Evasion Pants | skill_reqs | {u'Leatherworking': 25} | ⇉ | {u'Leatherworking': 22} |
Skullcap | value | 100 | ⇉ | 75 |
Awesome Snail Coat | effects | Max Armor +209 Crushing Damage Reduction +8 Vulnerability to Cold +10% Bonus Health from Combat Refresh +7 Bonus Armor from Combat Refresh +11 Bonus Power from Combat Refresh +6 | ⇉ | Max Armor +197 Crushing Damage Reduction +16 Bonus Health from Combat Refresh +7 Bonus Armor from Combat Refresh +11 Bonus Power from Combat Refresh +6 |
Awesome Snail Coat | value | 504 | ⇉ | 378 |
Sturdy Shirt | value | 112 | ⇉ | 84 |
Great Leather Helmet | value | 240 | ⇉ | 180 |
Quality Breastplate | value | 168 | ⇉ | 126 |
Thentree Skirt | effects | Max Armor +76 Nature Damage +3% Archery Base Damage +2% Bonus Armor from Combat Refresh +10 | ⇉ | Max Armor +70 Nature Damage +3% Archery Base Damage +2% Bonus Armor from Combat Refresh +10 |
Thentree Skirt | value | 160 | ⇉ | 120 |
Awesome Leather Boots | value | 360 | ⇉ | 270 |
Nice Leather Gloves | value | 160 | ⇉ | 120 |
Basic Shield | value | 6 | ⇉ | 38 |
Stafflord's Ring | value | 200 | ⇉ | 150 |
Kur Mountains White Mineral Survey | value | 75 | ⇉ | 35 |
Rhino Necklace | value | 200 | ⇉ | 150 |
Nice Spring Fairy Top | value | 224 | ⇉ | 168 |
Amulet of Slashing Mitigation 4 | value | 120 | ⇉ | 90 |
Mindroot | value | 140 | ⇉ | 105 |
Tundra Lichen | description | This odd organic life stores solar energy in an unusual manner: it shunts it into a tiny pocket dimension. This allows the ice lichen to thrive in any environment, as long as there's sunlight, but it's most commonly found in freezing areas because there are fewer natural predators there. It is used by sages as a sort of battery for spells that require a large burst of power. | ⇉ | This odd organic life stores solar energy in an unusual manner: it shunts it into a tiny pocket dimension. This allows the lichen to thrive in any sunlit environment, but it's most commonly found in freezing areas because there are fewer natural predators. It is used by sages as a sort of battery for spells that require a large burst of power, and surveyors claim that the lichen can be used to find hidden caches of minerals in the area. |
Swishystick | effects | Staff Damage +1 | ⇉ | Staff Damage +3 |
Swishystick | value | 100 | ⇉ | 75 |
Amazing Werewolf Hindguard | effects | Max Armor +164 Bonus Armor from Combat Refresh +18 | ⇉ | Max Armor +184 Bonus Armor from Combat Refresh +18 |
Amazing Werewolf Hindguard | value | 280 | ⇉ | 210 |
Thickened Chainmail Shirt | description | The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly. | ⇉ | The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly -- and very conductive of cold and electricity. |
Thickened Chainmail Shirt | value | 280 | ⇉ | 210 |
Thickened Chainmail Shirt | effects | Max Armor +120 Vulnerability to Cold +10% Vulnerability to Electricity +10% Bonus Armor from Combat Refresh +15 | ⇉ | Max Armor +144 Vulnerability to Cold +10% Vulnerability to Electricity +10% Bonus Armor from Combat Refresh +15 |
Orcish Greaves | effects | Max Armor +80 Slashing Damage Reduction +1 Crushing Damage Reduction +1 Piercing Damage Reduction +1 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +78 Slashing Damage Reduction +3 Crushing Damage Reduction +3 Piercing Damage Reduction +3 Bonus Power from Combat Refresh +5 |
Orcish Greaves | value | 225 | ⇉ | 169 |
Orcish Targe | value | 225 | ⇉ | 169 |
Amulet of Slashing Mitigation 3 | value | 80 | ⇉ | 60 |
Anguish Orb | effects | Necromancy Damage +5 | ⇉ | Necromancy Damage +6 |
Anguish Orb | value | 162 | ⇉ | 122 |
Leafy Shirt | effects | Max Armor +70 Armor Regeneration +5 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +67 Armor Regeneration +5 Bonus Power from Combat Refresh +4 |
Leafy Shirt | value | 168 | ⇉ | 126 |
Ravana Soldier Coat | effects | Max Armor +120 Universal Indirect Damage Reduction +2 Bonus Armor from Combat Refresh +18 | ⇉ | Max Armor +120 Universal Indirect Damage Reduction +3 Bonus Armor from Combat Refresh +18 |
Ravana Soldier Coat | value | 336 | ⇉ | 252 |
Spring Fairy Leggings | value | 250 | ⇉ | 188 |
Acid-Addled Blade | value | 75 | ⇉ | 56 |
Awesome Werewolf Hindguard | effects | Max Armor +204 Bonus Armor from Combat Refresh +23 | ⇉ | Max Armor +232 Bonus Armor from Combat Refresh +23 |
Awesome Werewolf Hindguard | value | 360 | ⇉ | 270 |
Sturdy Shield | value | 100 | ⇉ | 75 |
Shoddy Deer Shoes | value | 20 | ⇉ | 15 |
Quality Spider Casing | effects | Max Armor +144 Spider Skill Damage +14 Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +98 Spider Skill Damage +18 Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Quality Spider Casing | value | 280 | ⇉ | 210 |
Camouflaged Quality Pants | effects | Max Armor +80 Monster Aggro Boost -13% Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +74 Taunt Boost -13% Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 |
Camouflaged Quality Pants | value | 250 | ⇉ | 188 |
Crude Deer Shoes | value | 80 | ⇉ | 60 |
Work Order for Rough Leather Rolls (Tanning) | name | Work Order for Rough Leather Roll (Tanning) | ⇉ | Work Order for Rough Leather Rolls (Tanning) |
Astounding Spider Casing | effects | Max Armor +216 Spider Skill Damage +26 Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +10 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +156 Spider Skill Damage +30 Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +10 Bonus Power from Combat Refresh +5 |
Astounding Spider Casing | value | 448 | ⇉ | 336 |
Crude Cloth Shirt | effects | Max Armor +41 Monster Aggro Boost -5% Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +36 Taunt Boost -5% Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Crude Cloth Shirt | value | 112 | ⇉ | 84 |
Nice Wooden Deer Shoes | effects | Max Armor +47 Sprint Speed Boost 1.25 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +47 Sprint Speed Boost 1.25 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Nice Wooden Deer Shoes | value | 160 | ⇉ | 120 |
Tremor's Enhanced Bow | value | 250 | ⇉ | 188 |
Great Helm of the Winter Court | effects | Max Armor +84 Electricity Damage +1% Psychology Base Damage +4% Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +102 Electricity Damage +2% Psychology Base Damage +5% Bonus Armor from Combat Refresh +9 |
Great Helm of the Winter Court | value | 240 | ⇉ | 180 |
Pants of the Yearning Sea | effects | Max Armor +66 Power Regeneration +3 In-Combat Power Regen +3 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +62 Power Regeneration +3 In-Combat Power Regen +3 Bonus Power from Combat Refresh +4 |
Pants of the Yearning Sea | value | 175 | ⇉ | 131 |
Sie Antry's Talisman | name | Sie Antry's Bracelet | ⇉ | Sie Antry's Talisman |
Sie Antry's Talisman | effects | Piercing Damage Reduction +1 Slashing Damage Reduction +1 | ⇉ | Piercing Damage Reduction +3 Slashing Damage Reduction +3 |
Sie Antry's Talisman | value | 120 | ⇉ | 90 |
Sie Antry's Talisman | internal_name | SieAntrysBracelet | ⇉ | SieAntrysTalisman |
Shoddy Cloth Pants | effects | Monster Aggro Boost -5% Bonus Health from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Taunt Boost -5% Bonus Health from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Shoddy Cloth Pants | value | 25 | ⇉ | 19 |
Nice Spider Casing | effects | Max Armor +120 Spider Skill Damage +11 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +79 Spider Skill Damage +14 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Nice Spider Casing | value | 224 | ⇉ | 168 |
Calligraphy: "Painful Experience" | value | 1150 | ⇉ | 570 |
Ring of Gusty Striking | value | 40 | ⇉ | 30 |
Hunter's Breastplate | effects | Max Armor +96 Vulnerability to Cold -10% Vulnerability to Fire -10% Bonus Armor from Combat Refresh +14 | ⇉ | Max Armor +84 Vulnerability to Cold -10% Vulnerability to Fire -10% Bonus Armor from Combat Refresh +14 |
Hunter's Breastplate | value | 252 | ⇉ | 189 |
Basic Sword | value | 50 | ⇉ | 38 |
Empusa's Mask | effects | Max Armor +70 Psychology Base Damage +10% Vulnerability to Psychic -10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +62 Psychology Base Damage +10% Vulnerability to Psychic -10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Empusa's Mask | value | 240 | ⇉ | 180 |
Great Werewolf Hind Leg Guards | value | 240 | ⇉ | 180 |
Fist of the Green Man | effects | Unarmed Damage +4 Crushing Damage +1 | ⇉ | Unarmed Damage +5 Crushing Damage +3 |
Fist of the Green Man | value | 175 | ⇉ | 131 |
Ring of Telepathic Pestering | effects | Psychic Damage +1 | ⇉ | Psychic Damage +2 |
Ring of Telepathic Pestering | value | 40 | ⇉ | 30 |
Melted and Broken Shield | description | It's a battered shield without any straps to keep it on. | ⇉ | It's a partially-acid-melted shield without any straps to keep it on. |
Melted and Broken Shield | name | Battered and Broken Shield | ⇉ | Melted and Broken Shield |
Web-Encrusted Shoes | effects | Max Armor +17 Acid Damage Reduction +1 Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +16 Acid Damage Reduction +3 Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Web-Encrusted Shoes | value | 60 | ⇉ | 45 |
Great Gauntlets of the Winter Court | effects | Max Armor +84 Electricity Damage +1% Archery Base Damage +4% Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +102 Electricity Damage +1% Archery Base Damage +4% Bonus Power from Combat Refresh +4 |
Great Gauntlets of the Winter Court | value | 240 | ⇉ | 180 |
Crude Spider Casing | effects | Max Armor +72 Spider Skill Damage +5 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +41 Spider Skill Damage +6 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Crude Spider Casing | value | 112 | ⇉ | 84 |
Decent Wooden Cow Shoes | effects | Max Armor +35 Sprint Speed Boost 1.25 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +35 Sprint Speed Boost 1.25 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Decent Wooden Cow Shoes | value | 120 | ⇉ | 90 |
Republic Gloves | value | 140 | ⇉ | 105 |
Ridiculer's Claw | effects | Ridicule deals +20 damage Unarmed Damage +7% Monster Aggro Boost +5% | ⇉ | Ridicule deals +20 damage Unarmed Damage +7% Taunt Boost +5% |
Ridiculer's Claw | value | 300 | ⇉ | 225 |
Peltast Hat | value | 240 | ⇉ | 180 |
Velkort's Classy Gloves | effects | Max Armor +18 Fire-Magic Damage +1 Bonus Health from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +16 Fire-Magic Damage +1 Bonus Health from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Velkort's Classy Gloves | value | 60 | ⇉ | 45 |
Quality Evasion Shirt | effects | Max Armor +108 Chance to Evade Projectiles +9% Bonus Power from Combat Refresh +6 | ⇉ | Max Armor +98 Chance to Evade Projectiles +9% Bonus Power from Combat Refresh +6 |
Quality Evasion Shirt | value | 280 | ⇉ | 210 |
General Lawyr's Pants | effects | Max Armor +36 Slashing Damage Reduction +1 Power Regeneration +3 Bonus Armor from Combat Refresh +5 | ⇉ | Max Armor +34 Slashing Damage Reduction +3 Power Regeneration +3 Bonus Armor from Combat Refresh +5 |
General Lawyr's Pants | value | 100 | ⇉ | 75 |
Rakshasian Elite Leggings | effects | Max Armor +120 Fire Damage Reduction +1 Electricity Damage Reduction +1 Bonus Power from Combat Refresh +7 | ⇉ | Max Armor +114 Direct Fire Damage Reduction +5 Indirect Fire Damage Reduction +1 Direct Electricity Damage Reduction +3 Bonus Power from Combat Refresh +7 |
Rakshasian Elite Leggings | value | 260 | ⇉ | 195 |
Nice Pocket Belt | effects | Inventory Slots +3 | ⇉ | Inventory Slots +4 |
Everpatching Shirt | effects | Max Armor +79 Armor Regeneration +5 In-Combat Armor Regen +5 Bonus Armor from Combat Refresh +11 | ⇉ | Max Armor +74 Armor Regeneration +5 In-Combat Armor Regen +5 Bonus Armor from Combat Refresh +11 |
Everpatching Shirt | value | 196 | ⇉ | 147 |
Basic Pants | value | 8 | ⇉ | 38 |
Rita's Disturbing Dimensional Panties | effects | Max Armor +62 Inventory Slots +3 Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +58 Inventory Slots +3 Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Rita's Disturbing Dimensional Panties | value | 175 | ⇉ | 131 |
Amulet of Competent Lycanthropy | effects | Werewolf Damage +2 | ⇉ | Werewolf Damage +4 |
Amulet of Competent Lycanthropy | value | 80 | ⇉ | 60 |
Amulet of Competent Lycanthropy | name | Amulet of Lycanthropy +2 | ⇉ | Amulet of Competent Lycanthropy |
Amulet of Piercing Mitigation 4 | value | 120 | ⇉ | 90 |
Amulet of Competent Fire Magic | effects | Fire-Magic Damage +2 | ⇉ | Fire-Magic Damage +4 |
Amulet of Competent Fire Magic | value | 80 | ⇉ | 60 |
Amulet of Competent Fire Magic | name | Amulet of Fire Magic +2 | ⇉ | Amulet of Competent Fire Magic |
Rough Spider Casing | effects | Max Armor +48 Spider Skill Damage +3 Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +19 Spider Skill Damage +4 Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Rough Spider Casing | value | 56 | ⇉ | 42 |
Knight's Helm | effects | Max Armor +40 Vulnerability to Electricity +5% Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +48 Vulnerability to Electricity +5% Bonus Armor from Combat Refresh +6 |
Knight's Helm | value | 140 | ⇉ | 105 |
Ring of Trusty Punching | value | 40 | ⇉ | 30 |
Greaves of the Summer Court | effects | Max Armor +100 Nature Damage +1% Bonus Armor from Combat Refresh +13 | ⇉ | Max Armor +98 Nature Damage +1% Bonus Armor from Combat Refresh +13 |
Greaves of the Summer Court | value | 250 | ⇉ | 188 |
Rusty Sword | value | 25 | ⇉ | 19 |
Web-Encrusted Pants | effects | Max Armor +28 Max Health +5 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +26 Max Health +5 Bonus Power from Combat Refresh +2 |
Web-Encrusted Pants | value | 75 | ⇉ | 56 |
Gauntlets of the Winter Court | effects | Max Armor +72 Electricity Damage +1% Archery Damage +1 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +78 Electricity Damage +1% Archery Damage +1 Bonus Armor from Combat Refresh +8 |
Gauntlets of the Winter Court | value | 200 | ⇉ | 150 |
Quality Sword | value | 150 | ⇉ | 113 |
Awesome Snail Boots | effects | Max Armor +106 Piercing Damage Reduction +7 Vulnerability to Cold +10% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +100 Piercing Damage Reduction +14 Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Awesome Snail Boots | value | 360 | ⇉ | 270 |
Shoddy Wooden Cow Shoes | effects | Max Armor +5 Sprint Speed Boost 0.5 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +5 Sprint Speed Boost 0.5 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Shoddy Wooden Cow Shoes | value | 20 | ⇉ | 15 |
Sir Coth's Discarded Gift | value | 100 | ⇉ | 75 |
Indestructible Fae Knight's Helm | effects | Max Armor +54 Psychic Damage +3 Sword Damage +3 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +52 Psychic Damage +6 Sword Damage +6 Bonus Armor from Combat Refresh +8 |
Indestructible Fae Knight's Helm | value | 200 | ⇉ | 150 |
Tailoring: Camouflaged Nice Shirt (Max-Enchanted) | skill_reqs | {u'Tailoring': 47} | ⇉ | {u'Tailoring': 45} |
Monger's Boon | effects | Max Armor +60 Chance of Changing Direction When Disoriented -100% Combat XP Boost +1% Chance to Miraculously Avoid Death +25% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +62 Chance of Changing Direction When Disoriented -100% Combat XP Boost +1% Chance to Miraculously Avoid Death +25% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Monger's Boon | value | 240 | ⇉ | 180 |
Ravana Soldier Gloves | effects | Max Armor +66 Universal Indirect Damage Reduction +1 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +67 Universal Indirect Damage Reduction +1 Bonus Armor from Combat Refresh +9 |
Ravana Soldier Gloves | value | 240 | ⇉ | 180 |
Ring of Natural Hurting | effects | Nature Damage +1 | ⇉ | Nature Damage +2 |
Ring of Natural Hurting | value | 40 | ⇉ | 30 |
Desert Vagabond Gloves | value | 220 | ⇉ | 165 |
Fatestick | value | 200 | ⇉ | 150 |
Nice Werewolf Barding | effects | Max Armor +125 Bonus Armor from Combat Refresh +12 | ⇉ | Max Armor +120 Bonus Armor from Combat Refresh +12 |
Nice Werewolf Barding | value | 224 | ⇉ | 168 |
Rough Werewolf Hind Leg Guards | value | 40 | ⇉ | 30 |
Quality Spring Fairy Top | value | 280 | ⇉ | 210 |
Shoddy Spider Casing | effects | Max Armor +36 Spider Skill Damage +1 Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +10 Spider Skill Damage +2 Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Shoddy Spider Casing | value | 28 | ⇉ | 21 |
Rakshasian Elite Gloves | effects | Max Armor +72 Fire Damage Reduction +1 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +74 Fire Damage Reduction +1 Bonus Power from Combat Refresh +4 |
Rakshasian Elite Gloves | value | 260 | ⇉ | 195 |
Legacy Gloves | value | 100 | ⇉ | 75 |
Nelson Ballard's Shield | effects | Max Armor +34 Acid Damage Reduction +3 | ⇉ | Max Armor +34 Direct Acid Damage Reduction +3 Indirect Acid Damage Reduction +1 |
Nelson Ballard's Shield | value | 150 | ⇉ | 113 |
Nice Snail Coat | effects | Max Armor +89 Crushing Damage Reduction +3 Vulnerability to Cold +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +89 Crushing Damage Reduction +6 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Nice Snail Coat | value | 224 | ⇉ | 168 |
Amazing Spider Casing | effects | Max Armor +192 Spider Skill Damage +22 Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +9 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +137 Spider Skill Damage +26 Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +9 Bonus Power from Combat Refresh +5 |
Amazing Spider Casing | value | 392 | ⇉ | 294 |
Goblin Shield | value | 150 | ⇉ | 113 |
Nice Cloth Shirt | effects | Max Armor +89 Monster Aggro Boost -5% Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +84 Taunt Boost -5% Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 |
Nice Cloth Shirt | value | 224 | ⇉ | 168 |
Ring of Directness | effects | All Direct Damage +5 All Indirect Damage -5 | ⇉ | All Direct Damage +7 All Indirect Damage -5 |
Ring of Directness | value | 200 | ⇉ | 150 |
Decent Cloth Shirt | effects | Max Armor +65 Monster Aggro Boost -5% Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +60 Taunt Boost -5% Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Decent Cloth Shirt | value | 168 | ⇉ | 126 |
Gold Nugget | icon | ⇉ | ||
Awesome Leather Shirt | value | 504 | ⇉ | 378 |
Burning Orb | value | 216 | ⇉ | 162 |
Quality Cloth Shirt | effects | Max Armor +113 Monster Aggro Boost -6% Bonus Health from Combat Refresh +9 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +106 Taunt Boost -6% Bonus Health from Combat Refresh +9 Bonus Power from Combat Refresh +5 |
Quality Cloth Shirt | value | 280 | ⇉ | 210 |
Calligraphy: "Clenched Fist" | value | 1600 | ⇉ | 795 |
Desert Vagabond Cap | value | 220 | ⇉ | 165 |
Great Pocket Belt | effects | Inventory Slots +4 | ⇉ | Inventory Slots +5 |
Stalwart Targe | value | 200 | ⇉ | 150 |
Harp | effects | Equipping this item grants you basic proficiency in its use, assuming you alreay have mastery of the lute. | ⇉ | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the lute. |
Kur Mountains Blue Mineral Survey | value | 75 | ⇉ | 80 |
Kur Mountains Blue Mineral Survey | skill_reqs | {u'Geology': 45} | ⇉ | {u'Geology': 50} |
Quality Snail Helm | effects | Max Armor +59 Acid Damage Reduction +3 Vulnerability to Cold +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +56 Acid Damage Reduction +6 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Quality Snail Helm | value | 200 | ⇉ | 150 |
Tailoring: Camouflaged Nice Pants | skill_reqs | {u'Tailoring': 47} | ⇉ | {u'Tailoring': 42} |
Calligraphy: "Purpose" | value | 1150 | ⇉ | 840 |
Ancient Slacks | value | 150 | ⇉ | 113 |
Battle Hardened Staff | value | 175 | ⇉ | 131 |
Great Snail Greaves | effects | Max Armor +114 Slashing Damage Reduction +5 Vulnerability to Cold +5% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +112 Slashing Damage Reduction +8 Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Great Snail Greaves | value | 300 | ⇉ | 225 |
Shoddy Pocket Belt | effects | Inventory Slots +1 | ⇉ | Inventory Slots +2 |
Beaker-Stick | value | 100 | ⇉ | 75 |
Thentree Bow | value | 200 | ⇉ | 150 |
Venom Piercers | effects | Max Armor +55 Poison Damage +3% Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +53 Poison Damage +3% Bonus Armor from Combat Refresh +8 |
Venom Piercers | value | 200 | ⇉ | 150 |
Modest Free Item Raffler | value | 100 | ⇉ | 150 |
Spider-Worn Coat | value | 84 | ⇉ | 63 |
Great Boots of the Winter Court | effects | Max Armor +84 Electricity Damage +1% Movement Speed 0.5 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +102 Electricity Damage +2% Sprint Speed Boost +1 Bonus Armor from Combat Refresh +9 |
Great Boots of the Winter Court | value | 240 | ⇉ | 180 |
Makopa's Pants | effects | Max Armor +70 Armor Regeneration +5 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +66 Armor Regeneration +5 Bonus Armor from Combat Refresh +9 |
Makopa's Pants | value | 175 | ⇉ | 131 |
Orbiting Gem | value | 20 | ⇉ | 15 |
Serbule Redwall Mineral Survey | value | 25 | ⇉ | 30 |
Quality Pants | value | 150 | ⇉ | 113 |
Awesome Evasion Pants | effects | Max Armor +170 Chance to Evade Projectiles +11% Bonus Power from Combat Refresh +9 | ⇉ | Max Armor +156 Chance to Evade Projectiles +11% Bonus Power from Combat Refresh +9 |
Awesome Evasion Pants | value | 450 | ⇉ | 338 |
Basic Boots | value | 40 | ⇉ | 30 |
Peltast Kilt | value | 240 | ⇉ | 180 |
Naturebane | effects | Sword Damage +2 Power Regeneration +5 | ⇉ | Sword Damage +3 Power Regeneration +5 |
Naturebane | value | 175 | ⇉ | 131 |
Goblin Kilt | effects | Max Armor +100 Power Regeneration +10 Bonus Health from Combat Refresh +9 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +112 Power Regeneration +10 Bonus Health from Combat Refresh +9 Bonus Power from Combat Refresh +5 |
Goblin Kilt | value | 300 | ⇉ | 225 |
Temperature Control Gloves | effects | Max Armor +30 Fire Damage Reduction +1 Cold Damage Reduction +1 Electricity Damage Reduction +1 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +29 Indirect Fire Damage Reduction +2 Indirect Cold Damage Reduction +2 Indirect Electricity Damage Reduction +2 Bonus Power from Combat Refresh +2 |
Temperature Control Gloves | value | 120 | ⇉ | 90 |
Insulated Boots | effects | Max Armor +46 Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +44 Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Bonus Power from Combat Refresh +3 |
Insulated Boots | value | 160 | ⇉ | 120 |
Calligraphy: "Dire Secrets" | value | 900 | ⇉ | 495 |
Awesome Melee Staff | value | 450 | ⇉ | 338 |
Comfortable Ancient Helm | value | 60 | ⇉ | 45 |
Ravana Soldier Shield | value | 275 | ⇉ | 206 |
Amulet of Crushing Mitigation 1 | value | 20 | ⇉ | 15 |
Goblin Cestus | value | 150 | ⇉ | 113 |
Staff of Ice | value | 250 | ⇉ | 188 |
Shoddy Combat Staff | value | 25 | ⇉ | 19 |
Amulet of the Pack | value | 120 | ⇉ | 90 |
Quality Evasion Pants | effects | Max Armor +90 Chance to Evade Projectiles +9% Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +82 Chance to Evade Projectiles +9% Bonus Power from Combat Refresh +5 |
Quality Evasion Pants | value | 250 | ⇉ | 188 |
Elzehatl's Insignia | effects | Indirect Psychic Damage +2 | ⇉ | Indirect Psychic Damage +3 |
Elzehatl's Insignia | value | 80 | ⇉ | 60 |
Tailoring: Camouflaged Crude Pants | skill_reqs | {u'Tailoring': 27} | ⇉ | {u'Tailoring': 22} |
Great Melee Staff | value | 300 | ⇉ | 225 |
Insulated Pants | effects | Max Armor +66 Universal Indirect Damage Reduction +1 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +64 Universal Indirect Damage Reduction +1 Bonus Power from Combat Refresh +4 |
Insulated Pants | value | 140 | ⇉ | 105 |
Astounding Leather Shirt | value | 448 | ⇉ | 336 |
Fire Orb | value | 162 | ⇉ | 122 |
Basic Pants | value | 50 | ⇉ | 38 |
Ancient Dwarven Blade | value | 150 | ⇉ | 113 |
Gloves of Hateful Comeuppance | effects | Max Armor +38 Max Power +10 Cold Damage Reduction +2 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +35 Max Power +10 Cold Damage Reduction +2 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Gloves of Hateful Comeuppance | value | 140 | ⇉ | 105 |
Simple Silver Knife | value | 100 | ⇉ | 75 |
Quality Spring Fairy Shoes | value | 200 | ⇉ | 150 |
Necromancy Test Medallion | effects | Max Power +20 | ⇉ | Max Power +15 |
Necromancy Test Medallion | value | 40 | ⇉ | 30 |
Revulsion Orb | effects | Necromancy Damage +3 | ⇉ | Necromancy Damage +4 |
Revulsion Orb | value | 108 | ⇉ | 81 |
Rough Leather Helmet | value | 40 | ⇉ | 30 |
Decent Evasion Boots | value | 120 | ⇉ | 90 |
Quality Wooden Deer Shoes | effects | Max Armor +59 Sprint Speed Boost 1.5 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +59 Sprint Speed Boost 1.5 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Quality Wooden Deer Shoes | value | 200 | ⇉ | 150 |
Basic Shield | value | 50 | ⇉ | 38 |
Minotaur Hammer | value | 300 | ⇉ | 225 |
Ring of Jaunty Traipsing | value | 40 | ⇉ | 30 |
Amulet of Max Health +30 | value | 200 | ⇉ | 150 |
Work Order for Utility Knives (Toolcrafting) | description | This recent work order requests the following: Deliver 10 Master Skinning Knives to Viedesi in Sun Vale. Reward: 4012 councils. | ⇉ | This recent work order requests the following: Deliver 10 Utility Knives to Viedesi in Sun Vale. Reward: 4012 councils. |
Symbol of Hate Made Manifest | effects | Max Power -25 Max Health +50 | ⇉ | Max Power -25 Max Health +60 |
Symbol of Hate Made Manifest | value | 200 | ⇉ | 150 |
Kur Mountains Green Mineral Survey | value | 75 | ⇉ | 60 |
Kur Mountains Green Mineral Survey | skill_reqs | {u'Geology': 45} | ⇉ | {u'Geology': 50} |
Ring of Practical Psychology | value | 160 | ⇉ | 120 |
Tidal's Circlet | value | 160 | ⇉ | 120 |
Ring of Armor Regeneration +5 | value | 160 | ⇉ | 120 |
Harness of Poisons | effects | Max Armor +84 Poison Damage +10% | ⇉ | Max Armor +72 Poison Damage +10% |
Harness of Poisons | value | 224 | ⇉ | 168 |
Calligraphy: "Heat Death" | value | 750 | ⇉ | 600 |
Ulnaphylle | value | 120 | ⇉ | 90 |
Yeti Stockings | effects | Max Armor +48 Max Power +5 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +44 Max Power +5 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Yeti Stockings | value | 160 | ⇉ | 120 |
Rough Werewolf Barding | effects | Max Armor +53 Bonus Armor from Combat Refresh +3 | ⇉ | Max Armor +36 Bonus Armor from Combat Refresh +3 |
Rough Werewolf Barding | value | 56 | ⇉ | 42 |
Decent Werewolf Barding | effects | Max Armor +101 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +89 Bonus Armor from Combat Refresh +9 |
Decent Werewolf Barding | value | 168 | ⇉ | 126 |
Amazing Wooden Deer Shoes | effects | Max Armor +83 Sprint Speed Boost +2 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +83 Sprint Speed Boost +2 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Amazing Wooden Deer Shoes | value | 280 | ⇉ | 210 |
Tailoring: Camouflaged Nice Pants (Max-Enchanted) | skill_reqs | {u'Tailoring': 47} | ⇉ | {u'Tailoring': 44} |
Rough Wooden Deer Shoes | effects | Max Armor +11 Sprint Speed Boost 0.5 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +11 Sprint Speed Boost 0.5 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Rough Wooden Deer Shoes | value | 40 | ⇉ | 30 |
Amazing Leather Shirt | value | 392 | ⇉ | 294 |
Sturdy Helm | value | 80 | ⇉ | 60 |
Moldy Ancient Staff | value | 25 | ⇉ | 19 |
Astounding Leather Leggings | value | 400 | ⇉ | 300 |
Crude Combat Staff | value | 100 | ⇉ | 75 |
Sturdy Shirt | value | 112 | ⇉ | 84 |
Amulet of Max Health +25 | value | 160 | ⇉ | 120 |
Tailoring: Camouflaged Nice Shirt | skill_reqs | {u'Tailoring': 47} | ⇉ | {u'Tailoring': 45} |
Recuperative Flask | effects | Battle Chemistry Healing +2 | ⇉ | Battle Chemistry Healing +5 |
Recuperative Flask | value | 100 | ⇉ | 75 |
Goblin Staff | effects | Fire-Magic Damage +1 Staff Damage +1 | ⇉ | Fire-Magic Damage +3 Staff Damage +3 |
Goblin Staff | value | 150 | ⇉ | 113 |
Cotton Balaclava | effects | Indirect Cold Damage Reduction +1 Bonus Health from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +5 Indirect Cold Damage Reduction +1 Bonus Health from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Cotton Balaclava | value | 20 | ⇉ | 15 |
Expert Ink | value | 250 | ⇉ | 50 |
Battle-Hardened Shield | value | 75 | ⇉ | 56 |
Quality Tannin Powder | value | 15 | ⇉ | 25 |
Ruined Shifter's Boots | effects | Max Armor +59 Werewolf Damage +1 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +58 Werewolf Damage +3 Bonus Power from Combat Refresh +3 |
Ruined Shifter's Boots | value | 200 | ⇉ | 150 |
Rakshasian Elite Helm | effects | Max Armor +72 Electricity Damage Reduction +1 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +72 Direct Electricity Damage Reduction +6 Indirect Electricity Damage Reduction +2 Bonus Power from Combat Refresh +4 |
Rakshasian Elite Helm | value | 260 | ⇉ | 195 |
Stalwart Gauntlets | value | 160 | ⇉ | 120 |
Decent Cow Shoes | value | 120 | ⇉ | 90 |
Tailoring: Camouflaged Quality Shirt | skill_reqs | {u'Tailoring': 57} | ⇉ | {u'Tailoring': 55} |
Nice Snail Boots | effects | Max Armor +46 Piercing Damage Reduction +2 Vulnerability to Cold +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +46 Piercing Damage Reduction +4 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Nice Snail Boots | value | 160 | ⇉ | 120 |
Basic Boots | value | 40 | ⇉ | 30 |
Silver-Threaded Shirt | effects | Max Armor +96 Direct Cold Damage +5 Bonus Health from Combat Refresh +9 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +89 Direct Cold Damage +10 Indirect Cold Damage +2 Bonus Health from Combat Refresh +9 Bonus Power from Combat Refresh +4 |
Silver-Threaded Shirt | value | 252 | ⇉ | 189 |
Shoddy Brass Knuckles | effects | Unarmed Damage +1 | ⇉ | Unarmed Damage +2 |
Shoddy Brass Knuckles | value | 50 | ⇉ | 38 |
Nice Arachnid Harness | value | 80 | ⇉ | 60 |
Comfortable Ancient Pants | value | 75 | ⇉ | 56 |
Amulet of Slashing Mitigation 5 | value | 160 | ⇉ | 120 |
Quality Deer Shoes | value | 200 | ⇉ | 150 |
Recuperative Beaker | effects | Battle Chemistry Healing +2 | ⇉ | Battle Chemistry Healing +5 |
Recuperative Beaker | value | 100 | ⇉ | 75 |
Cruel Club | value | 200 | ⇉ | 150 |
Spring Fairy Shoes | value | 200 | ⇉ | 150 |
Quality Staff | effects | Fire-Magic Damage +2 | ⇉ | Fire-Magic Damage +3 |
Quality Staff | value | 150 | ⇉ | 113 |
War Flask | value | 200 | ⇉ | 150 |
Shoddy Wooden Deer Shoes | effects | Max Armor +5 Sprint Speed Boost 0.25 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +5 Sprint Speed Boost 0.25 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Shoddy Wooden Deer Shoes | value | 20 | ⇉ | 15 |
Astounding Leather Helmet | value | 320 | ⇉ | 240 |
Astounding Evasion Shirt | effects | Max Armor +180 Chance to Evade Projectiles +11% Bonus Power from Combat Refresh +10 | ⇉ | Max Armor +166 Chance to Evade Projectiles +11% Bonus Power from Combat Refresh +10 |
Astounding Evasion Shirt | value | 448 | ⇉ | 336 |
Tyler's Shield | effects | Max Armor +46 Acid Damage Reduction +3 | ⇉ | Max Armor +41 Direct Acid Damage Reduction +9 Indirect Acid Damage Reduction +3 |
Tyler's Shield | value | 200 | ⇉ | 150 |
Crude Werewolf Barding | effects | Max Armor +77 Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +62 Bonus Armor from Combat Refresh +6 |
Crude Werewolf Barding | value | 112 | ⇉ | 84 |
Orcish Gladiator Cap | effects | Max Armor +60 Mentalism Base Damage -10% Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +56 Mentalism Base Damage -10% Vulnerability to Psychic -10% Bonus Power from Combat Refresh +3 |
Orcish Gladiator Cap | value | 200 | ⇉ | 150 |
Web-Coated Hat | effects | Max Armor +16 Max Health +5 Max Power -5 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +18 Max Health +5 Max Power -5 Bonus Power from Combat Refresh +1 |
Web-Coated Hat | value | 60 | ⇉ | 45 |
Blasting Hammer | value | 250 | ⇉ | 188 |
Nightmare Pants | effects | Max Armor +62 Psychic Damage Reduction +4 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +62 Direct Psychic Damage Reduction +6 Bonus Power from Combat Refresh +4 |
Nightmare Pants | value | 175 | ⇉ | 131 |
Quality Breastplate | value | 168 | ⇉ | 126 |
Great Arachnid Harness | value | 120 | ⇉ | 90 |
Whitecap | effects | Max Armor +28 Nature Damage +5 Bonus Armor from Combat Refresh +4 | ⇉ | Max Armor +26 Nature Damage +5 Bonus Armor from Combat Refresh +4 |
Whitecap | value | 100 | ⇉ | 75 |
Snail Mother's Face | value | 200 | ⇉ | 150 |
Navel Ring of Cleanliness | value | 150 | ⇉ | 113 |
Goblin Chain Shirt | effects | Max Armor +60 Slashing Damage Reduction +1 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +60 Slashing Damage Reduction +6 Bonus Armor from Combat Refresh +9 |
Goblin Chain Shirt | value | 168 | ⇉ | 126 |
Featherweights | value | 140 | ⇉ | 105 |
Hooves of the Inamorata | effects | Max Armor +71 Sprint Speed Boost +3 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +66 Sprint Speed Boost +3 Bonus Armor from Combat Refresh +9 |
Hooves of the Inamorata | value | 240 | ⇉ | 180 |
Magic Sand | description | This small bag of sand is somehow different from regular sand. You can't tell exactly how or why it's different, but you know it is. | ⇉ | This small bag of sand is somehow different from regular sand. You can't tell exactly how or why it's different, but you know it is. Magic sand is coveted by crazy prospectors, who claim there's a way to use the sand to reveal vast mineral wealth. |
Idealist's Skirts | effects | Max Armor +60 Max Power +15 Direct Psychic Damage +3 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +60 Max Power +15 Direct Psychic Damage +5 Bonus Power from Combat Refresh +5 |
Idealist's Skirts | value | 250 | ⇉ | 188 |
Leatherworking: Decent Evasion Pants | skill_reqs | {u'Leatherworking': 35} | ⇉ | {u'Leatherworking': 32} |
Long Stockings | value | 125 | ⇉ | 94 |
Quality Claw | effects | Unarmed Damage +2 Trauma Damage +7% | ⇉ | Unarmed Damage +3 Trauma Damage +7% |
Quality Claw | value | 150 | ⇉ | 113 |
Spring Fairy Top | value | 280 | ⇉ | 210 |
Amulet of Crushing Mitigation 4 | value | 120 | ⇉ | 90 |
Ukorga's Furry Fistwraps | effects | Max Armor +34 Unarmed Damage +1 Cold Damage Reduction +1 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +34 Unarmed Damage +3 Cold Damage Reduction +1 Bonus Power from Combat Refresh +2 |
Ukorga's Furry Fistwraps | value | 120 | ⇉ | 90 |
Basic Breastplate | value | 10 | ⇉ | 42 |
Yeti Leggings | effects | Max Armor +80 Universal Indirect Damage Reduction +1 Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +78 Universal Indirect Damage Reduction +1 Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Yeti Leggings | value | 160 | ⇉ | 120 |
Inquisitor's Staff | value | 175 | ⇉ | 131 |
Astounding Snail Boots | effects | Max Armor +94 Piercing Damage Reduction +6 Vulnerability to Cold +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +89 Piercing Damage Reduction +12 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Astounding Snail Boots | value | 320 | ⇉ | 240 |
Amulet of Max Armor +30 | value | 200 | ⇉ | 150 |
Chugging Flask | effects | Battle Chemistry Healing +4 | ⇉ | Battle Chemistry Healing +10 |
Chugging Flask | value | 150 | ⇉ | 113 |
Syndra's Winter Coat | effects | Max Armor +91 Indirect Cold Damage Reduction +2 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +86 Indirect Cold Damage Reduction +2 Bonus Power from Combat Refresh +5 |
Syndra's Winter Coat | value | 224 | ⇉ | 168 |
Camouflaged Decent Shirt | effects | Max Armor +60 Monster Aggro Boost -11% Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +46 Taunt Boost -11% Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Camouflaged Decent Shirt | value | 168 | ⇉ | 126 |
Gaudy Ring of Sleaziness | effects | Monster Aggro Boost +10% | ⇉ | Taunt Boost +10% |
Gaudy Ring of Sleaziness | value | 120 | ⇉ | 90 |
Basic Combat Flask | value | 50 | ⇉ | 38 |
Tailoring: Camouflaged Crude Shirt | skill_reqs | {u'Tailoring': 27} | ⇉ | {u'Tailoring': 25} |
Battle Hardened Staff | value | 75 | ⇉ | 56 |
Crude Evasion Shirt | effects | Max Armor +36 Chance to Evade Projectiles +8% Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +29 Chance to Evade Projectiles +8% Bonus Power from Combat Refresh +3 |
Crude Evasion Shirt | value | 112 | ⇉ | 84 |
Amazing Snail Boots | effects | Max Armor +82 Piercing Damage Reduction +5 Vulnerability to Cold +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +78 Piercing Damage Reduction +10 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Amazing Snail Boots | value | 280 | ⇉ | 210 |
Mantis Hat | effects | Max Armor +40 Slashing Damage Reduction +1 Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +38 Slashing Damage Reduction +3 Bonus Armor from Combat Refresh +6 |
Mantis Hat | value | 140 | ⇉ | 105 |
Nice Leather Leggings | value | 200 | ⇉ | 150 |
Basic Staff | value | 50 | ⇉ | 38 |
Quality Cow Shoes | value | 200 | ⇉ | 150 |
Work Order for Decent Leather Rolls (Tanning) | name | Work Order for Decent Leather Roll (Tanning) | ⇉ | Work Order for Decent Leather Rolls (Tanning) |
Crude Club | value | 25 | ⇉ | 19 |
Serpent Sting | value | 275 | ⇉ | 206 |
Hunting Bow | effects | Archery Damage +1 | ⇉ | Archery Damage +2 |
Hunting Bow | value | 100 | ⇉ | 75 |
Crude Wooden Deer Shoes | effects | Max Armor +23 Sprint Speed Boost 0.75 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +23 Sprint Speed Boost 0.75 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Crude Wooden Deer Shoes | value | 80 | ⇉ | 60 |
Great Leather Leggings | value | 300 | ⇉ | 225 |
Rohina's Mind Gem | effects | Max Armor +66 Mentalism Damage +1 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +60 Mentalism Damage +10 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Rohina's Mind Gem | value | 220 | ⇉ | 165 |
Warmth Orb | value | 54 | ⇉ | 41 |
Elven Master Bow | value | 250 | ⇉ | 188 |
Camouflaged Nice Shirt | effects | Max Armor +84 Monster Aggro Boost -12% Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +67 Taunt Boost -12% Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 |
Camouflaged Nice Shirt | value | 224 | ⇉ | 168 |
Heat Orb | value | 108 | ⇉ | 81 |
Elerimon Staff | effects | Staff Base Damage +10% | ⇉ | Staff Base Damage +8% |
Elerimon Staff | value | 200 | ⇉ | 150 |
Great Evasion Boots | effects | Max Armor +66 Chance to Evade Projectiles +6% Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +65 Chance to Evade Projectiles +6% Bonus Power from Combat Refresh +4 |
Great Evasion Boots | value | 240 | ⇉ | 180 |
Amulet of Max Health +15 | value | 80 | ⇉ | 60 |
Decent Leather Shirt | value | 168 | ⇉ | 126 |
Chugging Beaker | effects | Battle Chemistry Healing +4 | ⇉ | Battle Chemistry Healing +10 |
Chugging Beaker | value | 150 | ⇉ | 113 |
Quality Boots | value | 120 | ⇉ | 90 |
Crude Pocket Belt | effects | Inventory Slots +2 | ⇉ | Inventory Slots +3 |
Ravana Soldier Boots | effects | Max Armor +60 Universal Indirect Damage Reduction +1 Sprint Speed Boost +1 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +65 Universal Indirect Damage Reduction +1 Sprint Speed Boost +1 Bonus Armor from Combat Refresh +9 |
Ravana Soldier Boots | value | 240 | ⇉ | 180 |
Goblinized Bow | effects | Archery Damage +1 Fire Damage Reduction +1 | ⇉ | Archery Damage +2 Fire Damage Reduction +1 |
Goblinized Bow | value | 150 | ⇉ | 113 |
Amulet of Swording | effects | Sword Damage +1 | ⇉ | Sword Damage +2 |
Amulet of Swording | value | 40 | ⇉ | 30 |
Amulet of Swording | name | Amulet of Swording +1 | ⇉ | Amulet of Swording |
Boots of the Winter Court | effects | Max Armor +72 Electricity Damage +1% Movement Speed 0.25 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +78 Electricity Damage +1% Movement Speed 0.25 Bonus Armor from Combat Refresh +8 |
Boots of the Winter Court | value | 200 | ⇉ | 150 |
Quality Werewolf Hind Leg Guards | value | 200 | ⇉ | 150 |
Despair Orb | effects | Necromancy Damage +7 Max Power +10 | ⇉ | Necromancy Damage +6 Max Power +10 |
Despair Orb | value | 216 | ⇉ | 162 |
The Flower Child's Prodder | value | 150 | ⇉ | 113 |
Tail Ring of Righteousness | value | 150 | ⇉ | 113 |
Amulet of Max Armor +5 | value | 20 | ⇉ | 15 |
Amazing Leather Boots | value | 280 | ⇉ | 210 |
Fae Ring of Healing | value | 200 | ⇉ | 150 |
Cotton Long Underwear | value | 25 | ⇉ | 19 |
Eraphylle | value | 150 | ⇉ | 113 |
White-Tail Ring | value | 200 | ⇉ | 150 |
Great Snail Coat | effects | Max Armor +137 Crushing Damage Reduction +5 Vulnerability to Cold +10% Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +8 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +132 Crushing Damage Reduction +10 Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +8 Bonus Power from Combat Refresh +4 |
Great Snail Coat | value | 336 | ⇉ | 252 |
Rita's Lucky Underpants | value | 100 | ⇉ | 75 |
Basic Breastplate | value | 56 | ⇉ | 42 |
Moldy Ancient Shirt | value | 28 | ⇉ | 21 |
Quality Leather Helmet | value | 200 | ⇉ | 150 |
Rough Leather Boots | value | 40 | ⇉ | 30 |
Amazing Deer Shoes | value | 280 | ⇉ | 210 |
Amazing Leather Gloves | value | 280 | ⇉ | 210 |
Fae Felt | value | 100 | ⇉ | 200 |
Crude Club | value | 25 | ⇉ | 19 |
Quality Snail Gauntlets | effects | Max Armor +59 Nature Damage Reduction +3 Vulnerability to Cold +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +56 Nature Damage Reduction +6 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Quality Snail Gauntlets | value | 200 | ⇉ | 150 |
Archcudgel | value | 300 | ⇉ | 225 |
Expert Volatile Ink | value | 280 | ⇉ | 80 |
Awesome Spider Casing | effects | Max Armor +240 Spider Skill Damage +30 Bonus Health from Combat Refresh +7 Bonus Armor from Combat Refresh +11 Bonus Power from Combat Refresh +6 | ⇉ | Max Armor +175 Spider Skill Damage +34 Bonus Health from Combat Refresh +7 Bonus Armor from Combat Refresh +11 Bonus Power from Combat Refresh +6 |
Awesome Spider Casing | value | 504 | ⇉ | 378 |
Quality Melee Staff | value | 250 | ⇉ | 188 |
Expert Caustic Ink | value | 280 | ⇉ | 70 |
Basic Staff | value | 50 | ⇉ | 38 |
Shoddy Leather Leggings | value | 25 | ⇉ | 19 |
Quality Snail Coat | effects | Max Armor +113 Crushing Damage Reduction +4 Vulnerability to Cold +10% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +110 Crushing Damage Reduction +8 Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Quality Snail Coat | value | 280 | ⇉ | 210 |
Amulet of Max Health +20 | value | 120 | ⇉ | 90 |
Nice Werewolf Hind Leg Guards | value | 160 | ⇉ | 120 |
Goblin Shield | value | 150 | ⇉ | 113 |
Janet Lew's Old Longsword | value | 275 | ⇉ | 206 |
Old Worn Bow | value | 50 | ⇉ | 38 |
Elven Gauntlets | effects | Max Armor +60 Archery Damage -2 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +65 Archery Damage -8 Bonus Armor from Combat Refresh +8 |
Elven Gauntlets | value | 200 | ⇉ | 150 |
Awesome Wooden Deer Shoes | effects | Max Armor +107 Sprint Speed Boost 2.5 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +107 Sprint Speed Boost 2.5 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Awesome Wooden Deer Shoes | value | 360 | ⇉ | 270 |
Sturdy Boots | value | 80 | ⇉ | 60 |
Yagreet's Staff | value | 125 | ⇉ | 94 |
Orcish Gloves | value | 180 | ⇉ | 135 |
Goblin Leggings | value | 175 | ⇉ | 131 |
Hammerseal | value | 150 | ⇉ | 113 |
Peltast Coat | value | 336 | ⇉ | 252 |
Eltibule Masterwork Mining Survey | value | 45 | ⇉ | 90 |
Eltibule Masterwork Mining Survey | skill_reqs | {u'Mining': 20} | ⇉ | {u'Mining': 35} |
Necromancy Test Staff | value | 100 | ⇉ | 75 |
Calligraphy: "Broken Open" | value | 1300 | ⇉ | 645 |
Astounding Snail Gauntlets | effects | Max Armor +95 Nature Damage Reduction +6 Vulnerability to Cold +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +89 Nature Damage Reduction +12 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Astounding Snail Gauntlets | value | 320 | ⇉ | 240 |
Snail Plate Armor | value | 224 | ⇉ | 168 |
Stalwart Leggings | value | 200 | ⇉ | 150 |
Calligraphy: "Cold Sea" | value | 1450 | ⇉ | 720 |
Awesome Evasion Shirt | effects | Max Armor +204 Chance to Evade Projectiles +11% Bonus Power from Combat Refresh +11 | ⇉ | Max Armor +190 Chance to Evade Projectiles +11% Bonus Power from Combat Refresh +11 |
Awesome Evasion Shirt | value | 504 | ⇉ | 378 |
Shadow Trotters | effects | Max Armor +34 Darkness Damage Reduction +3 Nature Damage Reduction +3 Bonus Armor from Combat Refresh +5 | ⇉ | Max Armor +31 Darkness Damage Reduction +3 Nature Damage Reduction +3 Bonus Armor from Combat Refresh +5 |
Shadow Trotters | value | 120 | ⇉ | 90 |
Balanced Battlestaff | effects | Staff Damage +1 Fire-Magic Damage +1 | ⇉ | Staff Damage +2 Fire-Magic Damage +1 |
Balanced Battlestaff | value | 125 | ⇉ | 94 |
Rough Deer Shoes | value | 40 | ⇉ | 30 |
Goblin Helmet | effects | Max Armor +36 Slashing Damage Reduction +1 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +38 Slashing Damage Reduction +3 Bonus Power from Combat Refresh +3 |
Goblin Helmet | value | 140 | ⇉ | 105 |
Admin Shield | value | 6 | ⇉ | 225 |
Elven Ceremonial Suit | value | 280 | ⇉ | 210 |
Cotton Thread | value | 154 | ⇉ | 90 |
Basic Helm | value | 40 | ⇉ | 30 |
Necromancer's Training Staff | effects | Staff Damage -5 | ⇉ | Staff Damage -5 Necromancy Damage +1 |
Necromancer's Training Staff | value | 50 | ⇉ | 38 |
Tyler's Second-Favorite Shield | internal_name | BatteredShield | ⇉ | TylersSecondFavoriteShield |
Tyler's Second-Favorite Shield | name | Battered Shield | ⇉ | Tyler's Second-Favorite Shield |
Tyler's Second-Favorite Shield | description | An old shield that was repaired by a human named Tyler. It's not pretty, but it's quite sturdy. | ⇉ | It's somewhat melted around the edges, but still pretty sturdy. |
Tyler's Second-Favorite Shield | value | 100 | ⇉ | 75 |
Tyler's Second-Favorite Shield | effects | Max Armor +23 Poison Damage Reduction +1 | ⇉ | Max Armor +23 Direct Poison Damage Reduction +1 |
Ring of Health | value | 200 | ⇉ | 150 |
Battle-Hardened Sword | value | 175 | ⇉ | 131 |
Work Order for Shoddy Leather Rolls (Tanning) | name | Work Order for Shoddy Leather Roll (Tanning) | ⇉ | Work Order for Shoddy Leather Rolls (Tanning) |
Awesome Werewolf Foreguards | effects | Max Armor +122 Bonus Armor from Combat Refresh +14 | ⇉ | Max Armor +101 Werewolf Damage +20 Bonus Armor from Combat Refresh +14 |
Awesome Werewolf Foreguards | value | 360 | ⇉ | 270 |
Glassstone Fist | value | 200 | ⇉ | 150 |
Hogan's Flingin' Stick | value | 100 | ⇉ | 75 |
Nice Leather Boots | value | 160 | ⇉ | 120 |
Thentree Gloves | effects | Max Armor +46 Archery Base Damage +1% Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +44 Archery Base Damage +1% Bonus Armor from Combat Refresh +6 |
Thentree Gloves | value | 160 | ⇉ | 120 |
Un-Tal Bow | value | 225 | ⇉ | 169 |
Ring of Burning | effects | Indirect Fire Damage +1 | ⇉ | Indirect Fire Damage +2 |
Ring of Burning | value | 160 | ⇉ | 120 |
Amulet of Max Armor +10 | value | 40 | ⇉ | 30 |
Long-Lost Leggings | effects | Max Armor +44 Max Health +10 Bonus Armor from Combat Refresh +7 | ⇉ | Max Armor +42 Max Health +10 Bonus Armor from Combat Refresh +7 |
Long-Lost Leggings | value | 125 | ⇉ | 94 |
Amazing Leather Helmet | value | 280 | ⇉ | 210 |
Knight's Armor | effects | Max Armor +132 Vulnerability to Electricity +20% Vulnerability to Fire +10% Vulnerability to Cold +10% Bonus Armor from Combat Refresh +15 | ⇉ | Max Armor +156 Vulnerability to Electricity +20% Vulnerability to Fire +10% Vulnerability to Cold +10% Bonus Armor from Combat Refresh +15 |
Knight's Armor | value | 280 | ⇉ | 210 |
Quality Shield | value | 150 | ⇉ | 113 |
Decent Cow Champron | effects | Max Armor +48 Piercing Damage Reduction +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +35 Piercing Damage Reduction +4 Slashing Damage Reduction +2 Fire Damage Reduction -1 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Decent Cow Champron | value | 120 | ⇉ | 90 |
Sturdy Pants | value | 100 | ⇉ | 75 |
Sturdy Sword | value | 100 | ⇉ | 75 |
Shoddy Cloth Shirt | effects | Max Armor +5 Monster Aggro Boost -5% Bonus Health from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Taunt Boost -5% Bonus Health from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Shoddy Cloth Shirt | value | 28 | ⇉ | 21 |
Primitive Club | value | 50 | ⇉ | 38 |
Amulet of Max Armor +20 | value | 120 | ⇉ | 90 |
Eltibule Expert Mining Survey | value | 40 | ⇉ | 50 |
Eltibule Expert Mining Survey | skill_reqs | {u'Mining': 15} | ⇉ | {u'Mining': 27} |
Insulated Coat | value | 196 | ⇉ | 147 |
Bombing Beaker | value | 275 | ⇉ | 206 |
Basic Bow | value | 50 | ⇉ | 38 |
Lawara's Bow | effects | Archery Damage +1 Slashing Damage Reduction +1 | ⇉ | Archery Damage +4 Slashing Damage Reduction +3 |
Lawara's Bow | value | 150 | ⇉ | 113 |
Decent Snail Gauntlets | effects | Max Armor +35 Nature Damage Reduction +1 Vulnerability to Cold +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +35 Nature Damage Reduction +2 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Decent Snail Gauntlets | value | 120 | ⇉ | 90 |
The Galvanizer | effects | Fire-Magic Damage +2 Vulnerability to Fire -10% | ⇉ | Fire-Magic Damage +3 Vulnerability to Fire -10% |
The Galvanizer | value | 150 | ⇉ | 113 |
Amulet of Max Armor +15 | value | 80 | ⇉ | 60 |
Work Order for Quality Leather Rolls (Tanning) | name | Work Order for Quality Leather Roll (Tanning) | ⇉ | Work Order for Quality Leather Rolls (Tanning) |
Amulet of Fire Magic | effects | Fire-Magic Damage +1 | ⇉ | Fire-Magic Damage +2 |
Amulet of Fire Magic | value | 40 | ⇉ | 30 |
Amulet of Fire Magic | name | Amulet of Fire Magic +1 | ⇉ | Amulet of Fire Magic |
Camouflaged Quality Shirt | effects | Max Armor +108 Monster Aggro Boost -13% Bonus Health from Combat Refresh +9 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +89 Taunt Boost -13% Bonus Health from Combat Refresh +9 Bonus Power from Combat Refresh +5 |
Camouflaged Quality Shirt | value | 280 | ⇉ | 210 |
Tremor's Bow | effects | Archery Damage +1 Nature Damage Reduction +1 | ⇉ | Archery Damage +3 Nature Damage Reduction +3 |
Tremor's Bow | value | 125 | ⇉ | 94 |
Basic Shield | value | 50 | ⇉ | 38 |
Eltibule Good Mining Survey | skill_reqs | {u'Mining': 10} | ⇉ | {u'Mining': 15} |
Quality Leather Leggings | value | 250 | ⇉ | 188 |
Sinda's Tail Ring of Cartography | value | 150 | ⇉ | 113 |
Pyrite | icon | ⇉ | ||
Grouper Grippers | value | 100 | ⇉ | 75 |
Stock Bow | value | 50 | ⇉ | 38 |
Shoddy Fighting Claw | value | 50 | ⇉ | 38 |
Ring of Increasing Anxiety | value | 220 | ⇉ | 165 |
Basic Gloves | value | 6 | ⇉ | 30 |
Torturer's Claw | value | 200 | ⇉ | 150 |
Great Combat Staff | value | 300 | ⇉ | 225 |
Astounding Snail Greaves | effects | Max Armor +154 Slashing Damage Reduction +7 Vulnerability to Cold +5% Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +8 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +148 Slashing Damage Reduction +12 Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +8 Bonus Power from Combat Refresh +4 |
Astounding Snail Greaves | value | 400 | ⇉ | 300 |
Dwarven Brewer Flask | value | 200 | ⇉ | 150 |
Advanced Item Raffler | value | 100 | ⇉ | 300 |
Dwarf-Inspired Beaker | effects | Max Health +10 | ⇉ | Max Health +15 |
Dwarf-Inspired Beaker | value | 200 | ⇉ | 150 |
Basic War Claw | value | 175 | ⇉ | 131 |
Awesome Snail Helm | effects | Max Armor +107 Acid Damage Reduction +7 Vulnerability to Cold +5% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +100 Acid Damage Reduction +14 Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Awesome Snail Helm | value | 360 | ⇉ | 270 |
Thentree Harness | effects | Max Armor +91 Nature Damage +1% Archery Base Damage +3% Bonus Armor from Combat Refresh +12 | ⇉ | Max Armor +89 Nature Damage +1% Archery Base Damage +3% Bonus Armor from Combat Refresh +12 |
Thentree Harness | value | 224 | ⇉ | 168 |
Leatherworking: Quality Evasion Pants (Max-Enchanted) | skill_reqs | {u'Leatherworking': 55} | ⇉ | {u'Leatherworking': 52} |
Bow of Range | value | 275 | ⇉ | 206 |
Desert Vagabond Shirt | value | 308 | ⇉ | 231 |
Nice Evasion Shirt | effects | Max Armor +84 Chance to Evade Projectiles +9% Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +74 Chance to Evade Projectiles +9% Bonus Power from Combat Refresh +5 |
Nice Evasion Shirt | value | 224 | ⇉ | 168 |
Ring of Acid Resistance | effects | Acid Damage Reduction +5 | ⇉ | Acid Damage Reduction +6 |
Ring of Acid Resistance | value | 120 | ⇉ | 90 |
Graz's Shackles | effects | Max Armor +34 Vulnerability to Direct Fire -10% Vulnerability to Direct Cold -10% Bonus Armor from Combat Refresh +5 | ⇉ | Max Armor +29 Vulnerability to Direct Fire -10% Vulnerability to Direct Cold -10% Bonus Armor from Combat Refresh +5 |
Graz's Shackles | value | 120 | ⇉ | 90 |
Amazing Metal Slab | icon | ⇉ | ||
Leader's Shield | value | 6 | ⇉ | 225 |
Silver Ore | name | Unrefined Silver Ore | ⇉ | Silver Ore |
Silver Ore | icon | ⇉ | ||
Awesome Werewolf Barding | effects | Max Armor +245 Bonus Armor from Combat Refresh +27 | ⇉ | Max Armor +264 Bonus Armor from Combat Refresh +27 |
Awesome Werewolf Barding | value | 504 | ⇉ | 378 |
Great Snail Helm | effects | Max Armor +71 Acid Damage Reduction +4 Vulnerability to Cold +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +67 Acid Damage Reduction +8 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Great Snail Helm | value | 240 | ⇉ | 180 |
Replica Rakshasa Bow | value | 200 | ⇉ | 150 |
Calligraphy: "Smirk" | value | 900 | ⇉ | 720 |
Adequate Staff | effects | Staff Damage +2 | ⇉ | Staff Damage +3 |
Adequate Staff | value | 100 | ⇉ | 75 |
Decent Snail Greaves | effects | Max Armor +54 Slashing Damage Reduction +2 Vulnerability to Cold +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +58 Slashing Damage Reduction +2 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Decent Snail Greaves | value | 150 | ⇉ | 113 |
Awesome Cow Champron | effects | Max Armor +120 Piercing Damage Reduction +7 Vulnerability to Fire +15% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +92 Piercing Damage Reduction +28 Slashing Damage Reduction +14 Fire Damage Reduction -1 Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Awesome Cow Champron | value | 360 | ⇉ | 270 |
Amazing Snail Greaves | effects | Max Armor +134 Slashing Damage Reduction +6 Vulnerability to Cold +5% Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +7 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +130 Slashing Damage Reduction +10 Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +7 Bonus Power from Combat Refresh +4 |
Amazing Snail Greaves | value | 350 | ⇉ | 263 |
Great Werewolf Barding | effects | Max Armor +173 Bonus Armor from Combat Refresh +18 | ⇉ | Max Armor +178 Bonus Armor from Combat Refresh +18 |
Great Werewolf Barding | value | 336 | ⇉ | 252 |
Quality Werewolf Barding | value | 280 | ⇉ | 210 |
Lord Serbule's Pendant | value | 240 | ⇉ | 180 |
Nice Snail Helm | effects | Max Armor +47 Acid Damage Reduction +2 Vulnerability to Cold +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +46 Acid Damage Reduction +4 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Nice Snail Helm | value | 160 | ⇉ | 120 |
Nice Cow Champron | effects | Max Armor +60 Piercing Damage Reduction +2 Vulnerability to Fire +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +44 Piercing Damage Reduction +8 Slashing Damage Reduction +4 Fire Damage Reduction -1 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Nice Cow Champron | value | 160 | ⇉ | 120 |
Decent Melee Staff | value | 150 | ⇉ | 113 |
Amazing Cow Champron | effects | Max Armor +96 Piercing Damage Reduction +5 Vulnerability to Fire +15% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +73 Piercing Damage Reduction +20 Slashing Damage Reduction +10 Fire Damage Reduction -1 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Amazing Cow Champron | value | 280 | ⇉ | 210 |
Ravana Soldier Leggings | value | 300 | ⇉ | 225 |
Webbed-Up Gloves | effects | Max Armor +16 Max Health +5 Fire Damage -1 Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +14 Max Health +5 Fire Damage -1 Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Webbed-Up Gloves | value | 60 | ⇉ | 45 |
Sturdy Staff | effects | Fire-Magic Damage +1 | ⇉ | Fire-Magic Damage +2 |
Sturdy Staff | value | 100 | ⇉ | 75 |
Basic Gloves | value | 40 | ⇉ | 30 |
Gouging Stiletto | value | 250 | ⇉ | 188 |
Goblin Claw | effects | Unarmed Damage +2 Trauma Damage +1 | ⇉ | Unarmed Damage +3 Trauma Damage +1 |
Goblin Claw | value | 125 | ⇉ | 94 |
Nice Evasion Pants | effects | Max Armor +70 Chance to Evade Projectiles +9% Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +62 Chance to Evade Projectiles +9% Bonus Power from Combat Refresh +4 |
Nice Evasion Pants | value | 200 | ⇉ | 150 |
Moldy Ancient Shirt | value | 28 | ⇉ | 21 |
Astounding Evasion Boots | effects | Max Armor +90 Chance to Evade Projectiles +7% Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +88 Chance to Evade Projectiles +7% Bonus Power from Combat Refresh +5 |
Astounding Evasion Boots | value | 320 | ⇉ | 240 |
Astounding Cow Shoes | value | 320 | ⇉ | 240 |
Great Evasion Pants | effects | Max Armor +110 Chance to Evade Projectiles +10% Bonus Power from Combat Refresh +6 | ⇉ | Max Armor +100 Chance to Evade Projectiles +10% Bonus Power from Combat Refresh +6 |
Great Evasion Pants | value | 300 | ⇉ | 225 |
Astounding Cow Champron | effects | Max Armor +108 Piercing Damage Reduction +6 Vulnerability to Fire +15% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +83 Piercing Damage Reduction +24 Slashing Damage Reduction +12 Fire Damage Reduction -1 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Astounding Cow Champron | value | 320 | ⇉ | 240 |
Sturdy Pants | value | 100 | ⇉ | 75 |
Sturdy Shirt | value | 112 | ⇉ | 84 |
Nice Evasion Boots | value | 160 | ⇉ | 120 |
Bonfire Summoner | value | 250 | ⇉ | 188 |
Grand Ring | effects | All Direct Damage +1 | ⇉ | All Direct Damage +3 |
Grand Ring | value | 120 | ⇉ | 90 |
Calligraphy: "Fist" | value | 750 | ⇉ | 420 |
Amulet of Slashing Mitigation 1 | value | 20 | ⇉ | 15 |
Eltibule Bow | effects | Aimed Shot deals +15 damage Archery Damage +1 | ⇉ | Aimed Shot deals +15 damage Archery Damage +3 |
Eltibule Bow | value | 150 | ⇉ | 113 |
Quality Combat Staff | value | 250 | ⇉ | 188 |
Shoddy Cow Shoes | value | 20 | ⇉ | 15 |
Incinerating Orb | value | 297 | ⇉ | 223 |
Primitive Fighting Claw | effects | Unarmed Damage +1 Trauma Damage +1 | ⇉ | Unarmed Damage +2 Trauma Damage +1 |
Primitive Fighting Claw | value | 100 | ⇉ | 75 |
Orloaka's Staff | effects | Fire-Magic Damage +1 Max Power +10 | ⇉ | Fire-Magic Damage +2 Max Power +10 |
Orloaka's Staff | value | 175 | ⇉ | 131 |
Amulet of Unarmed Fighting | effects | Unarmed Damage +1 | ⇉ | Unarmed Damage +2 |
Amulet of Unarmed Fighting | value | 40 | ⇉ | 30 |
Amulet of Unarmed Fighting | name | Amulet of Unarmed +1 | ⇉ | Amulet of Unarmed Fighting |
Claws of the Undone Beast | effects | Max Armor +60 Werewolf Base Damage +5% Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +54 Werewolf Base Damage +5% Bonus Armor from Combat Refresh +8 |
Claws of the Undone Beast | value | 200 | ⇉ | 150 |
Ukorga's Experimental Pants | effects | Max Armor +68 Indirect Cold Damage Reduction +2 Indirect Fire Damage Reduction -1 Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +64 Indirect Cold Damage Reduction +2 Indirect Fire Damage Reduction -1 Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Ukorga's Experimental Pants | value | 175 | ⇉ | 131 |
Velkort's Hand-Me-Down | effects | Fire-Magic Damage +1 Power Regeneration +2 | ⇉ | Fire-Magic Damage +2 Power Regeneration +2 |
Velkort's Hand-Me-Down | value | 125 | ⇉ | 94 |
Alchemy: Potent Acids: Facts and Myths | description | Teaches you to make advanced acids with many uses in crafting. Not quite useful in combat. | ⇉ | Teaches you several ways to make advanced acids with many uses in crafting. Not quite useful in combat. |
Peltast Shield | value | 6 | ⇉ | 225 |
Mallet of Obliteration | value | 275 | ⇉ | 206 |
Thentree Shield | effects | Max Armor +48 Vulnerability to Fire +2% Vulnerability to Nature -2% | ⇉ | Max Armor +46 Vulnerability to Fire +2% Vulnerability to Nature -2% |
Thentree Shield | value | 6 | ⇉ | 150 |
Quality Cestus | effects | Unarmed Damage +1 Crushing Damage +1 | ⇉ | Unarmed Damage +2 Crushing Damage +1 |
Quality Cestus | value | 100 | ⇉ | 75 |
Rough Leather Leggings | value | 50 | ⇉ | 38 |
Druidic Training Stick | value | 50 | ⇉ | 38 |
Insulated Gloves | value | 140 | ⇉ | 105 |
Dwarven Medic Staff | value | 200 | ⇉ | 150 |
Stalwart Hammer | value | 200 | ⇉ | 150 |
Mini-Dulcimer | effects | Equipping this item grants you basic proficiency in its use, assuming you alreay have mastery of the drum. | ⇉ | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. |
Robes of Malediction | effects | Max Armor +77 Max Power +15 Bonus Health from Combat Refresh +7 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +60 Max Power +15 Bonus Health from Combat Refresh +7 Bonus Power from Combat Refresh +3 |
Robes of Malediction | value | 196 | ⇉ | 147 |
Malgath's Demo Bow | value | 200 | ⇉ | 150 |
Asterion's Hammer | value | 300 | ⇉ | 225 |
Rough Wooden Cow Shoes | effects | Max Armor +11 Sprint Speed Boost 0.75 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +11 Sprint Speed Boost 0.75 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +1 Bonus Power from Combat Refresh +1 |
Rough Wooden Cow Shoes | value | 40 | ⇉ | 30 |
Stalwart Bow | value | 200 | ⇉ | 150 |
Awesome Snail Greaves | effects | Max Armor +174 Slashing Damage Reduction +8 Vulnerability to Cold +5% Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +9 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +166 Slashing Damage Reduction +14 Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +9 Bonus Power from Combat Refresh +5 |
Awesome Snail Greaves | value | 450 | ⇉ | 338 |
Serbule Blue Mineral Survey | value | 25 | ⇉ | 60 |
Serbule Blue Mineral Survey | skill_reqs | {u'Geology': 5} | ⇉ | {u'Geology': 8} |
Work Order for Multipurpose Knives (Toolcrafting) | description | This recent work order requests the following: Deliver 10 Amazing Skinning Knives to Viedesi in Sun Vale. Reward: 9384 councils. | ⇉ | This recent work order requests the following: Deliver 10 Multipurpose Knives to Viedesi in Sun Vale. Reward: 9384 councils. |
Quality Wooden Cow Shoes | effects | Max Armor +59 Sprint Speed Boost 1.75 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +59 Sprint Speed Boost 1.75 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Quality Wooden Cow Shoes | value | 200 | ⇉ | 150 |
Quality Werewolf Hindguard | effects | Max Armor +124 Bonus Armor from Combat Refresh +13 | ⇉ | Max Armor +136 Bonus Armor from Combat Refresh +13 |
Quality Werewolf Hindguard | value | 200 | ⇉ | 150 |
Amazing Evasion Shirt | effects | Max Armor +156 Chance to Evade Projectiles +10% Bonus Power from Combat Refresh +9 | ⇉ | Max Armor +144 Chance to Evade Projectiles +10% Bonus Power from Combat Refresh +9 |
Amazing Evasion Shirt | value | 392 | ⇉ | 294 |
Crab Meat | icon | ⇉ | ||
Decent Werewolf Hindguard | effects | Max Armor +84 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +88 Bonus Armor from Combat Refresh +8 |
Decent Werewolf Hindguard | value | 120 | ⇉ | 90 |
Decent Evasion Shirt | effects | Max Armor +60 Chance to Evade Projectiles +8% Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +53 Chance to Evade Projectiles +8% Bonus Power from Combat Refresh +4 |
Decent Evasion Shirt | value | 168 | ⇉ | 126 |
Cutting Blade Necklace | effects | Slashing Damage +5% Slashing Damage Reduction +2 | ⇉ | Slashing Damage +5% Slashing Damage Reduction +6 |
Cutting Blade Necklace | value | 220 | ⇉ | 165 |
Xiphos | value | 225 | ⇉ | 169 |
Ring of Vague Poison Resistance | value | 40 | ⇉ | 30 |
Deworming Club | value | 275 | ⇉ | 206 |
Amulet of Piercing Mitigation 1 | value | 20 | ⇉ | 15 |
Amazing Combat Staff | value | 350 | ⇉ | 263 |
Quality Snail Boots | effects | Max Armor +58 Piercing Damage Reduction +3 Vulnerability to Cold +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +56 Piercing Damage Reduction +6 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Quality Snail Boots | value | 200 | ⇉ | 150 |
Crude Werewolf Hindguard | value | 80 | ⇉ | 60 |
Goblinic Piercer | value | 250 | ⇉ | 188 |
Astounding Werewolf Hind Leg Guards | value | 320 | ⇉ | 240 |
Corroded Brass Knuckles | effects | Unarmed Damage +1 Crushing Damage +1 | ⇉ | Unarmed Damage +4 Crushing Damage +2 |
Corroded Brass Knuckles | value | 100 | ⇉ | 75 |
Amulet of Slashing Mitigation 2 | value | 40 | ⇉ | 30 |
Nice Snail Gauntlets | effects | Max Armor +47 Nature Damage Reduction +2 Vulnerability to Cold +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +46 Nature Damage Reduction +4 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Nice Snail Gauntlets | value | 160 | ⇉ | 120 |
Amazing Evasion Pants | effects | Max Armor +130 Chance to Evade Projectiles +10% Bonus Power from Combat Refresh +7 | ⇉ | Max Armor +120 Chance to Evade Projectiles +10% Bonus Power from Combat Refresh +7 |
Amazing Evasion Pants | value | 350 | ⇉ | 263 |
Yyllastra | value | 150 | ⇉ | 113 |
Sturdy Claw | value | 125 | ⇉ | 94 |
Jaunty Hat of Despair | effects | Max Armor +37 Max Health +10 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +36 Max Health +10 Bonus Power from Combat Refresh +3 |
Jaunty Hat of Despair | value | 140 | ⇉ | 105 |
Elven Officer's Helm | value | 200 | ⇉ | 150 |
Nice Werewolf Hindguard | effects | Max Armor +104 Bonus Armor from Combat Refresh +10 | ⇉ | Max Armor +112 Bonus Armor from Combat Refresh +10 |
Nice Werewolf Hindguard | value | 160 | ⇉ | 120 |
Battle-Hardened Sword | value | 75 | ⇉ | 56 |
Astounding Evasion Pants | effects | Max Armor +150 Chance to Evade Projectiles +11% Bonus Power from Combat Refresh +8 | ⇉ | Max Armor +138 Chance to Evade Projectiles +11% Bonus Power from Combat Refresh +8 |
Astounding Evasion Pants | value | 400 | ⇉ | 300 |
Goblin Stompers | value | 120 | ⇉ | 90 |
Crude Evasion Pants | effects | Max Armor +30 Chance to Evade Projectiles +8% Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +24 Chance to Evade Projectiles +8% Bonus Power from Combat Refresh +2 |
Crude Evasion Pants | value | 100 | ⇉ | 75 |
Rough Cloth Shirt | effects | Max Armor +17 Monster Aggro Boost -5% Bonus Health from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +12 Taunt Boost -5% Bonus Health from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Rough Cloth Shirt | value | 56 | ⇉ | 42 |
Ruggedized Gloves | effects | Max Armor +40 Crushing Damage +1 Cold Damage Reduction +2 Fungus Damage Reduction -3 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +37 Crushing Damage +3 Cold Damage Reduction +2 Nature Damage Reduction -3 Bonus Power from Combat Refresh +3 |
Ruggedized Gloves | value | 140 | ⇉ | 105 |
Nice Deer Shoes | value | 160 | ⇉ | 120 |
Thimble Pete's Awful Cap | value | 120 | ⇉ | 90 |
Tough Old Shoes | effects | Max Armor +42 Max Health +5 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +40 Max Health +5 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Tough Old Shoes | value | 140 | ⇉ | 105 |
Fae Bead Necklace | value | 150 | ⇉ | 113 |
Jumjab's Necrogloves | effects | Max Armor +46 Necromancy Damage +1 Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +44 Necromancy Damage +6 Bonus Armor from Combat Refresh +6 |
Jumjab's Necrogloves | value | 160 | ⇉ | 120 |
Rough Werewolf Hindguard | effects | Max Armor +44 Bonus Armor from Combat Refresh +3 | ⇉ | Max Armor +40 Bonus Armor from Combat Refresh +3 |
Rough Werewolf Hindguard | value | 40 | ⇉ | 30 |
Echur's Lucky Belt of the Mentalist | effects | If you are using the Mentalism skill, 12% of the non-magical equipment treasure you find will be magical equipment instead. Mentalism Damage +1 Max Power +5 | ⇉ | If you are using the Mentalism skill, 12% of the non-magical equipment treasure you find will be magical equipment instead. Mentalism Damage +3 Max Power +5 |
Splash Flask | effects | Battle Chemistry Damage +1 | ⇉ | Battle Chemistry Damage +3 |
Splash Flask | value | 150 | ⇉ | 113 |
Nice Leather Helmet | value | 160 | ⇉ | 120 |
Ring of Critical Hits | value | 120 | ⇉ | 90 |
Astounding Snail Helm | effects | Max Armor +95 Acid Damage Reduction +6 Vulnerability to Cold +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +89 Acid Damage Reduction +12 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Astounding Snail Helm | value | 320 | ⇉ | 240 |
Greaves of the Winter Court | effects | Max Armor +120 Electricity Damage +1% Meditation Effect Duration +5% Bonus Armor from Combat Refresh +13 | ⇉ | Max Armor +130 Electricity Damage +1% Meditation Effect Duration +5% Bonus Armor from Combat Refresh +13 |
Greaves of the Winter Court | value | 250 | ⇉ | 188 |
Great Spider Casing | effects | Max Armor +168 Spider Skill Damage +18 Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +8 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +118 Spider Skill Damage +22 Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +8 Bonus Power from Combat Refresh +4 |
Great Spider Casing | value | 336 | ⇉ | 252 |
Shoddy Leather Boots | value | 20 | ⇉ | 15 |
Gruzark's Chapbook | description | A thin volume of poetry by the goblin poet Gruzark. It's has a homely, earthly feel. Which is poet-speak for "it sucks." It has some exciting bits, though. Better than nothing. | ⇉ | A thin volume of poetry by the goblin poet Gruzark. It has a homely, earthly feel. Which is poet-speak for "it sucks." It has some exciting bits, though. Better than nothing. |
Quality Cow Champron | effects | Max Armor +72 Piercing Damage Reduction +3 Vulnerability to Fire +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +54 Piercing Damage Reduction +12 Slashing Damage Reduction +6 Fire Damage Reduction -1 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Quality Cow Champron | value | 200 | ⇉ | 150 |
Stalwart Boots | effects | Max Armor +42 Max Health +15 Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +38 Max Health +15 Bonus Armor from Combat Refresh +6 |
Stalwart Boots | value | 160 | ⇉ | 120 |
Basic Holistic Ink | value | 15 | ⇉ | 20 |
Vicious Club | value | 100 | ⇉ | 75 |
Elven Cestus | value | 250 | ⇉ | 188 |
Decent Cow Barding | effects | Max Armor +96 Piercing Damage Reduction +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +70 Piercing Damage Reduction +2 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Decent Cow Barding | value | 168 | ⇉ | 126 |
Amulet of Crushing Mitigation 2 | value | 40 | ⇉ | 30 |
Awesome Wooden Cow Shoes | effects | Max Armor +107 Sprint Speed Boost 2.75 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +107 Sprint Speed Boost 2.75 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Awesome Wooden Cow Shoes | value | 360 | ⇉ | 270 |
Decent Deer Shoes | value | 120 | ⇉ | 90 |
Rough Werewolf Foreguards | effects | Max Armor +26 Bonus Armor from Combat Refresh +2 | ⇉ | Max Armor +14 Werewolf Damage +4 Bonus Armor from Combat Refresh +2 |
Rough Werewolf Foreguards | value | 40 | ⇉ | 30 |
Ravana Soldier Helm | effects | Max Armor +65 Universal Indirect Damage Reduction +1 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +67 Universal Indirect Damage Reduction +1 Bonus Armor from Combat Refresh +9 |
Ravana Soldier Helm | value | 240 | ⇉ | 180 |
Great Werewolf Hindguard | effects | Max Armor +144 Bonus Armor from Combat Refresh +15 | ⇉ | Max Armor +160 Bonus Armor from Combat Refresh +15 |
Great Werewolf Hindguard | value | 240 | ⇉ | 180 |
Indicator of False Beauty | value | 220 | ⇉ | 165 |
Dwarven Ring | value | 160 | ⇉ | 120 |
Nice Cow Shoes | value | 160 | ⇉ | 120 |
Crude Arachnid Harness | value | 40 | ⇉ | 30 |
Quality Cow Barding | effects | Max Armor +144 Piercing Damage Reduction +3 Vulnerability to Fire +10% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +113 Piercing Damage Reduction +6 Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Quality Cow Barding | value | 280 | ⇉ | 210 |
Decent Leather Leggings | value | 150 | ⇉ | 113 |
Extra-Sturdy Shirt | value | 140 | ⇉ | 105 |
Suicide Orb | effects | Necromancy Damage +1 | ⇉ | Necromancy Damage +2 |
Suicide Orb | value | 54 | ⇉ | 41 |
Nice Werewolf Foreguards | effects | Max Armor +62 Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +47 Werewolf Damage +10 Bonus Armor from Combat Refresh +6 |
Nice Werewolf Foreguards | value | 160 | ⇉ | 120 |
Ring of Ferocious Clawing | value | 120 | ⇉ | 90 |
Decent Winter Coat | value | 168 | ⇉ | 126 |
Ring of Furry Clawing | value | 40 | ⇉ | 30 |
Anhinda's Flask | value | 300 | ⇉ | 225 |
Goblin Cutlass | value | 150 | ⇉ | 113 |
Quality Leather Shirt | value | 280 | ⇉ | 210 |
Dwarven Soldier Gauntlets | effects | Max Armor +31 Max Health +10 Bonus Armor from Combat Refresh +5 | ⇉ | Max Armor +30 Max Health +10 Bonus Armor from Combat Refresh +5 |
Dwarven Soldier Gauntlets | value | 120 | ⇉ | 90 |
Goblin Slippers | value | 120 | ⇉ | 90 |
Tailoring: Camouflaged Decent Pants | skill_reqs | {u'Tailoring': 37} | ⇉ | {u'Tailoring': 32} |
Thundersmite | value | 200 | ⇉ | 150 |
South Serbule Basic Mining Survey | name | Serbule Basic Mining Survey | ⇉ | South Serbule Basic Mining Survey |
South Serbule Basic Mining Survey | skill_reqs | {u'Mining': 5} | ⇉ | {u'Mining': 10} |
South Serbule Basic Mining Survey | description | Records the location of metal that can be mined, somewhere around Serbule. | ⇉ | Records the location of metal that can be mined somewhere in South Serbule. |
South Serbule Basic Mining Survey | value | 30 | ⇉ | 15 |
South Serbule Basic Mining Survey | internal_name | MiningSurveySerbule2 | ⇉ | MiningSurveySouthSerbule2 |
Amazing Cow Shoes | value | 280 | ⇉ | 210 |
Nice Melee Staff | value | 200 | ⇉ | 150 |
Decent Evasion Pants | effects | Max Armor +50 Chance to Evade Projectiles +8% Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +44 Chance to Evade Projectiles +8% Bonus Power from Combat Refresh +3 |
Decent Evasion Pants | value | 150 | ⇉ | 113 |
Nice Winter Coat | effects | Max Armor +91 Indirect Cold Damage Reduction +2 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +89 Indirect Cold Damage Reduction +2 Bonus Power from Combat Refresh +5 |
Nice Winter Coat | value | 224 | ⇉ | 168 |
Decent Snail Boots | effects | Max Armor +34 Piercing Damage Reduction +1 Vulnerability to Cold +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +35 Piercing Damage Reduction +2 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Decent Snail Boots | value | 120 | ⇉ | 90 |
Amazing Melee Staff | value | 350 | ⇉ | 263 |
Amulet of Piercing Mitigation 3 | value | 80 | ⇉ | 60 |
Astounding Leather Gloves | value | 320 | ⇉ | 240 |
Discarded Boots | effects | Max Armor +29 Max Health +5 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +26 Max Health +5 Bonus Power from Combat Refresh +2 |
Discarded Boots | value | 100 | ⇉ | 75 |
Fox Glyph | value | 240 | ⇉ | 180 |
Claw-Barrager | value | 200 | ⇉ | 150 |
Elven Longsword | value | 250 | ⇉ | 188 |
Nice Cloth Pants | effects | Max Armor +70 Monster Aggro Boost -5% Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +70 Taunt Boost -5% Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Nice Cloth Pants | value | 200 | ⇉ | 150 |
Brainwave Safety Hat | value | 60 | ⇉ | 45 |
Quality Boots | value | 120 | ⇉ | 90 |
Leatherworking: Nice Evasion Pants | skill_reqs | {u'Leatherworking': 45} | ⇉ | {u'Leatherworking': 42} |
Slimy Shoes | effects | Max Armor +28 Acid Damage Reduction +2 Bonus Armor from Combat Refresh +4 | ⇉ | Max Armor +25 Direct Acid Damage Reduction +6 Bonus Armor from Combat Refresh +4 |
Slimy Shoes | value | 100 | ⇉ | 75 |
Elven Staff | value | 250 | ⇉ | 188 |
Ring of Mindblasts | value | 160 | ⇉ | 120 |
Ring of Staff Supremacy | effects | Staff Damage +2 | ⇉ | Staff Damage +4 |
Ring of Staff Supremacy | value | 80 | ⇉ | 60 |
Advanced Holistic Ink | value | 120 | ⇉ | 50 |
Nice Cow Barding | effects | Max Armor +120 Piercing Damage Reduction +2 Vulnerability to Fire +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +91 Piercing Damage Reduction +4 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Nice Cow Barding | value | 224 | ⇉ | 168 |
Nice Spring Fairy Shoes | value | 160 | ⇉ | 120 |
Great Werewolf Foreguards | effects | Max Armor +86 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +68 Werewolf Damage +14 Bonus Armor from Combat Refresh +9 |
Great Werewolf Foreguards | value | 240 | ⇉ | 180 |
Battle Hardened Staff | value | 250 | ⇉ | 188 |
Amazing Werewolf Foreguards | effects | Max Armor +98 Bonus Armor from Combat Refresh +11 | ⇉ | Max Armor +79 Werewolf Damage +16 Bonus Armor from Combat Refresh +11 |
Amazing Werewolf Foreguards | value | 280 | ⇉ | 210 |
Freezing Staff | value | 200 | ⇉ | 150 |
Awesome Combat Staff | value | 450 | ⇉ | 338 |
Sturdy Boots | value | 80 | ⇉ | 60 |
Lobe Hat | effects | Max Armor +18 Mentalism Damage +5 Bonus Health from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +16 Mentalism Damage +5 Bonus Health from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Lobe Hat | value | 60 | ⇉ | 45 |
Dwarven Targe | effects | Max Armor +36 Shield Mastery Damage +1 Vulnerability to Fire +5% | ⇉ | Max Armor +36 Shield Mastery Damage +3 Vulnerability to Fire +5% |
Dwarven Targe | value | 150 | ⇉ | 113 |
Crude Melee Staff | value | 100 | ⇉ | 75 |
Decent Snail Helm | effects | Max Armor +35 Acid Damage Reduction +1 Vulnerability to Cold +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +35 Acid Damage Reduction +2 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Decent Snail Helm | value | 120 | ⇉ | 90 |
Quality Cestus | effects | Unarmed Damage +1 Crushing Damage +1 | ⇉ | Unarmed Damage +2 Crushing Damage +1 |
Quality Cestus | value | 100 | ⇉ | 75 |
Great Leather Boots | value | 240 | ⇉ | 180 |
Furlak's Claw | effects | Unarmed Damage +2 Trauma Damage +8% | ⇉ | Unarmed Damage +3 Trauma Damage +8% |
Furlak's Claw | value | 250 | ⇉ | 188 |
Rough Cloth Pants | effects | Max Armor +10 Monster Aggro Boost -5% Bonus Health from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +10 Taunt Boost -5% Bonus Health from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Rough Cloth Pants | value | 50 | ⇉ | 38 |
Serbule Green Mineral Survey | value | 30 | ⇉ | 80 |
Serbule Green Mineral Survey | skill_reqs | {u'Geology': 10} | ⇉ | {u'Geology': 13} |
Quality Cloth Pants | effects | Max Armor +90 Monster Aggro Boost -6% Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +88 Taunt Boost -6% Bonus Health from Combat Refresh +8 Bonus Power from Combat Refresh +4 |
Quality Cloth Pants | value | 250 | ⇉ | 188 |
Ring of Acid Blasting | effects | Acid Damage +2 | ⇉ | Direct Acid Damage +4 |
Ring of Acid Blasting | value | 120 | ⇉ | 90 |
Astounding Snail Coat | effects | Max Armor +185 Crushing Damage Reduction +7 Vulnerability to Cold +10% Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +10 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +175 Crushing Damage Reduction +14 Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +10 Bonus Power from Combat Refresh +5 |
Astounding Snail Coat | value | 448 | ⇉ | 336 |
Jumjab's Compelling Augment | value | 160 | ⇉ | 120 |
Amulet of Competent Swording | effects | Sword Damage +2 | ⇉ | Sword Damage +4 |
Amulet of Competent Swording | value | 80 | ⇉ | 60 |
Amulet of Competent Swording | name | Amulet of Swording +2 | ⇉ | Amulet of Competent Swording |
Quality Helm | value | 120 | ⇉ | 90 |
Crude Werewolf Foreguards | effects | Max Armor +38 Bonus Armor from Combat Refresh +3 | ⇉ | Max Armor +25 Werewolf Damage +6 Bonus Armor from Combat Refresh +3 |
Crude Werewolf Foreguards | value | 80 | ⇉ | 60 |
Yeti Knuckleduster | effects | Unarmed Damage +6% Crushing Damage Reduction +2 | ⇉ | Unarmed Damage +6% Crushing Damage Reduction +3 |
Yeti Knuckleduster | value | 200 | ⇉ | 150 |
Awesome Werewolf Hind Leg Guards | value | 360 | ⇉ | 270 |
Hexagonal Trendsetter | value | 240 | ⇉ | 180 |
Nameless Gauntlets | value | 120 | ⇉ | 90 |
Amulet of Max Armor +50 | value | 220 | ⇉ | 165 |
Stalwart Helmet | value | 160 | ⇉ | 120 |
Quality Pants | value | 150 | ⇉ | 113 |
Rita's Charm | effects | Psychic Damage Reduction +2 Fungus Damage Reduction +2 Nature Damage Reduction +2 | ⇉ | Psychic Damage Reduction +3 Trauma Damage Reduction +2 Nature Damage Reduction +2 |
Rita's Charm | value | 120 | ⇉ | 90 |
Alamyneth | value | 250 | ⇉ | 188 |
Great Evasion Shirt | effects | Max Armor +132 Chance to Evade Projectiles +10% Bonus Power from Combat Refresh +8 | ⇉ | Max Armor +120 Chance to Evade Projectiles +10% Bonus Power from Combat Refresh +8 |
Great Evasion Shirt | value | 336 | ⇉ | 252 |
Crude Cow Shoes | value | 80 | ⇉ | 60 |
Dwarven Hammer | effects | Hammer Damage +1 | ⇉ | Hammer Damage +2 |
Dwarven Hammer | value | 100 | ⇉ | 75 |
Quality Werewolf Foreguards | effects | Max Armor +74 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +58 Werewolf Damage +12 Bonus Armor from Combat Refresh +8 |
Quality Werewolf Foreguards | value | 200 | ⇉ | 150 |
Amazing Werewolf Hind Leg Guards | value | 280 | ⇉ | 210 |
Sturdy Gloves | value | 80 | ⇉ | 60 |
Awesome Cow Shoes | value | 360 | ⇉ | 270 |
Crude Evasion Boots | value | 80 | ⇉ | 60 |
Awesome Werewolf Champron | effects | Max Armor +122 Bonus Armor from Combat Refresh +14 | ⇉ | Max Armor +110 Werewolf Damage +10 Bonus Armor from Combat Refresh +14 |
Awesome Werewolf Champron | value | 360 | ⇉ | 270 |
Shoddy Werewolf Foreguards | effects | Max Armor +20 Bonus Armor from Combat Refresh +1 | ⇉ | Max Armor +10 Werewolf Damage +2 Bonus Armor from Combat Refresh +1 |
Shoddy Werewolf Foreguards | value | 20 | ⇉ | 15 |
Yagreet's Staff | value | 125 | ⇉ | 94 |
Amulet of Lycanthropy | effects | Werewolf Damage +1 | ⇉ | Werewolf Damage +2 |
Amulet of Lycanthropy | value | 40 | ⇉ | 30 |
Amulet of Lycanthropy | name | Amulet of Lycanthropy +1 | ⇉ | Amulet of Lycanthropy |
Goblinblade | effects | Sword Damage +3 | ⇉ | Sword Damage +4 |
Goblinblade | value | 175 | ⇉ | 131 |
Goblin Gloves | effects | Max Armor +58 Unarmed Damage +1 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +56 Unarmed Damage +6 Bonus Armor from Combat Refresh +8 |
Goblin Gloves | value | 200 | ⇉ | 150 |
Hate Orb | effects | Necromancy Damage +10 Max Power +15 | ⇉ | Necromancy Damage +9 Max Power +10 |
Hate Orb | value | 270 | ⇉ | 203 |
Great Deer Shoes | value | 240 | ⇉ | 180 |
Astounding Melee Staff | value | 400 | ⇉ | 300 |
Expert Holistic Ink | value | 280 | ⇉ | 75 |
Golem Fist | value | 225 | ⇉ | 169 |
Leatherworking: Quality Evasion Pants | skill_reqs | {u'Leatherworking': 55} | ⇉ | {u'Leatherworking': 52} |
Advanced Ink | value | 100 | ⇉ | 25 |
Decent Werewolf Foreguards | effects | Max Armor +50 Bonus Armor from Combat Refresh +5 | ⇉ | Max Armor +36 Werewolf Damage +8 Bonus Armor from Combat Refresh +5 |
Decent Werewolf Foreguards | value | 120 | ⇉ | 90 |
Comfortable Ancient Shirt | value | 84 | ⇉ | 63 |
Great Leather Shirt | value | 336 | ⇉ | 252 |
Crude Leather Leggings | value | 100 | ⇉ | 75 |
Hood of Hateful Comeuppance | effects | Max Armor +38 Max Power +10 Cold Damage Reduction +2 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +32 Max Power +10 Cold Damage Reduction +2 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Hood of Hateful Comeuppance | value | 140 | ⇉ | 105 |
Astounding Wooden Cow Shoes | effects | Max Armor +95 Sprint Speed Boost 2.5 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +95 Sprint Speed Boost 2.5 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Astounding Wooden Cow Shoes | value | 320 | ⇉ | 240 |
Sturdy Gloves | value | 80 | ⇉ | 60 |
Temperature Control Gloves | effects | Max Armor +54 Fire Damage Reduction +2 Cold Damage Reduction +2 Electricity Damage Reduction +2 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +53 Fire Damage Reduction +2 Cold Damage Reduction +2 Electricity Damage Reduction +2 Bonus Power from Combat Refresh +3 |
Temperature Control Gloves | value | 200 | ⇉ | 150 |
Nose Ring of The Seductive Cow | value | 200 | ⇉ | 150 |
Council Trooper Sword | value | 275 | ⇉ | 206 |
Marna's Lucky Shield | effects | Max Armor +44 Max Power +10 | ⇉ | Max Armor +42 Max Power +10 |
Marna's Lucky Shield | value | 200 | ⇉ | 150 |
Rakshasian Elite Boots | effects | Max Armor +72 Sprint Speed Boost +1 Electricity Damage Reduction +1 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +67 Sprint Speed Boost +1 Direct Electricity Damage Reduction +3 Bonus Power from Combat Refresh +4 |
Rakshasian Elite Boots | value | 260 | ⇉ | 195 |
Tailoring: Camouflaged Quality Shirt (Max-Enchanted) | skill_reqs | {u'Tailoring': 57} | ⇉ | {u'Tailoring': 55} |
Druidic Assault Staff | effects | Staff Damage +2 Druid Skill Base Damage +5% | ⇉ | Staff Damage +4 Druid Skill Base Damage +5% |
Druidic Assault Staff | value | 200 | ⇉ | 150 |
Boots of the Summer Court | value | 200 | ⇉ | 150 |
Black-Tail Ring | effects | Deer Bash deals +25 damage Deer Skill Base Damage +3% | ⇉ | Deer Bash deals +25 damage Deer Skill Base Damage +4% |
Black-Tail Ring | value | 200 | ⇉ | 150 |
Basic Breastplate | value | 56 | ⇉ | 42 |
Rough Leather Gloves | value | 40 | ⇉ | 30 |
Serbule Orange Mineral Survey | value | 35 | ⇉ | 45 |
Serbule Orange Mineral Survey | skill_reqs | {u'Geology': 25} | ⇉ | {u'Geology': 40} |
Nice Snail Greaves | effects | Max Armor +74 Slashing Damage Reduction +3 Vulnerability to Cold +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +76 Slashing Damage Reduction +4 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Nice Snail Greaves | value | 200 | ⇉ | 150 |
Hammer of the Five Truths | value | 250 | ⇉ | 188 |
Thentree Helmet | effects | Max Armor +40 Archery Base Damage +2% Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +42 Archery Base Damage +2% Bonus Armor from Combat Refresh +6 |
Thentree Helmet | value | 160 | ⇉ | 120 |
Bonnie's Earrings | value | 150 | ⇉ | 113 |
Shoddy Werewolf Barding | effects | Max Armor +41 Bonus Armor from Combat Refresh +2 | ⇉ | Max Armor +22 Bonus Armor from Combat Refresh +2 |
Shoddy Werewolf Barding | value | 28 | ⇉ | 21 |
Agrashab's Club | value | 150 | ⇉ | 113 |
Navel Ring of Health | value | 100 | ⇉ | 75 |
Ivyn's Family Pants | effects | Max Armor +54 Nature Damage Reduction +4 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +52 Direct Nature Damage Reduction +6 Bonus Power from Combat Refresh +3 |
Ivyn's Family Pants | value | 150 | ⇉ | 113 |
Shoddy Melee Staff | value | 25 | ⇉ | 19 |
Silvered Sword | value | 200 | ⇉ | 150 |
Basic Helm | value | 8 | ⇉ | 30 |
Maiming Beaker | value | 200 | ⇉ | 150 |
Great Leather Gloves | value | 240 | ⇉ | 180 |
Basic Pants | value | 50 | ⇉ | 38 |
Astounding Werewolf Champron | effects | Max Armor +110 Bonus Armor from Combat Refresh +12 | ⇉ | Max Armor +98 Werewolf Damage +9 Bonus Armor from Combat Refresh +12 |
Astounding Werewolf Champron | value | 320 | ⇉ | 240 |
Camouflaged Decent Pants | effects | Max Armor +40 Monster Aggro Boost -11% Bonus Health from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +38 Taunt Boost -11% Bonus Health from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Camouflaged Decent Pants | value | 150 | ⇉ | 113 |
Work Order for Crude Leather Rolls (Tanning) | name | Work Order for Crude Leather Roll (Tanning) | ⇉ | Work Order for Crude Leather Rolls (Tanning) |
Moldy Ancient Pants | value | 25 | ⇉ | 19 |
Awesome Leather Gloves | value | 360 | ⇉ | 270 |
Astounding Werewolf Foreguards | effects | Max Armor +110 Bonus Armor from Combat Refresh +12 | ⇉ | Max Armor +90 Werewolf Damage +18 Bonus Armor from Combat Refresh +12 |
Astounding Werewolf Foreguards | value | 320 | ⇉ | 240 |
Decent Leather Gloves | value | 120 | ⇉ | 90 |
Ring of Kicking Ass | value | 80 | ⇉ | 60 |
Amazing Werewolf Champron | effects | Max Armor +98 Bonus Armor from Combat Refresh +11 | ⇉ | Max Armor +88 Werewolf Damage +8 Bonus Armor from Combat Refresh +11 |
Amazing Werewolf Champron | value | 280 | ⇉ | 210 |
Moldy Ancient Shield | value | 25 | ⇉ | 19 |
Pants of Hateful Comeuppance | effects | Max Armor +64 Max Power +10 Cold Damage Reduction +2 Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +52 Max Power +10 Direct Cold Damage Reduction +6 Indirect Cold Damage Reduction +2 Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Pants of Hateful Comeuppance | value | 175 | ⇉ | 131 |
Blackened Sword | value | 175 | ⇉ | 131 |
Quality Staff | effects | Fire-Magic Damage +2 | ⇉ | Fire-Magic Damage +4 |
Quality Staff | value | 150 | ⇉ | 113 |
Great Cow Shoes | value | 240 | ⇉ | 180 |
Roshun's Heavy Hitter | value | 175 | ⇉ | 131 |
Tyler's Ring | value | 160 | ⇉ | 120 |
Nose Ring of Inexhaustability | value | 100 | ⇉ | 75 |
Rough Combat Staff | value | 50 | ⇉ | 38 |
Quality Winter Coat | effects | Max Armor +113 Indirect Cold Damage Reduction +3 Direct Cold Damage Reduction +1 Bonus Power from Combat Refresh +6 | ⇉ | Max Armor +108 Indirect Cold Damage Reduction +3 Direct Cold Damage Reduction +3 Bonus Power from Combat Refresh +6 |
Quality Winter Coat | value | 280 | ⇉ | 210 |
Fey Gloves | effects | Max Armor +36 Mentalism Damage +1 Nature Damage Reduction +3 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +36 Mentalism Damage +1 Direct Nature Damage Reduction +3 Indirect Nature Damage Reduction +1 Bonus Power from Combat Refresh +3 |
Fey Gloves | value | 140 | ⇉ | 105 |
Camouflaged Crude Pants | effects | Max Armor +20 Monster Aggro Boost -10% Bonus Health from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +20 Taunt Boost -10% Bonus Health from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Camouflaged Crude Pants | value | 100 | ⇉ | 75 |
Basic Gloves | value | 40 | ⇉ | 30 |
Gold Ore | name | Unrefined Gold Ore | ⇉ | Gold Ore |
Gold Ore | icon | ⇉ | ||
Orcish Gladiator Gloves | effects | Max Armor +60 Unarmed Damage +5% Fire-Magic Base Damage -10% Druid Skill Base Damage -10% Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +56 Unarmed Damage +5% Fire-Magic Base Damage -10% Druid Skill Base Damage -10% Bonus Armor from Combat Refresh +8 |
Orcish Gladiator Gloves | value | 200 | ⇉ | 150 |
Camouflaged Nice Pants | effects | Max Armor +60 Monster Aggro Boost -12% Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +56 Taunt Boost -12% Bonus Health from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Camouflaged Nice Pants | value | 200 | ⇉ | 150 |
Comfortable Ancient Gloves | value | 60 | ⇉ | 45 |
Gauntlets of the Summer Court | effects | Max Armor +60 Cold Damage Reduction +1 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +58 Cold Damage Reduction +1 Bonus Armor from Combat Refresh +8 |
Gauntlets of the Summer Court | value | 200 | ⇉ | 150 |
Corroded Breastplate | effects | Max Armor +62 Max Health +10 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +50 Max Health +10 Bonus Armor from Combat Refresh +8 |
Corroded Breastplate | value | 140 | ⇉ | 105 |
Sedgewick's Honor | value | 250 | ⇉ | 188 |
Amazing Cow Barding | effects | Max Armor +192 Piercing Damage Reduction +5 Vulnerability to Fire +10% Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +9 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +156 Piercing Damage Reduction +10 Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +9 Bonus Power from Combat Refresh +5 |
Amazing Cow Barding | value | 392 | ⇉ | 294 |
Basic Hammer | value | 50 | ⇉ | 38 |
Amazing Snail Coat | effects | Max Armor +161 Crushing Damage Reduction +6 Vulnerability to Cold +10% Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +9 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +154 Crushing Damage Reduction +12 Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +9 Bonus Power from Combat Refresh +5 |
Amazing Snail Coat | value | 392 | ⇉ | 294 |
Great Snail Boots | effects | Max Armor +70 Piercing Damage Reduction +4 Vulnerability to Cold +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +67 Piercing Damage Reduction +8 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Great Snail Boots | value | 240 | ⇉ | 180 |
Crude Leather Gloves | value | 80 | ⇉ | 60 |
Ursula's Gloves | effects | Max Armor +24 Fire-Magic Damage +1 Fire Damage Reduction +1 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +26 Fire-Magic Damage +1 Fire Damage Reduction +1 Bonus Power from Combat Refresh +2 |
Ursula's Gloves | value | 100 | ⇉ | 75 |
Desert Vagabond Boots | effects | Kicks deal +25 damage Max Armor +54 Sprint Speed Boost +1 Bonus Power from Combat Refresh +4 | ⇉ | Kicks deal +25 damage Max Armor +58 Sprint Speed Boost +1 Bonus Power from Combat Refresh +4 |
Desert Vagabond Boots | value | 220 | ⇉ | 165 |
Eynophille | value | 150 | ⇉ | 113 |
Acid-Pitted Shield | value | 75 | ⇉ | 56 |
Sturdy Cestus | effects | Unarmed Damage +1 Trauma Damage +1 | ⇉ | Unarmed Damage +2 Trauma Damage +1 |
Sturdy Cestus | value | 100 | ⇉ | 75 |
Eltibule White Mineral Survey | value | 50 | ⇉ | 80 |
Eltibule White Mineral Survey | skill_reqs | {u'Geology': 20} | ⇉ | {u'Geology': 30} |
Tail Ring of Defiance | value | 150 | ⇉ | 113 |
Quality Leather Gloves | value | 200 | ⇉ | 150 |
Camouflaged Crude Shirt | effects | Max Armor +36 Monster Aggro Boost -10% Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +24 Taunt Boost -10% Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Camouflaged Crude Shirt | value | 112 | ⇉ | 84 |
Crude Wooden Cow Shoes | effects | Max Armor +23 Sprint Speed Boost +1 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +23 Sprint Speed Boost +1 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +1 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Crude Wooden Cow Shoes | value | 80 | ⇉ | 60 |
Yeti Mask | effects | Max Armor +48 Cold Damage Reduction +2 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +42 Cold Damage Reduction +3 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Yeti Mask | value | 160 | ⇉ | 120 |
Ring of Wolfen Terror | value | 160 | ⇉ | 120 |
Sturdy Staff | effects | Fire-Magic Damage +1 | ⇉ | Fire-Magic Damage +3 |
Sturdy Staff | value | 100 | ⇉ | 75 |
Goblin Gloves | value | 140 | ⇉ | 105 |
Navel Ring of Precision | effects | Archery Damage +1 | ⇉ | Archery Damage +2 |
Navel Ring of Precision | value | 100 | ⇉ | 75 |
Awesome Snail Gauntlets | effects | Max Armor +107 Nature Damage Reduction +7 Vulnerability to Cold +5% Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +100 Nature Damage Reduction +14 Bonus Health from Combat Refresh +4 Bonus Armor from Combat Refresh +6 Bonus Power from Combat Refresh +3 |
Awesome Snail Gauntlets | value | 360 | ⇉ | 270 |
Calligraphy: "Resilience" | value | 1750 | ⇉ | 870 |
Heavy Ring | effects | Inventory Slots -1 Max Armor +30 Crushing Damage Reduction +3 | ⇉ | Inventory Slots -2 Max Armor +30 Crushing Damage Reduction +6 |
Heavy Ring | value | 240 | ⇉ | 180 |
Eltibule Orange Mineral Survey | value | 45 | ⇉ | 60 |
Eltibule Orange Mineral Survey | skill_reqs | {u'Geology': 15} | ⇉ | {u'Geology': 20} |
Rough Melee Staff | value | 50 | ⇉ | 38 |
Peltast Bow | effects | Archery Base Damage +16% | ⇉ | Archery Base Damage +15% |
Peltast Bow | value | 300 | ⇉ | 225 |
Yeti Shield | value | 200 | ⇉ | 150 |
Shoddy Leather Gloves | value | 20 | ⇉ | 15 |
Tail Ring of Hydration | value | 200 | ⇉ | 150 |
South Serbule Simple Mining Survey | name | Serbule Simple Mining Survey | ⇉ | South Serbule Simple Mining Survey |
South Serbule Simple Mining Survey | description | Records the location of metal that can be mined, somewhere around Serbule. | ⇉ | Records the location of metal that can be mined somewhere in South Serbule. |
South Serbule Simple Mining Survey | value | 25 | ⇉ | 10 |
