What follows are the changes visible in the data files for update 248.
SKILL | Description |
Autodidacticism | The ability to learn new skills on your own, just from reading a book. |
Item | Attribute | Before | After | |
Fastbow | effects | Quick Shot deals +35 damage Archery Base Damage +15% | ⇉ | Blitz Shot deals +35 damage Archery Base Damage +15% |
Dimensional Folder | icon | ⇉ |
Ability | Attribute | Before | After | |
Stampede | cooldown | 2 | → | 1 |
Stampede 2 | cooldown | 2 | → | 1 |
Stampede 3 | cooldown | 2 | → | 1 |
Stampede 4 | cooldown | 2 | → | 1 |
Stampede 5 | cooldown | 2 | → | 1 |
Stampede 6 | cooldown | 2 | → | 1 |
Stampede 7 | cooldown | 2 | → | 1 |
Antler Slash | cooldown | 2 | → | 1 |
Antler Slash 2 | cooldown | 2 | → | 1 |
Antler Slash 3 | cooldown | 2 | → | 1 |
Antler Slash 4 | cooldown | 2 | → | 1 |
Antler Slash 5 | cooldown | 2 | → | 1 |
Antler Slash 6 | cooldown | 2 | → | 1 |
Antler Slash 7 | cooldown | 2 | → | 1 |
Rip | cooldown | 2 | → | 1 |
Rip 2 | cooldown | 2 | → | 1 |
Rip 3 | cooldown | 2 | → | 1 |
Rip 4 | cooldown | 2 | → | 1 |
Rip 5 | cooldown | 2 | → | 1 |
Rip 6 | cooldown | 2 | → | 1 |
Blizzard | range | 30 | → | 20 |
Blizzard | description | Freeze everything within sight. | → | Freeze everything around you. |
Blizzard 2 | range | 30 | → | 20 |
Blizzard 2 | description | Freeze everything within sight. | → | Freeze everything around you. |
Blizzard 3 | range | 30 | → | 20 |
Blizzard 3 | description | Freeze everything within sight. | → | Freeze everything around you. |
Blizzard 4 | range | 30 | → | 20 |
Blizzard 4 | description | Freeze everything within sight. | → | Freeze everything around you. |
Blizzard 5 | range | 30 | → | 20 |
Blizzard 5 | description | Freeze everything within sight. | → | Freeze everything around you. |
Ice Nova | power_cost | 10 | → | 12 |
Ice Nova | damage | 7 | → | 8 |
Ice Nova 2 | power_cost | 14 | → | 16 |
Ice Nova 2 | damage | 20 | → | 22 |
Ice Nova 3 | power_cost | 17 | → | 20 |
Ice Nova 3 | damage | 28 | → | 31 |
Ice Nova 4 | power_cost | 20 | → | 23 |
Ice Nova 4 | damage | 44 | → | 48 |
Ice Nova 5 | power_cost | 23 | → | 27 |
Ice Nova 5 | damage | 67 | → | 75 |
Death's Hold | power_cost | 11 | → | 13 |
Death's Hold | cooldown | 10 | → | 12 |
Death's Hold | damage_type | → | Darkness | |
Death's Hold 2 | power_cost | 15 | → | 19 |
Death's Hold 2 | cooldown | 10 | → | 12 |
Death's Hold 2 | damage_type | → | Darkness | |
Death's Hold 3 | power_cost | 23 | → | 26 |
Death's Hold 3 | cooldown | 10 | → | 12 |
Death's Hold 3 | damage_type | → | Darkness | |
Death's Hold 4 | power_cost | 25 | → | 29 |
Death's Hold 4 | cooldown | 10 | → | 12 |
Death's Hold 4 | damage_type | → | Darkness | |
Life Steal | damage | 10 | → | None |
Life Steal 2 | damage | 25 | → | None |
Life Steal 3 | damage | 40 | → | None |
Life Steal 4 | damage | 60 | → | None |
Rebuild Undead | cooldown | 6 | → | 20 |
Rebuild Undead | description | Targeted undead pet is healed. | → | Your undead pets are healed. |
Rebuild Undead 2 | cooldown | 6 | → | 20 |
Rebuild Undead 2 | description | Targeted undead pet is healed. | → | Your undead pets are healed. |
Rebuild Undead 3 | cooldown | 6 | → | 20 |
Rebuild Undead 3 | description | Targeted undead pet is healed. | → | Your undead pets are healed. |
Rebuild Undead 4 | cooldown | 6 | → | 20 |
Rebuild Undead 4 | description | Targeted undead pet is healed. | → | Your undead pets are healed. |
Rebuild Undead 5 | cooldown | 6 | → | 20 |
Rebuild Undead 5 | description | Targeted undead pet is healed. | → | Your undead pets are healed. |
Rebuild Undead 6 | cooldown | 6 | → | 20 |
Rebuild Undead 6 | description | Targeted undead pet is healed. | → | Your undead pets are healed. |
Harmlessness | power_cost | 14 | → | 17 |
Mudbath | power_cost | 7 | → | 13 |
Mudbath 2 | power_cost | 10 | → | 19 |
Mudbath 3 | power_cost | 12 | → | 23 |
Pig Bite | cooldown | 2 | → | 1 |
Pig Bite 2 | cooldown | 2 | → | 1 |
Pig Bite 3 | cooldown | 2 | → | 1 |
Pig Bite 4 | cooldown | 2 | → | 1 |
Pig Bite 5 | cooldown | 2 | → | 1 |
Pig Bite 6 | cooldown | 2 | → | 1 |
Spider Bite | cooldown | 2 | → | 1 |
Spider Bite 2 | cooldown | 2 | → | 1 |
Spider Bite 3 | cooldown | 2 | → | 1 |
Spider Bite 4 | cooldown | 2 | → | 1 |
Spider Bite 5 | cooldown | 2 | → | 1 |
Spider Bite 6 | cooldown | 2 | → | 1 |
Spider Bite 7 | cooldown | 2 | → | 1 |
Pinning Slash | description | Jab the enemy's leg with your staff, briefly stunning them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) | → | Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) |
Safe Fall | skill | Unknown | → | Staff |
Safe Fall | power_cost | 4 | → | 5 |
Safe Fall | level | 0 | → | 18 |
Safe Fall 2 | skill | Unknown | → | Staff |
Safe Fall 2 | power_cost | 4 | → | 7 |
Safe Fall 2 | level | 0 | → | 31 |
Safe Fall 3 | skill | Unknown | → | Staff |
Safe Fall 3 | power_cost | 4 | → | 8 |
Safe Fall 3 | level | 0 | → | 44 |
Bodyslam | description | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos, and equipment that affects Hip Throw also affects Bodyslam. | → | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. |
Bodyslam 2 | description | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos, and equipment that affects Hip Throw also affects Bodyslam. | → | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. |
Bodyslam 3 | description | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos, and equipment that affects Hip Throw also affects Bodyslam. | → | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. |
Bodyslam 4 | description | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos, and equipment that affects Hip Throw also affects Bodyslam. | → | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. |
Headbutt | description | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | → | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
Headbutt 2 | description | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | → | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
Headbutt 3 | description | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | → | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. |
Cold Protection | cooldown | 1 | → | 2 |
Cold Protection 2 | cooldown | 1 | → | 2 |
Cold Protection 3 | cooldown | 1 | → | 2 |
Cold Protection 4 | cooldown | 1 | → | 2 |
Cold Protection 5 | cooldown | 1 | → | 2 |
Fire Balm | cooldown | 4 | → | 14 |
Fire Balm 2 | cooldown | 4 | → | 14 |
Fire Balm 3 | cooldown | 4 | → | 14 |
Fire Balm 4 | cooldown | 4 | → | 14 |
Fire Balm 5 | cooldown | 4 | → | 14 |
Invigorating Mist | cooldown | 4 | → | 19 |
Invigorating Mist | description | Burst Restores 10 Power | → | Burst Restores 20 Power |
Invigorating Mist 2 | cooldown | 4 | → | 19 |
Invigorating Mist 2 | description | Burst Restores 15 Power | → | Burst Restores 25 Power |
Invigorating Mist 3 | cooldown | 4 | → | 19 |
Invigorating Mist 3 | description | Burst Restores 20 Power | → | Burst Restores 30 Power |
Invigorating Mist 4 | cooldown | 4 | → | 19 |
Invigorating Mist 4 | description | Burst Restores 25 Power | → | Burst Restores 40 Power |
Invigorating Mist 5 | cooldown | 4 | → | 19 |
Invigorating Mist 5 | description | Burst Restores 30 Power | → | Burst Restores 50 Power |
Rage Mist | cooldown | 19 | → | 29 |
Rage Mist 2 | cooldown | 19 | → | 29 |
Rage Mist 3 | cooldown | 19 | → | 29 |
Rage Mist 4 | cooldown | 19 | → | 29 |
Rage Mist 5 | cooldown | 19 | → | 29 |
Taunting Punch | description | Punch enemy, briefly aggravating them | → | Punch enemy, aggravating them |
Taunting Punch 2 | description | Punch enemy, briefly aggravating them | → | Punch enemy, aggravating them |
Taunting Punch 3 | description | Punch enemy, briefly aggravating them | → | Punch enemy, aggravating them |
Taunting Punch 4 | description | Punch enemy, briefly aggravating them | → | Punch enemy, aggravating them |
Taunting Punch 5 | description | Punch enemy, briefly aggravating them | → | Punch enemy, aggravating them |
See Red | power_cost | 10 | → | 15 |
See Red 2 | power_cost | 20 | → | 22 |
Mod skill | Attribute | Before | After | |
AnimalHandling | tiers | 1: Nimble Limbs heals your pet for 15 Health/Armor 2: Nimble Limbs heals your pet for 30 Health/Armor 3: Nimble Limbs heals your pet for 45 Health/Armor 4: Nimble Limbs heals your pet for 60 Health/Armor 5: Nimble Limbs heals your pet for 75 Health/Armor 6: Nimble Limbs heals your pet for 90 Health/Armor 7: Nimble Limbs heals your pet for 105 Health/Armor 8: Nimble Limbs heals your pet for 120 Health/Armor 9: Nimble Limbs heals your pet for 135 Health/Armor 10: Nimble Limbs heals your pet for 150 Health/Armor 11: Nimble Limbs heals your pet for 165 Health/Armor 12: Nimble Limbs heals your pet for 180 Health/Armor | → | 1: Nimble Limbs heals your pet for 12 Health/Armor 2: Nimble Limbs heals your pet for 24 Health/Armor 3: Nimble Limbs heals your pet for 36 Health/Armor 4: Nimble Limbs heals your pet for 48 Health/Armor 5: Nimble Limbs heals your pet for 60 Health/Armor 6: Nimble Limbs heals your pet for 72 Health/Armor 7: Nimble Limbs heals your pet for 84 Health/Armor 8: Nimble Limbs heals your pet for 96 Health/Armor 9: Nimble Limbs heals your pet for 108 Health/Armor 10: Nimble Limbs heals your pet for 120 Health/Armor 11: Nimble Limbs heals your pet for 132 Health/Armor 12: Nimble Limbs heals your pet for 144 Health/Armor |
GiantBat | tiers | 1: Tear deals +1 damage and restores 3 Armor to you 2: Tear deals +3 damage and restores 4 Armor to you 3: Tear deals +5 damage and restores 5 Armor to you 4: Tear deals +7 damage and restores 7 Armor to you 5: Tear deals +9 damage and restores 8 Armor to you 6: Tear deals +11 damage and restores 9 Armor to you 7: Tear deals +13 damage and restores 10 Armor to you 8: Tear deals +15 damage and restores 12 Armor to you 9: Tear deals +17 damage and restores 13 Armor to you 10: Tear deals +19 damage and restores 14 Armor to you 11: Tear deals +21 damage and restores 15 Armor to you 12: Tear deals +23 damage and restores 16 Armor to you | → | 1: Tear deals +1 damage and restores 3 Armor to you 2: Tear deals +2 damage and restores 4 Armor to you 3: Tear deals +4 damage and restores 5 Armor to you 4: Tear deals +5 damage and restores 7 Armor to you 5: Tear deals +7 damage and restores 8 Armor to you 6: Tear deals +9 damage and restores 9 Armor to you 7: Tear deals +11 damage and restores 10 Armor to you 8: Tear deals +12 damage and restores 12 Armor to you 9: Tear deals +13 damage and restores 13 Armor to you 10: Tear deals +15 damage and restores 14 Armor to you 11: Tear deals +16 damage and restores 15 Armor to you 12: Tear deals +18 damage and restores 16 Armor to you |
GiantBat | tiers | 1: Tear deals +10% damage 2: Tear deals +13% damage 3: Tear deals +16% damage 4: Tear deals +19% damage 5: Tear deals +22% damage 6: Tear deals +25% damage 7: Tear deals +28% damage 8: Tear deals +31% damage 9: Tear deals +34% damage 10: Tear deals +37% damage 11: Tear deals +40% damage 12: Tear deals +43% damage | → | 1: Tear deals +8% damage 2: Tear deals +11% damage 3: Tear deals +14% damage 4: Tear deals +17% damage 5: Tear deals +20% damage 6: Tear deals +23% damage 7: Tear deals +26% damage 8: Tear deals +29% damage 9: Tear deals +32% damage 10: Tear deals +35% damage 11: Tear deals +38% damage 12: Tear deals +41% damage |
Spider | tiers | 1: Grappling Web causes the target to take +3% damage from Poison attacks 2: Grappling Web causes the target to take +6% damage from Poison attacks 3: Grappling Web causes the target to take +9% damage from Poison attacks 4: Grappling Web causes the target to take +12% damage from Poison attacks 5: Grappling Web causes the target to take +15% damage from Poison attacks 6: Grappling Web causes the target to take +18% damage from Poison attacks | → | 1: Grappling Web causes the target to take +2% damage from Poison attacks 2: Grappling Web causes the target to take +4% damage from Poison attacks 3: Grappling Web causes the target to take +6% damage from Poison attacks 4: Grappling Web causes the target to take +8% damage from Poison attacks 5: Grappling Web causes the target to take +10% damage from Poison attacks 6: Grappling Web causes the target to take +12% damage from Poison attacks |
