What follows are the changes visible in the data files for update 250.
SKILL | Description |
Charged Pig | A unique combat style for extraordinary swine. (You can place both Pig and Charged Pig abilities on your Charged Pig ability bar.) |
Flower Arrangement | The art of arranging flowers so that they evoke strong emotions. |
Nature Appreciation | The ability to study nature and find inner peace and contentment. Even the most hardened warriors need the ability to appreciate nature. |
Item | Attribute | Before | After | |
Basic Staff | description | It's a staff! | ⇉ | It's a staff. |
Sturdy Staff | description | This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.' | ⇉ | This was enchanted by a competent apprentice, but it's nothing special. |
Geometric Rune Chart | name | Weird Runes | ⇉ | Geometric Rune Chart |
Pansy | skill_reqs | {u'Foraging': 15} | ⇉ | {u'NatureAppreciation': 15} |
Inquisitor's Staff | description | Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. Weirdo. | ⇉ | Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. |
Red Rose | skill_reqs | {u'Foraging': 30} | ⇉ | {u'NatureAppreciation': 30} |
Sand War Claw | description | When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world. | ⇉ | When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tore up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world. |
Work Order for Tattered Red Books | description | This recent work order requests the following: Deliver 10 Tattered Red Books to Sheyna in Rahu. Reward: 196 councils. | ⇉ | This recent work order requests the following: Deliver 10 Tattered Red Books to Sheyna in Rahu. Reward: 3910 councils. |
Concentrated Wolfen Speed Juice | effects | For five minutes, sprint speed is increased by 6 | ⇉ | For five minutes, out-of-combat sprint speed is increased by 6 |
Desert Rose | value | 150 | ⇉ | 160 |
Desert Rose | skill_reqs | {u'Foraging': 45} | ⇉ | {u'NatureAppreciation': 45} |
Quality Staff | description | This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy. | ⇉ | This was made by an advanced apprentice, perhaps. While not a masterpiece, it avoids all the classic blunders of staff-making. |
Poppy | skill_reqs | {u'Foraging': 25} | ⇉ | {u'NatureAppreciation': 25} |
Daisy | skill_reqs | {u'Foraging': 10} | ⇉ | {u'NatureAppreciation': 10} |
Quality Staff | description | This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy. | ⇉ | This was made by an advanced apprentice, perhaps. While not a masterpiece, it avoids all the classic blunders of staff-making. |
Work Order for Faded Blue Books | description | This recent work order requests the following: Deliver 10 Faded Blue Books to Sheyna in Rahu. Reward: 306 councils. | ⇉ | This recent work order requests the following: Deliver 10 Faded Blue Books to Sheyna in Rahu. Reward: 4080 councils. |
Elven Lily | skill_reqs | {u'Foraging': 35} | ⇉ | {u'NatureAppreciation': 35} |
Goblin Slippers | effects | Max Armor +30 Power Regeneration +2 Bonus Health from Combat Refresh +3 Bonus Power from Combat Refresh +2 | ⇉ | Max Armor +30 Power Regeneration +5 Bonus Health from Combat Refresh +3 Bonus Power from Combat Refresh +2 |
Basic Staff | description | It's a staff! | ⇉ | It's a staff. |
Sturdy Staff | description | This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.' | ⇉ | This was enchanted by a competent apprentice, but it's nothing special. |
Wolfen Speed Juice | effects | For five minutes, sprint speed is increased by 4 | ⇉ | For five minutes, out-of-combat sprint speed is increased by 4 |
Admin Test Earrings | description | For testing only! | ⇉ | For use by admins only! |
Winterhue | skill_reqs | {u'Foraging': 40} | ⇉ | {u'NatureAppreciation': 40} |
Marigold | skill_reqs | {u'Foraging': 20} | ⇉ | {u'NatureAppreciation': 20} |
Dahlia | skill_reqs | {u'Foraging': 5} | ⇉ | {u'NatureAppreciation': 5} |
Ability | Attribute | Before | After | |
Frostbite | icon | 3492 | → | 3586 |
Frostbite 2 | icon | 3492 | → | 3586 |
Frostbite 3 | icon | 3492 | → | 3586 |
Frostbite 4 | icon | 3492 | → | 3586 |
Ice Spear | level | 1 | → | 2 |
MinotaurBossRageClub | description | Extreme Crushing Damage, Curse, Teleport | → | Burst Crushing Curse Teleport |
MinotaurBossRageClub | damage_type | Piercing | → | Crushing |
Mod skill | Attribute | Before | After | |