South Serbule Simple Mining Survey | internal_name | MiningSurveySerbule1 | ⇉ | MiningSurveySouthSerbule1 |
Basic Combat Beaker | value | 50 | ⇉ | 38 |
Ring of Arrows | effects | Archery Damage +1 | ⇉ | Archery Damage +3 |
Ring of Arrows | value | 80 | ⇉ | 60 |
Amulet of Cold Mitigation 1 | value | 40 | ⇉ | 30 |
Coat of the Winter Court | effects | Max Armor +144 Electricity Damage +1% XP Penalty When Feeling Lonely +1% Bonus Power from Combat Refresh +6 | ⇉ | Max Armor +156 Electricity Damage +1% XP Penalty When Feeling Lonely +1% Bonus Power from Combat Refresh +6 |
Coat of the Winter Court | value | 280 | ⇉ | 210 |
Admin Test Earrings | value | 150 | ⇉ | 113 |
Peltast Boots | value | 240 | ⇉ | 180 |
Battle Hammer | effects | Hammer Damage +2 | ⇉ | Hammer Damage +4 |
Battle Hammer | value | 150 | ⇉ | 113 |
Oaken Shield | effects | Max Armor +28 Nature Damage Reduction +2 Fire Damage Reduction +1 | ⇉ | Max Armor +25 Nature Damage Reduction +2 Fire Damage Reduction +1 |
Oaken Shield | value | 125 | ⇉ | 94 |
Tailoring: Camouflaged Decent Shirt | skill_reqs | {u'Tailoring': 37} | ⇉ | {u'Tailoring': 35} |
Basic Boots | value | 5 | ⇉ | 30 |
Slightly Rusty Gauntlets | effects | Max Armor +40 Fire-Magic Damage -1 Bonus Armor from Combat Refresh +5 | ⇉ | Max Armor +38 Fire-Magic Damage -1 Bonus Armor from Combat Refresh +5 |
Slightly Rusty Gauntlets | value | 120 | ⇉ | 90 |
Spiked Gloves | effects | Max Armor +36 Unarmed Damage +2 Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +38 Unarmed Damage +2 Bonus Armor from Combat Refresh +6 |
Spiked Gloves | value | 140 | ⇉ | 105 |
Goblin Fist Wraps | effects | Max Armor +30 Unarmed Damage +1 Bonus Health from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +34 Unarmed Damage +1 Bonus Health from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Goblin Fist Wraps | value | 120 | ⇉ | 90 |
Rough Leather Shirt | value | 56 | ⇉ | 42 |
Great Wooden Deer Shoes | effects | Max Armor +71 Sprint Speed Boost 1.75 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +71 Sprint Speed Boost 1.75 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Great Wooden Deer Shoes | value | 240 | ⇉ | 180 |
Kur Mountains Orange Mineral Survey | value | 75 | ⇉ | 45 |
Amulet of the Rugged Traveler | value | 200 | ⇉ | 150 |
Ciervos's Anklets | value | 140 | ⇉ | 105 |
Wolfbite | value | 225 | ⇉ | 169 |
Flame Basher | effects | Pound attacks ignite the target, causing them to take 15 damage over 20 seconds Hammer Base Damage +4% | ⇉ | All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds Hammer Base Damage +4% |
Flame Basher | value | 200 | ⇉ | 150 |
Nice Leather Shirt | value | 224 | ⇉ | 168 |
Blackened Bow | value | 150 | ⇉ | 113 |
Ring of Strong Ankles | value | 20 | ⇉ | 15 |
Dwarven Soldier Helm | value | 120 | ⇉ | 90 |
Goblin Necromancy Focus | effects | Necromancy Damage +1 Max Power +10 | ⇉ | Necromancy Damage +5 Max Power +10 |
Goblin Necromancy Focus | value | 150 | ⇉ | 113 |
Great Cow Champron | effects | Max Armor +84 Piercing Damage Reduction +4 Vulnerability to Fire +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +64 Piercing Damage Reduction +16 Slashing Damage Reduction +8 Fire Damage Reduction -1 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Great Cow Champron | value | 240 | ⇉ | 180 |
Quality Claw | effects | Unarmed Damage +2 Trauma Damage +7% | ⇉ | Unarmed Damage +4 Trauma Damage +6% |
Quality Claw | value | 150 | ⇉ | 113 |
Moldy Ancient Gloves | value | 20 | ⇉ | 15 |
Acid Flask | effects | Direct Acid Damage +1 | ⇉ | Direct Acid Damage +2 |
Acid Flask | value | 100 | ⇉ | 75 |
Sandy Staff | value | 275 | ⇉ | 206 |
Basic Sword | value | 50 | ⇉ | 38 |
Sand War Claw | value | 250 | ⇉ | 188 |
Deer Shoes | effects | Max Armor +26 Sprint Speed Boost +1 Falling Damage -10% Bonus Armor from Combat Refresh +4 | ⇉ | Max Armor +25 Sprint Speed Boost +1 Falling Damage -10% Bonus Armor from Combat Refresh +4 |
Deer Shoes | value | 100 | ⇉ | 75 |
Awesome Leather Helmet | value | 360 | ⇉ | 270 |
Orcish Rugged Boots | effects | Kicks deal -2 damage Max Armor +52 Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Bonus Power from Combat Refresh +3 | ⇉ | Kicks deal -2 damage Max Armor +50 Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Bonus Power from Combat Refresh +3 |
Orcish Rugged Boots | value | 180 | ⇉ | 135 |
Dwarven Soldier Boots | effects | Max Armor +30 Max Health +10 Hygiene -1 Bonus Armor from Combat Refresh +5 | ⇉ | Max Armor +26 Max Health +10 Hygiene -1 Bonus Armor from Combat Refresh +5 |
Dwarven Soldier Boots | value | 120 | ⇉ | 90 |
Amulet of Max Health +10 | value | 40 | ⇉ | 30 |
Earrings of Community | value | 150 | ⇉ | 113 |
Astounding Deer Shoes | value | 320 | ⇉ | 240 |
Nameless Guardian's Shield | effects | Max Armor +37 Crushing Damage Reduction +3 | ⇉ | Max Armor +38 Crushing Damage Reduction +6 |
Nameless Guardian's Shield | value | 175 | ⇉ | 131 |
Flower Dainties | value | 120 | ⇉ | 90 |
Orcish Cap | effects | Max Armor +53 Max Power +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +50 Max Power +5 Bonus Power from Combat Refresh +3 |
Orcish Cap | value | 180 | ⇉ | 135 |
Quality Werewolf Champron | effects | Max Armor +74 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +65 Werewolf Damage +6 Bonus Armor from Combat Refresh +8 |
Quality Werewolf Champron | value | 200 | ⇉ | 150 |
Yeti Gloves | effects | Max Armor +48 Cold Damage Reduction +2 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +41 Cold Damage Reduction +2 Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Yeti Gloves | value | 160 | ⇉ | 120 |
Helm of the Winter Court | effects | Max Armor +72 Electricity Damage +1% Direct Psychic Damage +1 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +78 Electricity Damage +1% Direct Psychic Damage +3 Bonus Armor from Combat Refresh +8 |
Helm of the Winter Court | value | 200 | ⇉ | 150 |
Ring of Mind Insight | value | 220 | ⇉ | 165 |
Comfortable Ancient Shoes | value | 60 | ⇉ | 45 |
Calligraphy: "Experience" | value | 300 | ⇉ | 195 |
Advanced Volatile Ink | value | 120 | ⇉ | 50 |
Tailoring: Camouflaged Quality Pants | skill_reqs | {u'Tailoring': 57} | ⇉ | {u'Tailoring': 52} |
Ring of Psychiatric Abuse | value | 40 | ⇉ | 30 |
Elven Shield | effects | Max Armor +56 Max Power +10 | ⇉ | Max Armor +53 Max Power +10 |
Elven Shield | value | 250 | ⇉ | 188 |
Amazing Werewolf Barding | effects | Max Armor +197 Bonus Armor from Combat Refresh +21 | ⇉ | Max Armor +206 Bonus Armor from Combat Refresh +21 |
Amazing Werewolf Barding | value | 392 | ⇉ | 294 |
Protruding Knuckles | effects | Unarmed Damage +1 Trauma Damage +2 | ⇉ | Unarmed Damage +2 Trauma Damage +2 |
Protruding Knuckles | value | 125 | ⇉ | 94 |
Crude Leather Shirt | value | 112 | ⇉ | 84 |
Stalwart Breastplate | value | 224 | ⇉ | 168 |
Goblin Cap | value | 120 | ⇉ | 90 |
Quality Snail Greaves | effects | Max Armor +94 Slashing Damage Reduction +4 Vulnerability to Cold +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +94 Slashing Damage Reduction +6 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Quality Snail Greaves | value | 250 | ⇉ | 188 |
Calligraphy: "Intent" | value | 600 | ⇉ | 480 |
Lawara's Mangled Platemail | effects | Max Armor +70 Unarmed Damage +1 Archery Damage +1 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +60 Unarmed Damage +5 Archery Damage +5 Bonus Armor from Combat Refresh +9 |
Lawara's Mangled Platemail | value | 168 | ⇉ | 126 |
Goblin Skirt | value | 150 | ⇉ | 113 |
Serbule White Mineral Survey | value | 40 | ⇉ | 60 |
Serbule White Mineral Survey | skill_reqs | {u'Geology': 30} | ⇉ | {u'Geology': 20} |
Amulet of Crushing Mitigation 3 | value | 80 | ⇉ | 60 |
Rakshasian Elite Coat | value | 364 | ⇉ | 273 |
Coat of the Summer Court | value | 280 | ⇉ | 210 |
Quality Sword | effects | Sword Damage +2 | ⇉ | Sword Damage +3 |
Quality Sword | value | 150 | ⇉ | 113 |
Ring of Booming | value | 40 | ⇉ | 30 |
Decent Werewolf Hind Leg Guards | value | 120 | ⇉ | 90 |
Orcish Coat | effects | Max Armor +101 Cold Damage Reduction +1 Psychic Damage Reduction +2 Bonus Power from Combat Refresh +6 | ⇉ | Max Armor +94 Cold Damage Reduction +6 Psychic Damage Reduction +6 Bonus Power from Combat Refresh +6 |
Orcish Coat | value | 252 | ⇉ | 189 |
Quality Evasion Boots | value | 200 | ⇉ | 150 |
Calligraphy: "Forsaking" | value | 450 | ⇉ | 360 |
Amazing Wooden Cow Shoes | effects | Max Armor +83 Sprint Speed Boost 2.25 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +83 Sprint Speed Boost 2.25 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Amazing Wooden Cow Shoes | value | 280 | ⇉ | 210 |
Amazing Snail Helm | effects | Max Armor +83 Acid Damage Reduction +5 Vulnerability to Cold +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +78 Acid Damage Reduction +10 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Amazing Snail Helm | value | 280 | ⇉ | 210 |
Ruggedized Boots | effects | Max Armor +40 Crushing Damage Reduction +1 Cold Damage Reduction +1 Fire Damage Reduction +1 Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +36 Crushing Damage Reduction +3 Indirect Cold Damage Reduction +1 Indirect Fire Damage Reduction +1 Bonus Armor from Combat Refresh +6 |
Ruggedized Boots | value | 140 | ⇉ | 105 |
Insulated Boots | effects | Max Armor +46 Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +44 Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Bonus Power from Combat Refresh +3 |
Insulated Boots | value | 160 | ⇉ | 120 |
Sturdy Helm | value | 80 | ⇉ | 60 |
Amulet of Piercing Mitigation 2 | value | 40 | ⇉ | 30 |
Astounding Combat Staff | value | 400 | ⇉ | 300 |
Old Crusty's Backside | value | 250 | ⇉ | 188 |
Iridium | icon | ⇉ | ||
Nice Wooden Cow Shoes | effects | Max Armor +47 Sprint Speed Boost 1.5 Falling Damage -10% Vulnerability to Fire +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +47 Sprint Speed Boost 1.5 Falling Damage -10% Vulnerability to Fire +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Nice Wooden Cow Shoes | value | 160 | ⇉ | 120 |
Spider Cestus | effects | Unarmed Damage +1 | ⇉ | Unarmed Damage +3 |
Spider Cestus | value | 75 | ⇉ | 56 |
Gulagra's Club | value | 250 | ⇉ | 188 |
Admin Ring of Non-Detection | value | 160 | ⇉ | 120 |
Decent Combat Staff | value | 150 | ⇉ | 113 |
Shoddy Werewolf Champron | effects | Max Armor +20 Bonus Armor from Combat Refresh +1 | ⇉ | Max Armor +13 Werewolf Damage +1 Bonus Armor from Combat Refresh +1 |
Shoddy Werewolf Champron | value | 20 | ⇉ | 15 |
Astounding Cow Barding | effects | Max Armor +216 Piercing Damage Reduction +6 Vulnerability to Fire +10% Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +10 Bonus Power from Combat Refresh +5 | ⇉ | Max Armor +178 Piercing Damage Reduction +12 Bonus Health from Combat Refresh +6 Bonus Armor from Combat Refresh +10 Bonus Power from Combat Refresh +5 |
Astounding Cow Barding | value | 448 | ⇉ | 336 |
Decent Spider Casing | effects | Max Armor +96 Spider Skill Damage +8 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +60 Spider Skill Damage +10 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Decent Spider Casing | value | 168 | ⇉ | 126 |
Desert Vagabond Pants | value | 220 | ⇉ | 165 |
Quality Leather Boots | value | 200 | ⇉ | 150 |
Defender of the Frail | effects | Max Armor +38 Universal Damage Reduction +2 | ⇉ | Max Armor +36 Universal Damage Reduction +2 |
Defender of the Frail | value | 175 | ⇉ | 131 |
Calligraphy: "Antagonism" | value | 150 | ⇉ | 135 |
Crude Leather Boots | value | 80 | ⇉ | 60 |
Quality Shield | value | 150 | ⇉ | 113 |
Calligraphy: "Secrets" | value | 150 | ⇉ | 135 |
Ring of Swording | effects | Sword Damage +1 | ⇉ | Sword Damage +6 |
Ring of Swording | value | 120 | ⇉ | 90 |
Sun Warden | value | 300 | ⇉ | 225 |
Decent Leather Helmet | value | 120 | ⇉ | 90 |
Astounding Wooden Deer Shoes | effects | Max Armor +95 Sprint Speed Boost 2.25 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +95 Sprint Speed Boost 2.25 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +5 Bonus Power from Combat Refresh +3 |
Astounding Wooden Deer Shoes | value | 320 | ⇉ | 240 |
Lopsided Flask | value | 275 | ⇉ | 206 |
Flanged Helm | value | 40 | ⇉ | 30 |
Moldy Ancient Sword | value | 25 | ⇉ | 19 |
Astounding Leather Boots | value | 320 | ⇉ | 240 |
Work Order for Nice Leather Rolls (Tanning) | name | Work Order for Nice Leather Roll (Tanning) | ⇉ | Work Order for Nice Leather Rolls (Tanning) |
Moldy Ancient Helm | value | 20 | ⇉ | 15 |
Calligraphy: "Broken" | value | 450 | ⇉ | 270 |
Amulet of Crushing Mitigation 5 | value | 160 | ⇉ | 120 |
Astounding Werewolf Barding | effects | Max Armor +221 Bonus Armor from Combat Refresh +24 | ⇉ | Max Armor +235 Bonus Armor from Combat Refresh +24 |
Astounding Werewolf Barding | value | 448 | ⇉ | 336 |
Sturdy Shield | value | 100 | ⇉ | 75 |
Calligraphy: "Ocean" | value | 600 | ⇉ | 345 |
Decent Leather Boots | value | 120 | ⇉ | 90 |
Calligraphy: "Rebuttal" | value | 300 | ⇉ | 240 |
Antique Spatha | value | 200 | ⇉ | 150 |
Crude Werewolf Champron | effects | Max Armor +38 Bonus Armor from Combat Refresh +3 | ⇉ | Max Armor +30 Werewolf Damage +3 Bonus Armor from Combat Refresh +3 |
Crude Werewolf Champron | value | 80 | ⇉ | 60 |
Nice Werewolf Champron | effects | Max Armor +62 Bonus Armor from Combat Refresh +6 | ⇉ | Max Armor +53 Werewolf Damage +5 Bonus Armor from Combat Refresh +6 |
Nice Werewolf Champron | value | 160 | ⇉ | 120 |
Helm of the Summer Court | effects | Max Armor +60 Direct Psychic Damage Reduction +1 Bonus Armor from Combat Refresh +8 | ⇉ | Max Armor +59 Direct Psychic Damage Reduction +3 Bonus Armor from Combat Refresh +8 |
Helm of the Summer Court | value | 200 | ⇉ | 150 |
Decent Wooden Deer Shoes | effects | Max Armor +35 Sprint Speed Boost +1 Jump Power +1 Vulnerability to Fire +10% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 | ⇉ | Max Armor +35 Sprint Speed Boost +1 Jump Power +1 Vulnerability to Fire +5% Bonus Health from Combat Refresh +2 Bonus Armor from Combat Refresh +2 Bonus Power from Combat Refresh +1 |
Decent Wooden Deer Shoes | value | 120 | ⇉ | 90 |
Great Cow Barding | effects | Max Armor +168 Piercing Damage Reduction +4 Vulnerability to Fire +10% Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +8 Bonus Power from Combat Refresh +4 | ⇉ | Max Armor +134 Piercing Damage Reduction +8 Bonus Health from Combat Refresh +5 Bonus Armor from Combat Refresh +8 Bonus Power from Combat Refresh +4 |
Great Cow Barding | value | 336 | ⇉ | 252 |
Blight Ring | value | 240 | ⇉ | 180 |
Insulated Hood | value | 140 | ⇉ | 105 |
Rough Werewolf Champron | effects | Max Armor +26 Bonus Armor from Combat Refresh +2 | ⇉ | Max Armor +19 Werewolf Damage +2 Bonus Armor from Combat Refresh +2 |
Rough Werewolf Champron | value | 40 | ⇉ | 30 |
Sturdy Sword | effects | Sword Damage +1 | ⇉ | Sword Damage +2 |
Sturdy Sword | value | 100 | ⇉ | 75 |
Echur's Boots | effects | Max Armor +40 Mentalism Damage +2 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +38 Mentalism Damage +2 Bonus Health from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Echur's Boots | value | 140 | ⇉ | 105 |
Arcane Ring | value | 160 | ⇉ | 120 |
Decent Snail Coat | effects | Max Armor +65 Crushing Damage Reduction +2 Vulnerability to Cold +10% Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +67 Crushing Damage Reduction +4 Bonus Health from Combat Refresh +3 Bonus Armor from Combat Refresh +4 Bonus Power from Combat Refresh +2 |
Decent Snail Coat | value | 168 | ⇉ | 126 |
Awesome Evasion Boots | effects | Max Armor +102 Chance to Evade Projectiles +7% Bonus Power from Combat Refresh +6 | ⇉ | Max Armor +100 Chance to Evade Projectiles +7% Bonus Power from Combat Refresh +6 |
Awesome Evasion Boots | value | 360 | ⇉ | 270 |
Amulet of Competent Unarmed Fighting | effects | Unarmed Damage +2 | ⇉ | Unarmed Damage +4 |
Amulet of Competent Unarmed Fighting | value | 80 | ⇉ | 60 |
Amulet of Competent Unarmed Fighting | name | Amulet of Unarmed +2 | ⇉ | Amulet of Competent Unarmed Fighting |
Thentree Boots | value | 160 | ⇉ | 120 |
Robes of Hateful Comeuppance | effects | Max Armor +77 Max Power +10 Cold Damage Reduction +2 Bonus Health from Combat Refresh +7 Bonus Power from Combat Refresh +3 | ⇉ | Max Armor +60 Max Power +10 Direct Cold Damage Reduction +9 Indirect Cold Damage Reduction +3 Bonus Health from Combat Refresh +7 Bonus Power from Combat Refresh +3 |
Robes of Hateful Comeuppance | value | 196 | ⇉ | 147 |
Basic Combat Beaker | value | 50 | ⇉ | 38 |
Awesome Cow Barding | effects | Max Armor +240 Piercing Damage Reduction +7 Vulnerability to Fire +10% Bonus Health from Combat Refresh +7 Bonus Armor from Combat Refresh +11 Bonus Power from Combat Refresh +6 | ⇉ | Max Armor +199 Piercing Damage Reduction +14 Bonus Health from Combat Refresh +7 Bonus Armor from Combat Refresh +11 Bonus Power from Combat Refresh +6 |
Awesome Cow Barding | value | 504 | ⇉ | 378 |
Ugly Helm | effects | Max Armor +28 Max Health +5 Hygiene -1 Bonus Armor from Combat Refresh +4 | ⇉ | Max Armor +26 Max Health +5 Hygiene -1 Bonus Armor from Combat Refresh +4 |
Ugly Helm | value | 100 | ⇉ | 75 |
Blackened Sword | value | 250 | ⇉ | 188 |
Elven Plate Leggings | value | 250 | ⇉ | 188 |
Great Greaves of the Winter Court | effects | Max Armor +140 Electricity Damage +1% Meditation Effect Duration +6% Bonus Armor from Combat Refresh +15 | ⇉ | Max Armor +170 Electricity Damage +2% Meditation Effect Duration +6% Bonus Armor from Combat Refresh +15 |
Great Greaves of the Winter Court | value | 240 | ⇉ | 180 |
Crude Leather Helmet | value | 80 | ⇉ | 60 |
Amulet of Piercing Mitigation 5 | value | 160 | ⇉ | 120 |
Awesome Leather Leggings | value | 450 | ⇉ | 338 |
Basic Combat Flask | value | 50 | ⇉ | 38 |
Great Werewolf Champron | effects | Max Armor +86 Bonus Armor from Combat Refresh +9 | ⇉ | Max Armor +76 Werewolf Damage +7 Bonus Armor from Combat Refresh +9 |
Great Werewolf Champron | value | 240 | ⇉ | 180 |
Hateboots | value | 140 | ⇉ | 105 |
Fastbow | value | 300 | ⇉ | 225 |
Ability | Attribute | Before | After | |
Pummeling Hooves | description | A rapid sequence of front kicks that makes sure enemies pay attention to you. | → | A rapid sequence of front kicks that makes sure enemies keep paying attention to you. |
Pummeling Hooves 2 | description | A rapid sequence of front kicks that makes sure enemies pay attention to you. | → | A rapid sequence of front kicks that makes sure enemies keep paying attention to you. |
Pummeling Hooves 3 | description | A rapid sequence of front kicks that makes sure enemies pay attention to you. | → | A rapid sequence of front kicks that makes sure enemies keep paying attention to you. |
Pummeling Hooves 4 | description | A rapid sequence of front kicks that makes sure enemies pay attention to you. | → | A rapid sequence of front kicks that makes sure enemies keep paying attention to you. |
Pummeling Hooves 5 | description | A rapid sequence of front kicks that makes sure enemies pay attention to you. | → | A rapid sequence of front kicks that makes sure enemies keep paying attention to you. |
Pummeling Hooves 6 | description | A rapid sequence of front kicks that makes sure enemies pay attention to you. | → | A rapid sequence of front kicks that makes sure enemies keep paying attention to you. |
Healing Sanctuary | description | Create a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 60 seconds. | → | Create a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 30 seconds. |
Healing Sanctuary 2 | description | Create a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 60 seconds. | → | Create a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 30 seconds. |
Healing Sanctuary 3 | description | Create a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 60 seconds. | → | Create a symbol of health and wellness that heals nearby allies when they are in danger. Lasts 30 seconds. |
Trackless Steps | name | Cloud Natural Senses | → | Trackless Steps |
Trackless Steps | range | 40 | → | 4 |
Trackless Steps | cooldown | 20 | → | 30 |
Trackless Steps | internal_name | CloudNaturalSenses1 | → | TracklessSteps1 |
Trackless Steps | icon | 3485 | → | 3467 |
Trackless Steps | description | Attempt to distract a non-sentient target so that it cares less about its surroundings. This is most effective if the target is not yet in combat. | → | Your movement becomes less noticeable to enemies. (This has no effect on enemies already in combat with you.) |
Trackless Steps 2 | name | Cloud Natural Senses 2 | → | Trackless Steps 2 |
Trackless Steps 2 | range | 40 | → | 4 |
Trackless Steps 2 | cooldown | 20 | → | 30 |
Trackless Steps 2 | internal_name | CloudNaturalSenses2 | → | TracklessSteps2 |
Trackless Steps 2 | icon | 3485 | → | 3467 |
Trackless Steps 2 | description | Attempt to distract a non-sentient target so that it cares less about its surroundings. This is most effective if the target is not yet in combat. | → | Your movement becomes less noticeable to enemies. (This has no effect on enemies already in combat with you.) |
Trackless Steps 3 | name | Cloud Natural Senses 3 | → | Trackless Steps 3 |
Trackless Steps 3 | range | 40 | → | 4 |
Trackless Steps 3 | cooldown | 20 | → | 30 |
Trackless Steps 3 | internal_name | CloudNaturalSenses3 | → | TracklessSteps3 |
Trackless Steps 3 | icon | 3485 | → | 3467 |
Trackless Steps 3 | description | Attempt to distract a non-sentient target so that it cares less about its surroundings. This is most effective if the target is not yet in combat. | → | Your movement becomes less noticeable to enemies. (This has no effect on enemies already in combat with you.) |
Flare Fireball 2 | description | Throw a ball of fire. This variant does more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 14 Power. | → | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 14 Power. |
Flare Fireball 4 | description | Throw a ball of fire. This variant does more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 20 Power. | → | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 20 Power. |
Room-Temperature Ball | icon | 2208 | → | 2209 |
Room-Temperature Ball 2 | icon | 2208 | → | 2209 |
Room-Temperature Ball 3 | icon | 2208 | → | 2209 |
Room-Temperature Ball 4 | icon | 2208 | → | 2209 |
Room-Temperature Ball 5 | icon | 2208 | → | 2209 |
Discharging Strike | power_cost | 26 | → | 24 |
Discharging Strike | cooldown | 8 | → | 9 |
Discharging Strike | damage | 14 | → | 16 |
Discharging Strike 2 | power_cost | 32 | → | 31 |
Discharging Strike 2 | cooldown | 8 | → | 9 |
Discharging Strike 2 | damage | 37 | → | 46 |
Discharging Strike 3 | power_cost | 38 | → | 37 |
Discharging Strike 3 | cooldown | 8 | → | 9 |
Discharging Strike 3 | damage | 81 | → | 103 |
Discharging Strike 4 | power_cost | 41 | → | 42 |
Discharging Strike 4 | cooldown | 8 | → | 9 |
Discharging Strike 4 | damage | 110 | → | 141 |
Pound To Slag 2 | damage | 94 | → | 104 |
Pound To Slag 3 | damage | 155 | → | 165 |
Pound To Slag 4 | damage | 213 | → | 223 |
Reckless Slam | icon | 3417 | → | 3574 |
Reckless Slam 2 | icon | 3417 | → | 3574 |
Reckless Slam 3 | icon | 3417 | → | 3574 |
Reckless Slam 4 | icon | 3417 | → | 3574 |
Reckless Slam 5 | icon | 3417 | → | 3574 |
Reckless Slam 6 | icon | 3417 | → | 3574 |
Reverberating Strike | icon | 3416 | → | 3572 |
Reverberating Strike 2 | icon | 3416 | → | 3572 |
Reverberating Strike 3 | icon | 3416 | → | 3572 |
Reverberating Strike 4 | icon | 3416 | → | 3572 |
Reverberating Strike 5 | icon | 3416 | → | 3572 |
Reverberating Strike 6 | icon | 3416 | → | 3572 |
Rib Shatter | description | Crush an enemy's weak spot. | → | Crush an enemy's bones and guts. |
Rib Shatter | icon | 3474 | → | 3575 |
Rib Shatter 2 | description | Crush an enemy's weak spot. | → | Crush an enemy's bones and guts. |
Rib Shatter 2 | icon | 3474 | → | 3575 |
Rib Shatter 3 | description | Crush an enemy's weak spot. | → | Crush an enemy's bones and guts. |
Rib Shatter 3 | icon | 3474 | → | 3575 |
Rib Shatter 4 | description | Crush an enemy's weak spot. | → | Crush an enemy's bones and guts. |
Rib Shatter 4 | icon | 3474 | → | 3575 |
Thunderstrike 3 | power_cost | 36 | → | 37 |
Thunderstrike 4 | power_cost | 41 | → | 44 |
Cold Sphere | power_cost | 10 | → | 14 |
Cold Sphere 2 | power_cost | 12 | → | 17 |
Cold Sphere 3 | power_cost | 13 | → | 20 |
Cold Sphere 4 | power_cost | 15 | → | 23 |
Cold Sphere 5 | power_cost | 17 | → | 25 |
Spleen's Power 2 | name | Spleen's Power | → | Spleen's Power 2 |
Ridicule | description | Taunt an enemy into attacking you instead of someone else. | → | Taunt an enemy to keep it focused on attacking you instead of someone else. |
Ridicule 2 | description | Taunt an enemy into attacking you instead of someone else. | → | Taunt an enemy to keep it focused on attacking you instead of someone else. |
Ridicule 3 | description | Taunt an enemy into attacking you instead of someone else. | → | Taunt an enemy to keep it focused on attacking you instead of someone else. |
Electricity Sigil | description | Create a symbol of power that shocks any creature that gets too close. Lasts 60 seconds. Consumes one Basic Volatile Ink. | → | Create a symbol of power that shocks all creatures that get too close. Lasts 60 seconds. Consumes one Basic Volatile Ink. |
Electricity Sigil 2 | description | Create a symbol of power that shocks any creature that gets too close. Lasts 90 seconds. Consumes one Advanced Volatile Ink. | → | Create a symbol of power that shocks all creatures that get too close. Lasts 90 seconds. Consumes one Advanced Volatile Ink. |
Electricity Sigil 3 | description | Create a symbol of power that shocks any creature that gets too close. Lasts 120 seconds. Consumes one Expert Volatile Ink. | → | Create a symbol of power that shocks all creatures that get too close. Lasts 120 seconds. Consumes one Expert Volatile Ink. |
Explosion Sigil | description | Create a dangerous symbol that explodes when an enemy gets near. Consumes one Basic Volatile Ink. | → | Create a dangerous symbol that explodes when an enemy gets near. Requres one Basic Volatile Ink, with a 50% chance to consume it. |
Explosion Sigil 2 | description | Create a dangerous symbol that explodes when an enemy gets near. Consumes one Advanced Volatile Ink. | → | Create a dangerous symbol that explodes when an enemy gets near. Requires one Advanced Volatile Ink, with a 50% chance to consume it. |
Explosion Sigil 3 | description | Create a dangerous symbol that explodes when an enemy gets near. Consumes one Expert Volatile Ink. | → | Create a dangerous symbol that explodes when an enemy gets near. Requires one Expert Volatile Ink, with a 33% chance to consume it. |
Explosion Sigil 4 | description | Create a dangerous symbol that explodes when an enemy gets near. Consumes one Expert Volatile Ink. | → | Create a dangerous symbol that explodes when an enemy gets near. Requires one Expert Volatile Ink, with a 50% chance to consume it. |
Acid Aura Ball | damage | 13 | → | 15 |
Electricity Aura | damage | 13 | → | 10 |
RakPainBubble | description | Crushing Damage | → | Ranged Psychic Debuff |
RakPainBubble | damage | 10 | → | None |
RakPainBubble | name | FlapSkullBite | → | RakPainBubble |
RakPainBubble | range | 7 | → | 20 |
RakPainBubble | cooldown | 2 | → | 20 |
RakPainBubble | damage_type | Crushing | → | Psychic |
RakPainBubble | internal_name | FlapSkullBite | → | RakPainBubble |
RakPainBubble | icon | 2129 | → | 3327 |
RakReconstruct | description | Heavy Crushing Damage | → | Huge Ranged Heal |
RakReconstruct | damage | 50 | → | None |
RakReconstruct | name | FlapSkullBigBite | → | RakReconstruct |
RakReconstruct | range | 7 | → | 20 |
RakReconstruct | cooldown | 2 | → | 20 |
RakReconstruct | damage_type | Crushing | → | Electricity |
RakReconstruct | internal_name | FlapSkullBigBite | → | RakReconstruct |
RakReconstruct | icon | 2129 | → | 3432 |
Snail Rage | damage_type | Slashing | → | Nature |
Snail Rage | description | Slashing Damage and Heal | → | Heavy Nature Damage |
Snail Rage | damage | 20 | → | 60 |
Snail Rage | damage_type | Slashing | → | Nature |
Snail Rage | description | Slashing Damage and Heal | → | Heavy Nature Damage |
Snail Rage | damage | 20 | → | 40 |
Snail Rage | description | Slashing Damage and Heal | → | Heavy Nature Damage |
Snail Rage | damage_type | Slashing | → | Nature |
Mod skill | Attribute | Before | After | |
GiantBat | tiers | 1: Tear deals +8% damage 2: Tear deals +11% damage 3: Tear deals +14% damage 4: Tear deals +17% damage 5: Tear deals +20% damage 6: Tear deals +23% damage 7: Tear deals +26% damage 8: Tear deals +29% damage 9: Tear deals +32% damage 10: Tear deals +35% damage 11: Tear deals +38% damage 12: Tear deals +41% damage | → | 1: Tear deals +11% damage 2: Tear deals +16% damage 3: Tear deals +21% damage 4: Tear deals +26% damage 5: Tear deals +31% damage 6: Tear deals +36% damage 7: Tear deals +41% damage 8: Tear deals +46% damage 9: Tear deals +51% damage 10: Tear deals +56% damage 11: Tear deals +61% damage 12: Tear deals +66% damage |
Pig | tiers | 1: Strategic Chomp restores 3 Power 2: Strategic Chomp restores 5 Power 3: Strategic Chomp restores 6 Power 4: Strategic Chomp restores 8 Power 5: Strategic Chomp restores 10 Power 6: Strategic Chomp restores 11 Power | → | 1: Strategic Chomp restores 3 Power 2: Strategic Chomp restores 5 Power 3: Strategic Chomp restores 8 Power 4: Strategic Chomp restores 10 Power 5: Strategic Chomp restores 13 Power 6: Strategic Chomp restores 15 Power |
Druid | tiers | 1: Brambleskin increases your Max Health by +6 for 30 seconds 2: Brambleskin increases your Max Health by +12 for 30 seconds 3: Brambleskin increases your Max Health by +18 for 30 seconds 4: Brambleskin increases your Max Health by +24 for 30 seconds 5: Brambleskin increases your Max Health by +30 for 30 seconds 6: Brambleskin increases your Max Health by +36 for 30 seconds 7: Brambleskin increases your Max Health by +42 for 30 seconds 8: Brambleskin increases your Max Health by +48 for 30 seconds 9: Brambleskin increases your Max Health by +54 for 30 seconds 10: Brambleskin increases your Max Health by +60 for 30 seconds 11: Brambleskin increases your Max Health by +66 for 30 seconds 12: Brambleskin increases your Max Health by +72 for 30 seconds | → | 1: Brambleskin increases your Max Health by +5 for 30 seconds 2: Brambleskin increases your Max Health by +10 for 30 seconds 3: Brambleskin increases your Max Health by +15 for 30 seconds 4: Brambleskin increases your Max Health by +20 for 30 seconds 5: Brambleskin increases your Max Health by +25 for 30 seconds 6: Brambleskin increases your Max Health by +30 for 30 seconds 7: Brambleskin increases your Max Health by +35 for 30 seconds 8: Brambleskin increases your Max Health by +40 for 30 seconds 9: Brambleskin increases your Max Health by +45 for 30 seconds 10: Brambleskin increases your Max Health by +50 for 30 seconds 11: Brambleskin increases your Max Health by +55 for 30 seconds 12: Brambleskin increases your Max Health by +60 for 30 seconds |
GiantBat | tiers | 1: For 30 seconds after using Drink Blood, you gain +1 mitigation vs. Psychic and Trauma damage 2: For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage 3: For 30 seconds after using Drink Blood, you gain +3 mitigation vs. Psychic and Trauma damage 4: For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage 5: For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage 6: For 30 seconds after using Drink Blood, you gain +6 mitigation vs. Psychic and Trauma damage 7: For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage 8: For 30 seconds after using Drink Blood, you gain +8 mitigation vs. Psychic and Trauma damage 9: For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage 10: For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage 11: For 30 seconds after using Drink Blood, you gain +11 mitigation vs. Psychic and Trauma damage 12: For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage | → | 1: For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage 2: For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage 3: For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage 4: For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage 5: For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage 6: For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage 7: For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage 8: For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage 9: For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage 10: For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage 11: For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage 12: For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage |
Druid | tiers | 1: Brambleskin increases your Max Power by +2 for 30 seconds 2: Brambleskin increases your Max Power by +4 for 30 seconds 3: Brambleskin increases your Max Power by +6 for 30 seconds 4: Brambleskin increases your Max Power by +8 for 30 seconds 5: Brambleskin increases your Max Power by +10 for 30 seconds 6: Brambleskin increases your Max Power by +12 for 30 seconds 7: Brambleskin increases your Max Power by +14 for 30 seconds 8: Brambleskin increases your Max Power by +16 for 30 seconds 9: Brambleskin increases your Max Power by +18 for 30 seconds 10: Brambleskin increases your Max Power by +20 for 30 seconds 11: Brambleskin increases your Max Power by +22 for 30 seconds 12: Brambleskin increases your Max Power by +24 for 30 seconds | → | 1: Brambleskin increases your Max Power by +3 for 30 seconds 2: Brambleskin increases your Max Power by +6 for 30 seconds 3: Brambleskin increases your Max Power by +9 for 30 seconds 4: Brambleskin increases your Max Power by +12 for 30 seconds 5: Brambleskin increases your Max Power by +15 for 30 seconds 6: Brambleskin increases your Max Power by +18 for 30 seconds 7: Brambleskin increases your Max Power by +21 for 30 seconds 8: Brambleskin increases your Max Power by +24 for 30 seconds 9: Brambleskin increases your Max Power by +27 for 30 seconds 10: Brambleskin increases your Max Power by +31 for 30 seconds 11: Brambleskin increases your Max Power by +36 for 30 seconds 12: Brambleskin increases your Max Power by +40 for 30 seconds |
Druid | tiers | 1: Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 2: Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 3: Regrowth has a 24% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 4: Regrowth has a 32% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 5: Regrowth has a 40% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 6: Regrowth has a 48% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 7: Regrowth has a 56% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 8: Regrowth has a 64% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 9: Regrowth has a 72% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 10: Regrowth has a 80% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 11: Regrowth has a 88% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 12: Regrowth has a 96% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | → | 1: Regrowth has a 7% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 2: Regrowth has a 14% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 3: Regrowth has a 21% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 4: Regrowth has a 28% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 5: Regrowth has a 35% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 6: Regrowth has a 42% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 7: Regrowth has a 49% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 8: Regrowth has a 56% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 9: Regrowth has a 63% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 10: Regrowth has a 70% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 11: Regrowth has a 77% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 12: Regrowth has a 84% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). |
Archery | tiers | 1: Acid Arrow has a 50% chance to deal +8% health and +8% armor damage 2: Acid Arrow has a 50% chance to deal +12% health and +12% armor damage 3: Acid Arrow has a 50% chance to deal +16% health and +16% armor damage 4: Acid Arrow has a 50% chance to deal +20% health and +20% armor damage 5: Acid Arrow has a 50% chance to deal +24% health and +24% armor damage 6: Acid Arrow has a 50% chance to deal +28% health and +28% armor damage 7: Acid Arrow has a 50% chance to deal +32% health and +32% armor damage 8: Acid Arrow has a 50% chance to deal +36% health and +36% armor damage 9: Acid Arrow has a 50% chance to deal +40% health and +40% armor damage 10: Acid Arrow has a 50% chance to deal +44% health and +44% armor damage 11: Acid Arrow has a 50% chance to deal +48% health and +48% armor damage 12: Acid Arrow has a 50% chance to deal +52% health and +52% armor damage | → | 1: Acid Arrow has a 66% chance to deal +8% health and +8% armor damage 2: Acid Arrow has a 66% chance to deal +13% health and +13% armor damage 3: Acid Arrow has a 66% chance to deal +18% health and +18% armor damage 4: Acid Arrow has a 66% chance to deal +23% health and +23% armor damage 5: Acid Arrow has a 66% chance to deal +28% health and +28% armor damage 6: Acid Arrow has a 66% chance to deal +33% health and +33% armor damage 7: Acid Arrow has a 66% chance to deal +38% health and +38% armor damage 8: Acid Arrow has a 66% chance to deal +43% health and +43% armor damage 9: Acid Arrow has a 66% chance to deal +48% health and +48% armor damage 10: Acid Arrow has a 66% chance to deal +53% health and +53% armor damage 11: Acid Arrow has a 66% chance to deal +58% health and +58% armor damage 12: Acid Arrow has a 66% chance to deal +63% health and +63% armor damage |
Archery | tiers | 1: Poison Arrow has a 50% chance to deal +8% direct damage and an additional 20 damage over 20 seconds 2: Poison Arrow has a 50% chance to deal +12% direct damage and an additional 20 damage over 20 seconds 3: Poison Arrow has a 50% chance to deal +16% direct damage and an additional 20 damage over 20 seconds 4: Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds 5: Poison Arrow has a 50% chance to deal +24% direct damage and an additional 20 damage over 20 seconds 6: Poison Arrow has a 50% chance to deal +28% direct damage and an additional 20 damage over 20 seconds 7: Poison Arrow has a 50% chance to deal +32% direct damage and an additional 20 damage over 20 seconds 8: Poison Arrow has a 50% chance to deal +36% direct damage and an additional 40 damage over 20 seconds 9: Poison Arrow has a 50% chance to deal +40% direct damage and an additional 40 damage over 20 seconds 10: Poison Arrow has a 50% chance to deal +44% direct damage and an additional 40 damage over 20 seconds 11: Poison Arrow has a 50% chance to deal +48% direct damage and an additional 40 damage over 20 seconds 12: Poison Arrow has a 50% chance to deal +52% direct damage and an additional 40 damage over 20 seconds | → | 1: Poison Arrow has a 66% chance to deal +8% direct damage and an additional 20 damage over 20 seconds 2: Poison Arrow has a 66% chance to deal +14% direct damage and an additional 20 damage over 20 seconds 3: Poison Arrow has a 66% chance to deal +20% direct damage and an additional 20 damage over 20 seconds 4: Poison Arrow has a 66% chance to deal +26% direct damage and an additional 20 damage over 20 seconds 5: Poison Arrow has a 66% chance to deal +32% direct damage and an additional 20 damage over 20 seconds 6: Poison Arrow has a 66% chance to deal +38% direct damage and an additional 20 damage over 20 seconds 7: Poison Arrow has a 66% chance to deal +44% direct damage and an additional 20 damage over 20 seconds 8: Poison Arrow has a 66% chance to deal +50% direct damage and an additional 40 damage over 20 seconds 9: Poison Arrow has a 66% chance to deal +56% direct damage and an additional 40 damage over 20 seconds 10: Poison Arrow has a 66% chance to deal +62% direct damage and an additional 40 damage over 20 seconds 11: Poison Arrow has a 66% chance to deal +68% direct damage and an additional 40 damage over 20 seconds 12: Poison Arrow has a 66% chance to deal +74% direct damage and an additional 40 damage over 20 seconds |
FireMagic | tiers | 1: Fire Breath deals +5 damage and grants you +3 mitigation vs Fire for 5 seconds 2: Fire Breath deals +10 damage and grants you +6 mitigation vs Fire for 5 seconds 3: Fire Breath deals +15 damage and grants you +9 mitigation vs Fire for 5 seconds 4: Fire Breath deals +20 damage and grants you +12 mitigation vs Fire for 5 seconds 5: Fire Breath deals +25 damage and grants you +15 mitigation vs Fire for 5 seconds 6: Fire Breath deals +30 damage and grants you +18 mitigation vs Fire for 5 seconds | → | 1: Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds 2: Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds 3: Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds 4: Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds 5: Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds 6: Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds |
Shield | tiers | 1: Chance to Ignore Stuns +25% | → | 1: Chance to Ignore Stuns +30% |
IceMagic | tiers | 1: Ice Nova has a 50% chance to restore 10 Armor to you 2: Ice Nova has a 50% chance to restore 13 Armor to you 3: Ice Nova has a 50% chance to restore 16 Armor to you 4: Ice Nova has a 50% chance to restore 19 Armor to you 5: Ice Nova has a 50% chance to restore 22 Armor to you 6: Ice Nova has a 50% chance to restore 25 Armor to you 7: Ice Nova has a 50% chance to restore 28 Armor to you 8: Ice Nova has a 50% chance to restore 31 Armor to you 9: Ice Nova has a 50% chance to restore 34 Armor to you 10: Ice Nova has a 50% chance to restore 37 Armor to you 11: Ice Nova has a 50% chance to restore 40 Armor to you 12: Ice Nova has a 50% chance to restore 43 Armor to you | → | 1: Ice Nova has a 75% chance to restore 10 Armor to you 2: Ice Nova has a 75% chance to restore 13 Armor to you 3: Ice Nova has a 75% chance to restore 16 Armor to you 4: Ice Nova has a 75% chance to restore 19 Armor to you 5: Ice Nova has a 75% chance to restore 22 Armor to you 6: Ice Nova has a 75% chance to restore 25 Armor to you 7: Ice Nova has a 75% chance to restore 28 Armor to you 8: Ice Nova has a 75% chance to restore 31 Armor to you 9: Ice Nova has a 75% chance to restore 34 Armor to you 10: Ice Nova has a 75% chance to restore 37 Armor to you 11: Ice Nova has a 75% chance to restore 40 Armor to you 12: Ice Nova has a 75% chance to restore 43 Armor to you |
Unarmed | tiers | 1: Chance to Ignore Knockbacks +20% 2: Chance to Ignore Knockbacks +25% | → | 1: Chance to Ignore Knockbacks +25% 2: Chance to Ignore Knockbacks +30% |
Shield | tiers | 1: Chance to Ignore Knockbacks +30% | → | 1: Chance to Ignore Knockbacks +33% |
Hammer | tiers | 1: Reverberating Strike deals 12 direct health damage 2: Reverberating Strike deals 15 direct health damage 3: Reverberating Strike deals 18 direct health damage 4: Reverberating Strike deals 21 direct health damage 5: Reverberating Strike deals 24 direct health damage 6: Reverberating Strike deals 27 direct health damage 7: Reverberating Strike deals 30 direct health damage 8: Reverberating Strike deals 33 direct health damage 9: Reverberating Strike deals 36 direct health damage 10: Reverberating Strike deals 39 direct health damage 11: Reverberating Strike deals 42 direct health damage 12: Reverberating Strike deals 45 direct health damage | → | 1: Reverberating Strike deals 16 direct health damage 2: Reverberating Strike deals 20 direct health damage 3: Reverberating Strike deals 24 direct health damage 4: Reverberating Strike deals 28 direct health damage 5: Reverberating Strike deals 32 direct health damage 6: Reverberating Strike deals 36 direct health damage 7: Reverberating Strike deals 40 direct health damage 8: Reverberating Strike deals 44 direct health damage 9: Reverberating Strike deals 48 direct health damage 10: Reverberating Strike deals 52 direct health damage 11: Reverberating Strike deals 56 direct health damage 12: Reverberating Strike deals 60 direct health damage |
Necromancy | tiers | 1: Summoned Skeletal Archers and Mages have +7 health 2: Summoned Skeletal Archers and Mages have +14 health 3: Summoned Skeletal Archers and Mages have +21 health 4: Summoned Skeletal Archers and Mages have +28 health 5: Summoned Skeletal Archers and Mages have +35 health 6: Summoned Skeletal Archers and Mages have +42 health 7: Summoned Skeletal Archers and Mages have +49 health 8: Summoned Skeletal Archers and Mages have +56 health 9: Summoned Skeletal Archers and Mages have +63 health 10: Summoned Skeletal Archers and Mages have +70 health 11: Summoned Skeletal Archers and Mages have +77 health 12: Summoned Skeletal Archers and Mages have +84 health | → | 1: Summoned Skeletal Archers and Mages have +6 health 2: Summoned Skeletal Archers and Mages have +12 health 3: Summoned Skeletal Archers and Mages have +18 health 4: Summoned Skeletal Archers and Mages have +24 health 5: Summoned Skeletal Archers and Mages have +30 health 6: Summoned Skeletal Archers and Mages have +36 health 7: Summoned Skeletal Archers and Mages have +42 health 8: Summoned Skeletal Archers and Mages have +48 health 9: Summoned Skeletal Archers and Mages have +54 health 10: Summoned Skeletal Archers and Mages have +60 health 11: Summoned Skeletal Archers and Mages have +66 health 12: Summoned Skeletal Archers and Mages have +72 health |
GiantBat | tiers | 1: For 30 seconds after using Drink Blood, all sonic attacks deal +2 damage 2: For 30 seconds after using Drink Blood, all sonic attacks deal +4 damage 3: For 30 seconds after using Drink Blood, all sonic attacks deal +6 damage 4: For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage 5: For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage 6: For 30 seconds after using Drink Blood, all sonic attacks deal +12 damage 7: For 30 seconds after using Drink Blood, all sonic attacks deal +14 damage 8: For 30 seconds after using Drink Blood, all sonic attacks deal +16 damage 9: For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage 10: For 30 seconds after using Drink Blood, all sonic attacks deal +20 damage 11: For 30 seconds after using Drink Blood, all sonic attacks deal +22 damage 12: For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage | → | 1: For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage 2: For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage 3: For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage 4: For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage 5: For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage 6: For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage 7: For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage 8: For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage 9: For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage 10: For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage 11: For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage 12: For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage |
Mentalism | tiers | 1: After using Mindreave, your Reconstruct ability heals +6 2: After using Mindreave, your Reconstruct ability heals +12 3: After using Mindreave, your Reconstruct ability heals +18 4: After using Mindreave, your Reconstruct ability heals +24 5: After using Mindreave, your Reconstruct ability heals +30 6: After using Mindreave, your Reconstruct ability heals +36 | → | 1: After using Mindreave, your Reconstruct ability heals +8 2: After using Mindreave, your Reconstruct ability heals +15 3: After using Mindreave, your Reconstruct ability heals +22 4: After using Mindreave, your Reconstruct ability heals +29 5: After using Mindreave, your Reconstruct ability heals +36 6: After using Mindreave, your Reconstruct ability heals +43 |
GiantBat | tiers | 1: Drink Blood deals +5 direct health damage 2: Drink Blood deals +10 direct health damage 3: Drink Blood deals +15 direct health damage 4: Drink Blood deals +20 direct health damage 5: Drink Blood deals +25 direct health damage 6: Drink Blood deals +30 direct health damage 7: Drink Blood deals +35 direct health damage 8: Drink Blood deals +40 direct health damage 9: Drink Blood deals +45 direct health damage 10: Drink Blood deals +50 direct health damage 11: Drink Blood deals +55 direct health damage 12: Drink Blood deals +60 direct health damage | → | 1: Drink Blood deals +8 direct health damage 2: Drink Blood deals +16 direct health damage 3: Drink Blood deals +24 direct health damage 4: Drink Blood deals +33 direct health damage 5: Drink Blood deals +42 direct health damage 6: Drink Blood deals +51 direct health damage 7: Drink Blood deals +60 direct health damage 8: Drink Blood deals +69 direct health damage 9: Drink Blood deals +78 direct health damage 10: Drink Blood deals +87 direct health damage 11: Drink Blood deals +96 direct health damage 12: Drink Blood deals +105 direct health damage |
Staff | tiers | 1: Redirect stuns the target and deals +5 damage (but does not increase rage or aggro) 2: Redirect stuns the target and deals +10 damage (but does not increase rage or aggro) 3: Redirect stuns the target and deals +15 damage (but does not increase rage or aggro) 4: Redirect stuns the target and deals +20 damage (but does not increase rage or aggro) 5: Redirect stuns the target and deals +25 damage (but does not increase rage or aggro) 6: Redirect stuns the target and deals +30 damage (but does not increase rage or aggro) 7: Redirect stuns the target and deals +35 damage (but does not increase rage or aggro) 8: Redirect stuns the target and deals +40 damage (but does not increase rage or aggro) 9: Redirect stuns the target and deals +45 damage (but does not increase rage or aggro) 10: Redirect stuns the target and deals +50 damage (but does not increase rage or aggro) 11: Redirect stuns the target and deals +55 damage (but does not increase rage or aggro) 12: Redirect stuns the target and deals +60 damage (but does not increase rage or aggro) | → | 1: Redirect stuns the target and deals +5 damage (but does not increase rage or taunt) 2: Redirect stuns the target and deals +10 damage (but does not increase rage or taunt) 3: Redirect stuns the target and deals +15 damage (but does not increase rage or taunt) 4: Redirect stuns the target and deals +20 damage (but does not increase rage or taunt) 5: Redirect stuns the target and deals +25 damage (but does not increase rage or taunt) 6: Redirect stuns the target and deals +30 damage (but does not increase rage or taunt) 7: Redirect stuns the target and deals +35 damage (but does not increase rage or taunt) 8: Redirect stuns the target and deals +40 damage (but does not increase rage or taunt) 9: Redirect stuns the target and deals +45 damage (but does not increase rage or taunt) 10: Redirect stuns the target and deals +50 damage (but does not increase rage or taunt) 11: Redirect stuns the target and deals +55 damage (but does not increase rage or taunt) 12: Redirect stuns the target and deals +60 damage (but does not increase rage or taunt) |
BattleChemistry | tiers | 1: Your golem minion's Taunting Punch deals +5 damage 2: Your golem minion's Taunting Punch deals +10 damage 3: Your golem minion's Taunting Punch deals +15 damage 4: Your golem minion's Taunting Punch deals +20 damage 5: Your golem minion's Taunting Punch deals +25 damage 6: Your golem minion's Taunting Punch deals +30 damage 7: Your golem minion's Taunting Punch deals +35 damage 8: Your golem minion's Taunting Punch deals +40 damage 9: Your golem minion's Taunting Punch deals +50 damage 10: Your golem minion's Taunting Punch deals +60 damage | → | 1: Your golem minion's Taunting Punch deals +6 damage 2: Your golem minion's Taunting Punch deals +10 damage 3: Your golem minion's Taunting Punch deals +14 damage 4: Your golem minion's Taunting Punch deals +18 damage 5: Your golem minion's Taunting Punch deals +22 damage 6: Your golem minion's Taunting Punch deals +26 damage 7: Your golem minion's Taunting Punch deals +30 damage 8: Your golem minion's Taunting Punch deals +34 damage 9: Your golem minion's Taunting Punch deals +38 damage 10: Your golem minion's Taunting Punch deals +42 damage 11: Your golem minion's Taunting Punch deals +46 damage 12: Your golem minion's Taunting Punch deals +50 damage |
AnimalHandling | tiers | 1: Nimble Limbs heals your pet for 12 Health/Armor 2: Nimble Limbs heals your pet for 24 Health/Armor 3: Nimble Limbs heals your pet for 36 Health/Armor 4: Nimble Limbs heals your pet for 48 Health/Armor 5: Nimble Limbs heals your pet for 60 Health/Armor 6: Nimble Limbs heals your pet for 72 Health/Armor 7: Nimble Limbs heals your pet for 84 Health/Armor 8: Nimble Limbs heals your pet for 96 Health/Armor 9: Nimble Limbs heals your pet for 108 Health/Armor 10: Nimble Limbs heals your pet for 120 Health/Armor 11: Nimble Limbs heals your pet for 132 Health/Armor 12: Nimble Limbs heals your pet for 144 Health/Armor | → | 1: Nimble Limbs heals your pet for 7 Health/Armor 2: Nimble Limbs heals your pet for 14 Health/Armor 3: Nimble Limbs heals your pet for 21 Health/Armor 4: Nimble Limbs heals your pet for 28 Health/Armor 5: Nimble Limbs heals your pet for 35 Health/Armor 6: Nimble Limbs heals your pet for 42 Health/Armor 7: Nimble Limbs heals your pet for 49 Health/Armor 8: Nimble Limbs heals your pet for 56 Health/Armor 9: Nimble Limbs heals your pet for 63 Health/Armor 10: Nimble Limbs heals your pet for 70 Health/Armor 11: Nimble Limbs heals your pet for 77 Health/Armor 12: Nimble Limbs heals your pet for 84 Health/Armor |
Staff | tiers | 1: Pin heals you for 5 health 2: Pin heals you for 10 health 3: Pin heals you for 15 health 4: Pin heals you for 20 health 5: Pin heals you for 25 health 6: Pin heals you for 30 health | → | 1: Pin heals you for 5 health 2: Pin heals you for 10 health 3: Pin heals you for 15 health 4: Pin heals you for 21 health 5: Pin heals you for 27 health 6: Pin heals you for 33 health |
BattleChemistry | tiers | 1: Your golem minion's Healing Mist heals +5 health 2: Your golem minion's Healing Mist heals +10 health 3: Your golem minion's Healing Mist heals +15 health 4: Your golem minion's Healing Mist heals +20 health 5: Your golem minion's Healing Mist heals +25 health 6: Your golem minion's Healing Mist heals +30 health 7: Your golem minion's Healing Mist heals +35 health 8: Your golem minion's Healing Mist heals +40 health 9: Your golem minion's Healing Mist heals +45 health 10: Your golem minion's Healing Mist heals +50 health | → | 1: Your golem minion's Healing Mist heals +4 health 2: Your golem minion's Healing Mist heals +8 health 3: Your golem minion's Healing Mist heals +12 health 4: Your golem minion's Healing Mist heals +16 health 5: Your golem minion's Healing Mist heals +20 health 6: Your golem minion's Healing Mist heals +24 health 7: Your golem minion's Healing Mist heals +28 health 8: Your golem minion's Healing Mist heals +32 health 9: Your golem minion's Healing Mist heals +36 health 10: Your golem minion's Healing Mist heals +40 health 11: Your golem minion's Healing Mist heals +44 health 12: Your golem minion's Healing Mist heals +48 health |
BattleChemistry | tiers | 1: Your golem minion's Invigorating Mist heals 2 health 2: Your golem minion's Invigorating Mist heals 4 health 3: Your golem minion's Invigorating Mist heals 6 health 4: Your golem minion's Invigorating Mist heals 8 health 5: Your golem minion's Invigorating Mist heals 10 health 6: Your golem minion's Invigorating Mist heals 12 health 7: Your golem minion's Invigorating Mist heals 14 health 8: Your golem minion's Invigorating Mist heals 16 health 9: Your golem minion's Invigorating Mist heals 18 health 10: Your golem minion's Invigorating Mist heals 20 health | → | 1: Your golem minion's Invigorating Mist heals 2 health 2: Your golem minion's Invigorating Mist heals 4 health 3: Your golem minion's Invigorating Mist heals 5 health 4: Your golem minion's Invigorating Mist heals 6 health 5: Your golem minion's Invigorating Mist heals 8 health 6: Your golem minion's Invigorating Mist heals 10 health 7: Your golem minion's Invigorating Mist heals 11 health 8: Your golem minion's Invigorating Mist heals 13 health 9: Your golem minion's Invigorating Mist heals 14 health 10: Your golem minion's Invigorating Mist heals 16 health 11: Your golem minion's Invigorating Mist heals 17 health 12: Your golem minion's Invigorating Mist heals 18 health |
BattleChemistry | tiers | 1: You heal 1 health per second while under the effect of Haste Concoction 2: You heal 2 health per second while under the effect of Haste Concoction 3: You heal 4 health per second while under the effect of Haste Concoction 4: You heal 6 health per second while under the effect of Haste Concoction 5: You heal 8 health per second while under the effect of Haste Concoction 6: You heal 10 health per second while under the effect of Haste Concoction 7: You heal 12 health per second while under the effect of Haste Concoction 8: You heal 14 health per second while under the effect of Haste Concoction 9: You heal 16 health per second while under the effect of Haste Concoction 10: You heal 18 health per second while under the effect of Haste Concoction | → | 1: You heal 1 health per second while under the effect of Haste Concoction 2: You heal 2 health per second while under the effect of Haste Concoction 3: You heal 4 health per second while under the effect of Haste Concoction 4: You heal 6 health per second while under the effect of Haste Concoction 5: You heal 8 health per second while under the effect of Haste Concoction 6: You heal 9 health per second while under the effect of Haste Concoction 7: You heal 10 health per second while under the effect of Haste Concoction 8: You heal 11 health per second while under the effect of Haste Concoction 9: You heal 12 health per second while under the effect of Haste Concoction 10: You heal 14 health per second while under the effect of Haste Concoction 11: You heal 16 health per second while under the effect of Haste Concoction 12: You heal 18 health per second while under the effect of Haste Concoction |
BattleChemistry | tiers | 1: Your golem minion's Rage Acid Toss deals +25 damage 2: Your golem minion's Rage Acid Toss deals +50 damage 3: Your golem minion's Rage Acid Toss deals +75 damage 4: Your golem minion's Rage Acid Toss deals +100 damage 5: Your golem minion's Rage Acid Toss deals +125 damage 6: Your golem minion's Rage Acid Toss deals +150 damage 7: Your golem minion's Rage Acid Toss deals +175 damage 8: Your golem minion's Rage Acid Toss deals +200 damage 9: Your golem minion's Rage Acid Toss deals +225 damage 10: Your golem minion's Rage Acid Toss deals +250 damage | → | 1: Your golem minion's Rage Acid Toss deals +15 damage 2: Your golem minion's Rage Acid Toss deals +30 damage 3: Your golem minion's Rage Acid Toss deals +45 damage 4: Your golem minion's Rage Acid Toss deals +60 damage 5: Your golem minion's Rage Acid Toss deals +75 damage 6: Your golem minion's Rage Acid Toss deals +90 damage 7: Your golem minion's Rage Acid Toss deals +105 damage 8: Your golem minion's Rage Acid Toss deals +120 damage 9: Your golem minion's Rage Acid Toss deals +135 damage 10: Your golem minion's Rage Acid Toss deals +150 damage 11: Your golem minion's Rage Acid Toss deals +165 damage 12: Your golem minion's Rage Acid Toss deals +180 damage |
Hammer | tiers | 1: Discharging Strike deals +20% damage and taunts the target as if you'd done +25 damage 2: Discharging Strike deals +23% damage and taunts the target as if you'd done +50 damage 3: Discharging Strike deals +26% damage and taunts the target as if you'd done +75 damage 4: Discharging Strike deals +29% damage and taunts the target as if you'd done +100 damage 5: Discharging Strike deals +32% damage and taunts the target as if you'd done +125 damage 6: Discharging Strike deals +35% damage and taunts the target as if you'd done +150 damage 7: Discharging Strike deals +38% damage and taunts the target as if you'd done +175 damage 8: Discharging Strike deals +41% damage and taunts the target as if you'd done +200 damage 9: Discharging Strike deals +44% damage and taunts the target as if you'd done +225 damage 10: Discharging Strike deals +47% damage and taunts the target as if you'd done +250 damage 11: Discharging Strike deals +50% damage and taunts the target as if you'd done +275 damage 12: Discharging Strike deals +53% damage and taunts the target as if you'd done +300 damage | → | 1: Discharging Strike deals +16% damage and taunts +50 2: Discharging Strike deals +20% damage and taunts +85 3: Discharging Strike deals +24% damage and taunts +120 4: Discharging Strike deals +28% damage and taunts +155 5: Discharging Strike deals +32% damage and taunts +190 6: Discharging Strike deals +36% damage and taunts +225 7: Discharging Strike deals +40% damage and taunts +260 8: Discharging Strike deals +44% damage and taunts +295 9: Discharging Strike deals +48% damage and taunts +330 10: Discharging Strike deals +52% damage and taunts +365 11: Discharging Strike deals +56% damage and taunts +400 12: Discharging Strike deals +60% damage and taunts +435 |
Necromancy | tiers | 1: Life Steal deals 4 armor damage 2: Life Steal deals 8 armor damage 3: Life Steal deals 12 armor damage 4: Life Steal deals 16 armor damage 5: Life Steal deals 20 armor damage 6: Life Steal deals 24 armor damage 7: Life Steal deals 28 armor damage 8: Life Steal deals 32 armor damage 9: Life Steal deals 36 armor damage 10: Life Steal deals 40 armor damage 11: Life Steal deals 44 armor damage 12: Life Steal deals 48 armor damage | → | 1: Life Steal deals 9 armor damage 2: Life Steal deals 15 armor damage 3: Life Steal deals 21 armor damage 4: Life Steal deals 27 armor damage 5: Life Steal deals 33 armor damage 6: Life Steal deals 39 armor damage 7: Life Steal deals 45 armor damage 8: Life Steal deals 51 armor damage 9: Life Steal deals 57 armor damage 10: Life Steal deals 63 armor damage 11: Life Steal deals 69 armor damage 12: Life Steal deals 75 armor damage |
IceMagic | tiers | 1: You regain 18 Health when using Cryogenic Freeze 2: You regain 36 Health when using Cryogenic Freeze 3: You regain 54 Health when using Cryogenic Freeze 4: You regain 72 Health when using Cryogenic Freeze 5: You regain 90 Health when using Cryogenic Freeze 6: You regain 108 Health when using Cryogenic Freeze 7: You regain 126 Health when using Cryogenic Freeze 8: You regain 144 Health when using Cryogenic Freeze 9: You regain 162 Health when using Cryogenic Freeze 10: You regain 180 Health when using Cryogenic Freeze 11: You regain 198 Health when using Cryogenic Freeze 12: You regain 216 Health when using Cryogenic Freeze | → | 1: You regain 10 Health when using Cryogenic Freeze 2: You regain 20 Health when using Cryogenic Freeze 3: You regain 30 Health when using Cryogenic Freeze 4: You regain 40 Health when using Cryogenic Freeze 5: You regain 50 Health when using Cryogenic Freeze 6: You regain 60 Health when using Cryogenic Freeze 7: You regain 70 Health when using Cryogenic Freeze 8: You regain 80 Health when using Cryogenic Freeze 9: You regain 90 Health when using Cryogenic Freeze 10: You regain 100 Health when using Cryogenic Freeze 11: You regain 110 Health when using Cryogenic Freeze 12: You regain 120 Health when using Cryogenic Freeze |
Spider | tiers | 1: Terrifying Bite deals +15 direct health damage 2: Terrifying Bite deals +30 direct health damage 3: Terrifying Bite deals +45 direct health damage 4: Terrifying Bite deals +60 direct health damage 5: Terrifying Bite deals +75 direct health damage 6: Terrifying Bite deals +90 direct health damage 7: Terrifying Bite deals +105 direct health damage 8: Terrifying Bite deals +120 direct health damage 9: Terrifying Bite deals +135 direct health damage 10: Terrifying Bite deals +150 direct health damage 11: Terrifying Bite deals +165 direct health damage 12: Terrifying Bite deals +180 direct health damage | → | 1: Terrifying Bite deals +9 direct health damage 2: Terrifying Bite deals +18 direct health damage 3: Terrifying Bite deals +27 direct health damage 4: Terrifying Bite deals +36 direct health damage 5: Terrifying Bite deals +45 direct health damage 6: Terrifying Bite deals +54 direct health damage 7: Terrifying Bite deals +63 direct health damage 8: Terrifying Bite deals +72 direct health damage 9: Terrifying Bite deals +81 direct health damage 10: Terrifying Bite deals +90 direct health damage 11: Terrifying Bite deals +99 direct health damage 12: Terrifying Bite deals +108 direct health damage |
GiantBat | tiers | 1: Wing Vortex cause targets' next attack to deal -3 damage 2: Wing Vortex cause targets' next attack to deal -6 damage 3: Wing Vortex cause targets' next attack to deal -9 damage 4: Wing Vortex cause targets' next attack to deal -12 damage 5: Wing Vortex cause targets' next attack to deal -15 damage 6: Wing Vortex cause targets' next attack to deal -18 damage 7: Wing Vortex cause targets' next attack to deal -21 damage 8: Wing Vortex cause targets' next attack to deal -24 damage 9: Wing Vortex cause targets' next attack to deal -27 damage 10: Wing Vortex cause targets' next attack to deal -30 damage 11: Wing Vortex cause targets' next attack to deal -33 damage 12: Wing Vortex cause targets' next attack to deal -36 damage | → | 1: Wing Vortex cause targets' next attack to deal -4 damage 2: Wing Vortex cause targets' next attack to deal -7 damage 3: Wing Vortex cause targets' next attack to deal -10 damage 4: Wing Vortex cause targets' next attack to deal -14 damage 5: Wing Vortex cause targets' next attack to deal -18 damage 6: Wing Vortex cause targets' next attack to deal -22 damage 7: Wing Vortex cause targets' next attack to deal -26 damage 8: Wing Vortex cause targets' next attack to deal -30 damage 9: Wing Vortex cause targets' next attack to deal -34 damage 10: Wing Vortex cause targets' next attack to deal -38 damage 11: Wing Vortex cause targets' next attack to deal -42 damage 12: Wing Vortex cause targets' next attack to deal -46 damage |
Shield | tiers | 1: Vigorous Defense has a 50% chance to heal you for 12 Health and 12 Armor 2: Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor 3: Vigorous Defense has a 50% chance to heal you for 36 Health and 36 Armor 4: Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor 5: Vigorous Defense has a 50% chance to heal you for 60 Health and 60 Armor 6: Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor 7: Vigorous Defense has a 50% chance to heal you for 84 Health and 84 Armor 8: Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor 9: Vigorous Defense has a 50% chance to heal you for 108 Health and 108 Armor 10: Vigorous Defense has a 50% chance to heal you for 120 Health and 120 Armor 11: Vigorous Defense has a 50% chance to heal you for 132 Health and 132 Armor 12: Vigorous Defense has a 50% chance to heal you for 144 Health and 144 Armor | → | 1: Vigorous Defense has a 50% chance to heal you for 8 Health and 8 Armor 2: Vigorous Defense has a 50% chance to heal you for 16 Health and 16 Armor 3: Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor 4: Vigorous Defense has a 50% chance to heal you for 32 Health and 32 Armor 5: Vigorous Defense has a 50% chance to heal you for 40 Health and 40 Armor 6: Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor 7: Vigorous Defense has a 50% chance to heal you for 56 Health and 56 Armor 8: Vigorous Defense has a 50% chance to heal you for 64 Health and 64 Armor 9: Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor 10: Vigorous Defense has a 50% chance to heal you for 80 Health and 80 Armor 11: Vigorous Defense has a 50% chance to heal you for 88 Health and 88 Armor 12: Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor |
GiantBat | tiers | 1: Wing Vortex deals +15% damage 2: Wing Vortex deals +23% damage 3: Wing Vortex deals +31% damage 4: Wing Vortex deals +39% damage 5: Wing Vortex deals +47% damage 6: Wing Vortex deals +55% damage 7: Wing Vortex deals +63% damage 8: Wing Vortex deals +71% damage 9: Wing Vortex deals +79% damage 10: Wing Vortex deals +87% damage 11: Wing Vortex deals +95% damage 12: Wing Vortex deals +103% damage | → | 1: Wing Vortex deals +11% damage 2: Wing Vortex deals +20% damage 3: Wing Vortex deals +29% damage 4: Wing Vortex deals +38% damage 5: Wing Vortex deals +47% damage 6: Wing Vortex deals +56% damage 7: Wing Vortex deals +65% damage 8: Wing Vortex deals +74% damage 9: Wing Vortex deals +83% damage 10: Wing Vortex deals +92% damage 11: Wing Vortex deals +101% damage 12: Wing Vortex deals +110% damage |
Werewolf | tiers | 1: See Red restores 5 Armor 2: See Red restores 10 Armor 3: See Red restores 15 Armor 4: See Red restores 20 Armor 5: See Red restores 25 Armor 6: See Red restores 30 Armor 7: See Red restores 35 Armor 8: See Red restores 40 Armor 9: See Red restores 45 Armor 10: See Red restores 50 Armor 11: See Red restores 55 Armor 12: See Red restores 60 Armor | → | 1: See Red restores 10 Armor 2: See Red restores 16 Armor 3: See Red restores 22 Armor 4: See Red restores 28 Armor 5: See Red restores 34 Armor 6: See Red restores 40 Armor 7: See Red restores 46 Armor 8: See Red restores 52 Armor 9: See Red restores 58 Armor 10: See Red restores 64 Armor 11: See Red restores 70 Armor 12: See Red restores 76 Armor |
AnySkill | tiers | 1: Max Power +1 2: Max Power +2 3: Max Power +3 4: Max Power +4 5: Max Power +5 6: Max Power +6 7: Max Power +7 8: Max Power +8 9: Max Power +9 10: Max Power +10 11: Max Power +11 12: Max Power +12 | → | 1: Max Power +4 2: Max Power +5 3: Max Power +6 4: Max Power +7 5: Max Power +8 6: Max Power +9 7: Max Power +10 8: Max Power +11 9: Max Power +13 10: Max Power +14 11: Max Power +16 12: Max Power +18 |
GiantBat | tiers | 1: Tear deals +1 damage and restores 3 Armor to you 2: Tear deals +2 damage and restores 4 Armor to you 3: Tear deals +4 damage and restores 5 Armor to you 4: Tear deals +5 damage and restores 7 Armor to you 5: Tear deals +7 damage and restores 8 Armor to you 6: Tear deals +9 damage and restores 9 Armor to you 7: Tear deals +11 damage and restores 10 Armor to you 8: Tear deals +12 damage and restores 12 Armor to you 9: Tear deals +13 damage and restores 13 Armor to you 10: Tear deals +15 damage and restores 14 Armor to you 11: Tear deals +16 damage and restores 15 Armor to you 12: Tear deals +18 damage and restores 16 Armor to you | → | 1: Tear deals +4 damage and restores 3 Armor to you 2: Tear deals +8 damage and restores 4 Armor to you 3: Tear deals +12 damage and restores 5 Armor to you 4: Tear deals +16 damage and restores 7 Armor to you 5: Tear deals +20 damage and restores 8 Armor to you 6: Tear deals +24 damage and restores 9 Armor to you 7: Tear deals +28 damage and restores 10 Armor to you 8: Tear deals +32 damage and restores 12 Armor to you 9: Tear deals +36 damage and restores 13 Armor to you 10: Tear deals +40 damage and restores 14 Armor to you 11: Tear deals +45 damage and restores 15 Armor to you 12: Tear deals +50 damage and restores 16 Armor to you |
Archery | tiers | 1: Long Shot restores 4 health to you 2: Long Shot restores 6 health to you 3: Long Shot restores 8 health to you 4: Long Shot restores 10 health to you 5: Long Shot restores 11 health to you 6: Long Shot restores 12 health to you 7: Long Shot restores 14 health to you 8: Long Shot restores 15 health to you 9: Long Shot restores 16 health to you 10: Long Shot restores 18 health to you 11: Long Shot restores 20 health to you 12: Long Shot restores 23 health to you | → | 1: Long Shot restores 4 health to you 2: Long Shot restores 6 health to you 3: Long Shot restores 8 health to you 4: Long Shot restores 10 health to you 5: Long Shot restores 12 health to you 6: Long Shot restores 14 health to you 7: Long Shot restores 16 health to you 8: Long Shot restores 18 health to you 9: Long Shot restores 20 health to you 10: Long Shot restores 22 health to you 11: Long Shot restores 24 health to you 12: Long Shot restores 26 health to you |
IceMagic | tiers | 1: Blizzard has a 20% chance to cause all sentient targets to flee in terror 2: Blizzard has a 25% chance to cause all sentient targets to flee in terror 3: Blizzard has a 30% chance to cause all sentient targets to flee in terror 4: Blizzard has a 35% chance to cause all sentient targets to flee in terror 5: Blizzard has a 40% chance to cause all sentient targets to flee in terror 6: Blizzard has a 50% chance to cause all sentient targets to flee in terror | → | 1: Blizzard has a 15% chance to cause all sentient targets to flee in terror 2: Blizzard has a 25% chance to cause all sentient targets to flee in terror 3: Blizzard has a 35% chance to cause all sentient targets to flee in terror 4: Blizzard has a 45% chance to cause all sentient targets to flee in terror 5: Blizzard has a 55% chance to cause all sentient targets to flee in terror 6: Blizzard has a 65% chance to cause all sentient targets to flee in terror |
Shield | tiers | 1: Vigorous Defense heals you for 15 Health 2: Vigorous Defense heals you for 25 Health 3: Vigorous Defense heals you for 35 Health 4: Vigorous Defense heals you for 45 Health 5: Vigorous Defense heals you for 55 Health 6: Vigorous Defense heals you for 65 Health 7: Vigorous Defense heals you for 75 Health 8: Vigorous Defense heals you for 85 Health 9: Vigorous Defense heals you for 95 Health 10: Vigorous Defense heals you for 105 Health 11: Vigorous Defense heals you for 115 Health 12: Vigorous Defense heals you for 125 Health | → | 1: Vigorous Defense heals you for 5 Health 2: Vigorous Defense heals you for 12 Health 3: Vigorous Defense heals you for 19 Health 4: Vigorous Defense heals you for 26 Health 5: Vigorous Defense heals you for 33 Health 6: Vigorous Defense heals you for 40 Health 7: Vigorous Defense heals you for 47 Health 8: Vigorous Defense heals you for 54 Health 9: Vigorous Defense heals you for 61 Health 10: Vigorous Defense heals you for 68 Health 11: Vigorous Defense heals you for 75 Health 12: Vigorous Defense heals you for 82 Health |
IceMagic | tiers | 1: Blizzard generates -20 Rage and -25 aggro 2: Blizzard generates -40 Rage and -50 aggro 3: Blizzard generates -60 Rage and -75 aggro 4: Blizzard generates -80 Rage and -100 aggro 5: Blizzard generates -100 Rage and -125 aggro 6: Blizzard generates -120 Rage and -150 aggro 7: Blizzard generates -140 Rage and -175 aggro 8: Blizzard generates -160 Rage and -200 aggro 9: Blizzard generates -180 Rage and -225 aggro 10: Blizzard generates -200 Rage and -250 aggro 11: Blizzard generates -220 Rage and -275 aggro 12: Blizzard generates -240 Rage and -300 aggro | → | 1: Blizzard generates -80 Rage and taunts -80 2: Blizzard generates -130 Rage and taunts -130 3: Blizzard generates -180 Rage and taunts -180 4: Blizzard generates -230 Rage and taunts -230 5: Blizzard generates -280 Rage and taunts -280 6: Blizzard generates -330 Rage and taunts -330 7: Blizzard generates -380 Rage and taunts -380 8: Blizzard generates -430 Rage and taunts -430 9: Blizzard generates -480 Rage and taunts -480 10: Blizzard generates -530 Rage and taunts -530 11: Blizzard generates -580 Rage and taunts -580 12: Blizzard generates -630 Rage and taunts -630 |
Cow | tiers | 1: Cow's Front Kick deals +6 damage 2: Cow's Front Kick deals +12 damage 3: Cow's Front Kick deals +18 damage 4: Cow's Front Kick deals +24 damage 5: Cow's Front Kick deals +30 damage 6: Cow's Front Kick deals +36 damage | → | 1: Cow's Front Kick deals +15 damage 2: Cow's Front Kick deals +25 damage 3: Cow's Front Kick deals +35 damage 4: Cow's Front Kick deals +45 damage 5: Cow's Front Kick deals +55 damage 6: Cow's Front Kick deals +65 damage |
Cow | tiers | 1: Tough Hoof Activation Healing +3 2: Tough Hoof Activation Healing +5 3: Tough Hoof Activation Healing +7 4: Tough Hoof Activation Healing +9 5: Tough Hoof Activation Healing +11 6: Tough Hoof Activation Healing +13 7: Tough Hoof Activation Healing +15 8: Tough Hoof Activation Healing +17 9: Tough Hoof Activation Healing +19 10: Tough Hoof Activation Healing +21 11: Tough Hoof Activation Healing +23 12: Tough Hoof Activation Healing +25 | → | 1: Tough Hoof Activation Healing +3 2: Tough Hoof Activation Healing +6 3: Tough Hoof Activation Healing +9 4: Tough Hoof Activation Healing +12 5: Tough Hoof Activation Healing +15 6: Tough Hoof Activation Healing +18 7: Tough Hoof Activation Healing +21 8: Tough Hoof Activation Healing +24 9: Tough Hoof Activation Healing +27 10: Tough Hoof Activation Healing +30 11: Tough Hoof Activation Healing +33 12: Tough Hoof Activation Healing +36 |
Staff | tiers | 1: Headcracker deals +8 damage and reduces Rage by 20 2: Headcracker deals +16 damage and reduces Rage by 40 3: Headcracker deals +24 damage and reduces Rage by 60 4: Headcracker deals +32 damage and reduces Rage by 80 5: Headcracker deals +40 damage and reduces Rage by 100 6: Headcracker deals +48 damage and reduces Rage by 120 7: Headcracker deals +56 damage and reduces Rage by 140 8: Headcracker deals +64 damage and reduces Rage by 160 9: Headcracker deals +72 damage and reduces Rage by 180 10: Headcracker deals +80 damage and reduces Rage by 200 11: Headcracker deals +88 damage and reduces Rage by 220 12: Headcracker deals +96 damage and reduces Rage by 240 | → | 1: Headcracker deals +8 damage and reduces Rage by 15 2: Headcracker deals +16 damage and reduces Rage by 30 3: Headcracker deals +24 damage and reduces Rage by 45 4: Headcracker deals +32 damage and reduces Rage by 60 5: Headcracker deals +40 damage and reduces Rage by 75 6: Headcracker deals +48 damage and reduces Rage by 90 7: Headcracker deals +56 damage and reduces Rage by 105 8: Headcracker deals +64 damage and reduces Rage by 120 9: Headcracker deals +72 damage and reduces Rage by 135 10: Headcracker deals +80 damage and reduces Rage by 150 11: Headcracker deals +88 damage and reduces Rage by 165 12: Headcracker deals +96 damage and reduces Rage by 180 |
Archery | tiers | 1: Acid Arrow has a 50% chance to deal +15 armor damage 2: Acid Arrow has a 50% chance to deal +30 armor damage 3: Acid Arrow has a 50% chance to deal +45 armor damage 4: Acid Arrow has a 50% chance to deal +60 armor damage 5: Acid Arrow has a 50% chance to deal +75 armor damage 6: Acid Arrow has a 50% chance to deal +90 armor damage | → | 1: Acid Arrow has a 66% chance to deal +20 armor damage 2: Acid Arrow has a 66% chance to deal +38 armor damage 3: Acid Arrow has a 66% chance to deal +56 armor damage 4: Acid Arrow has a 66% chance to deal +74 armor damage 5: Acid Arrow has a 66% chance to deal +92 armor damage 6: Acid Arrow has a 66% chance to deal +110 armor damage |
Hammer | tiers | 1: Reckless Slam deals +5% damage and taunts as if it did +45 damage 2: Reckless Slam deals +6% damage and taunts as if it did +75 damage 3: Reckless Slam deals +7% damage and taunts as if it did +105 damage 4: Reckless Slam deals +8% damage and taunts as if it did +135 damage 5: Reckless Slam deals +9% damage and taunts as if it did +165 damage 6: Reckless Slam deals +10% damage and taunts as if it did +195 damage 7: Reckless Slam deals +11% damage and taunts as if it did +225 damage 8: Reckless Slam deals +12% damage and taunts as if it did +255 damage 9: Reckless Slam deals +13% damage and taunts as if it did +285 damage 10: Reckless Slam deals +14% damage and taunts as if it did +315 damage 11: Reckless Slam deals +15% damage and taunts as if it did +345 damage 12: Reckless Slam deals +16% damage and taunts as if it did +375 damage | → | 1: Reckless Slam deals +10% damage and taunts +50 2: Reckless Slam deals +12% damage and taunts +80 3: Reckless Slam deals +14% damage and taunts +110 4: Reckless Slam deals +16% damage and taunts +140 5: Reckless Slam deals +18% damage and taunts +170 6: Reckless Slam deals +20% damage and taunts +200 7: Reckless Slam deals +22% damage and taunts +230 8: Reckless Slam deals +24% damage and taunts +260 9: Reckless Slam deals +26% damage and taunts +290 10: Reckless Slam deals +28% damage and taunts +320 11: Reckless Slam deals +30% damage and taunts +350 12: Reckless Slam deals +32% damage and taunts +380 |
Cow | tiers | 1: Tough Hoof immediately restores 5 armor 2: Tough Hoof immediately restores 8 armor 3: Tough Hoof immediately restores 11 armor 4: Tough Hoof immediately restores 14 armor 5: Tough Hoof immediately restores 17 armor 6: Tough Hoof immediately restores 20 armor 7: Tough Hoof immediately restores 23 armor 8: Tough Hoof immediately restores 26 armor 9: Tough Hoof immediately restores 29 armor 10: Tough Hoof immediately restores 32 armor 11: Tough Hoof immediately restores 35 armor 12: Tough Hoof immediately restores 38 armor | → | 1: Tough Hoof immediately restores 11 armor 2: Tough Hoof immediately restores 15 armor 3: Tough Hoof immediately restores 19 armor 4: Tough Hoof immediately restores 23 armor 5: Tough Hoof immediately restores 27 armor 6: Tough Hoof immediately restores 31 armor 7: Tough Hoof immediately restores 35 armor 8: Tough Hoof immediately restores 39 armor 9: Tough Hoof immediately restores 43 armor 10: Tough Hoof immediately restores 47 armor 11: Tough Hoof immediately restores 51 armor 12: Tough Hoof immediately restores 55 armor |
Shield | tiers | 1: Reinforce restores 3 Power 2: Reinforce restores 5 Power 3: Reinforce restores 7 Power 4: Reinforce restores 9 Power 5: Reinforce restores 11 Power 6: Reinforce restores 13 Power 7: Reinforce restores 15 Power 8: Reinforce restores 17 Power 9: Reinforce restores 19 Power 10: Reinforce restores 21 Power 11: Reinforce restores 23 Power 12: Reinforce restores 25 Power | → | 1: Reinforce restores 2 Power 2: Reinforce restores 4 Power 3: Reinforce restores 5 Power 4: Reinforce restores 7 Power 5: Reinforce restores 9 Power 6: Reinforce restores 10 Power 7: Reinforce restores 12 Power 8: Reinforce restores 14 Power 9: Reinforce restores 15 Power 10: Reinforce restores 17 Power 11: Reinforce restores 19 Power 12: Reinforce restores 20 Power |
Spider | tiers | 1: Infinite Legs restores 1 Health 2: Infinite Legs restores 2 Health 3: Infinite Legs restores 3 Health 4: Infinite Legs restores 4 Health 5: Infinite Legs restores 5 Health 6: Infinite Legs restores 6 Health 7: Infinite Legs restores 7 Health 8: Infinite Legs restores 8 Health 9: Infinite Legs restores 9 Health 10: Infinite Legs restores 10 Health 11: Infinite Legs restores 11 Health 12: Infinite Legs restores 12 Health | → | 1: Infinite Legs restores 1 Health 2: Infinite Legs restores 2 Health 3: Infinite Legs restores 3 Health 4: Infinite Legs restores 4 Health 5: Infinite Legs restores 5 Health 6: Infinite Legs restores 6 Health 7: Infinite Legs restores 7 Health 8: Infinite Legs restores 8 Health 9: Infinite Legs restores 9 Health 10: Infinite Legs restores 10 Health 11: Infinite Legs restores 12 Health 12: Infinite Legs restores 14 Health |
Druid | tiers | 1: Delerium deals +10% damage 2: Delerium deals +15% damage 3: Delerium deals +20% damage 4: Delerium deals +25% damage 5: Delerium deals +30% damage 6: Delerium deals +35% damage 7: Delerium deals +40% damage 8: Delerium deals +45% damage 9: Delerium deals +50% damage 10: Delerium deals +55% damage 11: Delerium deals +60% damage 12: Delerium deals +65% damage | → | 1: Delerium deals +10% damage 2: Delerium deals +18% damage 3: Delerium deals +26% damage 4: Delerium deals +34% damage 5: Delerium deals +42% damage 6: Delerium deals +50% damage 7: Delerium deals +58% damage 8: Delerium deals +66% damage 9: Delerium deals +74% damage 10: Delerium deals +82% damage 11: Delerium deals +90% damage 12: Delerium deals +98% damage |
Sword | tiers | 1: Flashing Strike deals +10% Slashing damage 2: Flashing Strike deals +14% Slashing damage 3: Flashing Strike deals +18% Slashing damage 4: Flashing Strike deals +22% Slashing damage 5: Flashing Strike deals +26% Slashing damage 6: Flashing Strike deals +30% Slashing damage 7: Flashing Strike deals +34% Slashing damage 8: Flashing Strike deals +38% Slashing damage 9: Flashing Strike deals +42% Slashing damage 10: Flashing Strike deals +46% Slashing damage 11: Flashing Strike deals +50% Slashing damage 12: Flashing Strike deals +54% Slashing damage | → | 1: Flashing Strike deals +20% Slashing damage 2: Flashing Strike deals +25% Slashing damage 3: Flashing Strike deals +30% Slashing damage 4: Flashing Strike deals +40% Slashing damage 5: Flashing Strike deals +45% Slashing damage 6: Flashing Strike deals +50% Slashing damage 7: Flashing Strike deals +55% Slashing damage 8: Flashing Strike deals +60% Slashing damage 9: Flashing Strike deals +65% Slashing damage 10: Flashing Strike deals +70% Slashing damage 11: Flashing Strike deals +75% Slashing damage 12: Flashing Strike deals +80% Slashing damage |
Druid | tiers | 1: Delerium depletes +18 rage and deals +2 damage 2: Delerium depletes +30 rage and deals +4 damage 3: Delerium depletes +42 rage and deals +6 damage 4: Delerium depletes +54 rage and deals +8 damage 5: Delerium depletes +66 rage and deals +10 damage 6: Delerium depletes +78 rage and deals +12 damage 7: Delerium depletes +90 rage and deals +14 damage 8: Delerium depletes +102 rage and deals +16 damage 9: Delerium depletes +114 rage and deals +18 damage 10: Delerium depletes +126 rage and deals +20 damage 11: Delerium depletes +138 rage and deals +22 damage 12: Delerium depletes +150 rage and deals +24 damage | → | 1: Delerium depletes +18 rage and deals +3 damage 2: Delerium depletes +32 rage and deals +6 damage 3: Delerium depletes +46 rage and deals +9 damage 4: Delerium depletes +60 rage and deals +12 damage 5: Delerium depletes +74 rage and deals +15 damage 6: Delerium depletes +88 rage and deals +17 damage 7: Delerium depletes +102 rage and deals +20 damage 8: Delerium depletes +116 rage and deals +23 damage 9: Delerium depletes +130 rage and deals +26 damage 10: Delerium depletes +144 rage and deals +29 damage 11: Delerium depletes +158 rage and deals +32 damage 12: Delerium depletes +172 rage and deals +35 damage |
GiantBat | tiers | 1: Tear has a 50% chance to deal +8% damage 2: Tear has a 50% chance to deal +15% damage 3: Tear has a 50% chance to deal +22% damage 4: Tear has a 50% chance to deal +29% damage 5: Tear has a 50% chance to deal +36% damage 6: Tear has a 50% chance to deal +43% damage 7: Tear has a 50% chance to deal +50% damage 8: Tear has a 50% chance to deal +57% damage 9: Tear has a 50% chance to deal +64% damage 10: Tear has a 50% chance to deal +71% damage 11: Tear has a 50% chance to deal +78% damage 12: Tear has a 50% chance to deal +85% damage | → | 1: Tear has a 50% chance to deal +20% damage 2: Tear has a 50% chance to deal +30% damage 3: Tear has a 50% chance to deal +40% damage 4: Tear has a 50% chance to deal +50% damage 5: Tear has a 50% chance to deal +60% damage 6: Tear has a 50% chance to deal +70% damage 7: Tear has a 50% chance to deal +80% damage 8: Tear has a 50% chance to deal +90% damage 9: Tear has a 50% chance to deal +100% damage 10: Tear has a 50% chance to deal +110% damage 11: Tear has a 50% chance to deal +120% damage 12: Tear has a 50% chance to deal +130% damage |
Druid | tiers | 1: Delerium deals +2 damage and depletes +10 rage while detaunting the enemy as if you had done 15 less damage 2: Delerium deals +4 damage and depletes +20 rage while detaunting the enemy as if you had done 30 less damage 3: Delerium deals +6 damage and depletes +30 rage while detaunting the enemy as if you had done 45 less damage 4: Delerium deals +8 damage and depletes +40 rage while detaunting the enemy as if you had done 60 less damage 5: Delerium deals +10 damage and depletes +50 rage while detaunting the enemy as if you had done 75 less damage 6: Delerium deals +12 damage and depletes +60 rage while detaunting the enemy as if you had done 90 less damage 7: Delerium deals +14 damage and depletes +70 rage while detaunting the enemy as if you had done 105 less damage 8: Delerium deals +16 damage and depletes +80 rage while detaunting the enemy as if you had done 120 less damage 9: Delerium deals +18 damage and depletes +90 rage while detaunting the enemy as if you had done 135 less damage 10: Delerium deals +20 damage and depletes +100 rage while detaunting the enemy as if you had done 150 less damage 11: Delerium deals +22 damage and depletes +110 rage while detaunting the enemy as if you had done 165 less damage 12: Delerium deals +24 damage and depletes +120 rage while detaunting the enemy as if you had done 180 less damage | → | 1: Delerium depletes 25 rage and taunts -15 2: Delerium depletes 50 rage and taunts -30 3: Delerium depletes 75 rage and taunts -45 4: Delerium depletes 100 rage and taunts -60 5: Delerium depletes 125 rage and taunts -75 6: Delerium depletes 150 rage and taunts -90 7: Delerium depletes 175 rage and taunts -105 8: Delerium depletes 200 rage and taunts -120 9: Delerium depletes 225 rage and taunts -135 10: Delerium depletes 250 rage and taunts -150 11: Delerium depletes 275 rage and taunts -165 12: Delerium depletes 300 rage and taunts -180 |
Druid | tiers | 1: Cosmic Strike depletes 30 rage and deals +4 damage 2: Cosmic Strike depletes 60 rage and deals +8 damage 3: Cosmic Strike depletes 90 rage and deals +12 damage 4: Cosmic Strike depletes 120 rage and deals +16 damage 5: Cosmic Strike depletes 150 rage and deals +20 damage 6: Cosmic Strike depletes 180 rage and deals +24 damage 7: Cosmic Strike depletes 210 rage and deals +28 damage 8: Cosmic Strike depletes 240 rage and deals +32 damage 9: Cosmic Strike depletes 270 rage and deals +36 damage 10: Cosmic Strike depletes 300 rage and deals +40 damage 11: Cosmic Strike depletes 330 rage and deals +44 damage 12: Cosmic Strike depletes 360 rage and deals +48 damage | → | 1: Cosmic Strike depletes 30 rage and deals +12 damage 2: Cosmic Strike depletes 60 rage and deals +20 damage 3: Cosmic Strike depletes 90 rage and deals +28 damage 4: Cosmic Strike depletes 120 rage and deals +36 damage 5: Cosmic Strike depletes 150 rage and deals +44 damage 6: Cosmic Strike depletes 180 rage and deals +52 damage 7: Cosmic Strike depletes 210 rage and deals +60 damage 8: Cosmic Strike depletes 240 rage and deals +68 damage 9: Cosmic Strike depletes 270 rage and deals +76 damage 10: Cosmic Strike depletes 300 rage and deals +84 damage 11: Cosmic Strike depletes 330 rage and deals +92 damage 12: Cosmic Strike depletes 360 rage and deals +100 damage |
Mentalism | tiers | 1: Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds 2: Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds 3: Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds 4: Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds 5: Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds 6: Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds | → | 1: Mind Armor Wave causes all targets' melee attacks to cost -1 Power for 20 seconds 2: Mind Armor Wave causes all targets' melee attacks to cost -2 Power for 20 seconds 3: Mind Armor Wave causes all targets' melee attacks to cost -3 Power for 20 seconds 4: Mind Armor Wave causes all targets' melee attacks to cost -4 Power for 20 seconds 5: Mind Armor Wave causes all targets' melee attacks to cost -5 Power for 20 seconds 6: Mind Armor Wave causes all targets' melee attacks to cost -6 Power for 20 seconds |
Druid | tiers | 1: Enervate has a 50% chance to heal +50 armor to each target 2: Enervate has a 50% chance to heal +75 armor to each target 3: Enervate has a 50% chance to heal +100 armor to each target 4: Enervate has a 50% chance to heal +125 armor to each target 5: Enervate has a 50% chance to heal +150 armor to each target 6: Enervate has a 50% chance to heal +175 armor to each target 7: Enervate has a 50% chance to heal +200 armor to each target 8: Enervate has a 50% chance to heal +225 armor to each target 9: Enervate has a 50% chance to heal +250 armor to each target 10: Enervate has a 50% chance to heal +275 armor to each target 11: Enervate has a 50% chance to heal +300 armor to each target 12: Enervate has a 50% chance to heal +325 armor to each target | → | 1: Enervate has a 50% chance to heal +30 armor to each target 2: Enervate has a 50% chance to heal +50 armor to each target 3: Enervate has a 50% chance to heal +70 armor to each target 4: Enervate has a 50% chance to heal +90 armor to each target 5: Enervate has a 50% chance to heal +110 armor to each target 6: Enervate has a 50% chance to heal +130 armor to each target 7: Enervate has a 50% chance to heal +150 armor to each target 8: Enervate has a 50% chance to heal +170 armor to each target 9: Enervate has a 50% chance to heal +190 armor to each target 10: Enervate has a 50% chance to heal +210 armor to each target 11: Enervate has a 50% chance to heal +230 armor to each target 12: Enervate has a 50% chance to heal +250 armor to each target |
Psychology | tiers | 1: Cause Terror restores 10 Armor to you 2: Cause Terror restores 20 Armor to you 3: Cause Terror restores 30 Armor to you 4: Cause Terror restores 40 Armor to you 5: Cause Terror restores 50 Armor to you 6: Cause Terror restores 60 Armor to you 7: Cause Terror restores 70 Armor to you 8: Cause Terror restores 80 Armor to you 9: Cause Terror restores 90 Armor to you 10: Cause Terror restores 100 Armor to you 11: Cause Terror restores 110 Armor to you 12: Cause Terror restores 120 Armor to you | → | 1: Cause Terror restores 10 Armor to you 2: Cause Terror restores 17 Armor to you 3: Cause Terror restores 24 Armor to you 4: Cause Terror restores 31 Armor to you 5: Cause Terror restores 38 Armor to you 6: Cause Terror restores 45 Armor to you 7: Cause Terror restores 52 Armor to you 8: Cause Terror restores 59 Armor to you 9: Cause Terror restores 66 Armor to you 10: Cause Terror restores 73 Armor to you 11: Cause Terror restores 80 Armor to you 12: Cause Terror restores 87 Armor to you |
FireMagic | tiers | 1: Flesh to Fuel restores +2 Armor 2: Flesh to Fuel restores +5 Armor 3: Flesh to Fuel restores +7 Armor 4: Flesh to Fuel restores +10 Armor 5: Flesh to Fuel restores +12 Armor 6: Flesh to Fuel restores +15 Armor 7: Flesh to Fuel restores +17 Armor 8: Flesh to Fuel restores +20 Armor 9: Flesh to Fuel restores +22 Armor 10: Flesh to Fuel restores +25 Armor 11: Flesh to Fuel restores +27 Armor 12: Flesh to Fuel restores +30 Armor | → | 1: Flesh to Fuel restores +7 Armor 2: Flesh to Fuel restores +11 Armor 3: Flesh to Fuel restores +15 Armor 4: Flesh to Fuel restores +19 Armor 5: Flesh to Fuel restores +23 Armor 6: Flesh to Fuel restores +27 Armor 7: Flesh to Fuel restores +31 Armor 8: Flesh to Fuel restores +35 Armor 9: Flesh to Fuel restores +39 Armor 10: Flesh to Fuel restores +43 Armor 11: Flesh to Fuel restores +47 Armor 12: Flesh to Fuel restores +51 Armor |