GiantBat | tiers | 1: Screech has a 50% chance to deal +20% damage 2: Screech has a 50% chance to deal +37% damage 3: Screech has a 50% chance to deal +54% damage 4: Screech has a 50% chance to deal +71% damage 5: Screech has a 50% chance to deal +88% damage 6: Screech has a 50% chance to deal +105% damage 7: Screech has a 50% chance to deal +122% damage 8: Screech has a 50% chance to deal +139% damage 9: Screech has a 50% chance to deal +156% damage 10: Screech has a 50% chance to deal +173% damage 11: Screech has a 50% chance to deal +190% damage 12: Screech has a 50% chance to deal +207% damage | → | 1: Screech has a 50% chance to deal +15% damage 2: Screech has a 50% chance to deal +32% damage 3: Screech has a 50% chance to deal +49% damage 4: Screech has a 50% chance to deal +66% damage 5: Screech has a 50% chance to deal +83% damage 6: Screech has a 50% chance to deal +100% damage 7: Screech has a 50% chance to deal +117% damage 8: Screech has a 50% chance to deal +134% damage 9: Screech has a 50% chance to deal +151% damage 10: Screech has a 50% chance to deal +168% damage 11: Screech has a 50% chance to deal +185% damage 12: Screech has a 50% chance to deal +202% damage |
Mentalism | tiers | 1: Psi Health Wave instantly heals all targets for 10 health 2: Psi Health Wave instantly heals all targets for 12 health 3: Psi Health Wave instantly heals all targets for 14 health 4: Psi Health Wave instantly heals all targets for 16 health 5: Psi Health Wave instantly heals all targets for 18 health 6: Psi Health Wave instantly heals all targets for 20 health 7: Psi Health Wave instantly heals all targets for 22 health 8: Psi Health Wave instantly heals all targets for 24 health 9: Psi Health Wave instantly heals all targets for 26 health 10: Psi Health Wave instantly heals all targets for 28 health 11: Psi Health Wave instantly heals all targets for 30 health 12: Psi Health Wave instantly heals all targets for 32 health | → | 1: Psi Health Wave instantly heals all targets for 10 health 2: Psi Health Wave instantly heals all targets for 12 health 3: Psi Health Wave instantly heals all targets for 14 health 4: Psi Health Wave instantly heals all targets for 16 health 5: Psi Health Wave instantly heals all targets for 18 health 6: Psi Health Wave instantly heals all targets for 20 health 7: Psi Health Wave instantly heals all targets for 22 health 8: Psi Health Wave instantly heals all targets for 25 health 9: Psi Health Wave instantly heals all targets for 28 health 10: Psi Health Wave instantly heals all targets for 30 health 11: Psi Health Wave instantly heals all targets for 33 health 12: Psi Health Wave instantly heals all targets for 36 health |
Necromancy | tiers | 1: Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat 2: Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat 3: Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat 4: Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat 5: Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat 6: Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat 7: Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat 8: Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat 9: Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat 10: Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat 11: Summoned Skeletal Swordsmen and Mages regenerate +22 health every update, both in and out of combat 12: Summoned Skeletal Swordsmen and Mages regenerate +24 health every update, both in and out of combat | → | 1: Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat 2: Summoned Skeletal Swordsmen and Mages regenerate +3 health every update, both in and out of combat 3: Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat 4: Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat 5: Summoned Skeletal Swordsmen and Mages regenerate +7 health every update, both in and out of combat 6: Summoned Skeletal Swordsmen and Mages regenerate +9 health every update, both in and out of combat 7: Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat 8: Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat 9: Summoned Skeletal Swordsmen and Mages regenerate +13 health every update, both in and out of combat 10: Summoned Skeletal Swordsmen and Mages regenerate +15 health every update, both in and out of combat 11: Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat 12: Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat |
Hammer | tiers | 1: Reverberating Strike deals health damage 2: Reverberating Strike deals health damage 3: Reverberating Strike deals health damage 4: Reverberating Strike deals health damage 5: Reverberating Strike deals health damage 6: Reverberating Strike deals health damage 7: Reverberating Strike deals health damage 8: Reverberating Strike deals health damage 9: Reverberating Strike deals health damage 10: Reverberating Strike deals health damage 11: Reverberating Strike deals health damage 12: Reverberating Strike deals health damage | → | 1: Reverberating Strike deals 12 direct health damage 2: Reverberating Strike deals 15 direct health damage 3: Reverberating Strike deals 18 direct health damage 4: Reverberating Strike deals 21 direct health damage 5: Reverberating Strike deals 24 direct health damage 6: Reverberating Strike deals 27 direct health damage 7: Reverberating Strike deals 30 direct health damage 8: Reverberating Strike deals 33 direct health damage 9: Reverberating Strike deals 36 direct health damage 10: Reverberating Strike deals 39 direct health damage 11: Reverberating Strike deals 42 direct health damage 12: Reverberating Strike deals 45 direct health damage |
Mentalism | tiers | 1: Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 2: Psi Health Wave grants all targets +8 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 3: Psi Health Wave grants all targets +12 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 4: Psi Health Wave grants all targets +16 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 5: Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 6: Psi Health Wave grants all targets +24 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds | → | 1: Psi Health Wave grants all targets +2 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 2: Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 3: Psi Health Wave grants all targets +7 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 4: Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 5: Psi Health Wave grants all targets +11 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds 6: Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds |
Shield | tiers | 1: Using Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds 2: Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds 3: Using Strategic Preparation boosts your in-combat Health regeneration +9 for 20 seconds 4: Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds 5: Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds 6: Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds 7: Using Strategic Preparation boosts your in-combat Health regeneration +21 for 20 seconds 8: Using Strategic Preparation boosts your in-combat Health regeneration +24 for 20 seconds 9: Using Strategic Preparation boosts your in-combat Health regeneration +27 for 20 seconds 10: Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds | → | 1: Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds 2: Using Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds 3: Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds 4: Using Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds 5: Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds 6: Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds 7: Using Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds 8: Using Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds 9: Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds 10: Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds |
BattleChemistry | tiers | 1: Your golem minion's Rage Mist and Self Sacrifice abilities heal +7 health 2: Your golem minion's Rage Mist and Self Sacrifice abilities heal +14 health 3: Your golem minion's Rage Mist and Self Sacrifice abilities heal +21 health 4: Your golem minion's Rage Mist and Self Sacrifice abilities heal +28 health 5: Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health 6: Your golem minion's Rage Mist and Self Sacrifice abilities heal +42 health 7: Your golem minion's Rage Mist and Self Sacrifice abilities heal +49 health 8: Your golem minion's Rage Mist and Self Sacrifice abilities heal +56 health 9: Your golem minion's Rage Mist and Self Sacrifice abilities heal +63 health 10: Your golem minion's Rage Mist and Self Sacrifice abilities heal +70 health | → | 1: Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health 2: Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health 3: Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health 4: Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health 5: Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health 6: Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health 7: Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health 8: Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health 9: Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health 10: Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health |
Spider | tiers | 1: Terrifying Bite deals +20 direct health damage 2: Terrifying Bite deals +40 direct health damage 3: Terrifying Bite deals +60 direct health damage 4: Terrifying Bite deals +80 direct health damage 5: Terrifying Bite deals +100 direct health damage 6: Terrifying Bite deals +120 direct health damage 7: Terrifying Bite deals +140 direct health damage 8: Terrifying Bite deals +160 direct health damage 9: Terrifying Bite deals +180 direct health damage 10: Terrifying Bite deals +200 direct health damage 11: Terrifying Bite deals +220 direct health damage 12: Terrifying Bite deals +240 direct health damage | → | 1: Terrifying Bite deals +15 direct health damage 2: Terrifying Bite deals +30 direct health damage 3: Terrifying Bite deals +45 direct health damage 4: Terrifying Bite deals +60 direct health damage 5: Terrifying Bite deals +75 direct health damage 6: Terrifying Bite deals +90 direct health damage 7: Terrifying Bite deals +105 direct health damage 8: Terrifying Bite deals +120 direct health damage 9: Terrifying Bite deals +135 direct health damage 10: Terrifying Bite deals +150 direct health damage 11: Terrifying Bite deals +165 direct health damage 12: Terrifying Bite deals +180 direct health damage |
Shield | tiers | 1: Reinforce also restores 3 Power 2: Reinforce also restores 5 Power 3: Reinforce also restores 7 Power 4: Reinforce also restores 9 Power 5: Reinforce also restores 11 Power 6: Reinforce also restores 13 Power 7: Reinforce also restores 15 Power 8: Reinforce also restores 17 Power 9: Reinforce also restores 19 Power 10: Reinforce also restores 21 Power 11: Reinforce also restores 23 Power 12: Reinforce also restores 25 Power | → | 1: Reinforce restores 3 Power 2: Reinforce restores 5 Power 3: Reinforce restores 7 Power 4: Reinforce restores 9 Power 5: Reinforce restores 11 Power 6: Reinforce restores 13 Power 7: Reinforce restores 15 Power 8: Reinforce restores 17 Power 9: Reinforce restores 19 Power 10: Reinforce restores 21 Power 11: Reinforce restores 23 Power 12: Reinforce restores 25 Power |
Shield | tiers | 1: Vigorous Defense also heals you for 15 Health 2: Vigorous Defense also heals you for 25 Health 3: Vigorous Defense also heals you for 35 Health 4: Vigorous Defense also heals you for 45 Health 5: Vigorous Defense also heals you for 55 Health 6: Vigorous Defense also heals you for 65 Health 7: Vigorous Defense also heals you for 75 Health 8: Vigorous Defense also heals you for 85 Health 9: Vigorous Defense also heals you for 95 Health 10: Vigorous Defense also heals you for 105 Health 11: Vigorous Defense also heals you for 115 Health 12: Vigorous Defense also heals you for 125 Health | → | 1: Vigorous Defense heals you for 15 Health 2: Vigorous Defense heals you for 25 Health 3: Vigorous Defense heals you for 35 Health 4: Vigorous Defense heals you for 45 Health 5: Vigorous Defense heals you for 55 Health 6: Vigorous Defense heals you for 65 Health 7: Vigorous Defense heals you for 75 Health 8: Vigorous Defense heals you for 85 Health 9: Vigorous Defense heals you for 95 Health 10: Vigorous Defense heals you for 105 Health 11: Vigorous Defense heals you for 115 Health 12: Vigorous Defense heals you for 125 Health |