FireMagic | tiers | 1: Flesh to Fuel has a 0% chance to restore 2 Power 2: Flesh to Fuel has a 0% chance to restore 4 Power 3: Flesh to Fuel has a 0% chance to restore 6 Power 4: Flesh to Fuel has a 0% chance to restore 8 Power 5: Flesh to Fuel has a 0% chance to restore 10 Power 6: Flesh to Fuel has a 0% chance to restore 12 Power 7: Flesh to Fuel has a 0% chance to restore 14 Power 8: Flesh to Fuel has a 0% chance to restore 16 Power 9: Flesh to Fuel has a 0% chance to restore 18 Power 10: Flesh to Fuel has a 0% chance to restore 20 Power 11: Flesh to Fuel has a 0% chance to restore 22 Power 12: Flesh to Fuel has a 0% chance to restore 24 Power | → | 1: Flesh to Fuel has a 66% chance to restore 2 Power 2: Flesh to Fuel has a 66% chance to restore 4 Power 3: Flesh to Fuel has a 66% chance to restore 6 Power 4: Flesh to Fuel has a 66% chance to restore 8 Power 5: Flesh to Fuel has a 66% chance to restore 10 Power 6: Flesh to Fuel has a 66% chance to restore 13 Power 7: Flesh to Fuel has a 66% chance to restore 16 Power 8: Flesh to Fuel has a 66% chance to restore 19 Power 9: Flesh to Fuel has a 66% chance to restore 22 Power 10: Flesh to Fuel has a 66% chance to restore 25 Power 11: Flesh to Fuel has a 66% chance to restore 28 Power 12: Flesh to Fuel has a 66% chance to restore 31 Power |
IceMagic | tiers | 1: Ice Armor boosts direct and indirect Trauma Mitigation +4 2: Ice Armor boosts direct and indirect Trauma Mitigation +8 3: Ice Armor boosts direct and indirect Trauma Mitigation +12 4: Ice Armor boosts direct and indirect Trauma Mitigation +16 5: Ice Armor boosts direct and indirect Trauma Mitigation +20 6: Ice Armor boosts direct and indirect Trauma Mitigation +24 | → | 1: Ice Armor boosts direct and indirect Trauma Mitigation +15 2: Ice Armor boosts direct and indirect Trauma Mitigation +20 3: Ice Armor boosts direct and indirect Trauma Mitigation +25 4: Ice Armor boosts direct and indirect Trauma Mitigation +30 5: Ice Armor boosts direct and indirect Trauma Mitigation +35 6: Ice Armor boosts direct and indirect Trauma Mitigation +40 |
IceMagic | tiers | 1: Ice Armor boosts direct and indirect Acid Mitigation +4 2: Ice Armor boosts direct and indirect Acid Mitigation +8 3: Ice Armor boosts direct and indirect Acid Mitigation +12 4: Ice Armor boosts direct and indirect Acid Mitigation +16 5: Ice Armor boosts direct and indirect Acid Mitigation +20 6: Ice Armor boosts direct and indirect Acid Mitigation +24 | → | 1: Ice Armor boosts direct and indirect Acid Mitigation +15 2: Ice Armor boosts direct and indirect Acid Mitigation +20 3: Ice Armor boosts direct and indirect Acid Mitigation +25 4: Ice Armor boosts direct and indirect Acid Mitigation +30 5: Ice Armor boosts direct and indirect Acid Mitigation +35 6: Ice Armor boosts direct and indirect Acid Mitigation +40 |
Psychology | slots | Necklace MainHand | → | Necklace |
IceMagic | tiers | 1: Tundra Spikes has a 66% chance to deal +50% damage 2: Tundra Spikes has a 66% chance to deal +80% damage 3: Tundra Spikes has a 66% chance to deal +110% damage 4: Tundra Spikes has a 66% chance to deal +140% damage 5: Tundra Spikes has a 66% chance to deal +170% damage 6: Tundra Spikes has a 66% chance to deal +200% damage | → | 1: Tundra Spikes deals 30 armor damage 2: Tundra Spikes deals 60 armor damage 3: Tundra Spikes deals 100 armor damage 4: Tundra Spikes deals 130 armor damage 5: Tundra Spikes deals 160 armor damage 6: Tundra Spikes deals 200 armor damage |
IceMagic | suffix | None | → | of Armor-Shattering Spikes |
IceMagic | suffix | None | → | of Demotivating Blizzards |
Psychology | slots | Necklace MainHand | → | MainHand |
IceMagic | suffix | None | → | of Healthy Blizzards |
IceMagic | suffix | None | → | of Heavy Ice Balls |
IceMagic | suffix | None | → | of Ice Novas |
IceMagic | suffix | None | → | of Inconspicuous Blizzards |
IceMagic | suffix | None | → | of Recuperative Ice Novas |
IceMagic | suffix | None | → | of Scary Blizzards |
IceMagic | suffix | None | → | of Stunning Ice Spears |
IceMagic | suffix | None | → | of Tough Icy Balls |
IceMagic | suffix | None | → | of Tundra Spikes |
IceMagic | tiers | 1: Ice Veins heals you for 2 Health and 2 Armor 2: Ice Veins heals you for 4 Health and 4 Armor 3: Ice Veins heals you for 6 Health and 6 Armor 4: Ice Veins heals you for 8 Health and 8 Armor 5: Ice Veins heals you for 10 Health and 10 Armor 6: Ice Veins heals you for 12 Health and 12 Armor 7: Ice Veins heals you for 14 Health and 14 Armor 8: Ice Veins heals you for 16 Health and 16 Armor 9: Ice Veins heals you for 18 Health and 18 Armor 10: Ice Veins heals you for 19 Health and 19 Armor 11: Ice Veins heals you for 20 Health and 20 Armor 12: Ice Veins heals you for 21 Health and 21 Armor | → | 1: Ice Veins heals you for 2 Health and 2 Armor 2: Ice Veins heals you for 4 Health and 4 Armor 3: Ice Veins heals you for 6 Health and 6 Armor 4: Ice Veins heals you for 8 Health and 8 Armor 5: Ice Veins heals you for 10 Health and 10 Armor 6: Ice Veins heals you for 12 Health and 12 Armor 7: Ice Veins heals you for 14 Health and 14 Armor 8: Ice Veins heals you for 16 Health and 16 Armor 9: Ice Veins heals you for 18 Health and 18 Armor 10: Ice Veins heals you for 19 Health and 19 Armor 11: Ice Veins heals you for 20 Health and 20 Armor 12: Ice Veins heals you for 22 Health and 22 Armor |
IceMagic | prefix | None | → | Cold-Veined |
IceMagic | prefix | None | → | Cold-Veined |
IceMagic | prefix | None | → | Cryogenic |
IceMagic | prefix | None | → | Cryogenic |
IceMagic | prefix | None | → | Cryogenic |
IceMagic | prefix | None | → | Frozen |