IceMagic | tiers | 1: Ice Spear has a 15% chance to stun the target and deal +3% damage 2: Ice Spear has a 15% chance to stun the target and deal +6% damage 3: Ice Spear has a 15% chance to stun the target and deal +9% damage 4: Ice Spear has a 20% chance to stun the target and deal +12% damage 5: Ice Spear has a 20% chance to stun the target and deal +15% damage 6: Ice Spear has a 20% chance to stun the target and deal +18% damage 7: Ice Spear has a 20% chance to stun the target and deal +21% damage 8: Ice Spear has a 20% chance to stun the target and deal +24% damage 9: Ice Spear has a 20% chance to stun the target and deal +27% damage 10: Ice Spear has a 20% chance to stun the target and deal +30% damage 11: Ice Spear has a 20% chance to stun the target and deal +33% damage 12: Ice Spear has a 20% chance to stun the target and deal +36% damage | → | 1: Ice Spear has a 15% chance to stun the target and deal +20% damage 2: Ice Spear has a 15% chance to stun the target and deal +25% damage 3: Ice Spear has a 15% chance to stun the target and deal +30% damage 4: Ice Spear has a 20% chance to stun the target and deal +35% damage 5: Ice Spear has a 20% chance to stun the target and deal +40% damage 6: Ice Spear has a 20% chance to stun the target and deal +45% damage 7: Ice Spear has a 20% chance to stun the target and deal +50% damage 8: Ice Spear has a 20% chance to stun the target and deal +55% damage 9: Ice Spear has a 20% chance to stun the target and deal +60% damage 10: Ice Spear has a 20% chance to stun the target and deal +65% damage 11: Ice Spear has a 20% chance to stun the target and deal +70% damage 12: Ice Spear has a 20% chance to stun the target and deal +75% damage |
Hammer | tiers | 1: Rib Shatter has a 50% chance to deal +2% damage and make Hammer attacks cost -1 Power for 12 seconds 2: Rib Shatter has a 52% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds 3: Rib Shatter has a 54% chance to deal +4% damage and make Hammer attacks cost -2 Power for 12 seconds 4: Rib Shatter has a 56% chance to deal +6% damage and make Hammer attacks cost -2 Power for 12 seconds 5: Rib Shatter has a 58% chance to deal +8% damage and make Hammer attacks cost -3 Power for 12 seconds 6: Rib Shatter has a 60% chance to deal +10% damage and make Hammer attacks cost -3 Power for 12 seconds | → | 1: Rib Shatter has a 50% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds 2: Rib Shatter has a 52% chance to deal +5% damage and make Hammer attacks cost -1 Power for 12 seconds 3: Rib Shatter has a 54% chance to deal +8% damage and make Hammer attacks cost -2 Power for 12 seconds 4: Rib Shatter has a 56% chance to deal +10% damage and make Hammer attacks cost -2 Power for 12 seconds 5: Rib Shatter has a 58% chance to deal +18% damage and make Hammer attacks cost -3 Power for 12 seconds 6: Rib Shatter has a 60% chance to deal +25% damage and make Hammer attacks cost -3 Power for 12 seconds |
Mentalism | tiers | 1: Psi Health Wave instantly heals you for 8 health 2: Psi Health Wave instantly heals you for 16 health 3: Psi Health Wave instantly heals you for 24 health 4: Psi Health Wave instantly heals you for 32 health 5: Psi Health Wave instantly heals you for 40 health 6: Psi Health Wave instantly heals you for 48 health | → | 1: Psi Health Wave instantly heals you for 10 health 2: Psi Health Wave instantly heals you for 17 health 3: Psi Health Wave instantly heals you for 22 health 4: Psi Health Wave instantly heals you for 27 health 5: Psi Health Wave instantly heals you for 33 health 6: Psi Health Wave instantly heals you for 38 health |
Mentalism | tiers | 1: Psi Health Wave grants all targets +2 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 2: Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 3: Psi Health Wave grants all targets +7 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 4: Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 5: Psi Health Wave grants all targets +11 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 6: Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds | → | 1: Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds 2: Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds 3: Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds 4: Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds 5: Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds 6: Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
FireMagic | tiers | 1: Flesh to Fuel has a 50% chance to restore 5 Power 2: Flesh to Fuel has a 50% chance to restore 10 Power 3: Flesh to Fuel has a 50% chance to restore 15 Power 4: Flesh to Fuel has a 50% chance to restore 20 Power 5: Flesh to Fuel has a 50% chance to restore 25 Power 6: Flesh to Fuel has a 50% chance to restore 30 Power 7: Flesh to Fuel has a 50% chance to restore 35 Power 8: Flesh to Fuel has a 50% chance to restore 40 Power 9: Flesh to Fuel has a 50% chance to restore 45 Power 10: Flesh to Fuel has a 50% chance to restore 50 Power 11: Flesh to Fuel has a 50% chance to restore 55 Power 12: Flesh to Fuel has a 50% chance to restore 60 Power | → | 1: Flesh to Fuel has a 0% chance to restore 2 Power 2: Flesh to Fuel has a 0% chance to restore 4 Power 3: Flesh to Fuel has a 0% chance to restore 6 Power 4: Flesh to Fuel has a 0% chance to restore 8 Power 5: Flesh to Fuel has a 0% chance to restore 10 Power 6: Flesh to Fuel has a 0% chance to restore 12 Power 7: Flesh to Fuel has a 0% chance to restore 14 Power 8: Flesh to Fuel has a 0% chance to restore 16 Power 9: Flesh to Fuel has a 0% chance to restore 18 Power 10: Flesh to Fuel has a 0% chance to restore 20 Power 11: Flesh to Fuel has a 0% chance to restore 22 Power 12: Flesh to Fuel has a 0% chance to restore 24 Power |
IceMagic | tiers | 1: Ice Veins heals you for 3 Health and 3 Armor 2: Ice Veins heals you for 5 Health and 5 Armor 3: Ice Veins heals you for 7 Health and 7 Armor 4: Ice Veins heals you for 9 Health and 9 Armor 5: Ice Veins heals you for 11 Health and 11 Armor 6: Ice Veins heals you for 13 Health and 13 Armor 7: Ice Veins heals you for 15 Health and 15 Armor 8: Ice Veins heals you for 17 Health and 17 Armor 9: Ice Veins heals you for 19 Health and 19 Armor 10: Ice Veins heals you for 21 Health and 21 Armor 11: Ice Veins heals you for 23 Health and 23 Armor 12: Ice Veins heals you for 25 Health and 25 Armor | → | 1: Ice Veins heals you for 2 Health and 2 Armor 2: Ice Veins heals you for 4 Health and 4 Armor 3: Ice Veins heals you for 6 Health and 6 Armor 4: Ice Veins heals you for 8 Health and 8 Armor 5: Ice Veins heals you for 10 Health and 10 Armor 6: Ice Veins heals you for 12 Health and 12 Armor 7: Ice Veins heals you for 14 Health and 14 Armor 8: Ice Veins heals you for 16 Health and 16 Armor 9: Ice Veins heals you for 18 Health and 18 Armor 10: Ice Veins heals you for 19 Health and 19 Armor 11: Ice Veins heals you for 20 Health and 20 Armor 12: Ice Veins heals you for 21 Health and 21 Armor |
Mentalism | tiers | 1: Reconstruct also restores 3 power to the target 2: Reconstruct also restores 6 power to the target 3: Reconstruct also restores 9 power to the target 4: Reconstruct also restores 12 power to the target 5: Reconstruct also restores 15 power to the target 6: Reconstruct also restores 18 power to the target 7: Reconstruct also restores 21 power to the target 8: Reconstruct also restores 24 power to the target 9: Reconstruct also restores 27 power to the target 10: Reconstruct also restores 30 power to the target 11: Reconstruct also restores 33 power to the target 12: Reconstruct also restores 36 power to the target | → | 1: Reconstruct also restores 3 power to the target 2: Reconstruct also restores 5 power to the target 3: Reconstruct also restores 7 power to the target 4: Reconstruct also restores 9 power to the target 5: Reconstruct also restores 11 power to the target 6: Reconstruct also restores 13 power to the target 7: Reconstruct also restores 15 power to the target 8: Reconstruct also restores 17 power to the target 9: Reconstruct also restores 19 power to the target 10: Reconstruct also restores 21 power to the target 11: Reconstruct also restores 23 power to the target 12: Reconstruct also restores 26 power to the target |
Psychology | tiers | 1: Ridicule deals +2 psychic damage and taunts as if it did +12 more damage 2: Ridicule deals +4 psychic damage and taunts as if it did +24 more damage 3: Ridicule deals +6 psychic damage and taunts as if it did +36 more damage 4: Ridicule deals +8 psychic damage and taunts as if it did +48 more damage 5: Ridicule deals +10 psychic damage and taunts as if it did +60 more damage 6: Ridicule deals +12 psychic damage and taunts as if it did +72 more damage 7: Ridicule deals +14 psychic damage and taunts as if it did +84 more damage 8: Ridicule deals +16 psychic damage and taunts as if it did +96 more damage 9: Ridicule deals +18 psychic damage and taunts as if it did +108 more damage 10: Ridicule deals +20 psychic damage and taunts as if it did +120 more damage 11: Ridicule deals +22 psychic damage and taunts as if it did +132 more damage 12: Ridicule deals +24 psychic damage and taunts as if it did +144 more damage | → | 1: Ridicule deals +2 psychic damage and taunts +60 2: Ridicule deals +4 psychic damage and taunts +90 3: Ridicule deals +6 psychic damage and taunts +120 4: Ridicule deals +8 psychic damage and taunts +150 5: Ridicule deals +10 psychic damage and taunts +180 6: Ridicule deals +12 psychic damage and taunts +210 7: Ridicule deals +14 psychic damage and taunts +240 8: Ridicule deals +16 psychic damage and taunts +270 9: Ridicule deals +18 psychic damage and taunts +300 10: Ridicule deals +20 psychic damage and taunts +330 11: Ridicule deals +22 psychic damage and taunts +360 12: Ridicule deals +24 psychic damage and taunts +390 |
IceMagic | tiers | 1: Your Cold Sphere's Rage attack deals +8 damage 2: Your Cold Sphere's Rage attack deals +16 damage 3: Your Cold Sphere's Rage attack deals +24 damage 4: Your Cold Sphere's Rage attack deals +32 damage 5: Your Cold Sphere's Rage attack deals +40 damage 6: Your Cold Sphere's Rage attack deals +48 damage 7: Your Cold Sphere's Rage attack deals +56 damage 8: Your Cold Sphere's Rage attack deals +64 damage 9: Your Cold Sphere's Rage attack deals +72 damage 10: Your Cold Sphere's Rage attack deals +80 damage 11: Your Cold Sphere's Rage attack deals +88 damage 12: Your Cold Sphere's Rage attack deals +96 damage | → | 1: Your Cold Sphere's Rage attack deals +10 damage 2: Your Cold Sphere's Rage attack deals +20 damage 3: Your Cold Sphere's Rage attack deals +30 damage 4: Your Cold Sphere's Rage attack deals +40 damage 5: Your Cold Sphere's Rage attack deals +50 damage 6: Your Cold Sphere's Rage attack deals +60 damage 7: Your Cold Sphere's Rage attack deals +70 damage 8: Your Cold Sphere's Rage attack deals +80 damage 9: Your Cold Sphere's Rage attack deals +90 damage 10: Your Cold Sphere's Rage attack deals +100 damage 11: Your Cold Sphere's Rage attack deals +110 damage 12: Your Cold Sphere's Rage attack deals +120 damage |
Deer | tiers | 1: Pummeling Hooves deals +10% damage 2: Pummeling Hooves deals +13% damage 3: Pummeling Hooves deals +16% damage 4: Pummeling Hooves deals +19% damage 5: Pummeling Hooves deals +22% damage 6: Pummeling Hooves deals +25% damage 7: Pummeling Hooves deals +28% damage 8: Pummeling Hooves deals +31% damage 9: Pummeling Hooves deals +34% damage 10: Pummeling Hooves deals +37% damage 11: Pummeling Hooves deals +40% damage 12: Pummeling Hooves deals +43% damage | → | 1: Pummeling Hooves deals +10% damage 2: Pummeling Hooves deals +16% damage 3: Pummeling Hooves deals +22% damage 4: Pummeling Hooves deals +28% damage 5: Pummeling Hooves deals +34% damage 6: Pummeling Hooves deals +40% damage 7: Pummeling Hooves deals +46% damage 8: Pummeling Hooves deals +52% damage 9: Pummeling Hooves deals +58% damage 10: Pummeling Hooves deals +64% damage 11: Pummeling Hooves deals +70% damage 12: Pummeling Hooves deals +76% damage |
Hammer | tiers | 1: Discharging Strike has a 25% chance to deal +1% damage and apply Moderate Concussion status: target is prone to random self-stuns 2: Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns 3: Discharging Strike has a 30% chance to deal +3% damage and apply Moderate Concussion status: target is prone to random self-stuns 4: Discharging Strike has a 30% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns 5: Discharging Strike has a 35% chance to deal +5% damage and apply Moderate Concussion status: target is prone to random self-stuns 6: Discharging Strike has a 35% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns 7: Discharging Strike has a 40% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns 8: Discharging Strike has a 40% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns 9: Discharging Strike has a 45% chance to deal +9% damage and apply Moderate Concussion status: target is prone to random self-stuns 10: Discharging Strike has a 45% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns 11: Discharging Strike has a 50% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns 12: Discharging Strike has a 50% chance to deal +12% damage and apply Moderate Concussion status: target is prone to random self-stuns | → | 1: Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns 2: Discharging Strike has a 25% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns 3: Discharging Strike has a 30% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns 4: Discharging Strike has a 30% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns 5: Discharging Strike has a 35% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns 6: Discharging Strike has a 35% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns 7: Discharging Strike has a 40% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns 8: Discharging Strike has a 40% chance to deal +13% damage and apply Moderate Concussion status: target is prone to random self-stuns 9: Discharging Strike has a 45% chance to deal +15% damage and apply Moderate Concussion status: target is prone to random self-stuns 10: Discharging Strike has a 45% chance to deal +16% damage and apply Moderate Concussion status: target is prone to random self-stuns 11: Discharging Strike has a 50% chance to deal +18% damage and apply Moderate Concussion status: target is prone to random self-stuns 12: Discharging Strike has a 50% chance to deal +20% damage and apply Moderate Concussion status: target is prone to random self-stuns |
Hammer | tiers | 1: Discharging Strike has a 20% chance to knock down the target and deal +5% damage 2: Discharging Strike has a 20% chance to knock down the target and deal +10% damage 3: Discharging Strike has a 20% chance to knock down the target and deal +15% damage 4: Discharging Strike has a 20% chance to knock down the target and deal +20% damage 5: Discharging Strike has a 20% chance to knock down the target and deal +25% damage 6: Discharging Strike has a 20% chance to knock down the target and deal +30% damage 7: Discharging Strike has a 20% chance to knock down the target and deal +35% damage 8: Discharging Strike has a 20% chance to knock down the target and deal +40% damage 9: Discharging Strike has a 20% chance to knock down the target and deal +45% damage 10: Discharging Strike has a 20% chance to knock down the target and deal +50% damage 11: Discharging Strike has a 20% chance to knock down the target and deal +55% damage 12: Discharging Strike has a 20% chance to knock down the target and deal +60% damage | → | 1: Discharging Strike has a 30% chance to knock down the target and deal +10% damage 2: Discharging Strike has a 30% chance to knock down the target and deal +17% damage 3: Discharging Strike has a 30% chance to knock down the target and deal +24% damage 4: Discharging Strike has a 30% chance to knock down the target and deal +31% damage 5: Discharging Strike has a 30% chance to knock down the target and deal +38% damage 6: Discharging Strike has a 30% chance to knock down the target and deal +45% damage 7: Discharging Strike has a 30% chance to knock down the target and deal +52% damage 8: Discharging Strike has a 30% chance to knock down the target and deal +59% damage 9: Discharging Strike has a 30% chance to knock down the target and deal +66% damage 10: Discharging Strike has a 30% chance to knock down the target and deal +73% damage 11: Discharging Strike has a 30% chance to knock down the target and deal +81% damage 12: Discharging Strike has a 30% chance to knock down the target and deal +89% damage |
Druid | tiers | 1: Regrowth has a 50% chance to heal +20 armor 2: Regrowth has a 50% chance to heal +40 armor 3: Regrowth has a 50% chance to heal +60 armor 4: Regrowth has a 50% chance to heal +80 armor 5: Regrowth has a 50% chance to heal +100 armor 6: Regrowth has a 50% chance to heal +120 armor 7: Regrowth has a 50% chance to heal +140 armor 8: Regrowth has a 50% chance to heal +160 armor 9: Regrowth has a 50% chance to heal +180 armor 10: Regrowth has a 50% chance to heal +200 armor 11: Regrowth has a 50% chance to heal +220 armor 12: Regrowth has a 50% chance to heal +240 armor | → | 1: Regrowth has a 50% chance to heal +15 armor 2: Regrowth has a 50% chance to heal +30 armor 3: Regrowth has a 50% chance to heal +45 armor 4: Regrowth has a 50% chance to heal +60 armor 5: Regrowth has a 50% chance to heal +75 armor 6: Regrowth has a 50% chance to heal +90 armor 7: Regrowth has a 50% chance to heal +105 armor 8: Regrowth has a 50% chance to heal +120 armor 9: Regrowth has a 50% chance to heal +135 armor 10: Regrowth has a 50% chance to heal +150 armor 11: Regrowth has a 50% chance to heal +165 armor 12: Regrowth has a 50% chance to heal +180 armor |
GiantBat | tiers | 1: Virulent Bite deals +20% damage 2: Virulent Bite deals +25% damage 3: Virulent Bite deals +30% damage 4: Virulent Bite deals +35% damage 5: Virulent Bite deals +40% damage 6: Virulent Bite deals +45% damage 7: Virulent Bite deals +50% damage 8: Virulent Bite deals +55% damage 9: Virulent Bite deals +60% damage 10: Virulent Bite deals +65% damage 11: Virulent Bite deals +70% damage 12: Virulent Bite deals +75% damage | → | 1: Virulent Bite deals +15% damage 2: Virulent Bite deals +22% damage 3: Virulent Bite deals +29% damage 4: Virulent Bite deals +36% damage 5: Virulent Bite deals +43% damage 6: Virulent Bite deals +50% damage 7: Virulent Bite deals +57% damage 8: Virulent Bite deals +64% damage 9: Virulent Bite deals +71% damage 10: Virulent Bite deals +78% damage 11: Virulent Bite deals +85% damage 12: Virulent Bite deals +92% damage |
IceMagic | tiers | 1: Ice Lightning has a 20% chance to stun the target and deal +1% damage 2: Ice Lightning has a 20% chance to stun the target and deal +2% damage 3: Ice Lightning has a 20% chance to stun the target and deal +3% damage 4: Ice Lightning has a 20% chance to stun the target and deal +4% damage 5: Ice Lightning has a 20% chance to stun the target and deal +5% damage 6: Ice Lightning has a 20% chance to stun the target and deal +6% damage 7: Ice Lightning has a 20% chance to stun the target and deal +7% damage 8: Ice Lightning has a 20% chance to stun the target and deal +8% damage 9: Ice Lightning has a 20% chance to stun the target and deal +9% damage 10: Ice Lightning has a 20% chance to stun the target and deal +10% damage 11: Ice Lightning has a 20% chance to stun the target and deal +11% damage 12: Ice Lightning has a 20% chance to stun the target and deal +12% damage | → | 1: Ice Lightning has a 20% chance to stun the target and deal +2% damage 2: Ice Lightning has a 20% chance to stun the target and deal +4% damage 3: Ice Lightning has a 21% chance to stun the target and deal +6% damage 4: Ice Lightning has a 21% chance to stun the target and deal +8% damage 5: Ice Lightning has a 22% chance to stun the target and deal +10% damage 6: Ice Lightning has a 22% chance to stun the target and deal +12% damage 7: Ice Lightning has a 23% chance to stun the target and deal +14% damage 8: Ice Lightning has a 23% chance to stun the target and deal +16% damage 9: Ice Lightning has a 24% chance to stun the target and deal +18% damage 10: Ice Lightning has a 24% chance to stun the target and deal +20% damage 11: Ice Lightning has a 25% chance to stun the target and deal +22% damage 12: Ice Lightning has a 25% chance to stun the target and deal +25% damage |
BattleChemistry | tiers | 1: Your golem minion's Doom Admixture deals +20 damage 2: Your golem minion's Doom Admixture deals +40 damage 3: Your golem minion's Doom Admixture deals +60 damage 4: Your golem minion's Doom Admixture deals +80 damage 5: Your golem minion's Doom Admixture deals +100 damage 6: Your golem minion's Doom Admixture deals +120 damage 7: Your golem minion's Doom Admixture deals +140 damage 8: Your golem minion's Doom Admixture deals +165 damage 9: Your golem minion's Doom Admixture deals +185 damage 10: Your golem minion's Doom Admixture deals +210 damage | → | 1: Your golem minion's Doom Admixture deals +15 damage 2: Your golem minion's Doom Admixture deals +30 damage 3: Your golem minion's Doom Admixture deals +45 damage 4: Your golem minion's Doom Admixture deals +60 damage 5: Your golem minion's Doom Admixture deals +75 damage 6: Your golem minion's Doom Admixture deals +90 damage 7: Your golem minion's Doom Admixture deals +105 damage 8: Your golem minion's Doom Admixture deals +120 damage 9: Your golem minion's Doom Admixture deals +135 damage 10: Your golem minion's Doom Admixture deals +150 damage 11: Your golem minion's Doom Admixture deals +165 damage 12: Your golem minion's Doom Admixture deals +180 damage |
BattleChemistry | tiers | 1: Your golem minion's Poison Bomb deals +5 damage 2: Your golem minion's Poison Bomb deals +10 damage 3: Your golem minion's Poison Bomb deals +15 damage 4: Your golem minion's Poison Bomb deals +20 damage 5: Your golem minion's Poison Bomb deals +25 damage 6: Your golem minion's Poison Bomb deals +30 damage 7: Your golem minion's Poison Bomb deals +35 damage 8: Your golem minion's Poison Bomb deals +40 damage 9: Your golem minion's Poison Bomb deals +50 damage 10: Your golem minion's Poison Bomb deals +60 damage | → | 1: Your golem minion's Poison Bomb deals +6 damage 2: Your golem minion's Poison Bomb deals +10 damage 3: Your golem minion's Poison Bomb deals +14 damage 4: Your golem minion's Poison Bomb deals +18 damage 5: Your golem minion's Poison Bomb deals +22 damage 6: Your golem minion's Poison Bomb deals +26 damage 7: Your golem minion's Poison Bomb deals +30 damage 8: Your golem minion's Poison Bomb deals +34 damage 9: Your golem minion's Poison Bomb deals +38 damage 10: Your golem minion's Poison Bomb deals +42 damage 11: Your golem minion's Poison Bomb deals +46 damage 12: Your golem minion's Poison Bomb deals +50 damage |
Hammer | tiers | 1: Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns 2: Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns 3: Reverberating Strike has a 25% chance to deal 10 health damage and apply Mild Concussion status: target is prone to random self-stuns 4: Reverberating Strike has a 25% chance to deal 13 health damage and apply Mild Concussion status: target is prone to random self-stuns 5: Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns 6: Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns 7: Reverberating Strike has a 25% chance to deal 23 health damage and apply Mild Concussion status: target is prone to random self-stuns 8: Reverberating Strike has a 25% chance to deal 26 health damage and apply Mild Concussion status: target is prone to random self-stuns 9: Reverberating Strike has a 25% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns 10: Reverberating Strike has a 25% chance to deal 33 health damage and apply Mild Concussion status: target is prone to random self-stuns 11: Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns 12: Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns | → | 1: Reverberating Strike has a 33% chance to deal 6 health damage and apply Mild Concussion status: target is prone to random self-stuns 2: Reverberating Strike has a 33% chance to deal 12 health damage and apply Mild Concussion status: target is prone to random self-stuns 3: Reverberating Strike has a 33% chance to deal 18 health damage and apply Mild Concussion status: target is prone to random self-stuns 4: Reverberating Strike has a 33% chance to deal 24 health damage and apply Mild Concussion status: target is prone to random self-stuns 5: Reverberating Strike has a 33% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns 6: Reverberating Strike has a 33% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns 7: Reverberating Strike has a 33% chance to deal 42 health damage and apply Mild Concussion status: target is prone to random self-stuns 8: Reverberating Strike has a 33% chance to deal 48 health damage and apply Mild Concussion status: target is prone to random self-stuns 9: Reverberating Strike has a 33% chance to deal 54 health damage and apply Mild Concussion status: target is prone to random self-stuns 10: Reverberating Strike has a 33% chance to deal 60 health damage and apply Mild Concussion status: target is prone to random self-stuns 11: Reverberating Strike has a 33% chance to deal 66 health damage and apply Mild Concussion status: target is prone to random self-stuns 12: Reverberating Strike has a 33% chance to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns |
Werewolf | tiers | 1: See Red increases the damage of your next attack by +10 2: See Red increases the damage of your next attack by +20 3: See Red increases the damage of your next attack by +30 4: See Red increases the damage of your next attack by +40 5: See Red increases the damage of your next attack by +50 6: See Red increases the damage of your next attack by +60 7: See Red increases the damage of your next attack by +70 8: See Red increases the damage of your next attack by +80 9: See Red increases the damage of your next attack by +90 10: See Red increases the damage of your next attack by +100 11: See Red increases the damage of your next attack by +110 12: See Red increases the damage of your next attack by +120 | → | 1: See Red increases the damage of your next attack by +18 2: See Red increases the damage of your next attack by +30 3: See Red increases the damage of your next attack by +42 4: See Red increases the damage of your next attack by +54 5: See Red increases the damage of your next attack by +66 6: See Red increases the damage of your next attack by +78 7: See Red increases the damage of your next attack by +90 8: See Red increases the damage of your next attack by +102 9: See Red increases the damage of your next attack by +114 10: See Red increases the damage of your next attack by +126 11: See Red increases the damage of your next attack by +138 12: See Red increases the damage of your next attack by +150 |
Werewolf | tiers | 1: See Red grants you 5% melee evasion 2: See Red grants you 7% melee evasion 3: See Red grants you 8% melee evasion 4: See Red grants you 10% melee evasion 5: See Red grants you 11% melee evasion 6: See Red grants you 12% melee evasion | → | 1: See Red grants you 10% melee evasion 2: See Red grants you 11% melee evasion 3: See Red grants you 12% melee evasion 4: See Red grants you 13% melee evasion 5: See Red grants you 14% melee evasion 6: See Red grants you 15% melee evasion |
IceMagic | tiers | 1: You regain 25 Armor when using Cryogenic Freeze 2: You regain 50 Armor when using Cryogenic Freeze 3: You regain 75 Armor when using Cryogenic Freeze 4: You regain 100 Armor when using Cryogenic Freeze 5: You regain 125 Armor when using Cryogenic Freeze 6: You regain 150 Armor when using Cryogenic Freeze 7: You regain 175 Armor when using Cryogenic Freeze 8: You regain 200 Armor when using Cryogenic Freeze 9: You regain 225 Armor when using Cryogenic Freeze 10: You regain 250 Armor when using Cryogenic Freeze 11: You regain 275 Armor when using Cryogenic Freeze 12: You regain 300 Armor when using Cryogenic Freeze | → | 1: You regain 22 Armor when using Cryogenic Freeze 2: You regain 35 Armor when using Cryogenic Freeze 3: You regain 48 Armor when using Cryogenic Freeze 4: You regain 61 Armor when using Cryogenic Freeze 5: You regain 74 Armor when using Cryogenic Freeze 6: You regain 87 Armor when using Cryogenic Freeze 7: You regain 100 Armor when using Cryogenic Freeze 8: You regain 113 Armor when using Cryogenic Freeze 9: You regain 126 Armor when using Cryogenic Freeze 10: You regain 139 Armor when using Cryogenic Freeze 11: You regain 152 Armor when using Cryogenic Freeze 12: You regain 165 Armor when using Cryogenic Freeze |
GiantBat | tiers | 1: Screech deals +6 armor damage 2: Screech deals +12 armor damage 3: Screech deals +18 armor damage 4: Screech deals +24 armor damage 5: Screech deals +30 armor damage 6: Screech deals +36 armor damage 7: Screech deals +42 armor damage 8: Screech deals +48 armor damage 9: Screech deals +54 armor damage 10: Screech deals +60 armor damage 11: Screech deals +66 armor damage 12: Screech deals +72 armor damage | → | 1: Screech deals +7 armor damage 2: Screech deals +15 armor damage 3: Screech deals +23 armor damage 4: Screech deals +31 armor damage 5: Screech deals +39 armor damage 6: Screech deals +47 armor damage 7: Screech deals +55 armor damage 8: Screech deals +63 armor damage 9: Screech deals +71 armor damage 10: Screech deals +79 armor damage 11: Screech deals +87 armor damage 12: Screech deals +95 armor damage |
GiantBat | tiers | 1: Smouldering Gaze has a 50% chance to deal +25% damage 2: Smouldering Gaze has a 50% chance to deal +40% damage 3: Smouldering Gaze has a 50% chance to deal +55% damage 4: Smouldering Gaze has a 50% chance to deal +70% damage 5: Smouldering Gaze has a 50% chance to deal +85% damage 6: Smouldering Gaze has a 50% chance to deal +100% damage 7: Smouldering Gaze has a 50% chance to deal +115% damage 8: Smouldering Gaze has a 50% chance to deal +130% damage 9: Smouldering Gaze has a 50% chance to deal +145% damage 10: Smouldering Gaze has a 50% chance to deal +160% damage 11: Smouldering Gaze has a 50% chance to deal +175% damage 12: Smouldering Gaze has a 50% chance to deal +190% damage | → | 1: Smouldering Gaze has a 60% chance to deal +25% damage 2: Smouldering Gaze has a 60% chance to deal +40% damage 3: Smouldering Gaze has a 60% chance to deal +55% damage 4: Smouldering Gaze has a 60% chance to deal +70% damage 5: Smouldering Gaze has a 60% chance to deal +85% damage 6: Smouldering Gaze has a 60% chance to deal +100% damage 7: Smouldering Gaze has a 60% chance to deal +115% damage 8: Smouldering Gaze has a 60% chance to deal +130% damage 9: Smouldering Gaze has a 60% chance to deal +145% damage 10: Smouldering Gaze has a 60% chance to deal +160% damage 11: Smouldering Gaze has a 60% chance to deal +175% damage 12: Smouldering Gaze has a 60% chance to deal +190% damage |
Druid | tiers | 1: Cosmic Strike has a 50% chance to heal you for 11 health 2: Cosmic Strike has a 50% chance to heal you for 22 health 3: Cosmic Strike has a 50% chance to heal you for 33 health 4: Cosmic Strike has a 50% chance to heal you for 44 health 5: Cosmic Strike has a 50% chance to heal you for 55 health 6: Cosmic Strike has a 50% chance to heal you for 66 health 7: Cosmic Strike has a 50% chance to heal you for 77 health 8: Cosmic Strike has a 50% chance to heal you for 88 health 9: Cosmic Strike has a 50% chance to heal you for 99 health 10: Cosmic Strike has a 50% chance to heal you for 110 health 11: Cosmic Strike has a 50% chance to heal you for 121 health 12: Cosmic Strike has a 50% chance to heal you for 132 health | → | 1: Cosmic Strike has a 50% chance to heal you for 11 health 2: Cosmic Strike has a 50% chance to heal you for 21 health 3: Cosmic Strike has a 50% chance to heal you for 31 health 4: Cosmic Strike has a 50% chance to heal you for 41 health 5: Cosmic Strike has a 50% chance to heal you for 51 health 6: Cosmic Strike has a 50% chance to heal you for 61 health 7: Cosmic Strike has a 50% chance to heal you for 71 health 8: Cosmic Strike has a 50% chance to heal you for 81 health 9: Cosmic Strike has a 50% chance to heal you for 91 health 10: Cosmic Strike has a 50% chance to heal you for 101 health 11: Cosmic Strike has a 50% chance to heal you for 111 health 12: Cosmic Strike has a 50% chance to heal you for 122 health |
Druid | slots | Chest Hands | → | MainHand Hands |
Druid | tiers | 1: Cosmic Strike has a 50% chance to deal +30 armor damage 2: Cosmic Strike has a 50% chance to deal +60 armor damage 3: Cosmic Strike has a 50% chance to deal +90 armor damage 4: Cosmic Strike has a 50% chance to deal +120 armor damage 5: Cosmic Strike has a 50% chance to deal +150 armor damage 6: Cosmic Strike has a 50% chance to deal +180 armor damage 7: Cosmic Strike has a 50% chance to deal +210 armor damage 8: Cosmic Strike has a 50% chance to deal +240 armor damage 9: Cosmic Strike has a 50% chance to deal +270 armor damage 10: Cosmic Strike has a 50% chance to deal +300 armor damage 11: Cosmic Strike has a 50% chance to deal +330 armor damage 12: Cosmic Strike has a 50% chance to deal +360 armor damage | → | 1: Cosmic Strike has a 50% chance to deal +60 armor damage 2: Cosmic Strike has a 50% chance to deal +90 armor damage 3: Cosmic Strike has a 50% chance to deal +120 armor damage 4: Cosmic Strike has a 50% chance to deal +150 armor damage 5: Cosmic Strike has a 50% chance to deal +180 armor damage 6: Cosmic Strike has a 50% chance to deal +210 armor damage 7: Cosmic Strike has a 50% chance to deal +240 armor damage 8: Cosmic Strike has a 50% chance to deal +270 armor damage 9: Cosmic Strike has a 50% chance to deal +300 armor damage 10: Cosmic Strike has a 50% chance to deal +330 armor damage 11: Cosmic Strike has a 50% chance to deal +360 armor damage 12: Cosmic Strike has a 50% chance to deal +390 armor damage |
Druid | slots | Chest Hands | → | Necklace Ring |
Mentalism | tiers | 1: Psi Armor Wave instantly restores 5 armor to all targets 2: Psi Armor Wave instantly restores 10 armor to all targets 3: Psi Armor Wave instantly restores 15 armor to all targets 4: Psi Armor Wave instantly restores 20 armor to all targets 5: Psi Armor Wave instantly restores 25 armor to all targets 6: Psi Armor Wave instantly restores 30 armor to all targets 7: Psi Armor Wave instantly restores 35 armor to all targets 8: Psi Armor Wave instantly restores 40 armor to all targets 9: Psi Armor Wave instantly restores 45 armor to all targets 10: Psi Armor Wave instantly restores 50 armor to all targets 11: Psi Armor Wave instantly restores 55 armor to all targets 12: Psi Armor Wave instantly restores 60 armor to all targets | → | 1: Psi Armor Wave instantly restores 4 armor to all targets 2: Psi Armor Wave instantly restores 8 armor to all targets 3: Psi Armor Wave instantly restores 12 armor to all targets 4: Psi Armor Wave instantly restores 16 armor to all targets 5: Psi Armor Wave instantly restores 20 armor to all targets 6: Psi Armor Wave instantly restores 23 armor to all targets 7: Psi Armor Wave instantly restores 26 armor to all targets 8: Psi Armor Wave instantly restores 29 armor to all targets 9: Psi Armor Wave instantly restores 33 armor to all targets 10: Psi Armor Wave instantly restores 37 armor to all targets 11: Psi Armor Wave instantly restores 42 armor to all targets 12: Psi Armor Wave instantly restores 46 armor to all targets |
Archery | tiers | 1: Snare Arrow restores 4 Health and 4 Armor to you 2: Snare Arrow restores 8 Health and 8 Armor to you 3: Snare Arrow restores 12 Health and 12 Armor to you 4: Snare Arrow restores 16 Health and 16 Armor to you 5: Snare Arrow restores 20 Health and 20 Armor to you 6: Snare Arrow restores 24 Health and 24 Armor to you 7: Snare Arrow restores 28 Health and 28 Armor to you 8: Snare Arrow restores 32 Health and 32 Armor to you 9: Snare Arrow restores 36 Health and 36 Armor to you 10: Snare Arrow restores 40 Health and 40 Armor to you 11: Snare Arrow restores 44 Health and 44 Armor to you 12: Snare Arrow restores 48 Health and 48 Armor to you | → | 1: Snare Arrow restores 2 Health and 2 Armor to you 2: Snare Arrow restores 5 Health and 5 Armor to you 3: Snare Arrow restores 8 Health and 8 Armor to you 4: Snare Arrow restores 11 Health and 11 Armor to you 5: Snare Arrow restores 14 Health and 14 Armor to you 6: Snare Arrow restores 17 Health and 17 Armor to you 7: Snare Arrow restores 20 Health and 20 Armor to you 8: Snare Arrow restores 23 Health and 23 Armor to you 9: Snare Arrow restores 26 Health and 26 Armor to you 10: Snare Arrow restores 29 Health and 29 Armor to you 11: Snare Arrow restores 32 Health and 32 Armor to you 12: Snare Arrow restores 35 Health and 35 Armor to you |
Pig | tiers | 1: Harmlessness heals you for 18 health 2: Harmlessness heals you for 30 health 3: Harmlessness heals you for 42 health 4: Harmlessness heals you for 54 health 5: Harmlessness heals you for 66 health 6: Harmlessness heals you for 78 health 7: Harmlessness heals you for 90 health 8: Harmlessness heals you for 102 health 9: Harmlessness heals you for 114 health 10: Harmlessness heals you for 126 health 11: Harmlessness heals you for 138 health 12: Harmlessness heals you for 150 health | → | 1: Harmlessness heals you for 10 health 2: Harmlessness heals you for 20 health 3: Harmlessness heals you for 30 health 4: Harmlessness heals you for 40 health 5: Harmlessness heals you for 50 health 6: Harmlessness heals you for 60 health 7: Harmlessness heals you for 70 health 8: Harmlessness heals you for 80 health 9: Harmlessness heals you for 90 health 10: Harmlessness heals you for 100 health 11: Harmlessness heals you for 110 health 12: Harmlessness heals you for 120 health |
GiantBat | tiers | 1: Virulent Bite has a 50% chance to deal +20% damage plus 15 trauma damage over 10 seconds 2: Virulent Bite has a 50% chance to deal +25% damage plus 15 trauma damage over 10 seconds 3: Virulent Bite has a 50% chance to deal +30% damage plus 30 trauma damage over 10 seconds 4: Virulent Bite has a 50% chance to deal +35% damage plus 30 trauma damage over 10 seconds 5: Virulent Bite has a 50% chance to deal +40% damage plus 45 trauma damage over 10 seconds 6: Virulent Bite has a 50% chance to deal +45% damage plus 45 trauma damage over 10 seconds 7: Virulent Bite has a 50% chance to deal +50% damage plus 60 trauma damage over 10 seconds 8: Virulent Bite has a 50% chance to deal +55% damage plus 60 trauma damage over 10 seconds 9: Virulent Bite has a 50% chance to deal +60% damage plus 75 trauma damage over 10 seconds 10: Virulent Bite has a 50% chance to deal +65% damage plus 75 trauma damage over 10 seconds 11: Virulent Bite has a 50% chance to deal +70% damage plus 90 trauma damage over 10 seconds 12: Virulent Bite has a 50% chance to deal +75% damage plus 90 trauma damage over 10 seconds | → | 1: Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over 10 seconds 2: Virulent Bite has a 60% chance to deal +25% damage plus 15 trauma damage over 10 seconds 3: Virulent Bite has a 60% chance to deal +30% damage plus 30 trauma damage over 10 seconds 4: Virulent Bite has a 60% chance to deal +35% damage plus 30 trauma damage over 10 seconds 5: Virulent Bite has a 60% chance to deal +40% damage plus 45 trauma damage over 10 seconds 6: Virulent Bite has a 60% chance to deal +45% damage plus 45 trauma damage over 10 seconds 7: Virulent Bite has a 60% chance to deal +50% damage plus 60 trauma damage over 10 seconds 8: Virulent Bite has a 60% chance to deal +55% damage plus 60 trauma damage over 10 seconds 9: Virulent Bite has a 60% chance to deal +60% damage plus 75 trauma damage over 10 seconds 10: Virulent Bite has a 60% chance to deal +65% damage plus 75 trauma damage over 10 seconds 11: Virulent Bite has a 60% chance to deal +70% damage plus 90 trauma damage over 10 seconds 12: Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds |
GiantBat | tiers | 1: Smouldering Gaze deals +10% damage 2: Smouldering Gaze deals +17% damage 3: Smouldering Gaze deals +24% damage 4: Smouldering Gaze deals +31% damage 5: Smouldering Gaze deals +38% damage 6: Smouldering Gaze deals +45% damage 7: Smouldering Gaze deals +52% damage 8: Smouldering Gaze deals +59% damage 9: Smouldering Gaze deals +66% damage 10: Smouldering Gaze deals +73% damage 11: Smouldering Gaze deals +80% damage 12: Smouldering Gaze deals +87% damage | → | 1: Smouldering Gaze deals +16% damage 2: Smouldering Gaze deals +25% damage 3: Smouldering Gaze deals +34% damage 4: Smouldering Gaze deals +43% damage 5: Smouldering Gaze deals +52% damage 6: Smouldering Gaze deals +61% damage 7: Smouldering Gaze deals +70% damage 8: Smouldering Gaze deals +79% damage 9: Smouldering Gaze deals +88% damage 10: Smouldering Gaze deals +97% damage 11: Smouldering Gaze deals +106% damage 12: Smouldering Gaze deals +115% damage |
Sword | tiers | 1: Precision Pierce deals +5 direct health damage 2: Precision Pierce deals +10 direct health damage 3: Precision Pierce deals +15 direct health damage 4: Precision Pierce deals +20 direct health damage 5: Precision Pierce deals +25 direct health damage 6: Precision Pierce deals +30 direct health damage | → | 1: Precision Pierce deals +4 direct health damage 2: Precision Pierce deals +8 direct health damage 3: Precision Pierce deals +12 direct health damage 4: Precision Pierce deals +16 direct health damage 5: Precision Pierce deals +21 direct health damage 6: Precision Pierce deals +25 direct health damage |
FireMagic | tiers | 1: Calefaction restores 3 Health 2: Calefaction restores 6 Health 3: Calefaction restores 9 Health 4: Calefaction restores 12 Health 5: Calefaction restores 15 Health 6: Calefaction restores 18 Health 7: Calefaction restores 21 Health 8: Calefaction restores 24 Health 9: Calefaction restores 27 Health 10: Calefaction restores 30 Health 11: Calefaction restores 33 Health 12: Calefaction restores 36 Health | → | 1: Calefaction restores 6 Health 2: Calefaction restores 9 Health 3: Calefaction restores 12 Health 4: Calefaction restores 15 Health 5: Calefaction restores 18 Health 6: Calefaction restores 22 Health 7: Calefaction restores 26 Health 8: Calefaction restores 30 Health 9: Calefaction restores 34 Health 10: Calefaction restores 38 Health 11: Calefaction restores 42 Health 12: Calefaction restores 46 Health |
GiantBat | tiers | 1: Screech deals +12% damage 2: Screech deals +20% damage 3: Screech deals +28% damage 4: Screech deals +36% damage 5: Screech deals +44% damage 6: Screech deals +52% damage 7: Screech deals +60% damage 8: Screech deals +68% damage 9: Screech deals +76% damage 10: Screech deals +84% damage 11: Screech deals +92% damage 12: Screech deals +100% damage | → | 1: Screech deals +20% damage 2: Screech deals +30% damage 3: Screech deals +40% damage 4: Screech deals +50% damage 5: Screech deals +60% damage 6: Screech deals +70% damage 7: Screech deals +80% damage 8: Screech deals +90% damage 9: Screech deals +100% damage 10: Screech deals +110% damage 11: Screech deals +120% damage 12: Screech deals +130% damage |
IceMagic | tiers | 1: You regain 2 Health when using Ice Nova or Shardblast 2: You regain 3 Health when using Ice Nova or Shardblast 3: You regain 4 Health when using Ice Nova or Shardblast 4: You regain 5 Health when using Ice Nova or Shardblast 5: You regain 7 Health when using Ice Nova or Shardblast 6: You regain 8 Health when using Ice Nova or Shardblast 7: You regain 9 Health when using Ice Nova or Shardblast 8: You regain 10 Health when using Ice Nova or Shardblast 9: You regain 12 Health when using Ice Nova or Shardblast 10: You regain 13 Health when using Ice Nova or Shardblast 11: You regain 14 Health when using Ice Nova or Shardblast 12: You regain 15 Health when using Ice Nova or Shardblast | → | 1: You regain 4 Health when using Ice Nova or Shardblast 2: You regain 6 Health when using Ice Nova or Shardblast 3: You regain 8 Health when using Ice Nova or Shardblast 4: You regain 9 Health when using Ice Nova or Shardblast 5: You regain 10 Health when using Ice Nova or Shardblast 6: You regain 12 Health when using Ice Nova or Shardblast 7: You regain 14 Health when using Ice Nova or Shardblast 8: You regain 15 Health when using Ice Nova or Shardblast 9: You regain 17 Health when using Ice Nova or Shardblast 10: You regain 18 Health when using Ice Nova or Shardblast 11: You regain 19 Health when using Ice Nova or Shardblast 12: You regain 21 Health when using Ice Nova or Shardblast |
Druid | tiers | 1: Brambleskin increases your Max Power by +2 for 30 seconds 2: Brambleskin increases your Max Power by +4 for 30 seconds 3: Brambleskin increases your Max Power by +6 for 30 seconds 4: Brambleskin increases your Max Power by +8 for 30 seconds 5: Brambleskin increases your Max Power by +10 for 30 seconds 6: Brambleskin increases your Max Power by +12 for 30 seconds 7: Brambleskin increases your Max Power by +14 for 30 seconds 8: Brambleskin increases your Max Power by +16 for 30 seconds 9: Brambleskin increases your Max Power by +18 for 30 seconds 10: Brambleskin increases your Max Power by +20 for 30 seconds 11: Brambleskin increases your Max Power by +22 for 30 seconds 12: Brambleskin increases your Max Power by +24 for 30 seconds | → | 1: Brambleskin increases your Max Power by +3 for 30 seconds 2: Brambleskin increases your Max Power by +6 for 30 seconds 3: Brambleskin increases your Max Power by +9 for 30 seconds 4: Brambleskin increases your Max Power by +12 for 30 seconds 5: Brambleskin increases your Max Power by +15 for 30 seconds 6: Brambleskin increases your Max Power by +18 for 30 seconds 7: Brambleskin increases your Max Power by +21 for 30 seconds 8: Brambleskin increases your Max Power by +24 for 30 seconds 9: Brambleskin increases your Max Power by +27 for 30 seconds 10: Brambleskin increases your Max Power by +31 for 30 seconds 11: Brambleskin increases your Max Power by +36 for 30 seconds 12: Brambleskin increases your Max Power by +40 for 30 seconds |
Druid | tiers | 1: Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 2: Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 3: Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 4: Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 5: Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 6: Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 7: Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 8: Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 9: Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 10: Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 11: Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). 12: Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | → | 1: Enervate has a 5% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 2: Enervate has a 10% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 3: Enervate has a 15% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 4: Enervate has a 20% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 5: Enervate has a 25% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 6: Enervate has a 30% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 7: Enervate has a 35% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 8: Enervate has a 40% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 9: Enervate has a 45% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 10: Enervate has a 50% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 11: Enervate has a 55% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). 12: Enervate has a 60% chance to conjure a magical field on the target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). |
Werewolf | tiers | 1: Shadow Feint heals 10 health and 10 armor when you teleport 2: Shadow Feint heals 15 health and 15 armor when you teleport 3: Shadow Feint heals 20 health and 20 armor when you teleport 4: Shadow Feint heals 25 health and 25 armor when you teleport 5: Shadow Feint heals 30 health and 30 armor when you teleport 6: Shadow Feint heals 35 health and 35 armor when you teleport 7: Shadow Feint heals 40 health and 40 armor when you teleport 8: Shadow Feint heals 45 health and 45 armor when you teleport 9: Shadow Feint heals 50 health and 50 armor when you teleport 10: Shadow Feint heals 55 health and 55 armor when you teleport 11: Shadow Feint heals 60 health and 60 armor when you teleport 12: Shadow Feint heals 65 health and 65 armor when you teleport | → | 1: Shadow Feint heals 8 health and 8 armor when you teleport 2: Shadow Feint heals 12 health and 12 armor when you teleport 3: Shadow Feint heals 16 health and 16 armor when you teleport 4: Shadow Feint heals 20 health and 20 armor when you teleport 5: Shadow Feint heals 24 health and 24 armor when you teleport 6: Shadow Feint heals 28 health and 28 armor when you teleport 7: Shadow Feint heals 32 health and 32 armor when you teleport 8: Shadow Feint heals 36 health and 36 armor when you teleport 9: Shadow Feint heals 40 health and 40 armor when you teleport 10: Shadow Feint heals 44 health and 44 armor when you teleport 11: Shadow Feint heals 48 health and 48 armor when you teleport 12: Shadow Feint heals 52 health and 52 armor when you teleport |
Werewolf | tiers | 1: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +10% for 4 seconds 2: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +12% for 4 seconds 3: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +14% for 4 seconds 4: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +16% for 4 seconds 5: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +18% for 4 seconds 6: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +20% for 4 seconds 7: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +22% for 4 seconds 8: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +24% for 4 seconds 9: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +26% for 4 seconds 10: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +28% for 4 seconds 11: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +30% for 4 seconds 12: Double Claw has a 25% chance to boost your Lycanthropy Base Damage +32% for 4 seconds | → | 1: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +10% for 4 seconds 2: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +12% for 4 seconds 3: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +14% for 4 seconds 4: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +16% for 4 seconds 5: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +18% for 4 seconds 6: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +20% for 4 seconds 7: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +22% for 4 seconds 8: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +24% for 4 seconds 9: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +26% for 4 seconds 10: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +28% for 4 seconds 11: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +30% for 4 seconds 12: Double Claw has a 33% chance to boost your Lycanthropy Base Damage +32% for 4 seconds |
Werewolf | tiers | 1: Smell Fear deals +2% damage and detaunts the target so that it believes you've done 20 less damage 2: Smell Fear deals +4% damage and detaunts the target so that it believes you've done 40 less damage 3: Smell Fear deals +6% damage and detaunts the target so that it believes you've done 60 less damage 4: Smell Fear deals +8% damage and detaunts the target so that it believes you've done 80 less damage 5: Smell Fear deals +10% damage and detaunts the target so that it believes you've done 100 less damage 6: Smell Fear deals +12% damage and detaunts the target so that it believes you've done 120 less damage 7: Smell Fear deals +14% damage and detaunts the target so that it believes you've done 140 less damage 8: Smell Fear deals +16% damage and detaunts the target so that it believes you've done 160 less damage 9: Smell Fear deals +18% damage and detaunts the target so that it believes you've done 180 less damage 10: Smell Fear deals +20% damage and detaunts the target so that it believes you've done 200 less damage 11: Smell Fear deals +22% damage and detaunts the target so that it believes you've done 220 less damage 12: Smell Fear deals +24% damage and detaunts the target so that it believes you've done 240 less damage | → | 1: Smell Fear deals +3% damage and taunts -30 2: Smell Fear deals +6% damage and taunts -60 3: Smell Fear deals +10% damage and taunts -90 4: Smell Fear deals +14% damage and taunts -120 5: Smell Fear deals +18% damage and taunts -150 6: Smell Fear deals +22% damage and taunts -180 7: Smell Fear deals +26% damage and taunts -210 8: Smell Fear deals +30% damage and taunts -240 9: Smell Fear deals +34% damage and taunts -270 10: Smell Fear deals +38% damage and taunts -300 11: Smell Fear deals +42% damage and taunts -330 12: Smell Fear deals +46% damage and taunts -360 |
Druid | tiers | 1: Rotskin deals +10% armor damage 2: Rotskin deals +19% armor damage 3: Rotskin deals +28% armor damage 4: Rotskin deals +37% armor damage 5: Rotskin deals +46% armor damage 6: Rotskin deals +55% armor damage 7: Rotskin deals +64% armor damage 8: Rotskin deals +73% armor damage 9: Rotskin deals +82% armor damage 10: Rotskin deals +91% armor damage 11: Rotskin deals +100% armor damage 12: Rotskin deals +109% armor damage | → | 1: Rotskin deals +8% armor damage 2: Rotskin deals +16% armor damage 3: Rotskin deals +24% armor damage 4: Rotskin deals +32% armor damage 5: Rotskin deals +40% armor damage 6: Rotskin deals +48% armor damage 7: Rotskin deals +56% armor damage 8: Rotskin deals +64% armor damage 9: Rotskin deals +72% armor damage 10: Rotskin deals +80% armor damage 11: Rotskin deals +88% armor damage 12: Rotskin deals +96% armor damage |
IceMagic | tiers | 1: Blizzard deals 8 armor damage and generates -10 Rage 2: Blizzard deals 16 armor damage and generates -20 Rage 3: Blizzard deals 24 armor damage and generates -30 Rage 4: Blizzard deals 32 armor damage and generates -40 Rage 5: Blizzard deals 40 armor damage and generates -50 Rage 6: Blizzard deals 48 armor damage and generates -60 Rage 7: Blizzard deals 56 armor damage and generates -70 Rage 8: Blizzard deals 64 armor damage and generates -80 Rage 9: Blizzard deals 72 armor damage and generates -90 Rage 10: Blizzard deals 80 armor damage and generates -100 Rage 11: Blizzard deals 88 armor damage and generates -110 Rage 12: Blizzard deals 96 armor damage and generates -120 Rage | → | 1: Blizzard deals 12 armor damage and generates -10 Rage 2: Blizzard deals 24 armor damage and generates -20 Rage 3: Blizzard deals 36 armor damage and generates -30 Rage 4: Blizzard deals 48 armor damage and generates -40 Rage 5: Blizzard deals 60 armor damage and generates -50 Rage 6: Blizzard deals 72 armor damage and generates -60 Rage 7: Blizzard deals 84 armor damage and generates -70 Rage 8: Blizzard deals 96 armor damage and generates -80 Rage 9: Blizzard deals 108 armor damage and generates -90 Rage 10: Blizzard deals 120 armor damage and generates -100 Rage 11: Blizzard deals 132 armor damage and generates -110 Rage 12: Blizzard deals 144 armor damage and generates -120 Rage |
IceMagic | tiers | 1: You regain 5 Health when using Blizzard 2: You regain 10 Health when using Blizzard 3: You regain 15 Health when using Blizzard 4: You regain 20 Health when using Blizzard 5: You regain 25 Health when using Blizzard 6: You regain 30 Health when using Blizzard 7: You regain 35 Health when using Blizzard 8: You regain 40 Health when using Blizzard 9: You regain 45 Health when using Blizzard 10: You regain 50 Health when using Blizzard 11: You regain 55 Health when using Blizzard 12: You regain 60 Health when using Blizzard | → | 1: You regain 5 Health when using Blizzard 2: You regain 8 Health when using Blizzard 3: You regain 12 Health when using Blizzard 4: You regain 16 Health when using Blizzard 5: You regain 21 Health when using Blizzard 6: You regain 26 Health when using Blizzard 7: You regain 31 Health when using Blizzard 8: You regain 36 Health when using Blizzard 9: You regain 41 Health when using Blizzard 10: You regain 46 Health when using Blizzard 11: You regain 51 Health when using Blizzard 12: You regain 56 Health when using Blizzard |
Psychology | tiers | 1: Psychoanalyze deals +20 direct health damage 2: Psychoanalyze deals +40 direct health damage 3: Psychoanalyze deals +60 direct health damage 4: Psychoanalyze deals +80 direct health damage 5: Psychoanalyze deals +100 direct health damage 6: Psychoanalyze deals +120 direct health damage 7: Psychoanalyze deals +140 direct health damage 8: Psychoanalyze deals +160 direct health damage 9: Psychoanalyze deals +180 direct health damage 10: Psychoanalyze deals +200 direct health damage 11: Psychoanalyze deals +220 direct health damage 12: Psychoanalyze deals +240 direct health damage | → | 1: Psychoanalyze deals +12 direct health damage 2: Psychoanalyze deals +24 direct health damage 3: Psychoanalyze deals +36 direct health damage 4: Psychoanalyze deals +48 direct health damage 5: Psychoanalyze deals +60 direct health damage 6: Psychoanalyze deals +72 direct health damage 7: Psychoanalyze deals +84 direct health damage 8: Psychoanalyze deals +96 direct health damage 9: Psychoanalyze deals +108 direct health damage 10: Psychoanalyze deals +120 direct health damage 11: Psychoanalyze deals +132 direct health damage 12: Psychoanalyze deals +144 direct health damage |
IceMagic | tiers | 1: Freeze Solid and Frostbite deal +40% damage 2: Freeze Solid and Frostbite deal +55% damage 3: Freeze Solid and Frostbite deal +70% damage 4: Freeze Solid and Frostbite deal +85% damage 5: Freeze Solid and Frostbite deal +100% damage 6: Freeze Solid and Frostbite deal +115% damage 7: Freeze Solid and Frostbite deal +130% damage 8: Freeze Solid and Frostbite deal +145% damage 9: Freeze Solid and Frostbite deal +160% damage 10: Freeze Solid and Frostbite deal +175% damage 11: Freeze Solid and Frostbite deal +190% damage 12: Freeze Solid and Frostbite deal +205% damage | → | 1: Freeze Solid and Frostbite deal +33% damage 2: Freeze Solid and Frostbite deal +45% damage 3: Freeze Solid and Frostbite deal +57% damage 4: Freeze Solid and Frostbite deal +69% damage 5: Freeze Solid and Frostbite deal +81% damage 6: Freeze Solid and Frostbite deal +93% damage 7: Freeze Solid and Frostbite deal +105% damage 8: Freeze Solid and Frostbite deal +117% damage 9: Freeze Solid and Frostbite deal +129% damage 10: Freeze Solid and Frostbite deal +141% damage 11: Freeze Solid and Frostbite deal +153% damage 12: Freeze Solid and Frostbite deal +165% damage |
Shield | tiers | 1: For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 2: For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 3: For 10 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 4: For 10 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 5: For 10 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 6: For 10 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing) | → | 1: For 20 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 2: For 20 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 3: For 20 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 4: For 20 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 5: For 20 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 6: For 20 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
Archery | tiers | 1: Bow Bash has a 50% chance to deal +5 damage 2: Bow Bash has a 50% chance to deal +10 damage 3: Bow Bash has a 50% chance to deal +15 damage 4: Bow Bash has a 50% chance to deal +20 damage 5: Bow Bash has a 50% chance to deal +25 damage 6: Bow Bash has a 50% chance to deal +30 damage 7: Bow Bash has a 50% chance to deal +35 damage 8: Bow Bash has a 50% chance to deal +40 damage 9: Bow Bash has a 50% chance to deal +45 damage 10: Bow Bash has a 50% chance to deal +50 damage 11: Bow Bash has a 50% chance to deal +55 damage 12: Bow Bash has a 50% chance to deal +60 damage | → | 1: Bow Bash has a 50% chance to deal +6 damage 2: Bow Bash has a 50% chance to deal +12 damage 3: Bow Bash has a 50% chance to deal +18 damage 4: Bow Bash has a 50% chance to deal +24 damage 5: Bow Bash has a 50% chance to deal +30 damage 6: Bow Bash has a 50% chance to deal +36 damage 7: Bow Bash has a 50% chance to deal +42 damage 8: Bow Bash has a 50% chance to deal +48 damage 9: Bow Bash has a 50% chance to deal +54 damage 10: Bow Bash has a 50% chance to deal +60 damage 11: Bow Bash has a 50% chance to deal +66 damage 12: Bow Bash has a 50% chance to deal +72 damage |
Werewolf | tiers | 1: Werewolf Bite attacks heal you for 2 health 2: Werewolf Bite attacks heal you for 4 health 3: Werewolf Bite attacks heal you for 6 health 4: Werewolf Bite attacks heal you for 8 health 5: Werewolf Bite attacks heal you for 10 health 6: Werewolf Bite attacks heal you for 12 health 7: Werewolf Bite attacks heal you for 14 health 8: Werewolf Bite attacks heal you for 16 health 9: Werewolf Bite attacks heal you for 18 health 10: Werewolf Bite attacks heal you for 20 health 11: Werewolf Bite attacks heal you for 22 health 12: Werewolf Bite attacks heal you for 24 health | → | 1: Werewolf Bite attacks heal you for 2 health 2: Werewolf Bite attacks heal you for 4 health 3: Werewolf Bite attacks heal you for 6 health 4: Werewolf Bite attacks heal you for 8 health 5: Werewolf Bite attacks heal you for 10 health 6: Werewolf Bite attacks heal you for 12 health 7: Werewolf Bite attacks heal you for 14 health 8: Werewolf Bite attacks heal you for 17 health 9: Werewolf Bite attacks heal you for 20 health 10: Werewolf Bite attacks heal you for 23 health 11: Werewolf Bite attacks heal you for 27 health 12: Werewolf Bite attacks heal you for 31 health |
Werewolf | tiers | 1: Sanguine Fangs causes the target to take +2% damage from Slashing attacks for 15 seconds 2: Sanguine Fangs causes the target to take +4% damage from Slashing attacks for 15 seconds 3: Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds 4: Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds 5: Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds 6: Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds | → | 1: Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds 2: Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds 3: Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds 4: Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds 5: Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds 6: Sanguine Fangs causes the target to take +10% damage from Slashing attacks for 15 seconds |
Pig | tiers | 1: Frenzy restores 1 power to you 2: Frenzy restores 2 power to you 3: Frenzy restores 3 power to you 4: Frenzy restores 4 power to you 5: Frenzy restores 5 power to you 6: Frenzy restores 6 power to you 7: Frenzy restores 7 power to you 8: Frenzy restores 8 power to you 9: Frenzy restores 9 power to you 10: Frenzy restores 10 power to you 11: Frenzy restores 11 power to you 12: Frenzy restores 12 power to you | → | 1: Frenzy restores 1 power to you 2: Frenzy restores 2 power to you 3: Frenzy restores 3 power to you 4: Frenzy restores 4 power to you 5: Frenzy restores 5 power to you 6: Frenzy restores 6 power to you 7: Frenzy restores 7 power to you 8: Frenzy restores 8 power to you 9: Frenzy restores 9 power to you 10: Frenzy restores 10 power to you 11: Frenzy restores 12 power to you 12: Frenzy restores 13 power to you |
FireMagic | tiers | 1: Scintillating Frost and Scintillating Flame have a 50% chance to deal +50% damage 2: Scintillating Frost and Scintillating Flame have a 50% chance to deal +60% damage 3: Scintillating Frost and Scintillating Flame have a 50% chance to deal +70% damage 4: Scintillating Frost and Scintillating Flame have a 50% chance to deal +80% damage 5: Scintillating Frost and Scintillating Flame have a 50% chance to deal +90% damage 6: Scintillating Frost and Scintillating Flame have a 50% chance to deal +100% damage 7: Scintillating Frost and Scintillating Flame have a 50% chance to deal +110% damage 8: Scintillating Frost and Scintillating Flame have a 50% chance to deal +120% damage 9: Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage 10: Scintillating Frost and Scintillating Flame have a 50% chance to deal +140% damage 11: Scintillating Frost and Scintillating Flame have a 50% chance to deal +150% damage 12: Scintillating Frost and Scintillating Flame have a 50% chance to deal +160% damage | → | 1: Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage 2: Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage 3: Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage 4: Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage 5: Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage 6: Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage 7: Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage 8: Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage 9: Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage 10: Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage 11: Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage 12: Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage |
Mentalism | tiers | 1: Psi Health Wave instantly heals all targets for 10 health 2: Psi Health Wave instantly heals all targets for 12 health 3: Psi Health Wave instantly heals all targets for 14 health 4: Psi Health Wave instantly heals all targets for 16 health 5: Psi Health Wave instantly heals all targets for 18 health 6: Psi Health Wave instantly heals all targets for 20 health 7: Psi Health Wave instantly heals all targets for 22 health 8: Psi Health Wave instantly heals all targets for 25 health 9: Psi Health Wave instantly heals all targets for 28 health 10: Psi Health Wave instantly heals all targets for 30 health 11: Psi Health Wave instantly heals all targets for 33 health 12: Psi Health Wave instantly heals all targets for 36 health | → | 1: Psi Health Wave instantly heals all targets for 10 health 2: Psi Health Wave instantly heals all targets for 12 health 3: Psi Health Wave instantly heals all targets for 14 health 4: Psi Health Wave instantly heals all targets for 16 health 5: Psi Health Wave instantly heals all targets for 18 health 6: Psi Health Wave instantly heals all targets for 20 health 7: Psi Health Wave instantly heals all targets for 22 health 8: Psi Health Wave instantly heals all targets for 25 health 9: Psi Health Wave instantly heals all targets for 28 health 10: Psi Health Wave instantly heals all targets for 30 health 11: Psi Health Wave instantly heals all targets for 33 health 12: Psi Health Wave instantly heals all targets for 37 health |
GiantBat | tiers | 1: Wing Vortex has a 30% chance to deal +3% damage and stun all targets 2: Wing Vortex has a 30% chance to deal +5% damage and stun all targets 3: Wing Vortex has a 30% chance to deal +7% damage and stun all targets 4: Wing Vortex has a 30% chance to deal +9% damage and stun all targets 5: Wing Vortex has a 30% chance to deal +11% damage and stun all targets 6: Wing Vortex has a 30% chance to deal +13% damage and stun all targets 7: Wing Vortex has a 30% chance to deal +15% damage and stun all targets 8: Wing Vortex has a 30% chance to deal +17% damage and stun all targets 9: Wing Vortex has a 30% chance to deal +19% damage and stun all targets 10: Wing Vortex has a 30% chance to deal +21% damage and stun all targets 11: Wing Vortex has a 30% chance to deal +23% damage and stun all targets 12: Wing Vortex has a 30% chance to deal +25% damage and stun all targets | → | 1: Wing Vortex has a 30% chance to deal +6% damage and stun all targets 2: Wing Vortex has a 30% chance to deal +10% damage and stun all targets 3: Wing Vortex has a 30% chance to deal +14% damage and stun all targets 4: Wing Vortex has a 30% chance to deal +18% damage and stun all targets 5: Wing Vortex has a 30% chance to deal +22% damage and stun all targets 6: Wing Vortex has a 30% chance to deal +26% damage and stun all targets 7: Wing Vortex has a 30% chance to deal +30% damage and stun all targets 8: Wing Vortex has a 30% chance to deal +34% damage and stun all targets 9: Wing Vortex has a 30% chance to deal +38% damage and stun all targets 10: Wing Vortex has a 30% chance to deal +42% damage and stun all targets 11: Wing Vortex has a 30% chance to deal +46% damage and stun all targets 12: Wing Vortex has a 30% chance to deal +50% damage and stun all targets |
Druid | tiers | 1: Brambleskin increases your Max Armor by +6 for 30 seconds 2: Brambleskin increases your Max Armor by +12 for 30 seconds 3: Brambleskin increases your Max Armor by +18 for 30 seconds 4: Brambleskin increases your Max Armor by +24 for 30 seconds 5: Brambleskin increases your Max Armor by +30 for 30 seconds 6: Brambleskin increases your Max Armor by +36 for 30 seconds 7: Brambleskin increases your Max Armor by +42 for 30 seconds 8: Brambleskin increases your Max Armor by +48 for 30 seconds 9: Brambleskin increases your Max Armor by +54 for 30 seconds 10: Brambleskin increases your Max Armor by +60 for 30 seconds 11: Brambleskin increases your Max Armor by +66 for 30 seconds 12: Brambleskin increases your Max Armor by +72 for 30 seconds | → | 1: Brambleskin increases your Max Armor by +7 for 30 seconds 2: Brambleskin increases your Max Armor by +14 for 30 seconds 3: Brambleskin increases your Max Armor by +21 for 30 seconds 4: Brambleskin increases your Max Armor by +28 for 30 seconds 5: Brambleskin increases your Max Armor by +35 for 30 seconds 6: Brambleskin increases your Max Armor by +42 for 30 seconds 7: Brambleskin increases your Max Armor by +49 for 30 seconds 8: Brambleskin increases your Max Armor by +56 for 30 seconds 9: Brambleskin increases your Max Armor by +63 for 30 seconds 10: Brambleskin increases your Max Armor by +70 for 30 seconds 11: Brambleskin increases your Max Armor by +77 for 30 seconds 12: Brambleskin increases your Max Armor by +84 for 30 seconds |
Pig | tiers | 1: Harmlessness restores 20 armor to you 2: Harmlessness restores 40 armor to you 3: Harmlessness restores 60 armor to you 4: Harmlessness restores 80 armor to you 5: Harmlessness restores 100 armor to you 6: Harmlessness restores 120 armor to you 7: Harmlessness restores 140 armor to you 8: Harmlessness restores 160 armor to you 9: Harmlessness restores 180 armor to you 10: Harmlessness restores 200 armor to you 11: Harmlessness restores 220 armor to you 12: Harmlessness restores 240 armor to you | → | 1: Harmlessness restores 15 armor to you 2: Harmlessness restores 30 armor to you 3: Harmlessness restores 45 armor to you 4: Harmlessness restores 60 armor to you 5: Harmlessness restores 75 armor to you 6: Harmlessness restores 90 armor to you 7: Harmlessness restores 105 armor to you 8: Harmlessness restores 120 armor to you 9: Harmlessness restores 135 armor to you 10: Harmlessness restores 150 armor to you 11: Harmlessness restores 165 armor to you 12: Harmlessness restores 180 armor to you |
Sword | tiers | 1: Heart Piercer heals you for 3 health 2: Heart Piercer heals you for 5 health 3: Heart Piercer heals you for 7 health 4: Heart Piercer heals you for 9 health 5: Heart Piercer heals you for 11 health 6: Heart Piercer heals you for 13 health 7: Heart Piercer heals you for 15 health 8: Heart Piercer heals you for 17 health 9: Heart Piercer heals you for 19 health 10: Heart Piercer heals you for 21 health 11: Heart Piercer heals you for 23 health 12: Heart Piercer heals you for 25 health | → | 1: Heart Piercer heals you for 5 health 2: Heart Piercer heals you for 7 health 3: Heart Piercer heals you for 9 health 4: Heart Piercer heals you for 11 health 5: Heart Piercer heals you for 13 health 6: Heart Piercer heals you for 15 health 7: Heart Piercer heals you for 17 health 8: Heart Piercer heals you for 19 health 9: Heart Piercer heals you for 22 health 10: Heart Piercer heals you for 25 health 11: Heart Piercer heals you for 28 health 12: Heart Piercer heals you for 31 health |
BattleChemistry | tiers | 1: Your golem minion's Self Destruct deals +50 damage 2: Your golem minion's Self Destruct deals +100 damage 3: Your golem minion's Self Destruct deals +150 damage 4: Your golem minion's Self Destruct deals +200 damage 5: Your golem minion's Self Destruct deals +250 damage 6: Your golem minion's Self Destruct deals +300 damage 7: Your golem minion's Self Destruct deals +350 damage 8: Your golem minion's Self Destruct deals +400 damage 9: Your golem minion's Self Destruct deals +450 damage 10: Your golem minion's Self Destruct deals +500 damage | → | 1: Your golem minion's Self Destruct deals +30 damage 2: Your golem minion's Self Destruct deals +60 damage 3: Your golem minion's Self Destruct deals +90 damage 4: Your golem minion's Self Destruct deals +120 damage 5: Your golem minion's Self Destruct deals +150 damage 6: Your golem minion's Self Destruct deals +180 damage 7: Your golem minion's Self Destruct deals +210 damage 8: Your golem minion's Self Destruct deals +240 damage 9: Your golem minion's Self Destruct deals +270 damage 10: Your golem minion's Self Destruct deals +300 damage 11: Your golem minion's Self Destruct deals +330 damage 12: Your golem minion's Self Destruct deals +360 damage |
BattleChemistry | tiers | 1: Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health 2: Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health 3: Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health 4: Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health 5: Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health 6: Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health 7: Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health 8: Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health 9: Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health 10: Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health | → | 1: Your golem minion's Rage Mist and Self Sacrifice abilities heal +4 health 2: Your golem minion's Rage Mist and Self Sacrifice abilities heal +8 health 3: Your golem minion's Rage Mist and Self Sacrifice abilities heal +12 health 4: Your golem minion's Rage Mist and Self Sacrifice abilities heal +16 health 5: Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health 6: Your golem minion's Rage Mist and Self Sacrifice abilities heal +24 health 7: Your golem minion's Rage Mist and Self Sacrifice abilities heal +28 health 8: Your golem minion's Rage Mist and Self Sacrifice abilities heal +32 health 9: Your golem minion's Rage Mist and Self Sacrifice abilities heal +36 health 10: Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health 11: Your golem minion's Rage Mist and Self Sacrifice abilities heal +44 health 12: Your golem minion's Rage Mist and Self Sacrifice abilities heal +48 health |
BattleChemistry | tiers | 1: Your golem minion's Healing Injection heals +3 health 2: Your golem minion's Healing Injection heals +6 health 3: Your golem minion's Healing Injection heals +9 health 4: Your golem minion's Healing Injection heals +12 health 5: Your golem minion's Healing Injection heals +15 health 6: Your golem minion's Healing Injection heals +18 health 7: Your golem minion's Healing Injection heals +21 health 8: Your golem minion's Healing Injection heals +24 health 9: Your golem minion's Healing Injection heals +27 health 10: Your golem minion's Healing Injection heals +30 health | → | 1: Your golem minion's Healing Injection heals +3 health 2: Your golem minion's Healing Injection heals +5 health 3: Your golem minion's Healing Injection heals +7 health 4: Your golem minion's Healing Injection heals +9 health 5: Your golem minion's Healing Injection heals +11 health 6: Your golem minion's Healing Injection heals +13 health 7: Your golem minion's Healing Injection heals +15 health 8: Your golem minion's Healing Injection heals +17 health 9: Your golem minion's Healing Injection heals +19 health 10: Your golem minion's Healing Injection heals +21 health 11: Your golem minion's Healing Injection heals +23 health 12: Your golem minion's Healing Injection heals +25 health |
IceMagic | tiers | 1: Ice Armor boosts direct and indirect Trauma Mitigation +2 2: Ice Armor boosts direct and indirect Trauma Mitigation +4 3: Ice Armor boosts direct and indirect Trauma Mitigation +6 4: Ice Armor boosts direct and indirect Trauma Mitigation +8 5: Ice Armor boosts direct and indirect Trauma Mitigation +10 6: Ice Armor boosts direct and indirect Trauma Mitigation +12 | → | 1: Ice Armor boosts direct and indirect Trauma Mitigation +4 2: Ice Armor boosts direct and indirect Trauma Mitigation +8 3: Ice Armor boosts direct and indirect Trauma Mitigation +12 4: Ice Armor boosts direct and indirect Trauma Mitigation +16 5: Ice Armor boosts direct and indirect Trauma Mitigation +20 6: Ice Armor boosts direct and indirect Trauma Mitigation +24 |
IceMagic | tiers | 1: Ice Armor boosts direct and indirect Acid Mitigation +2 2: Ice Armor boosts direct and indirect Acid Mitigation +4 3: Ice Armor boosts direct and indirect Acid Mitigation +6 4: Ice Armor boosts direct and indirect Acid Mitigation +8 5: Ice Armor boosts direct and indirect Acid Mitigation +10 6: Ice Armor boosts direct and indirect Acid Mitigation +12 | → | 1: Ice Armor boosts direct and indirect Acid Mitigation +4 2: Ice Armor boosts direct and indirect Acid Mitigation +8 3: Ice Armor boosts direct and indirect Acid Mitigation +12 4: Ice Armor boosts direct and indirect Acid Mitigation +16 5: Ice Armor boosts direct and indirect Acid Mitigation +20 6: Ice Armor boosts direct and indirect Acid Mitigation +24 |
IceMagic | tiers | 1: Ice Armor restores +10 Armor over 30 seconds 2: Ice Armor restores +20 Armor over 30 seconds 3: Ice Armor restores +30 Armor over 30 seconds 4: Ice Armor restores +40 Armor over 30 seconds 5: Ice Armor restores +50 Armor over 30 seconds 6: Ice Armor restores +60 Armor over 30 seconds 7: Ice Armor restores +80 Armor over 30 seconds 8: Ice Armor restores +100 Armor over 30 seconds 9: Ice Armor restores +110 Armor over 30 seconds 10: Ice Armor restores +130 Armor over 30 seconds 11: Ice Armor restores +140 Armor over 30 seconds 12: Ice Armor restores +150 Armor over 30 seconds | → | 1: Ice Armor restores +10 Armor over 30 seconds 2: Ice Armor restores +20 Armor over 30 seconds 3: Ice Armor restores +30 Armor over 30 seconds 4: Ice Armor restores +40 Armor over 30 seconds 5: Ice Armor restores +50 Armor over 30 seconds 6: Ice Armor restores +60 Armor over 30 seconds 7: Ice Armor restores +80 Armor over 30 seconds 8: Ice Armor restores +90 Armor over 30 seconds 9: Ice Armor restores +100 Armor over 30 seconds 10: Ice Armor restores +110 Armor over 30 seconds 11: Ice Armor restores +120 Armor over 30 seconds 12: Ice Armor restores +130 Armor over 30 seconds |
Deer | tiers | 1: Pummeling Hooves has a 50% chance to deal +6% damage and taunt the enemy as if it did +40 more damage 2: Pummeling Hooves has a 50% chance to deal +12% damage and taunt the enemy as if it did +80 more damage 3: Pummeling Hooves has a 50% chance to deal +18% damage and taunt the enemy as if it did +120 more damage 4: Pummeling Hooves has a 50% chance to deal +24% damage and taunt the enemy as if it did +160 more damage 5: Pummeling Hooves has a 50% chance to deal +30% damage and taunt the enemy as if it did +200 more damage 6: Pummeling Hooves has a 50% chance to deal +36% damage and taunt the enemy as if it did +240 more damage 7: Pummeling Hooves has a 50% chance to deal +42% damage and taunt the enemy as if it did +280 more damage 8: Pummeling Hooves has a 50% chance to deal +48% damage and taunt the enemy as if it did +320 more damage 9: Pummeling Hooves has a 50% chance to deal +54% damage and taunt the enemy as if it did +360 more damage 10: Pummeling Hooves has a 50% chance to deal +60% damage and taunt the enemy as if it did +400 more damage 11: Pummeling Hooves has a 50% chance to deal +66% damage and taunt the enemy as if it did +440 more damage 12: Pummeling Hooves has a 50% chance to deal +72% damage and taunt the enemy as if it did +480 more damage | → | 1: Pummeling Hooves has a 75% chance to deal +6% damage and taunt +35 2: Pummeling Hooves has a 75% chance to deal +12% damage and taunt +70 3: Pummeling Hooves has a 75% chance to deal +18% damage and taunt +105 4: Pummeling Hooves has a 75% chance to deal +24% damage and taunt +140 5: Pummeling Hooves has a 75% chance to deal +30% damage and taunt +175 6: Pummeling Hooves has a 75% chance to deal +36% damage and taunt +210 7: Pummeling Hooves has a 75% chance to deal +42% damage and taunt +245 8: Pummeling Hooves has a 75% chance to deal +48% damage and taunt +280 9: Pummeling Hooves has a 75% chance to deal +54% damage and taunt +315 10: Pummeling Hooves has a 75% chance to deal +60% damage and taunt +350 11: Pummeling Hooves has a 75% chance to deal +66% damage and taunt +385 12: Pummeling Hooves has a 75% chance to deal +72% damage and taunt +420 |
Druid | tiers | 1: Heart Thorn restores 6 armor to you 2: Heart Thorn restores 12 armor to you 3: Heart Thorn restores 18 armor to you 4: Heart Thorn restores 24 armor to you 5: Heart Thorn restores 30 armor to you 6: Heart Thorn restores 36 armor to you 7: Heart Thorn restores 42 armor to you 8: Heart Thorn restores 48 armor to you 9: Heart Thorn restores 54 armor to you 10: Heart Thorn restores 60 armor to you 11: Heart Thorn restores 66 armor to you 12: Heart Thorn restores 72 armor to you | → | 1: Heart Thorn restores 10 armor to you 2: Heart Thorn restores 15 armor to you 3: Heart Thorn restores 20 armor to you 4: Heart Thorn restores 25 armor to you 5: Heart Thorn restores 30 armor to you 6: Heart Thorn restores 35 armor to you 7: Heart Thorn restores 40 armor to you 8: Heart Thorn restores 45 armor to you 9: Heart Thorn restores 50 armor to you 10: Heart Thorn restores 55 armor to you 11: Heart Thorn restores 60 armor to you 12: Heart Thorn restores 65 armor to you |
Hammer | tiers | 1: For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation 2: For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation 3: For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation 4: For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation 5: For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation 6: For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation | → | 1: For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation 2: For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation 3: For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation 4: For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation 5: For 5 seconds after using Reckless Slam, you gain +8 direct damage mitigation 6: For 5 seconds after using Reckless Slam, you gain +10 direct damage mitigation |
FireMagic | tiers | 1: Fire Walls deal +1 damage per hit 2: Fire Walls deal +2 damage per hit 3: Fire Walls deal +3 damage per hit 4: Fire Walls deal +4 damage per hit 5: Fire Walls deal +5 damage per hit 6: Fire Walls deal +6 damage per hit 7: Fire Walls deal +7 damage per hit 8: Fire Walls deal +8 damage per hit 9: Fire Walls deal +9 damage per hit 10: Fire Walls deal +10 damage per hit 11: Fire Walls deal +11 damage per hit 12: Fire Walls deal +12 damage per hit | → | 1: Fire Walls deal +2 damage per hit 2: Fire Walls deal +4 damage per hit 3: Fire Walls deal +6 damage per hit 4: Fire Walls deal +8 damage per hit 5: Fire Walls deal +9 damage per hit 6: Fire Walls deal +10 damage per hit 7: Fire Walls deal +11 damage per hit 8: Fire Walls deal +12 damage per hit 9: Fire Walls deal +14 damage per hit 10: Fire Walls deal +16 damage per hit 11: Fire Walls deal +18 damage per hit 12: Fire Walls deal +20 damage per hit |
GiantBat | tiers | 1: Screech has a 50% chance to deal +15% damage 2: Screech has a 50% chance to deal +32% damage 3: Screech has a 50% chance to deal +49% damage 4: Screech has a 50% chance to deal +66% damage 5: Screech has a 50% chance to deal +83% damage 6: Screech has a 50% chance to deal +100% damage 7: Screech has a 50% chance to deal +117% damage 8: Screech has a 50% chance to deal +134% damage 9: Screech has a 50% chance to deal +151% damage 10: Screech has a 50% chance to deal +168% damage 11: Screech has a 50% chance to deal +185% damage 12: Screech has a 50% chance to deal +202% damage | → | 1: Screech has a 60% chance to deal +15% damage 2: Screech has a 60% chance to deal +32% damage 3: Screech has a 60% chance to deal +49% damage 4: Screech has a 60% chance to deal +66% damage 5: Screech has a 60% chance to deal +83% damage 6: Screech has a 60% chance to deal +100% damage 7: Screech has a 60% chance to deal +117% damage 8: Screech has a 60% chance to deal +134% damage 9: Screech has a 60% chance to deal +151% damage 10: Screech has a 60% chance to deal +168% damage 11: Screech has a 60% chance to deal +185% damage 12: Screech has a 60% chance to deal +202% damage |
FireMagic | tiers | 1: Fire Walls generate aggro as if they did +20% additional damage per hit 2: Fire Walls generate aggro as if they did +30% additional damage per hit 3: Fire Walls generate aggro as if they did +40% additional damage per hit 4: Fire Walls generate aggro as if they did +50% additional damage per hit 5: Fire Walls generate aggro as if they did +60% additional damage per hit 6: Fire Walls generate aggro as if they did +70% additional damage per hit 7: Fire Walls generate aggro as if they did +80% additional damage per hit 8: Fire Walls generate aggro as if they did +90% additional damage per hit 9: Fire Walls generate aggro as if they did +100% additional damage per hit 10: Fire Walls generate aggro as if they did +110% additional damage per hit 11: Fire Walls generate aggro as if they did +120% additional damage per hit 12: Fire Walls generate aggro as if they did +130% additional damage per hit | → | 1: Fire Walls' attacks taunt +20% 2: Fire Walls' attacks taunt +30% 3: Fire Walls' attacks taunt +40% 4: Fire Walls' attacks taunt +50% 5: Fire Walls' attacks taunt +60% 6: Fire Walls' attacks taunt +70% 7: Fire Walls' attacks taunt +80% 8: Fire Walls' attacks taunt +90% 9: Fire Walls' attacks taunt +100% 10: Fire Walls' attacks taunt +110% 11: Fire Walls' attacks taunt +120% 12: Fire Walls' attacks taunt +130% |
FireMagic | tiers | 1: Fire Walls have +10 Max Health 2: Fire Walls have +20 Max Health 3: Fire Walls have +30 Max Health 4: Fire Walls have +40 Max Health 5: Fire Walls have +50 Max Health 6: Fire Walls have +60 Max Health 7: Fire Walls have +70 Max Health 8: Fire Walls have +80 Max Health 9: Fire Walls have +90 Max Health 10: Fire Walls have +100 Max Health 11: Fire Walls have +110 Max Health 12: Fire Walls have +120 Max Health | → | 1: Fire Walls have +7 Max Health 2: Fire Walls have +14 Max Health 3: Fire Walls have +21 Max Health 4: Fire Walls have +28 Max Health 5: Fire Walls have +35 Max Health 6: Fire Walls have +42 Max Health 7: Fire Walls have +49 Max Health 8: Fire Walls have +56 Max Health 9: Fire Walls have +63 Max Health 10: Fire Walls have +70 Max Health 11: Fire Walls have +77 Max Health 12: Fire Walls have +84 Max Health |
Druid | tiers | 1: Cosmic Strike deals +12% damage 2: Cosmic Strike deals +24% damage 3: Cosmic Strike deals +36% damage 4: Cosmic Strike deals +48% damage 5: Cosmic Strike deals +60% damage 6: Cosmic Strike deals +72% damage 7: Cosmic Strike deals +84% damage 8: Cosmic Strike deals +96% damage 9: Cosmic Strike deals +108% damage 10: Cosmic Strike deals +120% damage 11: Cosmic Strike deals +132% damage 12: Cosmic Strike deals +144% damage | → | 1: Cosmic Strike deals +11% damage 2: Cosmic Strike deals +22% damage 3: Cosmic Strike deals +33% damage 4: Cosmic Strike deals +44% damage 5: Cosmic Strike deals +55% damage 6: Cosmic Strike deals +66% damage 7: Cosmic Strike deals +77% damage 8: Cosmic Strike deals +88% damage 9: Cosmic Strike deals +99% damage 10: Cosmic Strike deals +110% damage 11: Cosmic Strike deals +121% damage 12: Cosmic Strike deals +132% damage |
Shield | tiers | 1: Take the Lead boosts the aggro of all your attacks as if they did 10% more damage 2: Take the Lead boosts the aggro of all your attacks as if they did 20% more damage 3: Take the Lead boosts the aggro of all your attacks as if they did 30% more damage 4: Take the Lead boosts the aggro of all your attacks as if they did 40% more damage 5: Take the Lead boosts the aggro of all your attacks as if they did 50% more damage 6: Take the Lead boosts the aggro of all your attacks as if they did 60% more damage 7: Take the Lead boosts the aggro of all your attacks as if they did 70% more damage 8: Take the Lead boosts the aggro of all your attacks as if they did 80% more damage 9: Take the Lead boosts the aggro of all your attacks as if they did 90% more damage 10: Take the Lead boosts the aggro of all your attacks as if they did 100% more damage 11: Take the Lead boosts the aggro of all your attacks as if they did 110% more damage 12: Take the Lead boosts the aggro of all your attacks as if they did 120% more damage | → | 1: Take the Lead boosts the taunt of all your attacks +10% 2: Take the Lead boosts the taunt of all your attacks +20% 3: Take the Lead boosts the taunt of all your attacks +30% 4: Take the Lead boosts the taunt of all your attacks +40% 5: Take the Lead boosts the taunt of all your attacks +50% 6: Take the Lead boosts the taunt of all your attacks +60% 7: Take the Lead boosts the taunt of all your attacks +70% 8: Take the Lead boosts the taunt of all your attacks +80% 9: Take the Lead boosts the taunt of all your attacks +90% 10: Take the Lead boosts the taunt of all your attacks +100% 11: Take the Lead boosts the taunt of all your attacks +110% 12: Take the Lead boosts the taunt of all your attacks +120% |
Druid | tiers | 1: Brambleskin increases your Max Health by +6 for 30 seconds 2: Brambleskin increases your Max Health by +12 for 30 seconds 3: Brambleskin increases your Max Health by +18 for 30 seconds 4: Brambleskin increases your Max Health by +24 for 30 seconds 5: Brambleskin increases your Max Health by +30 for 30 seconds 6: Brambleskin increases your Max Health by +36 for 30 seconds 7: Brambleskin increases your Max Health by +42 for 30 seconds 8: Brambleskin increases your Max Health by +48 for 30 seconds 9: Brambleskin increases your Max Health by +54 for 30 seconds 10: Brambleskin increases your Max Health by +60 for 30 seconds 11: Brambleskin increases your Max Health by +66 for 30 seconds 12: Brambleskin increases your Max Health by +72 for 30 seconds | → | 1: Brambleskin increases your Max Health by +5 for 30 seconds 2: Brambleskin increases your Max Health by +10 for 30 seconds 3: Brambleskin increases your Max Health by +15 for 30 seconds 4: Brambleskin increases your Max Health by +20 for 30 seconds 5: Brambleskin increases your Max Health by +25 for 30 seconds 6: Brambleskin increases your Max Health by +30 for 30 seconds 7: Brambleskin increases your Max Health by +35 for 30 seconds 8: Brambleskin increases your Max Health by +40 for 30 seconds 9: Brambleskin increases your Max Health by +45 for 30 seconds 10: Brambleskin increases your Max Health by +50 for 30 seconds 11: Brambleskin increases your Max Health by +55 for 30 seconds 12: Brambleskin increases your Max Health by +60 for 30 seconds |
Necromancy | tiers | 1: Death's Hold deals +3 damage while lowering Rage by 15 2: Death's Hold deals +6 damage while lowering Rage by 30 3: Death's Hold deals +9 damage while lowering Rage by 45 4: Death's Hold deals +12 damage while lowering Rage by 60 5: Death's Hold deals +16 damage while lowering Rage by 75 6: Death's Hold deals +20 damage while lowering Rage by 90 7: Death's Hold deals +24 damage while lowering Rage by 105 8: Death's Hold deals +28 damage while lowering Rage by 120 9: Death's Hold deals +34 damage while lowering Rage by 135 10: Death's Hold deals +40 damage while lowering Rage by 150 11: Death's Hold deals +44 damage while lowering Rage by 165 12: Death's Hold deals +48 damage while lowering Rage by 180 | → | 1: Death's Hold deals +3 damage while lowering Rage by 30 2: Death's Hold deals +6 damage while lowering Rage by 50 3: Death's Hold deals +9 damage while lowering Rage by 70 4: Death's Hold deals +12 damage while lowering Rage by 90 5: Death's Hold deals +16 damage while lowering Rage by 110 6: Death's Hold deals +20 damage while lowering Rage by 130 7: Death's Hold deals +24 damage while lowering Rage by 150 8: Death's Hold deals +28 damage while lowering Rage by 170 9: Death's Hold deals +34 damage while lowering Rage by 190 10: Death's Hold deals +40 damage while lowering Rage by 210 11: Death's Hold deals +45 damage while lowering Rage by 230 12: Death's Hold deals +50 damage while lowering Rage by 250 |
GiantBat | tiers | 1: Sonic Burst has a 50% chance to deal +30% damage to all targets 2: Sonic Burst has a 50% chance to deal +50% damage to all targets 3: Sonic Burst has a 50% chance to deal +70% damage to all targets 4: Sonic Burst has a 50% chance to deal +90% damage to all targets 5: Sonic Burst has a 50% chance to deal +110% damage to all targets 6: Sonic Burst has a 50% chance to deal +130% damage to all targets 7: Sonic Burst has a 50% chance to deal +150% damage to all targets 8: Sonic Burst has a 50% chance to deal +170% damage to all targets 9: Sonic Burst has a 50% chance to deal +190% damage to all targets 10: Sonic Burst has a 50% chance to deal +210% damage to all targets 11: Sonic Burst has a 50% chance to deal +230% damage to all targets 12: Sonic Burst has a 50% chance to deal +250% damage to all targets | → | 1: Sonic Burst has a 50% chance to deal +22% damage to all targets 2: Sonic Burst has a 50% chance to deal +40% damage to all targets 3: Sonic Burst has a 50% chance to deal +58% damage to all targets 4: Sonic Burst has a 50% chance to deal +76% damage to all targets 5: Sonic Burst has a 50% chance to deal +94% damage to all targets 6: Sonic Burst has a 50% chance to deal +112% damage to all targets 7: Sonic Burst has a 50% chance to deal +130% damage to all targets 8: Sonic Burst has a 50% chance to deal +148% damage to all targets 9: Sonic Burst has a 50% chance to deal +166% damage to all targets 10: Sonic Burst has a 50% chance to deal +184% damage to all targets 11: Sonic Burst has a 50% chance to deal +202% damage to all targets 12: Sonic Burst has a 50% chance to deal +220% damage to all targets |
IceMagic | tiers | 1: Tundra Spikes has a 60% chance to deal +30% damage 2: Tundra Spikes has a 60% chance to deal +60% damage 3: Tundra Spikes has a 60% chance to deal +90% damage 4: Tundra Spikes has a 60% chance to deal +120% damage 5: Tundra Spikes has a 60% chance to deal +150% damage 6: Tundra Spikes has a 60% chance to deal +180% damage | → | 1: Tundra Spikes has a 66% chance to deal +50% damage 2: Tundra Spikes has a 66% chance to deal +80% damage 3: Tundra Spikes has a 66% chance to deal +110% damage 4: Tundra Spikes has a 66% chance to deal +140% damage 5: Tundra Spikes has a 66% chance to deal +170% damage 6: Tundra Spikes has a 66% chance to deal +200% damage |
Cow | tiers | 1: Cow's Front Kick causes the next attack that hits you to deal -3% damage 2: Cow's Front Kick causes the next attack that hits you to deal -6% damage 3: Cow's Front Kick causes the next attack that hits you to deal -9% damage 4: Cow's Front Kick causes the next attack that hits you to deal -12% damage 5: Cow's Front Kick causes the next attack that hits you to deal -15% damage 6: Cow's Front Kick causes the next attack that hits you to deal -18% damage | → | 1: Cow's Front Kick causes the next attack that hits you to deal -8% damage 2: Cow's Front Kick causes the next attack that hits you to deal -13% damage 3: Cow's Front Kick causes the next attack that hits you to deal -18% damage 4: Cow's Front Kick causes the next attack that hits you to deal -23% damage 5: Cow's Front Kick causes the next attack that hits you to deal -28% damage 6: Cow's Front Kick causes the next attack that hits you to deal -33% damage |