Archery | tiers | 1: Poison Arrow has a 50% chance to deal +10% direct damage and an additional 20 damage over 20 seconds 2: Poison Arrow has a 50% chance to deal +15% direct damage and an additional 20 damage over 20 seconds 3: Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds 4: Poison Arrow has a 50% chance to deal +25% direct damage and an additional 20 damage over 20 seconds 5: Poison Arrow has a 50% chance to deal +30% direct damage and an additional 20 damage over 20 seconds 6: Poison Arrow has a 50% chance to deal +35% direct damage and an additional 20 damage over 20 seconds 7: Poison Arrow has a 50% chance to deal +40% direct damage and an additional 20 damage over 20 seconds 8: Poison Arrow has a 50% chance to deal +45% direct damage and an additional 40 damage over 20 seconds 9: Poison Arrow has a 50% chance to deal +50% direct damage and an additional 40 damage over 20 seconds 10: Poison Arrow has a 50% chance to deal +55% direct damage and an additional 40 damage over 20 seconds 11: Poison Arrow has a 50% chance to deal +60% direct damage and an additional 40 damage over 20 seconds 12: Poison Arrow has a 50% chance to deal +65% direct damage and an additional 40 damage over 20 seconds | → | 1: Poison Arrow has a 50% chance to deal +8% direct damage and an additional 20 damage over 20 seconds 2: Poison Arrow has a 50% chance to deal +12% direct damage and an additional 20 damage over 20 seconds 3: Poison Arrow has a 50% chance to deal +16% direct damage and an additional 20 damage over 20 seconds 4: Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds 5: Poison Arrow has a 50% chance to deal +24% direct damage and an additional 20 damage over 20 seconds 6: Poison Arrow has a 50% chance to deal +28% direct damage and an additional 20 damage over 20 seconds 7: Poison Arrow has a 50% chance to deal +32% direct damage and an additional 20 damage over 20 seconds 8: Poison Arrow has a 50% chance to deal +36% direct damage and an additional 40 damage over 20 seconds 9: Poison Arrow has a 50% chance to deal +40% direct damage and an additional 40 damage over 20 seconds 10: Poison Arrow has a 50% chance to deal +44% direct damage and an additional 40 damage over 20 seconds 11: Poison Arrow has a 50% chance to deal +48% direct damage and an additional 40 damage over 20 seconds 12: Poison Arrow has a 50% chance to deal +52% direct damage and an additional 40 damage over 20 seconds |
IceMagic | tiers | 1: Ice Armor restores +1 Power every 3 seconds 2: Ice Armor restores +2 Power every 3 seconds 3: Ice Armor restores +3 Power every 3 seconds 4: Ice Armor restores +4 Power every 3 seconds 5: Ice Armor restores +5 Power every 3 seconds 6: Ice Armor restores +6 Power every 3 seconds | → | 1: Ice Armor restores +10 Power over 30 seconds 2: Ice Armor restores +20 Power over 30 seconds 3: Ice Armor restores +30 Power over 30 seconds 4: Ice Armor restores +40 Power over 30 seconds 5: Ice Armor restores +50 Power over 30 seconds 6: Ice Armor restores +60 Power over 30 seconds |
Necromancy | tiers | 1: Summoned Skeletal Archers and Mages have +10 health 2: Summoned Skeletal Archers and Mages have +20 health 3: Summoned Skeletal Archers and Mages have +30 health 4: Summoned Skeletal Archers and Mages have +40 health 5: Summoned Skeletal Archers and Mages have +50 health 6: Summoned Skeletal Archers and Mages have +60 health 7: Summoned Skeletal Archers and Mages have +70 health 8: Summoned Skeletal Archers and Mages have +80 health 9: Summoned Skeletal Archers and Mages have +90 health 10: Summoned Skeletal Archers and Mages have +100 health 11: Summoned Skeletal Archers and Mages have +110 health 12: Summoned Skeletal Archers and Mages have +120 health | → | 1: Summoned Skeletal Archers and Mages have +7 health 2: Summoned Skeletal Archers and Mages have +14 health 3: Summoned Skeletal Archers and Mages have +21 health 4: Summoned Skeletal Archers and Mages have +28 health 5: Summoned Skeletal Archers and Mages have +35 health 6: Summoned Skeletal Archers and Mages have +42 health 7: Summoned Skeletal Archers and Mages have +49 health 8: Summoned Skeletal Archers and Mages have +56 health 9: Summoned Skeletal Archers and Mages have +63 health 10: Summoned Skeletal Archers and Mages have +70 health 11: Summoned Skeletal Archers and Mages have +77 health 12: Summoned Skeletal Archers and Mages have +84 health |
IceMagic | tiers | 1: Ice Armor restores +1 Armor every second 2: Ice Armor restores +2 Armor every second 3: Ice Armor restores +3 Armor every second 4: Ice Armor restores +4 Armor every second 5: Ice Armor restores +5 Armor every second 6: Ice Armor restores +6 Armor every second 7: Ice Armor restores +7 Armor every second 8: Ice Armor restores +8 Armor every second 9: Ice Armor restores +9 Armor every second 10: Ice Armor restores +10 Armor every second 11: Ice Armor restores +11 Armor every second 12: Ice Armor restores +12 Armor every second | → | 1: Ice Armor restores +10 Armor over 30 seconds 2: Ice Armor restores +20 Armor over 30 seconds 3: Ice Armor restores +30 Armor over 30 seconds 4: Ice Armor restores +40 Armor over 30 seconds 5: Ice Armor restores +50 Armor over 30 seconds 6: Ice Armor restores +60 Armor over 30 seconds 7: Ice Armor restores +80 Armor over 30 seconds 8: Ice Armor restores +100 Armor over 30 seconds 9: Ice Armor restores +110 Armor over 30 seconds 10: Ice Armor restores +130 Armor over 30 seconds 11: Ice Armor restores +140 Armor over 30 seconds 12: Ice Armor restores +150 Armor over 30 seconds |
BattleChemistry | tiers | 1: Your golem minion's Healing Mist heals 6 health 2: Your golem minion's Healing Mist heals 12 health 3: Your golem minion's Healing Mist heals 18 health 4: Your golem minion's Healing Mist heals 24 health 5: Your golem minion's Healing Mist heals 30 health 6: Your golem minion's Healing Mist heals 36 health 7: Your golem minion's Healing Mist heals 42 health 8: Your golem minion's Healing Mist heals 48 health 9: Your golem minion's Healing Mist heals 54 health 10: Your golem minion's Healing Mist heals 60 health | → | 1: Your golem minion's Healing Mist heals +5 health 2: Your golem minion's Healing Mist heals +10 health 3: Your golem minion's Healing Mist heals +15 health 4: Your golem minion's Healing Mist heals +20 health 5: Your golem minion's Healing Mist heals +25 health 6: Your golem minion's Healing Mist heals +30 health 7: Your golem minion's Healing Mist heals +35 health 8: Your golem minion's Healing Mist heals +40 health 9: Your golem minion's Healing Mist heals +45 health 10: Your golem minion's Healing Mist heals +50 health |
Staff | tiers | 1: Headcracker deals +10 damage and generates 25 less Rage 2: Headcracker deals +20 damage and generates 50 less Rage 3: Headcracker deals +30 damage and generates 75 less Rage 4: Headcracker deals +40 damage and generates 100 less Rage 5: Headcracker deals +50 damage and generates 125 less Rage 6: Headcracker deals +60 damage and generates 150 less Rage 7: Headcracker deals +70 damage and generates 175 less Rage 8: Headcracker deals +80 damage and generates 200 less Rage 9: Headcracker deals +90 damage and generates 225 less Rage 10: Headcracker deals +100 damage and generates 250 less Rage 11: Headcracker deals +110 damage and generates 275 less Rage 12: Headcracker deals +120 damage and generates 300 less Rage | → | 1: Headcracker deals +8 damage and reduces Rage by 20 2: Headcracker deals +16 damage and reduces Rage by 40 3: Headcracker deals +24 damage and reduces Rage by 60 4: Headcracker deals +32 damage and reduces Rage by 80 5: Headcracker deals +40 damage and reduces Rage by 100 6: Headcracker deals +48 damage and reduces Rage by 120 7: Headcracker deals +56 damage and reduces Rage by 140 8: Headcracker deals +64 damage and reduces Rage by 160 9: Headcracker deals +72 damage and reduces Rage by 180 10: Headcracker deals +80 damage and reduces Rage by 200 11: Headcracker deals +88 damage and reduces Rage by 220 12: Headcracker deals +96 damage and reduces Rage by 240 |
Archery | tiers | 1: Acid Arrow has a 50% chance to deal +10% health and +10% armor damage 2: Acid Arrow has a 50% chance to deal +15% health and +15% armor damage 3: Acid Arrow has a 50% chance to deal +20% health and +20% armor damage 4: Acid Arrow has a 50% chance to deal +25% health and +25% armor damage 5: Acid Arrow has a 50% chance to deal +30% health and +30% armor damage 6: Acid Arrow has a 50% chance to deal +35% health and +35% armor damage 7: Acid Arrow has a 50% chance to deal +40% health and +40% armor damage 8: Acid Arrow has a 50% chance to deal +45% health and +45% armor damage 9: Acid Arrow has a 50% chance to deal +50% health and +50% armor damage 10: Acid Arrow has a 50% chance to deal +55% health and +55% armor damage 11: Acid Arrow has a 50% chance to deal +60% health and +60% armor damage 12: Acid Arrow has a 50% chance to deal +65% health and +65% armor damage | → | 1: Acid Arrow has a 50% chance to deal +8% health and +8% armor damage 2: Acid Arrow has a 50% chance to deal +12% health and +12% armor damage 3: Acid Arrow has a 50% chance to deal +16% health and +16% armor damage 4: Acid Arrow has a 50% chance to deal +20% health and +20% armor damage 5: Acid Arrow has a 50% chance to deal +24% health and +24% armor damage 6: Acid Arrow has a 50% chance to deal +28% health and +28% armor damage 7: Acid Arrow has a 50% chance to deal +32% health and +32% armor damage 8: Acid Arrow has a 50% chance to deal +36% health and +36% armor damage 9: Acid Arrow has a 50% chance to deal +40% health and +40% armor damage 10: Acid Arrow has a 50% chance to deal +44% health and +44% armor damage 11: Acid Arrow has a 50% chance to deal +48% health and +48% armor damage 12: Acid Arrow has a 50% chance to deal +52% health and +52% armor damage |
Pig | tiers | 1: Harmlessness heals you for 15 health 2: Harmlessness heals you for 30 health 3: Harmlessness heals you for 45 health 4: Harmlessness heals you for 60 health 5: Harmlessness heals you for 75 health 6: Harmlessness heals you for 90 health 7: Harmlessness heals you for 105 health 8: Harmlessness heals you for 120 health 9: Harmlessness heals you for 135 health 10: Harmlessness heals you for 150 health 11: Harmlessness heals you for 165 health 12: Harmlessness heals you for 180 health | → | 1: Harmlessness heals you for 18 health 2: Harmlessness heals you for 30 health 3: Harmlessness heals you for 42 health 4: Harmlessness heals you for 54 health 5: Harmlessness heals you for 66 health 6: Harmlessness heals you for 78 health 7: Harmlessness heals you for 90 health 8: Harmlessness heals you for 102 health 9: Harmlessness heals you for 114 health 10: Harmlessness heals you for 126 health 11: Harmlessness heals you for 138 health 12: Harmlessness heals you for 150 health |
Shield | tiers | 1: Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds 2: Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds 3: Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds 4: Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds 5: Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds 6: Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds 7: Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds 8: Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds 9: Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds 10: Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds | → | 1: Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds 2: Using Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds 3: Using Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds 4: Using Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds 5: Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds 6: Using Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds 7: Using Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds 8: Using Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds 9: Using Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds 10: Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds |
GiantBat | tiers | 1: Bat Stability restores 8 armor and 2 power 2: Bat Stability restores 16 armor and 4 power 3: Bat Stability restores 24 armor and 6 power 4: Bat Stability restores 32 armor and 8 power 5: Bat Stability restores 40 armor and 10 power 6: Bat Stability restores 48 armor and 12 power 7: Bat Stability restores 56 armor and 14 power 8: Bat Stability restores 64 armor and 16 power 9: Bat Stability restores 72 armor and 18 power 10: Bat Stability restores 80 armor and 20 power 11: Bat Stability restores 88 armor and 22 power 12: Bat Stability restores 96 armor and 24 power | → | 1: Bat Stability restores 7 armor and 1 power 2: Bat Stability restores 14 armor and 3 power 3: Bat Stability restores 21 armor and 5 power 4: Bat Stability restores 28 armor and 7 power 5: Bat Stability restores 35 armor and 9 power 6: Bat Stability restores 42 armor and 11 power 7: Bat Stability restores 49 armor and 13 power 8: Bat Stability restores 56 armor and 15 power 9: Bat Stability restores 63 armor and 17 power 10: Bat Stability restores 70 armor and 19 power 11: Bat Stability restores 77 armor and 21 power 12: Bat Stability restores 84 armor and 23 power |
BattleChemistry | tiers | 1: Your golem minion's Doom Admixture deals +30 damage 2: Your golem minion's Doom Admixture deals +60 damage 3: Your golem minion's Doom Admixture deals +90 damage 4: Your golem minion's Doom Admixture deals +120 damage 5: Your golem minion's Doom Admixture deals +150 damage 6: Your golem minion's Doom Admixture deals +180 damage 7: Your golem minion's Doom Admixture deals +210 damage 8: Your golem minion's Doom Admixture deals +240 damage 9: Your golem minion's Doom Admixture deals +270 damage 10: Your golem minion's Doom Admixture deals +300 damage | → | 1: Your golem minion's Doom Admixture deals +20 damage 2: Your golem minion's Doom Admixture deals +40 damage 3: Your golem minion's Doom Admixture deals +60 damage 4: Your golem minion's Doom Admixture deals +80 damage 5: Your golem minion's Doom Admixture deals +100 damage 6: Your golem minion's Doom Admixture deals +120 damage 7: Your golem minion's Doom Admixture deals +140 damage 8: Your golem minion's Doom Admixture deals +165 damage 9: Your golem minion's Doom Admixture deals +185 damage 10: Your golem minion's Doom Admixture deals +210 damage |
Hammer | tiers | 1: Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns 2: Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns 3: Reverberating Strike has a 25% chance to deal 12 health damage and apply Mild Concussion status: target is prone to random self-stuns 4: Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns 5: Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns 6: Reverberating Strike has a 25% chance to deal 24 health damage and apply Mild Concussion status: target is prone to random self-stuns 7: Reverberating Strike has a 25% chance to deal 28 health damage and apply Mild Concussion status: target is prone to random self-stuns 8: Reverberating Strike has a 25% chance to deal 32 health damage and apply Mild Concussion status: target is prone to random self-stuns 9: Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns 10: Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns 11: Reverberating Strike has a 25% chance to deal 44 health damage and apply Mild Concussion status: target is prone to random self-stuns 12: Reverberating Strike has a 25% chance to deal 48 health damage and apply Mild Concussion status: target is prone to random self-stuns | → | 1: Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns 2: Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns 3: Reverberating Strike has a 25% chance to deal 10 health damage and apply Mild Concussion status: target is prone to random self-stuns 4: Reverberating Strike has a 25% chance to deal 13 health damage and apply Mild Concussion status: target is prone to random self-stuns 5: Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns 6: Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns 7: Reverberating Strike has a 25% chance to deal 23 health damage and apply Mild Concussion status: target is prone to random self-stuns 8: Reverberating Strike has a 25% chance to deal 26 health damage and apply Mild Concussion status: target is prone to random self-stuns 9: Reverberating Strike has a 25% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns 10: Reverberating Strike has a 25% chance to deal 33 health damage and apply Mild Concussion status: target is prone to random self-stuns 11: Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns 12: Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns |
BattleChemistry | tiers | 1: Your golem minion's Healing Injection heals +4 health 2: Your golem minion's Healing Injection heals +8 health 3: Your golem minion's Healing Injection heals +12 health 4: Your golem minion's Healing Injection heals +16 health 5: Your golem minion's Healing Injection heals +20 health 6: Your golem minion's Healing Injection heals +24 health 7: Your golem minion's Healing Injection heals +28 health 8: Your golem minion's Healing Injection heals +32 health 9: Your golem minion's Healing Injection heals +36 health 10: Your golem minion's Healing Injection heals +40 health | → | 1: Your golem minion's Healing Injection heals +3 health 2: Your golem minion's Healing Injection heals +6 health 3: Your golem minion's Healing Injection heals +9 health 4: Your golem minion's Healing Injection heals +12 health 5: Your golem minion's Healing Injection heals +15 health 6: Your golem minion's Healing Injection heals +18 health 7: Your golem minion's Healing Injection heals +21 health 8: Your golem minion's Healing Injection heals +24 health 9: Your golem minion's Healing Injection heals +27 health 10: Your golem minion's Healing Injection heals +30 health |
Werewolf | tiers | 1: Smell Fear deals +2% damage and detaunts the target so that it believes you've done 30 less damage 2: Smell Fear deals +4% damage and detaunts the target so that it believes you've done 60 less damage 3: Smell Fear deals +6% damage and detaunts the target so that it believes you've done 90 less damage 4: Smell Fear deals +8% damage and detaunts the target so that it believes you've done 120 less damage 5: Smell Fear deals +10% damage and detaunts the target so that it believes you've done 150 less damage 6: Smell Fear deals +12% damage and detaunts the target so that it believes you've done 180 less damage 7: Smell Fear deals +14% damage and detaunts the target so that it believes you've done 210 less damage 8: Smell Fear deals +16% damage and detaunts the target so that it believes you've done 240 less damage 9: Smell Fear deals +18% damage and detaunts the target so that it believes you've done 270 less damage 10: Smell Fear deals +20% damage and detaunts the target so that it believes you've done 300 less damage 11: Smell Fear deals +22% damage and detaunts the target so that it believes you've done 330 less damage 12: Smell Fear deals +24% damage and detaunts the target so that it believes you've done 360 less damage | → | 1: Smell Fear deals +2% damage and detaunts the target so that it believes you've done 20 less damage 2: Smell Fear deals +4% damage and detaunts the target so that it believes you've done 40 less damage 3: Smell Fear deals +6% damage and detaunts the target so that it believes you've done 60 less damage 4: Smell Fear deals +8% damage and detaunts the target so that it believes you've done 80 less damage 5: Smell Fear deals +10% damage and detaunts the target so that it believes you've done 100 less damage 6: Smell Fear deals +12% damage and detaunts the target so that it believes you've done 120 less damage 7: Smell Fear deals +14% damage and detaunts the target so that it believes you've done 140 less damage 8: Smell Fear deals +16% damage and detaunts the target so that it believes you've done 160 less damage 9: Smell Fear deals +18% damage and detaunts the target so that it believes you've done 180 less damage 10: Smell Fear deals +20% damage and detaunts the target so that it believes you've done 200 less damage 11: Smell Fear deals +22% damage and detaunts the target so that it believes you've done 220 less damage 12: Smell Fear deals +24% damage and detaunts the target so that it believes you've done 240 less damage |
Necromancy | tiers | 1: Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat 2: Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat 3: Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat 4: Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat 5: Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat 6: Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat 7: Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat 8: Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat 9: Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat 10: Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat 11: Summoned Skeletal Archers regenerate +33 health every update, both in and out of combat 12: Summoned Skeletal Archers regenerate +36 health every update, both in and out of combat | → | 1: Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat 2: Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat 3: Summoned Skeletal Archers regenerate +4 health every update, both in and out of combat 4: Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat 5: Summoned Skeletal Archers regenerate +7 health every update, both in and out of combat 6: Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat 7: Summoned Skeletal Archers regenerate +10 health every update, both in and out of combat 8: Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat 9: Summoned Skeletal Archers regenerate +13 health every update, both in and out of combat 10: Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat 11: Summoned Skeletal Archers regenerate +16 health every update, both in and out of combat 12: Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat |
Archery | tiers | 1: Long Shot restores 5 health to you 2: Long Shot restores 7 health to you 3: Long Shot restores 9 health to you 4: Long Shot restores 11 health to you 5: Long Shot restores 12 health to you 6: Long Shot restores 14 health to you 7: Long Shot restores 16 health to you 8: Long Shot restores 18 health to you 9: Long Shot restores 20 health to you 10: Long Shot restores 22 health to you 11: Long Shot restores 24 health to you 12: Long Shot restores 26 health to you | → | 1: Long Shot restores 4 health to you 2: Long Shot restores 6 health to you 3: Long Shot restores 8 health to you 4: Long Shot restores 10 health to you 5: Long Shot restores 11 health to you 6: Long Shot restores 12 health to you 7: Long Shot restores 14 health to you 8: Long Shot restores 15 health to you 9: Long Shot restores 16 health to you 10: Long Shot restores 18 health to you 11: Long Shot restores 20 health to you 12: Long Shot restores 23 health to you |
Werewolf | tiers | 1: Shadow Feint heals 10 health and 10 armor 2: Shadow Feint heals 15 health and 15 armor 3: Shadow Feint heals 20 health and 20 armor 4: Shadow Feint heals 25 health and 25 armor 5: Shadow Feint heals 30 health and 30 armor 6: Shadow Feint heals 35 health and 35 armor 7: Shadow Feint heals 40 health and 40 armor 8: Shadow Feint heals 45 health and 45 armor 9: Shadow Feint heals 50 health and 50 armor 10: Shadow Feint heals 55 health and 55 armor 11: Shadow Feint heals 60 health and 60 armor 12: Shadow Feint heals 65 health and 65 armor | → | 1: Shadow Feint heals 10 health and 10 armor when you teleport 2: Shadow Feint heals 15 health and 15 armor when you teleport 3: Shadow Feint heals 20 health and 20 armor when you teleport 4: Shadow Feint heals 25 health and 25 armor when you teleport 5: Shadow Feint heals 30 health and 30 armor when you teleport 6: Shadow Feint heals 35 health and 35 armor when you teleport 7: Shadow Feint heals 40 health and 40 armor when you teleport 8: Shadow Feint heals 45 health and 45 armor when you teleport 9: Shadow Feint heals 50 health and 50 armor when you teleport 10: Shadow Feint heals 55 health and 55 armor when you teleport 11: Shadow Feint heals 60 health and 60 armor when you teleport 12: Shadow Feint heals 65 health and 65 armor when you teleport |