IceMagic | tiers | 1: Your Cold Sphere gains 15 Armor 2: Your Cold Sphere gains 30 Armor 3: Your Cold Sphere gains 45 Armor 4: Your Cold Sphere gains 60 Armor 5: Your Cold Sphere gains 75 Armor 6: Your Cold Sphere gains 90 Armor 7: Your Cold Sphere gains 105 Armor 8: Your Cold Sphere gains 120 Armor 9: Your Cold Sphere gains 135 Armor 10: Your Cold Sphere gains 150 Armor 11: Your Cold Sphere gains 165 Armor 12: Your Cold Sphere gains 180 Armor | → | 1: Your Cold Sphere gains 11 Armor 2: Your Cold Sphere gains 18 Armor 3: Your Cold Sphere gains 25 Armor 4: Your Cold Sphere gains 32 Armor 5: Your Cold Sphere gains 39 Armor 6: Your Cold Sphere gains 46 Armor 7: Your Cold Sphere gains 53 Armor 8: Your Cold Sphere gains 60 Armor 9: Your Cold Sphere gains 67 Armor 10: Your Cold Sphere gains 74 Armor 11: Your Cold Sphere gains 81 Armor 12: Your Cold Sphere gains 88 Armor |
Mentalism | tiers | 1: Mind Armor Wave has a 50% chance to restore 12 health and 12 armor to you 2: Mind Armor Wave has a 50% chance to restore 24 health and 24 armor to you 3: Mind Armor Wave has a 50% chance to restore 36 health and 36 armor to you 4: Mind Armor Wave has a 50% chance to restore 48 health and 48 armor to you 5: Mind Armor Wave has a 50% chance to restore 60 health and 60 armor to you 6: Mind Armor Wave has a 50% chance to restore 72 health and 72 armor to you | → | 1: Mind Armor Wave restores 4 health and 4 armor to you 2: Mind Armor Wave restores 8 health and 8 armor to you 3: Mind Armor Wave restores 12 health and 12 armor to you 4: Mind Armor Wave restores 16 health and 16 armor to you 5: Mind Armor Wave restores 21 health and 21 armor to you 6: Mind Armor Wave restores 27 health and 27 armor to you |
Druid | tiers | 1: Toxinball has a 50% chance to restore 5 power 2: Toxinball has a 50% chance to restore 6 power 3: Toxinball has a 50% chance to restore 7 power 4: Toxinball has a 50% chance to restore 8 power 5: Toxinball has a 50% chance to restore 10 power 6: Toxinball has a 50% chance to restore 12 power 7: Toxinball has a 50% chance to restore 13 power 8: Toxinball has a 50% chance to restore 14 power 9: Toxinball has a 50% chance to restore 15 power 10: Toxinball has a 50% chance to restore 16 power 11: Toxinball has a 50% chance to restore 18 power 12: Toxinball has a 50% chance to restore 20 power | → | 1: Toxinball has a 50% chance to restore 5 power 2: Toxinball has a 50% chance to restore 7 power 3: Toxinball has a 50% chance to restore 9 power 4: Toxinball has a 50% chance to restore 11 power 5: Toxinball has a 50% chance to restore 13 power 6: Toxinball has a 50% chance to restore 15 power 7: Toxinball has a 50% chance to restore 17 power 8: Toxinball has a 50% chance to restore 19 power 9: Toxinball has a 50% chance to restore 21 power 10: Toxinball has a 50% chance to restore 24 power 11: Toxinball has a 50% chance to restore 27 power 12: Toxinball has a 50% chance to restore 30 power |
Deer | tiers | 1: Doe Eyes heals 5 health 2: Doe Eyes heals 10 health 3: Doe Eyes heals 15 health 4: Doe Eyes heals 20 health 5: Doe Eyes heals 25 health 6: Doe Eyes heals 30 health 7: Doe Eyes heals 35 health 8: Doe Eyes heals 40 health 9: Doe Eyes heals 45 health 10: Doe Eyes heals 50 health 11: Doe Eyes heals 55 health 12: Doe Eyes heals 60 health | → | 1: Doe Eyes heals 4 health 2: Doe Eyes heals 8 health 3: Doe Eyes heals 12 health 4: Doe Eyes heals 16 health 5: Doe Eyes heals 20 health 6: Doe Eyes heals 24 health 7: Doe Eyes heals 28 health 8: Doe Eyes heals 32 health 9: Doe Eyes heals 36 health 10: Doe Eyes heals 40 health 11: Doe Eyes heals 44 health 12: Doe Eyes heals 48 health |
GiantBat | tiers | 1: Tear has a 30% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately) 2: Tear has a 30% chance to deal +12% damage and reset the timer on Screech (so Screech can be used again immediately) 3: Tear has a 30% chance to deal +14% damage and reset the timer on Screech (so Screech can be used again immediately) 4: Tear has a 30% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately) 5: Tear has a 30% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately) 6: Tear has a 30% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately) 7: Tear has a 30% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately) 8: Tear has a 30% chance to deal +24% damage and reset the timer on Screech (so Screech can be used again immediately) 9: Tear has a 30% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately) 10: Tear has a 30% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately) 11: Tear has a 30% chance to deal +30% damage and reset the timer on Screech (so Screech can be used again immediately) 12: Tear has a 30% chance to deal +32% damage and reset the timer on Screech (so Screech can be used again immediately) | → | 1: Tear has a 33% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately) 2: Tear has a 33% chance to deal +27% damage and reset the timer on Screech (so Screech can be used again immediately) 3: Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately) 4: Tear has a 33% chance to deal +41% damage and reset the timer on Screech (so Screech can be used again immediately) 5: Tear has a 33% chance to deal +48% damage and reset the timer on Screech (so Screech can be used again immediately) 6: Tear has a 33% chance to deal +55% damage and reset the timer on Screech (so Screech can be used again immediately) 7: Tear has a 33% chance to deal +62% damage and reset the timer on Screech (so Screech can be used again immediately) 8: Tear has a 33% chance to deal +69% damage and reset the timer on Screech (so Screech can be used again immediately) 9: Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately) 10: Tear has a 33% chance to deal +83% damage and reset the timer on Screech (so Screech can be used again immediately) 11: Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately) 12: Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately) |
Hammer | tiers | 1: Reckless Slam restores 2 Armor to you 2: Reckless Slam restores 3 Armor to you 3: Reckless Slam restores 4 Armor to you 4: Reckless Slam restores 5 Armor to you 5: Reckless Slam restores 7 Armor to you 6: Reckless Slam restores 8 Armor to you 7: Reckless Slam restores 9 Armor to you 8: Reckless Slam restores 10 Armor to you 9: Reckless Slam restores 12 Armor to you 10: Reckless Slam restores 13 Armor to you 11: Reckless Slam restores 14 Armor to you 12: Reckless Slam restores 15 Armor to you | → | 1: Reckless Slam restores 2 Armor to you 2: Reckless Slam restores 3 Armor to you 3: Reckless Slam restores 4 Armor to you 4: Reckless Slam restores 5 Armor to you 5: Reckless Slam restores 7 Armor to you 6: Reckless Slam restores 8 Armor to you 7: Reckless Slam restores 9 Armor to you 8: Reckless Slam restores 10 Armor to you 9: Reckless Slam restores 13 Armor to you 10: Reckless Slam restores 16 Armor to you 11: Reckless Slam restores 20 Armor to you 12: Reckless Slam restores 24 Armor to you |
Mentalism | tiers | 1: Electrify has a 15% chance to stun the target 2: Electrify has a 30% chance to stun the target 3: Electrify has a 45% chance to stun the target 4: Electrify has a 60% chance to stun the target 5: Electrify has a 75% chance to stun the target 6: Electrify stuns the target | → | 1: Reconstruct Reuse Time -0.5 2: Reconstruct Reuse Time -1 3: Reconstruct Reuse Time -1.5 4: Reconstruct Reuse Time -2 5: Reconstruct Reuse Time -2.5 6: Reconstruct Reuse Time -3 |
Staff | tiers | 1: For 60 seconds after using Blocking Stance, First Aid heals you +10 2: For 60 seconds after using Blocking Stance, First Aid heals you +20 3: For 60 seconds after using Blocking Stance, First Aid heals you +30 4: For 60 seconds after using Blocking Stance, First Aid heals you +40 5: For 60 seconds after using Blocking Stance, First Aid heals you +50 6: For 60 seconds after using Blocking Stance, First Aid heals you +60 7: For 60 seconds after using Blocking Stance, First Aid heals you +70 8: For 60 seconds after using Blocking Stance, First Aid heals you +80 9: For 60 seconds after using Blocking Stance, First Aid heals you +90 10: For 60 seconds after using Blocking Stance, First Aid heals you +100 11: For 60 seconds after using Blocking Stance, First Aid heals you +110 12: For 60 seconds after using Blocking Stance, First Aid heals you +120 | → | 1: For 60 seconds after using Blocking Stance, First Aid heals you +8 2: For 60 seconds after using Blocking Stance, First Aid heals you +16 3: For 60 seconds after using Blocking Stance, First Aid heals you +24 4: For 60 seconds after using Blocking Stance, First Aid heals you +32 5: For 60 seconds after using Blocking Stance, First Aid heals you +40 6: For 60 seconds after using Blocking Stance, First Aid heals you +48 7: For 60 seconds after using Blocking Stance, First Aid heals you +56 8: For 60 seconds after using Blocking Stance, First Aid heals you +64 9: For 60 seconds after using Blocking Stance, First Aid heals you +72 10: For 60 seconds after using Blocking Stance, First Aid heals you +80 11: For 60 seconds after using Blocking Stance, First Aid heals you +88 12: For 60 seconds after using Blocking Stance, First Aid heals you +96 |
Druid | tiers | 1: Brambleskin increases your Max Armor by +6 for 30 seconds 2: Brambleskin increases your Max Armor by +12 for 30 seconds 3: Brambleskin increases your Max Armor by +18 for 30 seconds 4: Brambleskin increases your Max Armor by +24 for 30 seconds 5: Brambleskin increases your Max Armor by +30 for 30 seconds 6: Brambleskin increases your Max Armor by +36 for 30 seconds 7: Brambleskin increases your Max Armor by +42 for 30 seconds 8: Brambleskin increases your Max Armor by +48 for 30 seconds 9: Brambleskin increases your Max Armor by +54 for 30 seconds 10: Brambleskin increases your Max Armor by +60 for 30 seconds 11: Brambleskin increases your Max Armor by +66 for 30 seconds 12: Brambleskin increases your Max Armor by +72 for 30 seconds | → | 1: Brambleskin increases your Max Armor by +7 for 30 seconds 2: Brambleskin increases your Max Armor by +14 for 30 seconds 3: Brambleskin increases your Max Armor by +21 for 30 seconds 4: Brambleskin increases your Max Armor by +28 for 30 seconds 5: Brambleskin increases your Max Armor by +35 for 30 seconds 6: Brambleskin increases your Max Armor by +42 for 30 seconds 7: Brambleskin increases your Max Armor by +49 for 30 seconds 8: Brambleskin increases your Max Armor by +56 for 30 seconds 9: Brambleskin increases your Max Armor by +63 for 30 seconds 10: Brambleskin increases your Max Armor by +70 for 30 seconds 11: Brambleskin increases your Max Armor by +77 for 30 seconds 12: Brambleskin increases your Max Armor by +84 for 30 seconds |
Druid | tiers | 1: Brambleskin heals you for 8 health 2: Brambleskin heals you for 16 health 3: Brambleskin heals you for 24 health 4: Brambleskin heals you for 32 health 5: Brambleskin heals you for 40 health 6: Brambleskin heals you for 48 health 7: Brambleskin heals you for 56 health 8: Brambleskin heals you for 64 health 9: Brambleskin heals you for 72 health 10: Brambleskin heals you for 80 health 11: Brambleskin heals you for 88 health 12: Brambleskin heals you for 96 health | → | 1: Brambleskin heals you for 6 health 2: Brambleskin heals you for 12 health 3: Brambleskin heals you for 18 health 4: Brambleskin heals you for 24 health 5: Brambleskin heals you for 30 health 6: Brambleskin heals you for 36 health 7: Brambleskin heals you for 42 health 8: Brambleskin heals you for 48 health 9: Brambleskin heals you for 54 health 10: Brambleskin heals you for 60 health 11: Brambleskin heals you for 66 health 12: Brambleskin heals you for 72 health |
Druid | slots | Chest OffHand | → | Feet OffHand |
IceMagic | tiers | 1: Ice Spear has a 60% chance to deal +13% damage 2: Ice Spear has a 60% chance to deal +20% damage 3: Ice Spear has a 60% chance to deal +27% damage 4: Ice Spear has a 60% chance to deal +34% damage 5: Ice Spear has a 60% chance to deal +41% damage 6: Ice Spear has a 60% chance to deal +48% damage 7: Ice Spear has a 60% chance to deal +55% damage 8: Ice Spear has a 60% chance to deal +62% damage 9: Ice Spear has a 60% chance to deal +69% damage 10: Ice Spear has a 60% chance to deal +76% damage 11: Ice Spear has a 60% chance to deal +83% damage 12: Ice Spear has a 60% chance to deal +90% damage | → | 1: Ice Spear has a 75% chance to deal +13% damage 2: Ice Spear has a 75% chance to deal +20% damage 3: Ice Spear has a 75% chance to deal +27% damage 4: Ice Spear has a 75% chance to deal +34% damage 5: Ice Spear has a 75% chance to deal +41% damage 6: Ice Spear has a 75% chance to deal +48% damage 7: Ice Spear has a 75% chance to deal +55% damage 8: Ice Spear has a 75% chance to deal +62% damage 9: Ice Spear has a 75% chance to deal +69% damage 10: Ice Spear has a 75% chance to deal +76% damage 11: Ice Spear has a 75% chance to deal +83% damage 12: Ice Spear has a 75% chance to deal +90% damage |
Staff | tiers | 1: Pin removes 25 Rage 2: Pin removes 50 Rage 3: Pin removes 75 Rage 4: Pin removes 100 Rage 5: Pin removes 125 Rage 6: Pin removes 150 Rage 7: Pin removes 175 Rage 8: Pin removes 200 Rage 9: Pin removes 225 Rage 10: Pin removes 250 Rage 11: Pin removes 275 Rage 12: Pin removes 300 Rage | → | 1: Pin removes 40 Rage 2: Pin removes 80 Rage 3: Pin removes 120 Rage 4: Pin removes 160 Rage 5: Pin removes 200 Rage 6: Pin removes 240 Rage 7: Pin removes 280 Rage 8: Pin removes 320 Rage 9: Pin removes 360 Rage 10: Pin removes 400 Rage 11: Pin removes 440 Rage 12: Pin removes 480 Rage |
Sword | tiers | 1: Decapitate restores 20 armor to you 2: Decapitate restores 40 armor to you 3: Decapitate restores 60 armor to you 4: Decapitate restores 80 armor to you 5: Decapitate restores 100 armor to you 6: Decapitate restores 120 armor to you 7: Decapitate restores 140 armor to you 8: Decapitate restores 160 armor to you 9: Decapitate restores 180 armor to you 10: Decapitate restores 200 armor to you 11: Decapitate restores 220 armor to you 12: Decapitate restores 240 armor to you | → | 1: Decapitate restores 27 armor to you 2: Decapitate restores 45 armor to you 3: Decapitate restores 63 armor to you 4: Decapitate restores 81 armor to you 5: Decapitate restores 99 armor to you 6: Decapitate restores 117 armor to you 7: Decapitate restores 135 armor to you 8: Decapitate restores 153 armor to you 9: Decapitate restores 171 armor to you 10: Decapitate restores 189 armor to you 11: Decapitate restores 207 armor to you 12: Decapitate restores 225 armor to you |
Mentalism | tiers | 1: Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds 2: Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds 3: Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds 4: Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds 5: Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds 6: Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds | → | 1: Mind Armor Wave grants all targets +1 Psychic Damage for 60 seconds 2: Mind Armor Wave grants all targets +2 Psychic Damage for 60 seconds 3: Mind Armor Wave grants all targets +3 Psychic Damage for 60 seconds 4: Mind Armor Wave grants all targets +4 Psychic Damage for 60 seconds 5: Mind Armor Wave grants all targets +5 Psychic Damage for 60 seconds 6: Mind Armor Wave grants all targets +6 Psychic Damage for 60 seconds |
IceMagic | tiers | 1: Frostbite deals +7 damage and raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often 2: Frostbite deals +14 damage and raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often 3: Frostbite deals +21 damage and raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often 4: Frostbite deals +28 damage and raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often 5: Frostbite deals +35 damage and raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often 6: Frostbite deals +42 damage and raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often 7: Frostbite deals +49 damage and raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often 8: Frostbite deals +56 damage and raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often 9: Frostbite deals +63 damage and raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often 10: Frostbite deals +70 damage and raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often 11: Frostbite deals +77 damage and raises the target's Max Rage by 22%, preventing them from using their Rage attacks as often 12: Frostbite deals +84 damage and raises the target's Max Rage by 24%, preventing them from using their Rage attacks as often | → | 1: Frostbite deals +6 damage and raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often 2: Frostbite deals +12 damage and raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often 3: Frostbite deals +18 damage and raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often 4: Frostbite deals +24 damage and raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often 5: Frostbite deals +30 damage and raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often 6: Frostbite deals +36 damage and raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often 7: Frostbite deals +42 damage and raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often 8: Frostbite deals +48 damage and raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often 9: Frostbite deals +54 damage and raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often 10: Frostbite deals +60 damage and raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often 11: Frostbite deals +66 damage and raises the target's Max Rage by 22%, preventing them from using their Rage attacks as often 12: Frostbite deals +72 damage and raises the target's Max Rage by 24%, preventing them from using their Rage attacks as often |
GiantBat | tiers | 1: Drink Blood restores 1 power and 1 armor 2: Drink Blood restores 2 power and 2 armor 3: Drink Blood restores 3 power and 3 armor 4: Drink Blood restores 4 power and 4 armor 5: Drink Blood restores 5 power and 5 armor 6: Drink Blood restores 6 power and 6 armor 7: Drink Blood restores 7 power and 7 armor 8: Drink Blood restores 8 power and 8 armor 9: Drink Blood restores 9 power and 9 armor 10: Drink Blood restores 10 power and 10 armor 11: Drink Blood restores 11 power and 11 armor 12: Drink Blood restores 12 power and 12 armor | → | 1: Drink Blood restores 2 power and 2 armor 2: Drink Blood restores 3 power and 3 armor 3: Drink Blood restores 4 power and 4 armor 4: Drink Blood restores 5 power and 5 armor 5: Drink Blood restores 6 power and 6 armor 6: Drink Blood restores 7 power and 7 armor 7: Drink Blood restores 8 power and 8 armor 8: Drink Blood restores 9 power and 9 armor 9: Drink Blood restores 10 power and 10 armor 10: Drink Blood restores 12 power and 12 armor 11: Drink Blood restores 13 power and 13 armor 12: Drink Blood restores 15 power and 15 armor |
Shield | tiers | 1: Take the Lead heals you for 5 Health 2: Take the Lead heals you for 10 Health 3: Take the Lead heals you for 15 Health 4: Take the Lead heals you for 20 Health 5: Take the Lead heals you for 25 Health 6: Take the Lead heals you for 30 Health 7: Take the Lead heals you for 35 Health 8: Take the Lead heals you for 40 Health 9: Take the Lead heals you for 45 Health 10: Take the Lead heals you for 50 Health 11: Take the Lead heals you for 55 Health 12: Take the Lead heals you for 60 Health | → | 1: Take the Lead heals you for 7 Health 2: Take the Lead heals you for 10 Health 3: Take the Lead heals you for 13 Health 4: Take the Lead heals you for 16 Health 5: Take the Lead heals you for 19 Health 6: Take the Lead heals you for 22 Health 7: Take the Lead heals you for 25 Health 8: Take the Lead heals you for 28 Health 9: Take the Lead heals you for 31 Health 10: Take the Lead heals you for 34 Health 11: Take the Lead heals you for 37 Health 12: Take the Lead heals you for 40 Health |
IceMagic | tiers | 1: Ice Nova and Shardblast deal +15% damage 2: Ice Nova and Shardblast deal +20% damage 3: Ice Nova and Shardblast deal +25% damage 4: Ice Nova and Shardblast deal +30% damage 5: Ice Nova and Shardblast deal +35% damage 6: Ice Nova and Shardblast deal +40% damage 7: Ice Nova and Shardblast deal +45% damage 8: Ice Nova and Shardblast deal +50% damage 9: Ice Nova and Shardblast deal +55% damage 10: Ice Nova and Shardblast deal +60% damage 11: Ice Nova and Shardblast deal +65% damage 12: Ice Nova and Shardblast deal +70% damage | → | 1: Ice Nova and Shardblast deal +15% damage 2: Ice Nova and Shardblast deal +22% damage 3: Ice Nova and Shardblast deal +29% damage 4: Ice Nova and Shardblast deal +36% damage 5: Ice Nova and Shardblast deal +43% damage 6: Ice Nova and Shardblast deal +50% damage 7: Ice Nova and Shardblast deal +57% damage 8: Ice Nova and Shardblast deal +64% damage 9: Ice Nova and Shardblast deal +71% damage 10: Ice Nova and Shardblast deal +78% damage 11: Ice Nova and Shardblast deal +85% damage 12: Ice Nova and Shardblast deal +92% damage |
IceMagic | tiers | 1: Your Cold Sphere's attacks deal +2 damage 2: Your Cold Sphere's attacks deal +4 damage 3: Your Cold Sphere's attacks deal +6 damage 4: Your Cold Sphere's attacks deal +8 damage 5: Your Cold Sphere's attacks deal +10 damage 6: Your Cold Sphere's attacks deal +12 damage 7: Your Cold Sphere's attacks deal +14 damage 8: Your Cold Sphere's attacks deal +16 damage 9: Your Cold Sphere's attacks deal +18 damage 10: Your Cold Sphere's attacks deal +20 damage 11: Your Cold Sphere's attacks deal +22 damage 12: Your Cold Sphere's attacks deal +24 damage | → | 1: Your Cold Sphere's attacks deal +2 damage 2: Your Cold Sphere's attacks deal +4 damage 3: Your Cold Sphere's attacks deal +6 damage 4: Your Cold Sphere's attacks deal +8 damage 5: Your Cold Sphere's attacks deal +9 damage 6: Your Cold Sphere's attacks deal +10 damage 7: Your Cold Sphere's attacks deal +11 damage 8: Your Cold Sphere's attacks deal +12 damage 9: Your Cold Sphere's attacks deal +13 damage 10: Your Cold Sphere's attacks deal +14 damage 11: Your Cold Sphere's attacks deal +16 damage 12: Your Cold Sphere's attacks deal +18 damage |
Mentalism | tiers | 1: Psi Power Wave has a 50% chance to instantly restore 3 power to all targets 2: Psi Power Wave has a 50% chance to instantly restore 6 power to all targets 3: Psi Power Wave has a 50% chance to instantly restore 9 power to all targets 4: Psi Power Wave has a 50% chance to instantly restore 12 power to all targets 5: Psi Power Wave has a 50% chance to instantly restore 15 power to all targets 6: Psi Power Wave has a 50% chance to instantly restore 20 power to all targets 7: Psi Power Wave has a 50% chance to instantly restore 23 power to all targets 8: Psi Power Wave has a 50% chance to instantly restore 26 power to all targets 9: Psi Power Wave has a 50% chance to instantly restore 29 power to all targets 10: Psi Power Wave has a 50% chance to instantly restore 32 power to all targets 11: Psi Power Wave has a 50% chance to instantly restore 36 power to all targets 12: Psi Power Wave has a 50% chance to instantly restore 40 power to all targets | → | 1: Psi Power Wave restores 3 power to all targets after a 25 second delay 2: Psi Power Wave restores 4 power to all targets after a 25 second delay 3: Psi Power Wave restores 5 power to all targets after a 25 second delay 4: Psi Power Wave restores 6 power to all targets after a 25 second delay 5: Psi Power Wave restores 7 power to all targets after a 25 second delay 6: Psi Power Wave restores 8 power to all targets after a 25 second delay 7: Psi Power Wave restores 10 power to all targets after a 25 second delay 8: Psi Power Wave restores 12 power to all targets after a 25 second delay 9: Psi Power Wave restores 14 power to all targets after a 25 second delay 10: Psi Power Wave restores 17 power to all targets after a 25 second delay 11: Psi Power Wave restores 19 power to all targets after a 25 second delay 12: Psi Power Wave restores 22 power to all targets after a 25 second delay |
Necromancy | tiers | 1: Rebuild Undead restores 2 power to you 2: Rebuild Undead restores 4 power to you 3: Rebuild Undead restores 6 power to you 4: Rebuild Undead restores 8 power to you 5: Rebuild Undead restores 10 power to you 6: Rebuild Undead restores 12 power to you 7: Rebuild Undead restores 14 power to you 8: Rebuild Undead restores 16 power to you 9: Rebuild Undead restores 18 power to you 10: Rebuild Undead restores 20 power to you 11: Rebuild Undead restores 22 power to you 12: Rebuild Undead restores 24 power to you | → | 1: Rebuild Undead restores 3 power to you 2: Rebuild Undead restores 5 power to you 3: Rebuild Undead restores 7 power to you 4: Rebuild Undead restores 9 power to you 5: Rebuild Undead restores 10 power to you 6: Rebuild Undead restores 11 power to you 7: Rebuild Undead restores 12 power to you 8: Rebuild Undead restores 13 power to you 9: Rebuild Undead restores 15 power to you 10: Rebuild Undead restores 16 power to you 11: Rebuild Undead restores 18 power to you 12: Rebuild Undead restores 20 power to you |
Pig | tiers | 1: Frenzy gives you +1 absorption of any physical damage for 10 seconds 2: Frenzy gives you +2 absorption of any physical damage for 10 seconds 3: Frenzy gives you +3 absorption of any physical damage for 10 seconds 4: Frenzy gives you +4 absorption of any physical damage for 10 seconds 5: Frenzy gives you +5 absorption of any physical damage for 10 seconds 6: Frenzy gives you +6 absorption of any physical damage for 10 seconds | → | 1: Frenzy gives you +1 absorption of any physical damage for 20 seconds 2: Frenzy gives you +2 absorption of any physical damage for 20 seconds 3: Frenzy gives you +3 absorption of any physical damage for 20 seconds 4: Frenzy gives you +4 absorption of any physical damage for 20 seconds 5: Frenzy gives you +5 absorption of any physical damage for 20 seconds 6: Frenzy gives you +6 absorption of any physical damage for 20 seconds |
Sword | tiers | 1: Hacking Blade deals +3 immediate slashing damage and generates -6 rage 2: Hacking Blade deals +6 immediate slashing damage and generates -12 rage 3: Hacking Blade deals +9 immediate slashing damage and generates -18 rage 4: Hacking Blade deals +12 immediate slashing damage and generates -24 rage 5: Hacking Blade deals +15 immediate slashing damage and generates -30 rage 6: Hacking Blade deals +18 immediate slashing damage and generates -36 rage 7: Hacking Blade deals +21 immediate slashing damage and generates -42 rage 8: Hacking Blade deals +24 immediate slashing damage and generates -48 rage 9: Hacking Blade deals +27 immediate slashing damage and generates -54 rage 10: Hacking Blade deals +30 immediate slashing damage and generates -60 rage 11: Hacking Blade deals +33 immediate slashing damage and generates -70 rage 12: Hacking Blade deals +36 immediate slashing damage and generates -80 rage | → | 1: Hacking Blade deals +4 immediate slashing damage and reduces Rage by 25 2: Hacking Blade deals +8 immediate slashing damage and reduces Rage by 30 3: Hacking Blade deals +12 immediate slashing damage and reduces Rage by 35 4: Hacking Blade deals +16 immediate slashing damage and reduces Rage by 40 5: Hacking Blade deals +20 immediate slashing damage and reduces Rage by 50 6: Hacking Blade deals +24 immediate slashing damage and reduces Rage by 60 7: Hacking Blade deals +28 immediate slashing damage and reduces Rage by 70 8: Hacking Blade deals +32 immediate slashing damage and reduces Rage by 80 9: Hacking Blade deals +36 immediate slashing damage and reduces Rage by 90 10: Hacking Blade deals +40 immediate slashing damage and reduces Rage by 100 11: Hacking Blade deals +44 immediate slashing damage and reduces Rage by 120 12: Hacking Blade deals +48 immediate slashing damage and reduces Rage by 140 |
Necromancy | tiers | 1: Rebuild Undead heals you for 5 armor 2: Rebuild Undead heals you for 10 armor 3: Rebuild Undead heals you for 15 armor 4: Rebuild Undead heals you for 20 armor 5: Rebuild Undead heals you for 25 armor 6: Rebuild Undead heals you for 30 armor 7: Rebuild Undead heals you for 35 armor 8: Rebuild Undead heals you for 40 armor 9: Rebuild Undead heals you for 45 armor 10: Rebuild Undead heals you for 50 armor 11: Rebuild Undead heals you for 55 armor 12: Rebuild Undead heals you for 60 armor | → | 1: Rebuild Undead heals you for 6 armor 2: Rebuild Undead heals you for 10 armor 3: Rebuild Undead heals you for 14 armor 4: Rebuild Undead heals you for 18 armor 5: Rebuild Undead heals you for 22 armor 6: Rebuild Undead heals you for 26 armor 7: Rebuild Undead heals you for 30 armor 8: Rebuild Undead heals you for 34 armor 9: Rebuild Undead heals you for 38 armor 10: Rebuild Undead heals you for 42 armor 11: Rebuild Undead heals you for 46 armor 12: Rebuild Undead heals you for 50 armor |
BattleChemistry | tiers | 1: Your golem minion's Fire Balm heals +4 health 2: Your golem minion's Fire Balm heals +8 health 3: Your golem minion's Fire Balm heals +12 health 4: Your golem minion's Fire Balm heals +16 health 5: Your golem minion's Fire Balm heals +20 health 6: Your golem minion's Fire Balm heals +24 health 7: Your golem minion's Fire Balm heals +28 health 8: Your golem minion's Fire Balm heals +32 health 9: Your golem minion's Fire Balm heals +36 health 10: Your golem minion's Fire Balm heals +40 health | → | 1: Your golem minion's Fire Balm heals +4 health 2: Your golem minion's Fire Balm heals +7 health 3: Your golem minion's Fire Balm heals +10 health 4: Your golem minion's Fire Balm heals +13 health 5: Your golem minion's Fire Balm heals +16 health 6: Your golem minion's Fire Balm heals +19 health 7: Your golem minion's Fire Balm heals +22 health 8: Your golem minion's Fire Balm heals +25 health 9: Your golem minion's Fire Balm heals +28 health 10: Your golem minion's Fire Balm heals +31 health 11: Your golem minion's Fire Balm heals +34 health 12: Your golem minion's Fire Balm heals +37 health |
Druid | tiers | 1: Rotskin attacks deal 10 Trauma damage to health over 15 seconds 2: Rotskin attacks deal 20 Trauma damage to health over 15 seconds 3: Rotskin attacks deal 30 Trauma damage to health over 15 seconds 4: Rotskin attacks deal 40 Trauma damage to health over 15 seconds 5: Rotskin attacks deal 50 Trauma damage to health over 15 seconds 6: Rotskin attacks deal 60 Trauma damage to health over 15 seconds 7: Rotskin attacks deal 70 Trauma damage to health over 15 seconds 8: Rotskin attacks deal 80 Trauma damage to health over 15 seconds 9: Rotskin attacks deal 90 Trauma damage to health over 15 seconds 10: Rotskin attacks deal 100 Trauma damage to health over 15 seconds 11: Rotskin attacks deal 110 Trauma damage to health over 15 seconds 12: Rotskin attacks deal 120 Trauma damage to health over 15 seconds | → | 1: Rotskin attacks deal 10 Trauma damage to health over 15 seconds 2: Rotskin attacks deal 20 Trauma damage to health over 15 seconds 3: Rotskin attacks deal 30 Trauma damage to health over 15 seconds 4: Rotskin attacks deal 40 Trauma damage to health over 15 seconds 5: Rotskin attacks deal 50 Trauma damage to health over 15 seconds 6: Rotskin attacks deal 60 Trauma damage to health over 15 seconds 7: Rotskin attacks deal 70 Trauma damage to health over 15 seconds 8: Rotskin attacks deal 80 Trauma damage to health over 15 seconds 9: Rotskin attacks deal 90 Trauma damage to health over 15 seconds 10: Rotskin attacks deal 100 Trauma damage to health over 15 seconds 11: Rotskin attacks deal 115 Trauma damage to health over 15 seconds 12: Rotskin attacks deal 130 Trauma damage to health over 15 seconds |
GiantBat | tiers | 1: Bat Stability heals 7 health 2: Bat Stability heals 14 health 3: Bat Stability heals 21 health 4: Bat Stability heals 28 health 5: Bat Stability heals 35 health 6: Bat Stability heals 42 health 7: Bat Stability heals 49 health 8: Bat Stability heals 56 health 9: Bat Stability heals 63 health 10: Bat Stability heals 70 health 11: Bat Stability heals 77 health 12: Bat Stability heals 84 health | → | 1: Bat Stability heals 10 health 2: Bat Stability heals 15 health 3: Bat Stability heals 20 health 4: Bat Stability heals 25 health 5: Bat Stability heals 30 health 6: Bat Stability heals 35 health 7: Bat Stability heals 40 health 8: Bat Stability heals 45 health 9: Bat Stability heals 50 health 10: Bat Stability heals 55 health 11: Bat Stability heals 60 health 12: Bat Stability heals 65 health |
Deer | tiers | 1: Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage 2: Pummeling Hooves deals +13% damage and taunts the enemy as if it did +40 more damage 3: Pummeling Hooves deals +16% damage and taunts the enemy as if it did +60 more damage 4: Pummeling Hooves deals +19% damage and taunts the enemy as if it did +80 more damage 5: Pummeling Hooves deals +22% damage and taunts the enemy as if it did +100 more damage 6: Pummeling Hooves deals +25% damage and taunts the enemy as if it did +120 more damage 7: Pummeling Hooves deals +28% damage and taunts the enemy as if it did +140 more damage 8: Pummeling Hooves deals +31% damage and taunts the enemy as if it did +160 more damage 9: Pummeling Hooves deals +34% damage and taunts the enemy as if it did +180 more damage 10: Pummeling Hooves deals +37% damage and taunts the enemy as if it did +200 more damage 11: Pummeling Hooves deals +40% damage and taunts the enemy as if it did +220 more damage 12: Pummeling Hooves deals +43% damage and taunts the enemy as if it did +240 more damage | → | 1: Pummeling Hooves deals +10% damage and taunts +50 2: Pummeling Hooves deals +14% damage and taunts +75 3: Pummeling Hooves deals +18% damage and taunts +100 4: Pummeling Hooves deals +22% damage and taunts +125 5: Pummeling Hooves deals +26% damage and taunts +150 6: Pummeling Hooves deals +30% damage and taunts +175 7: Pummeling Hooves deals +34% damage and taunts +200 8: Pummeling Hooves deals +38% damage and taunts +225 9: Pummeling Hooves deals +42% damage and taunts +250 10: Pummeling Hooves deals +46% damage and taunts +275 11: Pummeling Hooves deals +50% damage and taunts +300 12: Pummeling Hooves deals +54% damage and taunts +325 |
GiantBat | tiers | 1: Wing Vortex has a 50% chance to deal +20% damage 2: Wing Vortex has a 50% chance to deal +37% damage 3: Wing Vortex has a 50% chance to deal +54% damage 4: Wing Vortex has a 50% chance to deal +71% damage 5: Wing Vortex has a 50% chance to deal +88% damage 6: Wing Vortex has a 50% chance to deal +105% damage 7: Wing Vortex has a 50% chance to deal +122% damage 8: Wing Vortex has a 50% chance to deal +139% damage 9: Wing Vortex has a 50% chance to deal +156% damage 10: Wing Vortex has a 50% chance to deal +173% damage 11: Wing Vortex has a 50% chance to deal +190% damage 12: Wing Vortex has a 50% chance to deal +207% damage | → | 1: Wing Vortex has a 50% chance to deal +30% damage 2: Wing Vortex has a 50% chance to deal +47% damage 3: Wing Vortex has a 50% chance to deal +64% damage 4: Wing Vortex has a 50% chance to deal +81% damage 5: Wing Vortex has a 50% chance to deal +98% damage 6: Wing Vortex has a 50% chance to deal +115% damage 7: Wing Vortex has a 50% chance to deal +132% damage 8: Wing Vortex has a 50% chance to deal +149% damage 9: Wing Vortex has a 50% chance to deal +166% damage 10: Wing Vortex has a 50% chance to deal +183% damage 11: Wing Vortex has a 50% chance to deal +200% damage 12: Wing Vortex has a 50% chance to deal +217% damage |
Spider | tiers | 1: Gripjaw has a 75% chance to deal +65% damage 2: Gripjaw has a 75% chance to deal +70% damage 3: Gripjaw has a 75% chance to deal +75% damage 4: Gripjaw has a 75% chance to deal +80% damage 5: Gripjaw has a 75% chance to deal +85% damage 6: Gripjaw has a 75% chance to deal +90% damage 7: Gripjaw has a 75% chance to deal +95% damage 8: Gripjaw has a 75% chance to deal +100% damage 9: Gripjaw has a 75% chance to deal +105% damage 10: Gripjaw has a 75% chance to deal +110% damage 11: Gripjaw has a 75% chance to deal +115% damage 12: Gripjaw has a 75% chance to deal +120% damage | → | 1: Gripjaw has a 75% chance to deal +20% damage 2: Gripjaw has a 75% chance to deal +30% damage 3: Gripjaw has a 75% chance to deal +40% damage 4: Gripjaw has a 75% chance to deal +50% damage 5: Gripjaw has a 75% chance to deal +60% damage 6: Gripjaw has a 75% chance to deal +70% damage 7: Gripjaw has a 75% chance to deal +80% damage 8: Gripjaw has a 75% chance to deal +90% damage 9: Gripjaw has a 75% chance to deal +100% damage 10: Gripjaw has a 75% chance to deal +110% damage 11: Gripjaw has a 75% chance to deal +120% damage 12: Gripjaw has a 75% chance to deal +130% damage |
Unarmed | tiers | 1: Unarmed attacks deal +3 damage versus goblins 2: Unarmed attacks deal +6 damage versus goblins 3: Unarmed attacks deal +9 damage versus goblins 4: Unarmed attacks deal +12 damage versus goblins 5: Unarmed attacks deal +15 damage versus goblins 6: Unarmed attacks deal +18 damage versus goblins 7: Unarmed attacks deal +21 damage versus goblins 8: Unarmed attacks deal +24 damage versus goblins 9: Unarmed attacks deal +27 damage versus goblins 10: Unarmed attacks deal +30 damage versus goblins | → | 1: Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have) 2: Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have) 3: Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have) 4: Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have) 5: Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have) 6: Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have) 7: Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have) 8: Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have) 9: Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have) 10: Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have) 11: Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have) 12: Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) |
Unarmed | suffix | of Goblin Hatred | → | of Accurate Martial Arts |
Staff | slots | Legs Necklace | → | Necklace |
Staff | tiers | 1: Blocking Stance has a 4% chance to heal you for 50% of your Max Health 2: Blocking Stance has a 8% chance to heal you for 50% of your Max Health 3: Blocking Stance has a 12% chance to heal you for 50% of your Max Health 4: Blocking Stance has a 16% chance to heal you for 50% of your Max Health 5: Blocking Stance has a 20% chance to heal you for 50% of your Max Health 6: Blocking Stance has a 25% chance to heal you for 50% of your Max Health | → | 1: Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have) 2: Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have) 3: Pin deals +40 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have) 4: Pin deals +55 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) 5: Pin deals +70 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have) 6: Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) |
Staff | suffix | of Second Chances | → | of Accurate Pinning |
Archery | tiers | 1: Acid Arrow deals +10% health damage 2: Acid Arrow deals +14% health damage 3: Acid Arrow deals +18% health damage 4: Acid Arrow deals +22% health damage 5: Acid Arrow deals +26% health damage 6: Acid Arrow deals +30% health damage 7: Acid Arrow deals +34% health damage 8: Acid Arrow deals +38% health damage 9: Acid Arrow deals +42% health damage 10: Acid Arrow deals +46% health damage 11: Acid Arrow deals +50% health damage 12: Acid Arrow deals +54% health damage | → | 1: Acid Arrow deals +15% health damage 2: Acid Arrow deals +22% health damage 3: Acid Arrow deals +29% health damage 4: Acid Arrow deals +36% health damage 5: Acid Arrow deals +43% health damage 6: Acid Arrow deals +50% health damage 7: Acid Arrow deals +57% health damage 8: Acid Arrow deals +64% health damage 9: Acid Arrow deals +71% health damage 10: Acid Arrow deals +78% health damage 11: Acid Arrow deals +85% health damage 12: Acid Arrow deals +92% health damage |
BattleChemistry | tiers | 1: Acid Bomb deals +20% damage 2: Acid Bomb deals +40% damage 3: Acid Bomb deals +60% damage 4: Acid Bomb deals +80% damage 5: Acid Bomb deals +100% damage | → | 1: Acid Bomb deals +27% damage 2: Acid Bomb deals +43% damage 3: Acid Bomb deals +59% damage 4: Acid Bomb deals +75% damage 5: Acid Bomb deals +91% damage 6: Acid Bomb deals +109% damage |
Spider | tiers | 1: Spit Acid deals +9 armor damage 2: Spit Acid deals +18 armor damage 3: Spit Acid deals +27 armor damage 4: Spit Acid deals +36 armor damage 5: Spit Acid deals +45 armor damage 6: Spit Acid deals +54 armor damage 7: Spit Acid deals +63 armor damage 8: Spit Acid deals +72 armor damage 9: Spit Acid deals +81 armor damage 10: Spit Acid deals +90 armor damage 11: Spit Acid deals +99 armor damage 12: Spit Acid deals +108 armor damage | → | 1: Spit Acid deals +10 armor damage 2: Spit Acid deals +20 armor damage 3: Spit Acid deals +30 armor damage 4: Spit Acid deals +40 armor damage 5: Spit Acid deals +50 armor damage 6: Spit Acid deals +60 armor damage 7: Spit Acid deals +70 armor damage 8: Spit Acid deals +80 armor damage 9: Spit Acid deals +90 armor damage 10: Spit Acid deals +100 armor damage 11: Spit Acid deals +110 armor damage 12: Spit Acid deals +120 armor damage |
Deer | tiers | 1: Cuteness Overload increases your movement speed by +1 for 20 seconds 2: Cuteness Overload increases your movement speed by +2 for 20 seconds 3: Cuteness Overload increases your movement speed by +3 for 20 seconds 4: Cuteness Overload increases your movement speed by +4 for 20 seconds 5: Cuteness Overload increases your movement speed by +5 for 20 seconds 6: Cuteness Overload increases your movement speed by +6 for 20 seconds | → | 1: Cuteness Overload heals you for 12 health and increases your movement speed by +1 for 8 seconds 2: Cuteness Overload increases your movement speed by +2 for 10 seconds 3: Cuteness Overload increases your movement speed by +3 for 10 seconds 4: Cuteness Overload increases your movement speed by +4 for 10 seconds 5: Cuteness Overload increases your movement speed by +5 for 10 seconds 6: Cuteness Overload increases your movement speed by +6 for 10 seconds |
Mentalism | tiers | 1: Electrify has a 20% chance to deal +50% damage and heal you for 65 armor 2: Electrify has a 27% chance to deal +50% damage and heal you for 65 armor 3: Electrify has a 34% chance to deal +50% damage and heal you for 65 armor 4: Electrify has a 41% chance to deal +50% damage and heal you for 65 armor 5: Electrify has a 48% chance to deal +50% damage and heal you for 65 armor 6: Electrify has a 55% chance to deal +50% damage and heal you for 65 armor 7: Electrify has a 62% chance to deal +50% damage and heal you for 65 armor 8: Electrify has a 69% chance to deal +50% damage and heal you for 65 armor 9: Electrify has a 76% chance to deal +50% damage and heal you for 65 armor 10: Electrify has a 83% chance to deal +50% damage and heal you for 65 armor 11: Electrify has a 90% chance to deal +50% damage and heal you for 65 armor 12: Electrify deals +50% damage and heals you for 65 armor | → | 1: Electrify has a 20% chance to deal +50% damage and restores 50 armor to you 2: Electrify has a 27% chance to deal +50% damage and restores 50 armor to you 3: Electrify has a 34% chance to deal +50% damage and restores 50 armor to you 4: Electrify has a 41% chance to deal +50% damage and restores 50 armor to you 5: Electrify has a 48% chance to deal +50% damage and restores 50 armor to you 6: Electrify has a 55% chance to deal +50% damage and restores 50 armor to you 7: Electrify has a 62% chance to deal +50% damage and restores 50 armor to you 8: Electrify has a 69% chance to deal +50% damage and restores 50 armor to you 9: Electrify has a 76% chance to deal +50% damage and restores 50 armor to you 10: Electrify has a 83% chance to deal +50% damage and restores 50 armor to you 11: Electrify has a 90% chance to deal +50% damage and restores 50 armor to you 12: Electrify deals +50% damage and restores 50 armor to you |
Mentalism | tiers | 1: System Shock deals +1 damage and 10 more over 10 seconds 2: System Shock deals +3 damage and 10 more over 10 seconds 3: System Shock deals +5 damage and 10 more over 10 seconds 4: System Shock deals +7 damage and 10 more over 10 seconds 5: System Shock deals +5 damage and 20 more over 10 seconds 6: System Shock deals +7 damage and 20 more over 10 seconds 7: System Shock deals +9 damage and 20 more over 10 seconds 8: System Shock deals +11 damage and 20 more over 10 seconds 9: System Shock deals +7 damage and 30 more over 10 seconds 10: System Shock deals +9 damage and 30 more over 10 seconds 11: System Shock deals +11 damage and 30 more over 10 seconds 12: System Shock deals +13 damage and 30 more over 10 seconds | → | 1: System Shock deals +1 damage and 10 more over 10 seconds 2: System Shock deals +3 damage and 10 more over 10 seconds 3: System Shock deals +5 damage and 10 more over 10 seconds 4: System Shock deals +7 damage and 10 more over 10 seconds 5: System Shock deals +5 damage and 20 more over 10 seconds 6: System Shock deals +7 damage and 20 more over 10 seconds 7: System Shock deals +9 damage and 20 more over 10 seconds 8: System Shock deals +10 damage and 20 more over 10 seconds 9: System Shock deals +12 damage and 30 more over 10 seconds 10: System Shock deals +15 damage and 30 more over 10 seconds 11: System Shock deals +18 damage and 30 more over 10 seconds 12: System Shock deals +22 damage and 30 more over 10 seconds |
Cow | tiers | 1: Monster Aggro Boost +10% 2: Monster Aggro Boost +20% 3: Monster Aggro Boost +30% 4: Monster Aggro Boost +40% 5: Monster Aggro Boost +50% 6: Monster Aggro Boost +60% 7: Monster Aggro Boost +70% 8: Monster Aggro Boost +80% 9: Monster Aggro Boost +90% 10: Monster Aggro Boost +100% 11: Monster Aggro Boost +110% 12: Monster Aggro Boost +120% | → | 1: Taunt Boost +10% 2: Taunt Boost +20% 3: Taunt Boost +30% 4: Taunt Boost +40% 5: Taunt Boost +50% 6: Taunt Boost +60% 7: Taunt Boost +70% 8: Taunt Boost +80% 9: Taunt Boost +90% 10: Taunt Boost +100% 11: Taunt Boost +110% 12: Taunt Boost +120% |
Psychology | tiers | 1: Strike a Nerve has a 50% chance to deal +20% damage 2: Strike a Nerve has a 50% chance to deal +28% damage 3: Strike a Nerve has a 50% chance to deal +36% damage 4: Strike a Nerve has a 50% chance to deal +44% damage 5: Strike a Nerve has a 50% chance to deal +52% damage 6: Strike a Nerve has a 50% chance to deal +60% damage 7: Strike a Nerve has a 50% chance to deal +68% damage 8: Strike a Nerve has a 50% chance to deal +76% damage 9: Strike a Nerve has a 50% chance to deal +84% damage 10: Strike a Nerve has a 50% chance to deal +92% damage 11: Strike a Nerve has a 50% chance to deal +100% damage 12: Strike a Nerve has a 50% chance to deal +108% damage | → | 1: Strike a Nerve has a 66% chance to deal +30% damage 2: Strike a Nerve has a 66% chance to deal +40% damage 3: Strike a Nerve has a 66% chance to deal +50% damage 4: Strike a Nerve has a 66% chance to deal +60% damage 5: Strike a Nerve has a 66% chance to deal +70% damage 6: Strike a Nerve has a 66% chance to deal +80% damage 7: Strike a Nerve has a 66% chance to deal +90% damage 8: Strike a Nerve has a 66% chance to deal +100% damage 9: Strike a Nerve has a 66% chance to deal +110% damage 10: Strike a Nerve has a 66% chance to deal +120% damage 11: Strike a Nerve has a 66% chance to deal +130% damage 12: Strike a Nerve has a 66% chance to deal +140% damage |
Unarmed | tiers | 1: Hip Throw and Bodyslam deal +3% damage and deplete target's Rage by 25 2: Hip Throw and Bodyslam deal +6% damage and deplete target's Rage by 50 3: Hip Throw and Bodyslam deal +9% damage and deplete target's Rage by 75 4: Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 100 5: Hip Throw and Bodyslam deal +15% damage and deplete target's Rage by 125 6: Hip Throw and Bodyslam deal +18% damage and deplete target's Rage by 150 7: Hip Throw and Bodyslam deal +21% damage and deplete target's Rage by 175 8: Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 200 9: Hip Throw and Bodyslam deal +27% damage and deplete target's Rage by 225 10: Hip Throw and Bodyslam deal +30% damage and deplete target's Rage by 250 11: Hip Throw and Bodyslam deal +33% damage and deplete target's Rage by 275 12: Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 300 | → | 1: Hip Throw and Bodyslam deal +8% damage and deplete target's Rage by 25 2: Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 50 3: Hip Throw and Bodyslam deal +16% damage and deplete target's Rage by 75 4: Hip Throw and Bodyslam deal +20% damage and deplete target's Rage by 100 5: Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 125 6: Hip Throw and Bodyslam deal +28% damage and deplete target's Rage by 150 7: Hip Throw and Bodyslam deal +32% damage and deplete target's Rage by 175 8: Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 200 9: Hip Throw and Bodyslam deal +40% damage and deplete target's Rage by 225 10: Hip Throw and Bodyslam deal +44% damage and deplete target's Rage by 250 11: Hip Throw and Bodyslam deal +48% damage and deplete target's Rage by 275 12: Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300 |
Staff | tiers | 1: Smash has a 10% chance to slow target's movement by 25% 2: Smash has a 15% chance to slow target's movement by 25% 3: Smash has a 20% chance to slow target's movement by 25% 4: Smash has a 25% chance to slow target's movement by 25% 5: Smash has a 30% chance to slow target's movement by 25% | → | 1: Suppress and Heed the Stick have +10 Accuracy 2: Suppress and Heed the Stick have +15 Accuracy 3: Suppress and Heed the Stick have +20 Accuracy 4: Suppress and Heed the Stick have +25 Accuracy 5: Suppress and Heed the Stick have +30 Accuracy |
Psychology | tiers | 1: Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) 2: Pep Talk removes ongoing Poison effects (up to 6 dmg/sec) 3: Pep Talk removes ongoing Poison effects (up to 9 dmg/sec) 4: Pep Talk removes ongoing Poison effects (up to 12 dmg/sec) 5: Pep Talk removes ongoing Poison effects (up to 15 dmg/sec) 6: Pep Talk removes ongoing Poison effects (up to 18 dmg/sec) 7: Pep Talk removes ongoing Poison effects (up to 21 dmg/sec) 8: Pep Talk removes ongoing Poison effects (up to 24 dmg/sec) 9: Pep Talk removes ongoing Poison effects (up to 27 dmg/sec) 10: Pep Talk removes ongoing Poison effects (up to 30 dmg/sec) 11: Pep Talk removes ongoing Poison effects (up to 33 dmg/sec) 12: Pep Talk removes ongoing Poison effects (up to 35 dmg/sec) | → | 1: Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) 2: Pep Talk removes ongoing Poison effects (up to 6 dmg/sec) 3: Pep Talk removes ongoing Poison effects (up to 9 dmg/sec) 4: Pep Talk removes ongoing Poison effects (up to 12 dmg/sec) 5: Pep Talk removes ongoing Poison effects (up to 15 dmg/sec) 6: Pep Talk removes ongoing Poison effects (up to 18 dmg/sec) 7: Pep Talk removes ongoing Poison effects (up to 21 dmg/sec) 8: Pep Talk removes ongoing Poison effects (up to 24 dmg/sec) 9: Pep Talk removes ongoing Poison effects (up to 27 dmg/sec) 10: Pep Talk removes ongoing Poison effects (up to 30 dmg/sec) 11: Pep Talk removes ongoing Poison effects (up to 33 dmg/sec) 12: Pep Talk removes ongoing Poison effects (up to 36 dmg/sec) |
Deer | tiers | 1: Antler Slash deals +2% damage 2: Antler Slash deals +4% damage 3: Antler Slash deals +6% damage 4: Antler Slash deals +8% damage 5: Antler Slash deals +10% damage 6: Antler Slash deals +12% damage 7: Antler Slash deals +14% damage 8: Antler Slash deals +16% damage 9: Antler Slash deals +18% damage 10: Antler Slash deals +20% damage 11: Antler Slash deals +22% damage 12: Antler Slash deals +24% damage | → | 1: Antler Slash deals +2% damage 2: Antler Slash deals +5% damage 3: Antler Slash deals +8% damage 4: Antler Slash deals +11% damage 5: Antler Slash deals +14% damage 6: Antler Slash deals +17% damage 7: Antler Slash deals +20% damage 8: Antler Slash deals +23% damage 9: Antler Slash deals +26% damage 10: Antler Slash deals +29% damage 11: Antler Slash deals +32% damage 12: Antler Slash deals +35% damage |
Deer | tiers | 1: Deer Bash deals +12 damage and knocks the enemy backwards 2: Deer Bash deals +24 damage and knocks the enemy backwards 3: Deer Bash deals +36 damage and knocks the enemy backwards 4: Deer Bash deals +48 damage and knocks the enemy backwards 5: Deer Bash deals +65 damage and knocks the enemy backwards 6: Deer Bash deals +80 damage and knocks the enemy backwards | → | 1: Deer Bash deals +15 damage and knocks the enemy backwards 2: Deer Bash deals +30 damage and knocks the enemy backwards 3: Deer Bash deals +45 damage and knocks the enemy backwards 4: Deer Bash deals +60 damage and knocks the enemy backwards 5: Deer Bash deals +75 damage and knocks the enemy backwards 6: Deer Bash deals +90 damage and knocks the enemy backwards |
Deer | tiers | 1: King of the Forest deals +10% damage 2: King of the Forest deals +15% damage 3: King of the Forest deals +20% damage 4: King of the Forest deals +25% damage 5: King of the Forest deals +30% damage 6: King of the Forest deals +35% damage 7: King of the Forest deals +40% damage 8: King of the Forest deals +45% damage 9: King of the Forest deals +50% damage 10: King of the Forest deals +55% damage 11: King of the Forest deals +60% damage 12: King of the Forest deals +65% damage | → | 1: King of the Forest deals +10% damage 2: King of the Forest deals +16% damage 3: King of the Forest deals +22% damage 4: King of the Forest deals +28% damage 5: King of the Forest deals +34% damage 6: King of the Forest deals +40% damage 7: King of the Forest deals +46% damage 8: King of the Forest deals +52% damage 9: King of the Forest deals +58% damage 10: King of the Forest deals +64% damage 11: King of the Forest deals +70% damage 12: King of the Forest deals +76% damage |
Deer | tiers | 1: Deer Kick deals +6% damage and taunts the target as if it did +10 damage 2: Deer Kick deals +10% damage and taunts the target as if it did +20 damage 3: Deer Kick deals +14% damage and taunts the target as if it did +30 damage 4: Deer Kick deals +18% damage and taunts the target as if it did +40 damage 5: Deer Kick deals +22% damage and taunts the target as if it did +50 damage 6: Deer Kick deals +26% damage and taunts the target as if it did +60 damage 7: Deer Kick deals +30% damage and taunts the target as if it did +70 damage 8: Deer Kick deals +34% damage and taunts the target as if it did +80 damage 9: Deer Kick deals +38% damage and taunts the target as if it did +90 damage 10: Deer Kick deals +42% damage and taunts the target as if it did +100 damage 11: Deer Kick deals +46% damage and taunts the target as if it did +110 damage 12: Deer Kick deals +50% damage and taunts the target as if it did +120 damage | → | 1: Deer Kick deals +6% damage and taunts +24 2: Deer Kick deals +10% damage and taunts +48 3: Deer Kick deals +15% damage and taunts +72 4: Deer Kick deals +20% damage and taunts +96 5: Deer Kick deals +25% damage and taunts +120 6: Deer Kick deals +30% damage and taunts +144 7: Deer Kick deals +35% damage and taunts +168 8: Deer Kick deals +40% damage and taunts +192 9: Deer Kick deals +45% damage and taunts +216 10: Deer Kick deals +50% damage and taunts +240 11: Deer Kick deals +55% damage and taunts +264 12: Deer Kick deals +60% damage and taunts +288 |
Deer | tiers | 1: Deer Bash deals +20% damage 2: Deer Bash deals +25% damage 3: Deer Bash deals +30% damage 4: Deer Bash deals +35% damage 5: Deer Bash deals +40% damage 6: Deer Bash deals +45% damage 7: Deer Bash deals +50% damage 8: Deer Bash deals +55% damage 9: Deer Bash deals +60% damage 10: Deer Bash deals +65% damage 11: Deer Bash deals +70% damage 12: Deer Bash deals +75% damage | → | 1: Deer Bash deals +20% damage 2: Deer Bash deals +28% damage 3: Deer Bash deals +36% damage 4: Deer Bash deals +44% damage 5: Deer Bash deals +52% damage 6: Deer Bash deals +60% damage 7: Deer Bash deals +68% damage 8: Deer Bash deals +76% damage 9: Deer Bash deals +84% damage 10: Deer Bash deals +92% damage 11: Deer Bash deals +100% damage 12: Deer Bash deals +108% damage |
Sword | tiers | 1: Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders 2: Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders 3: Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders 4: Many Cuts and Debilitating Blow attacks deal +60 damage to Spiders 5: Many Cuts and Debilitating Blow attacks deal +75 damage to Spiders 6: Many Cuts and Debilitating Blow attacks deal +90 damage to Spiders 7: Many Cuts and Debilitating Blow attacks deal +105 damage to Spiders 8: Many Cuts and Debilitating Blow attacks deal +120 damage to Spiders 9: Many Cuts and Debilitating Blow attacks deal +135 damage to Spiders 10: Many Cuts and Debilitating Blow attacks deal +150 damage to Spiders | → | 1: Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders 2: Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders 3: Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders 4: Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders 5: Many Cuts and Debilitating Blow attacks deal +60 damage to Spiders 6: Many Cuts and Debilitating Blow attacks deal +70 damage to Spiders 7: Many Cuts and Debilitating Blow attacks deal +80 damage to Spiders 8: Many Cuts and Debilitating Blow attacks deal +90 damage to Spiders 9: Many Cuts and Debilitating Blow attacks deal +100 damage to Spiders 10: Many Cuts and Debilitating Blow attacks deal +120 damage to Spiders |
Unarmed | tiers | 1: Barrage and Headbutt deal +5 armor damage 2: Barrage and Headbutt deal +10 armor damage 3: Barrage and Headbutt deal +15 armor damage 4: Barrage and Headbutt deal +20 armor damage 5: Barrage and Headbutt deal +25 armor damage 6: Barrage and Headbutt deal +30 armor damage 7: Barrage and Headbutt deal +35 armor damage 8: Barrage and Headbutt deal +40 armor damage 9: Barrage and Headbutt deal +45 armor damage 10: Barrage and Headbutt deal +50 armor damage 11: Barrage and Headbutt deal +55 armor damage 12: Barrage and Headbutt deal +60 armor damage | → | 1: Headbutt deals +10 armor damage 2: Headbutt deals +16 armor damage 3: Headbutt deals +22 armor damage 4: Headbutt deals +28 armor damage 5: Headbutt deals +34 armor damage 6: Headbutt deals +40 armor damage 7: Headbutt deals +46 armor damage 8: Headbutt deals +52 armor damage 9: Headbutt deals +58 armor damage 10: Headbutt deals +64 armor damage 11: Headbutt deals +70 armor damage 12: Headbutt deals +76 armor damage |
Unarmed | tiers | 1: Unarmed attacks deal +1 Armor damage 2: Unarmed attacks deal +3 Armor damage 3: Unarmed attacks deal +4 Armor damage 4: Unarmed attacks deal +6 Armor damage 5: Unarmed attacks deal +8 Armor damage 6: Unarmed attacks deal +10 Armor damage | → | 1: Unarmed attacks deal +2 Armor damage 2: Unarmed attacks deal +4 Armor damage 3: Unarmed attacks deal +6 Armor damage 4: Unarmed attacks deal +8 Armor damage 5: Unarmed attacks deal +10 Armor damage 6: Unarmed attacks deal +13 Armor damage |
Mentalism | tiers | 1: Psi Armor Wave has a 33% chance to instantly restore 12 armor to all targets 2: Psi Armor Wave has a 33% chance to instantly restore 24 armor to all targets 3: Psi Armor Wave has a 33% chance to instantly restore 36 armor to all targets 4: Psi Armor Wave has a 33% chance to instantly restore 48 armor to all targets 5: Psi Armor Wave has a 33% chance to instantly restore 60 armor to all targets 6: Psi Armor Wave has a 33% chance to instantly restore 72 armor to all targets 7: Psi Armor Wave has a 33% chance to instantly restore 84 armor to all targets 8: Psi Armor Wave has a 33% chance to instantly restore 96 armor to all targets 9: Psi Armor Wave has a 33% chance to instantly restore 108 armor to all targets 10: Psi Armor Wave has a 33% chance to instantly restore 120 armor to all targets 11: Psi Armor Wave has a 33% chance to instantly restore 132 armor to all targets 12: Psi Armor Wave has a 33% chance to instantly restore 144 armor to all targets | → | 1: Psi Armor Wave restores 10 armor to all targets after a 25 second delay 2: Psi Armor Wave restores 14 armor to all targets after a 25 second delay 3: Psi Armor Wave restores 18 armor to all targets after a 25 second delay 4: Psi Armor Wave restores 23 armor to all targets after a 25 second delay 5: Psi Armor Wave restores 26 armor to all targets after a 25 second delay 6: Psi Armor Wave restores 30 armor to all targets after a 25 second delay 7: Psi Armor Wave restores 34 armor to all targets after a 25 second delay 8: Psi Armor Wave restores 39 armor to all targets after a 25 second delay 9: Psi Armor Wave restores 43 armor to all targets after a 25 second delay 10: Psi Armor Wave restores 48 armor to all targets after a 25 second delay 11: Psi Armor Wave restores 53 armor to all targets after a 25 second delay 12: Psi Armor Wave restores 58 armor to all targets after a 25 second delay |
Unarmed | tiers | 1: Hip Throw and Bodyslam deal +10 armor damage 2: Hip Throw and Bodyslam deal +20 armor damage 3: Hip Throw and Bodyslam deal +30 armor damage 4: Hip Throw and Bodyslam deal +40 armor damage 5: Hip Throw and Bodyslam deal +50 armor damage 6: Hip Throw and Bodyslam deal +60 armor damage 7: Hip Throw and Bodyslam deal +70 armor damage 8: Hip Throw and Bodyslam deal +80 armor damage 9: Hip Throw and Bodyslam deal +90 armor damage 10: Hip Throw and Bodyslam deal +100 armor damage 11: Hip Throw and Bodyslam deal +110 armor damage 12: Hip Throw and Bodyslam deal +120 armor damage | → | 1: Hip Throw and Bodyslam deal +11 armor damage 2: Hip Throw and Bodyslam deal +22 armor damage 3: Hip Throw and Bodyslam deal +33 armor damage 4: Hip Throw and Bodyslam deal +44 armor damage 5: Hip Throw and Bodyslam deal +55 armor damage 6: Hip Throw and Bodyslam deal +66 armor damage 7: Hip Throw and Bodyslam deal +77 armor damage 8: Hip Throw and Bodyslam deal +88 armor damage 9: Hip Throw and Bodyslam deal +99 armor damage 10: Hip Throw and Bodyslam deal +110 armor damage 11: Hip Throw and Bodyslam deal +121 armor damage 12: Hip Throw and Bodyslam deal +132 armor damage |
Deer | tiers | 1: Doe Eyes restores 10 armor 2: Doe Eyes restores 17 armor 3: Doe Eyes restores 24 armor 4: Doe Eyes restores 31 armor 5: Doe Eyes restores 38 armor 6: Doe Eyes restores 45 armor 7: Doe Eyes restores 52 armor 8: Doe Eyes restores 59 armor 9: Doe Eyes restores 66 armor 10: Doe Eyes restores 73 armor 11: Doe Eyes restores 80 armor 12: Doe Eyes restores 87 armor | → | 1: Doe Eyes restores 10 armor 2: Doe Eyes restores 15 armor 3: Doe Eyes restores 20 armor 4: Doe Eyes restores 25 armor 5: Doe Eyes restores 30 armor 6: Doe Eyes restores 35 armor 7: Doe Eyes restores 40 armor 8: Doe Eyes restores 45 armor 9: Doe Eyes restores 50 armor 10: Doe Eyes restores 55 armor 11: Doe Eyes restores 60 armor 12: Doe Eyes restores 65 armor |
Hammer | tiers | 1: Leaping Smash restores 2 Armor to you 2: Leaping Smash restores 4 Armor to you 3: Leaping Smash restores 5 Armor to you 4: Leaping Smash restores 7 Armor to you 5: Leaping Smash restores 9 Armor to you 6: Leaping Smash restores 11 Armor to you 7: Leaping Smash restores 12 Armor to you 8: Leaping Smash restores 14 Armor to you 9: Leaping Smash restores 15 Armor to you 10: Leaping Smash restores 17 Armor to you 11: Leaping Smash restores 19 Armor to you 12: Leaping Smash restores 21 Armor to you | → | 1: Leaping Smash restores 2 Armor to you 2: Leaping Smash restores 4 Armor to you 3: Leaping Smash restores 5 Armor to you 4: Leaping Smash restores 7 Armor to you 5: Leaping Smash restores 9 Armor to you 6: Leaping Smash restores 11 Armor to you 7: Leaping Smash restores 13 Armor to you 8: Leaping Smash restores 15 Armor to you 9: Leaping Smash restores 18 Armor to you 10: Leaping Smash restores 22 Armor to you 11: Leaping Smash restores 25 Armor to you 12: Leaping Smash restores 28 Armor to you |
Mentalism | tiers | 1: Revitalize restores 8 armor to YOU (regardless of the target of the ability) 2: Revitalize restores 10 armor to YOU (regardless of the target of the ability) 3: Revitalize restores 12 armor to YOU (regardless of the target of the ability) 4: Revitalize restores 14 armor to YOU (regardless of the target of the ability) 5: Revitalize restores 16 armor to YOU (regardless of the target of the ability) 6: Revitalize restores 18 armor to YOU (regardless of the target of the ability) 7: Revitalize restores 20 armor to YOU (regardless of the target of the ability) 8: Revitalize restores 22 armor to YOU (regardless of the target of the ability) 9: Revitalize restores 24 armor to YOU (regardless of the target of the ability) 10: Revitalize restores 26 armor to YOU (regardless of the target of the ability) 11: Revitalize restores 28 armor to YOU (regardless of the target of the ability) 12: Revitalize restores 30 armor to YOU (regardless of the target of the ability) | → | 1: Revitalize restores 8 armor to YOU (regardless of the target of the ability) 2: Revitalize restores 10 armor to YOU (regardless of the target of the ability) 3: Revitalize restores 12 armor to YOU (regardless of the target of the ability) 4: Revitalize restores 14 armor to YOU (regardless of the target of the ability) 5: Revitalize restores 16 armor to YOU (regardless of the target of the ability) 6: Revitalize restores 18 armor to YOU (regardless of the target of the ability) 7: Revitalize restores 20 armor to YOU (regardless of the target of the ability) 8: Revitalize restores 21 armor to YOU (regardless of the target of the ability) 9: Revitalize restores 24 armor to YOU (regardless of the target of the ability) 10: Revitalize restores 27 armor to YOU (regardless of the target of the ability) 11: Revitalize restores 30 armor to YOU (regardless of the target of the ability) 12: Revitalize restores 33 armor to YOU (regardless of the target of the ability) |
Hammer | tiers | 1: Look At My Hammer restores +7 armor to you 2: Look At My Hammer restores +14 armor to you 3: Look At My Hammer restores +21 armor to you 4: Look At My Hammer restores +28 armor to you 5: Look At My Hammer restores +35 armor to you 6: Look At My Hammer restores +42 armor to you 7: Look At My Hammer restores +49 armor to you 8: Look At My Hammer restores +56 armor to you 9: Look At My Hammer restores +63 armor to you 10: Look At My Hammer restores +70 armor to you 11: Look At My Hammer restores +77 armor to you 12: Look At My Hammer restores +84 armor to you | → | 1: Look At My Hammer restores +10 armor to you 2: Look At My Hammer restores +19 armor to you 3: Look At My Hammer restores +28 armor to you 4: Look At My Hammer restores +37 armor to you 5: Look At My Hammer restores +46 armor to you 6: Look At My Hammer restores +55 armor to you 7: Look At My Hammer restores +64 armor to you 8: Look At My Hammer restores +73 armor to you 9: Look At My Hammer restores +82 armor to you 10: Look At My Hammer restores +91 armor to you 11: Look At My Hammer restores +100 armor to you 12: Look At My Hammer restores +109 armor to you |
Psychology | tiers | 1: Soothe deals +5 psychic damage 2: Soothe deals +10 psychic damage 3: Soothe deals +15 psychic damage 4: Soothe deals +20 psychic damage 5: Soothe deals +25 psychic damage 6: Soothe deals +30 psychic damage 7: Soothe deals +35 psychic damage 8: Soothe deals +40 psychic damage 9: Soothe deals +45 psychic damage 10: Soothe deals +50 psychic damage 11: Soothe deals +55 psychic damage 12: Soothe deals +60 psychic damage | → | 1: Soothe deals +4 psychic damage 2: Soothe deals +8 psychic damage 3: Soothe deals +12 psychic damage 4: Soothe deals +16 psychic damage 5: Soothe deals +20 psychic damage 6: Soothe deals +24 psychic damage 7: Soothe deals +28 psychic damage 8: Soothe deals +32 psychic damage 9: Soothe deals +36 psychic damage 10: Soothe deals +40 psychic damage 11: Soothe deals +44 psychic damage 12: Soothe deals +48 psychic damage |
Unarmed | tiers | 1: Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 2: Headbutt attacks have a 14% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 3: Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 4: Headbutt attacks have a 22% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 5: Headbutt attacks have a 26% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 6: Headbutt attacks have a 30% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 7: Headbutt attacks have a 34% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 8: Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 9: Headbutt attacks have a 42% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 10: Headbutt attacks have a 46% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 11: Headbutt attacks have a 50% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 12: Headbutt attacks have a 54% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) | → | 1: Headbutt attacks have a 13% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 2: Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 3: Headbutt attacks have a 23% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 4: Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 5: Headbutt attacks have a 33% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 6: Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 7: Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 8: Headbutt attacks have a 48% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 9: Headbutt attacks have a 53% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 10: Headbutt attacks have a 58% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 11: Headbutt attacks have a 63% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) 12: Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
Shield | tiers | 1: All types of shield Bash attacks deal +1 damage 2: All types of shield Bash attacks deal +2 damage 3: All types of shield Bash attacks deal +3 damage 4: All types of shield Bash attacks deal +5 damage 5: All types of shield Bash attacks deal +6 damage 6: All types of shield Bash attacks deal +8 damage 7: All types of shield Bash attacks deal +9 damage 8: All types of shield Bash attacks deal +10 damage 9: All types of shield Bash attacks deal +12 damage 10: All types of shield Bash attacks deal +13 damage 11: All types of shield Bash attacks deal +14 damage 12: All types of shield Bash attacks deal +16 damage | → | 1: All types of shield Bash attacks deal +2 damage 2: All types of shield Bash attacks deal +4 damage 3: All types of shield Bash attacks deal +6 damage 4: All types of shield Bash attacks deal +8 damage 5: All types of shield Bash attacks deal +10 damage 6: All types of shield Bash attacks deal +12 damage 7: All types of shield Bash attacks deal +14 damage 8: All types of shield Bash attacks deal +16 damage 9: All types of shield Bash attacks deal +18 damage 10: All types of shield Bash attacks deal +20 damage 11: All types of shield Bash attacks deal +22 damage 12: All types of shield Bash attacks deal +24 damage |
Unarmed | tiers | 1: Slashing Strike has a 20% chance to deal an additional 60 Trauma damage over 15 seconds 2: Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds 3: Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds 4: Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds 5: Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds 6: Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds | → | 1: Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds 2: Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds 3: Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds 4: Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds 5: Slashing Strike has a 80% chance to deal an additional 60 Trauma damage over 15 seconds 6: Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds |
Spider | tiers | 1: Inject Venom heals you for 2 health 2: Inject Venom heals you for 4 health 3: Inject Venom heals you for 6 health 4: Inject Venom heals you for 8 health 5: Inject Venom heals you for 10 health 6: Inject Venom heals you for 12 health 7: Inject Venom heals you for 14 health 8: Inject Venom heals you for 16 health 9: Inject Venom heals you for 18 health 10: Inject Venom heals you for 20 health 11: Inject Venom heals you for 22 health 12: Inject Venom heals you for 24 health | → | 1: Inject Venom heals you for 2 health 2: Inject Venom heals you for 4 health 3: Inject Venom heals you for 6 health 4: Inject Venom heals you for 8 health 5: Inject Venom heals you for 10 health 6: Inject Venom heals you for 12 health 7: Inject Venom heals you for 14 health 8: Inject Venom heals you for 16 health 9: Inject Venom heals you for 19 health 10: Inject Venom heals you for 23 health 11: Inject Venom heals you for 25 health 12: Inject Venom heals you for 28 health |
BattleChemistry | tiers | 1: Bomb attacks deal +2 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds 2: Bomb attacks deal +4 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds 3: Bomb attacks deal +6 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds 4: Bomb attacks deal +8 damage and shorten the remaining reset time of Healing Mist by 1 second 5: Bomb attacks deal +10 damage and shorten the remaining reset time of Healing Mist by 1 second 6: Bomb attacks deal +12 damage and shorten the remaining reset time of Healing Mist by 1 second 7: Bomb attacks deal +14 damage and shorten the remaining reset time of Healing Mist by 1 second 8: Bomb attacks deal +16 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds 9: Bomb attacks deal +18 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds 10: Bomb attacks deal +20 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds | → | 1: Bomb attacks deal +5 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds 2: Bomb attacks deal +7 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds 3: Bomb attacks deal +9 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds 4: Bomb attacks deal +11 damage and shorten the remaining reset time of Healing Mist by 1 second 5: Bomb attacks deal +13 damage and shorten the remaining reset time of Healing Mist by 1 second 6: Bomb attacks deal +15 damage and shorten the remaining reset time of Healing Mist by 1 second 7: Bomb attacks deal +17 damage and shorten the remaining reset time of Healing Mist by 1 second 8: Bomb attacks deal +19 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds 9: Bomb attacks deal +21 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds 10: Bomb attacks deal +23 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds 11: Bomb attacks deal +25 damage and shorten the remaining reset time of Healing Mist by 2 seconds 12: Bomb attacks deal +27 damage and shorten the remaining reset time of Healing Mist by 2 seconds |
Necromancy | tiers | 1: Summoned Skeletal Archers deal +1 direct damage with each attack 2: Summoned Skeletal Archers deal +2 direct damage with each attack 3: Summoned Skeletal Archers deal +4 direct damage with each attack 4: Summoned Skeletal Archers deal +5 direct damage with each attack 5: Summoned Skeletal Archers deal +7 direct damage with each attack 6: Summoned Skeletal Archers deal +8 direct damage with each attack 7: Summoned Skeletal Archers deal +10 direct damage with each attack 8: Summoned Skeletal Archers deal +11 direct damage with each attack 9: Summoned Skeletal Archers deal +12 direct damage with each attack 10: Summoned Skeletal Archers deal +14 direct damage with each attack 11: Summoned Skeletal Archers deal +15 direct damage with each attack 12: Summoned Skeletal Archers deal +16 direct damage with each attack | → | 1: Summoned Skeletal Archers deal +1 direct damage with each attack 2: Summoned Skeletal Archers deal +2 direct damage with each attack 3: Summoned Skeletal Archers deal +4 direct damage with each attack 4: Summoned Skeletal Archers deal +5 direct damage with each attack 5: Summoned Skeletal Archers deal +7 direct damage with each attack 6: Summoned Skeletal Archers deal +9 direct damage with each attack 7: Summoned Skeletal Archers deal +11 direct damage with each attack 8: Summoned Skeletal Archers deal +13 direct damage with each attack 9: Summoned Skeletal Archers deal +16 direct damage with each attack 10: Summoned Skeletal Archers deal +17 direct damage with each attack 11: Summoned Skeletal Archers deal +19 direct damage with each attack 12: Summoned Skeletal Archers deal +20 direct damage with each attack |
Hammer | tiers | 1: Pound attacks have a 50% chance to deal +4 damage 2: Pound attacks have a 50% chance to deal +8 damage 3: Pound attacks have a 50% chance to deal +12 damage 4: Pound attacks have a 50% chance to deal +16 damage 5: Pound attacks have a 50% chance to deal +20 damage 6: Pound attacks have a 50% chance to deal +24 damage 7: Pound attacks have a 50% chance to deal +28 damage 8: Pound attacks have a 50% chance to deal +32 damage 9: Pound attacks have a 50% chance to deal +36 damage 10: Pound attacks have a 50% chance to deal +40 damage 11: Pound attacks have a 50% chance to deal +44 damage 12: Pound attacks have a 50% chance to deal +48 damage | → | 1: Pound has a 50% chance to deal +4 damage 2: Pound has a 50% chance to deal +8 damage 3: Pound has a 50% chance to deal +12 damage 4: Pound has a 50% chance to deal +16 damage 5: Pound has a 50% chance to deal +20 damage 6: Pound has a 50% chance to deal +24 damage 7: Pound has a 50% chance to deal +28 damage 8: Pound has a 50% chance to deal +32 damage 9: Pound has a 50% chance to deal +36 damage 10: Pound has a 50% chance to deal +40 damage 11: Pound has a 50% chance to deal +44 damage 12: Pound has a 50% chance to deal +48 damage |
Unarmed | tiers | 1: Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 2: Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 3: Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 4: Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 5: Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 6: Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 7: Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 8: Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 9: Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 10: Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 11: Bruising Blow has a 20% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 12: Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | → | 1: Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 2: Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 3: Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 4: Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 5: Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 6: Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 7: Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 8: Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 9: Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 10: Bruising Blow has a 22% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 11: Bruising Blow has a 26% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) 12: Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
FireMagic | tiers | 1: Fire Breath and Super Fireball deal +10 damage over 10 seconds 2: Fire Breath and Super Fireball deal +20 damage over 10 seconds 3: Fire Breath and Super Fireball deal +25 damage over 10 seconds 4: Fire Breath and Super Fireball deal +30 damage over 10 seconds 5: Fire Breath and Super Fireball deal +35 damage over 10 seconds 6: Fire Breath and Super Fireball deal +40 damage over 10 seconds | → | 1: Fire Breath and Super Fireball deal +20 damage over 10 seconds 2: Fire Breath and Super Fireball deal +30 damage over 10 seconds 3: Fire Breath and Super Fireball deal +40 damage over 10 seconds 4: Fire Breath and Super Fireball deal +50 damage over 10 seconds 5: Fire Breath and Super Fireball deal +60 damage over 10 seconds 6: Fire Breath and Super Fireball deal +70 damage over 10 seconds |
Archery | tiers | 1: Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds 2: Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds 3: Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds 4: Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds 5: Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds 6: Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds 7: Fire Arrow deals +11% direct damage and an additional 40 damage over 20 seconds 8: Fire Arrow deals +12% direct damage and an additional 40 damage over 20 seconds 9: Fire Arrow deals +13% direct damage and an additional 40 damage over 20 seconds 10: Fire Arrow deals +14% direct damage and an additional 40 damage over 20 seconds 11: Fire Arrow deals +15% direct damage and an additional 40 damage over 20 seconds 12: Fire Arrow deals +16% direct damage and an additional 40 damage over 20 seconds | → | 1: Fire Arrow deals +8% direct damage and an additional 20 damage over 20 seconds 2: Fire Arrow deals +11% direct damage and an additional 20 damage over 20 seconds 3: Fire Arrow deals +14% direct damage and an additional 20 damage over 20 seconds 4: Fire Arrow deals +17% direct damage and an additional 40 damage over 20 seconds 5: Fire Arrow deals +20% direct damage and an additional 40 damage over 20 seconds 6: Fire Arrow deals +23% direct damage and an additional 40 damage over 20 seconds 7: Fire Arrow deals +26% direct damage and an additional 40 damage over 20 seconds 8: Fire Arrow deals +29% direct damage and an additional 40 damage over 20 seconds 9: Fire Arrow deals +32% direct damage and an additional 40 damage over 20 seconds 10: Fire Arrow deals +35% direct damage and an additional 40 damage over 20 seconds 11: Fire Arrow deals +38% direct damage and an additional 40 damage over 20 seconds 12: Fire Arrow deals +41% direct damage and an additional 40 damage over 20 seconds |
FireMagic | tiers | 1: Fire Breath deals +6% damage 2: Fire Breath deals +9% damage 3: Fire Breath deals +12% damage 4: Fire Breath deals +15% damage 5: Fire Breath deals +18% damage 6: Fire Breath deals +21% damage 7: Fire Breath deals +24% damage 8: Fire Breath deals +27% damage 9: Fire Breath deals +30% damage 10: Fire Breath deals +33% damage 11: Fire Breath deals +36% damage 12: Fire Breath deals +39% damage | → | 1: Fire Breath deals +16% damage 2: Fire Breath deals +20% damage 3: Fire Breath deals +24% damage 4: Fire Breath deals +28% damage 5: Fire Breath deals +32% damage 6: Fire Breath deals +36% damage 7: Fire Breath deals +40% damage 8: Fire Breath deals +44% damage 9: Fire Breath deals +48% damage 10: Fire Breath deals +52% damage 11: Fire Breath deals +56% damage 12: Fire Breath deals +60% damage |
Archery | tiers | 1: Fire Arrow has a 50% chance to deal +8% direct damage and 20 more damage over 20 seconds 2: Fire Arrow has a 50% chance to deal +12% direct damage and 20 more damage over 20 seconds 3: Fire Arrow has a 50% chance to deal +16% direct damage and 20 more damage over 20 seconds 4: Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds 5: Fire Arrow has a 50% chance to deal +24% direct damage and 20 more damage over 20 seconds 6: Fire Arrow has a 50% chance to deal +28% direct damage and 20 more damage over 20 seconds 7: Fire Arrow has a 50% chance to deal +32% direct damage and 40 more damage over 20 seconds 8: Fire Arrow has a 50% chance to deal +36% direct damage and 40 more damage over 20 seconds 9: Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds 10: Fire Arrow has a 50% chance to deal +44% direct damage and 40 more damage over 20 seconds 11: Fire Arrow has a 50% chance to deal +48% direct damage and 40 more damage over 20 seconds 12: Fire Arrow has a 50% chance to deal +52% direct damage and 40 more damage over 20 seconds | → | 1: Fire Arrow has a 66% chance to deal +8% direct damage and 20 more damage over 20 seconds 2: Fire Arrow has a 66% chance to deal +14% direct damage and 20 more damage over 20 seconds 3: Fire Arrow has a 66% chance to deal +20% direct damage and 20 more damage over 20 seconds 4: Fire Arrow has a 66% chance to deal +26% direct damage and 20 more damage over 20 seconds 5: Fire Arrow has a 66% chance to deal +32% direct damage and 20 more damage over 20 seconds 6: Fire Arrow has a 66% chance to deal +38% direct damage and 20 more damage over 20 seconds 7: Fire Arrow has a 66% chance to deal +44% direct damage and 40 more damage over 20 seconds 8: Fire Arrow has a 66% chance to deal +50% direct damage and 40 more damage over 20 seconds 9: Fire Arrow has a 66% chance to deal +56% direct damage and 40 more damage over 20 seconds 10: Fire Arrow has a 66% chance to deal +62% direct damage and 40 more damage over 20 seconds 11: Fire Arrow has a 66% chance to deal +68% direct damage and 40 more damage over 20 seconds 12: Fire Arrow has a 66% chance to deal +74% direct damage and 40 more damage over 20 seconds |
Shield | tiers | 1: For 10 seconds after using Deflect Arrows, you evade 4% of Burst attacks 2: For 10 seconds after using Deflect Arrows, you evade 8% of Burst attacks 3: For 10 seconds after using Deflect Arrows, you evade 12% of Burst attacks 4: For 10 seconds after using Deflect Arrows, you evade 16% of Burst attacks 5: For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks 6: For 10 seconds after using Deflect Arrows, you evade 24% of Burst attacks | → | 1: For 10 seconds after using Deflect Arrows, you evade 3% of Burst attacks 2: For 10 seconds after using Deflect Arrows, you evade 5% of Burst attacks 3: For 10 seconds after using Deflect Arrows, you evade 7% of Burst attacks 4: For 10 seconds after using Deflect Arrows, you evade 9% of Burst attacks 5: For 10 seconds after using Deflect Arrows, you evade 11% of Burst attacks 6: For 10 seconds after using Deflect Arrows, you evade 13% of Burst attacks |
FireMagic | tiers | 1: Calefaction deals +16% damage 2: Calefaction deals +24% damage 3: Calefaction deals +32% damage 4: Calefaction deals +40% damage 5: Calefaction deals +48% damage 6: Calefaction deals +56% damage 7: Calefaction deals +64% damage 8: Calefaction deals +72% damage 9: Calefaction deals +80% damage 10: Calefaction deals +88% damage 11: Calefaction deals +96% damage 12: Calefaction deals +104% damage | → | 1: Calefaction deals +16% damage 2: Calefaction deals +25% damage 3: Calefaction deals +34% damage 4: Calefaction deals +43% damage 5: Calefaction deals +52% damage 6: Calefaction deals +61% damage 7: Calefaction deals +70% damage 8: Calefaction deals +79% damage 9: Calefaction deals +88% damage 10: Calefaction deals +97% damage 11: Calefaction deals +106% damage 12: Calefaction deals +115% damage |
Unarmed | tiers | 1: Barrage restores 4 Armor to you 2: Barrage restores 8 Armor to you 3: Barrage restores 12 Armor to you 4: Barrage restores 16 Armor to you 5: Barrage restores 20 Armor to you 6: Barrage restores 24 Armor to you 7: Barrage restores 28 Armor to you 8: Barrage restores 32 Armor to you 9: Barrage restores 36 Armor to you 10: Barrage restores 40 Armor to you 11: Barrage restores 44 Armor to you 12: Barrage restores 48 Armor to you | → | 1: Barrage restores 4 Armor to you 2: Barrage restores 8 Armor to you 3: Barrage restores 12 Armor to you 4: Barrage restores 16 Armor to you 5: Barrage restores 20 Armor to you 6: Barrage restores 25 Armor to you 7: Barrage restores 30 Armor to you 8: Barrage restores 35 Armor to you 9: Barrage restores 40 Armor to you 10: Barrage restores 45 Armor to you 11: Barrage restores 50 Armor to you 12: Barrage restores 55 Armor to you |
Mentalism | tiers | 1: Electrify depletes 50 Rage 2: Electrify depletes 100 Rage 3: Electrify depletes 150 Rage 4: Electrify depletes 200 Rage 5: Electrify depletes 250 Rage 6: Electrify depletes 300 Rage 7: Electrify depletes 350 Rage 8: Electrify depletes 400 Rage 9: Electrify depletes 450 Rage 10: Electrify depletes 500 Rage 11: Electrify depletes 550 Rage 12: Electrify depletes 600 Rage | → | 1: Electrify depletes 200 Rage 2: Electrify depletes 250 Rage 3: Electrify depletes 300 Rage 4: Electrify depletes 350 Rage 5: Electrify depletes 400 Rage 6: Electrify depletes 450 Rage 7: Electrify depletes 500 Rage 8: Electrify depletes 550 Rage 9: Electrify depletes 600 Rage 10: Electrify depletes 650 Rage 11: Electrify depletes 700 Rage 12: Electrify depletes 800 Rage |
Mentalism | tiers | 1: System Shock deals +1 damage and generates 3 less Rage 2: System Shock deals +2 damage and generates 6 less Rage 3: System Shock deals +3 damage and generates 9 less Rage 4: System Shock deals +4 damage and generates 12 less Rage 5: System Shock deals +5 damage and generates 15 less Rage 6: System Shock deals +6 damage and generates 18 less Rage 7: System Shock deals +7 damage and generates 21 less Rage 8: System Shock deals +8 damage and generates 24 less Rage 9: System Shock deals +9 damage and generates 27 less Rage 10: System Shock deals +10 damage and generates 30 less Rage 11: System Shock deals +11 damage and generates 33 less Rage 12: System Shock deals +12 damage and generates 36 less Rage | → | 1: System Shock deals +2 damage and generates 10 less Rage 2: System Shock deals +4 damage and generates 15 less Rage 3: System Shock deals +6 damage and generates 20 less Rage 4: System Shock deals +8 damage and generates 25 less Rage 5: System Shock deals +10 damage and generates 30 less Rage 6: System Shock deals +12 damage and generates 35 less Rage 7: System Shock deals +14 damage and generates 40 less Rage 8: System Shock deals +16 damage and generates 45 less Rage 9: System Shock deals +18 damage and generates 50 less Rage 10: System Shock deals +21 damage and generates 55 less Rage 11: System Shock deals +27 damage and generates 60 less Rage 12: System Shock deals +30 damage and generates 65 less Rage |
Cow | tiers | 1: Clobbering Hoof deals +10% damage and taunts the target as if it did +25 more damage 2: Clobbering Hoof deals +16% damage and taunts the target as if it did +50 more damage 3: Clobbering Hoof deals +22% damage and taunts the target as if it did +75 more damage 4: Clobbering Hoof deals +28% damage and taunts the target as if it did +100 more damage 5: Clobbering Hoof deals +34% damage and taunts the target as if it did +140 more damage 6: Clobbering Hoof deals +40% damage and taunts the target as if it did +180 more damage 7: Clobbering Hoof deals +46% damage and taunts the target as if it did +220 more damage 8: Clobbering Hoof deals +52% damage and taunts the target as if it did +260 more damage 9: Clobbering Hoof deals +58% damage and taunts the target as if it did +300 more damage 10: Clobbering Hoof deals +64% damage and taunts the target as if it did +340 more damage 11: Clobbering Hoof deals +70% damage and taunts the target as if it did +380 more damage 12: Clobbering Hoof deals +76% damage and taunts the target as if it did +420 more damage | → | 1: Clobbering Hoof deals +10% damage and taunts +35 2: Clobbering Hoof deals +16% damage and taunts +70 3: Clobbering Hoof deals +22% damage and taunts +105 4: Clobbering Hoof deals +28% damage and taunts +140 5: Clobbering Hoof deals +34% damage and taunts +175 6: Clobbering Hoof deals +40% damage and taunts +210 7: Clobbering Hoof deals +46% damage and taunts +245 8: Clobbering Hoof deals +52% damage and taunts +280 9: Clobbering Hoof deals +58% damage and taunts +315 10: Clobbering Hoof deals +64% damage and taunts +350 11: Clobbering Hoof deals +70% damage and taunts +385 12: Clobbering Hoof deals +76% damage and taunts +420 |
Cow | tiers | 1: Clobbering Hoof deals +12% damage 2: Clobbering Hoof deals +20% damage 3: Clobbering Hoof deals +28% damage 4: Clobbering Hoof deals +36% damage 5: Clobbering Hoof deals +44% damage 6: Clobbering Hoof deals +52% damage 7: Clobbering Hoof deals +60% damage 8: Clobbering Hoof deals +68% damage 9: Clobbering Hoof deals +76% damage 10: Clobbering Hoof deals +84% damage 11: Clobbering Hoof deals +92% damage 12: Clobbering Hoof deals +100% damage | → | 1: Clobbering Hoof deals +12% damage 2: Clobbering Hoof deals +20% damage 3: Clobbering Hoof deals +28% damage 4: Clobbering Hoof deals +36% damage 5: Clobbering Hoof deals +44% damage 6: Clobbering Hoof deals +52% damage 7: Clobbering Hoof deals +60% damage 8: Clobbering Hoof deals +68% damage 9: Clobbering Hoof deals +77% damage 10: Clobbering Hoof deals +87% damage 11: Clobbering Hoof deals +96% damage 12: Clobbering Hoof deals +110% damage |
Cow | tiers | 1: Clobbering Hoof attacks have a 50% chance to deal +15% damage 2: Clobbering Hoof attacks have a 50% chance to deal +30% damage 3: Clobbering Hoof attacks have a 50% chance to deal +45% damage 4: Clobbering Hoof attacks have a 50% chance to deal +60% damage 5: Clobbering Hoof attacks have a 50% chance to deal +75% damage 6: Clobbering Hoof attacks have a 50% chance to deal +90% damage 7: Clobbering Hoof attacks have a 50% chance to deal +105% damage 8: Clobbering Hoof attacks have a 50% chance to deal +120% damage 9: Clobbering Hoof attacks have a 50% chance to deal +135% damage 10: Clobbering Hoof attacks have a 50% chance to deal +150% damage 11: Clobbering Hoof attacks have a 50% chance to deal +165% damage 12: Clobbering Hoof attacks have a 50% chance to deal +180% damage | → | 1: Clobbering Hoof attacks have a 50% chance to deal +30% damage 2: Clobbering Hoof attacks have a 50% chance to deal +47% damage 3: Clobbering Hoof attacks have a 50% chance to deal +64% damage 4: Clobbering Hoof attacks have a 50% chance to deal +81% damage 5: Clobbering Hoof attacks have a 50% chance to deal +98% damage 6: Clobbering Hoof attacks have a 50% chance to deal +115% damage 7: Clobbering Hoof attacks have a 50% chance to deal +132% damage 8: Clobbering Hoof attacks have a 50% chance to deal +149% damage 9: Clobbering Hoof attacks have a 50% chance to deal +166% damage 10: Clobbering Hoof attacks have a 50% chance to deal +183% damage 11: Clobbering Hoof attacks have a 50% chance to deal +200% damage 12: Clobbering Hoof attacks have a 50% chance to deal +217% damage |
Hammer | tiers | 1: Pound attacks deal +2 damage 2: Pound attacks deal +3 damage 3: Pound attacks deal +4 damage 4: Pound attacks deal +6 damage 5: Pound attacks deal +7 damage 6: Pound attacks deal +9 damage 7: Pound attacks deal +10 damage 8: Pound attacks deal +12 damage 9: Pound attacks deal +14 damage 10: Pound attacks deal +16 damage 11: Pound attacks deal +18 damage 12: Pound attacks deal +20 damage | → | 1: Pound deals +2 damage 2: Pound deals +3 damage 3: Pound deals +4 damage 4: Pound deals +6 damage 5: Pound deals +7 damage 6: Pound deals +9 damage 7: Pound deals +10 damage 8: Pound deals +12 damage 9: Pound deals +14 damage 10: Pound deals +16 damage 11: Pound deals +18 damage 12: Pound deals +20 damage |
Unarmed | tiers | 1: Cobra Strike and Mamba Strike restore 2 Armor to you 2: Cobra Strike and Mamba Strike restore 3 Armor to you 3: Cobra Strike and Mamba Strike restore 5 Armor to you 4: Cobra Strike and Mamba Strike restore 7 Armor to you 5: Cobra Strike and Mamba Strike restore 8 Armor to you 6: Cobra Strike and Mamba Strike restore 9 Armor to you 7: Cobra Strike and Mamba Strike restore 10 Armor to you 8: Cobra Strike and Mamba Strike restore 11 Armor to you 9: Cobra Strike and Mamba Strike restore 12 Armor to you 10: Cobra Strike and Mamba Strike restore 13 Armor to you 11: Cobra Strike and Mamba Strike restore 14 Armor to you 12: Cobra Strike and Mamba Strike restore 15 Armor to you | → | 1: Cobra Strike and Mamba Strike restore 2 Armor to you 2: Cobra Strike and Mamba Strike restore 3 Armor to you 3: Cobra Strike and Mamba Strike restore 5 Armor to you 4: Cobra Strike and Mamba Strike restore 7 Armor to you 5: Cobra Strike and Mamba Strike restore 8 Armor to you 6: Cobra Strike and Mamba Strike restore 9 Armor to you 7: Cobra Strike and Mamba Strike restore 10 Armor to you 8: Cobra Strike and Mamba Strike restore 11 Armor to you 9: Cobra Strike and Mamba Strike restore 12 Armor to you 10: Cobra Strike and Mamba Strike restore 13 Armor to you 11: Cobra Strike and Mamba Strike restore 15 Armor to you 12: Cobra Strike and Mamba Strike restore 17 Armor to you |
Staff | tiers | 1: Double Hit has a 33% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately) 2: Double Hit has a 33% chance to deal +7% damage and reset the timer for Headcracker (so it can be used again immediately) 3: Double Hit has a 33% chance to deal +9% damage and reset the timer for Headcracker (so it can be used again immediately) 4: Double Hit has a 33% chance to deal +11% damage and reset the timer for Headcracker (so it can be used again immediately) 5: Double Hit has a 33% chance to deal +13% damage and reset the timer for Headcracker (so it can be used again immediately) 6: Double Hit has a 33% chance to deal +15% damage and reset the timer for Headcracker (so it can be used again immediately) 7: Double Hit has a 33% chance to deal +17% damage and reset the timer for Headcracker (so it can be used again immediately) 8: Double Hit has a 33% chance to deal +19% damage and reset the timer for Headcracker (so it can be used again immediately) 9: Double Hit has a 33% chance to deal +21% damage and reset the timer for Headcracker (so it can be used again immediately) 10: Double Hit has a 33% chance to deal +23% damage and reset the timer for Headcracker (so it can be used again immediately) 11: Double Hit has a 33% chance to deal +25% damage and reset the timer for Headcracker (so it can be used again immediately) 12: Double Hit has a 33% chance to deal +27% damage and reset the timer for Headcracker (so it can be used again immediately) | → | 1: Double Hit has a 37% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately) 2: Double Hit has a 37% chance to deal +20% damage and reset the timer for Headcracker (so it can be used again immediately) 3: Double Hit has a 37% chance to deal +24% damage and reset the timer for Headcracker (so it can be used again immediately) 4: Double Hit has a 37% chance to deal +28% damage and reset the timer for Headcracker (so it can be used again immediately) 5: Double Hit has a 37% chance to deal +32% damage and reset the timer for Headcracker (so it can be used again immediately) 6: Double Hit has a 37% chance to deal +36% damage and reset the timer for Headcracker (so it can be used again immediately) 7: Double Hit has a 37% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately) 8: Double Hit has a 37% chance to deal +44% damage and reset the timer for Headcracker (so it can be used again immediately) 9: Double Hit has a 37% chance to deal +48% damage and reset the timer for Headcracker (so it can be used again immediately) 10: Double Hit has a 37% chance to deal +52% damage and reset the timer for Headcracker (so it can be used again immediately) 11: Double Hit has a 37% chance to deal +56% damage and reset the timer for Headcracker (so it can be used again immediately) 12: Double Hit has a 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately) |
Staff | tiers | 1: Suppress deals +15% damage and causes targets to lose an additional 12 Rage 2: Suppress deals +18% damage and causes targets to lose an additional 24 Rage 3: Suppress deals +21% damage and causes targets to lose an additional 36 Rage 4: Suppress deals +24% damage and causes targets to lose an additional 48 Rage 5: Suppress deals +27% damage and causes targets to lose an additional 60 Rage 6: Suppress deals +30% damage and causes targets to lose an additional 72 Rage 7: Suppress deals +33% damage and causes targets to lose an additional 84 Rage 8: Suppress deals +36% damage and causes targets to lose an additional 96 Rage 9: Suppress deals +39% damage and causes targets to lose an additional 108 Rage 10: Suppress deals +42% damage and causes targets to lose an additional 120 Rage 11: Suppress deals +45% damage and causes targets to lose an additional 132 Rage 12: Suppress deals +48% damage and causes targets to lose an additional 144 Rage | → | 1: Suppress deals +17% damage and causes targets to lose an additional 12 Rage 2: Suppress deals +20% damage and causes targets to lose an additional 24 Rage 3: Suppress deals +23% damage and causes targets to lose an additional 36 Rage 4: Suppress deals +26% damage and causes targets to lose an additional 48 Rage 5: Suppress deals +29% damage and causes targets to lose an additional 60 Rage 6: Suppress deals +32% damage and causes targets to lose an additional 72 Rage 7: Suppress deals +35% damage and causes targets to lose an additional 84 Rage 8: Suppress deals +38% damage and causes targets to lose an additional 96 Rage 9: Suppress deals +41% damage and causes targets to lose an additional 108 Rage 10: Suppress deals +44% damage and causes targets to lose an additional 120 Rage 11: Suppress deals +47% damage and causes targets to lose an additional 132 Rage 12: Suppress deals +50% damage and causes targets to lose an additional 144 Rage |
Pig | tiers | 1: Mudbath heals you for 7 health 2: Mudbath heals you for 14 health 3: Mudbath heals you for 21 health 4: Mudbath heals you for 28 health 5: Mudbath heals you for 35 health 6: Mudbath heals you for 42 health 7: Mudbath heals you for 49 health 8: Mudbath heals you for 56 health 9: Mudbath heals you for 63 health 10: Mudbath heals you for 70 health 11: Mudbath heals you for 77 health 12: Mudbath heals you for 84 health | → | 1: Mudbath heals you for 5 health 2: Mudbath heals you for 10 health 3: Mudbath heals you for 15 health 4: Mudbath heals you for 20 health 5: Mudbath heals you for 25 health 6: Mudbath heals you for 30 health 7: Mudbath heals you for 35 health 8: Mudbath heals you for 40 health 9: Mudbath heals you for 45 health 10: Mudbath heals you for 50 health 11: Mudbath heals you for 55 health 12: Mudbath heals you for 60 health |
Necromancy | tiers | 1: Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds 2: Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds 3: Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds 4: Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 5 seconds 5: Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 5 seconds 6: Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 5 seconds 7: Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 5 seconds 8: Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 5 seconds 9: Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 5 seconds 10: Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 5 seconds 11: Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 5 seconds 12: Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 5 seconds | → | 1: Wave of Darkness has a 50% chance to deal +8 damage and reduce all targets' movement by 90% for 5 seconds 2: Wave of Darkness has a 50% chance to deal +16 damage and reduce all targets' movement by 90% for 5 seconds 3: Wave of Darkness has a 50% chance to deal +24 damage and reduce all targets' movement by 90% for 5 seconds 4: Wave of Darkness has a 50% chance to deal +32 damage and reduce all targets' movement by 90% for 5 seconds 5: Wave of Darkness has a 50% chance to deal +40 damage and reduce all targets' movement by 90% for 5 seconds 6: Wave of Darkness has a 50% chance to deal +48 damage and reduce all targets' movement by 90% for 5 seconds 7: Wave of Darkness has a 50% chance to deal +56 damage and reduce all targets' movement by 90% for 5 seconds 8: Wave of Darkness has a 50% chance to deal +64 damage and reduce all targets' movement by 90% for 5 seconds 9: Wave of Darkness has a 50% chance to deal +72 damage and reduce all targets' movement by 90% for 5 seconds 10: Wave of Darkness has a 50% chance to deal +80 damage and reduce all targets' movement by 90% for 5 seconds 11: Wave of Darkness has a 50% chance to deal +88 damage and reduce all targets' movement by 90% for 5 seconds 12: Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds |
Unarmed | tiers | 1: Bodyslam deals +20% damage and slows target's movement speed by 45% 2: Bodyslam deals +40% damage and slows target's movement speed by 45% 3: Bodyslam deals +60% damage and slows target's movement speed by 45% 4: Bodyslam deals +80% damage and slows target's movement speed by 45% 5: Bodyslam deals +100% damage and slows target's movement speed by 45% 6: Bodyslam deals +120% damage and slows target's movement speed by 45% | → | 1: Bodyslam deals +10% damage and slows target's movement speed by 45% 2: Bodyslam deals +25% damage and slows target's movement speed by 45% 3: Bodyslam deals +40% damage and slows target's movement speed by 45% 4: Bodyslam deals +65% damage and slows target's movement speed by 45% 5: Bodyslam deals +80% damage and slows target's movement speed by 45% 6: Bodyslam deals +100% damage and slows target's movement speed by 45% |
Shield | tiers | 1: All types of shield Bash attacks have a 50% chance to deal +3 damage 2: All types of shield Bash attacks have a 50% chance to deal +6 damage 3: All types of shield Bash attacks have a 50% chance to deal +9 damage 4: All types of shield Bash attacks have a 50% chance to deal +12 damage 5: All types of shield Bash attacks have a 50% chance to deal +15 damage 6: All types of shield Bash attacks have a 50% chance to deal +18 damage 7: All types of shield Bash attacks have a 50% chance to deal +21 damage 8: All types of shield Bash attacks have a 50% chance to deal +24 damage 9: All types of shield Bash attacks have a 50% chance to deal +27 damage 10: All types of shield Bash attacks have a 50% chance to deal +30 damage 11: All types of shield Bash attacks have a 50% chance to deal +33 damage 12: All types of shield Bash attacks have a 50% chance to deal +36 damage | → | 1: All types of shield Bash attacks have a 50% chance to deal +4 damage 2: All types of shield Bash attacks have a 50% chance to deal +8 damage 3: All types of shield Bash attacks have a 50% chance to deal +12 damage 4: All types of shield Bash attacks have a 50% chance to deal +16 damage 5: All types of shield Bash attacks have a 50% chance to deal +20 damage 6: All types of shield Bash attacks have a 50% chance to deal +24 damage 7: All types of shield Bash attacks have a 50% chance to deal +28 damage 8: All types of shield Bash attacks have a 50% chance to deal +32 damage 9: All types of shield Bash attacks have a 50% chance to deal +36 damage 10: All types of shield Bash attacks have a 50% chance to deal +40 damage 11: All types of shield Bash attacks have a 50% chance to deal +44 damage 12: All types of shield Bash attacks have a 50% chance to deal +48 damage |
Werewolf | tiers | 1: Claw attacks have a 33% chance to deal +3 damage 2: Claw attacks have a 33% chance to deal +6 damage 3: Claw attacks have a 33% chance to deal +9 damage 4: Claw attacks have a 33% chance to deal +12 damage 5: Claw attacks have a 33% chance to deal +15 damage 6: Claw attacks have a 33% chance to deal +18 damage 7: Claw attacks have a 33% chance to deal +21 damage 8: Claw attacks have a 33% chance to deal +24 damage 9: Claw attacks have a 33% chance to deal +27 damage 10: Claw attacks have a 33% chance to deal +30 damage 11: Claw attacks have a 33% chance to deal +33 damage 12: Claw attacks have a 33% chance to deal +36 damage | → | 1: Claw attacks have a 50% chance to deal +2 damage 2: Claw attacks have a 50% chance to deal +4 damage 3: Claw attacks have a 50% chance to deal +6 damage 4: Claw attacks have a 50% chance to deal +8 damage 5: Claw attacks have a 50% chance to deal +10 damage 6: Claw attacks have a 50% chance to deal +12 damage 7: Claw attacks have a 50% chance to deal +14 damage 8: Claw attacks have a 50% chance to deal +16 damage 9: Claw attacks have a 50% chance to deal +19 damage 10: Claw attacks have a 50% chance to deal +22 damage 11: Claw attacks have a 50% chance to deal +25 damage 12: Claw attacks have a 50% chance to deal +28 damage |
Psychology | tiers | 1: Inspire Confidence has a 50% chance to heal targets +15 2: Inspire Confidence has a 50% chance to heal targets +30 3: Inspire Confidence has a 50% chance to heal targets +45 4: Inspire Confidence has a 50% chance to heal targets +60 5: Inspire Confidence has a 50% chance to heal targets +75 6: Inspire Confidence has a 50% chance to heal targets +90 7: Inspire Confidence has a 50% chance to heal targets +105 8: Inspire Confidence has a 50% chance to heal targets +120 9: Inspire Confidence has a 50% chance to heal targets +135 10: Inspire Confidence has a 50% chance to heal targets +180 | → | 1: Inspire Confidence heals targets +10 after a 15 second delay 2: Inspire Confidence heals targets +20 after a 15 second delay 3: Inspire Confidence heals targets +30 after a 15 second delay 4: Inspire Confidence heals targets +40 after a 15 second delay 5: Inspire Confidence heals targets +50 after a 15 second delay 6: Inspire Confidence heals targets +60 after a 15 second delay 7: Inspire Confidence heals targets +70 after a 15 second delay 8: Inspire Confidence heals targets +80 after a 15 second delay 9: Inspire Confidence heals targets +90 after a 15 second delay 10: Inspire Confidence heals targets +120 after a 15 second delay |
Psychology | tiers | 1: Inspire Confidence has a 3% chance to heal targets +400 2: Inspire Confidence has a 6% chance to heal targets +400 3: Inspire Confidence has a 9% chance to heal targets +400 4: Inspire Confidence has a 12% chance to heal targets +400 5: Inspire Confidence has a 15% chance to heal targets +400 6: Inspire Confidence has a 18% chance to heal targets +400 7: Inspire Confidence has a 21% chance to heal targets +400 8: Inspire Confidence has a 24% chance to heal targets +400 9: Inspire Confidence has a 27% chance to heal targets +400 10: Inspire Confidence has a 30% chance to heal targets +400 11: Inspire Confidence has a 33% chance to heal targets +400 12: Inspire Confidence has a 36% chance to heal targets +400 | → | 1: Inspire Confidence heals targets +15 after a 25 second delay 2: Inspire Confidence heals targets +30 after a 25 second delay 3: Inspire Confidence heals targets +45 after a 25 second delay 4: Inspire Confidence heals targets +60 after a 25 second delay 5: Inspire Confidence heals targets +75 after a 25 second delay 6: Inspire Confidence heals targets +90 after a 25 second delay 7: Inspire Confidence heals targets +105 after a 25 second delay 8: Inspire Confidence heals targets +120 after a 25 second delay 9: Inspire Confidence heals targets +135 after a 25 second delay 10: Inspire Confidence heals targets +150 after a 25 second delay 11: Inspire Confidence heals targets +165 after a 25 second delay 12: Inspire Confidence heals targets +180 after a 25 second delay |
Hammer | tiers | 1: Rib Shatter has a 75% chance to deal +10% damage 2: Rib Shatter has a 75% chance to deal +15% damage 3: Rib Shatter has a 75% chance to deal +20% damage 4: Rib Shatter has a 75% chance to deal +25% damage 5: Rib Shatter has a 75% chance to deal +30% damage 6: Rib Shatter has a 75% chance to deal +35% damage 7: Rib Shatter has a 75% chance to deal +40% damage 8: Rib Shatter has a 75% chance to deal +45% damage 9: Rib Shatter has a 75% chance to deal +50% damage 10: Rib Shatter has a 75% chance to deal +55% damage 11: Rib Shatter has a 75% chance to deal +60% damage 12: Rib Shatter has a 75% chance to deal +65% damage | → | 1: Rib Shatter has a 75% chance to deal +32% damage 2: Rib Shatter has a 75% chance to deal +40% damage 3: Rib Shatter has a 75% chance to deal +48% damage 4: Rib Shatter has a 75% chance to deal +56% damage 5: Rib Shatter has a 75% chance to deal +64% damage 6: Rib Shatter has a 75% chance to deal +72% damage 7: Rib Shatter has a 75% chance to deal +80% damage 8: Rib Shatter has a 75% chance to deal +88% damage 9: Rib Shatter has a 75% chance to deal +96% damage 10: Rib Shatter has a 75% chance to deal +104% damage 11: Rib Shatter has a 75% chance to deal +112% damage 12: Rib Shatter has a 75% chance to deal +120% damage |
Cow | tiers | 1: Cow's Front Kick has a 50% chance to deal +7 damage 2: Cow's Front Kick has a 50% chance to deal +14 damage 3: Cow's Front Kick has a 50% chance to deal +21 damage 4: Cow's Front Kick has a 50% chance to deal +28 damage 5: Cow's Front Kick has a 50% chance to deal +35 damage 6: Cow's Front Kick has a 50% chance to deal +42 damage 7: Cow's Front Kick has a 50% chance to deal +49 damage 8: Cow's Front Kick has a 50% chance to deal +56 damage 9: Cow's Front Kick has a 50% chance to deal +63 damage 10: Cow's Front Kick has a 50% chance to deal +70 damage 11: Cow's Front Kick has a 50% chance to deal +77 damage 12: Cow's Front Kick has a 50% chance to deal +84 damage | → | 1: Cow's Front Kick has a 66% chance to deal +12 damage 2: Cow's Front Kick has a 66% chance to deal +20 damage 3: Cow's Front Kick has a 66% chance to deal +28 damage 4: Cow's Front Kick has a 66% chance to deal +36 damage 5: Cow's Front Kick has a 66% chance to deal +44 damage 6: Cow's Front Kick has a 66% chance to deal +52 damage 7: Cow's Front Kick has a 66% chance to deal +60 damage 8: Cow's Front Kick has a 66% chance to deal +68 damage 9: Cow's Front Kick has a 66% chance to deal +76 damage 10: Cow's Front Kick has a 66% chance to deal +84 damage 11: Cow's Front Kick has a 66% chance to deal +92 damage 12: Cow's Front Kick has a 66% chance to deal +100 damage |
Psychology | tiers | 1: Psychoanalyze has a 50% chance to deal +140% damage 2: Psychoanalyze has a 52% chance to deal +160% damage 3: Psychoanalyze has a 54% chance to deal +180% damage 4: Psychoanalyze has a 56% chance to deal +200% damage 5: Psychoanalyze has a 58% chance to deal +220% damage 6: Psychoanalyze has a 60% chance to deal +240% damage 7: Psychoanalyze has a 62% chance to deal +260% damage 8: Psychoanalyze has a 64% chance to deal +280% damage 9: Psychoanalyze has a 66% chance to deal +300% damage 10: Psychoanalyze has a 68% chance to deal +320% damage 11: Psychoanalyze has a 70% chance to deal +340% damage 12: Psychoanalyze has a 72% chance to deal +360% damage | → | 1: Psychoanalyze has a 60% chance to deal +20% damage 2: Psychoanalyze has a 62% chance to deal +40% damage 3: Psychoanalyze has a 64% chance to deal +60% damage 4: Psychoanalyze has a 66% chance to deal +80% damage 5: Psychoanalyze has a 68% chance to deal +100% damage 6: Psychoanalyze has a 70% chance to deal +120% damage 7: Psychoanalyze has a 72% chance to deal +140% damage 8: Psychoanalyze has a 74% chance to deal +160% damage 9: Psychoanalyze has a 76% chance to deal +180% damage 10: Psychoanalyze has a 78% chance to deal +200% damage 11: Psychoanalyze has a 80% chance to deal +220% damage 12: Psychoanalyze has a 82% chance to deal +240% damage |
Mentalism | tiers | 1: System Shock has a 50% chance to deal +4 damage 2: System Shock has a 50% chance to deal +8 damage 3: System Shock has a 50% chance to deal +12 damage 4: System Shock has a 50% chance to deal +16 damage 5: System Shock has a 50% chance to deal +20 damage 6: System Shock has a 50% chance to deal +24 damage 7: System Shock has a 50% chance to deal +28 damage 8: System Shock has a 50% chance to deal +32 damage 9: System Shock has a 50% chance to deal +36 damage 10: System Shock has a 50% chance to deal +40 damage 11: System Shock has a 50% chance to deal +44 damage 12: System Shock has a 50% chance to deal +48 damage | → | 1: System Shock has a 66% chance to deal +10 damage 2: System Shock has a 66% chance to deal +15 damage 3: System Shock has a 66% chance to deal +20 damage 4: System Shock has a 66% chance to deal +25 damage 5: System Shock has a 66% chance to deal +30 damage 6: System Shock has a 66% chance to deal +35 damage 7: System Shock has a 66% chance to deal +40 damage 8: System Shock has a 66% chance to deal +45 damage 9: System Shock has a 66% chance to deal +50 damage 10: System Shock has a 66% chance to deal +55 damage 11: System Shock has a 66% chance to deal +60 damage 12: System Shock has a 66% chance to deal +65 damage |
Archery | tiers | 1: Snare Arrow has a 50% chance to deal +60 damage 2: Snare Arrow has a 50% chance to deal +100 damage 3: Snare Arrow has a 50% chance to deal +140 damage 4: Snare Arrow has a 50% chance to deal +180 damage 5: Snare Arrow has a 50% chance to deal +220 damage 6: Snare Arrow has a 50% chance to deal +260 damage 7: Snare Arrow has a 50% chance to deal +300 damage 8: Snare Arrow has a 50% chance to deal +340 damage 9: Snare Arrow has a 50% chance to deal +380 damage 10: Snare Arrow has a 50% chance to deal +420 damage 11: Snare Arrow has a 50% chance to deal +460 damage 12: Snare Arrow has a 50% chance to deal +500 damage | → | 1: Snare Arrow has a 50% chance to deal +25 damage 2: Snare Arrow has a 50% chance to deal +55 damage 3: Snare Arrow has a 50% chance to deal +85 damage 4: Snare Arrow has a 50% chance to deal +115 damage 5: Snare Arrow has a 50% chance to deal +145 damage 6: Snare Arrow has a 50% chance to deal +175 damage 7: Snare Arrow has a 50% chance to deal +205 damage 8: Snare Arrow has a 50% chance to deal +235 damage 9: Snare Arrow has a 50% chance to deal +265 damage 10: Snare Arrow has a 50% chance to deal +295 damage 11: Snare Arrow has a 50% chance to deal +325 damage 12: Snare Arrow has a 50% chance to deal +355 damage |
Staff | tiers | 1: Strategic Thrust has a 50% chance to deal +20% damage 2: Strategic Thrust has a 50% chance to deal +30% damage 3: Strategic Thrust has a 50% chance to deal +40% damage 4: Strategic Thrust has a 50% chance to deal +50% damage 5: Strategic Thrust has a 50% chance to deal +60% damage 6: Strategic Thrust has a 50% chance to deal +70% damage 7: Strategic Thrust has a 50% chance to deal +80% damage 8: Strategic Thrust has a 50% chance to deal +90% damage 9: Strategic Thrust has a 50% chance to deal +100% damage 10: Strategic Thrust has a 50% chance to deal +110% damage 11: Strategic Thrust has a 50% chance to deal +120% damage 12: Strategic Thrust has a 50% chance to deal +130% damage | → | 1: Strategic Thrust has a 55% chance to deal +10% damage 2: Strategic Thrust has a 55% chance to deal +20% damage 3: Strategic Thrust has a 55% chance to deal +35% damage 4: Strategic Thrust has a 55% chance to deal +50% damage 5: Strategic Thrust has a 55% chance to deal +65% damage 6: Strategic Thrust has a 55% chance to deal +80% damage 7: Strategic Thrust has a 55% chance to deal +95% damage 8: Strategic Thrust has a 55% chance to deal +110% damage 9: Strategic Thrust has a 55% chance to deal +125% damage 10: Strategic Thrust has a 55% chance to deal +140% damage 11: Strategic Thrust has a 55% chance to deal +155% damage 12: Strategic Thrust has a 55% chance to deal +170% damage |
Spider | tiers | 1: Inject Venom has a 50% chance to deal +14% damage 2: Inject Venom has a 50% chance to deal +22% damage 3: Inject Venom has a 50% chance to deal +30% damage 4: Inject Venom has a 50% chance to deal +38% damage 5: Inject Venom has a 50% chance to deal +46% damage 6: Inject Venom has a 50% chance to deal +54% damage 7: Inject Venom has a 50% chance to deal +62% damage 8: Inject Venom has a 50% chance to deal +70% damage 9: Inject Venom has a 50% chance to deal +78% damage 10: Inject Venom has a 50% chance to deal +86% damage 11: Inject Venom has a 50% chance to deal +94% damage 12: Inject Venom has a 50% chance to deal +102% damage | → | 1: Inject Venom has a 50% chance to deal +20% damage 2: Inject Venom has a 50% chance to deal +32% damage 3: Inject Venom has a 50% chance to deal +44% damage 4: Inject Venom has a 50% chance to deal +56% damage 5: Inject Venom has a 50% chance to deal +68% damage 6: Inject Venom has a 50% chance to deal +80% damage 7: Inject Venom has a 50% chance to deal +92% damage 8: Inject Venom has a 50% chance to deal +104% damage 9: Inject Venom has a 50% chance to deal +116% damage 10: Inject Venom has a 50% chance to deal +128% damage 11: Inject Venom has a 50% chance to deal +140% damage 12: Inject Venom has a 50% chance to deal +152% damage |
Sword | tiers | 1: Wind Strike has a 50% chance to deal +20 damage 2: Wind Strike has a 50% chance to deal +35 damage 3: Wind Strike has a 50% chance to deal +60 damage 4: Wind Strike has a 50% chance to deal +75 damage 5: Wind Strike has a 50% chance to deal +90 damage 6: Wind Strike has a 50% chance to deal +110 damage 7: Wind Strike has a 50% chance to deal +125 damage 8: Wind Strike has a 50% chance to deal +140 damage 9: Wind Strike has a 50% chance to deal +155 damage 10: Wind Strike has a 50% chance to deal +180 damage | → | 1: Wind Strike has a 50% chance to deal +20 damage 2: Wind Strike has a 50% chance to deal +35 damage 3: Wind Strike has a 50% chance to deal +50 damage 4: Wind Strike has a 50% chance to deal +75 damage 5: Wind Strike has a 50% chance to deal +100 damage 6: Wind Strike has a 50% chance to deal +125 damage 7: Wind Strike has a 50% chance to deal +145 damage 8: Wind Strike has a 50% chance to deal +170 damage 9: Wind Strike has a 50% chance to deal +190 damage 10: Wind Strike has a 50% chance to deal +205 damage |
Spider | tiers | 1: Gripjaw attacks deal +7 damage 2: Gripjaw attacks deal +14 damage 3: Gripjaw attacks deal +21 damage 4: Gripjaw attacks deal +28 damage 5: Gripjaw attacks deal +35 damage 6: Gripjaw attacks deal +42 damage 7: Gripjaw attacks deal +49 damage 8: Gripjaw attacks deal +56 damage 9: Gripjaw attacks deal +63 damage 10: Gripjaw attacks deal +70 damage 11: Gripjaw attacks deal +77 damage 12: Gripjaw attacks deal +84 damage | → | 1: Gripjaw attacks deal +5 damage 2: Gripjaw attacks deal +13 damage 3: Gripjaw attacks deal +21 damage 4: Gripjaw attacks deal +29 damage 5: Gripjaw attacks deal +37 damage 6: Gripjaw attacks deal +45 damage 7: Gripjaw attacks deal +53 damage 8: Gripjaw attacks deal +61 damage 9: Gripjaw attacks deal +69 damage 10: Gripjaw attacks deal +77 damage 11: Gripjaw attacks deal +85 damage 12: Gripjaw attacks deal +93 damage |
Staff | tiers | 1: Double Hit causes your next attack to deal +7 damage if it is a Crushing attack 2: Double Hit causes your next attack to deal +13 damage if it is a Crushing attack 3: Double Hit causes your next attack to deal +20 damage if it is a Crushing attack 4: Double Hit causes your next attack to deal +30 damage if it is a Crushing attack 5: Double Hit causes your next attack to deal +40 damage if it is a Crushing attack 6: Double Hit causes your next attack to deal +50 damage if it is a Crushing attack | → | 1: Double Hit causes your next attack to deal +15 damage if it is a Crushing attack 2: Double Hit causes your next attack to deal +25 damage if it is a Crushing attack 3: Double Hit causes your next attack to deal +35 damage if it is a Crushing attack 4: Double Hit causes your next attack to deal +50 damage if it is a Crushing attack 5: Double Hit causes your next attack to deal +60 damage if it is a Crushing attack 6: Double Hit causes your next attack to deal +75 damage if it is a Crushing attack |
Necromancy | tiers | 1: Wave of Darkness heals you for 7 health 2: Wave of Darkness heals you for 14 health 3: Wave of Darkness heals you for 21 health 4: Wave of Darkness heals you for 28 health 5: Wave of Darkness heals you for 35 health 6: Wave of Darkness heals you for 42 health 7: Wave of Darkness heals you for 49 health 8: Wave of Darkness heals you for 56 health 9: Wave of Darkness heals you for 63 health 10: Wave of Darkness heals you for 70 health 11: Wave of Darkness heals you for 77 health 12: Wave of Darkness heals you for 84 health | → | 1: Wave of Darkness heals you for 5 health 2: Wave of Darkness heals you for 10 health 3: Wave of Darkness heals you for 15 health 4: Wave of Darkness heals you for 20 health 5: Wave of Darkness heals you for 25 health 6: Wave of Darkness heals you for 30 health 7: Wave of Darkness heals you for 35 health 8: Wave of Darkness heals you for 40 health 9: Wave of Darkness heals you for 45 health 10: Wave of Darkness heals you for 50 health 11: Wave of Darkness heals you for 55 health 12: Wave of Darkness heals you for 60 health |
Sword | tiers | 1: Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining 2: Many Cuts has a 15% chance to stun targets that have less than a third of their Armor remaining 3: Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining 4: Many Cuts has a 25% chance to stun targets that have less than a third of their Armor remaining 5: Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining 6: Many Cuts has a 35% chance to stun targets that have less than a third of their Armor remaining | → | 1: Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining 2: Many Cuts has a 40% chance to stun targets that have less than a third of their Armor remaining 3: Many Cuts has a 50% chance to stun targets that have less than a third of their Armor remaining 4: Many Cuts has a 60% chance to stun targets that have less than a third of their Armor remaining 5: Many Cuts has a 80% chance to stun targets that have less than a third of their Armor remaining 6: Many Cuts has a 90% chance to stun targets that have less than a third of their Armor remaining |
Sword | tiers | 1: Decapitate deals +120 damage to Cats 2: Decapitate deals +240 damage to Cats 3: Decapitate deals +360 damage to Cats 4: Decapitate deals +480 damage to Cats 5: Decapitate deals +600 damage to Cats 6: Decapitate deals +720 damage to Cats 7: Decapitate deals +840 damage to Cats 8: Decapitate deals +960 damage to Cats 9: Decapitate deals +1080 damage to Cats 10: Decapitate deals +1200 damage to Cats | → | 1: Decapitate deals +75 damage to Cats 2: Decapitate deals +150 damage to Cats 3: Decapitate deals +225 damage to Cats 4: Decapitate deals +300 damage to Cats 5: Decapitate deals +375 damage to Cats 6: Decapitate deals +450 damage to Cats 7: Decapitate deals +525 damage to Cats 8: Decapitate deals +600 damage to Cats 9: Decapitate deals +675 damage to Cats 10: Decapitate deals +750 damage to Cats |
Sword | tiers | 1: Heart Piercer removes (up to) 12 more Rage, turning half of that into Trauma damage 2: Heart Piercer removes (up to) 24 more Rage, turning half of that into Trauma damage 3: Heart Piercer removes (up to) 36 more Rage, turning half of that into Trauma damage 4: Heart Piercer removes (up to) 48 more Rage, turning half of that into Trauma damage 5: Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage 6: Heart Piercer removes (up to) 72 more Rage, turning half of that into Trauma damage 7: Heart Piercer removes (up to) 84 more Rage, turning half of that into Trauma damage 8: Heart Piercer removes (up to) 96 more Rage, turning half of that into Trauma damage 9: Heart Piercer removes (up to) 108 more Rage, turning half of that into Trauma damage 10: Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage 11: Heart Piercer removes (up to) 132 more Rage, turning half of that into Trauma damage 12: Heart Piercer removes (up to) 144 more Rage, turning half of that into Trauma damage | → | 1: Heart Piercer removes (up to) 50 more Rage, turning half of that into Trauma damage 2: Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage 3: Heart Piercer removes (up to) 70 more Rage, turning half of that into Trauma damage 4: Heart Piercer removes (up to) 80 more Rage, turning half of that into Trauma damage 5: Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage 6: Heart Piercer removes (up to) 100 more Rage, turning half of that into Trauma damage 7: Heart Piercer removes (up to) 110 more Rage, turning half of that into Trauma damage 8: Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage 9: Heart Piercer removes (up to) 130 more Rage, turning half of that into Trauma damage 10: Heart Piercer removes (up to) 155 more Rage, turning half of that into Trauma damage 11: Heart Piercer removes (up to) 170 more Rage, turning half of that into Trauma damage 12: Heart Piercer removes (up to) 190 more Rage, turning half of that into Trauma damage |
Unarmed | tiers | 1: Barrage and Headbutt deal +4% damage 2: Barrage and Headbutt deal +8% damage 3: Barrage and Headbutt deal +12% damage 4: Barrage and Headbutt deal +16% damage 5: Barrage and Headbutt deal +20% damage 6: Barrage and Headbutt deal +24% damage 7: Barrage and Headbutt deal +28% damage 8: Barrage and Headbutt deal +32% damage 9: Barrage and Headbutt deal +36% damage 10: Barrage and Headbutt deal +40% damage 11: Barrage and Headbutt deal +44% damage 12: Barrage and Headbutt deal +48% damage | → | 1: Barrage and Headbutt deal +3% damage 2: Barrage and Headbutt deal +6% damage 3: Barrage and Headbutt deal +9% damage 4: Barrage and Headbutt deal +12% damage 5: Barrage and Headbutt deal +15% damage 6: Barrage and Headbutt deal +18% damage 7: Barrage and Headbutt deal +21% damage 8: Barrage and Headbutt deal +24% damage 9: Barrage and Headbutt deal +27% damage 10: Barrage and Headbutt deal +30% damage 11: Barrage and Headbutt deal +33% damage 12: Barrage and Headbutt deal +36% damage |
AnimalHandling | tiers | 1: Animal Handling pets deal +2% direct damage with each attack 2: Animal Handling pets deal +3% direct damage with each attack 3: Animal Handling pets deal +4% direct damage with each attack 4: Animal Handling pets deal +4.5% direct damage with each attack 5: Animal Handling pets deal +5% direct damage with each attack 6: Animal Handling pets deal +5.5% direct damage with each attack 7: Animal Handling pets deal +6% direct damage with each attack 8: Animal Handling pets deal +6.5% direct damage with each attack 9: Animal Handling pets deal +7% direct damage with each attack 10: Animal Handling pets deal +8% direct damage with each attack 11: Animal Handling pets deal +9% direct damage with each attack 12: Animal Handling pets deal +10% direct damage with each attack | → | 1: Animal Handling pets deal +3% direct damage with each attack 2: Animal Handling pets deal +5% direct damage with each attack 3: Animal Handling pets deal +7% direct damage with each attack 4: Animal Handling pets deal +9% direct damage with each attack 5: Animal Handling pets deal +11% direct damage with each attack 6: Animal Handling pets deal +13% direct damage with each attack 7: Animal Handling pets deal +15% direct damage with each attack 8: Animal Handling pets deal +17% direct damage with each attack 9: Animal Handling pets deal +19% direct damage with each attack 10: Animal Handling pets deal +21% direct damage with each attack 11: Animal Handling pets deal +23% direct damage with each attack 12: Animal Handling pets deal +25% direct damage with each attack |
Shield | tiers | 1: Chance to Miraculously Avoid Death +10% 2: Chance to Miraculously Avoid Death +20% 3: Chance to Miraculously Avoid Death +30% 4: Chance to Miraculously Avoid Death +40% 5: Chance to Miraculously Avoid Death +50% 6: Chance to Miraculously Avoid Death +60% 7: Chance to Miraculously Avoid Death +70% 8: Chance to Miraculously Avoid Death +80% 9: Chance to Miraculously Avoid Death +90% 10: Chance to Miraculously Avoid Death +100% 11: Chance to Miraculously Avoid Death +110% 12: Chance to Miraculously Avoid Death +120% | → | 1: Chance to Miraculously Avoid Death +15% 2: Chance to Miraculously Avoid Death +30% 3: Chance to Miraculously Avoid Death +45% 4: Chance to Miraculously Avoid Death +60% 5: Chance to Miraculously Avoid Death +75% 6: Chance to Miraculously Avoid Death +90% 7: Chance to Miraculously Avoid Death +105% 8: Chance to Miraculously Avoid Death +120% 9: Chance to Miraculously Avoid Death +135% 10: Chance to Miraculously Avoid Death +150% 11: Chance to Miraculously Avoid Death +165% 12: Chance to Miraculously Avoid Death +180% |
Necromancy | tiers | 1: Deathgaze deals +20% damage 2: Deathgaze deals +40% damage 3: Deathgaze deals +60% damage 4: Deathgaze deals +80% damage 5: Deathgaze deals +100% damage 6: Deathgaze deals +120% damage 7: Deathgaze deals +140% damage 8: Deathgaze deals +160% damage 9: Deathgaze deals +180% damage 10: Deathgaze deals +200% damage 11: Deathgaze deals +220% damage 12: Deathgaze deals +240% damage | → | 1: Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have) 2: Deathgaze deals +28% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have) 3: Deathgaze deals +46% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have) 4: Deathgaze deals +64% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have) 5: Deathgaze deals +82% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have) 6: Deathgaze deals +100% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have) 7: Deathgaze deals +118% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have) 8: Deathgaze deals +136% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have) 9: Deathgaze deals +154% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have) 10: Deathgaze deals +172% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have) 11: Deathgaze deals +190% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have) 12: Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) |
Necromancy | tiers | 1: Spark of Death has a 50% chance to deal +5 damage 2: Spark of Death has a 50% chance to deal +10 damage 3: Spark of Death has a 50% chance to deal +15 damage 4: Spark of Death has a 50% chance to deal +20 damage 5: Spark of Death has a 50% chance to deal +25 damage 6: Spark of Death has a 50% chance to deal +30 damage 7: Spark of Death has a 50% chance to deal +35 damage 8: Spark of Death has a 50% chance to deal +40 damage 9: Spark of Death has a 50% chance to deal +45 damage 10: Spark of Death has a 50% chance to deal +50 damage 11: Spark of Death has a 50% chance to deal +55 damage 12: Spark of Death has a 50% chance to deal +60 damage | → | 1: Spark of Death has a 50% chance to deal +12 damage 2: Spark of Death has a 50% chance to deal +20 damage 3: Spark of Death has a 50% chance to deal +28 damage 4: Spark of Death has a 50% chance to deal +36 damage 5: Spark of Death has a 50% chance to deal +44 damage 6: Spark of Death has a 50% chance to deal +52 damage 7: Spark of Death has a 50% chance to deal +60 damage 8: Spark of Death has a 50% chance to deal +68 damage 9: Spark of Death has a 50% chance to deal +76 damage 10: Spark of Death has a 50% chance to deal +84 damage 11: Spark of Death has a 50% chance to deal +92 damage 12: Spark of Death has a 50% chance to deal +100 damage |
Necromancy | tiers | 1: Spark of Death deals +5% damage 2: Spark of Death deals +9% damage 3: Spark of Death deals +13% damage 4: Spark of Death deals +17% damage 5: Spark of Death deals +21% damage 6: Spark of Death deals +25% damage 7: Spark of Death deals +29% damage 8: Spark of Death deals +33% damage 9: Spark of Death deals +37% damage 10: Spark of Death deals +41% damage 11: Spark of Death deals +45% damage 12: Spark of Death deals +49% damage | → | 1: Spark of Death deals +13% damage 2: Spark of Death deals +19% damage 3: Spark of Death deals +25% damage 4: Spark of Death deals +31% damage 5: Spark of Death deals +37% damage 6: Spark of Death deals +43% damage 7: Spark of Death deals +49% damage 8: Spark of Death deals +55% damage 9: Spark of Death deals +61% damage 10: Spark of Death deals +67% damage 11: Spark of Death deals +73% damage 12: Spark of Death deals +79% damage |
Sword | tiers | 1: Decapitate deals +20% damage 2: Decapitate deals +40% damage 3: Decapitate deals +60% damage 4: Decapitate deals +80% damage 5: Decapitate deals +100% damage 6: Decapitate deals +120% damage 7: Decapitate deals +140% damage 8: Decapitate deals +160% damage 9: Decapitate deals +180% damage 10: Decapitate deals +200% damage 11: Decapitate deals +220% damage 12: Decapitate deals +240% damage | → | 1: Decapitate deals +30% damage 2: Decapitate deals +45% damage 3: Decapitate deals +60% damage 4: Decapitate deals +75% damage 5: Decapitate deals +90% damage 6: Decapitate deals +105% damage 7: Decapitate deals +120% damage 8: Decapitate deals +135% damage 9: Decapitate deals +150% damage 10: Decapitate deals +165% damage 11: Decapitate deals +180% damage 12: Decapitate deals +200% damage |
Deer | tiers | 1: Deer Kick deals +7 damage 2: Deer Kick deals +14 damage 3: Deer Kick deals +21 damage 4: Deer Kick deals +28 damage 5: Deer Kick deals +35 damage 6: Deer Kick deals +42 damage | → | 1: Deer Kick deals +15 damage 2: Deer Kick deals +27 damage 3: Deer Kick deals +39 damage 4: Deer Kick deals +51 damage 5: Deer Kick deals +63 damage 6: Deer Kick deals +75 damage |
Pig | tiers | 1: Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds 2: Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds 3: Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds 4: Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds 5: Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds 6: Strategic Chomp boosts your mitigation versus physical damage +6 for 10 seconds | → | 1: Strategic Chomp boosts your mitigation versus physical damage +1 for 20 seconds 2: Strategic Chomp boosts your mitigation versus physical damage +2 for 20 seconds 3: Strategic Chomp boosts your mitigation versus physical damage +3 for 20 seconds 4: Strategic Chomp boosts your mitigation versus physical damage +4 for 20 seconds 5: Strategic Chomp boosts your mitigation versus physical damage +5 for 20 seconds 6: Strategic Chomp boosts your mitigation versus physical damage +6 for 20 seconds |
Psychology | tiers | 1: Strike a Nerve generates 10 less Rage 2: Strike a Nerve generates 20 less Rage 3: Strike a Nerve generates 30 less Rage 4: Strike a Nerve generates 40 less Rage 5: Strike a Nerve generates 50 less Rage 6: Strike a Nerve generates 60 less Rage 7: Strike a Nerve generates 70 less Rage 8: Strike a Nerve generates 80 less Rage 9: Strike a Nerve generates 90 less Rage 10: Strike a Nerve generates 100 less Rage 11: Strike a Nerve generates 110 less Rage 12: Strike a Nerve generates 120 less Rage | → | 1: Strike a Nerve removes 33 Rage 2: Strike a Nerve removes 60 Rage 3: Strike a Nerve removes 87 Rage 4: Strike a Nerve removes 114 Rage 5: Strike a Nerve removes 141 Rage 6: Strike a Nerve removes 168 Rage 7: Strike a Nerve removes 195 Rage 8: Strike a Nerve removes 222 Rage 9: Strike a Nerve removes 249 Rage 10: Strike a Nerve removes 276 Rage 11: Strike a Nerve removes 303 Rage 12: Strike a Nerve removes 330 Rage |
FireMagic | tiers | 1: Calefaction causes 15 additional damage after a 20 second delay 2: Calefaction causes 30 additional damage after a 20 second delay 3: Calefaction causes 45 additional damage after a 20 second delay 4: Calefaction causes 60 additional damage after a 20 second delay 5: Calefaction causes 75 additional damage after a 20 second delay 6: Calefaction causes 90 additional damage after a 20 second delay 7: Calefaction causes 105 additional damage after a 20 second delay 8: Calefaction causes 120 additional damage after a 20 second delay 9: Calefaction causes 135 additional damage after a 20 second delay 10: Calefaction causes 150 additional damage after a 20 second delay 11: Calefaction causes 165 additional damage after a 20 second delay 12: Calefaction causes 180 additional damage after a 20 second delay | → | 1: Calefaction causes 20 additional damage after a 20 second delay 2: Calefaction causes 40 additional damage after a 20 second delay 3: Calefaction causes 60 additional damage after a 20 second delay 4: Calefaction causes 80 additional damage after a 20 second delay 5: Calefaction causes 100 additional damage after a 20 second delay 6: Calefaction causes 120 additional damage after a 20 second delay 7: Calefaction causes 140 additional damage after a 20 second delay 8: Calefaction causes 160 additional damage after a 20 second delay 9: Calefaction causes 180 additional damage after a 20 second delay 10: Calefaction causes 200 additional damage after a 20 second delay 11: Calefaction causes 220 additional damage after a 20 second delay 12: Calefaction causes 240 additional damage after a 20 second delay |
Necromancy | tiers | 1: Summoned Skeletal Swordsmen have +15 armor 2: Summoned Skeletal Swordsmen have +30 armor 3: Summoned Skeletal Swordsmen have +45 armor 4: Summoned Skeletal Swordsmen have +60 armor 5: Summoned Skeletal Swordsmen have +75 armor 6: Summoned Skeletal Swordsmen have +90 armor 7: Summoned Skeletal Swordsmen have +105 armor 8: Summoned Skeletal Swordsmen have +120 armor 9: Summoned Skeletal Swordsmen have +135 armor 10: Summoned Skeletal Swordsmen have +150 armor 11: Summoned Skeletal Swordsmen have +165 armor 12: Summoned Skeletal Swordsmen have +180 armor | → | 1: Summoned Skeletal Swordsmen have +9 armor 2: Summoned Skeletal Swordsmen have +17 armor 3: Summoned Skeletal Swordsmen have +25 armor 4: Summoned Skeletal Swordsmen have +33 armor 5: Summoned Skeletal Swordsmen have +41 armor 6: Summoned Skeletal Swordsmen have +49 armor 7: Summoned Skeletal Swordsmen have +57 armor 8: Summoned Skeletal Swordsmen have +65 armor 9: Summoned Skeletal Swordsmen have +73 armor 10: Summoned Skeletal Swordsmen have +81 armor 11: Summoned Skeletal Swordsmen have +89 armor 12: Summoned Skeletal Swordsmen have +97 armor |
Psychology | tiers | 1: Inspire Confidence increases target's Darkness Mitigation +2 for 30 seconds 2: Inspire Confidence increases target's Darkness Mitigation +4 for 30 seconds 3: Inspire Confidence increases target's Darkness Mitigation +6 for 30 seconds 4: Inspire Confidence increases target's Darkness Mitigation +8 for 30 seconds 5: Inspire Confidence increases target's Darkness Mitigation +10 for 30 seconds 6: Inspire Confidence increases target's Darkness Mitigation +12 for 30 seconds 7: Inspire Confidence increases target's Darkness Mitigation +14 for 30 seconds 8: Inspire Confidence increases target's Darkness Mitigation +16 for 30 seconds 9: Inspire Confidence increases target's Darkness Mitigation +18 for 30 seconds 10: Inspire Confidence increases target's Darkness Mitigation +20 for 30 seconds | → | 1: Inspire Confidence increases targets' Accuracy +1 for 10 seconds 2: Inspire Confidence increases targets' Accuracy +2 for 10 seconds 3: Inspire Confidence increases targets' Accuracy +3 for 10 seconds 4: Inspire Confidence increases targets' Accuracy +4 for 10 seconds 5: Inspire Confidence increases targets' Accuracy +5 for 10 seconds 6: Inspire Confidence increases targets' Accuracy +6 for 10 seconds 7: Inspire Confidence increases targets' Accuracy +7 for 10 seconds 8: Inspire Confidence increases targets' Accuracy +8 for 10 seconds 9: Inspire Confidence increases targets' Accuracy +9 for 10 seconds 10: Inspire Confidence increases targets' Accuracy +10 for 10 seconds |
Archery | tiers | 1: Snare Arrow deals +20 damage 2: Snare Arrow deals +40 damage 3: Snare Arrow deals +60 damage 4: Snare Arrow deals +80 damage 5: Snare Arrow deals +100 damage 6: Snare Arrow deals +120 damage 7: Snare Arrow deals +140 damage 8: Snare Arrow deals +160 damage 9: Snare Arrow deals +180 damage 10: Snare Arrow deals +200 damage 11: Snare Arrow deals +220 damage 12: Snare Arrow deals +240 damage | → | 1: Snare Arrow deals +10 damage 2: Snare Arrow deals +25 damage 3: Snare Arrow deals +40 damage 4: Snare Arrow deals +55 damage 5: Snare Arrow deals +70 damage 6: Snare Arrow deals +85 damage 7: Snare Arrow deals +100 damage 8: Snare Arrow deals +115 damage 9: Snare Arrow deals +130 damage 10: Snare Arrow deals +145 damage 11: Snare Arrow deals +160 damage 12: Snare Arrow deals +175 damage |
Hammer | tiers | 1: Discharging Strike restores 3 Power to you 2: Discharging Strike restores 5 Power to you 3: Discharging Strike restores 7 Power to you 4: Discharging Strike restores 9 Power to you 5: Discharging Strike restores 11 Power to you 6: Discharging Strike restores 13 Power to you | → | 1: Discharging Strike restores 5 Power to you 2: Discharging Strike restores 9 Power to you 3: Discharging Strike restores 13 Power to you 4: Discharging Strike restores 17 Power to you 5: Discharging Strike restores 20 Power to you 6: Discharging Strike restores 23 Power to you |
Shield | tiers | 1: Disrupting Bash further reduces target's Rage by 10 2: Disrupting Bash further reduces target's Rage by 30 3: Disrupting Bash further reduces target's Rage by 50 4: Disrupting Bash further reduces target's Rage by 70 5: Disrupting Bash further reduces target's Rage by 90 6: Disrupting Bash further reduces target's Rage by 110 7: Disrupting Bash further reduces target's Rage by 130 8: Disrupting Bash further reduces target's Rage by 150 9: Disrupting Bash further reduces target's Rage by 170 10: Disrupting Bash further reduces target's Rage by 190 11: Disrupting Bash further reduces target's Rage by 210 12: Disrupting Bash further reduces target's Rage by 230 | → | 1: Disrupting Bash further reduces target's Rage by 60 2: Disrupting Bash further reduces target's Rage by 85 3: Disrupting Bash further reduces target's Rage by 110 4: Disrupting Bash further reduces target's Rage by 135 5: Disrupting Bash further reduces target's Rage by 160 6: Disrupting Bash further reduces target's Rage by 185 7: Disrupting Bash further reduces target's Rage by 210 8: Disrupting Bash further reduces target's Rage by 235 9: Disrupting Bash further reduces target's Rage by 260 10: Disrupting Bash further reduces target's Rage by 285 11: Disrupting Bash further reduces target's Rage by 310 12: Disrupting Bash further reduces target's Rage by 335 |
Shield | tiers | 1: Disrupting Bash deals +5% damage and taunts the target as if it did 20 additional damage 2: Disrupting Bash deals +8% damage and taunts the target as if it did 50 additional damage 3: Disrupting Bash deals +11% damage and taunts the target as if it did 80 additional damage 4: Disrupting Bash deals +14% damage and taunts the target as if it did 110 additional damage 5: Disrupting Bash deals +17% damage and taunts the target as if it did 140 additional damage 6: Disrupting Bash deals +20% damage and taunts the target as if it did 170 additional damage 7: Disrupting Bash deals +23% damage and taunts the target as if it did 200 additional damage 8: Disrupting Bash deals +26% damage and taunts the target as if it did 230 additional damage 9: Disrupting Bash deals +29% damage and taunts the target as if it did 260 additional damage 10: Disrupting Bash deals +32% damage and taunts the target as if it did 290 additional damage 11: Disrupting Bash deals +35% damage and taunts the target as if it did 320 additional damage 12: Disrupting Bash deals +38% damage and taunts the target as if it did 350 additional damage | → | 1: Disrupting Bash deals +7% damage and taunts +25 2: Disrupting Bash deals +12% damage and taunts +50 3: Disrupting Bash deals +17% damage and taunts +75 4: Disrupting Bash deals +22% damage and taunts +100 5: Disrupting Bash deals +27% damage and taunts +125 6: Disrupting Bash deals +32% damage and taunts +150 7: Disrupting Bash deals +37% damage and taunts +175 8: Disrupting Bash deals +42% damage and taunts +200 9: Disrupting Bash deals +47% damage and taunts +225 10: Disrupting Bash deals +52% damage and taunts +250 11: Disrupting Bash deals +57% damage and taunts +275 12: Disrupting Bash deals +62% damage and taunts +300 |
Shield | tiers | 1: Disrupting Bash deals +10% damage 2: Disrupting Bash deals +14% damage 3: Disrupting Bash deals +18% damage 4: Disrupting Bash deals +22% damage 5: Disrupting Bash deals +26% damage 6: Disrupting Bash deals +30% damage 7: Disrupting Bash deals +34% damage 8: Disrupting Bash deals +38% damage 9: Disrupting Bash deals +42% damage 10: Disrupting Bash deals +46% damage 11: Disrupting Bash deals +50% damage 12: Disrupting Bash deals +54% damage | → | 1: Disrupting Bash deals +22% damage 2: Disrupting Bash deals +28% damage 3: Disrupting Bash deals +34% damage 4: Disrupting Bash deals +40% damage 5: Disrupting Bash deals +46% damage 6: Disrupting Bash deals +52% damage 7: Disrupting Bash deals +58% damage 8: Disrupting Bash deals +64% damage 9: Disrupting Bash deals +70% damage 10: Disrupting Bash deals +76% damage 11: Disrupting Bash deals +82% damage 12: Disrupting Bash deals +88% damage |
Psychology | tiers | 1: Fast Talk reduces Rage by 40 2: Fast Talk reduces Rage by 80 3: Fast Talk reduces Rage by 120 4: Fast Talk reduces Rage by 160 5: Fast Talk reduces Rage by 200 | → | 1: Fast Talk reduces Rage by 70 2: Fast Talk reduces Rage by 120 3: Fast Talk reduces Rage by 190 4: Fast Talk reduces Rage by 240 5: Fast Talk reduces Rage by 310 |
Staff | tiers | 1: Double Hit deals +15% damage and depletes 10 Rage 2: Double Hit deals +17% damage and depletes 20 Rage 3: Double Hit deals +19% damage and depletes 30 Rage 4: Double Hit deals +21% damage and depletes 40 Rage 5: Double Hit deals +23% damage and depletes 50 Rage 6: Double Hit deals +25% damage and depletes 60 Rage 7: Double Hit deals +27% damage and depletes 70 Rage 8: Double Hit deals +29% damage and depletes 80 Rage 9: Double Hit deals +31% damage and depletes 90 Rage 10: Double Hit deals +33% damage and depletes 100 Rage 11: Double Hit deals +35% damage and depletes 110 Rage 12: Double Hit deals +37% damage and depletes 120 Rage | → | 1: Double Hit deals +15% damage and depletes 24 Rage 2: Double Hit deals +18% damage and depletes 36 Rage 3: Double Hit deals +21% damage and depletes 48 Rage 4: Double Hit deals +24% damage and depletes 60 Rage 5: Double Hit deals +27% damage and depletes 72 Rage 6: Double Hit deals +30% damage and depletes 84 Rage 7: Double Hit deals +33% damage and depletes 96 Rage 8: Double Hit deals +36% damage and depletes 108 Rage 9: Double Hit deals +39% damage and depletes 120 Rage 10: Double Hit deals +42% damage and depletes 132 Rage 11: Double Hit deals +45% damage and depletes 144 Rage 12: Double Hit deals +48% damage and depletes 156 Rage |
Staff | tiers | 1: Double Hit deals +10% damage 2: Double Hit deals +14% damage 3: Double Hit deals +18% damage 4: Double Hit deals +22% damage 5: Double Hit deals +26% damage 6: Double Hit deals +30% damage 7: Double Hit deals +34% damage 8: Double Hit deals +38% damage 9: Double Hit deals +42% damage 10: Double Hit deals +46% damage 11: Double Hit deals +50% damage 12: Double Hit deals +54% damage | → | 1: Double Hit deals +10% damage 2: Double Hit deals +15% damage 3: Double Hit deals +20% damage 4: Double Hit deals +25% damage 5: Double Hit deals +30% damage 6: Double Hit deals +35% damage 7: Double Hit deals +40% damage 8: Double Hit deals +45% damage 9: Double Hit deals +55% damage 10: Double Hit deals +65% damage 11: Double Hit deals +75% damage 12: Double Hit deals +85% damage |
Mentalism | tiers | 1: Electrify deals +10% damage 2: Electrify deals +20% damage 3: Electrify deals +30% damage 4: Electrify deals +40% damage 5: Electrify deals +50% damage 6: Electrify deals +60% damage 7: Electrify deals +70% damage 8: Electrify deals +80% damage 9: Electrify deals +90% damage 10: Electrify deals +100% damage 11: Electrify deals +110% damage 12: Electrify deals +120% damage | → | 1: Electrify deals +10% damage 2: Electrify deals +15% damage 3: Electrify deals +20% damage 4: Electrify deals +30% damage 5: Electrify deals +40% damage 6: Electrify deals +50% damage 7: Electrify deals +60% damage 8: Electrify deals +70% damage 9: Electrify deals +80% damage 10: Electrify deals +90% damage 11: Electrify deals +100% damage 12: Electrify deals +110% damage |
Archery | tiers | 1: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +10% damage 2: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage 3: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +14% damage 4: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +16% damage 5: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage 6: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +20% damage 7: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +22% damage 8: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage 9: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +26% damage 10: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +28% damage 11: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage 12: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +32% damage | → | 1: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +7% damage 2: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +10% damage 3: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +13% damage 4: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +16% damage 5: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +19% damage 6: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +22% damage 7: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +25% damage 8: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +28% damage 9: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +31% damage 10: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +34% damage 11: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +37% damage 12: Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +40% damage |
Psychology | tiers | 1: Psychoanalyze attacks also restore 12 of your Armor 2: Psychoanalyze attacks also restore 24 of your Armor 3: Psychoanalyze attacks also restore 36 of your Armor 4: Psychoanalyze attacks also restore 48 of your Armor 5: Psychoanalyze attacks also restore 60 of your Armor 6: Psychoanalyze attacks also restore 72 of your Armor 7: Psychoanalyze attacks also restore 84 of your Armor 8: Psychoanalyze attacks also restore 96 of your Armor 9: Psychoanalyze attacks also restore 108 of your Armor 10: Psychoanalyze attacks also restore 120 of your Armor 11: Psychoanalyze attacks also restore 132 of your Armor 12: Psychoanalyze attacks also restore 144 of your Armor | → | 1: Psychoanalyze attacks also restore 9 of your Armor 2: Psychoanalyze attacks also restore 18 of your Armor 3: Psychoanalyze attacks also restore 27 of your Armor 4: Psychoanalyze attacks also restore 36 of your Armor 5: Psychoanalyze attacks also restore 45 of your Armor 6: Psychoanalyze attacks also restore 54 of your Armor 7: Psychoanalyze attacks also restore 63 of your Armor 8: Psychoanalyze attacks also restore 72 of your Armor 9: Psychoanalyze attacks also restore 81 of your Armor 10: Psychoanalyze attacks also restore 90 of your Armor 11: Psychoanalyze attacks also restore 99 of your Armor 12: Psychoanalyze attacks also restore 108 of your Armor |
AnimalHandling | tiers | 1: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage 2: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage 3: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage 4: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage 5: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage 6: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage 7: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage 8: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage 9: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage 10: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage 11: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +77 damage 12: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +84 damage | → | 1: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +10 damage 2: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +18 damage 3: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +26 damage 4: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +34 damage 5: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage 6: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +50 damage 7: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +58 damage 8: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +66 damage 9: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +74 damage 10: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +82 damage 11: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +90 damage 12: When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +98 damage |
Deer | tiers | 1: Summoned Deer taunt as if they did 10% more damage than they do 2: Summoned Deer taunt as if they did 20% more damage than they do 3: Summoned Deer taunt as if they did 30% more damage than they do 4: Summoned Deer taunt as if they did 40% more damage than they do 5: Summoned Deer taunt as if they did 50% more damage than they do 6: Summoned Deer taunt as if they did 60% more damage than they do 7: Summoned Deer taunt as if they did 70% more damage than they do 8: Summoned Deer taunt as if they did 80% more damage than they do 9: Summoned Deer taunt as if they did 90% more damage than they do 10: Summoned Deer taunt as if they did 100% more damage than they do 11: Summoned Deer taunt as if they did 110% more damage than they do 12: Summoned Deer taunt as if they did 120% more damage than they do | → | 1: Summoned Deer attacks taunt +10% 2: Summoned Deer attacks taunt +20% 3: Summoned Deer attacks taunt +30% 4: Summoned Deer attacks taunt +40% 5: Summoned Deer attacks taunt +50% 6: Summoned Deer attacks taunt +60% 7: Summoned Deer attacks taunt +70% 8: Summoned Deer attacks taunt +80% 9: Summoned Deer attacks taunt +90% 10: Summoned Deer attacks taunt +100% 11: Summoned Deer attacks taunt +110% 12: Summoned Deer attacks taunt +120% |
FireMagic | tiers | 1: Fire Bolts hit all targets within 23 meters (instead of 20) and deals +2 damage 2: Fire Bolts hit all targets within 26 meters (instead of 20) and deals +4 damage 3: Fire Bolts hit all targets within 29 meters (instead of 20) and deals +6 damage 4: Fire Bolts hit all targets within 32 meters (instead of 20) and deals +8 damage 5: Fire Bolts hit all targets within 35 meters (instead of 20) and deals +10 damage 6: Fire Bolts hit all targets within 35 meters (instead of 20) and deals +12 damage | → | 1: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage 2: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage 3: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage 4: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage 5: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage 6: Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage |
Druid | tiers | 1: Toxinball has a 50% chance to deal +9 damage 2: Toxinball has a 50% chance to deal +18 damage 3: Toxinball has a 50% chance to deal +27 damage 4: Toxinball has a 50% chance to deal +36 damage 5: Toxinball has a 50% chance to deal +45 damage 6: Toxinball has a 50% chance to deal +54 damage 7: Toxinball has a 50% chance to deal +63 damage 8: Toxinball has a 50% chance to deal +72 damage 9: Toxinball has a 50% chance to deal +81 damage 10: Toxinball has a 50% chance to deal +90 damage 11: Toxinball has a 50% chance to deal +99 damage 12: Toxinball has a 50% chance to deal +108 damage | → | 1: Toxinball has a 50% chance to deal +10 damage 2: Toxinball has a 50% chance to deal +23 damage 3: Toxinball has a 50% chance to deal +36 damage 4: Toxinball has a 50% chance to deal +49 damage 5: Toxinball has a 50% chance to deal +62 damage 6: Toxinball has a 50% chance to deal +75 damage 7: Toxinball has a 50% chance to deal +88 damage 8: Toxinball has a 50% chance to deal +101 damage 9: Toxinball has a 50% chance to deal +114 damage 10: Toxinball has a 50% chance to deal +127 damage 11: Toxinball has a 50% chance to deal +140 damage 12: Toxinball has a 50% chance to deal +153 damage |
Druid | tiers | 1: Heart Thorn has a 50% chance to deal +30% damage 2: Heart Thorn has a 50% chance to deal +40% damage 3: Heart Thorn has a 50% chance to deal +50% damage 4: Heart Thorn has a 50% chance to deal +60% damage 5: Heart Thorn has a 50% chance to deal +70% damage 6: Heart Thorn has a 50% chance to deal +80% damage 7: Heart Thorn has a 60% chance to deal +90% damage 8: Heart Thorn has a 60% chance to deal +100% damage 9: Heart Thorn has a 60% chance to deal +110% damage 10: Heart Thorn has a 60% chance to deal +120% damage 11: Heart Thorn has a 60% chance to deal +130% damage 12: Heart Thorn has a 60% chance to deal +140% damage | → | 1: Heart Thorn has a 66% chance to deal +30% damage 2: Heart Thorn has a 66% chance to deal +40% damage 3: Heart Thorn has a 66% chance to deal +50% damage 4: Heart Thorn has a 66% chance to deal +60% damage 5: Heart Thorn has a 66% chance to deal +70% damage 6: Heart Thorn has a 66% chance to deal +80% damage 7: Heart Thorn has a 66% chance to deal +90% damage 8: Heart Thorn has a 66% chance to deal +100% damage 9: Heart Thorn has a 66% chance to deal +110% damage 10: Heart Thorn has a 66% chance to deal +120% damage 11: Heart Thorn has a 66% chance to deal +130% damage 12: Heart Thorn has a 66% chance to deal +140% damage |
Cow | tiers | 1: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +1 damage 2: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +2 damage 3: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +3 damage 4: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +4 damage 5: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +5 damage 6: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +6 damage 7: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +7 damage 8: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage 9: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +9 damage 10: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +10 damage 11: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +11 damage 12: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage | → | 1: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage 2: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage 3: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +16 damage 4: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +20 damage 5: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +24 damage 6: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +28 damage 7: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +32 damage 8: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +36 damage 9: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +40 damage 10: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +44 damage 11: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +48 damage 12: Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +52 damage |
Psychology | tiers | 1: Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) 2: Pep Talk removes ongoing Fire effects (up to 6 dmg/sec) 3: Pep Talk removes ongoing Fire effects (up to 9 dmg/sec) 4: Pep Talk removes ongoing Fire effects (up to 12 dmg/sec) 5: Pep Talk removes ongoing Fire effects (up to 15 dmg/sec) 6: Pep Talk removes ongoing Fire effects (up to 18 dmg/sec) 7: Pep Talk removes ongoing Fire effects (up to 21 dmg/sec) 8: Pep Talk removes ongoing Fire effects (up to 24 dmg/sec) 9: Pep Talk removes ongoing Fire effects (up to 27 dmg/sec) 10: Pep Talk removes ongoing Fire effects (up to 30 dmg/sec) 11: Pep Talk removes ongoing Fire effects (up to 33 dmg/sec) 12: Pep Talk removes ongoing Fire effects (up to 35 dmg/sec) | → | 1: Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) 2: Pep Talk removes ongoing Fire effects (up to 6 dmg/sec) 3: Pep Talk removes ongoing Fire effects (up to 9 dmg/sec) 4: Pep Talk removes ongoing Fire effects (up to 12 dmg/sec) 5: Pep Talk removes ongoing Fire effects (up to 15 dmg/sec) 6: Pep Talk removes ongoing Fire effects (up to 18 dmg/sec) 7: Pep Talk removes ongoing Fire effects (up to 21 dmg/sec) 8: Pep Talk removes ongoing Fire effects (up to 24 dmg/sec) 9: Pep Talk removes ongoing Fire effects (up to 27 dmg/sec) 10: Pep Talk removes ongoing Fire effects (up to 30 dmg/sec) 11: Pep Talk removes ongoing Fire effects (up to 33 dmg/sec) 12: Pep Talk removes ongoing Fire effects (up to 36 dmg/sec) |
Sword | tiers | 1: Decapitate Reuse Time -1 2: Decapitate Reuse Time -2 3: Decapitate Reuse Time -3 4: Decapitate Reuse Time -3.5 5: Decapitate Reuse Time -4 6: Decapitate Reuse Time -5 | → | 1: Decapitate Reuse Time -1 2: Decapitate Reuse Time -2 3: Decapitate Reuse Time -3 4: Decapitate Reuse Time -4 5: Decapitate Reuse Time -5 6: Decapitate Reuse Time -6 |
Sword | tiers | 1: Debilitating Blow shortens the remaining reset time of Decapitate by 0.5 seconds 2: Debilitating Blow shortens the remaining reset time of Decapitate by 1 seconds 3: Debilitating Blow shortens the remaining reset time of Decapitate by 1.5 seconds 4: Debilitating Blow shortens the remaining reset time of Decapitate by 2 seconds 5: Debilitating Blow shortens the remaining reset time of Decapitate by 2.5 seconds 6: Debilitating Blow shortens the remaining reset time of Decapitate by 3 seconds | → | 1: Debilitating Blow shortens the remaining reset time of Decapitate by 0.5 seconds 2: Debilitating Blow shortens the remaining reset time of Decapitate by 4 seconds 3: Debilitating Blow shortens the remaining reset time of Decapitate by 6 seconds 4: Debilitating Blow shortens the remaining reset time of Decapitate by 8 seconds 5: Debilitating Blow shortens the remaining reset time of Decapitate by 10 seconds 6: Debilitating Blow shortens the remaining reset time of Decapitate by 12 seconds |
Staff | tiers | 1: Strategic Thrust deals +10 damage to targets that are Vulnerable 2: Strategic Thrust deals +25 damage to targets that are Vulnerable 3: Strategic Thrust deals +50 damage to targets that are Vulnerable 4: Strategic Thrust deals +100 damage to targets that are Vulnerable 5: Strategic Thrust deals +150 damage to targets that are Vulnerable 6: Strategic Thrust deals +200 damage to targets that are Vulnerable 7: Strategic Thrust deals +250 damage to targets that are Vulnerable 8: Strategic Thrust deals +300 damage to targets that are Vulnerable 9: Strategic Thrust deals +350 damage to targets that are Vulnerable 10: Strategic Thrust deals +400 damage to targets that are Vulnerable 11: Strategic Thrust deals +450 damage to targets that are Vulnerable 12: Strategic Thrust deals +500 damage to targets that are Vulnerable | → | 1: Strategic Thrust deals +10 damage to targets that are Vulnerable 2: Strategic Thrust deals +25 damage to targets that are Vulnerable 3: Strategic Thrust deals +50 damage to targets that are Vulnerable 4: Strategic Thrust deals +75 damage to targets that are Vulnerable 5: Strategic Thrust deals +100 damage to targets that are Vulnerable 6: Strategic Thrust deals +125 damage to targets that are Vulnerable 7: Strategic Thrust deals +150 damage to targets that are Vulnerable 8: Strategic Thrust deals +175 damage to targets that are Vulnerable 9: Strategic Thrust deals +200 damage to targets that are Vulnerable 10: Strategic Thrust deals +225 damage to targets that are Vulnerable 11: Strategic Thrust deals +250 damage to targets that are Vulnerable 12: Strategic Thrust deals +300 damage to targets that are Vulnerable |
Unarmed | tiers | 1: Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds 2: Barrage and Headbutt attacks ignite the target, causing them to take 30 damage over 20 seconds 3: Barrage and Headbutt attacks ignite the target, causing them to take 35 damage over 20 seconds 4: Barrage and Headbutt attacks ignite the target, causing them to take 40 damage over 20 seconds 5: Barrage and Headbutt attacks ignite the target, causing them to take 45 damage over 20 seconds 6: Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds | → | 1: Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds 2: Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds 3: Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds 4: Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds 5: Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds 6: Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds |
FireMagic | tiers | 1: Fire Bolts deals +10% damage 2: Fire Bolts deals +15% damage 3: Fire Bolts deals +20% damage 4: Fire Bolts deals +25% damage 5: Fire Bolts deals +30% damage 6: Fire Bolts deals +35% damage | → | 1: Fire Bolts deals +18% damage 2: Fire Bolts deals +23% damage 3: Fire Bolts deals +28% damage 4: Fire Bolts deals +33% damage 5: Fire Bolts deals +38% damage 6: Fire Bolts deals +43% damage |
BattleChemistry | tiers | 1: All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds 2: All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds 3: All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds 4: All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds 5: All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds | → | 1: All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds 2: All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds 3: All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds 4: All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds 5: All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds 6: All bomb attacks ignite the target, causing them to take 90 fire damage over 10 seconds |
Necromancy | tiers | 1: Summoned Skeletal Mages deal +2 direct damage with each attack 2: Summoned Skeletal Mages deal +3 direct damage with each attack 3: Summoned Skeletal Mages deal +5 direct damage with each attack 4: Summoned Skeletal Mages deal +6 direct damage with each attack 5: Summoned Skeletal Mages deal +8 direct damage with each attack 6: Summoned Skeletal Mages deal +10 direct damage with each attack 7: Summoned Skeletal Mages deal +12 direct damage with each attack 8: Summoned Skeletal Mages deal +14 direct damage with each attack 9: Summoned Skeletal Mages deal +17 direct damage with each attack 10: Summoned Skeletal Mages deal +19 direct damage with each attack 11: Summoned Skeletal Mages deal +21 direct damage with each attack 12: Summoned Skeletal Mages deal +24 direct damage with each attack | → | 1: Summoned Skeletal Mages deal +4 direct damage with each attack 2: Summoned Skeletal Mages deal +6 direct damage with each attack 3: Summoned Skeletal Mages deal +8 direct damage with each attack 4: Summoned Skeletal Mages deal +10 direct damage with each attack 5: Summoned Skeletal Mages deal +12 direct damage with each attack 6: Summoned Skeletal Mages deal +14 direct damage with each attack 7: Summoned Skeletal Mages deal +16 direct damage with each attack 8: Summoned Skeletal Mages deal +18 direct damage with each attack 9: Summoned Skeletal Mages deal +20 direct damage with each attack 10: Summoned Skeletal Mages deal +22 direct damage with each attack 11: Summoned Skeletal Mages deal +24 direct damage with each attack 12: Summoned Skeletal Mages deal +26 direct damage with each attack |
Hammer | tiers | 1: Pound has a 25% chance to ignite the target, causing them to take 15 damage over 20 seconds 2: Pound has a 25% chance to ignite the target, causing them to take 25 damage over 20 seconds 3: Pound has a 25% chance to ignite the target, causing them to take 30 damage over 20 seconds 4: Pound has a 25% chance to ignite the target, causing them to take 35 damage over 20 seconds 5: Pound has a 25% chance to ignite the target, causing them to take 45 damage over 20 seconds 6: Pound has a 25% chance to ignite the target, causing them to take 55 damage over 20 seconds | → | 1: Pound has a 50% chance to ignite the target, causing them to take 15 damage over 20 seconds 2: Pound has a 50% chance to ignite the target, causing them to take 25 damage over 20 seconds 3: Pound has a 50% chance to ignite the target, causing them to take 30 damage over 20 seconds 4: Pound has a 50% chance to ignite the target, causing them to take 35 damage over 20 seconds 5: Pound has a 50% chance to ignite the target, causing them to take 45 damage over 20 seconds 6: Pound has a 50% chance to ignite the target, causing them to take 55 damage over 20 seconds |
Hammer | suffix | of Fiery Pounding | → | of FieryClubbing |
FireMagic | tiers | 1: Ring of Fire deals +20% damage 2: Ring of Fire deals +27% damage 3: Ring of Fire deals +34% damage 4: Ring of Fire deals +41% damage 5: Ring of Fire deals +48% damage 6: Ring of Fire deals +55% damage 7: Ring of Fire deals +62% damage 8: Ring of Fire deals +69% damage 9: Ring of Fire deals +76% damage 10: Ring of Fire deals +83% damage 11: Ring of Fire deals +90% damage 12: Ring of Fire deals +97% damage | → | 1: Ring of Fire deals +25% damage 2: Ring of Fire deals +34% damage 3: Ring of Fire deals +43% damage 4: Ring of Fire deals +52% damage 5: Ring of Fire deals +61% damage 6: Ring of Fire deals +70% damage 7: Ring of Fire deals +79% damage 8: Ring of Fire deals +88% damage 9: Ring of Fire deals +97% damage 10: Ring of Fire deals +106% damage 11: Ring of Fire deals +115% damage 12: Ring of Fire deals +124% damage |
FireMagic | tiers | 1: Ring of Fire has a 50% chance to deal +100% damage 2: Ring of Fire has a 50% chance to deal +110% damage 3: Ring of Fire has a 50% chance to deal +120% damage 4: Ring of Fire has a 50% chance to deal +130% damage 5: Ring of Fire has a 50% chance to deal +140% damage 6: Ring of Fire has a 50% chance to deal +150% damage 7: Ring of Fire has a 50% chance to deal +160% damage 8: Ring of Fire has a 50% chance to deal +170% damage 9: Ring of Fire has a 50% chance to deal +180% damage 10: Ring of Fire has a 50% chance to deal +190% damage 11: Ring of Fire has a 50% chance to deal +200% damage 12: Ring of Fire has a 50% chance to deal +210% damage | → | 1: Ring of Fire has a 66% chance to deal +80% damage 2: Ring of Fire has a 66% chance to deal +90% damage 3: Ring of Fire has a 66% chance to deal +100% damage 4: Ring of Fire has a 66% chance to deal +110% damage 5: Ring of Fire has a 66% chance to deal +120% damage 6: Ring of Fire has a 66% chance to deal +130% damage 7: Ring of Fire has a 66% chance to deal +140% damage 8: Ring of Fire has a 66% chance to deal +150% damage 9: Ring of Fire has a 66% chance to deal +160% damage 10: Ring of Fire has a 66% chance to deal +170% damage 11: Ring of Fire has a 66% chance to deal +180% damage 12: Ring of Fire has a 66% chance to deal +190% damage |
FireMagic | tiers | 1: You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 2: You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 3: You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 4: You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 5: You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 6: You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 7: You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 8: You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 9: You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 10: You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 11: You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 12: You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | → | 1: You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 2: You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 3: You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 4: You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 5: You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 6: You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 7: You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 8: You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 9: You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 10: You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 11: You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill 12: You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
FireMagic | tiers | 1: Frostball deals +25 damage to creatures that are inherently on fire. 2: Frostball deals +50 damage to creatures that are inherently on fire. 3: Frostball deals +75 damage to creatures that are inherently on fire. 4: Frostball deals +100 damage to creatures that are inherently on fire. 5: Frostball deals +125 damage to creatures that are inherently on fire. 6: Frostball deals +150 damage to creatures that are inherently on fire. | → | 1: Frostball deals +13 damage to creatures that are inherently on fire. 2: Frostball deals +26 damage to creatures that are inherently on fire. 3: Frostball deals +39 damage to creatures that are inherently on fire. 4: Frostball deals +52 damage to creatures that are inherently on fire. 5: Frostball deals +65 damage to creatures that are inherently on fire. 6: Frostball deals +78 damage to creatures that are inherently on fire. |
Sword | tiers | 1: Flashing Strike deals +10 damage to undead 2: Flashing Strike deals +20 damage to undead 3: Flashing Strike deals +30 damage to undead 4: Flashing Strike deals +40 damage to undead 5: Flashing Strike deals +50 damage to undead 6: Flashing Strike deals +60 damage to undead 7: Flashing Strike deals +70 damage to undead 8: Flashing Strike deals +80 damage to undead 9: Flashing Strike deals +90 damage to undead 10: Flashing Strike deals +100 damage to undead 11: Flashing Strike deals +110 damage to undead 12: Flashing Strike deals +120 damage to undead | → | 1: Flashing Strike deals +10 damage to undead 2: Flashing Strike deals +20 damage to undead 3: Flashing Strike deals +30 damage to undead 4: Flashing Strike deals +40 damage to undead 5: Flashing Strike deals +50 damage to undead 6: Flashing Strike deals +60 damage to undead 7: Flashing Strike deals +70 damage to undead 8: Flashing Strike deals +80 damage to undead 9: Flashing Strike deals +90 damage to undead 10: Flashing Strike deals +105 damage to undead 11: Flashing Strike deals +120 damage to undead 12: Flashing Strike deals +135 damage to undead |
Shield | tiers | 1: Fight Me You Fools deals +5% damage and briefly taunts as if it did +50 damage 2: Fight Me You Fools deals +11% damage and briefly taunts as if it did +100 damage 3: Fight Me You Fools deals +17% damage and briefly taunts as if it did +150 damage 4: Fight Me You Fools deals +23% damage and briefly taunts as if it did +200 damage 5: Fight Me You Fools deals +29% damage and briefly taunts as if it did +250 damage 6: Fight Me You Fools deals +35% damage and briefly taunts as if it did +300 damage 7: Fight Me You Fools deals +41% damage and briefly taunts as if it did +400 damage 8: Fight Me You Fools deals +47% damage and briefly taunts as if it did +500 damage 9: Fight Me You Fools deals +53% damage and briefly taunts as if it did +600 damage 10: Fight Me You Fools deals +59% damage and briefly taunts as if it did +700 damage 11: Fight Me You Fools deals +65% damage and briefly taunts as if it did +800 damage 12: Fight Me You Fools deals +71% damage and briefly taunts as if it did +900 damage | → | 1: Fight Me You Fools deals +5% damage and taunts +25 2: Fight Me You Fools deals +10% damage and taunts +50 3: Fight Me You Fools deals +15% damage and taunts +75 4: Fight Me You Fools deals +20% damage and taunts +100 5: Fight Me You Fools deals +25% damage and taunts +125 6: Fight Me You Fools deals +30% damage and taunts +150 7: Fight Me You Fools deals +35% damage and taunts +200 8: Fight Me You Fools deals +40% damage and taunts +250 9: Fight Me You Fools deals +45% damage and taunts +300 10: Fight Me You Fools deals +50% damage and taunts +350 11: Fight Me You Fools deals +55% damage and taunts +400 12: Fight Me You Fools deals +60% damage and taunts +450 |
Shield | tiers | 1: Fight Me You Fools deals +8% damage 2: Fight Me You Fools deals +16% damage 3: Fight Me You Fools deals +24% damage 4: Fight Me You Fools deals +32% damage 5: Fight Me You Fools deals +40% damage 6: Fight Me You Fools deals +48% damage 7: Fight Me You Fools deals +56% damage 8: Fight Me You Fools deals +64% damage 9: Fight Me You Fools deals +72% damage 10: Fight Me You Fools deals +80% damage 11: Fight Me You Fools deals +88% damage 12: Fight Me You Fools deals +96% damage | → | 1: Fight Me You Fools deals +10% damage 2: Fight Me You Fools deals +16% damage 3: Fight Me You Fools deals +22% damage 4: Fight Me You Fools deals +28% damage 5: Fight Me You Fools deals +34% damage 6: Fight Me You Fools deals +40% damage 7: Fight Me You Fools deals +46% damage 8: Fight Me You Fools deals +52% damage 9: Fight Me You Fools deals +58% damage 10: Fight Me You Fools deals +64% damage 11: Fight Me You Fools deals +70% damage 12: Fight Me You Fools deals +76% damage |
FireMagic | tiers | 1: Fire Breath has a 50% chance to deal +3% damage and restore 2 Armor to you 2: Fire Breath has a 50% chance to deal +6% damage and restore 4 Armor to you 3: Fire Breath has a 50% chance to deal +9% damage and restore 6 Armor to you 4: Fire Breath has a 50% chance to deal +12% damage and restore 8 Armor to you 5: Fire Breath has a 50% chance to deal +15% damage and restore 10 Armor to you 6: Fire Breath has a 50% chance to deal +18% damage and restore 12 Armor to you 7: Fire Breath has a 50% chance to deal +21% damage and restore 14 Armor to you 8: Fire Breath has a 50% chance to deal +24% damage and restore 16 Armor to you 9: Fire Breath has a 50% chance to deal +27% damage and restore 18 Armor to you 10: Fire Breath has a 50% chance to deal +30% damage and restore 20 Armor to you 11: Fire Breath has a 50% chance to deal +33% damage and restore 22 Armor to you 12: Fire Breath has a 50% chance to deal +36% damage and restore 24 Armor to you | → | 1: Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you 2: Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you 3: Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you 4: Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you 5: Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you 6: Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you 7: Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you 8: Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you 9: Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you 10: Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you 11: Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you 12: Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you |
FireMagic | tiers | 1: Defensive Chill deals +10% damage 2: Defensive Chill deals +15% damage 3: Defensive Chill deals +20% damage 4: Defensive Chill deals +25% damage 5: Defensive Chill deals +30% damage 6: Defensive Chill deals +35% damage 7: Defensive Chill deals +40% damage 8: Defensive Chill deals +45% damage 9: Defensive Chill deals +50% damage 10: Defensive Chill deals +55% damage 11: Defensive Chill deals +60% damage 12: Defensive Chill deals +65% damage | → | 1: Defensive Chill deals +10% damage 2: Defensive Chill deals +15% damage 3: Defensive Chill deals +20% damage 4: Defensive Chill deals +25% damage 5: Defensive Chill deals +30% damage 6: Defensive Chill deals +35% damage 7: Defensive Chill deals +40% damage 8: Defensive Chill deals +45% damage 9: Defensive Chill deals +52% damage 10: Defensive Chill deals +59% damage 11: Defensive Chill deals +67% damage 12: Defensive Chill deals +75% damage |
Hammer | tiers | 1: Pound To Slag hits all enemies within 5 meters, dealing +5 damage 2: Pound To Slag hits all enemies within 5 meters, dealing +10 damage 3: Pound To Slag hits all enemies within 5 meters, dealing +15 damage 4: Pound To Slag hits all enemies within 5 meters, dealing +20 damage 5: Pound To Slag hits all enemies within 5 meters, dealing +25 damage 6: Pound To Slag hits all enemies within 5 meters, dealing +30 damage 7: Pound To Slag hits all enemies within 5 meters, dealing +35 damage 8: Pound To Slag hits all enemies within 5 meters, dealing +40 damage 9: Pound To Slag hits all enemies within 5 meters, dealing +45 damage 10: Pound To Slag hits all enemies within 5 meters, dealing +50 damage 11: Pound To Slag hits all enemies within 5 meters, dealing +60 damage 12: Pound To Slag hits all enemies within 5 meters, dealing +70 damage | → | 1: Pound To Slag hits all enemies within 5 meters, dealing +19 damage 2: Pound To Slag hits all enemies within 5 meters, dealing +30 damage 3: Pound To Slag hits all enemies within 5 meters, dealing +41 damage 4: Pound To Slag hits all enemies within 5 meters, dealing +52 damage 5: Pound To Slag hits all enemies within 5 meters, dealing +63 damage 6: Pound To Slag hits all enemies within 5 meters, dealing +74 damage 7: Pound To Slag hits all enemies within 5 meters, dealing +85 damage 8: Pound To Slag hits all enemies within 5 meters, dealing +96 damage 9: Pound To Slag hits all enemies within 5 meters, dealing +107 damage 10: Pound To Slag hits all enemies within 5 meters, dealing +118 damage 11: Pound To Slag hits all enemies within 5 meters, dealing +129 damage 12: Pound To Slag hits all enemies within 5 meters, dealing +140 damage |
FireMagic | tiers | 1: Frostball deals +6% damage 2: Frostball deals +8% damage 3: Frostball deals +10% damage 4: Frostball deals +12% damage 5: Frostball deals +14% damage 6: Frostball deals +16% damage 7: Frostball deals +18% damage 8: Frostball deals +20% damage 9: Frostball deals +22% damage 10: Frostball deals +24% damage 11: Frostball deals +26% damage 12: Frostball deals +28% damage | → | 1: Frostball deals +15% damage 2: Frostball deals +18% damage 3: Frostball deals +21% damage 4: Frostball deals +24% damage 5: Frostball deals +27% damage 6: Frostball deals +30% damage 7: Frostball deals +33% damage 8: Frostball deals +36% damage 9: Frostball deals +39% damage 10: Frostball deals +42% damage 11: Frostball deals +45% damage 12: Frostball deals +48% damage |
FireMagic | tiers | 1: Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds 2: Defensive Chill grants you 8% chance to ignore Knockback effects for 7 seconds 3: Defensive Chill grants you 11% chance to ignore Knockback effects for 7 seconds 4: Defensive Chill grants you 14% chance to ignore Knockback effects for 7 seconds 5: Defensive Chill grants you 17% chance to ignore Knockback effects for 7 seconds 6: Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds 7: Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds 8: Defensive Chill grants you 26% chance to ignore Knockback effects for 7 seconds 9: Defensive Chill grants you 29% chance to ignore Knockback effects for 7 seconds 10: Defensive Chill grants you 32% chance to ignore Knockback effects for 7 seconds 11: Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds 12: Defensive Chill grants you 38% chance to ignore Knockback effects for 7 seconds | → | 1: Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds 2: Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds 3: Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds 4: Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds 5: Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds 6: Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds 7: Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds 8: Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds 9: Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds 10: Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds 11: Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds 12: Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds |
Staff | tiers | 1: Lunge has a 10% chance to hit all enemies within 5 meters, dealing +3 damage 2: Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage 3: Lunge has a 20% chance to hit all enemies within 5 meters, dealing +3 damage 4: Lunge has a 20% chance to hit all enemies within 5 meters, dealing +6 damage 5: Lunge has a 30% chance to hit all enemies within 5 meters, dealing +3 damage 6: Lunge has a 30% chance to hit all enemies within 5 meters, dealing +6 damage 7: Lunge has a 40% chance to hit all enemies within 5 meters, dealing +3 damage 8: Lunge has a 40% chance to hit all enemies within 5 meters, dealing +6 damage 9: Lunge has a 50% chance to hit all enemies within 5 meters, dealing +3 damage 10: Lunge has a 50% chance to hit all enemies within 5 meters, dealing +6 damage 11: Lunge has a 50% chance to hit all enemies within 5 meters, dealing +9 damage 12: Lunge has a 50% chance to hit all enemies within 5 meters, dealing +12 damage | → | 1: Lunge hits all enemies within 5 meters, but deals only 15% damage 2: Lunge hits all enemies within 5 meters, but deals only 19% damage 3: Lunge hits all enemies within 5 meters, but deals only 23% damage 4: Lunge hits all enemies within 5 meters, but deals only 27% damage 5: Lunge hits all enemies within 5 meters, but deals only 31% damage 6: Lunge hits all enemies within 5 meters, but deals only 35% damage 7: Lunge hits all enemies within 5 meters, but deals only 39% damage 8: Lunge hits all enemies within 5 meters, but deals only 43% damage 9: Lunge hits all enemies within 5 meters, but deals only 47% damage 10: Lunge hits all enemies within 5 meters, but deals only 51% damage 11: Lunge hits all enemies within 5 meters, but deals only 55% damage 12: Lunge hits all enemies within 5 meters, but deals only 59% damage |
Deer | tiers | 1: Cuteness Overload deals +17% damage 2: Cuteness Overload deals +34% damage 3: Cuteness Overload deals +51% damage 4: Cuteness Overload deals +68% damage 5: Cuteness Overload deals +85% damage 6: Cuteness Overload deals +102% damage 7: Cuteness Overload deals +119% damage 8: Cuteness Overload deals +136% damage 9: Cuteness Overload deals +153% damage 10: Cuteness Overload deals +170% damage 11: Cuteness Overload deals +187% damage 12: Cuteness Overload deals +204% damage | → | 1: Cuteness Overload deals +12% damage 2: Cuteness Overload deals +25% damage 3: Cuteness Overload deals +38% damage 4: Cuteness Overload deals +51% damage 5: Cuteness Overload deals +64% damage 6: Cuteness Overload deals +77% damage 7: Cuteness Overload deals +90% damage 8: Cuteness Overload deals +103% damage 9: Cuteness Overload deals +116% damage 10: Cuteness Overload deals +129% damage 11: Cuteness Overload deals +142% damage 12: Cuteness Overload deals +155% damage |
Sword | tiers | 1: Hacking Blade deals +6% slashing damage 2: Hacking Blade deals +12% slashing damage 3: Hacking Blade deals +18% slashing damage 4: Hacking Blade deals +24% slashing damage 5: Hacking Blade deals +30% slashing damage 6: Hacking Blade deals +36% slashing damage 7: Hacking Blade deals +42% slashing damage 8: Hacking Blade deals +48% slashing damage 9: Hacking Blade deals +54% slashing damage 10: Hacking Blade deals +60% slashing damage 11: Hacking Blade deals +66% slashing damage 12: Hacking Blade deals +72% slashing damage | → | 1: Hacking Blade deals +20% slashing damage 2: Hacking Blade deals +30% slashing damage 3: Hacking Blade deals +40% slashing damage 4: Hacking Blade deals +50% slashing damage 5: Hacking Blade deals +60% slashing damage 6: Hacking Blade deals +70% slashing damage 7: Hacking Blade deals +80% slashing damage 8: Hacking Blade deals +90% slashing damage 9: Hacking Blade deals +100% slashing damage 10: Hacking Blade deals +110% slashing damage 11: Hacking Blade deals +120% slashing damage 12: Hacking Blade deals +130% slashing damage |
Necromancy | tiers | 1: Deathgaze deals +15 damage and increases your sprint speed +1 for 15 seconds 2: Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds 3: Deathgaze deals +45 damage and increases your sprint speed +2 for 15 seconds 4: Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds 5: Deathgaze deals +75 damage and increases your sprint speed +3 for 15 seconds 6: Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds 7: Deathgaze deals +105 damage and increases your sprint speed +4 for 15 seconds 8: Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds 9: Deathgaze deals +135 damage and increases your sprint speed +5 for 15 seconds 10: Deathgaze deals +150 damage and increases your sprint speed +5 for 15 seconds 11: Deathgaze deals +165 damage and increases your sprint speed +5 for 15 seconds 12: Deathgaze deals +180 damage and increases your sprint speed +5 for 15 seconds | → | 1: Deathgaze deals +10 damage and increases your sprint speed +1 for 15 seconds 2: Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds 3: Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds 4: Deathgaze deals +40 damage and increases your sprint speed +2 for 15 seconds 5: Deathgaze deals +50 damage and increases your sprint speed +2 for 15 seconds 6: Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds 7: Deathgaze deals +70 damage and increases your sprint speed +3 for 15 seconds 8: Deathgaze deals +80 damage and increases your sprint speed +3 for 15 seconds 9: Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds 10: Deathgaze deals +100 damage and increases your sprint speed +4 for 15 seconds 11: Deathgaze deals +110 damage and increases your sprint speed +4 for 15 seconds 12: Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds |
Staff | tiers | 1: Headcracker deals +20% damage 2: Headcracker deals +27% damage 3: Headcracker deals +34% damage 4: Headcracker deals +41% damage 5: Headcracker deals +48% damage 6: Headcracker deals +55% damage 7: Headcracker deals +62% damage 8: Headcracker deals +69% damage 9: Headcracker deals +76% damage 10: Headcracker deals +83% damage 11: Headcracker deals +90% damage 12: Headcracker deals +97% damage | → | 1: Headcracker deals +27% damage 2: Headcracker deals +35% damage 3: Headcracker deals +43% damage 4: Headcracker deals +51% damage 5: Headcracker deals +59% damage 6: Headcracker deals +67% damage 7: Headcracker deals +75% damage 8: Headcracker deals +83% damage 9: Headcracker deals +91% damage 10: Headcracker deals +99% damage 11: Headcracker deals +107% damage 12: Headcracker deals +115% damage |
Psychology | tiers | 1: But I Love You heals you for 4 health 2: But I Love You heals you for 8 health 3: But I Love You heals you for 12 health 4: But I Love You heals you for 16 health 5: But I Love You heals you for 20 health 6: But I Love You heals you for 24 health 7: But I Love You heals you for 28 health 8: But I Love You heals you for 32 health 9: But I Love You heals you for 36 health 10: But I Love You heals you for 40 health 11: But I Love You heals you for 44 health 12: But I Love You heals you for 48 health | → | 1: But I Love You heals you for 5 health 2: But I Love You heals you for 8 health 3: But I Love You heals you for 11 health 4: But I Love You heals you for 14 health 5: But I Love You heals you for 17 health 6: But I Love You heals you for 20 health 7: But I Love You heals you for 23 health 8: But I Love You heals you for 26 health 9: But I Love You heals you for 29 health 10: But I Love You heals you for 32 health 11: But I Love You heals you for 35 health 12: But I Love You heals you for 38 health |
BattleChemistry | tiers | 1: Healing Mist heals +10 Health 2: Healing Mist heals +20 Health 3: Healing Mist heals +30 Health 4: Healing Mist heals +40 Health 5: Healing Mist heals +50 Health 6: Healing Mist heals +60 Health 7: Healing Mist heals +70 Health 8: Healing Mist heals +80 Health 9: Healing Mist heals +90 Health 10: Healing Mist heals +100 Health | → | 1: Healing Mist heals +7 Health 2: Healing Mist heals +13 Health 3: Healing Mist heals +19 Health 4: Healing Mist heals +25 Health 5: Healing Mist heals +31 Health 6: Healing Mist heals +37 Health 7: Healing Mist heals +43 Health 8: Healing Mist heals +49 Health 9: Healing Mist heals +55 Health 10: Healing Mist heals +61 Health 11: Healing Mist heals +67 Health 12: Healing Mist heals +73 Health |
Unarmed | tiers | 1: Bruising Blow restores 2 health 2: Bruising Blow restores 3 health 3: Bruising Blow restores 5 health 4: Bruising Blow restores 7 health 5: Bruising Blow restores 9 health 6: Bruising Blow restores 11 health 7: Bruising Blow restores 13 health 8: Bruising Blow restores 14 health 9: Bruising Blow restores 16 health 10: Bruising Blow restores 17 health 11: Bruising Blow restores 18 health 12: Bruising Blow restores 20 health | → | 1: Bruising Blow restores 2 health 2: Bruising Blow restores 3 health 3: Bruising Blow restores 5 health 4: Bruising Blow restores 7 health 5: Bruising Blow restores 9 health 6: Bruising Blow restores 11 health 7: Bruising Blow restores 13 health 8: Bruising Blow restores 14 health 9: Bruising Blow restores 16 health 10: Bruising Blow restores 18 health 11: Bruising Blow restores 22 health 12: Bruising Blow restores 25 health |
GiantBat | tiers | 1: Confusing Double heals you for 14 health 2: Confusing Double heals you for 28 health 3: Confusing Double heals you for 42 health 4: Confusing Double heals you for 56 health 5: Confusing Double heals you for 70 health 6: Confusing Double heals you for 84 health 7: Confusing Double heals you for 98 health 8: Confusing Double heals you for 112 health 9: Confusing Double heals you for 126 health 10: Confusing Double heals you for 140 health 11: Confusing Double heals you for 154 health 12: Confusing Double heals you for 168 health | → | 1: Confusing Double heals you for 10 health 2: Confusing Double heals you for 20 health 3: Confusing Double heals you for 32 health 4: Confusing Double heals you for 44 health 5: Confusing Double heals you for 56 health 6: Confusing Double heals you for 68 health 7: Confusing Double heals you for 80 health 8: Confusing Double heals you for 92 health 9: Confusing Double heals you for 104 health 10: Confusing Double heals you for 116 health 11: Confusing Double heals you for 128 health 12: Confusing Double heals you for 140 health |
Deer | tiers | 1: Cuteness Overload heals you for 15 health 2: Cuteness Overload heals you for 30 health 3: Cuteness Overload heals you for 45 health 4: Cuteness Overload heals you for 60 health 5: Cuteness Overload heals you for 75 health 6: Cuteness Overload heals you for 90 health | → | 1: Cuteness Overload heals you for 12 health 2: Cuteness Overload heals you for 24 health 3: Cuteness Overload heals you for 36 health 4: Cuteness Overload heals you for 48 health 5: Cuteness Overload heals you for 60 health 6: Cuteness Overload heals you for 72 health |
Staff | tiers | 1: Double Hit has a 10% chance to heal 60 Health over 60 seconds 2: Double Hit has a 20% chance to heal 60 Health over 60 seconds 3: Double Hit has a 30% chance to heal 60 Health over 60 seconds 4: Double Hit has a 40% chance to heal 60 Health over 60 seconds 5: Double Hit has a 50% chance to heal 60 Health over 60 seconds 6: Double Hit has a 60% chance to heal 60 Health over 60 seconds 7: Double Hit has a 70% chance to heal 60 Health over 60 seconds 8: Double Hit has a 80% chance to heal 60 Health over 60 seconds 9: Double Hit has a 90% chance to heal 60 Health over 60 seconds 10: Double Hit heals 60 Health over 60 seconds 11: Double Hit heals 60 Health over 60 seconds and deals +5 damage 12: Double Hit heals 60 Health over 60 seconds and deals +10 damage | → | 1: Double Hit has a 5% chance to heal 60 Health over 60 seconds 2: Double Hit has a 20% chance to heal 60 Health over 60 seconds 3: Double Hit has a 25% chance to heal 60 Health over 60 seconds 4: Double Hit has a 30% chance to heal 60 Health over 60 seconds 5: Double Hit has a 35% chance to heal 60 Health over 60 seconds 6: Double Hit has a 40% chance to heal 60 Health over 60 seconds 7: Double Hit has a 45% chance to heal 60 Health over 60 seconds 8: Double Hit has a 50% chance to heal 60 Health over 60 seconds 9: Double Hit has a 55% chance to heal 60 Health over 60 seconds 10: Double Hit has a 60% chance to heal 60 Health over 60 seconds 11: Double Hit has a 65% chance to heal 60 Health over 60 seconds 12: Double Hit has a 70% chance to heal 60 Health over 60 seconds |
Hammer | tiers | 1: Pound To Slag attacks restore 15 health to you 2: Pound To Slag attacks restore 30 health to you 3: Pound To Slag attacks restore 45 health to you 4: Pound To Slag attacks restore 60 health to you 5: Pound To Slag attacks restore 75 health to you 6: Pound To Slag attacks restore 90 health to you 7: Pound To Slag attacks restore 105 health to you 8: Pound To Slag attacks restore 120 health to you 9: Pound To Slag attacks restore 135 health to you 10: Pound To Slag attacks restore 150 health to you 11: Pound To Slag attacks restore 165 health to you 12: Pound To Slag attacks restore 180 health to you | → | 1: Pound To Slag restores 8 health to you 2: Pound To Slag restores 18 health to you 3: Pound To Slag restores 28 health to you 4: Pound To Slag restores 38 health to you 5: Pound To Slag restores 48 health to you 6: Pound To Slag restores 58 health to you 7: Pound To Slag restores 68 health to you 8: Pound To Slag restores 78 health to you 9: Pound To Slag restores 88 health to you 10: Pound To Slag restores 98 health to you 11: Pound To Slag restores 108 health to you 12: Pound To Slag restores 118 health to you |
Spider | tiers | 1: Incubated Spiders have +10 health 2: Incubated Spiders have +20 health 3: Incubated Spiders have +30 health 4: Incubated Spiders have +40 health 5: Incubated Spiders have +50 health 6: Incubated Spiders have +60 health 7: Incubated Spiders have +70 health 8: Incubated Spiders have +80 health 9: Incubated Spiders have +90 health 10: Incubated Spiders have +100 health 11: Incubated Spiders have +110 health 12: Incubated Spiders have +120 health | → | 1: Incubated Spiders have +8 health 2: Incubated Spiders have +16 health 3: Incubated Spiders have +24 health 4: Incubated Spiders have +32 health 5: Incubated Spiders have +40 health 6: Incubated Spiders have +48 health 7: Incubated Spiders have +56 health 8: Incubated Spiders have +64 health 9: Incubated Spiders have +72 health 10: Incubated Spiders have +80 health 11: Incubated Spiders have +88 health 12: Incubated Spiders have +96 health |
Staff | tiers | 1: Suppress heals you for 2 health 2: Suppress heals you for 4 health 3: Suppress heals you for 5 health 4: Suppress heals you for 6 health 5: Suppress heals you for 8 health 6: Suppress heals you for 10 health 7: Suppress heals you for 11 health 8: Suppress heals you for 12 health 9: Suppress heals you for 14 health 10: Suppress heals you for 16 health 11: Suppress heals you for 17 health 12: Suppress heals you for 18 health | → | 1: Suppress heals you for 2 health 2: Suppress heals you for 4 health 3: Suppress heals you for 5 health 4: Suppress heals you for 6 health 5: Suppress heals you for 8 health 6: Suppress heals you for 10 health 7: Suppress heals you for 11 health 8: Suppress heals you for 12 health 9: Suppress heals you for 14 health 10: Suppress heals you for 18 health 11: Suppress heals you for 22 health 12: Suppress heals you for 25 health |
Sword | tiers | 1: Heart Piercer deals +5% piercing damage and heals you for 2 health 2: Heart Piercer deals +7% piercing damage and heals you for 4 health 3: Heart Piercer deals +9% piercing damage and heals you for 5 health 4: Heart Piercer deals +11% piercing damage and heals you for 7 health 5: Heart Piercer deals +13% piercing damage and heals you for 9 health 6: Heart Piercer deals +15% piercing damage and heals you for 10 health 7: Heart Piercer deals +17% piercing damage and heals you for 12 health 8: Heart Piercer deals +19% piercing damage and heals you for 14 health 9: Heart Piercer deals +21% piercing damage and heals you for 15 health 10: Heart Piercer deals +23% piercing damage and heals you for 17 health 11: Heart Piercer deals +25% piercing damage and heals you for 19 health 12: Heart Piercer deals +27% piercing damage and heals you for 20 health | → | 1: Heart Piercer deals +3% piercing damage and heals you for 4 health 2: Heart Piercer deals +5% piercing damage and heals you for 6 health 3: Heart Piercer deals +7% piercing damage and heals you for 8 health 4: Heart Piercer deals +9% piercing damage and heals you for 10 health 5: Heart Piercer deals +10% piercing damage and heals you for 12 health 6: Heart Piercer deals +11% piercing damage and heals you for 14 health 7: Heart Piercer deals +12% piercing damage and heals you for 16 health 8: Heart Piercer deals +13% piercing damage and heals you for 18 health 9: Heart Piercer deals +14% piercing damage and heals you for 20 health 10: Heart Piercer deals +15% piercing damage and heals you for 22 health 11: Heart Piercer deals +16% piercing damage and heals you for 24 health 12: Heart Piercer deals +17% piercing damage and heals you for 26 health |
Sword | tiers | 1: Finishing Blow and Decapitate deal +8 direct health damage 2: Finishing Blow and Decapitate deal +16 direct health damage 3: Finishing Blow and Decapitate deal +24 direct health damage 4: Finishing Blow and Decapitate deal +32 direct health damage 5: Finishing Blow and Decapitate deal +40 direct health damage 6: Finishing Blow and Decapitate deal +48 direct health damage 7: Finishing Blow and Decapitate deal +56 direct health damage 8: Finishing Blow and Decapitate deal +64 direct health damage 9: Finishing Blow and Decapitate deal +72 direct health damage 10: Finishing Blow and Decapitate deal +80 direct health damage 11: Finishing Blow and Decapitate deal +88 direct health damage 12: Finishing Blow and Decapitate deal +96 direct health damage | → | 1: Finishing Blow and Decapitate deal +10 direct health damage 2: Finishing Blow and Decapitate deal +17 direct health damage 3: Finishing Blow and Decapitate deal +24 direct health damage 4: Finishing Blow and Decapitate deal +31 direct health damage 5: Finishing Blow and Decapitate deal +38 direct health damage 6: Finishing Blow and Decapitate deal +45 direct health damage 7: Finishing Blow and Decapitate deal +52 direct health damage 8: Finishing Blow and Decapitate deal +59 direct health damage 9: Finishing Blow and Decapitate deal +66 direct health damage 10: Finishing Blow and Decapitate deal +73 direct health damage 11: Finishing Blow and Decapitate deal +80 direct health damage 12: Finishing Blow and Decapitate deal +87 direct health damage |
Druid | tiers | 1: Heart Thorn deals +20% damage 2: Heart Thorn deals +25% damage 3: Heart Thorn deals +30% damage 4: Heart Thorn deals +35% damage 5: Heart Thorn deals +40% damage 6: Heart Thorn deals +45% damage 7: Heart Thorn deals +50% damage 8: Heart Thorn deals +55% damage 9: Heart Thorn deals +60% damage 10: Heart Thorn deals +65% damage 11: Heart Thorn deals +70% damage 12: Heart Thorn deals +75% damage | → | 1: Heart Thorn deals +24% damage 2: Heart Thorn deals +30% damage 3: Heart Thorn deals +36% damage 4: Heart Thorn deals +42% damage 5: Heart Thorn deals +48% damage 6: Heart Thorn deals +54% damage 7: Heart Thorn deals +60% damage 8: Heart Thorn deals +66% damage 9: Heart Thorn deals +72% damage 10: Heart Thorn deals +78% damage 11: Heart Thorn deals +84% damage 12: Heart Thorn deals +90% damage |
Druid | slots | Chest Feet | → | Ring Feet |
Archery | tiers | 1: Heavy Shot and Heavy Multishot attacks deal +5% damage 2: Heavy Shot and Heavy Multishot attacks deal +7% damage 3: Heavy Shot and Heavy Multishot attacks deal +9% damage 4: Heavy Shot and Heavy Multishot attacks deal +11% damage 5: Heavy Shot and Heavy Multishot attacks deal +13% damage 6: Heavy Shot and Heavy Multishot attacks deal +15% damage 7: Heavy Shot and Heavy Multishot attacks deal +17% damage 8: Heavy Shot and Heavy Multishot attacks deal +19% damage 9: Heavy Shot and Heavy Multishot attacks deal +20% damage 10: Heavy Shot and Heavy Multishot attacks deal +22% damage 11: Heavy Shot and Heavy Multishot attacks deal +24% damage 12: Heavy Shot and Heavy Multishot attacks deal +26% damage | → | 1: Heavy Shot and Heavy Multishot attacks deal +10% damage 2: Heavy Shot and Heavy Multishot attacks deal +12% damage 3: Heavy Shot and Heavy Multishot attacks deal +14% damage 4: Heavy Shot and Heavy Multishot attacks deal +16% damage 5: Heavy Shot and Heavy Multishot attacks deal +18% damage 6: Heavy Shot and Heavy Multishot attacks deal +20% damage 7: Heavy Shot and Heavy Multishot attacks deal +23% damage 8: Heavy Shot and Heavy Multishot attacks deal +26% damage 9: Heavy Shot and Heavy Multishot attacks deal +29% damage 10: Heavy Shot and Heavy Multishot attacks deal +32% damage 11: Heavy Shot and Heavy Multishot attacks deal +35% damage 12: Heavy Shot and Heavy Multishot attacks deal +38% damage |
Staff | tiers | 1: Heed the Stick deals +6% damage 2: Heed the Stick deals +10% damage 3: Heed the Stick deals +14% damage 4: Heed the Stick deals +18% damage 5: Heed the Stick deals +22% damage 6: Heed the Stick deals +26% damage 7: Heed the Stick deals +30% damage 8: Heed the Stick deals +34% damage 9: Heed the Stick deals +38% damage 10: Heed the Stick deals +42% damage 11: Heed the Stick deals +46% damage 12: Heed the Stick deals +50% damage | → | 1: Heed the Stick deals +12% damage 2: Heed the Stick deals +18% damage 3: Heed the Stick deals +24% damage 4: Heed the Stick deals +30% damage 5: Heed the Stick deals +36% damage 6: Heed the Stick deals +42% damage 7: Heed the Stick deals +48% damage 8: Heed the Stick deals +54% damage 9: Heed the Stick deals +60% damage 10: Heed the Stick deals +66% damage 11: Heed the Stick deals +72% damage 12: Heed the Stick deals +78% damage |
Staff | tiers | 1: Headcracker has a 15% chance to slow target's movement by 75% 2: Headcracker has a 30% chance to slow target's movement by 75% 3: Headcracker has a 45% chance to slow target's movement by 75% 4: Headcracker has a 60% chance to slow target's movement by 75% 5: Headcracker has a 75% chance to slow target's movement by 75% 6: Headcracker has a 80% chance to slow target's movement by 75% | → | 1: Headcracker has a 9% chance to slow target's movement by 75% 2: Headcracker has a 18% chance to slow target's movement by 75% 3: Headcracker has a 27% chance to slow target's movement by 75% 4: Headcracker has a 36% chance to slow target's movement by 75% 5: Headcracker has a 45% chance to slow target's movement by 75% 6: Headcracker has a 54% chance to slow target's movement by 75% |
Unarmed | tiers | 1: Hip Throw and Bodyslam deal +24% damage 2: Hip Throw and Bodyslam deal +32% damage 3: Hip Throw and Bodyslam deal +40% damage 4: Hip Throw and Bodyslam deal +48% damage 5: Hip Throw and Bodyslam deal +56% damage 6: Hip Throw and Bodyslam deal +64% damage 7: Hip Throw and Bodyslam deal +72% damage 8: Hip Throw and Bodyslam deal +80% damage 9: Hip Throw and Bodyslam deal +88% damage 10: Hip Throw and Bodyslam deal +96% damage 11: Hip Throw and Bodyslam deal +104% damage 12: Hip Throw and Bodyslam deal +112% damage | → | 1: Hip Throw and Bodyslam deal +12% damage 2: Hip Throw and Bodyslam deal +21% damage 3: Hip Throw and Bodyslam deal +30% damage 4: Hip Throw and Bodyslam deal +39% damage 5: Hip Throw and Bodyslam deal +48% damage 6: Hip Throw and Bodyslam deal +57% damage 7: Hip Throw and Bodyslam deal +66% damage 8: Hip Throw and Bodyslam deal +75% damage 9: Hip Throw and Bodyslam deal +84% damage 10: Hip Throw and Bodyslam deal +93% damage 11: Hip Throw and Bodyslam deal +102% damage 12: Hip Throw and Bodyslam deal +111% damage |
Archery | tiers | 1: Bow Bash deals +2 damage 2: Bow Bash deals +4 damage 3: Bow Bash deals +6 damage 4: Bow Bash deals +8 damage 5: Bow Bash deals +10 damage 6: Bow Bash deals +12 damage 7: Bow Bash deals +14 damage 8: Bow Bash deals +16 damage 9: Bow Bash deals +18 damage 10: Bow Bash deals +20 damage 11: Bow Bash deals +22 damage 12: Bow Bash deals +24 damage | → | 1: Bow Bash deals +3 damage 2: Bow Bash deals +6 damage 3: Bow Bash deals +9 damage 4: Bow Bash deals +12 damage 5: Bow Bash deals +15 damage 6: Bow Bash deals +18 damage 7: Bow Bash deals +21 damage 8: Bow Bash deals +24 damage 9: Bow Bash deals +27 damage 10: Bow Bash deals +30 damage 11: Bow Bash deals +33 damage 12: Bow Bash deals +36 damage |
Cow | tiers | 1: Moo of Determination restores +12 armor 2: Moo of Determination restores +24 armor 3: Moo of Determination restores +36 armor 4: Moo of Determination restores +48 armor 5: Moo of Determination restores +60 armor 6: Moo of Determination restores +72 armor 7: Moo of Determination restores +84 armor 8: Moo of Determination restores +96 armor 9: Moo of Determination restores +108 armor 10: Moo of Determination restores +120 armor 11: Moo of Determination restores +132 armor 12: Moo of Determination restores +144 armor | → | 1: Moo of Determination restores +9 armor 2: Moo of Determination restores +18 armor 3: Moo of Determination restores +27 armor 4: Moo of Determination restores +36 armor 5: Moo of Determination restores +45 armor 6: Moo of Determination restores +54 armor 7: Moo of Determination restores +63 armor 8: Moo of Determination restores +72 armor 9: Moo of Determination restores +81 armor 10: Moo of Determination restores +90 armor 11: Moo of Determination restores +99 armor 12: Moo of Determination restores +108 armor |
IceMagic | tiers | 1: Ice Lightning has a 50% chance to deal +20% damage 2: Ice Lightning has a 50% chance to deal +29% damage 3: Ice Lightning has a 50% chance to deal +38% damage 4: Ice Lightning has a 50% chance to deal +47% damage 5: Ice Lightning has a 50% chance to deal +56% damage 6: Ice Lightning has a 50% chance to deal +65% damage 7: Ice Lightning has a 50% chance to deal +74% damage 8: Ice Lightning has a 50% chance to deal +83% damage 9: Ice Lightning has a 50% chance to deal +92% damage 10: Ice Lightning has a 50% chance to deal +101% damage 11: Ice Lightning has a 50% chance to deal +110% damage 12: Ice Lightning has a 50% chance to deal +119% damage | → | 1: Ice Lightning has a 66% chance to deal +20% damage 2: Ice Lightning has a 66% chance to deal +31% damage 3: Ice Lightning has a 66% chance to deal +42% damage 4: Ice Lightning has a 66% chance to deal +53% damage 5: Ice Lightning has a 66% chance to deal +64% damage 6: Ice Lightning has a 66% chance to deal +75% damage 7: Ice Lightning has a 66% chance to deal +86% damage 8: Ice Lightning has a 66% chance to deal +97% damage 9: Ice Lightning has a 66% chance to deal +108% damage 10: Ice Lightning has a 66% chance to deal +119% damage 11: Ice Lightning has a 66% chance to deal +130% damage 12: Ice Lightning has a 66% chance to deal +141% damage |
IceMagic | suffix | None | → | of Ice Lightning |
IceMagic | tiers | 1: Ice Lightning deals +10% damage 2: Ice Lightning deals +14% damage 3: Ice Lightning deals +18% damage 4: Ice Lightning deals +22% damage 5: Ice Lightning deals +26% damage 6: Ice Lightning deals +30% damage 7: Ice Lightning deals +34% damage 8: Ice Lightning deals +38% damage 9: Ice Lightning deals +42% damage 10: Ice Lightning deals +46% damage 11: Ice Lightning deals +50% damage 12: Ice Lightning deals +54% damage | → | 1: Ice Lightning deals +24% damage 2: Ice Lightning deals +30% damage 3: Ice Lightning deals +36% damage 4: Ice Lightning deals +42% damage 5: Ice Lightning deals +48% damage 6: Ice Lightning deals +54% damage 7: Ice Lightning deals +60% damage 8: Ice Lightning deals +66% damage 9: Ice Lightning deals +72% damage 10: Ice Lightning deals +78% damage 11: Ice Lightning deals +84% damage 12: Ice Lightning deals +90% damage |
IceMagic | suffix | of Ice Spears | → | of Ice Lightning |
IceMagic | tiers | 1: Ice Spear deals +10% damage 2: Ice Spear deals +14% damage 3: Ice Spear deals +18% damage 4: Ice Spear deals +22% damage 5: Ice Spear deals +26% damage 6: Ice Spear deals +30% damage 7: Ice Spear deals +34% damage 8: Ice Spear deals +38% damage 9: Ice Spear deals +42% damage 10: Ice Spear deals +46% damage 11: Ice Spear deals +50% damage 12: Ice Spear deals +54% damage | → | 1: Ice Spear deals +5% damage 2: Ice Spear deals +10% damage 3: Ice Spear deals +16% damage 4: Ice Spear deals +22% damage 5: Ice Spear deals +28% damage 6: Ice Spear deals +34% damage 7: Ice Spear deals +40% damage 8: Ice Spear deals +46% damage 9: Ice Spear deals +52% damage 10: Ice Spear deals +58% damage 11: Ice Spear deals +64% damage 12: Ice Spear deals +70% damage |
Spider | tiers | 1: Infinite Legs deals +2 damage 2: Infinite Legs deals +4 damage 3: Infinite Legs deals +6 damage 4: Infinite Legs deals +8 damage 5: Infinite Legs deals +10 damage 6: Infinite Legs deals +12 damage 7: Infinite Legs deals +14 damage 8: Infinite Legs deals +16 damage 9: Infinite Legs deals +18 damage 10: Infinite Legs deals +20 damage 11: Infinite Legs deals +22 damage 12: Infinite Legs deals +24 damage | → | 1: Infinite Legs deals +4 damage 2: Infinite Legs deals +6 damage 3: Infinite Legs deals +9 damage 4: Infinite Legs deals +12 damage 5: Infinite Legs deals +15 damage 6: Infinite Legs deals +19 damage 7: Infinite Legs deals +23 damage 8: Infinite Legs deals +27 damage 9: Infinite Legs deals +31 damage 10: Infinite Legs deals +35 damage 11: Infinite Legs deals +39 damage 12: Infinite Legs deals +43 damage |
Shield | tiers | 1: Infuriating Bash deals +10% damage 2: Infuriating Bash deals +13% damage 3: Infuriating Bash deals +16% damage 4: Infuriating Bash deals +19% damage 5: Infuriating Bash deals +22% damage 6: Infuriating Bash deals +25% damage 7: Infuriating Bash deals +28% damage 8: Infuriating Bash deals +31% damage 9: Infuriating Bash deals +34% damage 10: Infuriating Bash deals +37% damage 11: Infuriating Bash deals +40% damage 12: Infuriating Bash deals +43% damage | → | 1: Infuriating Bash deals +20% damage 2: Infuriating Bash deals +25% damage 3: Infuriating Bash deals +30% damage 4: Infuriating Bash deals +35% damage 5: Infuriating Bash deals +40% damage 6: Infuriating Bash deals +45% damage 7: Infuriating Bash deals +50% damage 8: Infuriating Bash deals +55% damage 9: Infuriating Bash deals +60% damage 10: Infuriating Bash deals +65% damage 11: Infuriating Bash deals +70% damage 12: Infuriating Bash deals +75% damage |
Shield | tiers | 1: Infuriating Bash deals +2% damage and taunts the target as if it did 20 additional damage 2: Infuriating Bash deals +3% damage and taunts the target as if it did 50 additional damage 3: Infuriating Bash deals +4% damage and taunts the target as if it did 80 additional damage 4: Infuriating Bash deals +5% damage and taunts the target as if it did 110 additional damage 5: Infuriating Bash deals +6% damage and taunts the target as if it did 140 additional damage 6: Infuriating Bash deals +7% damage and taunts the target as if it did 170 additional damage 7: Infuriating Bash deals +8% damage and taunts the target as if it did 200 additional damage 8: Infuriating Bash deals +9% damage and taunts the target as if it did 230 additional damage 9: Infuriating Bash deals +10% damage and taunts the target as if it did 260 additional damage 10: Infuriating Bash deals +11% damage and taunts the target as if it did 290 additional damage 11: Infuriating Bash deals +12% damage and taunts the target as if it did 320 additional damage 12: Infuriating Bash deals +13% damage and taunts the target as if it did 350 additional damage | → | 1: Infuriating Bash deals +1% damage and taunts +30 2: Infuriating Bash deals +5% damage and taunts +50 3: Infuriating Bash deals +9% damage and taunts +70 4: Infuriating Bash deals +13% damage and taunts +90 5: Infuriating Bash deals +17% damage and taunts +110 6: Infuriating Bash deals +21% damage and taunts +130 7: Infuriating Bash deals +25% damage and taunts +150 8: Infuriating Bash deals +29% damage and taunts +170 9: Infuriating Bash deals +33% damage and taunts +190 10: Infuriating Bash deals +37% damage and taunts +210 11: Infuriating Bash deals +41% damage and taunts +230 12: Infuriating Bash deals +45% damage and taunts +250 |
Pig | tiers | 1: Strategic Chomp deals +3% damage and generates 15 less Rage 2: Strategic Chomp deals +6% damage and generates 30 less Rage 3: Strategic Chomp deals +9% damage and generates 45 less Rage 4: Strategic Chomp deals +12% damage and generates 60 less Rage 5: Strategic Chomp deals +15% damage and generates 75 less Rage 6: Strategic Chomp deals +18% damage and generates 90 less Rage 7: Strategic Chomp deals +21% damage and generates 105 less Rage 8: Strategic Chomp deals +24% damage and generates 120 less Rage 9: Strategic Chomp deals +27% damage and generates 135 less Rage 10: Strategic Chomp deals +30% damage and generates 150 less Rage 11: Strategic Chomp deals +33% damage and generates 165 less Rage 12: Strategic Chomp deals +36% damage and generates 180 less Rage | → | 1: Strategic Chomp deals +3% damage and generates 50 less Rage 2: Strategic Chomp deals +6% damage and generates 70 less Rage 3: Strategic Chomp deals +9% damage and generates 90 less Rage 4: Strategic Chomp deals +12% damage and generates 110 less Rage 5: Strategic Chomp deals +15% damage and generates 130 less Rage 6: Strategic Chomp deals +18% damage and generates 150 less Rage 7: Strategic Chomp deals +21% damage and generates 170 less Rage 8: Strategic Chomp deals +24% damage and generates 190 less Rage 9: Strategic Chomp deals +27% damage and generates 210 less Rage 10: Strategic Chomp deals +30% damage and generates 230 less Rage 11: Strategic Chomp deals +33% damage and generates 250 less Rage 12: Strategic Chomp deals +36% damage and generates 270 less Rage |
Cow | tiers | 1: Cow's Front Kick deals +10% damage and taunts the target as if you'd done +10 damage 2: Cow's Front Kick deals +13% damage and taunts the target as if you'd done +20 damage 3: Cow's Front Kick deals +16% damage and taunts the target as if you'd done +30 damage 4: Cow's Front Kick deals +19% damage and taunts the target as if you'd done +40 damage 5: Cow's Front Kick deals +22% damage and taunts the target as if you'd done +50 damage 6: Cow's Front Kick deals +25% damage and taunts the target as if you'd done +60 damage 7: Cow's Front Kick deals +28% damage and taunts the target as if you'd done +70 damage 8: Cow's Front Kick deals +31% damage and taunts the target as if you'd done +80 damage 9: Cow's Front Kick deals +34% damage and taunts the target as if you'd done +90 damage 10: Cow's Front Kick deals +37% damage and taunts the target as if you'd done +100 damage 11: Cow's Front Kick deals +40% damage and taunts the target as if you'd done +110 damage 12: Cow's Front Kick deals +43% damage and taunts the target as if you'd done +120 damage | → | 1: Cow's Front Kick deals +16% damage and taunts +44 2: Cow's Front Kick deals +20% damage and taunts +66 3: Cow's Front Kick deals +24% damage and taunts +88 4: Cow's Front Kick deals +28% damage and taunts +110 5: Cow's Front Kick deals +32% damage and taunts +132 6: Cow's Front Kick deals +36% damage and taunts +154 7: Cow's Front Kick deals +40% damage and taunts +176 8: Cow's Front Kick deals +44% damage and taunts +198 9: Cow's Front Kick deals +48% damage and taunts +220 10: Cow's Front Kick deals +52% damage and taunts +242 11: Cow's Front Kick deals +56% damage and taunts +264 12: Cow's Front Kick deals +60% damage and taunts +286 |
BattleChemistry | tiers | 1: Healing Mist restores 4 power 2: Healing Mist restores 8 power 3: Healing Mist restores 12 power 4: Healing Mist restores 16 power 5: Healing Mist restores 20 power 6: Healing Mist restores 24 power 7: Healing Mist restores 28 power 8: Healing Mist restores 32 power 9: Healing Mist restores 36 power 10: Healing Mist restores 40 power | → | 1: Healing Mist restores 2 power 2: Healing Mist restores 5 power 3: Healing Mist restores 7 power 4: Healing Mist restores 10 power 5: Healing Mist restores 12 power 6: Healing Mist restores 15 power 7: Healing Mist restores 17 power 8: Healing Mist restores 20 power 9: Healing Mist restores 22 power 10: Healing Mist restores 25 power 11: Healing Mist restores 27 power 12: Healing Mist restores 31 power |
Unarmed | tiers | 1: Any kick attack (including animal kicks!) deals +10% damage when you have 33% or less of your Armor left 2: Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left 3: Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left 4: Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left 5: Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left 6: Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left 7: Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left 8: Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left 9: Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left 10: Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left 11: Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left 12: Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left | → | 1: Any kick attack (including animal kicks!) deals +22% damage when you have 33% or less of your Armor left 2: Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left 3: Any kick attack (including animal kicks!) deals +38% damage when you have 33% or less of your Armor left 4: Any kick attack (including animal kicks!) deals +46% damage when you have 33% or less of your Armor left 5: Any kick attack (including animal kicks!) deals +54% damage when you have 33% or less of your Armor left 6: Any kick attack (including animal kicks!) deals +62% damage when you have 33% or less of your Armor left 7: Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left 8: Any kick attack (including animal kicks!) deals +78% damage when you have 33% or less of your Armor left 9: Any kick attack (including animal kicks!) deals +86% damage when you have 33% or less of your Armor left 10: Any kick attack (including animal kicks!) deals +94% damage when you have 33% or less of your Armor left 11: Any kick attack (including animal kicks!) deals +102% damage when you have 33% or less of your Armor left 12: Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left |
Staff | tiers | 1: Double Hit has a 8% chance to slow target's movement by 45% 2: Double Hit has a 16% chance to slow target's movement by 45% 3: Double Hit has a 24% chance to slow target's movement by 45% 4: Double Hit has a 32% chance to slow target's movement by 45% 5: Double Hit has a 40% chance to slow target's movement by 45% 6: Double Hit has a 45% chance to slow target's movement by 45% 7: Double Hit has a 50% chance to slow target's movement by 45% | → | 1: Double Hit has a 10% chance to slow target's movement by 45% 2: Double Hit has a 20% chance to slow target's movement by 45% 3: Double Hit has a 30% chance to slow target's movement by 45% 4: Double Hit has a 40% chance to slow target's movement by 45% 5: Double Hit has a 50% chance to slow target's movement by 45% 6: Double Hit has a 60% chance to slow target's movement by 45% 7: Double Hit has a 70% chance to slow target's movement by 45% |
Hammer | tiers | 1: Leaping Smash has a 50% chance to deal +20% damage 2: Leaping Smash has a 50% chance to deal +30% damage 3: Leaping Smash has a 50% chance to deal +40% damage 4: Leaping Smash has a 50% chance to deal +50% damage 5: Leaping Smash has a 50% chance to deal +60% damage 6: Leaping Smash has a 50% chance to deal +70% damage 7: Leaping Smash has a 50% chance to deal +80% damage 8: Leaping Smash has a 50% chance to deal +90% damage 9: Leaping Smash has a 50% chance to deal +100% damage 10: Leaping Smash has a 50% chance to deal +110% damage 11: Leaping Smash has a 50% chance to deal +120% damage 12: Leaping Smash has a 50% chance to deal +130% damage | → | 1: Leaping Smash has a 70% chance to deal +10% damage 2: Leaping Smash has a 70% chance to deal +20% damage 3: Leaping Smash has a 70% chance to deal +30% damage 4: Leaping Smash has a 70% chance to deal +40% damage 5: Leaping Smash has a 70% chance to deal +50% damage 6: Leaping Smash has a 70% chance to deal +60% damage 7: Leaping Smash has a 70% chance to deal +70% damage 8: Leaping Smash has a 70% chance to deal +80% damage 9: Leaping Smash has a 70% chance to deal +90% damage 10: Leaping Smash has a 70% chance to deal +100% damage 11: Leaping Smash has a 70% chance to deal +110% damage 12: Leaping Smash has a 70% chance to deal +120% damage |
Hammer | tiers | 1: Leaping Smash deals +10% damage 2: Leaping Smash deals +15% damage 3: Leaping Smash deals +20% damage 4: Leaping Smash deals +25% damage 5: Leaping Smash deals +30% damage 6: Leaping Smash deals +35% damage 7: Leaping Smash deals +40% damage 8: Leaping Smash deals +45% damage 9: Leaping Smash deals +50% damage 10: Leaping Smash deals +55% damage 11: Leaping Smash deals +60% damage 12: Leaping Smash deals +65% damage | → | 1: Leaping Smash deals +11% damage 2: Leaping Smash deals +18% damage 3: Leaping Smash deals +25% damage 4: Leaping Smash deals +32% damage 5: Leaping Smash deals +39% damage 6: Leaping Smash deals +46% damage 7: Leaping Smash deals +53% damage 8: Leaping Smash deals +60% damage 9: Leaping Smash deals +67% damage 10: Leaping Smash deals +74% damage 11: Leaping Smash deals +81% damage 12: Leaping Smash deals +88% damage |
Necromancy | tiers | 1: Life Steal has a 50% chance to reap an additional 2 health 2: Life Steal has a 50% chance to reap an additional 4 health 3: Life Steal has a 50% chance to reap an additional 6 health 4: Life Steal has a 50% chance to reap an additional 8 health 5: Life Steal has a 50% chance to reap an additional 10 health 6: Life Steal has a 50% chance to reap an additional 12 health 7: Life Steal has a 50% chance to reap an additional 14 health 8: Life Steal has a 50% chance to reap an additional 16 health 9: Life Steal has a 50% chance to reap an additional 18 health 10: Life Steal has a 50% chance to reap an additional 20 health 11: Life Steal has a 50% chance to reap an additional 22 health 12: Life Steal has a 50% chance to reap an additional 24 health | → | 1: Life Steal has a 50% chance to reap an additional 3 health 2: Life Steal has a 50% chance to reap an additional 5 health 3: Life Steal has a 50% chance to reap an additional 7 health 4: Life Steal has a 50% chance to reap an additional 10 health 5: Life Steal has a 50% chance to reap an additional 13 health 6: Life Steal has a 50% chance to reap an additional 16 health 7: Life Steal has a 50% chance to reap an additional 19 health 8: Life Steal has a 50% chance to reap an additional 22 health 9: Life Steal has a 50% chance to reap an additional 25 health 10: Life Steal has a 50% chance to reap an additional 28 health 11: Life Steal has a 50% chance to reap an additional 31 health 12: Life Steal has a 50% chance to reap an additional 34 health |
Archery | tiers | 1: Long Shot attacks have a 50% chance to deal +12 damage 2: Long Shot attacks have a 50% chance to deal +24 damage 3: Long Shot attacks have a 50% chance to deal +36 damage 4: Long Shot attacks have a 50% chance to deal +48 damage 5: Long Shot attacks have a 50% chance to deal +60 damage 6: Long Shot attacks have a 50% chance to deal +72 damage 7: Long Shot attacks have a 50% chance to deal +84 damage 8: Long Shot attacks have a 50% chance to deal +96 damage 9: Long Shot attacks have a 50% chance to deal +108 damage 10: Long Shot attacks have a 50% chance to deal +120 damage 11: Long Shot attacks have a 50% chance to deal +132 damage 12: Long Shot attacks have a 50% chance to deal +144 damage | → | 1: Long Shot attacks have a 66% chance to deal +10 damage 2: Long Shot attacks have a 66% chance to deal +20 damage 3: Long Shot attacks have a 66% chance to deal +30 damage 4: Long Shot attacks have a 66% chance to deal +40 damage 5: Long Shot attacks have a 66% chance to deal +50 damage 6: Long Shot attacks have a 66% chance to deal +60 damage 7: Long Shot attacks have a 66% chance to deal +70 damage 8: Long Shot attacks have a 66% chance to deal +80 damage 9: Long Shot attacks have a 66% chance to deal +90 damage 10: Long Shot attacks have a 66% chance to deal +100 damage 11: Long Shot attacks have a 66% chance to deal +110 damage 12: Long Shot attacks have a 66% chance to deal +120 damage |
Archery | tiers | 1: Long Shot restores 3 Armor to you 2: Long Shot restores 6 Armor to you 3: Long Shot restores 9 Armor to you 4: Long Shot restores 12 Armor to you 5: Long Shot restores 15 Armor to you 6: Long Shot restores 18 Armor to you 7: Long Shot restores 21 Armor to you 8: Long Shot restores 24 Armor to you 9: Long Shot restores 27 Armor to you 10: Long Shot restores 30 Armor to you 11: Long Shot restores 33 Armor to you 12: Long Shot restores 36 Armor to you | → | 1: Long Shot restores 3 Armor to you 2: Long Shot restores 6 Armor to you 3: Long Shot restores 9 Armor to you 4: Long Shot restores 12 Armor to you 5: Long Shot restores 15 Armor to you 6: Long Shot restores 18 Armor to you 7: Long Shot restores 22 Armor to you 8: Long Shot restores 25 Armor to you 9: Long Shot restores 29 Armor to you 10: Long Shot restores 32 Armor to you 11: Long Shot restores 35 Armor to you 12: Long Shot restores 38 Armor to you |
Archery | tiers | 1: Long Shot deals +15% damage 2: Long Shot deals +21% damage 3: Long Shot deals +27% damage 4: Long Shot deals +33% damage 5: Long Shot deals +39% damage 6: Long Shot deals +45% damage 7: Long Shot deals +51% damage 8: Long Shot deals +57% damage 9: Long Shot deals +63% damage 10: Long Shot deals +69% damage 11: Long Shot deals +75% damage 12: Long Shot deals +81% damage | → | 1: Long Shot deals +20% damage 2: Long Shot deals +27% damage 3: Long Shot deals +34% damage 4: Long Shot deals +41% damage 5: Long Shot deals +48% damage 6: Long Shot deals +55% damage 7: Long Shot deals +62% damage 8: Long Shot deals +69% damage 9: Long Shot deals +76% damage 10: Long Shot deals +83% damage 11: Long Shot deals +90% damage 12: Long Shot deals +97% damage |
FireMagic | tiers | 1: Fireball and Frostball have a 33% chance to deal +10% damage 2: Fireball and Frostball have a 33% chance to deal +15% damage 3: Fireball and Frostball have a 33% chance to deal +20% damage 4: Fireball and Frostball have a 33% chance to deal +25% damage 5: Fireball and Frostball have a 33% chance to deal +30% damage 6: Fireball and Frostball have a 33% chance to deal +35% damage 7: Fireball and Frostball have a 33% chance to deal +40% damage 8: Fireball and Frostball have a 33% chance to deal +45% damage 9: Fireball and Frostball have a 33% chance to deal +50% damage 10: Fireball and Frostball have a 33% chance to deal +55% damage 11: Fireball and Frostball have a 33% chance to deal +60% damage 12: Fireball and Frostball have a 33% chance to deal +65% damage | → | 1: Fireball and Frostball have a 50% chance to deal +10% damage 2: Fireball and Frostball have a 50% chance to deal +15% damage 3: Fireball and Frostball have a 50% chance to deal +20% damage 4: Fireball and Frostball have a 50% chance to deal +25% damage 5: Fireball and Frostball have a 50% chance to deal +30% damage 6: Fireball and Frostball have a 50% chance to deal +35% damage 7: Fireball and Frostball have a 50% chance to deal +40% damage 8: Fireball and Frostball have a 50% chance to deal +45% damage 9: Fireball and Frostball have a 50% chance to deal +50% damage 10: Fireball and Frostball have a 50% chance to deal +55% damage 11: Fireball and Frostball have a 50% chance to deal +60% damage 12: Fireball and Frostball have a 50% chance to deal +65% damage |
Archery | tiers | 1: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +7 damage 2: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +14 damage 3: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +21 damage 4: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +28 damage 5: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +35 damage 6: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +42 damage 7: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +49 damage 8: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +56 damage 9: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +63 damage 10: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +70 damage 11: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +77 damage 12: Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +84 damage | → | 1: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +6 damage 2: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +13 damage 3: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +20 damage 4: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +27 damage 5: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +34 damage 6: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +42 damage 7: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +50 damage 8: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +58 damage 9: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +66 damage 10: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +74 damage 11: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +82 damage 12: Heavy Shot and Heavy Multishot attacks have a 66% chance to deal +90 damage |
Staff | tiers | 1: Lunge deals +3% damage to health and armor 2: Lunge deals +6% damage to health and armor 3: Lunge deals +9% damage to health and armor 4: Lunge deals +12% damage to health and armor 5: Lunge deals +15% damage to health and armor 6: Lunge deals +18% damage to health and armor 7: Lunge deals +21% damage to health and armor 8: Lunge deals +24% damage to health and armor 9: Lunge deals +27% damage to health and armor 10: Lunge deals +30% damage to health and armor 11: Lunge deals +33% damage to health and armor 12: Lunge deals +36% damage to health and armor | → | 1: Lunge deals +5% damage to health and armor 2: Lunge deals +10% damage to health and armor 3: Lunge deals +15% damage to health and armor 4: Lunge deals +20% damage to health and armor 5: Lunge deals +25% damage to health and armor 6: Lunge deals +30% damage to health and armor 7: Lunge deals +35% damage to health and armor 8: Lunge deals +40% damage to health and armor 9: Lunge deals +45% damage to health and armor 10: Lunge deals +50% damage to health and armor 11: Lunge deals +55% damage to health and armor 12: Lunge deals +60% damage to health and armor |
Staff | tiers | 1: Lunge deals +3 armor damage 2: Lunge deals +6 armor damage 3: Lunge deals +9 armor damage 4: Lunge deals +12 armor damage 5: Lunge deals +15 armor damage 6: Lunge deals +18 armor damage 7: Lunge deals +21 armor damage 8: Lunge deals +24 armor damage 9: Lunge deals +27 armor damage 10: Lunge deals +30 armor damage 11: Lunge deals +33 armor damage 12: Lunge deals +36 armor damage | → | 1: Lunge deals +11 armor damage 2: Lunge deals +15 armor damage 3: Lunge deals +19 armor damage 4: Lunge deals +23 armor damage 5: Lunge deals +27 armor damage 6: Lunge deals +31 armor damage 7: Lunge deals +35 armor damage 8: Lunge deals +39 armor damage 9: Lunge deals +43 armor damage 10: Lunge deals +47 armor damage 11: Lunge deals +51 armor damage 12: Lunge deals +55 armor damage |
Sword | tiers | 1: Many Cuts deals +5 armor damage 2: Many Cuts deals +8 armor damage 3: Many Cuts deals +11 armor damage 4: Many Cuts deals +14 armor damage 5: Many Cuts deals +17 armor damage 6: Many Cuts deals +20 armor damage 7: Many Cuts deals +23 armor damage 8: Many Cuts deals +26 armor damage 9: Many Cuts deals +29 armor damage 10: Many Cuts deals +32 armor damage 11: Many Cuts deals +35 armor damage 12: Many Cuts deals +38 armor damage | → | 1: Many Cuts deals +15 armor damage 2: Many Cuts deals +20 armor damage 3: Many Cuts deals +25 armor damage 4: Many Cuts deals +30 armor damage 5: Many Cuts deals +35 armor damage 6: Many Cuts deals +40 armor damage 7: Many Cuts deals +45 armor damage 8: Many Cuts deals +55 armor damage 9: Many Cuts deals +60 armor damage 10: Many Cuts deals +65 armor damage 11: Many Cuts deals +70 armor damage 12: Many Cuts deals +75 armor damage |
Mentalism | tiers | 1: Psi Health Wave has a 50% chance to heal all targets for 6 health 2: Psi Health Wave has a 50% chance to heal all targets for 12 health 3: Psi Health Wave has a 50% chance to heal all targets for 18 health 4: Psi Health Wave has a 50% chance to heal all targets for 24 health 5: Psi Health Wave has a 50% chance to heal all targets for 30 health 6: Psi Health Wave has a 50% chance to heal all targets for 36 health 7: Psi Health Wave has a 50% chance to heal all targets for 42 health 8: Psi Health Wave has a 50% chance to heal all targets for 48 health 9: Psi Health Wave has a 50% chance to heal all targets for 54 health 10: Psi Health Wave has a 50% chance to heal all targets for 60 health 11: Psi Health Wave has a 50% chance to heal all targets for 66 health 12: Psi Health Wave has a 50% chance to heal all targets for 72 health | → | 1: Psi Health Wave heals all targets for 10 health after a 25 second delay 2: Psi Health Wave heals all targets for 13 health after a 25 second delay 3: Psi Health Wave heals all targets for 16 health after a 25 second delay 4: Psi Health Wave heals all targets for 19 health after a 25 second delay 5: Psi Health Wave heals all targets for 23 health after a 25 second delay 6: Psi Health Wave heals all targets for 26 health after a 25 second delay 7: Psi Health Wave heals all targets for 29 health after a 25 second delay 8: Psi Health Wave heals all targets for 33 health after a 25 second delay 9: Psi Health Wave heals all targets for 36 health after a 25 second delay 10: Psi Health Wave heals all targets for 39 health after a 25 second delay 11: Psi Health Wave heals all targets for 43 health after a 25 second delay 12: Psi Health Wave heals all targets for 46 health after a 25 second delay |
BattleChemistry | tiers | 1: Mycotoxin Formula deals +20% damage 2: Mycotoxin Formula deals +40% damage 3: Mycotoxin Formula deals +60% damage 4: Mycotoxin Formula deals +80% damage 5: Mycotoxin Formula deals +100% damage | → | 1: Mycotoxin Formula deals +27% damage 2: Mycotoxin Formula deals +43% damage 3: Mycotoxin Formula deals +59% damage 4: Mycotoxin Formula deals +75% damage 5: Mycotoxin Formula deals +91% damage 6: Mycotoxin Formula deals +109% damage |
Unarmed | tiers | 1: Unarmed attacks deal +1 damage when you have 33% or less of your Armor left 2: Unarmed attacks deal +2 damage when you have 33% or less of your Armor left 3: Unarmed attacks deal +6% damage when you have 33% or less of your Armor left 4: Unarmed attacks deal +8% damage when you have 33% or less of your Armor left 5: Unarmed attacks deal +10% damage when you have 33% or less of your Armor left 6: Unarmed attacks deal +12% damage when you have 33% or less of your Armor left 7: Unarmed attacks deal +14% damage when you have 33% or less of your Armor left 8: Unarmed attacks deal +16% damage when you have 33% or less of your Armor left 9: Unarmed attacks deal +18% damage when you have 33% or less of your Armor left 10: Unarmed attacks deal +20% damage when you have 33% or less of your Armor left 11: Unarmed attacks deal +22% damage when you have 33% or less of your Armor left 12: Unarmed attacks deal +24% damage when you have 33% or less of your Armor left | → | 1: Unarmed attacks deal +1 damage when you have 33% or less of your Armor left 2: Unarmed attacks deal +2 damage when you have 33% or less of your Armor left 3: Unarmed attacks deal +5% damage when you have 33% or less of your Armor left 4: Unarmed attacks deal +10% damage when you have 33% or less of your Armor left 5: Unarmed attacks deal +30% damage when you have 33% or less of your Armor left 6: Unarmed attacks deal +16% damage when you have 33% or less of your Armor left 7: Unarmed attacks deal +20% damage when you have 33% or less of your Armor left 8: Unarmed attacks deal +25% damage when you have 33% or less of your Armor left 9: Unarmed attacks deal +27% damage when you have 33% or less of your Armor left 10: Unarmed attacks deal +30% damage when you have 33% or less of your Armor left 11: Unarmed attacks deal +35% damage when you have 33% or less of your Armor left 12: Unarmed attacks deal +40% damage when you have 33% or less of your Armor left |
Deer | tiers | 1: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 15 Nature damage over 15 seconds 2: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 30 Nature damage over 15 seconds 3: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 45 Nature damage over 15 seconds 4: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 60 Nature damage over 15 seconds 5: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 75 Nature damage over 15 seconds 6: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 90 Nature damage over 15 seconds | → | 1: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 20 Nature damage over 15 seconds 2: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 40 Nature damage over 15 seconds 3: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 60 Nature damage over 15 seconds 4: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 80 Nature damage over 15 seconds 5: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 100 Nature damage over 15 seconds 6: Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 120 Nature damage over 15 seconds |
Hammer | tiers | 1: Look At My Hammer restores +5 health to you 2: Look At My Hammer restores +10 health to you 3: Look At My Hammer restores +15 health to you 4: Look At My Hammer restores +20 health to you 5: Look At My Hammer restores +25 health to you 6: Look At My Hammer restores +30 health to you 7: Look At My Hammer restores +35 health to you 8: Look At My Hammer restores +40 health to you 9: Look At My Hammer restores +45 health to you 10: Look At My Hammer restores +50 health to you 11: Look At My Hammer restores +55 health to you 12: Look At My Hammer restores +60 health to you | → | 1: Look At My Hammer restores +7 health to you 2: Look At My Hammer restores +13 health to you 3: Look At My Hammer restores +19 health to you 4: Look At My Hammer restores +25 health to you 5: Look At My Hammer restores +31 health to you 6: Look At My Hammer restores +37 health to you 7: Look At My Hammer restores +43 health to you 8: Look At My Hammer restores +49 health to you 9: Look At My Hammer restores +55 health to you 10: Look At My Hammer restores +61 health to you 11: Look At My Hammer restores +67 health to you 12: Look At My Hammer restores +73 health to you |
Staff | tiers | 1: Double Hit has a 20% chance to slow target's movement by 25% 2: Double Hit has a 40% chance to slow target's movement by 25% 3: Double Hit has a 60% chance to slow target's movement by 25% 4: Double Hit has a 80% chance to slow target's movement by 25% 5: Double Hit has a 100% chance to slow target's movement by 25% | → | 1: Suppress has a 66% chance to further reduce Rage by 50 and slow targets' run speed by 25% 2: Suppress has a 66% chance to further reduce Rage by 100 and slow targets' run speed by 25% 3: Suppress has a 66% chance to further reduce Rage by 150 and slow targets' run speed by 25% 4: Suppress has a 66% chance to further reduce Rage by 200 and slow targets' run speed by 25% 5: Suppress has a 66% chance to further reduce Rage by 250 and slow targets' run speed by 25% 6: Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25% |
Staff | suffix | of Ankle Smashing | → | of Often-Surprising Suppression |
Mentalism | tiers | 1: Revitalize removes ongoing Trauma effects (up to 1 dmg/sec) 2: Revitalize removes ongoing Trauma effects (up to 2 dmg/sec) 3: Revitalize removes ongoing Trauma effects (up to 3 dmg/sec) 4: Revitalize removes ongoing Trauma effects (up to 4 dmg/sec) 5: Revitalize removes ongoing Trauma effects (up to 6 dmg/sec) 6: Revitalize removes ongoing Trauma effects (up to 8 dmg/sec) 7: Revitalize removes ongoing Trauma effects (up to 10 dmg/sec) 8: Revitalize removes ongoing Trauma effects (up to 12 dmg/sec) 9: Revitalize removes ongoing Trauma effects (up to 14 dmg/sec) 10: Revitalize removes ongoing Trauma effects (up to 16 dmg/sec) 11: Revitalize removes ongoing Trauma effects (up to 18 dmg/sec) 12: Revitalize removes ongoing Trauma effects (up to 20 dmg/sec) | → | 1: Revitalize removes ongoing Trauma effects (up to 1 dmg/sec) 2: Revitalize removes ongoing Trauma effects (up to 2 dmg/sec) 3: Revitalize removes ongoing Trauma effects (up to 3 dmg/sec) 4: Revitalize removes ongoing Trauma effects (up to 4 dmg/sec) 5: Revitalize removes ongoing Trauma effects (up to 6 dmg/sec) 6: Revitalize removes ongoing Trauma effects (up to 8 dmg/sec) 7: Revitalize removes ongoing Trauma effects (up to 10 dmg/sec) 8: Revitalize removes ongoing Trauma effects (up to 12 dmg/sec) 9: Revitalize removes ongoing Trauma effects (up to 14 dmg/sec) 10: Revitalize removes ongoing Trauma effects (up to 16 dmg/sec) 11: Revitalize removes ongoing Trauma effects (up to 19 dmg/sec) 12: Revitalize removes ongoing Trauma effects (up to 22 dmg/sec) |
Werewolf | tiers | 1: Pack Attack deals +20% damage 2: Pack Attack deals +24% damage 3: Pack Attack deals +28% damage 4: Pack Attack deals +32% damage 5: Pack Attack deals +36% damage 6: Pack Attack deals +40% damage 7: Pack Attack deals +44% damage 8: Pack Attack deals +48% damage 9: Pack Attack deals +52% damage 10: Pack Attack deals +56% damage 11: Pack Attack deals +60% damage 12: Pack Attack deals +64% damage | → | 1: Pack Attack deals +20% damage 2: Pack Attack deals +26% damage 3: Pack Attack deals +32% damage 4: Pack Attack deals +38% damage 5: Pack Attack deals +44% damage 6: Pack Attack deals +50% damage 7: Pack Attack deals +56% damage 8: Pack Attack deals +62% damage 9: Pack Attack deals +68% damage 10: Pack Attack deals +74% damage 11: Pack Attack deals +80% damage 12: Pack Attack deals +86% damage |
Werewolf | tiers | 1: Pack Attack has a 50% chance to deal +30% damage 2: Pack Attack has a 50% chance to deal +40% damage 3: Pack Attack has a 50% chance to deal +50% damage 4: Pack Attack has a 50% chance to deal +60% damage 5: Pack Attack has a 50% chance to deal +70% damage 6: Pack Attack has a 50% chance to deal +80% damage 7: Pack Attack has a 50% chance to deal +90% damage 8: Pack Attack has a 50% chance to deal +100% damage 9: Pack Attack has a 50% chance to deal +110% damage 10: Pack Attack has a 50% chance to deal +120% damage 11: Pack Attack has a 50% chance to deal +130% damage 12: Pack Attack has a 50% chance to deal +140% damage | → | 1: Pack Attack has a 66% chance to deal +20% damage 2: Pack Attack has a 66% chance to deal +30% damage 3: Pack Attack has a 66% chance to deal +40% damage 4: Pack Attack has a 66% chance to deal +50% damage 5: Pack Attack has a 66% chance to deal +60% damage 6: Pack Attack has a 66% chance to deal +70% damage 7: Pack Attack has a 66% chance to deal +80% damage 8: Pack Attack has a 66% chance to deal +90% damage 9: Pack Attack has a 66% chance to deal +100% damage 10: Pack Attack has a 66% chance to deal +110% damage 11: Pack Attack has a 66% chance to deal +120% damage 12: Pack Attack has a 66% chance to deal +130% damage |
Mentalism | tiers | 1: Pain Bubble has a 50% chance to deal 20 Psychic damage before applying the bubble 2: Pain Bubble has a 50% chance to deal 40 Psychic damage before applying the bubble 3: Pain Bubble has a 50% chance to deal 60 Psychic damage before applying the bubble 4: Pain Bubble has a 50% chance to deal 80 Psychic damage before applying the bubble 5: Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble 6: Pain Bubble has a 50% chance to deal 120 Psychic damage before applying the bubble 7: Pain Bubble has a 50% chance to deal 140 Psychic damage before applying the bubble 8: Pain Bubble has a 50% chance to deal 160 Psychic damage before applying the bubble 9: Pain Bubble has a 50% chance to deal 180 Psychic damage before applying the bubble 10: Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble 11: Pain Bubble has a 50% chance to deal 220 Psychic damage before applying the bubble 12: Pain Bubble has a 50% chance to deal 240 Psychic damage before applying the bubble | → | 1: Pain Bubble has a 50% chance to deal 25 Psychic damage before applying the bubble 2: Pain Bubble has a 50% chance to deal 50 Psychic damage before applying the bubble 3: Pain Bubble has a 50% chance to deal 75 Psychic damage before applying the bubble 4: Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble 5: Pain Bubble has a 50% chance to deal 125 Psychic damage before applying the bubble 6: Pain Bubble has a 50% chance to deal 150 Psychic damage before applying the bubble 7: Pain Bubble has a 50% chance to deal 175 Psychic damage before applying the bubble 8: Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble 9: Pain Bubble has a 50% chance to deal 225 Psychic damage before applying the bubble 10: Pain Bubble has a 50% chance to deal 250 Psychic damage before applying the bubble 11: Pain Bubble has a 50% chance to deal 275 Psychic damage before applying the bubble 12: Pain Bubble has a 50% chance to deal 300 Psychic damage before applying the bubble |
Mentalism | tiers | 1: Pain Bubble deals 10 Psychic damage before applying the bubble 2: Pain Bubble deals 20 Psychic damage before applying the bubble 3: Pain Bubble deals 30 Psychic damage before applying the bubble 4: Pain Bubble deals 40 Psychic damage before applying the bubble 5: Pain Bubble deals 50 Psychic damage before applying the bubble 6: Pain Bubble deals 60 Psychic damage before applying the bubble 7: Pain Bubble deals 70 Psychic damage before applying the bubble 8: Pain Bubble deals 80 Psychic damage before applying the bubble 9: Pain Bubble deals 90 Psychic damage before applying the bubble 10: Pain Bubble deals 100 Psychic damage before applying the bubble 11: Pain Bubble deals 110 Psychic damage before applying the bubble 12: Pain Bubble deals 120 Psychic damage before applying the bubble | → | 1: Pain Bubble deals 12 Psychic damage before applying the bubble 2: Pain Bubble deals 24 Psychic damage before applying the bubble 3: Pain Bubble deals 36 Psychic damage before applying the bubble 4: Pain Bubble deals 48 Psychic damage before applying the bubble 5: Pain Bubble deals 60 Psychic damage before applying the bubble 6: Pain Bubble deals 72 Psychic damage before applying the bubble 7: Pain Bubble deals 84 Psychic damage before applying the bubble 8: Pain Bubble deals 96 Psychic damage before applying the bubble 9: Pain Bubble deals 108 Psychic damage before applying the bubble 10: Pain Bubble deals 120 Psychic damage before applying the bubble 11: Pain Bubble deals 132 Psychic damage before applying the bubble 12: Pain Bubble deals 144 Psychic damage before applying the bubble |
BattleChemistry | tiers | 1: Freezing Mist deals +50% damage 2: Freezing Mist deals +100% damage 3: Freezing Mist deals +150% damage 4: Freezing Mist deals +200% damage 5: Freezing Mist deals +250% damage | → | 1: Freezing Mist deals +30% damage 2: Freezing Mist deals +60% damage 3: Freezing Mist deals +100% damage 4: Freezing Mist deals +140% damage 5: Freezing Mist deals +200% damage 6: Freezing Mist deals +250% damage |
Mentalism | tiers | 1: Panic Charge instantly restores 6 armor 2: Panic Charge instantly restores 12 armor 3: Panic Charge instantly restores 18 armor 4: Panic Charge instantly restores 24 armor 5: Panic Charge instantly restores 30 armor 6: Panic Charge instantly restores 36 armor 7: Panic Charge instantly restores 42 armor 8: Panic Charge instantly restores 48 armor 9: Panic Charge instantly restores 54 armor 10: Panic Charge instantly restores 60 armor 11: Panic Charge instantly restores 66 armor 12: Panic Charge instantly restores 72 armor | → | 1: Panic Charge instantly restores 6 armor 2: Panic Charge instantly restores 12 armor 3: Panic Charge instantly restores 18 armor 4: Panic Charge instantly restores 24 armor 5: Panic Charge instantly restores 30 armor 6: Panic Charge instantly restores 36 armor 7: Panic Charge instantly restores 42 armor 8: Panic Charge instantly restores 48 armor 9: Panic Charge instantly restores 54 armor 10: Panic Charge instantly restores 60 armor 11: Panic Charge instantly restores 64 armor 12: Panic Charge instantly restores 68 armor |
Pig | tiers | 1: Pig Bite deals +2 damage 2: Pig Bite deals +4 damage 3: Pig Bite deals +6 damage 4: Pig Bite deals +8 damage 5: Pig Bite deals +10 damage 6: Pig Bite deals +12 damage | → | 1: Pig Bite deals +2 damage 2: Pig Bite deals +4 damage 3: Pig Bite deals +6 damage 4: Pig Bite deals +9 damage 5: Pig Bite deals +13 damage 6: Pig Bite deals +16 damage |
Pig | tiers | 1: Psychic Damage Reduction +2 2: Psychic Damage Reduction +4 3: Psychic Damage Reduction +6 4: Psychic Damage Reduction +8 5: Psychic Damage Reduction +10 6: Psychic Damage Reduction +12 7: Psychic Damage Reduction +14 8: Psychic Damage Reduction +16 9: Psychic Damage Reduction +18 10: Psychic Damage Reduction +20 11: Psychic Damage Reduction +22 12: Psychic Damage Reduction +24 | → | 1: Direct Psychic Damage Reduction +3 Indirect Psychic Damage Reduction +1 2: Direct Psychic Damage Reduction +6 Indirect Psychic Damage Reduction +2 3: Direct Psychic Damage Reduction +9 Indirect Psychic Damage Reduction +3 4: Direct Psychic Damage Reduction +12 Indirect Psychic Damage Reduction +4 5: Direct Psychic Damage Reduction +15 Indirect Psychic Damage Reduction +5 6: Direct Psychic Damage Reduction +18 Indirect Psychic Damage Reduction +6 7: Direct Psychic Damage Reduction +21 Indirect Psychic Damage Reduction +7 8: Direct Psychic Damage Reduction +24 Indirect Psychic Damage Reduction +8 9: Direct Psychic Damage Reduction +27 Indirect Psychic Damage Reduction +9 10: Direct Psychic Damage Reduction +30 Indirect Psychic Damage Reduction +10 11: Direct Psychic Damage Reduction +33 Indirect Psychic Damage Reduction +11 12: Direct Psychic Damage Reduction +36 Indirect Psychic Damage Reduction +12 |
Pig | tiers | 1: Max Armor +7 2: Max Armor +14 3: Max Armor +21 4: Max Armor +28 5: Max Armor +35 6: Max Armor +42 7: Max Armor +49 8: Max Armor +56 9: Max Armor +63 10: Max Armor +70 11: Max Armor +77 12: Max Armor +84 | → | 1: Max Armor +5 2: Max Armor +10 3: Max Armor +15 4: Max Armor +20 5: Max Armor +25 6: Max Armor +30 7: Max Armor +35 8: Max Armor +40 9: Max Armor +45 10: Max Armor +50 11: Max Armor +55 12: Max Armor +60 |
Necromancy | tiers | 1: All Summoned Skeletons have +7 armor 2: All Summoned Skeletons have +14 armor 3: All Summoned Skeletons have +21 armor 4: All Summoned Skeletons have +28 armor 5: All Summoned Skeletons have +35 armor 6: All Summoned Skeletons have +42 armor 7: All Summoned Skeletons have +49 armor 8: All Summoned Skeletons have +56 armor 9: All Summoned Skeletons have +63 armor 10: All Summoned Skeletons have +70 armor 11: All Summoned Skeletons have +77 armor 12: All Summoned Skeletons have +84 armor | → | 1: All Summoned Skeletons have +8 armor 2: All Summoned Skeletons have +15 armor 3: All Summoned Skeletons have +22 armor 4: All Summoned Skeletons have +29 armor 5: All Summoned Skeletons have +36 armor 6: All Summoned Skeletons have +43 armor 7: All Summoned Skeletons have +50 armor 8: All Summoned Skeletons have +57 armor 9: All Summoned Skeletons have +64 armor 10: All Summoned Skeletons have +71 armor 11: All Summoned Skeletons have +78 armor 12: All Summoned Skeletons have +85 armor |
Archery | tiers | 1: Poison Arrow deals +5% damage 2: Poison Arrow deals +8% damage 3: Poison Arrow deals +11% damage 4: Poison Arrow deals +14% damage 5: Poison Arrow deals +17% damage 6: Poison Arrow deals +20% damage 7: Poison Arrow deals +23% damage 8: Poison Arrow deals +26% damage 9: Poison Arrow deals +29% damage 10: Poison Arrow deals +32% damage 11: Poison Arrow deals +35% damage 12: Poison Arrow deals +38% damage | → | 1: Poison Arrow deals +7% damage 2: Poison Arrow deals +12% damage 3: Poison Arrow deals +17% damage 4: Poison Arrow deals +22% damage 5: Poison Arrow deals +27% damage 6: Poison Arrow deals +32% damage 7: Poison Arrow deals +37% damage 8: Poison Arrow deals +42% damage 9: Poison Arrow deals +47% damage 10: Poison Arrow deals +52% damage 11: Poison Arrow deals +57% damage 12: Poison Arrow deals +62% damage |
Pig | tiers | 1: Pig Rend deals +4 damage 2: Pig Rend deals +8 damage 3: Pig Rend deals +12 damage 4: Pig Rend deals +16 damage 5: Pig Rend deals +20 damage 6: Pig Rend deals +24 damage 7: Pig Rend deals +28 damage 8: Pig Rend deals +32 damage 9: Pig Rend deals +36 damage 10: Pig Rend deals +40 damage 11: Pig Rend deals +44 damage 12: Pig Rend deals +48 damage | → | 1: Pig Rend deals +7 damage 2: Pig Rend deals +14 damage 3: Pig Rend deals +21 damage 4: Pig Rend deals +28 damage 5: Pig Rend deals +35 damage 6: Pig Rend deals +42 damage 7: Pig Rend deals +49 damage 8: Pig Rend deals +56 damage 9: Pig Rend deals +63 damage 10: Pig Rend deals +70 damage 11: Pig Rend deals +77 damage 12: Pig Rend deals +84 damage |
Pig | tiers | 1: Poison Damage Reduction +2 2: Poison Damage Reduction +4 3: Poison Damage Reduction +6 4: Poison Damage Reduction +8 5: Poison Damage Reduction +10 6: Poison Damage Reduction +12 7: Poison Damage Reduction +14 8: Poison Damage Reduction +16 9: Poison Damage Reduction +18 10: Poison Damage Reduction +20 11: Poison Damage Reduction +22 12: Poison Damage Reduction +24 | → | 1: Direct Poison Damage Reduction +3 Indirect Poison Damage Reduction +1 2: Direct Poison Damage Reduction +6 Indirect Poison Damage Reduction +2 3: Direct Poison Damage Reduction +9 Indirect Poison Damage Reduction +3 4: Direct Poison Damage Reduction +12 Indirect Poison Damage Reduction +4 5: Direct Poison Damage Reduction +15 Indirect Poison Damage Reduction +5 6: Direct Poison Damage Reduction +18 Indirect Poison Damage Reduction +6 7: Direct Poison Damage Reduction +21 Indirect Poison Damage Reduction +7 8: Direct Poison Damage Reduction +24 Indirect Poison Damage Reduction +8 9: Direct Poison Damage Reduction +27 Indirect Poison Damage Reduction +9 10: Direct Poison Damage Reduction +30 Indirect Poison Damage Reduction +10 11: Direct Poison Damage Reduction +33 Indirect Poison Damage Reduction +11 12: Direct Poison Damage Reduction +36 Indirect Poison Damage Reduction +12 |
Pig | tiers | 1: Trauma Damage Reduction +2 2: Trauma Damage Reduction +4 3: Trauma Damage Reduction +6 4: Trauma Damage Reduction +8 5: Trauma Damage Reduction +10 6: Trauma Damage Reduction +12 7: Trauma Damage Reduction +14 8: Trauma Damage Reduction +16 9: Trauma Damage Reduction +18 10: Trauma Damage Reduction +20 11: Trauma Damage Reduction +22 12: Trauma Damage Reduction +24 | → | 1: Direct Trauma Damage Reduction +3 Indirect Trauma Damage Reduction +1 2: Direct Trauma Damage Reduction +6 Indirect Trauma Damage Reduction +2 3: Direct Trauma Damage Reduction +9 Indirect Trauma Damage Reduction +3 4: Direct Trauma Damage Reduction +12 Indirect Trauma Damage Reduction +4 5: Direct Trauma Damage Reduction +15 Indirect Trauma Damage Reduction +5 6: Direct Trauma Damage Reduction +18 Indirect Trauma Damage Reduction +6 7: Direct Trauma Damage Reduction +21 Indirect Trauma Damage Reduction +7 8: Direct Trauma Damage Reduction +24 Indirect Trauma Damage Reduction +8 9: Direct Trauma Damage Reduction +27 Indirect Trauma Damage Reduction +9 10: Direct Trauma Damage Reduction +30 Indirect Trauma Damage Reduction +10 11: Direct Trauma Damage Reduction +33 Indirect Trauma Damage Reduction +11 12: Direct Trauma Damage Reduction +36 Indirect Trauma Damage Reduction +12 |
BattleChemistry | tiers | 1: Healing Injection raises the target's Max Health by 6 for an hour (acts as a mutation) 2: Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation) 3: Healing Injection raises the target's Max Health by 18 for an hour (acts as a mutation) 4: Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation) 5: Healing Injection raises the target's Max Health by 30 for an hour (acts as a mutation) 6: Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation) 7: Healing Injection raises the target's Max Health by 42 for an hour (acts as a mutation) 8: Healing Injection raises the target's Max Health by 48 for an hour (acts as a mutation) 9: Healing Injection raises the target's Max Health by 54 for an hour (acts as a mutation) 10: Healing Injection raises the target's Max Health by 60 for an hour (acts as a mutation) | → | 1: Healing Injection raises the target's Max Health by 10 for an hour (acts as a mutation) 2: Healing Injection raises the target's Max Health by 15 for an hour (acts as a mutation) 3: Healing Injection raises the target's Max Health by 19 for an hour (acts as a mutation) 4: Healing Injection raises the target's Max Health by 23 for an hour (acts as a mutation) 5: Healing Injection raises the target's Max Health by 27 for an hour (acts as a mutation) 6: Healing Injection raises the target's Max Health by 31 for an hour (acts as a mutation) 7: Healing Injection raises the target's Max Health by 35 for an hour (acts as a mutation) 8: Healing Injection raises the target's Max Health by 39 for an hour (acts as a mutation) 9: Healing Injection raises the target's Max Health by 43 for an hour (acts as a mutation) 10: Healing Injection raises the target's Max Health by 47 for an hour (acts as a mutation) 11: Healing Injection raises the target's Max Health by 51 for an hour (acts as a mutation) 12: Healing Injection raises the target's Max Health by 55 for an hour (acts as a mutation) |
BattleChemistry | tiers | 1: Healing Injection heals +7 health 2: Healing Injection heals +14 health 3: Healing Injection heals +21 health 4: Healing Injection heals +28 health 5: Healing Injection heals +35 health 6: Healing Injection heals +42 health 7: Healing Injection heals +49 health 8: Healing Injection heals +56 health 9: Healing Injection heals +63 health 10: Healing Injection heals +70 health | → | 1: Healing Injection heals +13 health 2: Healing Injection heals +18 health 3: Healing Injection heals +23 health 4: Healing Injection heals +28 health 5: Healing Injection heals +33 health 6: Healing Injection heals +38 health 7: Healing Injection heals +43 health 8: Healing Injection heals +48 health 9: Healing Injection heals +53 health 10: Healing Injection heals +58 health 11: Healing Injection heals +63 health 12: Healing Injection heals +68 health |
Staff | tiers | 1: Heed The Stick briefly taunts the target as if you did +100 damage 2: Heed The Stick briefly taunts the target as if you did +200 damage 3: Heed The Stick briefly taunts the target as if you did +300 damage 4: Heed The Stick briefly taunts the target as if you did +400 damage 5: Heed The Stick briefly taunts the target as if you did +500 damage 6: Heed The Stick briefly taunts the target as if you did +600 damage 7: Heed The Stick briefly taunts the target as if you did +700 damage 8: Heed The Stick briefly taunts the target as if you did +800 damage 9: Heed The Stick briefly taunts the target as if you did +900 damage 10: Heed The Stick briefly taunts the target as if you did +1000 damage 11: Heed The Stick briefly taunts the target as if you did +1100 damage 12: Heed The Stick briefly taunts the target as if you did +1200 damage | → | 1: Heed The Stick taunts +60 2: Heed The Stick taunts +120 3: Heed The Stick taunts +180 4: Heed The Stick taunts +240 5: Heed The Stick taunts +300 6: Heed The Stick taunts +360 7: Heed The Stick taunts +420 8: Heed The Stick taunts +480 9: Heed The Stick taunts +540 10: Heed The Stick taunts +600 11: Heed The Stick taunts +660 12: Heed The Stick taunts +720 |
Staff | tiers | 1: Redirect further reduces aggro by 100 and reduces Rage by 50 2: Redirect further reduces aggro by 200 and reduces Rage by 100 3: Redirect further reduces aggro by 300 and reduces Rage by 150 4: Redirect further reduces aggro by 400 and reduces Rage by 200 5: Redirect further reduces aggro by 500 and reduces Rage by 250 6: Redirect further reduces aggro by 600 and reduces Rage by 300 7: Redirect further reduces aggro by 700 and reduces Rage by 350 8: Redirect further reduces aggro by 800 and reduces Rage by 400 9: Redirect further reduces aggro by 900 and reduces Rage by 450 10: Redirect further reduces aggro by 1000 and reduces Rage by 500 11: Redirect further reduces aggro by 1100 and reduces Rage by 550 12: Redirect further reduces aggro by 1200 and reduces Rage by 600 | → | 1: Redirect lowers taunt -50 and reduces Rage by 50 2: Redirect lowers taunt -90 and reduces Rage by 90 3: Redirect lowers taunt -130 and reduces Rage by 130 4: Redirect lowers taunt -170 and reduces Rage by 170 5: Redirect lowers taunt -210 and reduces Rage by 210 6: Redirect lowers taunt -250 and reduces Rage by 250 7: Redirect lowers taunt -290 and reduces Rage by 290 8: Redirect lowers taunt -330 and reduces Rage by 330 9: Redirect lowers taunt -370 and reduces Rage by 370 10: Redirect lowers taunt -410 and reduces Rage by 410 11: Redirect lowers taunt -450 and reduces Rage by 450 12: Redirect lowers taunt -490 and reduces Rage by 490 |
BattleChemistry | tiers | 1: You regain 1 Power per second while under the effect of Haste Concoction 2: You regain 2 Power per second while under the effect of Haste Concoction 3: You regain 3 Power per second while under the effect of Haste Concoction 4: You regain 4 Power per second while under the effect of Haste Concoction 5: You regain 5 Power per second while under the effect of Haste Concoction | → | 1: You regain 1 Power per second while under the effect of Haste Concoction 2: You regain 2 Power per second while under the effect of Haste Concoction 3: You regain 3 Power per second while under the effect of Haste Concoction 4: You regain 4 Power per second while under the effect of Haste Concoction 5: You regain 5 Power per second while under the effect of Haste Concoction 6: You regain 6 Power per second while under the effect of Haste Concoction |
FireMagic | tiers | 1: Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds 2: Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds 3: Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds 4: Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds 5: Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds 6: Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds 7: Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds 8: Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds 9: Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds 10: Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds 11: Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds 12: Flesh to Fuel grants you +12 Trauma mitigation for 10 seconds | → | 1: Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds 2: Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds 3: Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds 4: Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds 5: Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds 6: Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds 7: Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds 8: Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds 9: Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds 10: Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds 11: Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds 12: Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds |
Spider | tiers | 1: Premeditated Doom heals you for 20 health 2: Premeditated Doom heals you for 40 health 3: Premeditated Doom heals you for 60 health 4: Premeditated Doom heals you for 80 health 5: Premeditated Doom heals you for 100 health 6: Premeditated Doom heals you for 120 health 7: Premeditated Doom heals you for 140 health 8: Premeditated Doom heals you for 160 health 9: Premeditated Doom heals you for 180 health 10: Premeditated Doom heals you for 200 health 11: Premeditated Doom heals you for 220 health 12: Premeditated Doom heals you for 240 health | → | 1: Premeditated Doom heals you for 15 health 2: Premeditated Doom heals you for 30 health 3: Premeditated Doom heals you for 45 health 4: Premeditated Doom heals you for 60 health 5: Premeditated Doom heals you for 75 health 6: Premeditated Doom heals you for 90 health 7: Premeditated Doom heals you for 105 health 8: Premeditated Doom heals you for 120 health 9: Premeditated Doom heals you for 135 health 10: Premeditated Doom heals you for 150 health 11: Premeditated Doom heals you for 165 health 12: Premeditated Doom heals you for 180 health |
Spider | tiers | 1: Premeditated Doom restores 25 armor 2: Premeditated Doom restores 50 armor 3: Premeditated Doom restores 75 armor 4: Premeditated Doom restores 100 armor 5: Premeditated Doom restores 125 armor 6: Premeditated Doom restores 150 armor 7: Premeditated Doom restores 175 armor 8: Premeditated Doom restores 200 armor 9: Premeditated Doom restores 225 armor 10: Premeditated Doom restores 250 armor 11: Premeditated Doom restores 275 armor 12: Premeditated Doom restores 300 armor | → | 1: Premeditated Doom restores 20 armor 2: Premeditated Doom restores 40 armor 3: Premeditated Doom restores 60 armor 4: Premeditated Doom restores 80 armor 5: Premeditated Doom restores 100 armor 6: Premeditated Doom restores 120 armor 7: Premeditated Doom restores 140 armor 8: Premeditated Doom restores 160 armor 9: Premeditated Doom restores 180 armor 10: Premeditated Doom restores 200 armor 11: Premeditated Doom restores 220 armor 12: Premeditated Doom restores 240 armor |
BattleChemistry | tiers | 1: Freezing Mist restores 15 Armor to you 2: Freezing Mist restores 30 Armor to you 3: Freezing Mist restores 45 Armor to you 4: Freezing Mist restores 60 Armor to you 5: Freezing Mist restores 75 Armor to you 6: Freezing Mist restores 90 Armor to you 7: Freezing Mist restores 105 Armor to you 8: Freezing Mist restores 120 Armor to you 9: Freezing Mist restores 135 Armor to you 10: Freezing Mist restores 150 Armor to you | → | 1: Freezing Mist restores 13 Armor to you 2: Freezing Mist restores 21 Armor to you 3: Freezing Mist restores 29 Armor to you 4: Freezing Mist restores 37 Armor to you 5: Freezing Mist restores 45 Armor to you 6: Freezing Mist restores 53 Armor to you 7: Freezing Mist restores 61 Armor to you 8: Freezing Mist restores 69 Armor to you 9: Freezing Mist restores 77 Armor to you 10: Freezing Mist restores 85 Armor to you 11: Freezing Mist restores 93 Armor to you 12: Freezing Mist restores 101 Armor to you |
Pig | tiers | 1: Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage 2: Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage 3: Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage 4: Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage 5: Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage 6: Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage 7: Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage 8: Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage 9: Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage 10: Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage 11: Pig Punt deals +55% damage and de-taunts the target as if you'd done 165 less damage 12: Pig Punt deals +60% damage and de-taunts the target as if you'd done 180 less damage | → | 1: Pig Punt deals +7% damage and taunts -20 2: Pig Punt deals +13% damage and taunts -40 3: Pig Punt deals +19% damage and taunts -60 4: Pig Punt deals +24% damage and taunts -80 5: Pig Punt deals +29% damage and taunts -100 6: Pig Punt deals +34% damage and taunts -120 7: Pig Punt deals +39% damage and taunts -140 8: Pig Punt deals +44% damage and taunts -160 9: Pig Punt deals +49% damage and taunts -180 10: Pig Punt deals +54% damage and taunts -200 11: Pig Punt deals +59% damage and taunts -220 12: Pig Punt deals +64% damage and taunts -240 |
Pig | tiers | 1: Pig Punt deals +15% damage 2: Pig Punt deals +20% damage 3: Pig Punt deals +25% damage 4: Pig Punt deals +30% damage 5: Pig Punt deals +35% damage 6: Pig Punt deals +40% damage 7: Pig Punt deals +45% damage 8: Pig Punt deals +50% damage 9: Pig Punt deals +55% damage 10: Pig Punt deals +60% damage 11: Pig Punt deals +65% damage 12: Pig Punt deals +70% damage | → | 1: Pig Punt deals +12% damage 2: Pig Punt deals +19% damage 3: Pig Punt deals +26% damage 4: Pig Punt deals +33% damage 5: Pig Punt deals +40% damage 6: Pig Punt deals +47% damage 7: Pig Punt deals +54% damage 8: Pig Punt deals +61% damage 9: Pig Punt deals +68% damage 10: Pig Punt deals +75% damage 11: Pig Punt deals +82% damage 12: Pig Punt deals +89% damage |
Shield | tiers | 1: Infuriating Bash generates 15 less Rage 2: Infuriating Bash generates 25 less Rage 3: Infuriating Bash generates 35 less Rage 4: Infuriating Bash generates 45 less Rage 5: Infuriating Bash generates 55 less Rage 6: Infuriating Bash generates 65 less Rage 7: Infuriating Bash generates 75 less Rage 8: Infuriating Bash generates 85 less Rage 9: Infuriating Bash generates 95 less Rage 10: Infuriating Bash generates 105 less Rage 11: Infuriating Bash generates 115 less Rage 12: Infuriating Bash generates 125 less Rage | → | 1: Infuriating Bash lowers Rage by 18 2: Infuriating Bash lowers Rage by 36 3: Infuriating Bash lowers Rage by 54 4: Infuriating Bash lowers Rage by 72 5: Infuriating Bash lowers Rage by 90 6: Infuriating Bash lowers Rage by 108 7: Infuriating Bash lowers Rage by 126 8: Infuriating Bash lowers Rage by 144 9: Infuriating Bash lowers Rage by 162 10: Infuriating Bash lowers Rage by 180 11: Infuriating Bash lowers Rage by 198 12: Infuriating Bash lowers Rage by 216 |
Necromancy | tiers | 1: Spark of Death removes up to 25 Rage from the target and turns 20% of it into Trauma damage 2: Spark of Death removes up to 50 Rage from the target and turns 20% of it into Trauma damage 3: Spark of Death removes up to 75 Rage from the target and turns 20% of it into Trauma damage 4: Spark of Death removes up to 100 Rage from the target and turns 20% of it into Trauma damage 5: Spark of Death removes up to 125 Rage from the target and turns 20% of it into Trauma damage 6: Spark of Death removes up to 150 Rage from the target and turns 20% of it into Trauma damage | → | 1: Spark of Death removes up to 30 Rage from the target and turns 20% of it into Trauma damage 2: Spark of Death removes up to 55 Rage from the target and turns 20% of it into Trauma damage 3: Spark of Death removes up to 80 Rage from the target and turns 20% of it into Trauma damage 4: Spark of Death removes up to 105 Rage from the target and turns 20% of it into Trauma damage 5: Spark of Death removes up to 130 Rage from the target and turns 20% of it into Trauma damage 6: Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage |
Sword | tiers | 1: Wind Strike shortens the remaining reset time of Finishing Blow by 0.5 seconds 2: Wind Strike shortens the remaining reset time of Finishing Blow by 1 second 3: Wind Strike shortens the remaining reset time of Finishing Blow by 1.5 seconds 4: Wind Strike shortens the remaining reset time of Finishing Blow by 2 seconds 5: Wind Strike shortens the remaining reset time of Finishing Blow by 2.5 seconds | → | 1: Wind Strike shortens the remaining reset time of Finishing Blow by 1 seconds 2: Wind Strike shortens the remaining reset time of Finishing Blow by 2 second 3: Wind Strike shortens the remaining reset time of Finishing Blow by 3 seconds 4: Wind Strike shortens the remaining reset time of Finishing Blow by 4 seconds 5: Wind Strike shortens the remaining reset time of Finishing Blow by 5 seconds |
Necromancy | tiers | 1: Death's Hold deals +20% damage 2: Death's Hold deals +30% damage 3: Death's Hold deals +40% damage 4: Death's Hold deals +50% damage 5: Death's Hold deals +60% damage 6: Death's Hold deals +70% damage 7: Death's Hold deals +80% damage 8: Death's Hold deals +90% damage 9: Death's Hold deals +100% damage 10: Death's Hold deals +110% damage 11: Death's Hold deals +120% damage 12: Death's Hold deals +130% damage | → | 1: Death's Hold deals +30% damage 2: Death's Hold deals +43% damage 3: Death's Hold deals +56% damage 4: Death's Hold deals +69% damage 5: Death's Hold deals +82% damage 6: Death's Hold deals +95% damage 7: Death's Hold deals +108% damage 8: Death's Hold deals +121% damage 9: Death's Hold deals +134% damage 10: Death's Hold deals +147% damage 11: Death's Hold deals +160% damage 12: Death's Hold deals +173% damage |
Necromancy | tiers | 1: Death's Hold has a 50% chance to deal +12 damage 2: Death's Hold has a 50% chance to deal +24 damage 3: Death's Hold has a 50% chance to deal +36 damage 4: Death's Hold has a 50% chance to deal +48 damage 5: Death's Hold has a 50% chance to deal +60 damage 6: Death's Hold has a 50% chance to deal +72 damage 7: Death's Hold has a 50% chance to deal +84 damage 8: Death's Hold has a 50% chance to deal +96 damage 9: Death's Hold has a 50% chance to deal +108 damage 10: Death's Hold has a 50% chance to deal +120 damage 11: Death's Hold has a 50% chance to deal +132 damage 12: Death's Hold has a 50% chance to deal +144 damage | → | 1: Death's Hold has a 50% chance to deal +24 damage 2: Death's Hold has a 50% chance to deal +40 damage 3: Death's Hold has a 50% chance to deal +56 damage 4: Death's Hold has a 50% chance to deal +72 damage 5: Death's Hold has a 50% chance to deal +88 damage 6: Death's Hold has a 50% chance to deal +104 damage 7: Death's Hold has a 50% chance to deal +120 damage 8: Death's Hold has a 50% chance to deal +136 damage 9: Death's Hold has a 50% chance to deal +152 damage 10: Death's Hold has a 50% chance to deal +168 damage 11: Death's Hold has a 50% chance to deal +184 damage 12: Death's Hold has a 50% chance to deal +200 damage |
Mentalism | tiers | 1: Electrify restores 3 power to you 2: Electrify restores 6 power to you 3: Electrify restores 9 power to you 4: Electrify restores 12 power to you 5: Electrify restores 15 power to you 6: Electrify restores 18 power to you 7: Electrify restores 21 power to you 8: Electrify restores 24 power to you 9: Electrify restores 27 power to you 10: Electrify restores 30 power to you 11: Electrify restores 33 power to you 12: Electrify restores 36 power to you | → | 1: Electrify restores 3 power to you 2: Electrify restores 6 power to you 3: Electrify restores 9 power to you 4: Electrify restores 12 power to you 5: Electrify restores 15 power to you 6: Electrify restores 18 power to you 7: Electrify restores 21 power to you 8: Electrify restores 24 power to you 9: Electrify restores 27 power to you 10: Electrify restores 29 power to you 11: Electrify restores 31 power to you 12: Electrify restores 33 power to you |
Shield | tiers | 1: Stunning Bash heals you for 3 health 2: Stunning Bash heals you for 6 health 3: Stunning Bash heals you for 9 health 4: Stunning Bash heals you for 12 health 5: Stunning Bash heals you for 15 health 6: Stunning Bash heals you for 18 health 7: Stunning Bash heals you for 21 health 8: Stunning Bash heals you for 24 health 9: Stunning Bash heals you for 27 health 10: Stunning Bash heals you for 30 health 11: Stunning Bash heals you for 33 health 12: Stunning Bash heals you for 36 health | → | 1: Stunning Bash heals you for 3 health 2: Stunning Bash heals you for 5 health 3: Stunning Bash heals you for 8 health 4: Stunning Bash heals you for 10 health 5: Stunning Bash heals you for 12 health 6: Stunning Bash heals you for 15 health 7: Stunning Bash heals you for 17 health 8: Stunning Bash heals you for 20 health 9: Stunning Bash heals you for 22 health 10: Stunning Bash heals you for 25 health 11: Stunning Bash heals you for 27 health 12: Stunning Bash heals you for 30 health |
Mentalism | tiers | 1: Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds 2: Reconstruct restores 4 power and boosts target's sprint speed by 1.5 for 10 seconds 3: Reconstruct restores 6 power and boosts target's sprint speed by 2 for 10 seconds 4: Reconstruct restores 8 power and boosts target's sprint speed by 2.5 for 10 seconds 5: Reconstruct restores 10 power and boosts target's sprint speed by 3 for 10 seconds 6: Reconstruct restores 12 power and boosts target's sprint speed by 3.5 for 10 seconds 7: Reconstruct restores 14 power and boosts target's sprint speed by 4 for 10 seconds 8: Reconstruct restores 16 power and boosts target's sprint speed by 4.5 for 10 seconds 9: Reconstruct restores 18 power and boosts target's sprint speed by 5 for 10 seconds 10: Reconstruct restores 20 power and boosts target's sprint speed by 5.5 for 10 seconds 11: Reconstruct restores 22 power and boosts target's sprint speed by 6 for 10 seconds 12: Reconstruct restores 24 power and boosts target's sprint speed by 6.5 for 10 seconds | → | 1: Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds 2: Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds 3: Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds 4: Reconstruct restores 7 power and boosts target's sprint speed by 1.5 for 10 seconds 5: Reconstruct restores 8 power and boosts target's sprint speed by 2 for 10 seconds 6: Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds 7: Reconstruct restores 11 power and boosts target's sprint speed by 2.5 for 10 seconds 8: Reconstruct restores 13 power and boosts target's sprint speed by 2.5 for 10 seconds 9: Reconstruct restores 14 power and boosts target's sprint speed by 3 for 10 seconds 10: Reconstruct restores 16 power and boosts target's sprint speed by 3 for 10 seconds 11: Reconstruct restores 17 power and boosts target's sprint speed by 3.5 for 10 seconds 12: Reconstruct restores 19 power and boosts target's sprint speed by 3.5 for 10 seconds |
BattleChemistry | tiers | 1: You heal 1 health and 1 armor per second while under the effect of Haste Concoction 2: You heal 2 health and 2 armor per second while under the effect of Haste Concoction 3: You heal 3 health and 3 armor per second while under the effect of Haste Concoction 4: You heal 4 health and 4 armor per second while under the effect of Haste Concoction 5: You heal 5 health and 5 armor per second while under the effect of Haste Concoction 6: You heal 6 health and 6 armor per second while under the effect of Haste Concoction 7: You heal 7 health and 7 armor per second while under the effect of Haste Concoction 8: You heal 8 health and 8 armor per second while under the effect of Haste Concoction 9: You heal 10 health and 10 armor per second while under the effect of Haste Concoction 10: You heal 12 health and 12 armor per second while under the effect of Haste Concoction | → | 1: You heal 1 health and 1 armor per second while under the effect of Haste Concoction 2: You heal 2 health and 2 armor per second while under the effect of Haste Concoction 3: You heal 3 health and 3 armor per second while under the effect of Haste Concoction 4: You heal 4 health and 4 armor per second while under the effect of Haste Concoction 5: You heal 5 health and 5 armor per second while under the effect of Haste Concoction 6: You heal 6 health and 6 armor per second while under the effect of Haste Concoction 7: You heal 7 health and 7 armor per second while under the effect of Haste Concoction 8: You heal 8 health and 8 armor per second while under the effect of Haste Concoction 9: You heal 9 health and 9 armor per second while under the effect of Haste Concoction 10: You heal 10 health and 10 armor per second while under the effect of Haste Concoction 11: You heal 11 health and 11 armor per second while under the effect of Haste Concoction 12: You heal 12 health and 12 armor per second while under the effect of Haste Concoction |
Mentalism | tiers | 1: Pain Bubble gives you 3 Power 2: Pain Bubble gives you 6 Power 3: Pain Bubble gives you 9 Power 4: Pain Bubble gives you 12 Power 5: Pain Bubble gives you 15 Power 6: Pain Bubble gives you 18 Power 7: Pain Bubble gives you 21 Power 8: Pain Bubble gives you 24 Power 9: Pain Bubble gives you 27 Power 10: Pain Bubble gives you 30 Power 11: Pain Bubble gives you 33 Power 12: Pain Bubble gives you 36 Power | → | 1: Pain Bubble gives you 3 Power 2: Pain Bubble gives you 6 Power 3: Pain Bubble gives you 9 Power 4: Pain Bubble gives you 12 Power 5: Pain Bubble gives you 15 Power 6: Pain Bubble gives you 17 Power 7: Pain Bubble gives you 19 Power 8: Pain Bubble gives you 21 Power 9: Pain Bubble gives you 23 Power 10: Pain Bubble gives you 25 Power 11: Pain Bubble gives you 28 Power 12: Pain Bubble gives you 30 Power |
Staff | tiers | 1: For 60 seconds after using Redirect, First Aid heals you +25 2: For 60 seconds after using Redirect, First Aid heals you +50 3: For 60 seconds after using Redirect, First Aid heals you +75 4: For 60 seconds after using Redirect, First Aid heals you +100 5: For 60 seconds after using Redirect, First Aid heals you +125 6: For 60 seconds after using Redirect, First Aid heals you +150 | → | 1: For 60 seconds after using Redirect, First Aid heals you +20 2: For 60 seconds after using Redirect, First Aid heals you +40 3: For 60 seconds after using Redirect, First Aid heals you +60 4: For 60 seconds after using Redirect, First Aid heals you +80 5: For 60 seconds after using Redirect, First Aid heals you +100 6: For 60 seconds after using Redirect, First Aid heals you +120 |