Necromancy | tiers | 1: Rebuild Undead recovers 1 power for you 2: Rebuild Undead recovers 2 power for you 3: Rebuild Undead recovers 3 power for you 4: Rebuild Undead recovers 4 power for you 5: Rebuild Undead recovers 5 power for you 6: Rebuild Undead recovers 6 power for you 7: Rebuild Undead recovers 7 power for you 8: Rebuild Undead recovers 8 power for you 9: Rebuild Undead recovers 9 power for you 10: Rebuild Undead recovers 10 power for you 11: Rebuild Undead recovers 11 power for you 12: Rebuild Undead recovers 12 power for you | → | 1: Rebuild Undead restores 2 power to you 2: Rebuild Undead restores 4 power to you 3: Rebuild Undead restores 6 power to you 4: Rebuild Undead restores 8 power to you 5: Rebuild Undead restores 10 power to you 6: Rebuild Undead restores 12 power to you 7: Rebuild Undead restores 14 power to you 8: Rebuild Undead restores 16 power to you 9: Rebuild Undead restores 18 power to you 10: Rebuild Undead restores 20 power to you 11: Rebuild Undead restores 22 power to you 12: Rebuild Undead restores 24 power to you |
BattleChemistry | tiers | 1: Your golem minion's Fire Balm heals +3 health 2: Your golem minion's Fire Balm heals +6 health 3: Your golem minion's Fire Balm heals +9 health 4: Your golem minion's Fire Balm heals +12 health 5: Your golem minion's Fire Balm heals +15 health 6: Your golem minion's Fire Balm heals +18 health 7: Your golem minion's Fire Balm heals +21 health 8: Your golem minion's Fire Balm heals +24 health 9: Your golem minion's Fire Balm heals +27 health 10: Your golem minion's Fire Balm heals +30 health | → | 1: Your golem minion's Fire Balm heals +4 health 2: Your golem minion's Fire Balm heals +8 health 3: Your golem minion's Fire Balm heals +12 health 4: Your golem minion's Fire Balm heals +16 health 5: Your golem minion's Fire Balm heals +20 health 6: Your golem minion's Fire Balm heals +24 health 7: Your golem minion's Fire Balm heals +28 health 8: Your golem minion's Fire Balm heals +32 health 9: Your golem minion's Fire Balm heals +36 health 10: Your golem minion's Fire Balm heals +40 health |
Necromancy | tiers | 1: Rebuild Undead heals you for 2 armor 2: Rebuild Undead heals you for 3 armor 3: Rebuild Undead heals you for 5 armor 4: Rebuild Undead heals you for 7 armor 5: Rebuild Undead heals you for 8 armor 6: Rebuild Undead heals you for 10 armor 7: Rebuild Undead heals you for 12 armor 8: Rebuild Undead heals you for 13 armor 9: Rebuild Undead heals you for 15 armor 10: Rebuild Undead heals you for 17 armor 11: Rebuild Undead heals you for 18 armor 12: Rebuild Undead heals you for 20 armor | → | 1: Rebuild Undead heals you for 5 armor 2: Rebuild Undead heals you for 10 armor 3: Rebuild Undead heals you for 15 armor 4: Rebuild Undead heals you for 20 armor 5: Rebuild Undead heals you for 25 armor 6: Rebuild Undead heals you for 30 armor 7: Rebuild Undead heals you for 35 armor 8: Rebuild Undead heals you for 40 armor 9: Rebuild Undead heals you for 45 armor 10: Rebuild Undead heals you for 50 armor 11: Rebuild Undead heals you for 55 armor 12: Rebuild Undead heals you for 60 armor |
Necromancy | tiers | 1: Summoned Skeletal Swordsmen regenerate +4 armor every update, both in and out of combat 2: Summoned Skeletal Swordsmen regenerate +8 armor every update, both in and out of combat 3: Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat 4: Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat 5: Summoned Skeletal Swordsmen regenerate +20 armor every update, both in and out of combat 6: Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat 7: Summoned Skeletal Swordsmen regenerate +28 armor every update, both in and out of combat 8: Summoned Skeletal Swordsmen regenerate +32 armor every update, both in and out of combat 9: Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat 10: Summoned Skeletal Swordsmen regenerate +40 armor every update, both in and out of combat 11: Summoned Skeletal Swordsmen regenerate +44 armor every update, both in and out of combat 12: Summoned Skeletal Swordsmen regenerate +48 armor every update, both in and out of combat | → | 1: Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat 2: Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat 3: Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat 4: Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat 5: Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat 6: Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat 7: Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat 8: Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat 9: Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat 10: Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat 11: Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat 12: Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat |
IceMagic | tiers | 1: Ice Nova and Shardblast deal +20% damage 2: Ice Nova and Shardblast deal +25% damage 3: Ice Nova and Shardblast deal +30% damage 4: Ice Nova and Shardblast deal +35% damage 5: Ice Nova and Shardblast deal +40% damage 6: Ice Nova and Shardblast deal +45% damage 7: Ice Nova and Shardblast deal +50% damage 8: Ice Nova and Shardblast deal +55% damage 9: Ice Nova and Shardblast deal +60% damage 10: Ice Nova and Shardblast deal +65% damage 11: Ice Nova and Shardblast deal +70% damage 12: Ice Nova and Shardblast deal +75% damage | → | 1: Ice Nova and Shardblast deal +15% damage 2: Ice Nova and Shardblast deal +20% damage 3: Ice Nova and Shardblast deal +25% damage 4: Ice Nova and Shardblast deal +30% damage 5: Ice Nova and Shardblast deal +35% damage 6: Ice Nova and Shardblast deal +40% damage 7: Ice Nova and Shardblast deal +45% damage 8: Ice Nova and Shardblast deal +50% damage 9: Ice Nova and Shardblast deal +55% damage 10: Ice Nova and Shardblast deal +60% damage 11: Ice Nova and Shardblast deal +65% damage 12: Ice Nova and Shardblast deal +70% damage |
GiantBat | tiers | 1: Screech deals +7 armor damage 2: Screech deals +14 armor damage 3: Screech deals +21 armor damage 4: Screech deals +28 armor damage 5: Screech deals +35 armor damage 6: Screech deals +42 armor damage 7: Screech deals +49 armor damage 8: Screech deals +56 armor damage 9: Screech deals +63 armor damage 10: Screech deals +70 armor damage 11: Screech deals +77 armor damage 12: Screech deals +84 armor damage | → | 1: Screech deals +6 armor damage 2: Screech deals +12 armor damage 3: Screech deals +18 armor damage 4: Screech deals +24 armor damage 5: Screech deals +30 armor damage 6: Screech deals +36 armor damage 7: Screech deals +42 armor damage 8: Screech deals +48 armor damage 9: Screech deals +54 armor damage 10: Screech deals +60 armor damage 11: Screech deals +66 armor damage 12: Screech deals +72 armor damage |
GiantBat | tiers | 1: Screech deals +15% damage 2: Screech deals +23% damage 3: Screech deals +31% damage 4: Screech deals +39% damage 5: Screech deals +47% damage 6: Screech deals +55% damage 7: Screech deals +63% damage 8: Screech deals +71% damage 9: Screech deals +79% damage 10: Screech deals +87% damage 11: Screech deals +95% damage 12: Screech deals +103% damage | → | 1: Screech deals +12% damage 2: Screech deals +20% damage 3: Screech deals +28% damage 4: Screech deals +36% damage 5: Screech deals +44% damage 6: Screech deals +52% damage 7: Screech deals +60% damage 8: Screech deals +68% damage 9: Screech deals +76% damage 10: Screech deals +84% damage 11: Screech deals +92% damage 12: Screech deals +100% damage |
Pig | tiers | 1: Strategic Chomp restores 3 Power 2: Strategic Chomp restores 5 Power 3: Strategic Chomp restores 7 Power 4: Strategic Chomp restores 9 Power 5: Strategic Chomp restores 11 Power 6: Strategic Chomp restores 13 Power | → | 1: Strategic Chomp restores 3 Power 2: Strategic Chomp restores 5 Power 3: Strategic Chomp restores 6 Power 4: Strategic Chomp restores 8 Power 5: Strategic Chomp restores 10 Power 6: Strategic Chomp restores 11 Power |
GiantBat | tiers | 1: Tear has a 50% chance to deal +20% damage 2: Tear has a 50% chance to deal +28% damage 3: Tear has a 50% chance to deal +36% damage 4: Tear has a 50% chance to deal +44% damage 5: Tear has a 50% chance to deal +52% damage 6: Tear has a 50% chance to deal +60% damage 7: Tear has a 50% chance to deal +68% damage 8: Tear has a 50% chance to deal +76% damage 9: Tear has a 50% chance to deal +84% damage 10: Tear has a 50% chance to deal +92% damage 11: Tear has a 50% chance to deal +100% damage 12: Tear has a 50% chance to deal +108% damage | → | 1: Tear has a 50% chance to deal +8% damage 2: Tear has a 50% chance to deal +15% damage 3: Tear has a 50% chance to deal +22% damage 4: Tear has a 50% chance to deal +29% damage 5: Tear has a 50% chance to deal +36% damage 6: Tear has a 50% chance to deal +43% damage 7: Tear has a 50% chance to deal +50% damage 8: Tear has a 50% chance to deal +57% damage 9: Tear has a 50% chance to deal +64% damage 10: Tear has a 50% chance to deal +71% damage 11: Tear has a 50% chance to deal +78% damage 12: Tear has a 50% chance to deal +85% damage |
IceMagic | tiers | 1: You regain 24 Health when using Cryogenic Freeze 2: You regain 48 Health when using Cryogenic Freeze 3: You regain 72 Health when using Cryogenic Freeze 4: You regain 96 Health when using Cryogenic Freeze 5: You regain 120 Health when using Cryogenic Freeze 6: You regain 144 Health when using Cryogenic Freeze 7: You regain 168 Health when using Cryogenic Freeze 8: You regain 192 Health when using Cryogenic Freeze 9: You regain 216 Health when using Cryogenic Freeze 10: You regain 240 Health when using Cryogenic Freeze 11: You regain 264 Health when using Cryogenic Freeze 12: You regain 288 Health when using Cryogenic Freeze | → | 1: You regain 18 Health when using Cryogenic Freeze 2: You regain 36 Health when using Cryogenic Freeze 3: You regain 54 Health when using Cryogenic Freeze 4: You regain 72 Health when using Cryogenic Freeze 5: You regain 90 Health when using Cryogenic Freeze 6: You regain 108 Health when using Cryogenic Freeze 7: You regain 126 Health when using Cryogenic Freeze 8: You regain 144 Health when using Cryogenic Freeze 9: You regain 162 Health when using Cryogenic Freeze 10: You regain 180 Health when using Cryogenic Freeze 11: You regain 198 Health when using Cryogenic Freeze 12: You regain 216 Health when using Cryogenic Freeze |
IceMagic | tiers | 1: Ice Spear has a 60% chance to deal +20% damage 2: Ice Spear has a 60% chance to deal +27% damage 3: Ice Spear has a 60% chance to deal +34% damage 4: Ice Spear has a 60% chance to deal +41% damage 5: Ice Spear has a 60% chance to deal +48% damage 6: Ice Spear has a 60% chance to deal +55% damage 7: Ice Spear has a 60% chance to deal +62% damage 8: Ice Spear has a 60% chance to deal +69% damage 9: Ice Spear has a 60% chance to deal +76% damage 10: Ice Spear has a 60% chance to deal +83% damage 11: Ice Spear has a 60% chance to deal +90% damage 12: Ice Spear has a 60% chance to deal +97% damage | → | 1: Ice Spear has a 60% chance to deal +13% damage 2: Ice Spear has a 60% chance to deal +20% damage 3: Ice Spear has a 60% chance to deal +27% damage 4: Ice Spear has a 60% chance to deal +34% damage 5: Ice Spear has a 60% chance to deal +41% damage 6: Ice Spear has a 60% chance to deal +48% damage 7: Ice Spear has a 60% chance to deal +55% damage 8: Ice Spear has a 60% chance to deal +62% damage 9: Ice Spear has a 60% chance to deal +69% damage 10: Ice Spear has a 60% chance to deal +76% damage 11: Ice Spear has a 60% chance to deal +83% damage 12: Ice Spear has a 60% chance to deal +90% damage |