Staff | tiers | 1: Redirect deals +15 damage (but does not increase rage or aggro) 2: Redirect deals +30 damage (but does not increase rage or aggro) 3: Redirect deals +45 damage (but does not increase rage or aggro) 4: Redirect deals +60 damage (but does not increase rage or aggro) 5: Redirect deals +75 damage (but does not increase rage or aggro) 6: Redirect deals +90 damage (but does not increase rage or aggro) 7: Redirect deals +105 damage (but does not increase rage or aggro) 8: Redirect deals +120 damage (but does not increase rage or aggro) 9: Redirect deals +135 damage (but does not increase rage or aggro) 10: Redirect deals +150 damage (but does not increase rage or aggro) 11: Redirect deals +165 damage (but does not increase rage or aggro) 12: Redirect deals +180 damage (but does not increase rage or aggro) | → | 1: Redirect deals +10 damage (but does not increase rage or taunt) 2: Redirect deals +20 damage (but does not increase rage or taunt) 3: Redirect deals +30 damage (but does not increase rage or taunt) 4: Redirect deals +40 damage (but does not increase rage or taunt) 5: Redirect deals +50 damage (but does not increase rage or taunt) 6: Redirect deals +60 damage (but does not increase rage or taunt) 7: Redirect deals +70 damage (but does not increase rage or taunt) 8: Redirect deals +80 damage (but does not increase rage or taunt) 9: Redirect deals +90 damage (but does not increase rage or taunt) 10: Redirect deals +100 damage (but does not increase rage or taunt) 11: Redirect deals +110 damage (but does not increase rage or taunt) 12: Redirect deals +120 damage (but does not increase rage or taunt) |
Staff | tiers | 1: Deflective Spin restores 3 Power over 60 seconds 2: Deflective Spin restores 6 Power over 60 seconds 3: Deflective Spin restores 9 Power over 60 seconds 4: Deflective Spin restores 12 Power over 60 seconds 5: Deflective Spin restores 15 Power over 60 seconds 6: Deflective Spin restores 18 Power over 60 seconds 7: Deflective Spin restores 21 Power over 60 seconds 8: Deflective Spin restores 24 Power over 60 seconds 9: Deflective Spin restores 27 Power over 60 seconds 10: Deflective Spin restores 30 Power over 60 seconds 11: Deflective Spin restores 33 Power over 60 seconds 12: Deflective Spin restores 36 Power over 60 seconds | → | 1: Deflective Spin restores 5 Power after a 20 second delay 2: Deflective Spin restores 6 Power after a 20 second delay 3: Deflective Spin restores 8 Power after a 20 second delay 4: Deflective Spin restores 9 Power after a 20 second delay 5: Deflective Spin restores 10 Power after a 20 second delay 6: Deflective Spin restores 11 Power after a 20 second delay 7: Deflective Spin restores 12 Power after a 20 second delay 8: Deflective Spin restores 13 Power after a 20 second delay 9: Deflective Spin restores 15 Power after a 20 second delay 10: Deflective Spin restores 16 Power after a 20 second delay 11: Deflective Spin restores 18 Power after a 20 second delay 12: Deflective Spin restores 21 Power after a 20 second delay |
Staff | tiers | 1: Double Hit has a 5% chance to restore 60 Power to you over 60 seconds 2: Double Hit has a 7% chance to restore 60 Power to you over 60 seconds 3: Double Hit has a 9% chance to restore 60 Power to you over 60 seconds 4: Double Hit has a 11% chance to restore 60 Power to you over 60 seconds 5: Double Hit has a 13% chance to restore 60 Power to you over 60 seconds 6: Double Hit has a 15% chance to restore 60 Power to you over 60 seconds 7: Double Hit has a 17% chance to restore 60 Power to you over 60 seconds 8: Double Hit has a 19% chance to restore 60 Power to you over 60 seconds 9: Double Hit has a 21% chance to restore 60 Power to you over 60 seconds 10: Double Hit has a 23% chance to restore 60 Power to you over 60 seconds 11: Double Hit has a 25% chance to restore 60 Power to you over 60 seconds 12: Double Hit has a 27% chance to restore 60 Power to you over 60 seconds | → | 1: Double Hit has a 9% chance to restore 60 Power to you over 60 seconds 2: Double Hit has a 12% chance to restore 60 Power to you over 60 seconds 3: Double Hit has a 15% chance to restore 60 Power to you over 60 seconds 4: Double Hit has a 18% chance to restore 60 Power to you over 60 seconds 5: Double Hit has a 21% chance to restore 60 Power to you over 60 seconds 6: Double Hit has a 24% chance to restore 60 Power to you over 60 seconds 7: Double Hit has a 27% chance to restore 60 Power to you over 60 seconds 8: Double Hit has a 30% chance to restore 60 Power to you over 60 seconds 9: Double Hit has a 33% chance to restore 60 Power to you over 60 seconds 10: Double Hit has a 36% chance to restore 60 Power to you over 60 seconds 11: Double Hit has a 39% chance to restore 60 Power to you over 60 seconds 12: Double Hit has a 42% chance to restore 60 Power to you over 60 seconds |
Mentalism | tiers | 1: System Shock restores 1 Armor to you 2: System Shock restores 2 Armor to you 3: System Shock restores 3 Armor to you 4: System Shock restores 4 Armor to you 5: System Shock restores 5 Armor to you 6: System Shock restores 6 Armor to you 7: System Shock restores 7 Armor to you 8: System Shock restores 8 Armor to you 9: System Shock restores 9 Armor to you 10: System Shock restores 10 Armor to you 11: System Shock restores 11 Armor to you 12: System Shock restores 12 Armor to you | → | 1: System Shock restores 1 Armor to you 2: System Shock restores 2 Armor to you 3: System Shock restores 3 Armor to you 4: System Shock restores 4 Armor to you 5: System Shock restores 5 Armor to you 6: System Shock restores 7 Armor to you 7: System Shock restores 9 Armor to you 8: System Shock restores 11 Armor to you 9: System Shock restores 13 Armor to you 10: System Shock restores 15 Armor to you 11: System Shock restores 18 Armor to you 12: System Shock restores 21 Armor to you |
Mentalism | tiers | 1: Electrify restores 8 Armor to you 2: Electrify restores 16 Armor to you 3: Electrify restores 24 Armor to you 4: Electrify restores 32 Armor to you 5: Electrify restores 40 Armor to you 6: Electrify restores 48 Armor to you 7: Electrify restores 56 Armor to you 8: Electrify restores 64 Armor to you 9: Electrify restores 72 Armor to you 10: Electrify restores 80 Armor to you 11: Electrify restores 88 Armor to you 12: Electrify restores 96 Armor to you | → | 1: Electrify restores 12 Armor to you 2: Electrify restores 18 Armor to you 3: Electrify restores 24 Armor to you 4: Electrify restores 30 Armor to you 5: Electrify restores 36 Armor to you 6: Electrify restores 42 Armor to you 7: Electrify restores 48 Armor to you 8: Electrify restores 54 Armor to you 9: Electrify restores 60 Armor to you 10: Electrify restores 66 Armor to you 11: Electrify restores 72 Armor to you 12: Electrify restores 78 Armor to you |
AnimalHandling | tiers | 1: Get It Off Me restores 12 Armor to you 2: Get It Off Me restores 24 Armor to you 3: Get It Off Me restores 36 Armor to you 4: Get It Off Me restores 48 Armor to you 5: Get It Off Me restores 60 Armor to you 6: Get It Off Me restores 72 Armor to you 7: Get It Off Me restores 84 Armor to you 8: Get It Off Me restores 96 Armor to you 9: Get It Off Me restores 108 Armor to you 10: Get It Off Me restores 120 Armor to you 11: Get It Off Me restores 132 Armor to you 12: Get It Off Me restores 144 Armor to you | → | 1: Get It Off Me restores 15 Armor to you 2: Get It Off Me restores 23 Armor to you 3: Get It Off Me restores 31 Armor to you 4: Get It Off Me restores 39 Armor to you 5: Get It Off Me restores 47 Armor to you 6: Get It Off Me restores 55 Armor to you 7: Get It Off Me restores 63 Armor to you 8: Get It Off Me restores 71 Armor to you 9: Get It Off Me restores 79 Armor to you 10: Get It Off Me restores 87 Armor to you 11: Get It Off Me restores 95 Armor to you 12: Get It Off Me restores 103 Armor to you |
Mentalism | tiers | 1: Reconstruct causes the target to take 5 less damage from any attack for 10 seconds 2: Reconstruct causes the target to take 10 less damage from any attack for 10 seconds 3: Reconstruct causes the target to take 15 less damage from any attack for 10 seconds 4: Reconstruct causes the target to take 20 less damage from any attack for 10 seconds 5: Reconstruct causes the target to take 25 less damage from any attack for 10 seconds 6: Reconstruct causes the target to take 30 less damage from any attack for 10 seconds | → | 1: Reconstruct causes the target to take 4 less damage from any attack for 10 seconds 2: Reconstruct causes the target to take 8 less damage from any attack for 10 seconds 3: Reconstruct causes the target to take 12 less damage from any attack for 10 seconds 4: Reconstruct causes the target to take 16 less damage from any attack for 10 seconds 5: Reconstruct causes the target to take 20 less damage from any attack for 10 seconds 6: Reconstruct causes the target to take 24 less damage from any attack for 10 seconds |
BattleChemistry | tiers | 1: Healing Mist heals +14 Armor 2: Healing Mist heals +28 Armor 3: Healing Mist heals +42 Armor 4: Healing Mist heals +56 Armor 5: Healing Mist heals +70 Armor 6: Healing Mist heals +84 Armor 7: Healing Mist heals +98 Armor 8: Healing Mist heals +112 Armor 9: Healing Mist heals +126 Armor 10: Healing Mist heals +140 Armor | → | 1: Healing Mist heals +11 Armor 2: Healing Mist heals +20 Armor 3: Healing Mist heals +29 Armor 4: Healing Mist heals +38 Armor 5: Healing Mist heals +47 Armor 6: Healing Mist heals +56 Armor 7: Healing Mist heals +65 Armor 8: Healing Mist heals +74 Armor 9: Healing Mist heals +83 Armor 10: Healing Mist heals +92 Armor 11: Healing Mist heals +101 Armor 12: Healing Mist heals +110 Armor |
Spider | tiers | 1: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +2 damage 2: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +4 damage 3: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +6 damage 4: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +8 damage 5: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +10 damage 6: For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +12 damage | → | 1: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +2 damage 2: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +4 damage 3: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +6 damage 4: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +8 damage 5: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +10 damage 6: For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +12 damage |
Sword | tiers | 1: Finishing Blow restores 7 Power to you 2: Finishing Blow restores 10 Power to you 3: Finishing Blow restores 13 Power to you 4: Finishing Blow restores 16 Power to you 5: Finishing Blow restores 20 Power to you 6: Finishing Blow restores 24 Power to you | → | 1: Finishing Blow restores 7 Power to you 2: Finishing Blow restores 10 Power to you 3: Finishing Blow restores 13 Power to you 4: Finishing Blow restores 17 Power to you 5: Finishing Blow restores 22 Power to you 6: Finishing Blow restores 27 Power to you |
Hammer | tiers | 1: Rib Shatter deals +5 armor damage 2: Rib Shatter deals +10 armor damage 3: Rib Shatter deals +15 armor damage 4: Rib Shatter deals +20 armor damage 5: Rib Shatter deals +25 armor damage 6: Rib Shatter deals +30 armor damage 7: Rib Shatter deals +35 armor damage 8: Rib Shatter deals +40 armor damage 9: Rib Shatter deals +45 armor damage 10: Rib Shatter deals +50 armor damage 11: Rib Shatter deals +55 armor damage 12: Rib Shatter deals +60 armor damage | → | 1: Rib Shatter deals +10 Trauma damage over 20 seconds 2: Rib Shatter deals +20 Trauma damage over 20 seconds 3: Rib Shatter deals +30 Trauma damage over 20 seconds 4: Rib Shatter deals +40 Trauma damage over 20 seconds 5: Rib Shatter deals +50 Trauma damage over 20 seconds 6: Rib Shatter deals +60 Trauma damage over 20 seconds 7: Rib Shatter deals +70 Trauma damage over 20 seconds 8: Rib Shatter deals +80 Trauma damage over 20 seconds 9: Rib Shatter deals +90 Trauma damage over 20 seconds 10: Rib Shatter deals +100 Trauma damage over 20 seconds 11: Rib Shatter deals +110 Trauma damage over 20 seconds 12: Rib Shatter deals +120 Trauma damage over 20 seconds |
Hammer | tiers | 1: Rib Shatter deals +4 damage 2: Rib Shatter deals +8 damage 3: Rib Shatter deals +12 damage 4: Rib Shatter deals +16 damage 5: Rib Shatter deals +20 damage 6: Rib Shatter deals +24 damage 7: Rib Shatter deals +28 damage 8: Rib Shatter deals +32 damage 9: Rib Shatter deals +36 damage 10: Rib Shatter deals +40 damage 11: Rib Shatter deals +44 damage 12: Rib Shatter deals +48 damage | → | 1: Rib Shatter deals +9 damage 2: Rib Shatter deals +16 damage 3: Rib Shatter deals +23 damage 4: Rib Shatter deals +30 damage 5: Rib Shatter deals +37 damage 6: Rib Shatter deals +44 damage 7: Rib Shatter deals +51 damage 8: Rib Shatter deals +58 damage 9: Rib Shatter deals +65 damage 10: Rib Shatter deals +72 damage 11: Rib Shatter deals +79 damage 12: Rib Shatter deals +86 damage |
Hammer | tiers | 1: Rib Shatter attacks deal +8 damage to targets that are knocked down 2: Rib Shatter attacks deal +16 damage to targets that are knocked down 3: Rib Shatter attacks deal +24 damage to targets that are knocked down 4: Rib Shatter attacks deal +32 damage to targets that are knocked down 5: Rib Shatter attacks deal +40 damage to targets that are knocked down 6: Rib Shatter attacks deal +48 damage to targets that are knocked down 7: Rib Shatter attacks deal +56 damage to targets that are knocked down 8: Rib Shatter attacks deal +64 damage to targets that are knocked down 9: Rib Shatter attacks deal +72 damage to targets that are knocked down 10: Rib Shatter attacks deal +80 damage to targets that are knocked down 11: Rib Shatter attacks deal +88 damage to targets that are knocked down 12: Rib Shatter attacks deal +96 damage to targets that are knocked down | → | 1: Rib Shatter deals +8 damage to targets that are knocked down 2: Rib Shatter deals +16 damage to targets that are knocked down 3: Rib Shatter deals +24 damage to targets that are knocked down 4: Rib Shatter deals +32 damage to targets that are knocked down 5: Rib Shatter deals +40 damage to targets that are knocked down 6: Rib Shatter deals +48 damage to targets that are knocked down 7: Rib Shatter deals +56 damage to targets that are knocked down 8: Rib Shatter deals +64 damage to targets that are knocked down 9: Rib Shatter deals +72 damage to targets that are knocked down 10: Rib Shatter deals +80 damage to targets that are knocked down 11: Rib Shatter deals +88 damage to targets that are knocked down 12: Rib Shatter deals +96 damage to targets that are knocked down |
Werewolf | tiers | 1: Sanguine Fangs suddenly deals 25 trauma damage 15 seconds after use 2: Sanguine Fangs suddenly deals 50 trauma damage 15 seconds after use 3: Sanguine Fangs suddenly deals 75 trauma damage 15 seconds after use 4: Sanguine Fangs suddenly deals 100 trauma damage 15 seconds after use 5: Sanguine Fangs suddenly deals 125 trauma damage 15 seconds after use 6: Sanguine Fangs suddenly deals 150 trauma damage 15 seconds after use | → | 1: Sanguine Fangs suddenly deals 30 trauma damage 15 seconds after use 2: Sanguine Fangs suddenly deals 60 trauma damage 15 seconds after use 3: Sanguine Fangs suddenly deals 90 trauma damage 15 seconds after use 4: Sanguine Fangs suddenly deals 120 trauma damage 15 seconds after use 5: Sanguine Fangs suddenly deals 150 trauma damage 15 seconds after use 6: Sanguine Fangs suddenly deals 180 trauma damage 15 seconds after use |
Werewolf | tiers | 1: Sanguine Fangs deals +16 trauma damage over 8 seconds 2: Sanguine Fangs deals +24 trauma damage over 8 seconds 3: Sanguine Fangs deals +40 trauma damage over 8 seconds 4: Sanguine Fangs deals +56 trauma damage over 8 seconds 5: Sanguine Fangs deals +72 trauma damage over 8 seconds 6: Sanguine Fangs deals +88 trauma damage over 8 seconds | → | 1: Sanguine Fangs deals +24 trauma damage over 8 seconds 2: Sanguine Fangs deals +32 trauma damage over 8 seconds 3: Sanguine Fangs deals +48 trauma damage over 8 seconds 4: Sanguine Fangs deals +64 trauma damage over 8 seconds 5: Sanguine Fangs deals +80 trauma damage over 8 seconds 6: Sanguine Fangs deals +96 trauma damage over 8 seconds |
Werewolf | tiers | 1: Sanguine Fangs deals +6% damage and doesn't cause the target to yell for help 2: Sanguine Fangs deals +12% damage and doesn't cause the target to yell for help 3: Sanguine Fangs deals +18% damage and doesn't cause the target to yell for help 4: Sanguine Fangs deals +24% damage and doesn't cause the target to yell for help 5: Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help 6: Sanguine Fangs deals +36% damage and doesn't cause the target to yell for help 7: Sanguine Fangs deals +42% damage and doesn't cause the target to yell for help 8: Sanguine Fangs deals +48% damage and doesn't cause the target to yell for help 9: Sanguine Fangs deals +54% damage and doesn't cause the target to yell for help 10: Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help 11: Sanguine Fangs deals +66% damage and doesn't cause the target to yell for help 12: Sanguine Fangs deals +72% damage and doesn't cause the target to yell for help | → | 1: Sanguine Fangs deals +17% damage and doesn't cause the target to yell for help 2: Sanguine Fangs deals +25% damage and doesn't cause the target to yell for help 3: Sanguine Fangs deals +33% damage and doesn't cause the target to yell for help 4: Sanguine Fangs deals +41% damage and doesn't cause the target to yell for help 5: Sanguine Fangs deals +49% damage and doesn't cause the target to yell for help 6: Sanguine Fangs deals +57% damage and doesn't cause the target to yell for help 7: Sanguine Fangs deals +65% damage and doesn't cause the target to yell for help 8: Sanguine Fangs deals +73% damage and doesn't cause the target to yell for help 9: Sanguine Fangs deals +81% damage and doesn't cause the target to yell for help 10: Sanguine Fangs deals +89% damage and doesn't cause the target to yell for help 11: Sanguine Fangs deals +97% damage and doesn't cause the target to yell for help 12: Sanguine Fangs deals +105% damage and doesn't cause the target to yell for help |
Werewolf | tiers | 1: Sanguine Fangs deals +20% damage 2: Sanguine Fangs deals +25% damage 3: Sanguine Fangs deals +30% damage 4: Sanguine Fangs deals +35% damage 5: Sanguine Fangs deals +40% damage 6: Sanguine Fangs deals +45% damage 7: Sanguine Fangs deals +50% damage 8: Sanguine Fangs deals +55% damage 9: Sanguine Fangs deals +60% damage 10: Sanguine Fangs deals +65% damage 11: Sanguine Fangs deals +70% damage 12: Sanguine Fangs deals +75% damage | → | 1: Sanguine Fangs deals +27% damage 2: Sanguine Fangs deals +35% damage 3: Sanguine Fangs deals +43% damage 4: Sanguine Fangs deals +51% damage 5: Sanguine Fangs deals +59% damage 6: Sanguine Fangs deals +67% damage 7: Sanguine Fangs deals +75% damage 8: Sanguine Fangs deals +83% damage 9: Sanguine Fangs deals +91% damage 10: Sanguine Fangs deals +99% damage 11: Sanguine Fangs deals +107% damage 12: Sanguine Fangs deals +115% damage |
FireMagic | tiers | 1: Scintillating Frost restores 5 Armor 2: Scintillating Frost restores 7 Armor 3: Scintillating Frost restores 9 Armor 4: Scintillating Frost restores 11 Armor 5: Scintillating Frost restores 13 Armor 6: Scintillating Frost restores 15 Armor 7: Scintillating Frost restores 18 Armor 8: Scintillating Frost restores 20 Armor 9: Scintillating Frost restores 22 Armor 10: Scintillating Frost restores 24 Armor 11: Scintillating Frost restores 27 Armor 12: Scintillating Frost restores 30 Armor | → | 1: Scintillating Frost restores 5 Armor 2: Scintillating Frost restores 7 Armor 3: Scintillating Frost restores 9 Armor 4: Scintillating Frost restores 11 Armor 5: Scintillating Frost restores 13 Armor 6: Scintillating Frost restores 15 Armor 7: Scintillating Frost restores 18 Armor 8: Scintillating Frost restores 20 Armor 9: Scintillating Frost restores 22 Armor 10: Scintillating Frost restores 25 Armor 11: Scintillating Frost restores 28 Armor 12: Scintillating Frost restores 31 Armor |
FireMagic | tiers | 1: Scintillating Frost and Scintillating Flame restore 3 Power 2: Scintillating Frost and Scintillating Flame restore 4 Power 3: Scintillating Frost and Scintillating Flame restore 5 Power 4: Scintillating Frost and Scintillating Flame restore 6 Power 5: Scintillating Frost and Scintillating Flame restore 7 Power 6: Scintillating Frost and Scintillating Flame restore 8 Power 7: Scintillating Frost and Scintillating Flame restore 9 Power 8: Scintillating Frost and Scintillating Flame restore 10 Power 9: Scintillating Frost and Scintillating Flame restore 11 Power 10: Scintillating Frost and Scintillating Flame restore 12 Power 11: Scintillating Frost and Scintillating Flame restore 13 Power 12: Scintillating Frost and Scintillating Flame restore 14 Power | → | 1: Scintillating Frost and Scintillating Flame restore 2 Power 2: Scintillating Frost and Scintillating Flame restore 3 Power 3: Scintillating Frost and Scintillating Flame restore 4 Power 4: Scintillating Frost and Scintillating Flame restore 5 Power 5: Scintillating Frost and Scintillating Flame restore 6 Power 6: Scintillating Frost and Scintillating Flame restore 7 Power 7: Scintillating Frost and Scintillating Flame restore 8 Power 8: Scintillating Frost and Scintillating Flame restore 9 Power 9: Scintillating Frost and Scintillating Flame restore 10 Power 10: Scintillating Frost and Scintillating Flame restore 11 Power 11: Scintillating Frost and Scintillating Flame restore 12 Power 12: Scintillating Frost and Scintillating Flame restore 13 Power |
Staff | tiers | 1: Deflective Spin has a 6% chance to heal you for 50% of your Max Health 2: Deflective Spin has a 7% chance to heal you for 50% of your Max Health 3: Deflective Spin has a 8% chance to heal you for 50% of your Max Health 4: Deflective Spin has a 9% chance to heal you for 50% of your Max Health 5: Deflective Spin has a 10% chance to heal you for 50% of your Max Health 6: Deflective Spin has a 11% chance to heal you for 50% of your Max Health 7: Deflective Spin has a 12% chance to heal you for 50% of your Max Health 8: Deflective Spin has a 13% chance to heal you for 50% of your Max Health 9: Deflective Spin has a 14% chance to heal you for 50% of your Max Health 10: Deflective Spin has a 15% chance to heal you for 50% of your Max Health 11: Deflective Spin has a 16% chance to heal you for 50% of your Max Health 12: Deflective Spin has a 17% chance to heal you for 50% of your Max Health | → | 1: Deflective Spin heals you for 1.5% of your Max Health 2: Deflective Spin heals you for 2% of your Max Health 3: Deflective Spin heals you for 2.5% of your Max Health 4: Deflective Spin heals you for 3% of your Max Health 5: Deflective Spin heals you for 3.5% of your Max Health 6: Deflective Spin heals you for 4% of your Max Health 7: Deflective Spin heals you for 4.5% of your Max Health 8: Deflective Spin heals you for 5% of your Max Health 9: Deflective Spin heals you for 5.5% of your Max Health 10: Deflective Spin heals you for 6% of your Max Health 11: Deflective Spin heals you for 6.5% of your Max Health 12: Deflective Spin heals you for 7% of your Max Health |
Hammer | slots | MainHand | → | Hands |
Hammer | tiers | 1: All Hammer attacks have a 20% chance to ignite the target, dealing 15 damage over 20 seconds 2: All Hammer attacks have a 20% chance to ignite the target, dealing 20 damage over 20 seconds 3: All Hammer attacks have a 20% chance to ignite the target, dealing 25 damage over 20 seconds 4: All Hammer attacks have a 20% chance to ignite the target, dealing 30 damage over 20 seconds 5: All Hammer attacks have a 20% chance to ignite the target, dealing 35 damage over 20 seconds 6: All Hammer attacks have a 20% chance to ignite the target, dealing 40 damage over 20 seconds | → | 1: Seismic Impact hits all targets within 8 meters and deals +3% damage 2: Seismic Impact hits all targets within 8 meters and deals +6% damage 3: Seismic Impact hits all targets within 8 meters and deals +9% damage 4: Seismic Impact hits all targets within 8 meters and deals +12% damage 5: Seismic Impact hits all targets within 8 meters and deals +15% damage 6: Seismic Impact hits all targets within 8 meters and deals +18% damage |
Hammer | suffix | None | → | of Seismic Events |
Hammer | tiers | 1: Pound deals +1 damage and taunts the target so that it temporarily thinks the attack did +6 damage 2: Pound deals +2 damage and taunts the target so that it temporarily thinks the attack did +12 damage 3: Pound deals +3 damage and taunts the target so that it temporarily thinks the attack did +18 damage 4: Pound deals +4 damage and taunts the target so that it temporarily thinks the attack did +24 damage 5: Pound deals +5 damage and taunts the target so that it temporarily thinks the attack did +30 damage 6: Pound deals +6 damage and taunts the target so that it temporarily thinks the attack did +36 damage 7: Pound deals +7 damage and taunts the target so that it temporarily thinks the attack did +42 damage 8: Pound deals +8 damage and taunts the target so that it temporarily thinks the attack did +48 damage 9: Pound deals +9 damage and taunts the target so that it temporarily thinks the attack did +54 damage 10: Pound deals +10 damage and taunts the target so that it temporarily thinks the attack did +60 damage 11: Pound deals +11 damage and taunts the target so that it temporarily thinks the attack did +66 damage 12: Pound deals +12 damage and taunts the target so that it temporarily thinks the attack did +72 damage | → | 1: Seismic Impact deals +17% damage 2: Seismic Impact deals +25% damage 3: Seismic Impact deals +33% damage 4: Seismic Impact deals +41% damage 5: Seismic Impact deals +49% damage 6: Seismic Impact deals +57% damage 7: Seismic Impact deals +65% damage 8: Seismic Impact deals +73% damage 9: Seismic Impact deals +81% damage 10: Seismic Impact deals +89% damage 11: Seismic Impact deals +97% damage 12: Seismic Impact deals +105% damage |
Hammer | suffix | of Suspicious Bashing | → | of Seismic Slamming |
Hammer | tiers | 1: Pound To Slag has a 30% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns 2: Pound To Slag has a 40% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns 3: Pound To Slag has a 50% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns 4: Pound To Slag has a 60% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns 5: Pound To Slag has a 70% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns 6: Pound To Slag has a 80% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns | → | 1: Pound To Slag has a 20% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns 2: Pound To Slag has a 30% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns 3: Pound To Slag has a 40% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns 4: Pound To Slag has a 50% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns 5: Pound To Slag has a 60% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns 6: Pound To Slag has a 70% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns |
Mentalism | tiers | 1: Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). 2: Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). 3: Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). 4: Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 5: Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 6: Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 7: Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 8: Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 9: Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). 10: Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). 11: Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). 12: Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | → | 1: Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). 2: Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). 3: Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). 4: Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 5: Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 6: Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 7: Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 8: Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). 9: Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). 10: Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). 11: Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). 12: Psi Armor Wave has a 55% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
AnimalHandling | tiers | 1: Shrill Command deals +10% damage 2: Shrill Command deals +17% damage 3: Shrill Command deals +24% damage 4: Shrill Command deals +31% damage 5: Shrill Command deals +38% damage 6: Shrill Command deals +45% damage 7: Shrill Command deals +52% damage 8: Shrill Command deals +59% damage 9: Shrill Command deals +66% damage 10: Shrill Command deals +73% damage 11: Shrill Command deals +80% damage 12: Shrill Command deals +87% damage | → | 1: Shrill Command deals +15% damage 2: Shrill Command deals +23% damage 3: Shrill Command deals +31% damage 4: Shrill Command deals +39% damage 5: Shrill Command deals +47% damage 6: Shrill Command deals +55% damage 7: Shrill Command deals +63% damage 8: Shrill Command deals +71% damage 9: Shrill Command deals +79% damage 10: Shrill Command deals +87% damage 11: Shrill Command deals +95% damage 12: Shrill Command deals +103% damage |
AnimalHandling | tiers | 1: Shrill Command has a 20% chance to deal +100% damage 2: Shrill Command has a 25% chance to deal +100% damage 3: Shrill Command has a 30% chance to deal +100% damage 4: Shrill Command has a 35% chance to deal +100% damage 5: Shrill Command has a 40% chance to deal +100% damage 6: Shrill Command has a 45% chance to deal +100% damage 7: Shrill Command has a 50% chance to deal +100% damage 8: Shrill Command has a 55% chance to deal +100% damage 9: Shrill Command has a 60% chance to deal +100% damage 10: Shrill Command has a 65% chance to deal +100% damage 11: Shrill Command has a 70% chance to deal +100% damage 12: Shrill Command has a 75% chance to deal +100% damage | → | 1: Shrill Command has a 15% chance to deal +150% damage 2: Shrill Command has a 20% chance to deal +150% damage 3: Shrill Command has a 25% chance to deal +150% damage 4: Shrill Command has a 30% chance to deal +150% damage 5: Shrill Command has a 35% chance to deal +150% damage 6: Shrill Command has a 40% chance to deal +150% damage 7: Shrill Command has a 45% chance to deal +150% damage 8: Shrill Command has a 50% chance to deal +150% damage 9: Shrill Command has a 55% chance to deal +150% damage 10: Shrill Command has a 60% chance to deal +150% damage 11: Shrill Command has a 65% chance to deal +150% damage 12: Shrill Command has a 70% chance to deal +150% damage |
Hammer | tiers | 1: Pound To Slag deals +30% damage 2: Pound To Slag deals +50% damage 3: Pound To Slag deals +70% damage 4: Pound To Slag deals +90% damage 5: Pound To Slag deals +110% damage 6: Pound To Slag deals +130% damage 7: Pound To Slag deals +150% damage 8: Pound To Slag deals +170% damage 9: Pound To Slag deals +190% damage 10: Pound To Slag deals +210% damage 11: Pound To Slag deals +230% damage 12: Pound To Slag deals +250% damage | → | 1: Pound To Slag deals +23% damage 2: Pound To Slag deals +35% damage 3: Pound To Slag deals +47% damage 4: Pound To Slag deals +59% damage 5: Pound To Slag deals +71% damage 6: Pound To Slag deals +83% damage 7: Pound To Slag deals +95% damage 8: Pound To Slag deals +107% damage 9: Pound To Slag deals +119% damage 10: Pound To Slag deals +131% damage 11: Pound To Slag deals +143% damage 12: Pound To Slag deals +155% damage |
Unarmed | tiers | 1: Bodyslam deals +75 damage to Snails 2: Bodyslam deals +150 damage to Snails 3: Bodyslam deals +300 damage to Snails 4: Bodyslam deals +400 damage to Snails 5: Bodyslam deals +512 damage to Snails 6: Bodyslam deals +625 damage to Snails 7: Bodyslam deals +737 damage to Snails 8: Bodyslam deals +850 damage to Snails 9: Bodyslam deals +962 damage to Snails 10: Bodyslam deals +1075 damage to Snails | → | 1: Bodyslam deals +35 damage to Snails 2: Bodyslam deals +70 damage to Snails 3: Bodyslam deals +105 damage to Snails 4: Bodyslam deals +140 damage to Snails 5: Bodyslam deals +175 damage to Snails 6: Bodyslam deals +210 damage to Snails 7: Bodyslam deals +245 damage to Snails 8: Bodyslam deals +280 damage to Snails 9: Bodyslam deals +315 damage to Snails 10: Bodyslam deals +350 damage to Snails |
Unarmed | tiers | 1: Bodyslam deals +6 damage and boosts your movement speed by 1 for 20 seconds 2: Bodyslam deals +12 damage and boosts your movement speed by 2 for 20 seconds 3: Bodyslam deals +18 damage and boosts your movement speed by 3 for 20 seconds 4: Bodyslam deals +24 damage and boosts your movement speed by 4 for 20 seconds 5: Bodyslam deals +30 damage and boosts your movement speed by 5 for 20 seconds 6: Bodyslam deals +50 damage and boosts your movement speed by 5 for 20 seconds | → | 1: Bodyslam deals +6 damage and boosts your sprint speed by 1 for 20 seconds 2: Bodyslam deals +12 damage and boosts your sprint speed by 2 for 20 seconds 3: Bodyslam deals +18 damage and boosts your sprint speed by 3 for 20 seconds 4: Bodyslam deals +24 damage and boosts your sprint speed by 4 for 20 seconds 5: Bodyslam deals +30 damage and boosts your sprint speed by 5 for 20 seconds 6: Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds |
Staff | tiers | 1: Double Hit makes the target 2% more vulnerable to slashing attacks for 15 seconds 2: Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds 3: Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds 4: Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds 5: Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds 6: Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds | → | 1: Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds 2: Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds 3: Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds 4: Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds 5: Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds 6: Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds |
Werewolf | tiers | 1: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +13 damage 2: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +26 damage 3: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +39 damage 4: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +52 damage 5: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +58 damage 6: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +71 damage 7: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +84 damage 8: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +97 damage 9: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +100 damage 10: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +113 damage 11: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +126 damage 12: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +139 damage | → | 1: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +10 damage 2: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +20 damage 3: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +30 damage 4: After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +40 damage 5: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +50 damage 6: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +60 damage 7: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +70 damage 8: After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +80 damage 9: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +90 damage 10: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +100 damage 11: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +110 damage 12: After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +120 damage |
Psychology | tiers | 1: Fast Talk heals you for 3 armor 2: Fast Talk heals you for 5 armor 3: Fast Talk heals you for 8 armor 4: Fast Talk heals you for 10 armor 5: Fast Talk heals you for 13 armor 6: Fast Talk heals you for 15 armor 7: Fast Talk heals you for 18 armor 8: Fast Talk heals you for 20 armor 9: Fast Talk heals you for 23 armor 10: Fast Talk heals you for 25 armor 11: Fast Talk heals you for 28 armor 12: Fast Talk heals you for 30 armor | → | 1: Fast Talk heals you for 3 armor 2: Fast Talk heals you for 5 armor 3: Fast Talk heals you for 8 armor 4: Fast Talk heals you for 10 armor 5: Fast Talk heals you for 13 armor 6: Fast Talk heals you for 15 armor 7: Fast Talk heals you for 18 armor 8: Fast Talk heals you for 20 armor 9: Fast Talk heals you for 23 armor 10: Fast Talk heals you for 25 armor 11: Fast Talk heals you for 29 armor 12: Fast Talk heals you for 34 armor |
Staff | tiers | 1: Smash deals +1 damage 2: Smash deals +2 damage 3: Smash deals +3 damage 4: Smash deals +4 damage 5: Smash deals +5 damage 6: Smash deals +6 damage 7: Smash deals +7 damage 8: Smash deals +8 damage 9: Smash deals +9 damage 10: Smash deals +10 damage 11: Smash deals +11 damage 12: Smash deals +12 damage | → | 1: Smash deals +2 damage 2: Smash deals +3 damage 3: Smash deals +4 damage 4: Smash deals +5 damage 5: Smash deals +6 damage 6: Smash deals +7 damage 7: Smash deals +8 damage 8: Smash deals +9 damage 9: Smash deals +10 damage 10: Smash deals +11 damage 11: Smash deals +12 damage 12: Smash deals +13 damage |
Werewolf | tiers | 1: Claw attacks generate 3 less Rage 2: Claw attacks generate 5 less Rage 3: Claw attacks generate 7 less Rage 4: Claw attacks generate 10 less Rage 5: Claw attacks generate 13 less Rage 6: Claw attacks generate 15 less Rage 7: Claw attacks generate 17 less Rage 8: Claw attacks generate 20 less Rage 9: Claw attacks generate 23 less Rage 10: Claw attacks generate 25 less Rage 11: Claw attacks generate 27 less Rage 12: Claw attacks generate 30 less Rage | → | 1: Claw attacks remove 5 Rage 2: Claw attacks remove 10 Rage 3: Claw attacks remove 16 Rage 4: Claw attacks remove 22 Rage 5: Claw attacks remove 28 Rage 6: Claw attacks remove 34 Rage 7: Claw attacks remove 40 Rage 8: Claw attacks remove 46 Rage 9: Claw attacks remove 52 Rage 10: Claw attacks remove 58 Rage 11: Claw attacks remove 64 Rage 12: Claw attacks remove 70 Rage |
Archery | tiers | 1: Snare Arrow lowers targets rage by 100 2: Snare Arrow lowers targets rage by 200 3: Snare Arrow lowers targets rage by 300 4: Snare Arrow lowers targets rage by 400 5: Snare Arrow lowers targets rage by 500 6: Snare Arrow lowers targets rage by 600 7: Snare Arrow lowers targets rage by 700 8: Snare Arrow lowers targets rage by 800 9: Snare Arrow lowers targets rage by 900 10: Snare Arrow lowers targets rage by 1000 11: Snare Arrow lowers targets rage by 1100 12: Snare Arrow lowers targets rage by 1200 | → | 1: Snare Arrow lowers targets rage by 100 2: Snare Arrow lowers targets rage by 170 3: Snare Arrow lowers targets rage by 240 4: Snare Arrow lowers targets rage by 310 5: Snare Arrow lowers targets rage by 380 6: Snare Arrow lowers targets rage by 450 7: Snare Arrow lowers targets rage by 520 8: Snare Arrow lowers targets rage by 590 9: Snare Arrow lowers targets rage by 660 10: Snare Arrow lowers targets rage by 730 11: Snare Arrow lowers targets rage by 800 12: Snare Arrow lowers targets rage by 870 |
AnimalHandling | tiers | 1: When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds 2: When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds 3: When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds 4: When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds 5: When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds 6: When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds 7: When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds 8: When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds 9: When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds 10: When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds 11: When you use Sic Em on your pet, its Slashing attacks (if any) deal +11 damage for 10 seconds 12: When you use Sic Em on your pet, its Slashing attacks (if any) deal +12 damage for 10 seconds | → | 1: When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds 2: When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds 3: When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds 4: When you use Sic Em on your pet, its Slashing attacks (if any) deal +12 damage for 10 seconds 5: When you use Sic Em on your pet, its Slashing attacks (if any) deal +15 damage for 10 seconds 6: When you use Sic Em on your pet, its Slashing attacks (if any) deal +18 damage for 10 seconds 7: When you use Sic Em on your pet, its Slashing attacks (if any) deal +21 damage for 10 seconds 8: When you use Sic Em on your pet, its Slashing attacks (if any) deal +24 damage for 10 seconds 9: When you use Sic Em on your pet, its Slashing attacks (if any) deal +27 damage for 10 seconds 10: When you use Sic Em on your pet, its Slashing attacks (if any) deal +30 damage for 10 seconds 11: When you use Sic Em on your pet, its Slashing attacks (if any) deal +33 damage for 10 seconds 12: When you use Sic Em on your pet, its Slashing attacks (if any) deal +36 damage for 10 seconds |
Spider | tiers | 1: Infinite Legs restores 2 Armor 2: Infinite Legs restores 3 Armor 3: Infinite Legs restores 4 Armor 4: Infinite Legs restores 5 Armor 5: Infinite Legs restores 6 Armor 6: Infinite Legs restores 7 Armor 7: Infinite Legs restores 9 Armor 8: Infinite Legs restores 10 Armor 9: Infinite Legs restores 11 Armor 10: Infinite Legs restores 12 Armor 11: Infinite Legs restores 13 Armor 12: Infinite Legs restores 14 Armor | → | 1: Infinite Legs restores 3 Armor 2: Infinite Legs restores 5 Armor 3: Infinite Legs restores 7 Armor 4: Infinite Legs restores 8 Armor 5: Infinite Legs restores 9 Armor 6: Infinite Legs restores 10 Armor 7: Infinite Legs restores 12 Armor 8: Infinite Legs restores 14 Armor 9: Infinite Legs restores 15 Armor 10: Infinite Legs restores 17 Armor 11: Infinite Legs restores 19 Armor 12: Infinite Legs restores 21 Armor |
FireMagic | tiers | 1: Frostball deals +25 damage to Arachnids 2: Frostball deals +50 damage to Arachnids 3: Frostball deals +75 damage to Arachnids 4: Frostball deals +100 damage to Arachnids 5: Frostball deals +125 damage to Arachnids 6: Frostball deals +150 damage to Arachnids | → | 1: Frostball deals +13 damage to Arachnids 2: Frostball deals +26 damage to Arachnids 3: Frostball deals +39 damage to Arachnids 4: Frostball deals +52 damage to Arachnids 5: Frostball deals +65 damage to Arachnids 6: Frostball deals +78 damage to Arachnids |
Spider | tiers | 1: Acid Damage Reduction +2 2: Acid Damage Reduction +4 3: Acid Damage Reduction +6 4: Acid Damage Reduction +8 5: Acid Damage Reduction +10 6: Acid Damage Reduction +12 7: Acid Damage Reduction +14 8: Acid Damage Reduction +16 9: Acid Damage Reduction +18 10: Acid Damage Reduction +20 11: Acid Damage Reduction +22 12: Acid Damage Reduction +24 | → | 1: Direct Acid Damage Reduction +3 Indirect Acid Damage Reduction +1 2: Direct Acid Damage Reduction +6 Indirect Acid Damage Reduction +2 3: Direct Acid Damage Reduction +9 Indirect Acid Damage Reduction +3 4: Direct Acid Damage Reduction +12 Indirect Acid Damage Reduction +4 5: Direct Acid Damage Reduction +15 Indirect Acid Damage Reduction +5 6: Direct Acid Damage Reduction +18 Indirect Acid Damage Reduction +6 7: Direct Acid Damage Reduction +21 Indirect Acid Damage Reduction +7 8: Direct Acid Damage Reduction +24 Indirect Acid Damage Reduction +8 9: Direct Acid Damage Reduction +27 Indirect Acid Damage Reduction +9 10: Direct Acid Damage Reduction +30 Indirect Acid Damage Reduction +10 11: Direct Acid Damage Reduction +33 Indirect Acid Damage Reduction +11 12: Direct Acid Damage Reduction +36 Indirect Acid Damage Reduction +12 |
Spider | tiers | 1: Poison Damage Reduction +2 2: Poison Damage Reduction +4 3: Poison Damage Reduction +6 4: Poison Damage Reduction +8 5: Poison Damage Reduction +10 6: Poison Damage Reduction +12 7: Poison Damage Reduction +14 8: Poison Damage Reduction +16 9: Poison Damage Reduction +18 10: Poison Damage Reduction +20 11: Poison Damage Reduction +22 12: Poison Damage Reduction +24 | → | 1: Direct Poison Damage Reduction +3 Indirect Poison Damage Reduction +1 2: Direct Poison Damage Reduction +6 Indirect Poison Damage Reduction +2 3: Direct Poison Damage Reduction +9 Indirect Poison Damage Reduction +3 4: Direct Poison Damage Reduction +12 Indirect Poison Damage Reduction +4 5: Direct Poison Damage Reduction +15 Indirect Poison Damage Reduction +5 6: Direct Poison Damage Reduction +18 Indirect Poison Damage Reduction +6 7: Direct Poison Damage Reduction +21 Indirect Poison Damage Reduction +7 8: Direct Poison Damage Reduction +24 Indirect Poison Damage Reduction +8 9: Direct Poison Damage Reduction +27 Indirect Poison Damage Reduction +9 10: Direct Poison Damage Reduction +30 Indirect Poison Damage Reduction +10 11: Direct Poison Damage Reduction +33 Indirect Poison Damage Reduction +11 12: Direct Poison Damage Reduction +36 Indirect Poison Damage Reduction +12 |
Pig | tiers | 1: Squeal deals +30% damage 2: Squeal deals +60% damage 3: Squeal deals +90% damage 4: Squeal deals +120% damage 5: Squeal deals +150% damage 6: Squeal deals +180% damage 7: Squeal deals +210% damage 8: Squeal deals +240% damage 9: Squeal deals +270% damage 10: Squeal deals +300% damage 11: Squeal deals +330% damage 12: Squeal deals +360% damage | → | 1: Squeal deals +30% damage 2: Squeal deals +50% damage 3: Squeal deals +70% damage 4: Squeal deals +90% damage 5: Squeal deals +110% damage 6: Squeal deals +130% damage 7: Squeal deals +150% damage 8: Squeal deals +170% damage 9: Squeal deals +190% damage 10: Squeal deals +210% damage 11: Squeal deals +230% damage 12: Squeal deals +250% damage |
Necromancy | tiers | 1: All Summoned Skeletons have +5 health 2: All Summoned Skeletons have +10 health 3: All Summoned Skeletons have +15 health 4: All Summoned Skeletons have +20 health 5: All Summoned Skeletons have +25 health 6: All Summoned Skeletons have +30 health 7: All Summoned Skeletons have +35 health 8: All Summoned Skeletons have +40 health 9: All Summoned Skeletons have +45 health 10: All Summoned Skeletons have +50 health 11: All Summoned Skeletons have +55 health 12: All Summoned Skeletons have +60 health | → | 1: All Summoned Skeletons have +4 health 2: All Summoned Skeletons have +8 health 3: All Summoned Skeletons have +12 health 4: All Summoned Skeletons have +16 health 5: All Summoned Skeletons have +20 health 6: All Summoned Skeletons have +24 health 7: All Summoned Skeletons have +28 health 8: All Summoned Skeletons have +32 health 9: All Summoned Skeletons have +36 health 10: All Summoned Skeletons have +40 health 11: All Summoned Skeletons have +44 health 12: All Summoned Skeletons have +48 health |
Pig | tiers | 1: Strategic Chomp deals +10% damage 2: Strategic Chomp deals +17% damage 3: Strategic Chomp deals +24% damage 4: Strategic Chomp deals +31% damage 5: Strategic Chomp deals +38% damage 6: Strategic Chomp deals +45% damage 7: Strategic Chomp deals +52% damage 8: Strategic Chomp deals +59% damage 9: Strategic Chomp deals +66% damage 10: Strategic Chomp deals +73% damage 11: Strategic Chomp deals +80% damage 12: Strategic Chomp deals +87% damage | → | 1: Strategic Chomp deals +15% damage 2: Strategic Chomp deals +25% damage 3: Strategic Chomp deals +35% damage 4: Strategic Chomp deals +45% damage 5: Strategic Chomp deals +55% damage 6: Strategic Chomp deals +65% damage 7: Strategic Chomp deals +75% damage 8: Strategic Chomp deals +85% damage 9: Strategic Chomp deals +95% damage 10: Strategic Chomp deals +105% damage 11: Strategic Chomp deals +115% damage 12: Strategic Chomp deals +125% damage |
Staff | tiers | 1: Strategic Thrust deals +20% damage 2: Strategic Thrust deals +24% damage 3: Strategic Thrust deals +28% damage 4: Strategic Thrust deals +32% damage 5: Strategic Thrust deals +36% damage 6: Strategic Thrust deals +40% damage 7: Strategic Thrust deals +44% damage 8: Strategic Thrust deals +48% damage 9: Strategic Thrust deals +52% damage 10: Strategic Thrust deals +56% damage 11: Strategic Thrust deals +60% damage 12: Strategic Thrust deals +64% damage | → | 1: Strategic Thrust deals +25% damage 2: Strategic Thrust deals +31% damage 3: Strategic Thrust deals +37% damage 4: Strategic Thrust deals +43% damage 5: Strategic Thrust deals +49% damage 6: Strategic Thrust deals +55% damage 7: Strategic Thrust deals +61% damage 8: Strategic Thrust deals +67% damage 9: Strategic Thrust deals +73% damage 10: Strategic Thrust deals +79% damage 11: Strategic Thrust deals +85% damage 12: Strategic Thrust deals +91% damage |
Shield | tiers | 1: Stunning Bash deals +20% damage 2: Stunning Bash deals +27% damage 3: Stunning Bash deals +34% damage 4: Stunning Bash deals +41% damage 5: Stunning Bash deals +48% damage 6: Stunning Bash deals +55% damage 7: Stunning Bash deals +62% damage 8: Stunning Bash deals +69% damage 9: Stunning Bash deals +76% damage 10: Stunning Bash deals +83% damage 11: Stunning Bash deals +90% damage 12: Stunning Bash deals +97% damage | → | 1: Stunning Bash deals +20% damage 2: Stunning Bash deals +28% damage 3: Stunning Bash deals +36% damage 4: Stunning Bash deals +44% damage 5: Stunning Bash deals +52% damage 6: Stunning Bash deals +60% damage 7: Stunning Bash deals +68% damage 8: Stunning Bash deals +76% damage 9: Stunning Bash deals +84% damage 10: Stunning Bash deals +92% damage 11: Stunning Bash deals +100% damage 12: Stunning Bash deals +108% damage |
Psychology | tiers | 1: But I Love You has a 10% chance to stun the target 2: But I Love You has a 15% chance to stun the target 3: But I Love You has a 20% chance to stun the target 4: But I Love You has a 25% chance to stun the target 5: But I Love You has a 25% chance to stun the target and deal +5 damage 6: But I Love You has a 25% chance to stun the target and deal +10 damage 7: But I Love You has a 30% chance to stun the target and deal +15 damage 8: But I Love You has a 30% chance to stun the target and deal +20 damage 9: But I Love You has a 30% chance to stun the target and deal +25 damage 10: But I Love You has a 35% chance to stun the target and deal +30 damage 11: But I Love You has a 35% chance to stun the target and deal +35 damage 12: But I Love You has a 35% chance to stun the target and deal +40 damage | → | 1: But I Love You has a 6% chance to stun the target 2: But I Love You has a 9% chance to stun the target 3: But I Love You has a 12% chance to stun the target 4: But I Love You has a 15% chance to stun the target 5: But I Love You has a 18% chance to stun the target 6: But I Love You has a 21% chance to stun the target 7: But I Love You has a 24% chance to stun the target 8: But I Love You has a 27% chance to stun the target 9: But I Love You has a 30% chance to stun the target 10: But I Love You has a 33% chance to stun the target 11: But I Love You has a 36% chance to stun the target 12: But I Love You has a 39% chance to stun the target |
Hammer | tiers | 1: Pound To Slag deals +10% damage and stuns the target 2: Pound To Slag deals +20% damage and stuns the target 3: Pound To Slag deals +30% damage and stuns the target 4: Pound To Slag deals +40% damage and stuns the target 5: Pound To Slag deals +50% damage and stuns the target 6: Pound To Slag deals +60% damage and stuns the target 7: Pound To Slag deals +70% damage and stuns the target 8: Pound To Slag deals +80% damage and stuns the target 9: Pound To Slag deals +90% damage and stuns the target 10: Pound To Slag deals +100% damage and stuns the target 11: Pound To Slag deals +110% damage and stuns the target 12: Pound To Slag deals +120% damage and stuns the target | → | 1: Pound To Slag deals +10% damage and stuns the target 2: Pound To Slag deals +16% damage and stuns the target 3: Pound To Slag deals +22% damage and stuns the target 4: Pound To Slag deals +28% damage and stuns the target 5: Pound To Slag deals +34% damage and stuns the target 6: Pound To Slag deals +40% damage and stuns the target 7: Pound To Slag deals +46% damage and stuns the target 8: Pound To Slag deals +52% damage and stuns the target 9: Pound To Slag deals +58% damage and stuns the target 10: Pound To Slag deals +64% damage and stuns the target 11: Pound To Slag deals +70% damage and stuns the target 12: Pound To Slag deals +76% damage and stuns the target |
Cow | tiers | 1: Tough Hoof causes the target to take 7 damage if they attack you within 5 seconds 2: Tough Hoof causes the target to take 14 damage if they attack you within 5 seconds 3: Tough Hoof causes the target to take 21 damage if they attack you within 5 seconds 4: Tough Hoof causes the target to take 28 damage if they attack you within 5 seconds 5: Tough Hoof causes the target to take 35 damage if they attack you within 5 seconds 6: Tough Hoof causes the target to take 42 damage if they attack you within 5 seconds 7: Tough Hoof causes the target to take 49 damage if they attack you within 5 seconds 8: Tough Hoof causes the target to take 56 damage if they attack you within 5 seconds 9: Tough Hoof causes the target to take 63 damage if they attack you within 5 seconds 10: Tough Hoof causes the target to take 70 damage if they attack you within 5 seconds 11: Tough Hoof causes the target to take 77 damage if they attack you within 5 seconds 12: Tough Hoof causes the target to take 84 damage if they attack you within 5 seconds | → | 1: Tough Hoof causes the target to take 9 damage if they attack you within 5 seconds 2: Tough Hoof causes the target to take 18 damage if they attack you within 5 seconds 3: Tough Hoof causes the target to take 27 damage if they attack you within 5 seconds 4: Tough Hoof causes the target to take 36 damage if they attack you within 5 seconds 5: Tough Hoof causes the target to take 45 damage if they attack you within 5 seconds 6: Tough Hoof causes the target to take 54 damage if they attack you within 5 seconds 7: Tough Hoof causes the target to take 63 damage if they attack you within 5 seconds 8: Tough Hoof causes the target to take 72 damage if they attack you within 5 seconds 9: Tough Hoof causes the target to take 81 damage if they attack you within 5 seconds 10: Tough Hoof causes the target to take 90 damage if they attack you within 5 seconds 11: Tough Hoof causes the target to take 99 damage if they attack you within 5 seconds 12: Tough Hoof causes the target to take 108 damage if they attack you within 5 seconds |
Staff | tiers | 1: Suppress deals +20% damage 2: Suppress deals +24% damage 3: Suppress deals +28% damage 4: Suppress deals +32% damage 5: Suppress deals +36% damage 6: Suppress deals +40% damage 7: Suppress deals +44% damage 8: Suppress deals +48% damage 9: Suppress deals +52% damage 10: Suppress deals +56% damage 11: Suppress deals +60% damage 12: Suppress deals +64% damage | → | 1: Suppress deals +17% damage 2: Suppress deals +23% damage 3: Suppress deals +29% damage 4: Suppress deals +35% damage 5: Suppress deals +41% damage 6: Suppress deals +47% damage 7: Suppress deals +53% damage 8: Suppress deals +59% damage 9: Suppress deals +65% damage 10: Suppress deals +71% damage 11: Suppress deals +77% damage 12: Suppress deals +83% damage |
AnimalHandling | tiers | 1: When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds 2: When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds 3: When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds 4: When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds 5: When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds 6: When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds 7: When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds 8: When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds 9: When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds 10: When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds 11: When you use Monstrous Rage on your pet, your Crushing attacks deal +11% damage for 8 seconds 12: When you use Monstrous Rage on your pet, your Crushing attacks deal +12% damage for 8 seconds | → | 1: When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds 2: When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds 3: When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds 4: When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds 5: When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds 6: When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds 7: When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds 8: When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds 9: When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds 10: When you use Monstrous Rage on your pet, your Crushing attacks deal +12% damage for 8 seconds 11: When you use Monstrous Rage on your pet, your Crushing attacks deal +14% damage for 8 seconds 12: When you use Monstrous Rage on your pet, your Crushing attacks deal +16% damage for 8 seconds |
AnimalHandling | tiers | 1: When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds 2: When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds 3: When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds 4: When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds 5: When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds 6: When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds 7: When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds 8: When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds 9: When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds 10: When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds 11: When you use Monstrous Rage on your pet, your Slashing attacks deal +11% damage for 8 seconds 12: When you use Monstrous Rage on your pet, your Slashing attacks deal +12% damage for 8 seconds | → | 1: When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds 2: When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds 3: When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds 4: When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds 5: When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds 6: When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds 7: When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds 8: When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds 9: When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds 10: When you use Monstrous Rage on your pet, your Slashing attacks deal +12% damage for 8 seconds 11: When you use Monstrous Rage on your pet, your Slashing attacks deal +14% damage for 8 seconds 12: When you use Monstrous Rage on your pet, your Slashing attacks deal +16% damage for 8 seconds |
Mentalism | tiers | 1: Panic Charge has a 5% chance to boost all your attack damage by 10 for 20 seconds 2: Panic Charge has a 10% chance to boost all your attack damage by 10 for 20 seconds 3: Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds 4: Panic Charge has a 20% chance to boost all your attack damage by 10 for 20 seconds 5: Panic Charge has a 25% chance to boost all your attack damage by 10 for 20 seconds 6: Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds 7: Panic Charge has a 45% chance to boost all your attack damage by 10 for 20 seconds 8: Panic Charge has a 55% chance to boost all your attack damage by 10 for 20 seconds 9: Panic Charge has a 65% chance to boost all your attack damage by 10 for 20 seconds 10: Panic Charge has a 75% chance to boost all your attack damage by 10 for 20 seconds 11: Panic Charge has a 85% chance to boost all your attack damage by 10 for 20 seconds 12: Panic Charge has a 100% chance to boost all your attack damage by 10 for 20 seconds | → | 1: Panic Charge boosts the damage of all your attacks +2 for 20 seconds 2: Panic Charge boosts the damage of all your attacks +3 for 20 seconds 3: Panic Charge boosts the damage of all your attacks +4 for 20 seconds 4: Panic Charge boosts the damage of all your attacks +5 for 20 seconds 5: Panic Charge boosts the damage of all your attacks +6 for 20 seconds 6: Panic Charge boosts the damage of all your attacks +7 for 20 seconds 7: Panic Charge boosts the damage of all your attacks +8 for 20 seconds 8: Panic Charge boosts the damage of all your attacks +9 for 20 seconds 9: Panic Charge boosts the damage of all your attacks +10 for 20 seconds 10: Panic Charge boosts the damage of all your attacks +11 for 20 seconds 11: Panic Charge boosts the damage of all your attacks +12 for 20 seconds 12: Panic Charge boosts the damage of all your attacks +13 for 20 seconds |
Mentalism | tiers | 1: Panic Charge deals +20% damage 2: Panic Charge deals +30% damage 3: Panic Charge deals +40% damage 4: Panic Charge deals +50% damage 5: Panic Charge deals +60% damage 6: Panic Charge deals +70% damage 7: Panic Charge deals +80% damage 8: Panic Charge deals +90% damage 9: Panic Charge deals +100% damage 10: Panic Charge deals +110% damage 11: Panic Charge deals +120% damage 12: Panic Charge deals +130% damage | → | 1: Panic Charge deals +34% damage 2: Panic Charge deals +45% damage 3: Panic Charge deals +56% damage 4: Panic Charge deals +67% damage 5: Panic Charge deals +78% damage 6: Panic Charge deals +89% damage 7: Panic Charge deals +100% damage 8: Panic Charge deals +111% damage 9: Panic Charge deals +122% damage 10: Panic Charge deals +133% damage 11: Panic Charge deals +144% damage 12: Panic Charge deals +155% damage |
Mentalism | tiers | 1: System Shock deals +4% damage 2: System Shock deals +6% damage 3: System Shock deals +8% damage 4: System Shock deals +10% damage 5: System Shock deals +12% damage 6: System Shock deals +14% damage 7: System Shock deals +16% damage 8: System Shock deals +18% damage 9: System Shock deals +20% damage 10: System Shock deals +22% damage 11: System Shock deals +24% damage 12: System Shock deals +26% damage | → | 1: System Shock deals +9% damage 2: System Shock deals +13% damage 3: System Shock deals +17% damage 4: System Shock deals +21% damage 5: System Shock deals +25% damage 6: System Shock deals +29% damage 7: System Shock deals +33% damage 8: System Shock deals +37% damage 9: System Shock deals +41% damage 10: System Shock deals +45% damage 11: System Shock deals +49% damage 12: System Shock deals +53% damage |
Cow | tiers | 1: Tough Hoof deals +5% damage and taunts the target as if it did +25 more damage 2: Tough Hoof deals +10% damage and taunts the target as if it did +50 more damage 3: Tough Hoof deals +15% damage and taunts the target as if it did +75 more damage 4: Tough Hoof deals +20% damage and taunts the target as if it did +100 more damage 5: Tough Hoof deals +25% damage and taunts the target as if it did +140 more damage 6: Tough Hoof deals +30% damage and taunts the target as if it did +180 more damage 7: Tough Hoof deals +35% damage and taunts the target as if it did +220 more damage 8: Tough Hoof deals +40% damage and taunts the target as if it did +260 more damage 9: Tough Hoof deals +45% damage and taunts the target as if it did +300 more damage 10: Tough Hoof deals +50% damage and taunts the target as if it did +340 more damage 11: Tough Hoof deals +55% damage and taunts the target as if it did +380 more damage 12: Tough Hoof deals +60% damage and taunts the target as if it did +420 more damage | → | 1: Tough Hoof deals +6% damage and taunts +120 2: Tough Hoof deals +12% damage and taunts +155 3: Tough Hoof deals +18% damage and taunts +190 4: Tough Hoof deals +24% damage and taunts +225 5: Tough Hoof deals +30% damage and taunts +260 6: Tough Hoof deals +36% damage and taunts +295 7: Tough Hoof deals +42% damage and taunts +330 8: Tough Hoof deals +48% damage and taunts +365 9: Tough Hoof deals +54% damage and taunts +400 10: Tough Hoof deals +60% damage and taunts +435 11: Tough Hoof deals +66% damage and taunts +470 12: Tough Hoof deals +72% damage and taunts +505 |
Cow | tiers | 1: Tough Hoof has a 50% chance to deal +10% damage and taunts the target as if it did +50 more damage 2: Tough Hoof has a 50% chance to deal +20% damage and taunts the target as if it did +100 more damage 3: Tough Hoof has a 50% chance to deal +30% damage and taunts the target as if it did +150 more damage 4: Tough Hoof has a 50% chance to deal +40% damage and taunts the target as if it did +200 more damage 5: Tough Hoof has a 50% chance to deal +50% damage and taunts the target as if it did +250 more damage 6: Tough Hoof has a 50% chance to deal +60% damage and taunts the target as if it did +300 more damage 7: Tough Hoof has a 50% chance to deal +70% damage and taunts the target as if it did +350 more damage 8: Tough Hoof has a 50% chance to deal +80% damage and taunts the target as if it did +400 more damage 9: Tough Hoof has a 50% chance to deal +90% damage and taunts the target as if it did +450 more damage 10: Tough Hoof has a 50% chance to deal +100% damage and taunts the target as if it did +500 more damage 11: Tough Hoof has a 50% chance to deal +110% damage and taunts the target as if it did +550 more damage 12: Tough Hoof has a 50% chance to deal +120% damage and taunts the target as if it did +600 more damage | → | 1: Tough Hoof has a 66% chance to deal +10% damage and taunt +50 2: Tough Hoof has a 66% chance to deal +20% damage and taunt +100 3: Tough Hoof has a 66% chance to deal +30% damage and taunt +150 4: Tough Hoof has a 66% chance to deal +40% damage and taunt +200 5: Tough Hoof has a 66% chance to deal +50% damage and taunt +250 6: Tough Hoof has a 66% chance to deal +60% damage and taunt +300 7: Tough Hoof has a 66% chance to deal +70% damage and taunt +350 8: Tough Hoof has a 66% chance to deal +80% damage and taunt +400 9: Tough Hoof has a 66% chance to deal +90% damage and taunt +450 10: Tough Hoof has a 66% chance to deal +100% damage and taunt +500 11: Tough Hoof has a 66% chance to deal +110% damage and taunt +550 12: Tough Hoof has a 66% chance to deal +120% damage and taunt +600 |
Druid | tiers | 1: Fill With Bile heals 12 health and 12 armor 2: Fill With Bile heals 24 health and 24 armor 3: Fill With Bile heals 36 health and 36 armor 4: Fill With Bile heals 48 health and 48 armor 5: Fill With Bile heals 60 health and 60 armor 6: Fill With Bile heals 72 health and 72 armor 7: Fill With Bile heals 84 health and 84 armor 8: Fill With Bile heals 96 health and 96 armor 9: Fill With Bile heals 108 health and 108 armor 10: Fill With Bile heals 120 health and 120 armor 11: Fill With Bile heals 132 health and 132 armor 12: Fill With Bile heals 144 health and 144 armor | → | 1: Fill With Bile heals 9 health and 9 armor 2: Fill With Bile heals 18 health and 18 armor 3: Fill With Bile heals 27 health and 27 armor 4: Fill With Bile heals 36 health and 36 armor 5: Fill With Bile heals 45 health and 45 armor 6: Fill With Bile heals 54 health and 54 armor 7: Fill With Bile heals 63 health and 63 armor 8: Fill With Bile heals 72 health and 72 armor 9: Fill With Bile heals 81 health and 81 armor 10: Fill With Bile heals 90 health and 90 armor 11: Fill With Bile heals 99 health and 99 armor 12: Fill With Bile heals 108 health and 108 armor |
Hammer | tiers | 1: Reverberating Strike restores 2 armor to you and temporarily taunts the target as if the attack did +25 damage 2: Reverberating Strike restores 4 armor to you and temporarily taunts the target as if the attack did +50 damage 3: Reverberating Strike restores 5 armor to you and temporarily taunts the target as if the attack did +75 damage 4: Reverberating Strike restores 7 armor to you and temporarily taunts the target as if the attack did +100 damage 5: Reverberating Strike restores 9 armor to you and temporarily taunts the target as if the attack did +125 damage 6: Reverberating Strike restores 10 armor to you and temporarily taunts the target as if the attack did +150 damage 7: Reverberating Strike restores 12 armor to you and temporarily taunts the target as if the attack did +175 damage 8: Reverberating Strike restores 14 armor to you and temporarily taunts the target as if the attack did +200 damage 9: Reverberating Strike restores 15 armor to you and temporarily taunts the target as if the attack did +225 damage 10: Reverberating Strike restores 17 armor to you and temporarily taunts the target as if the attack did +250 damage 11: Reverberating Strike restores 19 armor to you and temporarily taunts the target as if the attack did +275 damage 12: Reverberating Strike restores 20 armor to you and temporarily taunts the target as if the attack did +300 damage | → | 1: Reverberating Strike restores 2 armor to you and taunts +50 2: Reverberating Strike restores 4 armor to you and taunts +75 3: Reverberating Strike restores 5 armor to you and taunts +100 4: Reverberating Strike restores 7 armor to you and taunts +125 5: Reverberating Strike restores 9 armor to you and taunts +150 6: Reverberating Strike restores 10 armor to you and taunts +175 7: Reverberating Strike restores 12 armor to you and taunts +200 8: Reverberating Strike restores 15 armor to you and taunts +225 9: Reverberating Strike restores 18 armor to you and taunts +250 10: Reverberating Strike restores 21 armor to you and taunts +275 11: Reverberating Strike restores 24 armor to you and taunts +300 12: Reverberating Strike restores 27 armor to you and taunts +325 |
Psychology | tiers | 1: Cause Terror deals +20 direct health damage 2: Cause Terror deals +40 direct health damage 3: Cause Terror deals +60 direct health damage 4: Cause Terror deals +80 direct health damage 5: Cause Terror deals +100 direct health damage 6: Cause Terror deals +120 direct health damage 7: Cause Terror deals +140 direct health damage 8: Cause Terror deals +160 direct health damage 9: Cause Terror deals +180 direct health damage 10: Cause Terror deals +200 direct health damage 11: Cause Terror deals +220 direct health damage 12: Cause Terror deals +240 direct health damage | → | 1: Cause Terror deals +30 direct health damage 2: Cause Terror deals +40 direct health damage 3: Cause Terror deals +50 direct health damage 4: Cause Terror deals +60 direct health damage 5: Cause Terror deals +70 direct health damage 6: Cause Terror deals +80 direct health damage 7: Cause Terror deals +90 direct health damage 8: Cause Terror deals +100 direct health damage 9: Cause Terror deals +110 direct health damage 10: Cause Terror deals +120 direct health damage 11: Cause Terror deals +130 direct health damage 12: Cause Terror deals +140 direct health damage |
Cow | tiers | 1: After you use Moo of Determination, you are healed 15 health over 15 seconds 2: After you use Moo of Determination, you are healed 30 health over 15 seconds 3: After you use Moo of Determination, you are healed 45 health over 15 seconds 4: After you use Moo of Determination, you are healed 60 health over 15 seconds 5: After you use Moo of Determination, you are healed 75 health over 15 seconds 6: After you use Moo of Determination, you are healed 90 health over 15 seconds 7: After you use Moo of Determination, you are healed 105 health over 15 seconds 8: After you use Moo of Determination, you are healed 120 health over 15 seconds 9: After you use Moo of Determination, you are healed 135 health over 15 seconds 10: After you use Moo of Determination, you are healed 150 health over 15 seconds 11: After you use Moo of Determination, you are healed 165 health over 15 seconds 12: After you use Moo of Determination, you are healed 180 health over 15 seconds | → | 1: After you use Moo of Determination, you are healed 12 health over 12 seconds 2: After you use Moo of Determination, you are healed 24 health over 12 seconds 3: After you use Moo of Determination, you are healed 36 health over 12 seconds 4: After you use Moo of Determination, you are healed 48 health over 12 seconds 5: After you use Moo of Determination, you are healed 60 health over 12 seconds 6: After you use Moo of Determination, you are healed 72 health over 12 seconds 7: After you use Moo of Determination, you are healed 84 health over 12 seconds 8: After you use Moo of Determination, you are healed 96 health over 12 seconds 9: After you use Moo of Determination, you are healed 108 health over 12 seconds 10: After you use Moo of Determination, you are healed 120 health over 12 seconds 11: After you use Moo of Determination, you are healed 132 health over 12 seconds 12: After you use Moo of Determination, you are healed 144 health over 12 seconds |
Archery | tiers | 1: Multishot deals +9% damage 2: Multishot deals +12% damage 3: Multishot deals +15% damage 4: Multishot deals +18% damage 5: Multishot deals +21% damage 6: Multishot deals +24% damage 7: Multishot deals +27% damage 8: Multishot deals +30% damage 9: Multishot deals +33% damage 10: Multishot deals +36% damage 11: Multishot deals +39% damage 12: Multishot deals +42% damage | → | 1: Multishot deals +13% damage 2: Multishot deals +16% damage 3: Multishot deals +19% damage 4: Multishot deals +22% damage 5: Multishot deals +25% damage 6: Multishot deals +28% damage 7: Multishot deals +31% damage 8: Multishot deals +34% damage 9: Multishot deals +37% damage 10: Multishot deals +40% damage 11: Multishot deals +43% damage 12: Multishot deals +46% damage |
Pig | tiers | 1: Mudbath restores 10 armor 2: Mudbath restores 20 armor 3: Mudbath restores 30 armor 4: Mudbath restores 40 armor 5: Mudbath restores 50 armor 6: Mudbath restores 60 armor 7: Mudbath restores 70 armor 8: Mudbath restores 80 armor 9: Mudbath restores 90 armor 10: Mudbath restores 100 armor 11: Mudbath restores 110 armor 12: Mudbath restores 120 armor | → | 1: Mudbath restores 7 armor 2: Mudbath restores 14 armor 3: Mudbath restores 21 armor 4: Mudbath restores 28 armor 5: Mudbath restores 35 armor 6: Mudbath restores 42 armor 7: Mudbath restores 49 armor 8: Mudbath restores 56 armor 9: Mudbath restores 63 armor 10: Mudbath restores 70 armor 11: Mudbath restores 77 armor 12: Mudbath restores 84 armor |
Staff | tiers | 1: Heed The Stick gives you +1 mitigation from direct attacks for 10 seconds 2: Heed The Stick gives you +2 mitigation from direct attacks for 10 seconds 3: Heed The Stick gives you +3 mitigation from direct attacks for 10 seconds 4: Heed The Stick gives you +4 mitigation from direct attacks for 10 seconds 5: Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds 6: Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds | → | 1: Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds 2: Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds 3: Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds 4: Heed The Stick gives you +8 mitigation from direct attacks for 10 seconds 5: Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds 6: Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds |
Hammer | tiers | 1: Thunderstrike heals you for 2 health 2: Thunderstrike heals you for 3 health 3: Thunderstrike heals you for 4 health 4: Thunderstrike heals you for 5 health 5: Thunderstrike heals you for 7 health 6: Thunderstrike heals you for 8 health 7: Thunderstrike heals you for 9 health 8: Thunderstrike heals you for 10 health 9: Thunderstrike heals you for 12 health 10: Thunderstrike heals you for 13 health 11: Thunderstrike heals you for 14 health 12: Thunderstrike heals you for 15 health | → | 1: Thunderstrike heals you for 2 health 2: Thunderstrike heals you for 4 health 3: Thunderstrike heals you for 6 health 4: Thunderstrike heals you for 8 health 5: Thunderstrike heals you for 10 health 6: Thunderstrike heals you for 12 health 7: Thunderstrike heals you for 14 health 8: Thunderstrike heals you for 16 health 9: Thunderstrike heals you for 18 health 10: Thunderstrike heals you for 20 health 11: Thunderstrike heals you for 24 health 12: Thunderstrike heals you for 28 health |
Deer | tiers | 1: Cuteness Overload restores 12 armor to you 2: Cuteness Overload restores 24 armor to you 3: Cuteness Overload restores 36 armor to you 4: Cuteness Overload restores 48 armor to you 5: Cuteness Overload restores 60 armor to you 6: Cuteness Overload restores 72 armor to you 7: Cuteness Overload restores 84 armor to you 8: Cuteness Overload restores 96 armor to you 9: Cuteness Overload restores 108 armor to you 10: Cuteness Overload restores 120 armor to you 11: Cuteness Overload restores 132 armor to you 12: Cuteness Overload restores 144 armor to you | → | 1: Cuteness Overload restores 10 armor to you 2: Cuteness Overload restores 20 armor to you 3: Cuteness Overload restores 30 armor to you 4: Cuteness Overload restores 40 armor to you 5: Cuteness Overload restores 50 armor to you 6: Cuteness Overload restores 60 armor to you 7: Cuteness Overload restores 70 armor to you 8: Cuteness Overload restores 80 armor to you 9: Cuteness Overload restores 90 armor to you 10: Cuteness Overload restores 100 armor to you 11: Cuteness Overload restores 110 armor to you 12: Cuteness Overload restores 120 armor to you |
Necromancy | tiers | 1: Deathgaze deals +6 damage and restores 7 armor to you 2: Deathgaze deals +12 damage and restores 14 armor to you 3: Deathgaze deals +18 damage and restores 21 armor to you 4: Deathgaze deals +24 damage and restores 28 armor to you 5: Deathgaze deals +30 damage and restores 35 armor to you 6: Deathgaze deals +36 damage and restores 42 armor to you 7: Deathgaze deals +42 damage and restores 49 armor to you 8: Deathgaze deals +48 damage and restores 56 armor to you 9: Deathgaze deals +54 damage and restores 63 armor to you 10: Deathgaze deals +60 damage and restores 70 armor to you 11: Deathgaze deals +66 damage and restores 77 armor to you 12: Deathgaze deals +72 damage and restores 84 armor to you | → | 1: Deathgaze deals +5 damage and restores 6 armor to you 2: Deathgaze deals +10 damage and restores 12 armor to you 3: Deathgaze deals +15 damage and restores 18 armor to you 4: Deathgaze deals +20 damage and restores 24 armor to you 5: Deathgaze deals +25 damage and restores 30 armor to you 6: Deathgaze deals +30 damage and restores 36 armor to you 7: Deathgaze deals +35 damage and restores 42 armor to you 8: Deathgaze deals +40 damage and restores 48 armor to you 9: Deathgaze deals +45 damage and restores 54 armor to you 10: Deathgaze deals +50 damage and restores 60 armor to you 11: Deathgaze deals +55 damage and restores 66 armor to you 12: Deathgaze deals +60 damage and restores 72 armor to you |
Spider | tiers | 1: Gripjaw restores 3 Armor to you 2: Gripjaw restores 6 Armor to you 3: Gripjaw restores 9 Armor to you 4: Gripjaw restores 12 Armor to you 5: Gripjaw restores 15 Armor to you 6: Gripjaw restores 18 Armor to you 7: Gripjaw restores 21 Armor to you 8: Gripjaw restores 24 Armor to you 9: Gripjaw restores 27 Armor to you 10: Gripjaw restores 30 Armor to you 11: Gripjaw restores 33 Armor to you 12: Gripjaw restores 36 Armor to you | → | 1: Gripjaw restores 3 Armor to you 2: Gripjaw restores 6 Armor to you 3: Gripjaw restores 10 Armor to you 4: Gripjaw restores 14 Armor to you 5: Gripjaw restores 18 Armor to you 6: Gripjaw restores 22 Armor to you 7: Gripjaw restores 26 Armor to you 8: Gripjaw restores 30 Armor to you 9: Gripjaw restores 34 Armor to you 10: Gripjaw restores 38 Armor to you 11: Gripjaw restores 42 Armor to you 12: Gripjaw restores 46 Armor to you |
Spider | tiers | 1: Incubated Spiders have +12 armor 2: Incubated Spiders have +24 armor 3: Incubated Spiders have +36 armor 4: Incubated Spiders have +48 armor 5: Incubated Spiders have +60 armor 6: Incubated Spiders have +72 armor 7: Incubated Spiders have +84 armor 8: Incubated Spiders have +96 armor 9: Incubated Spiders have +108 armor 10: Incubated Spiders have +120 armor 11: Incubated Spiders have +132 armor 12: Incubated Spiders have +144 armor | → | 1: Incubated Spiders have +10 armor 2: Incubated Spiders have +20 armor 3: Incubated Spiders have +30 armor 4: Incubated Spiders have +40 armor 5: Incubated Spiders have +50 armor 6: Incubated Spiders have +60 armor 7: Incubated Spiders have +70 armor 8: Incubated Spiders have +80 armor 9: Incubated Spiders have +90 armor 10: Incubated Spiders have +100 armor 11: Incubated Spiders have +110 armor 12: Incubated Spiders have +120 armor |
Druid | tiers | 1: Toxinball deals +4 damage 2: Toxinball deals +8 damage 3: Toxinball deals +12 damage 4: Toxinball deals +16 damage 5: Toxinball deals +20 damage 6: Toxinball deals +24 damage 7: Toxinball deals +28 damage 8: Toxinball deals +32 damage 9: Toxinball deals +36 damage 10: Toxinball deals +40 damage 11: Toxinball deals +44 damage 12: Toxinball deals +48 damage | → | 1: Toxinball deals +6 damage 2: Toxinball deals +12 damage 3: Toxinball deals +18 damage 4: Toxinball deals +24 damage 5: Toxinball deals +30 damage 6: Toxinball deals +36 damage 7: Toxinball deals +42 damage 8: Toxinball deals +48 damage 9: Toxinball deals +54 damage 10: Toxinball deals +60 damage 11: Toxinball deals +66 damage 12: Toxinball deals +72 damage |
Druid | slots | Chest Head | → | MainHand Necklace |
BattleChemistry | tiers | 1: Toxin Bomb deals +20% damage 2: Toxin Bomb deals +35% damage 3: Toxin Bomb deals +50% damage 4: Toxin Bomb deals +65% damage 5: Toxin Bomb deals +80% damage | → | 1: Toxin Bomb deals +21% damage 2: Toxin Bomb deals +37% damage 3: Toxin Bomb deals +53% damage 4: Toxin Bomb deals +69% damage 5: Toxin Bomb deals +85% damage 6: Toxin Bomb deals +101% damage |
Sword | tiers | 1: Sword Slash and Thrusting Blade generate 5 less rage 2: Sword Slash and Thrusting Blade generate 8 less rage 3: Sword Slash and Thrusting Blade generate 11 less rage 4: Sword Slash and Thrusting Blade generate 15 less rage 5: Sword Slash and Thrusting Blade generate 18 less rage 6: Sword Slash and Thrusting Blade generate 22 less rage 7: Sword Slash and Thrusting Blade generate 26 less rage 8: Sword Slash and Thrusting Blade generate 30 less rage 9: Sword Slash and Thrusting Blade generate 33 less rage 10: Sword Slash and Thrusting Blade generate 36 less rage 11: Sword Slash and Thrusting Blade generate 39 less rage 12: Sword Slash and Thrusting Blade generate 42 less rage | → | 1: Sword Slash and Thrusting Blade remove 10 rage 2: Sword Slash and Thrusting Blade remove 15 rage 3: Sword Slash and Thrusting Blade remove 20 rage 4: Sword Slash and Thrusting Blade remove 25 rage 5: Sword Slash and Thrusting Blade remove 30 rage 6: Sword Slash and Thrusting Blade remove 35 rage 7: Sword Slash and Thrusting Blade remove 40 rage 8: Sword Slash and Thrusting Blade remove 45 rage 9: Sword Slash and Thrusting Blade remove 50 rage 10: Sword Slash and Thrusting Blade remove 55 rage 11: Sword Slash and Thrusting Blade remove 60 rage 12: Sword Slash and Thrusting Blade remove 65 rage |
Pig | tiers | 1: Strategic Chomp reduces enemy's aggro toward you as if you had done -20 damage to it 2: Strategic Chomp reduces enemy's aggro toward you as if you had done -40 damage to it 3: Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it 4: Strategic Chomp reduces enemy's aggro toward you as if you had done -80 damage to it 5: Strategic Chomp reduces enemy's aggro toward you as if you had done -100 damage to it 6: Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it 7: Strategic Chomp reduces enemy's aggro toward you as if you had done -140 damage to it 8: Strategic Chomp reduces enemy's aggro toward you as if you had done -160 damage to it 9: Strategic Chomp reduces enemy's aggro toward you as if you had done -180 damage to it 10: Strategic Chomp reduces enemy's aggro toward you as if you had done -200 damage to it 11: Strategic Chomp reduces enemy's aggro toward you as if you had done -220 damage to it 12: Strategic Chomp reduces enemy's aggro toward you as if you had done -240 damage to it | → | 1: Strategic Chomp deals +5 damage and taunts -20 2: Strategic Chomp deals +10 damage and taunts -40 3: Strategic Chomp deals +15 damage and taunts -60 4: Strategic Chomp deals +20 damage and taunts -80 5: Strategic Chomp deals +25 damage and taunts -100 6: Strategic Chomp deals +30 damage and taunts -120 7: Strategic Chomp deals +35 damage and taunts -140 8: Strategic Chomp deals +40 damage and taunts -160 9: Strategic Chomp deals +45 damage and taunts -180 10: Strategic Chomp deals +50 damage and taunts -200 11: Strategic Chomp deals +55 damage and taunts -220 12: Strategic Chomp deals +60 damage and taunts -240 |
Pig | tiers | 1: Pig Bite lowers enemy aggression toward you as if you'd done -15 damage to it 2: Pig Bite lowers enemy aggression toward you as if you'd done -30 damage to it 3: Pig Bite lowers enemy aggression toward you as if you'd done -45 damage to it 4: Pig Bite lowers enemy aggression toward you as if you'd done -60 damage to it 5: Pig Bite lowers enemy aggression toward you as if you'd done -75 damage to it 6: Pig Bite lowers enemy aggression toward you as if you'd done -90 damage to it 7: Pig Bite lowers enemy aggression toward you as if you'd done -105 damage to it 8: Pig Bite lowers enemy aggression toward you as if you'd done -120 damage to it 9: Pig Bite lowers enemy aggression toward you as if you'd done -135 damage to it 10: Pig Bite lowers enemy aggression toward you as if you'd done -150 damage to it 11: Pig Bite lowers enemy aggression toward you as if you'd done -165 damage to it 12: Pig Bite lowers enemy aggression toward you as if you'd done -180 damage to it | → | 1: Pig Bite taunts -20 2: Pig Bite taunts -40 3: Pig Bite taunts -60 4: Pig Bite taunts -80 5: Pig Bite taunts -100 6: Pig Bite taunts -120 7: Pig Bite taunts -140 8: Pig Bite taunts -160 9: Pig Bite taunts -180 10: Pig Bite taunts -200 11: Pig Bite taunts -220 12: Pig Bite taunts -240 |
Pig | tiers | 1: Electricity Damage Reduction +2 2: Electricity Damage Reduction +4 3: Electricity Damage Reduction +6 4: Electricity Damage Reduction +8 5: Electricity Damage Reduction +10 6: Electricity Damage Reduction +12 7: Electricity Damage Reduction +14 8: Electricity Damage Reduction +16 9: Electricity Damage Reduction +18 10: Electricity Damage Reduction +20 11: Electricity Damage Reduction +22 12: Electricity Damage Reduction +24 | → | 1: Direct Electricity Damage Reduction +3 Indirect Electricity Damage Reduction +1 2: Direct Electricity Damage Reduction +6 Indirect Electricity Damage Reduction +2 3: Direct Electricity Damage Reduction +9 Indirect Electricity Damage Reduction +3 4: Direct Electricity Damage Reduction +12 Indirect Electricity Damage Reduction +4 5: Direct Electricity Damage Reduction +15 Indirect Electricity Damage Reduction +5 6: Direct Electricity Damage Reduction +18 Indirect Electricity Damage Reduction +6 7: Direct Electricity Damage Reduction +21 Indirect Electricity Damage Reduction +7 8: Direct Electricity Damage Reduction +24 Indirect Electricity Damage Reduction +8 9: Direct Electricity Damage Reduction +27 Indirect Electricity Damage Reduction +9 10: Direct Electricity Damage Reduction +30 Indirect Electricity Damage Reduction +10 11: Direct Electricity Damage Reduction +33 Indirect Electricity Damage Reduction +11 12: Direct Electricity Damage Reduction +36 Indirect Electricity Damage Reduction +12 |
Spider | tiers | 1: Inject Venom deals +8% damage 2: Inject Venom deals +12% damage 3: Inject Venom deals +16% damage 4: Inject Venom deals +20% damage 5: Inject Venom deals +24% damage 6: Inject Venom deals +28% damage 7: Inject Venom deals +32% damage 8: Inject Venom deals +36% damage 9: Inject Venom deals +40% damage 10: Inject Venom deals +44% damage 11: Inject Venom deals +48% damage 12: Inject Venom deals +52% damage | → | 1: Inject Venom deals +10% damage 2: Inject Venom deals +16% damage 3: Inject Venom deals +22% damage 4: Inject Venom deals +28% damage 5: Inject Venom deals +34% damage 6: Inject Venom deals +40% damage 7: Inject Venom deals +46% damage 8: Inject Venom deals +52% damage 9: Inject Venom deals +58% damage 10: Inject Venom deals +64% damage 11: Inject Venom deals +70% damage 12: Inject Venom deals +76% damage |
AnimalHandling | tiers | 1: Animal Handling pets deal +2 direct damage with each attack 2: Animal Handling pets deal +4 direct damage with each attack 3: Animal Handling pets deal +5 direct damage with each attack 4: Animal Handling pets deal +7 direct damage with each attack 5: Animal Handling pets deal +8 direct damage with each attack 6: Animal Handling pets deal +10 direct damage with each attack 7: Animal Handling pets deal +12 direct damage with each attack 8: Animal Handling pets deal +13 direct damage with each attack 9: Animal Handling pets deal +15 direct damage with each attack 10: Animal Handling pets deal +16 direct damage with each attack 11: Animal Handling pets deal +18 direct damage with each attack 12: Animal Handling pets deal +20 direct damage with each attack | → | 1: Animal Handling pets deal +2 direct damage with each attack 2: Animal Handling pets deal +4 direct damage with each attack 3: Animal Handling pets deal +5 direct damage with each attack 4: Animal Handling pets deal +7 direct damage with each attack 5: Animal Handling pets deal +8 direct damage with each attack 6: Animal Handling pets deal +10 direct damage with each attack 7: Animal Handling pets deal +12 direct damage with each attack 8: Animal Handling pets deal +14 direct damage with each attack 9: Animal Handling pets deal +16 direct damage with each attack 10: Animal Handling pets deal +18 direct damage with each attack 11: Animal Handling pets deal +21 direct damage with each attack 12: Animal Handling pets deal +24 direct damage with each attack |
Psychology | tiers | 1: Strike a Nerve has a 2% chance to also trigger monster's vulnerability 2: Strike a Nerve has a 4% chance to also trigger monster's vulnerability 3: Strike a Nerve has a 6% chance to also trigger monster's vulnerability 4: Strike a Nerve has a 8% chance to also trigger monster's vulnerability 5: Strike a Nerve has a 10% chance to also trigger monster's vulnerability 6: Strike a Nerve has a 12% chance to also trigger monster's vulnerability 7: Strike a Nerve has a 14% chance to also trigger monster's vulnerability 8: Strike a Nerve has a 16% chance to also trigger monster's vulnerability 9: Strike a Nerve has a 18% chance to also trigger monster's vulnerability 10: Strike a Nerve has a 20% chance to also trigger monster's vulnerability 11: Strike a Nerve has a 22% chance to also trigger monster's vulnerability 12: Strike a Nerve has a 24% chance to also trigger monster's vulnerability | → | 1: Strike a Nerve has a 10% chance to also trigger monster's vulnerability 2: Strike a Nerve has a 12% chance to also trigger monster's vulnerability 3: Strike a Nerve has a 14% chance to also trigger monster's vulnerability 4: Strike a Nerve has a 16% chance to also trigger monster's vulnerability 5: Strike a Nerve has a 18% chance to also trigger monster's vulnerability 6: Strike a Nerve has a 20% chance to also trigger monster's vulnerability 7: Strike a Nerve has a 22% chance to also trigger monster's vulnerability 8: Strike a Nerve has a 24% chance to also trigger monster's vulnerability 9: Strike a Nerve has a 26% chance to also trigger monster's vulnerability 10: Strike a Nerve has a 28% chance to also trigger monster's vulnerability 11: Strike a Nerve has a 30% chance to also trigger monster's vulnerability 12: Strike a Nerve has a 33% chance to also trigger monster's vulnerability |
Mentalism | tiers | 1: Psi Armor Wave and Mind Armor Wave instantly restore 12 armor to you 2: Psi Armor Wave and Mind Armor Wave instantly restore 24 armor to you 3: Psi Armor Wave and Mind Armor Wave instantly restore 36 armor to you 4: Psi Armor Wave and Mind Armor Wave instantly restore 48 armor to you 5: Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you 6: Psi Armor Wave and Mind Armor Wave instantly restore 72 armor to you | → | 1: Psi Armor Wave and Mind Armor Wave instantly restore 10 armor to you 2: Psi Armor Wave and Mind Armor Wave instantly restore 20 armor to you 3: Psi Armor Wave and Mind Armor Wave instantly restore 30 armor to you 4: Psi Armor Wave and Mind Armor Wave instantly restore 40 armor to you 5: Psi Armor Wave and Mind Armor Wave instantly restore 50 armor to you 6: Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you |
FireMagic | tiers | 1: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 6 seconds 2: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 6 seconds 3: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 6 seconds 4: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 6 seconds 5: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 6 seconds 6: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 6 seconds | → | 1: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds 2: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds 3: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds 4: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds 5: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds 6: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds |
Psychology | tiers | 1: Tell Me About Your Mother deals +15 direct health damage 2: Tell Me About Your Mother deals +30 direct health damage 3: Tell Me About Your Mother deals +45 direct health damage 4: Tell Me About Your Mother deals +60 direct health damage 5: Tell Me About Your Mother deals +75 direct health damage 6: Tell Me About Your Mother deals +90 direct health damage 7: Tell Me About Your Mother deals +105 direct health damage 8: Tell Me About Your Mother deals +120 direct health damage 9: Tell Me About Your Mother deals +135 direct health damage 10: Tell Me About Your Mother deals +150 direct health damage 11: Tell Me About Your Mother deals +165 direct health damage 12: Tell Me About Your Mother deals +180 direct health damage | → | 1: Tell Me About Your Mother deals +8 direct health damage 2: Tell Me About Your Mother deals +16 direct health damage 3: Tell Me About Your Mother deals +24 direct health damage 4: Tell Me About Your Mother deals +32 direct health damage 5: Tell Me About Your Mother deals +40 direct health damage 6: Tell Me About Your Mother deals +48 direct health damage 7: Tell Me About Your Mother deals +56 direct health damage 8: Tell Me About Your Mother deals +64 direct health damage 9: Tell Me About Your Mother deals +72 direct health damage 10: Tell Me About Your Mother deals +80 direct health damage 11: Tell Me About Your Mother deals +90 direct health damage 12: Tell Me About Your Mother deals +100 direct health damage |
Staff | tiers | 1: Blocking Stance restores 5 Power to you 2: Blocking Stance restores 7 Power to you 3: Blocking Stance restores 9 Power to you 4: Blocking Stance restores 11 Power to you 5: Blocking Stance restores 13 Power to you 6: Blocking Stance restores 15 Power to you 7: Blocking Stance restores 17 Power to you 8: Blocking Stance restores 19 Power to you 9: Blocking Stance restores 21 Power to you 10: Blocking Stance restores 23 Power to you 11: Blocking Stance restores 25 Power to you 12: Blocking Stance restores 27 Power to you | → | 1: Blocking Stance restores 8 Power to you 2: Blocking Stance restores 10 Power to you 3: Blocking Stance restores 12 Power to you 4: Blocking Stance restores 14 Power to you 5: Blocking Stance restores 16 Power to you 6: Blocking Stance restores 18 Power to you 7: Blocking Stance restores 20 Power to you 8: Blocking Stance restores 22 Power to you 9: Blocking Stance restores 24 Power to you 10: Blocking Stance restores 26 Power to you 11: Blocking Stance restores 28 Power to you 12: Blocking Stance restores 30 Power to you |