IceMagic | tiers | 1: Ice Veins causes you to regenerate 1 Health every second for 10 seconds 2: Ice Veins causes you to regenerate 2 Health every second for 10 seconds 3: Ice Veins causes you to regenerate 3 Health every second for 10 seconds 4: Ice Veins causes you to regenerate 4 Health every second for 10 seconds 5: Ice Veins causes you to regenerate 5 Health every second for 10 seconds 6: Ice Veins causes you to regenerate 6 Health every second for 10 seconds 7: Ice Veins causes you to regenerate 7 Health every second for 10 seconds 8: Ice Veins causes you to regenerate 8 Health every second for 10 seconds 9: Ice Veins causes you to regenerate 9 Health every second for 10 seconds 10: Ice Veins causes you to regenerate 10 Health every second for 10 seconds 11: Ice Veins causes you to regenerate 11 Health every second for 10 seconds 12: Ice Veins causes you to regenerate 12 Health every second for 10 seconds | → | 1: Ice Veins heals 10 Health over 10 seconds 2: Ice Veins heals 20 Health over 10 seconds 3: Ice Veins heals 30 Health over 10 seconds 4: Ice Veins heals 40 Health over 10 seconds 5: Ice Veins heals 50 Health over 10 seconds 6: Ice Veins heals 60 Health over 10 seconds 7: Ice Veins heals 70 Health over 10 seconds 8: Ice Veins heals 80 Health over 10 seconds 9: Ice Veins heals 90 Health over 10 seconds 10: Ice Veins heals 100 Health over 10 seconds 11: Ice Veins heals 110 Health over 10 seconds 12: Ice Veins heals 120 Health over 10 seconds |
Necromancy | tiers | 1: Death's Hold deals +3 damage while lowering Rage by 20 2: Death's Hold deals +6 damage while lowering Rage by 40 3: Death's Hold deals +9 damage while lowering Rage by 60 4: Death's Hold deals +12 damage while lowering Rage by 80 5: Death's Hold deals +16 damage while lowering Rage by 100 6: Death's Hold deals +20 damage while lowering Rage by 120 7: Death's Hold deals +24 damage while lowering Rage by 140 8: Death's Hold deals +28 damage while lowering Rage by 160 9: Death's Hold deals +34 damage while lowering Rage by 180 10: Death's Hold deals +40 damage while lowering Rage by 200 11: Death's Hold deals +44 damage while lowering Rage by 200 12: Death's Hold deals +48 damage while lowering Rage by 200 | → | 1: Death's Hold deals +3 damage while lowering Rage by 15 2: Death's Hold deals +6 damage while lowering Rage by 30 3: Death's Hold deals +9 damage while lowering Rage by 45 4: Death's Hold deals +12 damage while lowering Rage by 60 5: Death's Hold deals +16 damage while lowering Rage by 75 6: Death's Hold deals +20 damage while lowering Rage by 90 7: Death's Hold deals +24 damage while lowering Rage by 105 8: Death's Hold deals +28 damage while lowering Rage by 120 9: Death's Hold deals +34 damage while lowering Rage by 135 10: Death's Hold deals +40 damage while lowering Rage by 150 11: Death's Hold deals +44 damage while lowering Rage by 165 12: Death's Hold deals +48 damage while lowering Rage by 180 |
Werewolf | tiers | 1: Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds 2: Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds 3: Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds 4: Sanguine Fangs causes the target to take +10% damage from Slashing attacks for 15 seconds 5: Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds 6: Sanguine Fangs causes the target to take +13% damage from Slashing attacks for 15 seconds | → | 1: Sanguine Fangs causes the target to take +2% damage from Slashing attacks for 15 seconds 2: Sanguine Fangs causes the target to take +4% damage from Slashing attacks for 15 seconds 3: Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds 4: Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds 5: Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds 6: Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds |
GiantBat | tiers | 1: Wing Vortex has a 50% chance to deal +40% damage 2: Wing Vortex has a 50% chance to deal +57% damage 3: Wing Vortex has a 50% chance to deal +74% damage 4: Wing Vortex has a 50% chance to deal +91% damage 5: Wing Vortex has a 50% chance to deal +108% damage 6: Wing Vortex has a 50% chance to deal +125% damage 7: Wing Vortex has a 50% chance to deal +142% damage 8: Wing Vortex has a 50% chance to deal +159% damage 9: Wing Vortex has a 50% chance to deal +176% damage 10: Wing Vortex has a 50% chance to deal +193% damage 11: Wing Vortex has a 50% chance to deal +210% damage 12: Wing Vortex has a 50% chance to deal +227% damage | → | 1: Wing Vortex has a 50% chance to deal +20% damage 2: Wing Vortex has a 50% chance to deal +37% damage 3: Wing Vortex has a 50% chance to deal +54% damage 4: Wing Vortex has a 50% chance to deal +71% damage 5: Wing Vortex has a 50% chance to deal +88% damage 6: Wing Vortex has a 50% chance to deal +105% damage 7: Wing Vortex has a 50% chance to deal +122% damage 8: Wing Vortex has a 50% chance to deal +139% damage 9: Wing Vortex has a 50% chance to deal +156% damage 10: Wing Vortex has a 50% chance to deal +173% damage 11: Wing Vortex has a 50% chance to deal +190% damage 12: Wing Vortex has a 50% chance to deal +207% damage |
IceMagic | tiers | 1: You regain 30 Armor when using Cryogenic Freeze 2: You regain 60 Armor when using Cryogenic Freeze 3: You regain 90 Armor when using Cryogenic Freeze 4: You regain 120 Armor when using Cryogenic Freeze 5: You regain 150 Armor when using Cryogenic Freeze 6: You regain 180 Armor when using Cryogenic Freeze 7: You regain 210 Armor when using Cryogenic Freeze 8: You regain 240 Armor when using Cryogenic Freeze 9: You regain 270 Armor when using Cryogenic Freeze 10: You regain 300 Armor when using Cryogenic Freeze 11: You regain 330 Armor when using Cryogenic Freeze 12: You regain 360 Armor when using Cryogenic Freeze | → | 1: You regain 25 Armor when using Cryogenic Freeze 2: You regain 50 Armor when using Cryogenic Freeze 3: You regain 75 Armor when using Cryogenic Freeze 4: You regain 100 Armor when using Cryogenic Freeze 5: You regain 125 Armor when using Cryogenic Freeze 6: You regain 150 Armor when using Cryogenic Freeze 7: You regain 175 Armor when using Cryogenic Freeze 8: You regain 200 Armor when using Cryogenic Freeze 9: You regain 225 Armor when using Cryogenic Freeze 10: You regain 250 Armor when using Cryogenic Freeze 11: You regain 275 Armor when using Cryogenic Freeze 12: You regain 300 Armor when using Cryogenic Freeze |
Archery | tiers | 1: Acid Arrow deals +10% health damage 2: Acid Arrow deals +15% health damage 3: Acid Arrow deals +20% health damage 4: Acid Arrow deals +25% health damage 5: Acid Arrow deals +30% health damage 6: Acid Arrow deals +35% health damage 7: Acid Arrow deals +40% health damage 8: Acid Arrow deals +45% health damage 9: Acid Arrow deals +50% health damage 10: Acid Arrow deals +55% health damage 11: Acid Arrow deals +60% health damage 12: Acid Arrow deals +65% health damage | → | 1: Acid Arrow deals +10% health damage 2: Acid Arrow deals +14% health damage 3: Acid Arrow deals +18% health damage 4: Acid Arrow deals +22% health damage 5: Acid Arrow deals +26% health damage 6: Acid Arrow deals +30% health damage 7: Acid Arrow deals +34% health damage 8: Acid Arrow deals +38% health damage 9: Acid Arrow deals +42% health damage 10: Acid Arrow deals +46% health damage 11: Acid Arrow deals +50% health damage 12: Acid Arrow deals +54% health damage |
Spider | tiers | 1: Spit Acid deals +10 armor damage 2: Spit Acid deals +20 armor damage 3: Spit Acid deals +30 armor damage 4: Spit Acid deals +40 armor damage 5: Spit Acid deals +50 armor damage 6: Spit Acid deals +60 armor damage 7: Spit Acid deals +70 armor damage 8: Spit Acid deals +80 armor damage 9: Spit Acid deals +90 armor damage 10: Spit Acid deals +100 armor damage 11: Spit Acid deals +110 armor damage 12: Spit Acid deals +120 armor damage | → | 1: Spit Acid deals +9 armor damage 2: Spit Acid deals +18 armor damage 3: Spit Acid deals +27 armor damage 4: Spit Acid deals +36 armor damage 5: Spit Acid deals +45 armor damage 6: Spit Acid deals +54 armor damage 7: Spit Acid deals +63 armor damage 8: Spit Acid deals +72 armor damage 9: Spit Acid deals +81 armor damage 10: Spit Acid deals +90 armor damage 11: Spit Acid deals +99 armor damage 12: Spit Acid deals +108 armor damage |
Deer | tiers | 1: Deer Bash deals +15 damage and knocks the enemy backwards 2: Deer Bash deals +30 damage and knocks the enemy backwards 3: Deer Bash deals +45 damage and knocks the enemy backwards 4: Deer Bash deals +60 damage and knocks the enemy backwards 5: Deer Bash deals +75 damage and knocks the enemy backwards 6: Deer Bash deals +90 damage and knocks the enemy backwards | → | 1: Deer Bash deals +12 damage and knocks the enemy backwards 2: Deer Bash deals +24 damage and knocks the enemy backwards 3: Deer Bash deals +36 damage and knocks the enemy backwards 4: Deer Bash deals +48 damage and knocks the enemy backwards 5: Deer Bash deals +65 damage and knocks the enemy backwards 6: Deer Bash deals +80 damage and knocks the enemy backwards |
Deer | tiers | 1: King of the Forest deals +15% damage 2: King of the Forest deals +20% damage 3: King of the Forest deals +25% damage 4: King of the Forest deals +30% damage 5: King of the Forest deals +35% damage 6: King of the Forest deals +40% damage 7: King of the Forest deals +45% damage 8: King of the Forest deals +50% damage 9: King of the Forest deals +55% damage 10: King of the Forest deals +60% damage 11: King of the Forest deals +65% damage 12: King of the Forest deals +70% damage | → | 1: King of the Forest deals +10% damage 2: King of the Forest deals +15% damage 3: King of the Forest deals +20% damage 4: King of the Forest deals +25% damage 5: King of the Forest deals +30% damage 6: King of the Forest deals +35% damage 7: King of the Forest deals +40% damage 8: King of the Forest deals +45% damage 9: King of the Forest deals +50% damage 10: King of the Forest deals +55% damage 11: King of the Forest deals +60% damage 12: King of the Forest deals +65% damage |
Spider | tiers | 1: Spider Bite has a 2% chance to boost Spider Skill Base Damage +10% for 30 seconds 2: Spider Bite has a 4% chance to boost Spider Skill Base Damage +10% for 30 seconds 3: Spider Bite has a 6% chance to boost Spider Skill Base Damage +10% for 30 seconds 4: Spider Bite has a 8% chance to boost Spider Skill Base Damage +10% for 30 seconds 5: Spider Bite has a 10% chance to boost Spider Skill Base Damage +10% for 30 seconds 6: Spider Bite has a 12% chance to boost Spider Skill Base Damage +10% for 30 seconds | → | 1: Infinite Legs has a 2% chance to boost Spider Skill Base Damage +10% for 30 seconds 2: Infinite Legs has a 4% chance to boost Spider Skill Base Damage +10% for 30 seconds 3: Infinite Legs has a 6% chance to boost Spider Skill Base Damage +10% for 30 seconds 4: Infinite Legs has a 8% chance to boost Spider Skill Base Damage +10% for 30 seconds 5: Infinite Legs has a 10% chance to boost Spider Skill Base Damage +10% for 30 seconds 6: Infinite Legs has a 12% chance to boost Spider Skill Base Damage +10% for 30 seconds |
Unarmed | tiers | 1: Hip Throw and Bodyslam deal +12 armor damage 2: Hip Throw and Bodyslam deal +24 armor damage 3: Hip Throw and Bodyslam deal +36 armor damage 4: Hip Throw and Bodyslam deal +48 armor damage 5: Hip Throw and Bodyslam deal +60 armor damage 6: Hip Throw and Bodyslam deal +72 armor damage 7: Hip Throw and Bodyslam deal +84 armor damage 8: Hip Throw and Bodyslam deal +96 armor damage 9: Hip Throw and Bodyslam deal +108 armor damage 10: Hip Throw and Bodyslam deal +120 armor damage 11: Hip Throw and Bodyslam deal +132 armor damage 12: Hip Throw and Bodyslam deal +144 armor damage | → | 1: Hip Throw and Bodyslam deal +10 armor damage 2: Hip Throw and Bodyslam deal +20 armor damage 3: Hip Throw and Bodyslam deal +30 armor damage 4: Hip Throw and Bodyslam deal +40 armor damage 5: Hip Throw and Bodyslam deal +50 armor damage 6: Hip Throw and Bodyslam deal +60 armor damage 7: Hip Throw and Bodyslam deal +70 armor damage 8: Hip Throw and Bodyslam deal +80 armor damage 9: Hip Throw and Bodyslam deal +90 armor damage 10: Hip Throw and Bodyslam deal +100 armor damage 11: Hip Throw and Bodyslam deal +110 armor damage 12: Hip Throw and Bodyslam deal +120 armor damage |
Deer | tiers | 1: Doe Eyes restores 9 armor 2: Doe Eyes restores 18 armor 3: Doe Eyes restores 27 armor 4: Doe Eyes restores 36 armor 5: Doe Eyes restores 45 armor 6: Doe Eyes restores 54 armor 7: Doe Eyes restores 63 armor 8: Doe Eyes restores 72 armor 9: Doe Eyes restores 81 armor 10: Doe Eyes restores 90 armor 11: Doe Eyes restores 99 armor 12: Doe Eyes restores 108 armor | → | 1: Doe Eyes restores 10 armor 2: Doe Eyes restores 17 armor 3: Doe Eyes restores 24 armor 4: Doe Eyes restores 31 armor 5: Doe Eyes restores 38 armor 6: Doe Eyes restores 45 armor 7: Doe Eyes restores 52 armor 8: Doe Eyes restores 59 armor 9: Doe Eyes restores 66 armor 10: Doe Eyes restores 73 armor 11: Doe Eyes restores 80 armor 12: Doe Eyes restores 87 armor |
Hammer | tiers | 1: Leaping Smash restores 2 Armor to you 2: Leaping Smash restores 4 Armor to you 3: Leaping Smash restores 6 Armor to you 4: Leaping Smash restores 8 Armor to you 5: Leaping Smash restores 10 Armor to you 6: Leaping Smash restores 12 Armor to you 7: Leaping Smash restores 14 Armor to you 8: Leaping Smash restores 16 Armor to you 9: Leaping Smash restores 18 Armor to you 10: Leaping Smash restores 20 Armor to you 11: Leaping Smash restores 22 Armor to you 12: Leaping Smash restores 24 Armor to you | → | 1: Leaping Smash restores 2 Armor to you 2: Leaping Smash restores 4 Armor to you 3: Leaping Smash restores 5 Armor to you 4: Leaping Smash restores 7 Armor to you 5: Leaping Smash restores 9 Armor to you 6: Leaping Smash restores 11 Armor to you 7: Leaping Smash restores 12 Armor to you 8: Leaping Smash restores 14 Armor to you 9: Leaping Smash restores 15 Armor to you 10: Leaping Smash restores 17 Armor to you 11: Leaping Smash restores 19 Armor to you 12: Leaping Smash restores 21 Armor to you |
Werewolf | tiers | 1: See Red restores 4 Power 2: See Red restores 6 Power 3: See Red restores 8 Power 4: See Red restores 10 Power 5: See Red restores 12 Power 6: See Red restores 14 Power 7: See Red restores 16 Power 8: See Red restores 18 Power 9: See Red restores 20 Power 10: See Red restores 22 Power 11: See Red restores 24 Power 12: See Red restores 26 Power | → | 1: See Red restores 5 Power 2: See Red restores 8 Power 3: See Red restores 11 Power 4: See Red restores 14 Power 5: See Red restores 17 Power 6: See Red restores 20 Power 7: See Red restores 23 Power 8: See Red restores 26 Power 9: See Red restores 29 Power 10: See Red restores 32 Power 11: See Red restores 35 Power 12: See Red restores 38 Power |
Necromancy | tiers | 1: Summoned Skeletal Archers deal +2 direct damage with each attack 2: Summoned Skeletal Archers deal +4 direct damage with each attack 3: Summoned Skeletal Archers deal +6 direct damage with each attack 4: Summoned Skeletal Archers deal +8 direct damage with each attack 5: Summoned Skeletal Archers deal +10 direct damage with each attack 6: Summoned Skeletal Archers deal +12 direct damage with each attack 7: Summoned Skeletal Archers deal +14 direct damage with each attack 8: Summoned Skeletal Archers deal +16 direct damage with each attack 9: Summoned Skeletal Archers deal +18 direct damage with each attack 10: Summoned Skeletal Archers deal +20 direct damage with each attack 11: Summoned Skeletal Archers deal +22 direct damage with each attack 12: Summoned Skeletal Archers deal +24 direct damage with each attack | → | 1: Summoned Skeletal Archers deal +1 direct damage with each attack 2: Summoned Skeletal Archers deal +2 direct damage with each attack 3: Summoned Skeletal Archers deal +4 direct damage with each attack 4: Summoned Skeletal Archers deal +5 direct damage with each attack 5: Summoned Skeletal Archers deal +7 direct damage with each attack 6: Summoned Skeletal Archers deal +8 direct damage with each attack 7: Summoned Skeletal Archers deal +10 direct damage with each attack 8: Summoned Skeletal Archers deal +11 direct damage with each attack 9: Summoned Skeletal Archers deal +12 direct damage with each attack 10: Summoned Skeletal Archers deal +14 direct damage with each attack 11: Summoned Skeletal Archers deal +15 direct damage with each attack 12: Summoned Skeletal Archers deal +16 direct damage with each attack |
FireMagic | tiers | 1: Fireball and Super Fireball deal +10 damage over 10 seconds 2: Fireball and Super Fireball deal +20 damage over 10 seconds 3: Fireball and Super Fireball deal +25 damage over 10 seconds 4: Fireball and Super Fireball deal +30 damage over 10 seconds 5: Fireball and Super Fireball deal +35 damage over 10 seconds 6: Fireball and Super Fireball deal +40 damage over 10 seconds | → | 1: Fire Breath and Super Fireball deal +10 damage over 10 seconds 2: Fire Breath and Super Fireball deal +20 damage over 10 seconds 3: Fire Breath and Super Fireball deal +25 damage over 10 seconds 4: Fire Breath and Super Fireball deal +30 damage over 10 seconds 5: Fire Breath and Super Fireball deal +35 damage over 10 seconds 6: Fire Breath and Super Fireball deal +40 damage over 10 seconds |
Archery | tiers | 1: Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds 2: Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds 3: Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds 4: Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds 5: Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds 6: Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds 7: Fire Arrow deals +11% direct damage and an additional 60 damage over 20 seconds 8: Fire Arrow deals +12% direct damage and an additional 60 damage over 20 seconds 9: Fire Arrow deals +13% direct damage and an additional 60 damage over 20 seconds 10: Fire Arrow deals +14% direct damage and an additional 60 damage over 20 seconds 11: Fire Arrow deals +15% direct damage and an additional 60 damage over 20 seconds 12: Fire Arrow deals +16% direct damage and an additional 60 damage over 20 seconds | → | 1: Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds 2: Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds 3: Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds 4: Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds 5: Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds 6: Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds 7: Fire Arrow deals +11% direct damage and an additional 40 damage over 20 seconds 8: Fire Arrow deals +12% direct damage and an additional 40 damage over 20 seconds 9: Fire Arrow deals +13% direct damage and an additional 40 damage over 20 seconds 10: Fire Arrow deals +14% direct damage and an additional 40 damage over 20 seconds 11: Fire Arrow deals +15% direct damage and an additional 40 damage over 20 seconds 12: Fire Arrow deals +16% direct damage and an additional 40 damage over 20 seconds |
FireMagic | tiers | 1: Fire Breath deals +10% damage 2: Fire Breath deals +13% damage 3: Fire Breath deals +16% damage 4: Fire Breath deals +19% damage 5: Fire Breath deals +22% damage 6: Fire Breath deals +25% damage 7: Fire Breath deals +28% damage 8: Fire Breath deals +31% damage 9: Fire Breath deals +34% damage 10: Fire Breath deals +37% damage 11: Fire Breath deals +40% damage 12: Fire Breath deals +43% damage | → | 1: Fire Breath deals +6% damage 2: Fire Breath deals +9% damage 3: Fire Breath deals +12% damage 4: Fire Breath deals +15% damage 5: Fire Breath deals +18% damage 6: Fire Breath deals +21% damage 7: Fire Breath deals +24% damage 8: Fire Breath deals +27% damage 9: Fire Breath deals +30% damage 10: Fire Breath deals +33% damage 11: Fire Breath deals +36% damage 12: Fire Breath deals +39% damage |
Archery | tiers | 1: Fire Arrow has a 50% chance to deal +10% direct damage and 20 more damage over 20 seconds 2: Fire Arrow has a 50% chance to deal +15% direct damage and 20 more damage over 20 seconds 3: Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds 4: Fire Arrow has a 50% chance to deal +25% direct damage and 20 more damage over 20 seconds 5: Fire Arrow has a 50% chance to deal +30% direct damage and 20 more damage over 20 seconds 6: Fire Arrow has a 50% chance to deal +35% direct damage and 20 more damage over 20 seconds 7: Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds 8: Fire Arrow has a 50% chance to deal +45% direct damage and 40 more damage over 20 seconds 9: Fire Arrow has a 50% chance to deal +50% direct damage and 40 more damage over 20 seconds 10: Fire Arrow has a 50% chance to deal +55% direct damage and 40 more damage over 20 seconds 11: Fire Arrow has a 50% chance to deal +60% direct damage and 40 more damage over 20 seconds 12: Fire Arrow has a 50% chance to deal +65% direct damage and 40 more damage over 20 seconds | → | 1: Fire Arrow has a 50% chance to deal +8% direct damage and 20 more damage over 20 seconds 2: Fire Arrow has a 50% chance to deal +12% direct damage and 20 more damage over 20 seconds 3: Fire Arrow has a 50% chance to deal +16% direct damage and 20 more damage over 20 seconds 4: Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds 5: Fire Arrow has a 50% chance to deal +24% direct damage and 20 more damage over 20 seconds 6: Fire Arrow has a 50% chance to deal +28% direct damage and 20 more damage over 20 seconds 7: Fire Arrow has a 50% chance to deal +32% direct damage and 40 more damage over 20 seconds 8: Fire Arrow has a 50% chance to deal +36% direct damage and 40 more damage over 20 seconds 9: Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds 10: Fire Arrow has a 50% chance to deal +44% direct damage and 40 more damage over 20 seconds 11: Fire Arrow has a 50% chance to deal +48% direct damage and 40 more damage over 20 seconds 12: Fire Arrow has a 50% chance to deal +52% direct damage and 40 more damage over 20 seconds |
Shield | tiers | 1: For 10 seconds after using Deflect Arrows, you evade 5% of Burst attacks 2: For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks 3: For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks 4: For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks 5: For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks 6: For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks | → | 1: For 10 seconds after using Deflect Arrows, you evade 4% of Burst attacks 2: For 10 seconds after using Deflect Arrows, you evade 8% of Burst attacks 3: For 10 seconds after using Deflect Arrows, you evade 12% of Burst attacks 4: For 10 seconds after using Deflect Arrows, you evade 16% of Burst attacks 5: For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks 6: For 10 seconds after using Deflect Arrows, you evade 24% of Burst attacks |
FireMagic | tiers | 1: Calefaction deals +20% damage 2: Calefaction deals +28% damage 3: Calefaction deals +36% damage 4: Calefaction deals +44% damage 5: Calefaction deals +52% damage 6: Calefaction deals +60% damage 7: Calefaction deals +68% damage 8: Calefaction deals +76% damage 9: Calefaction deals +84% damage 10: Calefaction deals +92% damage 11: Calefaction deals +100% damage 12: Calefaction deals +108% damage | → | 1: Calefaction deals +16% damage 2: Calefaction deals +24% damage 3: Calefaction deals +32% damage 4: Calefaction deals +40% damage 5: Calefaction deals +48% damage 6: Calefaction deals +56% damage 7: Calefaction deals +64% damage 8: Calefaction deals +72% damage 9: Calefaction deals +80% damage 10: Calefaction deals +88% damage 11: Calefaction deals +96% damage 12: Calefaction deals +104% damage |
Mentalism | tiers | 1: System Shock deals +1 damage and generates 5 less Rage 2: System Shock deals +2 damage and generates 10 less Rage 3: System Shock deals +3 damage and generates 15 less Rage 4: System Shock deals +4 damage and generates 20 less Rage 5: System Shock deals +5 damage and generates 25 less Rage 6: System Shock deals +6 damage and generates 30 less Rage 7: System Shock deals +7 damage and generates 35 less Rage 8: System Shock deals +8 damage and generates 40 less Rage 9: System Shock deals +9 damage and generates 45 less Rage 10: System Shock deals +10 damage and generates 50 less Rage 11: System Shock deals +11 damage and generates 55 less Rage 12: System Shock deals +12 damage and generates 60 less Rage | → | 1: System Shock deals +1 damage and generates 3 less Rage 2: System Shock deals +2 damage and generates 6 less Rage 3: System Shock deals +3 damage and generates 9 less Rage 4: System Shock deals +4 damage and generates 12 less Rage 5: System Shock deals +5 damage and generates 15 less Rage 6: System Shock deals +6 damage and generates 18 less Rage 7: System Shock deals +7 damage and generates 21 less Rage 8: System Shock deals +8 damage and generates 24 less Rage 9: System Shock deals +9 damage and generates 27 less Rage 10: System Shock deals +10 damage and generates 30 less Rage 11: System Shock deals +11 damage and generates 33 less Rage 12: System Shock deals +12 damage and generates 36 less Rage |