Necromancy | tiers | 1: Create Super Zombie also heals yourself for 15 health, 15 armor, and 3 power 2: Create Super Zombie also heals yourself for 30 health, 30 armor, and 6 power 3: Create Super Zombie also heals yourself for 45 health, 45 armor, and 9 power 4: Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power 5: Create Super Zombie also heals yourself for 75 health, 75 armor, and 15 power 6: Create Super Zombie also heals yourself for 90 health, 90 armor, and 18 power 7: Create Super Zombie also heals yourself for 105 health, 105 armor, and 21 power 8: Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power 9: Create Super Zombie also heals yourself for 135 health, 135 armor, and 27 power 10: Create Super Zombie also heals yourself for 150 health, 150 armor, and 30 power 11: Create Super Zombie also heals yourself for 165 health, 165 armor, and 33 power 12: Create Super Zombie also heals yourself for 180 health, 180 armor, and 36 power | → | 1: Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power 2: Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power 3: Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power 4: Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power 5: Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power 6: Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power 7: Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power 8: Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power 9: Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power 10: Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power 11: Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power 12: Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power |
Endurance | tiers | 1: Max Armor +7 2: Max Armor +12 3: Max Armor +15 4: Max Armor +18 5: Max Armor +20 6: Max Armor +23 7: Max Armor +25 8: Max Armor +30 9: Max Armor +35 10: Max Armor +40 11: Max Armor +45 12: Max Armor +50 | → | 1: Max Armor +7 2: Max Armor +12 3: Max Armor +15 4: Max Armor +18 5: Max Armor +20 6: Max Armor +25 7: Max Armor +30 8: Max Armor +35 9: Max Armor +40 10: Max Armor +45 11: Max Armor +50 12: Max Armor +55 |
FireMagic | tiers | 1: You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 2: You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 3: You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 4: You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 5: You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 6: You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 7: You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 8: You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 9: You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 10: You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 11: You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 12: You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | → | 1: You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 2: You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 3: You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 4: You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 5: You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 6: You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 7: You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 8: You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 9: You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 10: You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 11: You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill 12: You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
Unarmed | tiers | 1: Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 25% 2: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25% 3: Any kick attack (including animal kicks!) has a 45% chance to slow target's movement by 25% 4: Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% 5: Any kick attack (including animal kicks!) has a 85% chance to slow target's movement by 25% | → | 1: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25% 2: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25% 3: Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 25% 4: Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25% 5: Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% |
Archery | tiers | 1: Piercing Damage Reduction +1 2: Piercing Damage Reduction +2 3: Piercing Damage Reduction +3 4: Piercing Damage Reduction +4 5: Piercing Damage Reduction +5 6: Piercing Damage Reduction +6 7: Piercing Damage Reduction +7 8: Piercing Damage Reduction +8 9: Piercing Damage Reduction +9 10: Piercing Damage Reduction +10 11: Piercing Damage Reduction +11 12: Piercing Damage Reduction +12 | → | 1: Piercing Damage Reduction +2 2: Piercing Damage Reduction +4 3: Piercing Damage Reduction +6 4: Piercing Damage Reduction +8 5: Piercing Damage Reduction +10 6: Piercing Damage Reduction +12 7: Piercing Damage Reduction +14 8: Piercing Damage Reduction +16 9: Piercing Damage Reduction +18 10: Piercing Damage Reduction +20 11: Piercing Damage Reduction +22 12: Piercing Damage Reduction +24 |
Sword | tiers | 1: Parry and Riposte further reduce target's Rage by 20 2: Parry and Riposte further reduce target's Rage by 40 3: Parry and Riposte further reduce target's Rage by 55 4: Parry and Riposte further reduce target's Rage by 70 5: Parry and Riposte further reduce target's Rage by 80 6: Parry and Riposte further reduce target's Rage by 90 7: Parry and Riposte further reduce target's Rage by 100 8: Parry and Riposte further reduce target's Rage by 115 9: Parry and Riposte further reduce target's Rage by 130 10: Parry and Riposte further reduce target's Rage by 145 11: Parry and Riposte further reduce target's Rage by 160 12: Parry and Riposte further reduce target's Rage by 175 | → | 1: Parry and Riposte further reduce target's Rage by 20 2: Parry and Riposte further reduce target's Rage by 40 3: Parry and Riposte further reduce target's Rage by 55 4: Parry and Riposte further reduce target's Rage by 70 5: Parry and Riposte further reduce target's Rage by 80 6: Parry and Riposte further reduce target's Rage by 100 7: Parry and Riposte further reduce target's Rage by 120 8: Parry and Riposte further reduce target's Rage by 140 9: Parry and Riposte further reduce target's Rage by 160 10: Parry and Riposte further reduce target's Rage by 180 11: Parry and Riposte further reduce target's Rage by 200 12: Parry and Riposte further reduce target's Rage by 220 |
Staff | tiers | 1: Double Hit depletes 22 Rage 2: Double Hit depletes 44 Rage 3: Double Hit depletes 66 Rage 4: Double Hit depletes 88 Rage 5: Double Hit depletes 110 Rage 6: Double Hit depletes 132 Rage 7: Double Hit depletes 154 Rage 8: Double Hit depletes 176 Rage 9: Double Hit depletes 198 Rage 10: Double Hit depletes 220 Rage 11: Double Hit depletes 242 Rage 12: Double Hit depletes 264 Rage | → | 1: Double Hit depletes 50 Rage 2: Double Hit depletes 80 Rage 3: Double Hit depletes 110 Rage 4: Double Hit depletes 140 Rage 5: Double Hit depletes 170 Rage 6: Double Hit depletes 200 Rage 7: Double Hit depletes 230 Rage 8: Double Hit depletes 260 Rage 9: Double Hit depletes 290 Rage 10: Double Hit depletes 320 Rage 11: Double Hit depletes 350 Rage 12: Double Hit depletes 380 Rage |
Werewolf | tiers | 1: Werewolf Bite deals +10% damage 2: Werewolf Bite deals +16% damage 3: Werewolf Bite deals +22% damage 4: Werewolf Bite deals +28% damage 5: Werewolf Bite deals +34% damage 6: Werewolf Bite deals +40% damage 7: Werewolf Bite deals +46% damage 8: Werewolf Bite deals +52% damage 9: Werewolf Bite deals +58% damage 10: Werewolf Bite deals +64% damage 11: Werewolf Bite deals +70% damage 12: Werewolf Bite deals +76% damage | → | 1: Werewolf Bite deals +20% damage 2: Werewolf Bite deals +27% damage 3: Werewolf Bite deals +34% damage 4: Werewolf Bite deals +41% damage 5: Werewolf Bite deals +48% damage 6: Werewolf Bite deals +55% damage 7: Werewolf Bite deals +62% damage 8: Werewolf Bite deals +69% damage 9: Werewolf Bite deals +76% damage 10: Werewolf Bite deals +83% damage 11: Werewolf Bite deals +90% damage 12: Werewolf Bite deals +97% damage |
Werewolf | tiers | 1: Werewolf Bite deals +6 armor damage 2: Werewolf Bite deals +12 armor damage 3: Werewolf Bite deals +18 armor damage 4: Werewolf Bite deals +24 armor damage 5: Werewolf Bite deals +30 armor damage 6: Werewolf Bite deals +36 armor damage 7: Werewolf Bite deals +42 armor damage 8: Werewolf Bite deals +48 armor damage 9: Werewolf Bite deals +54 armor damage 10: Werewolf Bite deals +60 armor damage 11: Werewolf Bite deals +66 armor damage 12: Werewolf Bite deals +72 armor damage | → | 1: Werewolf Bite deals +17 armor damage 2: Werewolf Bite deals +25 armor damage 3: Werewolf Bite deals +33 armor damage 4: Werewolf Bite deals +41 armor damage 5: Werewolf Bite deals +49 armor damage 6: Werewolf Bite deals +57 armor damage 7: Werewolf Bite deals +65 armor damage 8: Werewolf Bite deals +73 armor damage 9: Werewolf Bite deals +81 armor damage 10: Werewolf Bite deals +89 armor damage 11: Werewolf Bite deals +97 armor damage 12: Werewolf Bite deals +105 armor damage |
Werewolf | tiers | 1: Werewolf Bite attacks have a 50% chance to deal 12 extra damage 2: Werewolf Bite attacks have a 50% chance to deal 24 extra damage 3: Werewolf Bite attacks have a 50% chance to deal 36 extra damage 4: Werewolf Bite attacks have a 50% chance to deal 48 extra damage 5: Werewolf Bite attacks have a 50% chance to deal 60 extra damage 6: Werewolf Bite attacks have a 50% chance to deal 72 extra damage 7: Werewolf Bite attacks have a 50% chance to deal 84 extra damage 8: Werewolf Bite attacks have a 50% chance to deal 96 extra damage 9: Werewolf Bite attacks have a 50% chance to deal 108 extra damage 10: Werewolf Bite attacks have a 50% chance to deal 120 extra damage 11: Werewolf Bite attacks have a 50% chance to deal 132 extra damage 12: Werewolf Bite attacks have a 50% chance to deal 144 extra damage | → | 1: Werewolf Bite attacks have a 50% chance to deal 25 extra damage 2: Werewolf Bite attacks have a 50% chance to deal 40 extra damage 3: Werewolf Bite attacks have a 50% chance to deal 55 extra damage 4: Werewolf Bite attacks have a 50% chance to deal 70 extra damage 5: Werewolf Bite attacks have a 50% chance to deal 85 extra damage 6: Werewolf Bite attacks have a 50% chance to deal 100 extra damage 7: Werewolf Bite attacks have a 50% chance to deal 115 extra damage 8: Werewolf Bite attacks have a 50% chance to deal 130 extra damage 9: Werewolf Bite attacks have a 50% chance to deal 145 extra damage 10: Werewolf Bite attacks have a 50% chance to deal 160 extra damage 11: Werewolf Bite attacks have a 50% chance to deal 175 extra damage 12: Werewolf Bite attacks have a 50% chance to deal 190 extra damage |
GiantBat | tiers | 1: Drink Blood reaps 2 additional health 2: Drink Blood reaps 4 additional health 3: Drink Blood reaps 6 additional health 4: Drink Blood reaps 9 additional health 5: Drink Blood reaps 11 additional health 6: Drink Blood reaps 13 additional health 7: Drink Blood reaps 15 additional health 8: Drink Blood reaps 18 additional health 9: Drink Blood reaps 20 additional health 10: Drink Blood reaps 22 additional health 11: Drink Blood reaps 25 additional health 12: Drink Blood reaps 28 additional health | → | 1: Drink Blood reaps 4 additional health 2: Drink Blood reaps 6 additional health 3: Drink Blood reaps 8 additional health 4: Drink Blood reaps 10 additional health 5: Drink Blood reaps 13 additional health 6: Drink Blood reaps 16 additional health 7: Drink Blood reaps 20 additional health 8: Drink Blood reaps 23 additional health 9: Drink Blood reaps 26 additional health 10: Drink Blood reaps 29 additional health 11: Drink Blood reaps 32 additional health 12: Drink Blood reaps 35 additional health |
BattleChemistry | tiers | 1: All Bomb attacks (from any skill!) deal +2 damage 2: All Bomb attacks (from any skill!) deal +4 damage 3: All Bomb attacks (from any skill!) deal +6 damage 4: All Bomb attacks (from any skill!) deal +8 damage 5: All Bomb attacks (from any skill!) deal +10 damage 6: All Bomb attacks (from any skill!) deal +12 damage 7: All Bomb attacks (from any skill!) deal +16 damage 8: All Bomb attacks (from any skill!) deal +19 damage 9: All Bomb attacks (from any skill!) deal +22 damage 10: All Bomb attacks (from any skill!) deal +25 damage | → | 1: All Bomb attacks (from any skill!) deal +3 damage 2: All Bomb attacks (from any skill!) deal +5 damage 3: All Bomb attacks (from any skill!) deal +7 damage 4: All Bomb attacks (from any skill!) deal +9 damage 5: All Bomb attacks (from any skill!) deal +11 damage 6: All Bomb attacks (from any skill!) deal +13 damage 7: All Bomb attacks (from any skill!) deal +15 damage 8: All Bomb attacks (from any skill!) deal +18 damage 9: All Bomb attacks (from any skill!) deal +21 damage 10: All Bomb attacks (from any skill!) deal +24 damage 11: All Bomb attacks (from any skill!) deal +27 damage 12: All Bomb attacks (from any skill!) deal +30 damage |
Unarmed | tiers | 1: Bruising Blow deals +10% damage 2: Bruising Blow deals +15% damage 3: Bruising Blow deals +20% damage 4: Bruising Blow deals +25% damage 5: Bruising Blow deals +30% damage 6: Bruising Blow deals +35% damage 7: Bruising Blow deals +40% damage 8: Bruising Blow deals +45% damage 9: Bruising Blow deals +50% damage 10: Bruising Blow deals +55% damage 11: Bruising Blow deals +60% damage 12: Bruising Blow deals +65% damage | → | 1: Bruising Blow deals +8% damage 2: Bruising Blow deals +15% damage 3: Bruising Blow deals +22% damage 4: Bruising Blow deals +29% damage 5: Bruising Blow deals +36% damage 6: Bruising Blow deals +43% damage 7: Bruising Blow deals +50% damage 8: Bruising Blow deals +57% damage 9: Bruising Blow deals +64% damage 10: Bruising Blow deals +71% damage 11: Bruising Blow deals +78% damage 12: Bruising Blow deals +85% damage |
Necromancy | tiers | 1: Life Steal targets all enemies within 5 meters of you and deals +1 damage but also generates +100 Rage 2: Life Steal targets all enemies within 5 meters of you and deals +2 damage but also generates +100 Rage 3: Life Steal targets all enemies within 5 meters of you and deals +3 damage but also generates +100 Rage 4: Life Steal targets all enemies within 5 meters of you and deals +4 damage but also generates +100 Rage 5: Life Steal targets all enemies within 5 meters of you and deals +5 damage but also generates +100 Rage 6: Life Steal targets all enemies within 5 meters of you and deals +6 damage but also generates +130 Rage 7: Life Steal targets all enemies within 5 meters of you and deals +7 damage but also generates +160 Rage 8: Life Steal targets all enemies within 5 meters of you and deals +10 damage but also generates +190 Rage 9: Life Steal targets all enemies within 5 meters of you and deals +15 damage but also generates +220 Rage 10: Life Steal targets all enemies within 5 meters of you and deals +20 damage but also generates +250 Rage 11: Life Steal targets all enemies within 5 meters of you and deals +25 damage but also generates +280 Rage 12: Life Steal targets all enemies within 5 meters of you and deals +40 damage but also generates +310 Rage | → | 1: Life Steal targets all enemies within 10 meters of you and deals +1 damage but also generates +100 Rage 2: Life Steal targets all enemies within 10 meters of you and deals +2 damage but also generates +100 Rage 3: Life Steal targets all enemies within 10 meters of you and deals +3 damage but also generates +100 Rage 4: Life Steal targets all enemies within 10 meters of you and deals +4 damage but also generates +100 Rage 5: Life Steal targets all enemies within 10 meters of you and deals +5 damage but also generates +100 Rage 6: Life Steal targets all enemies within 10 meters of you and deals +6 damage but also generates +130 Rage 7: Life Steal targets all enemies within 10 meters of you and deals +7 damage but also generates +160 Rage 8: Life Steal targets all enemies within 10 meters of you and deals +10 damage but also generates +190 Rage 9: Life Steal targets all enemies within 10 meters of you and deals +15 damage but also generates +220 Rage 10: Life Steal targets all enemies within 10 meters of you and deals +20 damage but also generates +250 Rage 11: Life Steal targets all enemies within 10 meters of you and deals +30 damage but also generates +280 Rage 12: Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage |
Cow | tiers | 1: Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds 2: Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds 3: Chew Cud increases your mitigation versus Slashing attacks +6 for 10 seconds 4: Chew Cud increases your mitigation versus Slashing attacks +8 for 10 seconds 5: Chew Cud increases your mitigation versus Slashing attacks +10 for 10 seconds 6: Chew Cud increases your mitigation versus Slashing attacks +12 for 10 seconds | → | 1: Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds 2: Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds 3: Chew Cud increases your mitigation versus Slashing attacks +8 for 10 seconds 4: Chew Cud increases your mitigation versus Slashing attacks +10 for 10 seconds 5: Chew Cud increases your mitigation versus Slashing attacks +13 for 10 seconds 6: Chew Cud increases your mitigation versus Slashing attacks +17 for 10 seconds |
Cow | tiers | 1: Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds 2: Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds 3: Chew Cud increases your mitigation versus Crushing attacks +6 for 10 seconds 4: Chew Cud increases your mitigation versus Crushing attacks +8 for 10 seconds 5: Chew Cud increases your mitigation versus Crushing attacks +10 for 10 seconds 6: Chew Cud increases your mitigation versus Crushing attacks +12 for 10 seconds | → | 1: Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds 2: Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds 3: Chew Cud increases your mitigation versus Crushing attacks +8 for 10 seconds 4: Chew Cud increases your mitigation versus Crushing attacks +10 for 10 seconds 5: Chew Cud increases your mitigation versus Crushing attacks +13 for 10 seconds 6: Chew Cud increases your mitigation versus Crushing attacks +17 for 10 seconds |
Cow | tiers | 1: Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds 2: Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds 3: Chew Cud increases your mitigation versus Piercing attacks +6 for 10 seconds 4: Chew Cud increases your mitigation versus Piercing attacks +8 for 10 seconds 5: Chew Cud increases your mitigation versus Piercing attacks +10 for 10 seconds 6: Chew Cud increases your mitigation versus Piercing attacks +12 for 10 seconds | → | 1: Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds 2: Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds 3: Chew Cud increases your mitigation versus Piercing attacks +8 for 10 seconds 4: Chew Cud increases your mitigation versus Piercing attacks +10 for 10 seconds 5: Chew Cud increases your mitigation versus Piercing attacks +13 for 10 seconds 6: Chew Cud increases your mitigation versus Piercing attacks +17 for 10 seconds |
Cow | tiers | 1: Chew Cud boosts your movement speed by 1 for 6 seconds 2: Chew Cud boosts your movement speed by 1 for 8 seconds 3: Chew Cud boosts your movement speed by 2 for 8 seconds 4: Chew Cud boosts your movement speed by 2.5 for 8 seconds 5: Chew Cud boosts your movement speed by 2.5 for 10 seconds 6: Chew Cud boosts your movement speed by 3 for 10 seconds 7: Chew Cud boosts your movement speed by 3.5 for 10 seconds 8: Chew Cud boosts your movement speed by 4 for 10 seconds 9: Chew Cud boosts your movement speed by 4.5 for 10 seconds 10: Chew Cud boosts your movement speed by 5 for 10 seconds 11: Chew Cud boosts your movement speed by 5.5 for 10 seconds 12: Chew Cud boosts your movement speed by 6 for 10 seconds | → | 1: Graze boosts your out-of-combat sprint speed by 1 for 30 seconds 2: Graze boosts your out-of-combat sprint speed by 2 for 30 seconds 3: Graze boosts your out-of-combat sprint speed by 3 for 30 seconds 4: Graze boosts your out-of-combat sprint speed by 4 for 30 seconds 5: Graze boosts your out-of-combat sprint speed by 5 for 30 seconds 6: Graze boosts your out-of-combat sprint speed by 5.5 for 30 seconds 7: Graze boosts your out-of-combat sprint speed by 6 for 30 seconds 8: Graze boosts your out-of-combat sprint speed by 6.5 for 30 seconds 9: Graze boosts your out-of-combat sprint speed by 7 for 30 seconds 10: Graze boosts your out-of-combat sprint speed by 7.5 for 30 seconds 11: Graze boosts your out-of-combat sprint speed by 8 for 30 seconds 12: Graze boosts your out-of-combat sprint speed by 8.5 for 30 seconds |
Sword | tiers | 1: Finishing Blow restores 6 armor to you 2: Finishing Blow restores 12 armor to you 3: Finishing Blow restores 18 armor to you 4: Finishing Blow restores 24 armor to you 5: Finishing Blow restores 30 armor to you 6: Finishing Blow restores 36 armor to you 7: Finishing Blow restores 42 armor to you 8: Finishing Blow restores 48 armor to you 9: Finishing Blow restores 54 armor to you 10: Finishing Blow restores 60 armor to you 11: Finishing Blow restores 66 armor to you 12: Finishing Blow restores 72 armor to you | → | 1: Finishing Blow restores 5 armor to you 2: Finishing Blow restores 10 armor to you 3: Finishing Blow restores 15 armor to you 4: Finishing Blow restores 20 armor to you 5: Finishing Blow restores 25 armor to you 6: Finishing Blow restores 35 armor to you 7: Finishing Blow restores 40 armor to you 8: Finishing Blow restores 45 armor to you 9: Finishing Blow restores 50 armor to you 10: Finishing Blow restores 55 armor to you 11: Finishing Blow restores 60 armor to you 12: Finishing Blow restores 65 armor to you |
Sword | tiers | 1: Debilitating Blow deals +5 damage and generates -10 rage 2: Debilitating Blow deals +10 damage and generates -20 rage 3: Debilitating Blow deals +15 damage and generates -30 rage 4: Debilitating Blow deals +20 damage and generates -40 rage 5: Debilitating Blow deals +25 damage and generates -50 rage 6: Debilitating Blow deals +30 damage and generates -60 rage 7: Debilitating Blow deals +35 damage and generates -70 rage 8: Debilitating Blow deals +40 damage and generates -80 rage 9: Debilitating Blow deals +45 damage and generates -90 rage 10: Debilitating Blow deals +50 damage and generates -100 rage 11: Debilitating Blow deals +55 damage and generates -110 rage 12: Debilitating Blow deals +60 damage and generates -120 rage | → | 1: Debilitating Blow deals +5 damage and generates -10 rage 2: Debilitating Blow deals +10 damage and generates -20 rage 3: Debilitating Blow deals +15 damage and generates -30 rage 4: Debilitating Blow deals +20 damage and generates -40 rage 5: Debilitating Blow deals +25 damage and generates -50 rage 6: Debilitating Blow deals +30 damage and generates -60 rage 7: Debilitating Blow deals +35 damage and generates -70 rage 8: Debilitating Blow deals +40 damage and generates -80 rage 9: Debilitating Blow deals +45 damage and generates -90 rage 10: Debilitating Blow deals +52 damage and generates -100 rage 11: Debilitating Blow deals +59 damage and generates -110 rage 12: Debilitating Blow deals +65 damage and generates -120 rage |
Sword | tiers | 1: Debilitating Blow deals +6 damage 2: Debilitating Blow deals +12 damage 3: Debilitating Blow deals +18 damage 4: Debilitating Blow deals +24 damage 5: Debilitating Blow deals +30 damage 6: Debilitating Blow deals +36 damage 7: Debilitating Blow deals +42 damage 8: Debilitating Blow deals +48 damage 9: Debilitating Blow deals +54 damage 10: Debilitating Blow deals +60 damage 11: Debilitating Blow deals +66 damage 12: Debilitating Blow deals +72 damage | → | 1: Debilitating Blow deals +5 damage 2: Debilitating Blow deals +13 damage 3: Debilitating Blow deals +21 damage 4: Debilitating Blow deals +29 damage 5: Debilitating Blow deals +37 damage 6: Debilitating Blow deals +45 damage 7: Debilitating Blow deals +53 damage 8: Debilitating Blow deals +61 damage 9: Debilitating Blow deals +69 damage 10: Debilitating Blow deals +77 damage 11: Debilitating Blow deals +85 damage 12: Debilitating Blow deals +93 damage |
Archery | tiers | 1: Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits 2: Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits 3: Fire Arrow deals an additional 30 indirect Fire damage 15 seconds after it hits 4: Fire Arrow deals an additional 45 indirect Fire damage 15 seconds after it hits 5: Fire Arrow deals an additional 60 indirect Fire damage 15 seconds after it hits 6: Fire Arrow deals an additional 75 indirect Fire damage 15 seconds after it hits | → | 1: Fire Arrow deals an additional 20 indirect Fire damage 15 seconds after it hits 2: Fire Arrow deals an additional 40 indirect Fire damage 15 seconds after it hits 3: Fire Arrow deals an additional 60 indirect Fire damage 15 seconds after it hits 4: Fire Arrow deals an additional 80 indirect Fire damage 15 seconds after it hits 5: Fire Arrow deals an additional 100 indirect Fire damage 15 seconds after it hits 6: Fire Arrow deals an additional 120 indirect Fire damage 15 seconds after it hits |
Hammer | tiers | 1: Discharging Strike deals +10% damage 2: Discharging Strike deals +15% damage 3: Discharging Strike deals +20% damage 4: Discharging Strike deals +25% damage 5: Discharging Strike deals +30% damage 6: Discharging Strike deals +35% damage 7: Discharging Strike deals +40% damage 8: Discharging Strike deals +45% damage 9: Discharging Strike deals +50% damage 10: Discharging Strike deals +55% damage 11: Discharging Strike deals +60% damage 12: Discharging Strike deals +65% damage | → | 1: Discharging Strike deals +8% damage 2: Discharging Strike deals +15% damage 3: Discharging Strike deals +21% damage 4: Discharging Strike deals +27% damage 5: Discharging Strike deals +34% damage 6: Discharging Strike deals +41% damage 7: Discharging Strike deals +47% damage 8: Discharging Strike deals +54% damage 9: Discharging Strike deals +61% damage 10: Discharging Strike deals +67% damage 11: Discharging Strike deals +74% damage 12: Discharging Strike deals +81% damage |
Werewolf | tiers | 1: Double Claw has a 50% chance to deal +10% damage and restore 5 Health to you 2: Double Claw has a 50% chance to deal +13% damage and restore 5 Health to you 3: Double Claw has a 50% chance to deal +16% damage and restore 5 Health to you 4: Double Claw has a 50% chance to deal +19% damage and restore 5 Health to you 5: Double Claw has a 50% chance to deal +22% damage and restore 10 Health to you 6: Double Claw has a 50% chance to deal +25% damage and restore 10 Health to you 7: Double Claw has a 50% chance to deal +28% damage and restore 10 Health to you 8: Double Claw has a 50% chance to deal +31% damage and restore 10 Health to you 9: Double Claw has a 50% chance to deal +34% damage and restore 15 Health to you 10: Double Claw has a 50% chance to deal +37% damage and restore 15 Health to you 11: Double Claw has a 50% chance to deal +40% damage and restore 15 Health to you 12: Double Claw has a 50% chance to deal +43% damage and restore 15 Health to you | → | 1: Double Claw has a 66% chance to deal +17% damage and restore 5 Health to you 2: Double Claw has a 66% chance to deal +20% damage and restore 5 Health to you 3: Double Claw has a 66% chance to deal +23% damage and restore 5 Health to you 4: Double Claw has a 66% chance to deal +26% damage and restore 5 Health to you 5: Double Claw has a 66% chance to deal +29% damage and restore 10 Health to you 6: Double Claw has a 66% chance to deal +32% damage and restore 10 Health to you 7: Double Claw has a 66% chance to deal +35% damage and restore 10 Health to you 8: Double Claw has a 66% chance to deal +38% damage and restore 10 Health to you 9: Double Claw has a 66% chance to deal +41% damage and restore 15 Health to you 10: Double Claw has a 66% chance to deal +44% damage and restore 15 Health to you 11: Double Claw has a 66% chance to deal +47% damage and restore 15 Health to you 12: Double Claw has a 66% chance to deal +50% damage and restore 15 Health to you |
Werewolf | tiers | 1: Double Claw deals +3 damage 2: Double Claw deals +6 damage 3: Double Claw deals +9 damage 4: Double Claw deals +12 damage 5: Double Claw deals +15 damage 6: Double Claw deals +18 damage 7: Double Claw deals +21 damage 8: Double Claw deals +24 damage 9: Double Claw deals +27 damage 10: Double Claw deals +30 damage 11: Double Claw deals +33 damage 12: Double Claw deals +36 damage | → | 1: Double Claw deals +5 damage 2: Double Claw deals +10 damage 3: Double Claw deals +15 damage 4: Double Claw deals +20 damage 5: Double Claw deals +26 damage 6: Double Claw deals +32 damage 7: Double Claw deals +38 damage 8: Double Claw deals +44 damage 9: Double Claw deals +50 damage 10: Double Claw deals +56 damage 11: Double Claw deals +62 damage 12: Double Claw deals +68 damage |
Werewolf | tiers | 1: Double Claw deals +3 armor damage 2: Double Claw deals +6 armor damage 3: Double Claw deals +9 armor damage 4: Double Claw deals +12 armor damage 5: Double Claw deals +15 armor damage 6: Double Claw deals +18 armor damage 7: Double Claw deals +21 armor damage 8: Double Claw deals +24 armor damage 9: Double Claw deals +27 armor damage 10: Double Claw deals +30 armor damage 11: Double Claw deals +33 armor damage 12: Double Claw deals +36 armor damage | → | 1: Double Claw deals +4 armor damage 2: Double Claw deals +8 armor damage 3: Double Claw deals +12 armor damage 4: Double Claw deals +16 armor damage 5: Double Claw deals +20 armor damage 6: Double Claw deals +25 armor damage 7: Double Claw deals +30 armor damage 8: Double Claw deals +35 armor damage 9: Double Claw deals +40 armor damage 10: Double Claw deals +45 armor damage 11: Double Claw deals +50 armor damage 12: Double Claw deals +55 armor damage |
Werewolf | tiers | 1: Double Claw deals +5% damage and restores 1 Power to you 2: Double Claw deals +7% damage and restores 1 Power to you 3: Double Claw deals +9% damage and restores 2 Power to you 4: Double Claw deals +11% damage and restores 2 Power to you 5: Double Claw deals +13% damage and restores 3 Power to you 6: Double Claw deals +15% damage and restores 3 Power to you 7: Double Claw deals +17% damage and restores 4 Power to you 8: Double Claw deals +19% damage and restores 4 Power to you 9: Double Claw deals +21% damage and restores 5 Power to you 10: Double Claw deals +23% damage and restores 5 Power to you 11: Double Claw deals +22% damage and restores 5 Power to you 12: Double Claw deals +23% damage and restores 5 Power to you | → | 1: Double Claw deals +4% damage and restores 1 Power to you 2: Double Claw deals +7% damage and restores 1 Power to you 3: Double Claw deals +10% damage and restores 2 Power to you 4: Double Claw deals +13% damage and restores 2 Power to you 5: Double Claw deals +16% damage and restores 3 Power to you 6: Double Claw deals +19% damage and restores 3 Power to you 7: Double Claw deals +22% damage and restores 4 Power to you 8: Double Claw deals +25% damage and restores 4 Power to you 9: Double Claw deals +28% damage and restores 5 Power to you 10: Double Claw deals +31% damage and restores 5 Power to you 11: Double Claw deals +34% damage and restores 5 Power to you 12: Double Claw deals +37% damage and restores 5 Power to you |
Werewolf | tiers | 1: Smell Fear deals +5% damage and further reduces Rage by 20 2: Smell Fear deals +7% damage and further reduces Rage by 27 3: Smell Fear deals +9% damage and further reduces Rage by 34 4: Smell Fear deals +11% damage and further reduces Rage by 41 5: Smell Fear deals +13% damage and further reduces Rage by 48 6: Smell Fear deals +15% damage and further reduces Rage by 55 7: Smell Fear deals +17% damage and further reduces Rage by 62 8: Smell Fear deals +19% damage and further reduces Rage by 69 9: Smell Fear deals +21% damage and further reduces Rage by 76 10: Smell Fear deals +23% damage and further reduces Rage by 83 11: Smell Fear deals +25% damage and further reduces Rage by 90 12: Smell Fear deals +27% damage and further reduces Rage by 97 | → | 1: Smell Fear deals +10% damage and further reduces Rage by 21 2: Smell Fear deals +13% damage and further reduces Rage by 30 3: Smell Fear deals +16% damage and further reduces Rage by 39 4: Smell Fear deals +19% damage and further reduces Rage by 48 5: Smell Fear deals +22% damage and further reduces Rage by 57 6: Smell Fear deals +25% damage and further reduces Rage by 66 7: Smell Fear deals +28% damage and further reduces Rage by 75 8: Smell Fear deals +31% damage and further reduces Rage by 84 9: Smell Fear deals +34% damage and further reduces Rage by 93 10: Smell Fear deals +37% damage and further reduces Rage by 102 11: Smell Fear deals +40% damage and further reduces Rage by 111 12: Smell Fear deals +43% damage and further reduces Rage by 120 |
Werewolf | tiers | 1: Smell Fear has a 50% chance to deal +6% damage and further reduce Rage by 30 2: Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45 3: Smell Fear has a 50% chance to deal +14% damage and further reduce Rage by 60 4: Smell Fear has a 50% chance to deal +18% damage and further reduce Rage by 75 5: Smell Fear has a 50% chance to deal +22% damage and further reduce Rage by 90 6: Smell Fear has a 50% chance to deal +26% damage and further reduce Rage by 105 7: Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 120 8: Smell Fear has a 50% chance to deal +34% damage and further reduce Rage by 135 9: Smell Fear has a 50% chance to deal +38% damage and further reduce Rage by 150 10: Smell Fear has a 50% chance to deal +42% damage and further reduce Rage by 165 11: Smell Fear has a 50% chance to deal +46% damage and further reduce Rage by 180 12: Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 195 | → | 1: Smell Fear has a 66% chance to deal +6% damage and further reduce Rage by 30 2: Smell Fear has a 66% chance to deal +10% damage and further reduce Rage by 47 3: Smell Fear has a 66% chance to deal +14% damage and further reduce Rage by 64 4: Smell Fear has a 66% chance to deal +18% damage and further reduce Rage by 81 5: Smell Fear has a 66% chance to deal +22% damage and further reduce Rage by 98 6: Smell Fear has a 66% chance to deal +26% damage and further reduce Rage by 115 7: Smell Fear has a 66% chance to deal +30% damage and further reduce Rage by 132 8: Smell Fear has a 66% chance to deal +34% damage and further reduce Rage by 149 9: Smell Fear has a 66% chance to deal +38% damage and further reduce Rage by 166 10: Smell Fear has a 66% chance to deal +42% damage and further reduce Rage by 183 11: Smell Fear has a 66% chance to deal +46% damage and further reduce Rage by 200 12: Smell Fear has a 66% chance to deal +50% damage and further reduce Rage by 217 |
Werewolf | tiers | 1: Smell Fear deals +10% damage 2: Smell Fear deals +13% damage 3: Smell Fear deals +16% damage 4: Smell Fear deals +19% damage 5: Smell Fear deals +22% damage 6: Smell Fear deals +25% damage 7: Smell Fear deals +28% damage 8: Smell Fear deals +31% damage 9: Smell Fear deals +34% damage 10: Smell Fear deals +37% damage 11: Smell Fear deals +40% damage 12: Smell Fear deals +43% damage | → | 1: Smell Fear deals +22% damage 2: Smell Fear deals +28% damage 3: Smell Fear deals +34% damage 4: Smell Fear deals +40% damage 5: Smell Fear deals +46% damage 6: Smell Fear deals +52% damage 7: Smell Fear deals +58% damage 8: Smell Fear deals +64% damage 9: Smell Fear deals +70% damage 10: Smell Fear deals +76% damage 11: Smell Fear deals +82% damage 12: Smell Fear deals +88% damage |
Necromancy | tiers | 1: Wave of Darkness deals +20 damage to sentient creatures 2: Wave of Darkness deals +40 damage to sentient creatures 3: Wave of Darkness deals +60 damage to sentient creatures 4: Wave of Darkness deals +80 damage to sentient creatures 5: Wave of Darkness deals +100 damage to sentient creatures 6: Wave of Darkness deals +120 damage to sentient creatures 7: Wave of Darkness deals +140 damage to sentient creatures 8: Wave of Darkness deals +160 damage to sentient creatures 9: Wave of Darkness deals +180 damage to sentient creatures 10: Wave of Darkness deals +200 damage to sentient creatures 11: Wave of Darkness deals +220 damage to sentient creatures 12: Wave of Darkness deals +240 damage to sentient creatures | → | 1: Wave of Darkness deals +18 damage to sentient creatures 2: Wave of Darkness deals +36 damage to sentient creatures 3: Wave of Darkness deals +54 damage to sentient creatures 4: Wave of Darkness deals +72 damage to sentient creatures 5: Wave of Darkness deals +90 damage to sentient creatures 6: Wave of Darkness deals +108 damage to sentient creatures 7: Wave of Darkness deals +126 damage to sentient creatures 8: Wave of Darkness deals +144 damage to sentient creatures 9: Wave of Darkness deals +162 damage to sentient creatures 10: Wave of Darkness deals +180 damage to sentient creatures 11: Wave of Darkness deals +198 damage to sentient creatures 12: Wave of Darkness deals +216 damage to sentient creatures |
Shield | tiers | 1: Finish It deals +20% damage 2: Finish It deals +30% damage 3: Finish It deals +40% damage 4: Finish It deals +50% damage 5: Finish It deals +60% damage 6: Finish It deals +70% damage 7: Finish It deals +80% damage 8: Finish It deals +90% damage 9: Finish It deals +100% damage 10: Finish It deals +110% damage 11: Finish It deals +120% damage 12: Finish It deals +130% damage | → | 1: Finish It deals +7% damage 2: Finish It deals +16% damage 3: Finish It deals +25% damage 4: Finish It deals +34% damage 5: Finish It deals +43% damage 6: Finish It deals +52% damage 7: Finish It deals +61% damage 8: Finish It deals +70% damage 9: Finish It deals +79% damage 10: Finish It deals +88% damage 11: Finish It deals +97% damage 12: Finish It deals +106% damage |
Shield | tiers | 1: Fire Shield also restores 8 Armor and 8 Health 2: Fire Shield also restores 16 Armor and 16 Health 3: Fire Shield also restores 24 Armor and 24 Health 4: Fire Shield also restores 32 Armor and 32 Health 5: Fire Shield also restores 40 Armor and 40 Health 6: Fire Shield also restores 48 Armor and 48 Health 7: Fire Shield also restores 56 Armor and 56 Health 8: Fire Shield also restores 64 Armor and 64 Health 9: Fire Shield also restores 72 Armor and 72 Health 10: Fire Shield also restores 80 Armor and 80 Health 11: Fire Shield also restores 88 Armor and 88 Health 12: Fire Shield also restores 96 Armor and 96 Health | → | 1: Fire Shield restores 5 Armor and 5 Health 2: Fire Shield restores 10 Armor and 10 Health 3: Fire Shield restores 15 Armor and 15 Health 4: Fire Shield restores 20 Armor and 20 Health 5: Fire Shield restores 26 Armor and 26 Health 6: Fire Shield restores 32 Armor and 32 Health 7: Fire Shield restores 38 Armor and 38 Health 8: Fire Shield restores 44 Armor and 44 Health 9: Fire Shield restores 50 Armor and 50 Health 10: Fire Shield restores 56 Armor and 56 Health 11: Fire Shield restores 62 Armor and 62 Health 12: Fire Shield restores 68 Armor and 68 Health |
Deer | tiers | 1: King of the Forest gives you +2 mitigation of any physical damage for 10 seconds 2: King of the Forest gives you +4 mitigation of any physical damage for 10 seconds 3: King of the Forest gives you +6 mitigation of any physical damage for 10 seconds 4: King of the Forest gives you +8 mitigation of any physical damage for 10 seconds 5: King of the Forest gives you +10 mitigation of any physical damage for 10 seconds 6: King of the Forest gives you +12 mitigation of any physical damage for 10 seconds | → | 1: King of the Forest gives you +2 mitigation of any physical damage for 20 seconds 2: King of the Forest gives you +3 mitigation of any physical damage for 20 seconds 3: King of the Forest gives you +4 mitigation of any physical damage for 20 seconds 4: King of the Forest gives you +5 mitigation of any physical damage for 20 seconds 5: King of the Forest gives you +6 mitigation of any physical damage for 20 seconds 6: King of the Forest gives you +7 mitigation of any physical damage for 20 seconds |
Psychology | tiers | 1: Strike a Nerve deals +4 armor damage 2: Strike a Nerve deals +8 armor damage 3: Strike a Nerve deals +12 armor damage 4: Strike a Nerve deals +16 armor damage 5: Strike a Nerve deals +20 armor damage 6: Strike a Nerve deals +24 armor damage 7: Strike a Nerve deals +28 armor damage 8: Strike a Nerve deals +32 armor damage 9: Strike a Nerve deals +36 armor damage 10: Strike a Nerve deals +40 armor damage 11: Strike a Nerve deals +44 armor damage 12: Strike a Nerve deals +48 armor damage | → | 1: Strike a Nerve deals +9 armor damage 2: Strike a Nerve deals +15 armor damage 3: Strike a Nerve deals +21 armor damage 4: Strike a Nerve deals +27 armor damage 5: Strike a Nerve deals +33 armor damage 6: Strike a Nerve deals +39 armor damage 7: Strike a Nerve deals +45 armor damage 8: Strike a Nerve deals +51 armor damage 9: Strike a Nerve deals +57 armor damage 10: Strike a Nerve deals +63 armor damage 11: Strike a Nerve deals +69 armor damage 12: Strike a Nerve deals +75 armor damage |
Psychology | tiers | 1: Strike a Nerve deals +10% damage 2: Strike a Nerve deals +14% damage 3: Strike a Nerve deals +18% damage 4: Strike a Nerve deals +22% damage 5: Strike a Nerve deals +26% damage 6: Strike a Nerve deals +30% damage 7: Strike a Nerve deals +34% damage 8: Strike a Nerve deals +38% damage 9: Strike a Nerve deals +42% damage 10: Strike a Nerve deals +46% damage 11: Strike a Nerve deals +50% damage 12: Strike a Nerve deals +54% damage | → | 1: Strike a Nerve deals +25% damage 2: Strike a Nerve deals +31% damage 3: Strike a Nerve deals +37% damage 4: Strike a Nerve deals +43% damage 5: Strike a Nerve deals +49% damage 6: Strike a Nerve deals +55% damage 7: Strike a Nerve deals +61% damage 8: Strike a Nerve deals +67% damage 9: Strike a Nerve deals +73% damage 10: Strike a Nerve deals +79% damage 11: Strike a Nerve deals +85% damage 12: Strike a Nerve deals +91% damage |
Sword | tiers | 1: Hacking Blade deals 4 Trauma damage over 4 seconds 2: Hacking Blade deals 8 Trauma damage over 4 seconds 3: Hacking Blade deals 12 Trauma damage over 4 seconds 4: Hacking Blade deals 16 Trauma damage over 4 seconds 5: Hacking Blade deals 20 Trauma damage over 4 seconds 6: Hacking Blade deals 24 Trauma damage over 4 seconds 7: Hacking Blade deals 28 Trauma damage over 4 seconds 8: Hacking Blade deals 32 Trauma damage over 4 seconds 9: Hacking Blade deals 36 Trauma damage over 4 seconds 10: Hacking Blade deals 40 Trauma damage over 4 seconds 11: Hacking Blade deals 44 Trauma damage over 4 seconds 12: Hacking Blade deals 48 Trauma damage over 4 seconds | → | 1: Hacking Blade deals 4 Trauma damage over 4 seconds 2: Hacking Blade deals 8 Trauma damage over 4 seconds 3: Hacking Blade deals 12 Trauma damage over 4 seconds 4: Hacking Blade deals 16 Trauma damage over 4 seconds 5: Hacking Blade deals 20 Trauma damage over 4 seconds 6: Hacking Blade deals 24 Trauma damage over 4 seconds 7: Hacking Blade deals 30 Trauma damage over 4 seconds 8: Hacking Blade deals 40 Trauma damage over 4 seconds 9: Hacking Blade deals 50 Trauma damage over 4 seconds 10: Hacking Blade deals 60 Trauma damage over 4 seconds 11: Hacking Blade deals 70 Trauma damage over 4 seconds 12: Hacking Blade deals 80 Trauma damage over 4 seconds |
Sword | tiers | 1: Hacking Blade has a 10% chance to deal 8 Trauma damage over 8 seconds 2: Hacking Blade has a 14% chance to deal 12 Trauma damage over 8 seconds 3: Hacking Blade has a 18% chance to deal 16 Trauma damage over 8 seconds 4: Hacking Blade has a 22% chance to deal 20 Trauma damage over 8 seconds 5: Hacking Blade has a 27% chance to deal 28 Trauma damage over 8 seconds 6: Hacking Blade has a 31% chance to deal 36 Trauma damage over 8 seconds 7: Hacking Blade has a 35% chance to deal 44 Trauma damage over 8 seconds 8: Hacking Blade has a 40% chance to deal 52 Trauma damage over 8 seconds 9: Hacking Blade has a 45% chance to deal 60 Trauma damage over 8 seconds 10: Hacking Blade has a 50% chance to deal 72 Trauma damage over 8 seconds 11: Hacking Blade has a 55% chance to deal 84 Trauma damage over 8 seconds 12: Hacking Blade has a 60% chance to deal 96 Trauma damage over 8 seconds | → | 1: Hacking Blade has a 11% chance to deal 12 Trauma damage over 8 seconds 2: Hacking Blade has a 17% chance to deal 24 Trauma damage over 8 seconds 3: Hacking Blade has a 23% chance to deal 32 Trauma damage over 8 seconds 4: Hacking Blade has a 29% chance to deal 40 Trauma damage over 8 seconds 5: Hacking Blade has a 35% chance to deal 52 Trauma damage over 8 seconds 6: Hacking Blade has a 41% chance to deal 60 Trauma damage over 8 seconds 7: Hacking Blade has a 47% chance to deal 72 Trauma damage over 8 seconds 8: Hacking Blade has a 53% chance to deal 80 Trauma damage over 8 seconds 9: Hacking Blade has a 59% chance to deal 92 Trauma damage over 8 seconds 10: Hacking Blade has a 65% chance to deal 100 Trauma damage over 8 seconds 11: Hacking Blade has a 71% chance to deal 112 Trauma damage over 8 seconds 12: Hacking Blade has a 77% chance to deal 120 Trauma damage over 8 seconds |
Unarmed | tiers | 1: Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75% 2: Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75% 3: Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75% 4: Any kick attack (including animal kicks!) has a 32% chance to slow target's movement by 75% 5: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75% | → | 1: Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75% 2: Any kick attack (including animal kicks!) has a 12% chance to slow target's movement by 75% 3: Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75% 4: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% 5: Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75% |
Sword | tiers | 1: Parry and Riposte have a 33% chance to restore 8 Power to you 2: Parry and Riposte have a 33% chance to restore 12 Power to you 3: Parry and Riposte have a 33% chance to restore 16 Power to you 4: Parry and Riposte have a 33% chance to restore 20 Power to you 5: Parry and Riposte have a 33% chance to restore 25 Power to you | → | 1: Parry and Riposte have a 40% chance to restore 8 Power to you 2: Parry and Riposte have a 40% chance to restore 12 Power to you 3: Parry and Riposte have a 40% chance to restore 16 Power to you 4: Parry and Riposte have a 40% chance to restore 20 Power to you 5: Parry and Riposte have a 40% chance to restore 25 Power to you |
Unarmed | tiers | 1: All kick attacks (even animal kicks!) deal +2 damage 2: All kick attacks (even animal kicks!) deal +5 damage 3: All kick attacks (even animal kicks!) deal +8 damage 4: All kick attacks (even animal kicks!) deal +11 damage 5: All kick attacks (even animal kicks!) deal +14 damage 6: All kick attacks (even animal kicks!) deal +17 damage 7: All kick attacks (even animal kicks!) deal +20 damage 8: All kick attacks (even animal kicks!) deal +22 damage 9: All kick attacks (even animal kicks!) deal +24 damage 10: All kick attacks (even animal kicks!) deal +26 damage 11: All kick attacks (even animal kicks!) deal +28 damage 12: All kick attacks (even animal kicks!) deal +30 damage | → | 1: All kick attacks (even animal kicks!) deal +2 damage 2: All kick attacks (even animal kicks!) deal +5 damage 3: All kick attacks (even animal kicks!) deal +8 damage 4: All kick attacks (even animal kicks!) deal +11 damage 5: All kick attacks (even animal kicks!) deal +14 damage 6: All kick attacks (even animal kicks!) deal +17 damage 7: All kick attacks (even animal kicks!) deal +20 damage 8: All kick attacks (even animal kicks!) deal +22 damage 9: All kick attacks (even animal kicks!) deal +24 damage 10: All kick attacks (even animal kicks!) deal +26 damage 11: All kick attacks (even animal kicks!) deal +29 damage 12: All kick attacks (even animal kicks!) deal +33 damage |
Unarmed | tiers | 1: Any kick attack (including animal kicks!) has a 10% chance to slow target's movement by 45% 2: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% 3: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 45% 4: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45% 5: Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 45% | → | 1: Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 45% 2: Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 45% 3: Any kick attack (including animal kicks!) has a 22% chance to slow target's movement by 45% 4: Any kick attack (including animal kicks!) has a 29% chance to slow target's movement by 45% 5: Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45% |
Necromancy | tiers | 1: Life Crush deals +1 damage 2: Life Crush deals +2 damage 3: Life Crush deals +3 damage 4: Life Crush deals +4 damage 5: Life Crush deals +6 damage 6: Life Crush deals +8 damage 7: Life Crush deals +10 damage 8: Life Crush deals +11 damage 9: Life Crush deals +13 damage 10: Life Crush deals +15 damage 11: Life Crush deals +13 damage 12: Life Crush deals +15 damage | → | 1: Life Crush deals +1 damage 2: Life Crush deals +2 damage 3: Life Crush deals +3 damage 4: Life Crush deals +4 damage 5: Life Crush deals +6 damage 6: Life Crush deals +8 damage 7: Life Crush deals +10 damage 8: Life Crush deals +11 damage 9: Life Crush deals +12 damage 10: Life Crush deals +13 damage 11: Life Crush deals +14 damage 12: Life Crush deals +15 damage |
Necromancy | tiers | 1: Life Steal attacks reap 1 additional health 2: Life Steal attacks reap 2 additional health 3: Life Steal attacks reap 3 additional health 4: Life Steal attacks reap 4 additional health 5: Life Steal attacks reap 5 additional health 6: Life Steal attacks reap 6 additional health 7: Life Steal attacks reap 7 additional health 8: Life Steal attacks reap 8 additional health 9: Life Steal attacks reap 9 additional health 10: Life Steal attacks reap 10 additional health 11: Life Steal attacks reap 11 additional health 12: Life Steal attacks reap 12 additional health | → | 1: Life Steal attacks reap 3 additional health 2: Life Steal attacks reap 5 additional health 3: Life Steal attacks reap 7 additional health 4: Life Steal attacks reap 8 additional health 5: Life Steal attacks reap 9 additional health 6: Life Steal attacks reap 10 additional health 7: Life Steal attacks reap 11 additional health 8: Life Steal attacks reap 12 additional health 9: Life Steal attacks reap 14 additional health 10: Life Steal attacks reap 15 additional health 11: Life Steal attacks reap 16 additional health 12: Life Steal attacks reap 17 additional health |
Archery | tiers | 1: Aimed Shot deals +8% damage 2: Aimed Shot deals +12% damage 3: Aimed Shot deals +16% damage 4: Aimed Shot deals +20% damage 5: Aimed Shot deals +24% damage 6: Aimed Shot deals +28% damage 7: Aimed Shot deals +32% damage 8: Aimed Shot deals +36% damage 9: Aimed Shot deals +40% damage 10: Aimed Shot deals +44% damage 11: Aimed Shot deals +48% damage 12: Aimed Shot deals +52% damage | → | 1: Aimed Shot deals +15% damage 2: Aimed Shot deals +20% damage 3: Aimed Shot deals +25% damage 4: Aimed Shot deals +30% damage 5: Aimed Shot deals +35% damage 6: Aimed Shot deals +40% damage 7: Aimed Shot deals +45% damage 8: Aimed Shot deals +50% damage 9: Aimed Shot deals +55% damage 10: Aimed Shot deals +60% damage 11: Aimed Shot deals +65% damage 12: Aimed Shot deals +70% damage |
Archery | tiers | 1: Aimed Shot deals 12 additional health damage over 12 seconds 2: Aimed Shot deals 16 additional health damage over 8 seconds 3: Aimed Shot deals 24 additional health damage over 12 seconds 4: Aimed Shot deals 36 additional health damage over 12 seconds 5: Aimed Shot deals 40 additional health damage over 10 seconds 6: Aimed Shot deals 50 additional health damage over 10 seconds 7: Aimed Shot deals 60 additional health damage over 12 seconds 8: Aimed Shot deals 72 additional health damage over 12 seconds 9: Aimed Shot deals 84 additional health damage over 12 seconds 10: Aimed Shot deals 96 additional health damage over 12 seconds | → | 1: Aimed Shot deals 12 additional health damage over 12 seconds 2: Aimed Shot deals 16 additional health damage over 8 seconds 3: Aimed Shot deals 24 additional health damage over 12 seconds 4: Aimed Shot deals 36 additional health damage over 12 seconds 5: Aimed Shot deals 40 additional health damage over 10 seconds 6: Aimed Shot deals 50 additional health damage over 10 seconds 7: Aimed Shot deals 55 additional health damage over 11 seconds 8: Aimed Shot deals 72 additional health damage over 12 seconds 9: Aimed Shot deals 91 additional health damage over 13 seconds 10: Aimed Shot deals 112 additional health damage over 14 seconds |
Archery | tiers | 1: Aimed Shot has a 50% chance to deal +20 damage 2: Aimed Shot has a 50% chance to deal +30 damage 3: Aimed Shot has a 50% chance to deal +40 damage 4: Aimed Shot has a 50% chance to deal +50 damage 5: Aimed Shot has a 50% chance to deal +60 damage 6: Aimed Shot has a 50% chance to deal +70 damage 7: Aimed Shot has a 50% chance to deal +80 damage 8: Aimed Shot has a 50% chance to deal +90 damage 9: Aimed Shot has a 50% chance to deal +100 damage 10: Aimed Shot has a 50% chance to deal +110 damage 11: Aimed Shot has a 50% chance to deal +120 damage 12: Aimed Shot has a 50% chance to deal +130 damage | → | 1: Aimed Shot has a 66% chance to deal +12 damage 2: Aimed Shot has a 66% chance to deal +24 damage 3: Aimed Shot has a 66% chance to deal +36 damage 4: Aimed Shot has a 66% chance to deal +48 damage 5: Aimed Shot has a 66% chance to deal +60 damage 6: Aimed Shot has a 66% chance to deal +72 damage 7: Aimed Shot has a 66% chance to deal +84 damage 8: Aimed Shot has a 66% chance to deal +96 damage 9: Aimed Shot has a 66% chance to deal +108 damage 10: Aimed Shot has a 66% chance to deal +120 damage 11: Aimed Shot has a 66% chance to deal +132 damage 12: Aimed Shot has a 66% chance to deal +144 damage |
Psychology | tiers | 1: Tell Me About Your Mother has a 20% chance to slow target's movement by 45% 2: Tell Me About Your Mother has a 40% chance to slow target's movement by 45% 3: Tell Me About Your Mother has a 60% chance to slow target's movement by 45% 4: Tell Me About Your Mother has a 80% chance to slow target's movement by 45% 5: Tell Me About Your Mother has a 100% chance to slow target's movement by 45% | → | 1: Tell Me About Your Mother has a 10% chance to slow target's movement by 75% 2: Tell Me About Your Mother has a 20% chance to slow target's movement by 75% 3: Tell Me About Your Mother has a 30% chance to slow target's movement by 75% 4: Tell Me About Your Mother has a 40% chance to slow target's movement by 75% 5: Tell Me About Your Mother has a 50% chance to slow target's movement by 75% |
Psychology | tiers | 1: Tell Me About Your Mother reduces target's Rage by 150 2: Tell Me About Your Mother reduces target's Rage by 300 3: Tell Me About Your Mother reduces target's Rage by 450 4: Tell Me About Your Mother reduces target's Rage by 600 5: Tell Me About Your Mother reduces target's Rage by 750 | → | 1: Tell Me About Your Mother reduces target's Rage by 125 2: Tell Me About Your Mother reduces target's Rage by 250 3: Tell Me About Your Mother reduces target's Rage by 375 4: Tell Me About Your Mother reduces target's Rage by 500 5: Tell Me About Your Mother reduces target's Rage by 625 |
Psychology | tiers | 1: Tell Me About Your Mother restores 15 Armor to you 2: Tell Me About Your Mother restores 30 Armor to you 3: Tell Me About Your Mother restores 45 Armor to you 4: Tell Me About Your Mother restores 60 Armor to you 5: Tell Me About Your Mother restores 75 Armor to you | → | 1: Tell Me About Your Mother restores 17 Armor to you 2: Tell Me About Your Mother restores 34 Armor to you 3: Tell Me About Your Mother restores 51 Armor to you 4: Tell Me About Your Mother restores 68 Armor to you 5: Tell Me About Your Mother restores 85 Armor to you |
Cow | tiers | 1: Moo of Calm restores +8 armor 2: Moo of Calm restores +16 armor 3: Moo of Calm restores +24 armor 4: Moo of Calm restores +32 armor 5: Moo of Calm restores +40 armor 6: Moo of Calm restores +48 armor 7: Moo of Calm restores +56 armor 8: Moo of Calm restores +64 armor 9: Moo of Calm restores +72 armor 10: Moo of Calm restores +80 armor 11: Moo of Calm restores +88 armor 12: Moo of Calm restores +96 armor | → | 1: Moo of Calm restores +6 armor 2: Moo of Calm restores +12 armor 3: Moo of Calm restores +18 armor 4: Moo of Calm restores +24 armor 5: Moo of Calm restores +30 armor 6: Moo of Calm restores +36 armor 7: Moo of Calm restores +42 armor 8: Moo of Calm restores +48 armor 9: Moo of Calm restores +54 armor 10: Moo of Calm restores +60 armor 11: Moo of Calm restores +66 armor 12: Moo of Calm restores +72 armor |
Cow | tiers | 1: Moo of Calm heals +6 health 2: Moo of Calm heals +12 health 3: Moo of Calm heals +18 health 4: Moo of Calm heals +24 health 5: Moo of Calm heals +30 health 6: Moo of Calm heals +36 health 7: Moo of Calm heals +42 health 8: Moo of Calm heals +48 health 9: Moo of Calm heals +54 health 10: Moo of Calm heals +60 health 11: Moo of Calm heals +66 health 12: Moo of Calm heals +72 health | → | 1: Moo of Calm heals +5 health 2: Moo of Calm heals +10 health 3: Moo of Calm heals +15 health 4: Moo of Calm heals +20 health 5: Moo of Calm heals +25 health 6: Moo of Calm heals +30 health 7: Moo of Calm heals +35 health 8: Moo of Calm heals +40 health 9: Moo of Calm heals +45 health 10: Moo of Calm heals +50 health 11: Moo of Calm heals +55 health 12: Moo of Calm heals +60 health |
Pig | tiers | 1: Mudbath gives you +1 absorption of any physical damage for 10 seconds 2: Mudbath gives you +2 absorption of any physical damage for 10 seconds 3: Mudbath gives you +3 absorption of any physical damage for 10 seconds 4: Mudbath gives you +4 absorption of any physical damage for 10 seconds 5: Mudbath gives you +5 absorption of any physical damage for 10 seconds 6: Mudbath gives you +6 absorption of any physical damage for 10 seconds | → | 1: Mudbath gives you +3 absorption of any physical damage for 20 seconds 2: Mudbath gives you +4 absorption of any physical damage for 20 seconds 3: Mudbath gives you +5 absorption of any physical damage for 20 seconds 4: Mudbath gives you +7 absorption of any physical damage for 20 seconds 5: Mudbath gives you +8 absorption of any physical damage for 20 seconds 6: Mudbath gives you +9 absorption of any physical damage for 20 seconds |
Psychology | tiers | 1: Pep Talk restores 12 Armor 2: Pep Talk restores 24 Armor 3: Pep Talk restores 36 Armor 4: Pep Talk restores 48 Armor 5: Pep Talk restores 60 Armor 6: Pep Talk restores 72 Armor 7: Pep Talk restores 84 Armor 8: Pep Talk restores 96 Armor 9: Pep Talk restores 108 Armor 10: Pep Talk restores 120 Armor 11: Pep Talk restores 132 Armor 12: Pep Talk restores 144 Armor | → | 1: Pep Talk restores 10 Armor 2: Pep Talk restores 20 Armor 3: Pep Talk restores 30 Armor 4: Pep Talk restores 40 Armor 5: Pep Talk restores 50 Armor 6: Pep Talk restores 60 Armor 7: Pep Talk restores 70 Armor 8: Pep Talk restores 80 Armor 9: Pep Talk restores 90 Armor 10: Pep Talk restores 100 Armor 11: Pep Talk restores 110 Armor 12: Pep Talk restores 120 Armor |
AnimalHandling | tiers | 1: Using Unnatural Wrath on your pet heals you for 4 Health/Armor 2: Using Unnatural Wrath on your pet heals you for 8 Health/Armor 3: Using Unnatural Wrath on your pet heals you for 12 Health/Armor 4: Using Unnatural Wrath on your pet heals you for 16 Health/Armor 5: Using Unnatural Wrath on your pet heals you for 20 Health/Armor 6: Using Unnatural Wrath on your pet heals you for 24 Health/Armor 7: Using Unnatural Wrath on your pet heals you for 28 Health/Armor 8: Using Unnatural Wrath on your pet heals you for 32 Health/Armor 9: Using Unnatural Wrath on your pet heals you for 36 Health/Armor 10: Using Unnatural Wrath on your pet heals you for 40 Health/Armor 11: Using Unnatural Wrath on your pet heals you for 44 Health/Armor 12: Using Unnatural Wrath on your pet heals you for 48 Health/Armor | → | 1: Using Unnatural Wrath on your pet heals you for 3 Health/Armor 2: Using Unnatural Wrath on your pet heals you for 6 Health/Armor 3: Using Unnatural Wrath on your pet heals you for 9 Health/Armor 4: Using Unnatural Wrath on your pet heals you for 12 Health/Armor 5: Using Unnatural Wrath on your pet heals you for 15 Health/Armor 6: Using Unnatural Wrath on your pet heals you for 18 Health/Armor 7: Using Unnatural Wrath on your pet heals you for 21 Health/Armor 8: Using Unnatural Wrath on your pet heals you for 24 Health/Armor 9: Using Unnatural Wrath on your pet heals you for 27 Health/Armor 10: Using Unnatural Wrath on your pet heals you for 30 Health/Armor 11: Using Unnatural Wrath on your pet heals you for 33 Health/Armor 12: Using Unnatural Wrath on your pet heals you for 36 Health/Armor |
Unarmed | tiers | 1: You regain 5 Armor whenever you use a kick (from any skill!) 2: You regain 7 Armor whenever you use a kick (from any skill!) 3: You regain 9 Armor whenever you use a kick (from any skill!) 4: You regain 11 Armor whenever you use a kick (from any skill!) 5: You regain 13 Armor whenever you use a kick (from any skill!) 6: You regain 15 Armor whenever you use a kick (from any skill!) 7: You regain 17 Armor whenever you use a kick (from any skill!) 8: You regain 19 Armor whenever you use a kick (from any skill!) 9: You regain 21 Armor whenever you use a kick (from any skill!) 10: You regain 23 Armor whenever you use a kick (from any skill!) 11: You regain 25 Armor whenever you use a kick (from any skill!) 12: You regain 27 Armor whenever you use a kick (from any skill!) | → | 1: You regain 5 Armor whenever you use a kick (from any skill!) 2: You regain 7 Armor whenever you use a kick (from any skill!) 3: You regain 9 Armor whenever you use a kick (from any skill!) 4: You regain 11 Armor whenever you use a kick (from any skill!) 5: You regain 13 Armor whenever you use a kick (from any skill!) 6: You regain 15 Armor whenever you use a kick (from any skill!) 7: You regain 17 Armor whenever you use a kick (from any skill!) 8: You regain 19 Armor whenever you use a kick (from any skill!) 9: You regain 23 Armor whenever you use a kick (from any skill!) 10: You regain 27 Armor whenever you use a kick (from any skill!) 11: You regain 31 Armor whenever you use a kick (from any skill!) 12: You regain 35 Armor whenever you use a kick (from any skill!) |
Sword | tiers | 1: Wind Strike deals +10 armor damage 2: Wind Strike deals +18 armor damage 3: Wind Strike deals +26 armor damage 4: Wind Strike deals +34 armor damage 5: Wind Strike deals +42 armor damage 6: Wind Strike deals +50 armor damage 7: Wind Strike deals +58 armor damage 8: Wind Strike deals +66 armor damage 9: Wind Strike deals +74 armor damage 10: Wind Strike deals +82 armor damage 11: Wind Strike deals +90 armor damage 12: Wind Strike deals +98 armor damage | → | 1: Wind Strike deals +15 armor damage 2: Wind Strike deals +25 armor damage 3: Wind Strike deals +30 armor damage 4: Wind Strike deals +35 armor damage 5: Wind Strike deals +45 armor damage 6: Wind Strike deals +55 armor damage 7: Wind Strike deals +65 armor damage 8: Wind Strike deals +75 armor damage 9: Wind Strike deals +85 armor damage 10: Wind Strike deals +90 armor damage 11: Wind Strike deals +105 armor damage 12: Wind Strike deals +115 armor damage |
Werewolf | tiers | 1: Pouncing Rake deals +6 Armor damage 2: Pouncing Rake deals +12 Armor damage 3: Pouncing Rake deals +18 Armor damage 4: Pouncing Rake deals +24 Armor damage 5: Pouncing Rake deals +30 Armor damage 6: Pouncing Rake deals +36 Armor damage 7: Pouncing Rake deals +42 Armor damage 8: Pouncing Rake deals +48 Armor damage 9: Pouncing Rake deals +54 Armor damage 10: Pouncing Rake deals +60 Armor damage 11: Pouncing Rake deals +66 Armor damage 12: Pouncing Rake deals +72 Armor damage | → | 1: Pouncing Rake deals +15 Armor damage 2: Pouncing Rake deals +22 Armor damage 3: Pouncing Rake deals +29 Armor damage 4: Pouncing Rake deals +36 Armor damage 5: Pouncing Rake deals +43 Armor damage 6: Pouncing Rake deals +50 Armor damage 7: Pouncing Rake deals +57 Armor damage 8: Pouncing Rake deals +64 Armor damage 9: Pouncing Rake deals +71 Armor damage 10: Pouncing Rake deals +78 Armor damage 11: Pouncing Rake deals +85 Armor damage 12: Pouncing Rake deals +92 Armor damage |
Werewolf | tiers | 1: Pouncing Rake deals +15% health and armor damage 2: Pouncing Rake deals +20% health and armor damage 3: Pouncing Rake deals +25% health and armor damage 4: Pouncing Rake deals +30% health and armor damage 5: Pouncing Rake deals +35% health and armor damage 6: Pouncing Rake deals +40% health and armor damage 7: Pouncing Rake deals +45% health and armor damage 8: Pouncing Rake deals +50% health and armor damage 9: Pouncing Rake deals +55% health and armor damage 10: Pouncing Rake deals +60% health and armor damage 11: Pouncing Rake deals +65% health and armor damage 12: Pouncing Rake deals +70% health and armor damage | → | 1: Pouncing Rake deals +16% health and armor damage 2: Pouncing Rake deals +23% health and armor damage 3: Pouncing Rake deals +30% health and armor damage 4: Pouncing Rake deals +37% health and armor damage 5: Pouncing Rake deals +44% health and armor damage 6: Pouncing Rake deals +51% health and armor damage 7: Pouncing Rake deals +58% health and armor damage 8: Pouncing Rake deals +65% health and armor damage 9: Pouncing Rake deals +72% health and armor damage 10: Pouncing Rake deals +79% health and armor damage 11: Pouncing Rake deals +86% health and armor damage 12: Pouncing Rake deals +93% health and armor damage |
Werewolf | tiers | 1: Pouncing Rake has a 50% chance to deal +20% health and armor damage 2: Pouncing Rake has a 50% chance to deal +30% health and armor damage 3: Pouncing Rake has a 50% chance to deal +40% health and armor damage 4: Pouncing Rake has a 50% chance to deal +50% health and armor damage 5: Pouncing Rake has a 50% chance to deal +60% health and armor damage 6: Pouncing Rake has a 50% chance to deal +70% health and armor damage 7: Pouncing Rake has a 50% chance to deal +80% health and armor damage 8: Pouncing Rake has a 50% chance to deal +90% health and armor damage 9: Pouncing Rake has a 50% chance to deal +100% health and armor damage 10: Pouncing Rake has a 50% chance to deal +110% health and armor damage 11: Pouncing Rake has a 50% chance to deal +120% health and armor damage 12: Pouncing Rake has a 50% chance to deal +130% health and armor damage | → | 1: Pouncing Rake has a 65% chance to deal +20% health and armor damage 2: Pouncing Rake has a 65% chance to deal +31% health and armor damage 3: Pouncing Rake has a 65% chance to deal +42% health and armor damage 4: Pouncing Rake has a 65% chance to deal +53% health and armor damage 5: Pouncing Rake has a 65% chance to deal +64% health and armor damage 6: Pouncing Rake has a 65% chance to deal +75% health and armor damage 7: Pouncing Rake has a 65% chance to deal +86% health and armor damage 8: Pouncing Rake has a 65% chance to deal +97% health and armor damage 9: Pouncing Rake has a 65% chance to deal +108% health and armor damage 10: Pouncing Rake has a 65% chance to deal +119% health and armor damage 11: Pouncing Rake has a 65% chance to deal +130% health and armor damage 12: Pouncing Rake has a 65% chance to deal +141% health and armor damage |
Werewolf | tiers | 1: Pouncing Rake deals +5 damage 2: Pouncing Rake deals +10 damage 3: Pouncing Rake deals +15 damage 4: Pouncing Rake deals +20 damage 5: Pouncing Rake deals +25 damage 6: Pouncing Rake deals +30 damage 7: Pouncing Rake deals +35 damage 8: Pouncing Rake deals +40 damage 9: Pouncing Rake deals +45 damage 10: Pouncing Rake deals +50 damage 11: Pouncing Rake deals +55 damage 12: Pouncing Rake deals +60 damage | → | 1: Pouncing Rake deals +7 damage 2: Pouncing Rake deals +14 damage 3: Pouncing Rake deals +21 damage 4: Pouncing Rake deals +28 damage 5: Pouncing Rake deals +35 damage 6: Pouncing Rake deals +42 damage 7: Pouncing Rake deals +49 damage 8: Pouncing Rake deals +56 damage 9: Pouncing Rake deals +63 damage 10: Pouncing Rake deals +70 damage 11: Pouncing Rake deals +77 damage 12: Pouncing Rake deals +84 damage |
AnySkill | tiers | 1: Monster Aggro Boost +1% 2: Monster Aggro Boost +2% 3: Monster Aggro Boost +3% 4: Monster Aggro Boost +4% 5: Monster Aggro Boost +5% 6: Monster Aggro Boost +6% 7: Monster Aggro Boost +7% 8: Monster Aggro Boost +8% 9: Monster Aggro Boost +9% 10: Monster Aggro Boost +10% 11: Monster Aggro Boost +11% 12: Monster Aggro Boost +12% | → | 1: Taunt Boost +2% 2: Taunt Boost +4% 3: Taunt Boost +6% 4: Taunt Boost +8% 5: Taunt Boost +10% 6: Taunt Boost +12% 7: Taunt Boost +14% 8: Taunt Boost +16% 9: Taunt Boost +18% 10: Taunt Boost +20% 11: Taunt Boost +22% 12: Taunt Boost +24% |
Sword | tiers | 1: All sword abilities deal +4% damage when you have 33% or less of your Armor left 2: All sword abilities deal +8% damage when you have 33% or less of your Armor left 3: All sword abilities deal +11% damage when you have 33% or less of your Armor left 4: All sword abilities deal +14% damage when you have 33% or less of your Armor left 5: All sword abilities deal +18% damage when you have 33% or less of your Armor left 6: All sword abilities deal +22% damage when you have 33% or less of your Armor left | → | 1: All sword abilities deal +5% damage when you have 33% or less of your Armor left 2: All sword abilities deal +9% damage when you have 33% or less of your Armor left 3: All sword abilities deal +13% damage when you have 33% or less of your Armor left 4: All sword abilities deal +17% damage when you have 33% or less of your Armor left 5: All sword abilities deal +21% damage when you have 33% or less of your Armor left 6: All sword abilities deal +25% damage when you have 33% or less of your Armor left |
Sword | tiers | 1: Many Cuts and Debilitating Blow have a 5% chance to deal double damage 2: Many Cuts and Debilitating Blow have a 7% chance to deal double damage 3: Many Cuts and Debilitating Blow have a 9% chance to deal double damage 4: Many Cuts and Debilitating Blow have a 11% chance to deal double damage 5: Many Cuts and Debilitating Blow have a 13% chance to deal double damage 6: Many Cuts and Debilitating Blow have a 15% chance to deal double damage 7: Many Cuts and Debilitating Blow have a 17% chance to deal double damage 8: Many Cuts and Debilitating Blow have a 19% chance to deal double damage 9: Many Cuts and Debilitating Blow have a 21% chance to deal double damage 10: Many Cuts and Debilitating Blow have a 23% chance to deal double damage 11: Many Cuts and Debilitating Blow have a 25% chance to deal double damage 12: Many Cuts and Debilitating Blow have a 27% chance to deal double damage 13: Many Cuts and Debilitating Blow have a 29% chance to deal double damage | → | 1: Many Cuts and Debilitating Blow have a 5% chance to deal double damage 2: Many Cuts and Debilitating Blow have a 10% chance to deal double damage 3: Many Cuts and Debilitating Blow have a 15% chance to deal double damage 4: Many Cuts and Debilitating Blow have a 20% chance to deal double damage 5: Many Cuts and Debilitating Blow have a 25% chance to deal double damage 6: Many Cuts and Debilitating Blow have a 30% chance to deal double damage 7: Many Cuts and Debilitating Blow have a 35% chance to deal double damage 8: Many Cuts and Debilitating Blow have a 40% chance to deal double damage 9: Many Cuts and Debilitating Blow have a 45% chance to deal double damage 10: Many Cuts and Debilitating Blow have a 50% chance to deal double damage 11: Many Cuts and Debilitating Blow have a 55% chance to deal double damage 12: Many Cuts and Debilitating Blow have a 60% chance to deal double damage 13: Many Cuts and Debilitating Blow have a 65% chance to deal double damage |
Hammer | tiers | 1: Reckless Slam deals +7% damage 2: Reckless Slam deals +10% damage 3: Reckless Slam deals +13% damage 4: Reckless Slam deals +16% damage 5: Reckless Slam deals +19% damage 6: Reckless Slam deals +22% damage 7: Reckless Slam deals +25% damage 8: Reckless Slam deals +28% damage 9: Reckless Slam deals +31% damage 10: Reckless Slam deals +34% damage 11: Reckless Slam deals +37% damage 12: Reckless Slam deals +40% damage | → | 1: Reckless Slam deals +10% damage 2: Reckless Slam deals +15% damage 3: Reckless Slam deals +20% damage 4: Reckless Slam deals +25% damage 5: Reckless Slam deals +30% damage 6: Reckless Slam deals +35% damage 7: Reckless Slam deals +40% damage 8: Reckless Slam deals +45% damage 9: Reckless Slam deals +50% damage 10: Reckless Slam deals +55% damage 11: Reckless Slam deals +60% damage 12: Reckless Slam deals +65% damage |
Hammer | tiers | 1: Reckless Slam has a 50% chance to deal +5% damage 2: Reckless Slam has a 50% chance to deal +10% damage 3: Reckless Slam has a 50% chance to deal +17% damage 4: Reckless Slam has a 50% chance to deal +24% damage 5: Reckless Slam has a 50% chance to deal +31% damage 6: Reckless Slam has a 50% chance to deal +38% damage 7: Reckless Slam has a 50% chance to deal +45% damage 8: Reckless Slam has a 50% chance to deal +52% damage 9: Reckless Slam has a 50% chance to deal +59% damage 10: Reckless Slam has a 50% chance to deal +66% damage 11: Reckless Slam has a 50% chance to deal +73% damage 12: Reckless Slam has a 50% chance to deal +80% damage | → | 1: Reckless Slam has a 75% chance to deal +5% damage 2: Reckless Slam has a 75% chance to deal +10% damage 3: Reckless Slam has a 75% chance to deal +17% damage 4: Reckless Slam has a 75% chance to deal +24% damage 5: Reckless Slam has a 75% chance to deal +31% damage 6: Reckless Slam has a 75% chance to deal +38% damage 7: Reckless Slam has a 75% chance to deal +45% damage 8: Reckless Slam has a 75% chance to deal +52% damage 9: Reckless Slam has a 75% chance to deal +59% damage 10: Reckless Slam has a 75% chance to deal +66% damage 11: Reckless Slam has a 75% chance to deal +73% damage 12: Reckless Slam has a 75% chance to deal +80% damage |
Sword | tiers | 1: Sword Slash and Thrusting Blade restore 1 armor 2: Sword Slash and Thrusting Blade restore 2 armor 3: Sword Slash and Thrusting Blade restore 4 armor 4: Sword Slash and Thrusting Blade restore 6 armor 5: Sword Slash and Thrusting Blade restore 8 armor 6: Sword Slash and Thrusting Blade restore 10 armor | → | 1: Sword Slash and Thrusting Blade restore 4 armor 2: Sword Slash and Thrusting Blade restore 6 armor 3: Sword Slash and Thrusting Blade restore 8 armor 4: Sword Slash and Thrusting Blade restore 10 armor 5: Sword Slash and Thrusting Blade restore 12 armor 6: Sword Slash and Thrusting Blade restore 14 armor |
ArmorPatching | tiers | 1: Patch Armor Efficacy +5 2: Patch Armor Efficacy +10 3: Patch Armor Efficacy +15 4: Patch Armor Efficacy +20 5: Patch Armor Efficacy +25 6: Patch Armor Efficacy +30 7: Patch Armor Efficacy +35 8: Patch Armor Efficacy +40 9: Patch Armor Efficacy +45 10: Patch Armor Efficacy +50 11: Patch Armor Efficacy +55 12: Patch Armor Efficacy +60 | → | 1: Patch Armor Efficacy +5 2: Patch Armor Efficacy +10 3: Patch Armor Efficacy +15 4: Patch Armor Efficacy +20 5: Patch Armor Efficacy +25 6: Patch Armor Efficacy +30 7: Patch Armor Efficacy +40 8: Patch Armor Efficacy +50 9: Patch Armor Efficacy +60 10: Patch Armor Efficacy +70 11: Patch Armor Efficacy +80 12: Patch Armor Efficacy +90 |
Sword | tiers | 1: Riposte restores 2 armor 2: Riposte restores 4 armor 3: Riposte restores 7 armor 4: Riposte restores 9 armor 5: Riposte restores 12 armor 6: Riposte restores 14 armor 7: Riposte restores 16 armor 8: Riposte restores 19 armor 9: Riposte restores 22 armor 10: Riposte restores 24 armor 11: Riposte restores 27 armor 12: Riposte restores 30 armor | → | 1: Riposte restores 4 armor 2: Riposte restores 6 armor 3: Riposte restores 8 armor 4: Riposte restores 10 armor 5: Riposte restores 13 armor 6: Riposte restores 16 armor 7: Riposte restores 20 armor 8: Riposte restores 23 armor 9: Riposte restores 26 armor 10: Riposte restores 29 armor 11: Riposte restores 32 armor 12: Riposte restores 35 armor |
Sword | tiers | 1: Parry restores 1 health 2: Parry restores 2 health 3: Parry restores 3 health 4: Parry restores 4 health 5: Parry restores 5 health 6: Parry restores 6 health 7: Parry restores 7 health 8: Parry restores 8 health 9: Parry restores 9 health 10: Parry restores 10 health 11: Parry restores 11 health 12: Parry restores 12 health | → | 1: Parry restores 3 health 2: Parry restores 4 health 3: Parry restores 5 health 4: Parry restores 6 health 5: Parry restores 7 health 6: Parry restores 8 health 7: Parry restores 10 health 8: Parry restores 11 health 9: Parry restores 12 health 10: Parry restores 13 health 11: Parry restores 14 health 12: Parry restores 16 health |
Shield | tiers | 1: You regain 7 Armor whenever you use Elemental Ward 2: You regain 14 Armor whenever you use Elemental Ward 3: You regain 21 Armor whenever you use Elemental Ward 4: You regain 28 Armor whenever you use Elemental Ward 5: You regain 35 Armor whenever you use Elemental Ward 6: You regain 42 Armor whenever you use Elemental Ward 7: You regain 49 Armor whenever you use Elemental Ward 8: You regain 56 Armor whenever you use Elemental Ward 9: You regain 63 Armor whenever you use Elemental Ward 10: You regain 70 Armor whenever you use Elemental Ward 11: You regain 77 Armor whenever you use Elemental Ward 12: You regain 84 Armor whenever you use Elemental Ward | → | 1: You regain 10 Armor whenever you use Elemental Ward 2: You regain 15 Armor whenever you use Elemental Ward 3: You regain 20 Armor whenever you use Elemental Ward 4: You regain 25 Armor whenever you use Elemental Ward 5: You regain 30 Armor whenever you use Elemental Ward 6: You regain 35 Armor whenever you use Elemental Ward 7: You regain 40 Armor whenever you use Elemental Ward 8: You regain 45 Armor whenever you use Elemental Ward 9: You regain 50 Armor whenever you use Elemental Ward 10: You regain 55 Armor whenever you use Elemental Ward 11: You regain 60 Armor whenever you use Elemental Ward 12: You regain 65 Armor whenever you use Elemental Ward |
Hammer | tiers | 1: Reverberating Strike deals +12% armor damage 2: Reverberating Strike deals +14% armor damage 3: Reverberating Strike deals +16% armor damage 4: Reverberating Strike deals +18% armor damage 5: Reverberating Strike deals +20% armor damage 6: Reverberating Strike deals +22% armor damage 7: Reverberating Strike deals +24% armor damage 8: Reverberating Strike deals +26% armor damage 9: Reverberating Strike deals +28% armor damage 10: Reverberating Strike deals +30% armor damage 11: Reverberating Strike deals +32% armor damage 12: Reverberating Strike deals +34% armor damage | → | 1: Reverberating Strike deals +11% armor damage 2: Reverberating Strike deals +15% armor damage 3: Reverberating Strike deals +19% armor damage 4: Reverberating Strike deals +23% armor damage 5: Reverberating Strike deals +27% armor damage 6: Reverberating Strike deals +31% armor damage 7: Reverberating Strike deals +35% armor damage 8: Reverberating Strike deals +39% armor damage 9: Reverberating Strike deals +43% armor damage 10: Reverberating Strike deals +47% armor damage 11: Reverberating Strike deals +51% armor damage 12: Reverberating Strike deals +55% armor damage |
Hammer | tiers | 1: Reverberating Strike has a 50% chance to deal +7 armor damage 2: Reverberating Strike has a 50% chance to deal +15 armor damage 3: Reverberating Strike has a 50% chance to deal +23 armor damage 4: Reverberating Strike has a 50% chance to deal +31 armor damage 5: Reverberating Strike has a 50% chance to deal +39 armor damage 6: Reverberating Strike has a 50% chance to deal +47 armor damage 7: Reverberating Strike has a 50% chance to deal +55 armor damage 8: Reverberating Strike has a 50% chance to deal +63 armor damage 9: Reverberating Strike has a 50% chance to deal +71 armor damage 10: Reverberating Strike has a 50% chance to deal +79 armor damage 11: Reverberating Strike has a 50% chance to deal +87 armor damage 12: Reverberating Strike has a 50% chance to deal +95 armor damage | → | 1: Reverberating Strike has a 66% chance to deal +15 armor damage 2: Reverberating Strike has a 66% chance to deal +25 armor damage 3: Reverberating Strike has a 66% chance to deal +35 armor damage 4: Reverberating Strike has a 66% chance to deal +45 armor damage 5: Reverberating Strike has a 66% chance to deal +55 armor damage 6: Reverberating Strike has a 66% chance to deal +65 armor damage 7: Reverberating Strike has a 66% chance to deal +75 armor damage 8: Reverberating Strike has a 66% chance to deal +85 armor damage 9: Reverberating Strike has a 66% chance to deal +95 armor damage 10: Reverberating Strike has a 66% chance to deal +105 armor damage 11: Reverberating Strike has a 66% chance to deal +115 armor damage 12: Reverberating Strike has a 66% chance to deal +125 armor damage |
Unarmed | tiers | 1: Cobra Strike and Mamba Strike deal +10% damage 2: Cobra Strike and Mamba Strike deal +15% damage 3: Cobra Strike and Mamba Strike deal +20% damage 4: Cobra Strike and Mamba Strike deal +25% damage 5: Cobra Strike and Mamba Strike deal +30% damage 6: Cobra Strike and Mamba Strike deal +35% damage 7: Cobra Strike and Mamba Strike deal +40% damage 8: Cobra Strike and Mamba Strike deal +45% damage 9: Cobra Strike and Mamba Strike deal +50% damage 10: Cobra Strike and Mamba Strike deal +55% damage 11: Cobra Strike and Mamba Strike deal +60% damage 12: Cobra Strike and Mamba Strike deal +65% damage | → | 1: Cobra Strike and Mamba Strike deal +4% damage 2: Cobra Strike and Mamba Strike deal +8% damage 3: Cobra Strike and Mamba Strike deal +12% damage 4: Cobra Strike and Mamba Strike deal +16% damage 5: Cobra Strike and Mamba Strike deal +20% damage 6: Cobra Strike and Mamba Strike deal +24% damage 7: Cobra Strike and Mamba Strike deal +28% damage 8: Cobra Strike and Mamba Strike deal +32% damage 9: Cobra Strike and Mamba Strike deal +36% damage 10: Cobra Strike and Mamba Strike deal +40% damage 11: Cobra Strike and Mamba Strike deal +44% damage 12: Cobra Strike and Mamba Strike deal +48% damage |
Unarmed | tiers | 1: Slashing Strike has a 20% chance to deal double slashing damage 2: Slashing Strike has a 25% chance to deal double slashing damage 3: Slashing Strike has a 30% chance to deal double slashing damage 4: Slashing Strike has a 35% chance to deal double slashing damage 5: Slashing Strike has a 40% chance to deal double slashing damage 6: Slashing Strike has a 45% chance to deal double slashing damage | → | 1: Slashing Strike has a 20% chance to deal double slashing damage 2: Slashing Strike has a 30% chance to deal double slashing damage 3: Slashing Strike has a 40% chance to deal double slashing damage 4: Slashing Strike has a 50% chance to deal double slashing damage 5: Slashing Strike has a 60% chance to deal double slashing damage 6: Slashing Strike has a 70% chance to deal double slashing damage |
Unarmed | tiers | 1: Slashing Strike deals +6% damage 2: Slashing Strike deals +12% damage 3: Slashing Strike deals +18% damage 4: Slashing Strike deals +24% damage 5: Slashing Strike deals +30% damage 6: Slashing Strike deals +36% damage | → | 1: Slashing Strike deals +20% damage 2: Slashing Strike deals +30% damage 3: Slashing Strike deals +40% damage 4: Slashing Strike deals +50% damage 5: Slashing Strike deals +60% damage 6: Slashing Strike deals +70% damage |
Unarmed | tiers | 1: Slashing Strike generates -30 Rage 2: Slashing Strike generates -60 Rage 3: Slashing Strike generates -90 Rage 4: Slashing Strike generates -120 Rage 5: Slashing Strike generates -150 Rage 6: Slashing Strike generates -150 Rage | → | 1: Slashing Strike generates -60 Rage 2: Slashing Strike generates -90 Rage 3: Slashing Strike generates -120 Rage 4: Slashing Strike generates -150 Rage 5: Slashing Strike generates -170 Rage 6: Slashing Strike generates -200 Rage |
Sword | tiers | 1: Sword Slash and Thrusting Blade deal +1 damage 2: Sword Slash and Thrusting Blade deal +3 damage 3: Sword Slash and Thrusting Blade deal +5 damage 4: Sword Slash and Thrusting Blade deal +7 damage 5: Sword Slash and Thrusting Blade deal +9 damage 6: Sword Slash and Thrusting Blade deal +11 damage | → | 1: Sword Slash and Thrusting Blade deal +1 damage 2: Sword Slash and Thrusting Blade deal +3 damage 3: Sword Slash and Thrusting Blade deal +6 damage 4: Sword Slash and Thrusting Blade deal +9 damage 5: Sword Slash and Thrusting Blade deal +11 damage 6: Sword Slash and Thrusting Blade deal +13 damage |
Psychology | tiers | 1: Psychoanalyze attacks also heal you for 10 health 2: Psychoanalyze attacks also heal you for 20 health 3: Psychoanalyze attacks also heal you for 30 health 4: Psychoanalyze attacks also heal you for 40 health 5: Psychoanalyze attacks also heal you for 50 health 6: Psychoanalyze attacks also heal you for 60 health 7: Psychoanalyze attacks also heal you for 70 health 8: Psychoanalyze attacks also heal you for 80 health 9: Psychoanalyze attacks also heal you for 90 health 10: Psychoanalyze attacks also heal you for 100 health 11: Psychoanalyze attacks also heal you for 110 health 12: Psychoanalyze attacks also heal you for 120 health | → | 1: Psychoanalyze attacks also heal you for 8 health 2: Psychoanalyze attacks also heal you for 16 health 3: Psychoanalyze attacks also heal you for 24 health 4: Psychoanalyze attacks also heal you for 32 health 5: Psychoanalyze attacks also heal you for 40 health 6: Psychoanalyze attacks also heal you for 48 health 7: Psychoanalyze attacks also heal you for 56 health 8: Psychoanalyze attacks also heal you for 64 health 9: Psychoanalyze attacks also heal you for 72 health 10: Psychoanalyze attacks also heal you for 80 health 11: Psychoanalyze attacks also heal you for 88 health 12: Psychoanalyze attacks also heal you for 96 health |
Psychology | tiers | 1: You Were Adopted deals +10% damage 2: You Were Adopted deals +20% damage 3: You Were Adopted deals +30% damage 4: You Were Adopted deals +40% damage 5: You Were Adopted deals +50% damage 6: You Were Adopted deals +60% damage 7: You Were Adopted deals +70% damage 8: You Were Adopted deals +80% damage 9: You Were Adopted deals +90% damage 10: You Were Adopted deals +100% damage 11: You Were Adopted deals +110% damage 12: You Were Adopted deals +120% damage | → | 1: You Were Adopted deals +8% damage 2: You Were Adopted deals +16% damage 3: You Were Adopted deals +24% damage 4: You Were Adopted deals +32% damage 5: You Were Adopted deals +40% damage 6: You Were Adopted deals +48% damage 7: You Were Adopted deals +56% damage 8: You Were Adopted deals +64% damage 9: You Were Adopted deals +72% damage 10: You Were Adopted deals +80% damage 11: You Were Adopted deals +88% damage 12: You Were Adopted deals +96% damage |
FireMagic | tiers | 1: Scintillating Flame and Scintillating Frost deal +30% damage 2: Scintillating Flame and Scintillating Frost deal +40% damage 3: Scintillating Flame and Scintillating Frost deal +50% damage 4: Scintillating Flame and Scintillating Frost deal +60% damage 5: Scintillating Flame and Scintillating Frost deal +70% damage 6: Scintillating Flame and Scintillating Frost deal +80% damage | → | 1: Scintillating Flame and Scintillating Frost deal +20% damage 2: Scintillating Flame and Scintillating Frost deal +30% damage 3: Scintillating Flame and Scintillating Frost deal +40% damage 4: Scintillating Flame and Scintillating Frost deal +50% damage 5: Scintillating Flame and Scintillating Frost deal +60% damage 6: Scintillating Flame and Scintillating Frost deal +70% damage |
Spider | tiers | 1: Spit Acid raises your Poison Damage +6% for 30 seconds (this buff does not stack with itself) 2: Spit Acid raises your Poison Damage +8% for 30 seconds (this buff does not stack with itself) 3: Spit Acid raises your Poison Damage +10% for 30 seconds (this buff does not stack with itself) 4: Spit Acid raises your Poison Damage +12% for 30 seconds (this buff does not stack with itself) 5: Spit Acid raises your Poison Damage +14% for 30 seconds (this buff does not stack with itself) 6: Spit Acid raises your Poison Damage +16% for 30 seconds (this buff does not stack with itself) | → | 1: Spit Acid raises your Poison Damage +6% for 30 seconds (this buff does not stack with itself) 2: Spit Acid raises your Poison Damage +9% for 30 seconds (this buff does not stack with itself) 3: Spit Acid raises your Poison Damage +12% for 30 seconds (this buff does not stack with itself) 4: Spit Acid raises your Poison Damage +15% for 30 seconds (this buff does not stack with itself) 5: Spit Acid raises your Poison Damage +18% for 30 seconds (this buff does not stack with itself) 6: Spit Acid raises your Poison Damage +21% for 30 seconds (this buff does not stack with itself) |
FireMagic | tiers | 1: Super Fireball deals +10% damage 2: Super Fireball deals +15% damage 3: Super Fireball deals +20% damage 4: Super Fireball deals +25% damage 5: Super Fireball deals +30% damage 6: Super Fireball deals +35% damage 7: Super Fireball deals +40% damage 8: Super Fireball deals +45% damage 9: Super Fireball deals +50% damage 10: Super Fireball deals +55% damage 11: Super Fireball deals +60% damage 12: Super Fireball deals +65% damage | → | 1: Super Fireball deals +20% damage 2: Super Fireball deals +26% damage 3: Super Fireball deals +32% damage 4: Super Fireball deals +38% damage 5: Super Fireball deals +44% damage 6: Super Fireball deals +50% damage 7: Super Fireball deals +56% damage 8: Super Fireball deals +62% damage 9: Super Fireball deals +68% damage 10: Super Fireball deals +74% damage 11: Super Fireball deals +80% damage 12: Super Fireball deals +86% damage |
Hammer | tiers | 1: Thunderstrike deals +4 damage and its area-effect range is increased 5 meters 2: Thunderstrike deals +8 damage and its area-effect range is increased 5 meters 3: Thunderstrike deals +12 damage and its area-effect range is increased 5 meters 4: Thunderstrike deals +16 damage and its area-effect range is increased 5 meters 5: Thunderstrike deals +20 damage and its area-effect range is increased 5 meters 6: Thunderstrike deals +24 damage and its area-effect range is increased 5 meters 7: Thunderstrike deals +28 damage and its area-effect range is increased 5 meters 8: Thunderstrike deals +32 damage and its area-effect range is increased 5 meters 9: Thunderstrike deals +36 damage and its area-effect range is increased 5 meters 10: Thunderstrike deals +40 damage and its area-effect range is increased 5 meters 11: Thunderstrike deals +44 damage and its area-effect range is increased 5 meters 12: Thunderstrike deals +48 damage and its area-effect range is increased 5 meters | → | 1: Thunderstrike deals +10 damage and its area-effect range is increased 5 meters 2: Thunderstrike deals +14 damage and its area-effect range is increased 5 meters 3: Thunderstrike deals +18 damage and its area-effect range is increased 5 meters 4: Thunderstrike deals +22 damage and its area-effect range is increased 5 meters 5: Thunderstrike deals +26 damage and its area-effect range is increased 5 meters 6: Thunderstrike deals +30 damage and its area-effect range is increased 5 meters 7: Thunderstrike deals +34 damage and its area-effect range is increased 5 meters 8: Thunderstrike deals +38 damage and its area-effect range is increased 5 meters 9: Thunderstrike deals +42 damage and its area-effect range is increased 5 meters 10: Thunderstrike deals +46 damage and its area-effect range is increased 5 meters 11: Thunderstrike deals +50 damage and its area-effect range is increased 5 meters 12: Thunderstrike deals +54 damage and its area-effect range is increased 5 meters |
Hammer | suffix | of Thunder Strikes | → | of Reaching Thunder |
Hammer | tiers | 1: Thunderstrike has a 75% chance to deal +25% damage 2: Thunderstrike has a 75% chance to deal +30% damage 3: Thunderstrike has a 75% chance to deal +35% damage 4: Thunderstrike has a 75% chance to deal +40% damage 5: Thunderstrike has a 75% chance to deal +45% damage 6: Thunderstrike has a 75% chance to deal +50% damage 7: Thunderstrike has a 75% chance to deal +55% damage 8: Thunderstrike has a 75% chance to deal +60% damage 9: Thunderstrike has a 75% chance to deal +65% damage 10: Thunderstrike has a 75% chance to deal +70% damage 11: Thunderstrike has a 75% chance to deal +75% damage 12: Thunderstrike has a 75% chance to deal +80% damage | → | 1: Thunderstrike deals +20% damage 2: Thunderstrike deals +27% damage 3: Thunderstrike deals +34% damage 4: Thunderstrike deals +41% damage 5: Thunderstrike deals +48% damage 6: Thunderstrike deals +55% damage 7: Thunderstrike deals +62% damage 8: Thunderstrike deals +69% damage 9: Thunderstrike deals +76% damage 10: Thunderstrike deals +83% damage 11: Thunderstrike deals +90% damage 12: Thunderstrike deals +97% damage |
Hammer | prefix | None | → | Thunderstriking |
Hammer | suffix | None | → | of Thunder Strikes |
AnySkill | tiers | 1: In-Combat Armor Regen +1 2: In-Combat Armor Regen +2 3: In-Combat Armor Regen +3 4: In-Combat Armor Regen +4 5: In-Combat Armor Regen +5 6: In-Combat Armor Regen +6 7: In-Combat Armor Regen +7 8: In-Combat Armor Regen +8 9: In-Combat Armor Regen +9 10: In-Combat Armor Regen +10 11: In-Combat Armor Regen +11 12: In-Combat Armor Regen +12 | → | 1: In-Combat Armor Regen +1 2: In-Combat Armor Regen +2 3: In-Combat Armor Regen +3 4: In-Combat Armor Regen +4 5: In-Combat Armor Regen +5 6: In-Combat Armor Regen +6 7: In-Combat Armor Regen +7 8: In-Combat Armor Regen +8 9: In-Combat Armor Regen +9 10: In-Combat Armor Regen +11 11: In-Combat Armor Regen +13 12: In-Combat Armor Regen +15 |
AnySkill | tiers | 1: Chance of Uncommon Loot +1% 2: Chance of Uncommon Loot +2% 3: Chance of Uncommon Loot +3% 4: Chance of Uncommon Loot +4% 5: Chance of Uncommon Loot +5% 6: Chance of Uncommon Loot +6% 7: Chance of Uncommon Loot +7% 8: Chance of Uncommon Loot +8% 9: Chance of Uncommon Loot +9% 10: Chance of Uncommon Loot +10% 11: Chance of Uncommon Loot +101% 12: Chance of Uncommon Loot +102% | → | 1: Chance of Uncommon Loot +1% 2: Chance of Uncommon Loot +2% 3: Chance of Uncommon Loot +3% 4: Chance of Uncommon Loot +4% 5: Chance of Uncommon Loot +5% 6: Chance of Uncommon Loot +6% 7: Chance of Uncommon Loot +7% 8: Chance of Uncommon Loot +8% 9: Chance of Uncommon Loot +9% 10: Chance of Uncommon Loot +10% 11: Chance of Uncommon Loot +11% 12: Chance of Uncommon Loot +12% |
Unarmed | tiers | 1: Crushing Damage Reduction +1 2: Crushing Damage Reduction +2 3: Crushing Damage Reduction +3 4: Crushing Damage Reduction +4 5: Crushing Damage Reduction +5 6: Crushing Damage Reduction +6 7: Crushing Damage Reduction +7 8: Crushing Damage Reduction +8 9: Crushing Damage Reduction +9 10: Crushing Damage Reduction +10 11: Crushing Damage Reduction +11 12: Crushing Damage Reduction +12 | → | 1: Crushing Damage Reduction +1 Trauma Damage Reduction +1 2: Crushing Damage Reduction +2 Trauma Damage Reduction +1 3: Crushing Damage Reduction +3 Trauma Damage Reduction +2 4: Crushing Damage Reduction +4 Trauma Damage Reduction +2 5: Crushing Damage Reduction +5 Trauma Damage Reduction +3 6: Crushing Damage Reduction +6 Trauma Damage Reduction +3 7: Crushing Damage Reduction +7 Trauma Damage Reduction +4 8: Crushing Damage Reduction +8 Trauma Damage Reduction +4 9: Crushing Damage Reduction +9 Trauma Damage Reduction +5 10: Crushing Damage Reduction +10 Trauma Damage Reduction +5 11: Crushing Damage Reduction +11 Trauma Damage Reduction +6 12: Crushing Damage Reduction +12 Trauma Damage Reduction +6 |
Unarmed | tiers | 1: Psychic Damage Reduction +1 2: Psychic Damage Reduction +2 3: Psychic Damage Reduction +3 4: Psychic Damage Reduction +4 5: Psychic Damage Reduction +5 6: Psychic Damage Reduction +6 | → | 1: Slashing Damage Reduction +1 Psychic Damage Reduction +1 2: Slashing Damage Reduction +2 Psychic Damage Reduction +2 3: Slashing Damage Reduction +3 Psychic Damage Reduction +3 4: Slashing Damage Reduction +4 Psychic Damage Reduction +4 5: Slashing Damage Reduction +5 Psychic Damage Reduction +5 6: Slashing Damage Reduction +6 Psychic Damage Reduction +6 |