Cow | tiers | 1: Clobbering Hoof deals +10% damage 2: Clobbering Hoof deals +20% damage 3: Clobbering Hoof deals +30% damage 4: Clobbering Hoof deals +40% damage 5: Clobbering Hoof deals +50% damage 6: Clobbering Hoof deals +60% damage 7: Clobbering Hoof deals +70% damage 8: Clobbering Hoof deals +80% damage 9: Clobbering Hoof deals +90% damage 10: Clobbering Hoof deals +100% damage 11: Clobbering Hoof deals +110% damage 12: Clobbering Hoof deals +120% damage | → | 1: Clobbering Hoof deals +12% damage 2: Clobbering Hoof deals +20% damage 3: Clobbering Hoof deals +28% damage 4: Clobbering Hoof deals +36% damage 5: Clobbering Hoof deals +44% damage 6: Clobbering Hoof deals +52% damage 7: Clobbering Hoof deals +60% damage 8: Clobbering Hoof deals +68% damage 9: Clobbering Hoof deals +76% damage 10: Clobbering Hoof deals +84% damage 11: Clobbering Hoof deals +92% damage 12: Clobbering Hoof deals +100% damage |
Cow | tiers | 1: Clobbering Hoof attacks have a 60% chance to deal +20% damage 2: Clobbering Hoof attacks have a 60% chance to deal +40% damage 3: Clobbering Hoof attacks have a 60% chance to deal +60% damage 4: Clobbering Hoof attacks have a 60% chance to deal +80% damage 5: Clobbering Hoof attacks have a 60% chance to deal +100% damage 6: Clobbering Hoof attacks have a 60% chance to deal +120% damage 7: Clobbering Hoof attacks have a 60% chance to deal +140% damage 8: Clobbering Hoof attacks have a 60% chance to deal +160% damage 9: Clobbering Hoof attacks have a 60% chance to deal +180% damage 10: Clobbering Hoof attacks have a 60% chance to deal +200% damage 11: Clobbering Hoof attacks have a 60% chance to deal +220% damage 12: Clobbering Hoof attacks have a 60% chance to deal +240% damage | → | 1: Clobbering Hoof attacks have a 50% chance to deal +15% damage 2: Clobbering Hoof attacks have a 50% chance to deal +30% damage 3: Clobbering Hoof attacks have a 50% chance to deal +45% damage 4: Clobbering Hoof attacks have a 50% chance to deal +60% damage 5: Clobbering Hoof attacks have a 50% chance to deal +75% damage 6: Clobbering Hoof attacks have a 50% chance to deal +90% damage 7: Clobbering Hoof attacks have a 50% chance to deal +105% damage 8: Clobbering Hoof attacks have a 50% chance to deal +120% damage 9: Clobbering Hoof attacks have a 50% chance to deal +135% damage 10: Clobbering Hoof attacks have a 50% chance to deal +150% damage 11: Clobbering Hoof attacks have a 50% chance to deal +165% damage 12: Clobbering Hoof attacks have a 50% chance to deal +180% damage |
Pig | tiers | 1: Sustaining Snack restores 3 Power 2: Sustaining Snack restores 6 Power 3: Sustaining Snack restores 9 Power 4: Sustaining Snack restores 12 Power 5: Sustaining Snack restores 15 Power 6: Sustaining Snack restores 18 Power 7: Sustaining Snack restores 21 Power 8: Sustaining Snack restores 24 Power 9: Sustaining Snack restores 27 Power 10: Sustaining Snack restores 30 Power 11: Sustaining Snack restores 33 Power 12: Sustaining Snack restores 36 Power | → | 1: Sustaining Snack restores 3 Power 2: Sustaining Snack restores 6 Power 3: Sustaining Snack restores 9 Power 4: Sustaining Snack restores 12 Power 5: Sustaining Snack restores 15 Power 6: Sustaining Snack restores 18 Power 7: Sustaining Snack restores 21 Power 8: Sustaining Snack restores 24 Power 9: Sustaining Snack restores 27 Power 10: Sustaining Snack restores 29 Power 11: Sustaining Snack restores 31 Power 12: Sustaining Snack restores 33 Power |
Cow | tiers | 1: Max Armor +5 Max Armor +7 2: Max Armor +10 Max Armor +14 3: Max Armor +15 Max Armor +21 4: Max Armor +20 Max Armor +28 5: Max Armor +25 Max Armor +35 6: Max Armor +30 Max Armor +42 7: Max Armor +35 Max Armor +49 8: Max Armor +40 Max Armor +56 9: Max Armor +45 Max Armor +63 10: Max Armor +50 Max Armor +70 11: Max Armor +45 Max Armor +77 12: Max Armor +50 Max Armor +84 | → | 1: Max Armor +7 2: Max Armor +14 3: Max Armor +21 4: Max Armor +28 5: Max Armor +35 6: Max Armor +42 7: Max Armor +49 8: Max Armor +56 9: Max Armor +63 10: Max Armor +70 11: Max Armor +77 12: Max Armor +84 |
Necromancy | tiers | 1: Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds 2: Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds 3: Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds 4: Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 8 seconds 5: Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 8 seconds 6: Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 8 seconds 7: Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 8 seconds 8: Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 11 seconds 9: Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 11 seconds 10: Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 11 seconds 11: Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 11 seconds 12: Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 11 seconds | → | 1: Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds 2: Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds 3: Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds 4: Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 5 seconds 5: Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 5 seconds 6: Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 5 seconds 7: Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 5 seconds 8: Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 5 seconds 9: Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 5 seconds 10: Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 5 seconds 11: Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 5 seconds 12: Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 5 seconds |
Werewolf | tiers | 1: Claw attacks have a 33% chance to deal +4 damage 2: Claw attacks have a 33% chance to deal +8 damage 3: Claw attacks have a 33% chance to deal +12 damage 4: Claw attacks have a 33% chance to deal +16 damage 5: Claw attacks have a 33% chance to deal +20 damage 6: Claw attacks have a 33% chance to deal +24 damage 7: Claw attacks have a 33% chance to deal +28 damage 8: Claw attacks have a 33% chance to deal +32 damage 9: Claw attacks have a 33% chance to deal +36 damage 10: Claw attacks have a 33% chance to deal +40 damage 11: Claw attacks have a 33% chance to deal +44 damage 12: Claw attacks have a 33% chance to deal +48 damage | → | 1: Claw attacks have a 33% chance to deal +3 damage 2: Claw attacks have a 33% chance to deal +6 damage 3: Claw attacks have a 33% chance to deal +9 damage 4: Claw attacks have a 33% chance to deal +12 damage 5: Claw attacks have a 33% chance to deal +15 damage 6: Claw attacks have a 33% chance to deal +18 damage 7: Claw attacks have a 33% chance to deal +21 damage 8: Claw attacks have a 33% chance to deal +24 damage 9: Claw attacks have a 33% chance to deal +27 damage 10: Claw attacks have a 33% chance to deal +30 damage 11: Claw attacks have a 33% chance to deal +33 damage 12: Claw attacks have a 33% chance to deal +36 damage |
Psychology | tiers | 1: Psychoanalyze has a 60% chance to deal +140% damage 2: Psychoanalyze has a 62% chance to deal +160% damage 3: Psychoanalyze has a 64% chance to deal +180% damage 4: Psychoanalyze has a 66% chance to deal +200% damage 5: Psychoanalyze has a 68% chance to deal +220% damage 6: Psychoanalyze has a 70% chance to deal +240% damage 7: Psychoanalyze has a 72% chance to deal +260% damage 8: Psychoanalyze has a 74% chance to deal +280% damage 9: Psychoanalyze has a 76% chance to deal +300% damage 10: Psychoanalyze has a 78% chance to deal +320% damage 11: Psychoanalyze has a 80% chance to deal +340% damage 12: Psychoanalyze has a 82% chance to deal +360% damage | → | 1: Psychoanalyze has a 50% chance to deal +140% damage 2: Psychoanalyze has a 52% chance to deal +160% damage 3: Psychoanalyze has a 54% chance to deal +180% damage 4: Psychoanalyze has a 56% chance to deal +200% damage 5: Psychoanalyze has a 58% chance to deal +220% damage 6: Psychoanalyze has a 60% chance to deal +240% damage 7: Psychoanalyze has a 62% chance to deal +260% damage 8: Psychoanalyze has a 64% chance to deal +280% damage 9: Psychoanalyze has a 66% chance to deal +300% damage 10: Psychoanalyze has a 68% chance to deal +320% damage 11: Psychoanalyze has a 70% chance to deal +340% damage 12: Psychoanalyze has a 72% chance to deal +360% damage |
Mentalism | tiers | 1: System Shock has a 50% chance to deal +5 damage 2: System Shock has a 50% chance to deal +10 damage 3: System Shock has a 50% chance to deal +15 damage 4: System Shock has a 50% chance to deal +20 damage 5: System Shock has a 50% chance to deal +25 damage 6: System Shock has a 50% chance to deal +30 damage 7: System Shock has a 50% chance to deal +35 damage 8: System Shock has a 50% chance to deal +40 damage 9: System Shock has a 50% chance to deal +45 damage 10: System Shock has a 50% chance to deal +50 damage 11: System Shock has a 50% chance to deal +55 damage 12: System Shock has a 50% chance to deal +60 damage | → | 1: System Shock has a 50% chance to deal +4 damage 2: System Shock has a 50% chance to deal +8 damage 3: System Shock has a 50% chance to deal +12 damage 4: System Shock has a 50% chance to deal +16 damage 5: System Shock has a 50% chance to deal +20 damage 6: System Shock has a 50% chance to deal +24 damage 7: System Shock has a 50% chance to deal +28 damage 8: System Shock has a 50% chance to deal +32 damage 9: System Shock has a 50% chance to deal +36 damage 10: System Shock has a 50% chance to deal +40 damage 11: System Shock has a 50% chance to deal +44 damage 12: System Shock has a 50% chance to deal +48 damage |
Staff | tiers | 1: Strategic Thrust attacks have a 60% chance to deal +20% damage 2: Strategic Thrust attacks have a 60% chance to deal +30% damage 3: Strategic Thrust attacks have a 60% chance to deal +40% damage 4: Strategic Thrust attacks have a 60% chance to deal +50% damage 5: Strategic Thrust attacks have a 60% chance to deal +60% damage 6: Strategic Thrust attacks have a 60% chance to deal +70% damage 7: Strategic Thrust attacks have a 60% chance to deal +80% damage 8: Strategic Thrust attacks have a 60% chance to deal +90% damage 9: Strategic Thrust attacks have a 60% chance to deal +100% damage 10: Strategic Thrust attacks have a 60% chance to deal +110% damage 11: Strategic Thrust attacks have a 60% chance to deal +120% damage 12: Strategic Thrust attacks have a 60% chance to deal +130% damage | → | 1: Strategic Thrust has a 50% chance to deal +20% damage 2: Strategic Thrust has a 50% chance to deal +30% damage 3: Strategic Thrust has a 50% chance to deal +40% damage 4: Strategic Thrust has a 50% chance to deal +50% damage 5: Strategic Thrust has a 50% chance to deal +60% damage 6: Strategic Thrust has a 50% chance to deal +70% damage 7: Strategic Thrust has a 50% chance to deal +80% damage 8: Strategic Thrust has a 50% chance to deal +90% damage 9: Strategic Thrust has a 50% chance to deal +100% damage 10: Strategic Thrust has a 50% chance to deal +110% damage 11: Strategic Thrust has a 50% chance to deal +120% damage 12: Strategic Thrust has a 50% chance to deal +130% damage |
Spider | tiers | 1: Inject Venom has a 50% chance to deal +20% damage 2: Inject Venom has a 50% chance to deal +28% damage 3: Inject Venom has a 50% chance to deal +36% damage 4: Inject Venom has a 50% chance to deal +44% damage 5: Inject Venom has a 50% chance to deal +52% damage 6: Inject Venom has a 50% chance to deal +60% damage 7: Inject Venom has a 50% chance to deal +68% damage 8: Inject Venom has a 50% chance to deal +76% damage 9: Inject Venom has a 50% chance to deal +84% damage 10: Inject Venom has a 50% chance to deal +92% damage 11: Inject Venom has a 50% chance to deal +100% damage 12: Inject Venom has a 50% chance to deal +108% damage | → | 1: Inject Venom has a 50% chance to deal +14% damage 2: Inject Venom has a 50% chance to deal +22% damage 3: Inject Venom has a 50% chance to deal +30% damage 4: Inject Venom has a 50% chance to deal +38% damage 5: Inject Venom has a 50% chance to deal +46% damage 6: Inject Venom has a 50% chance to deal +54% damage 7: Inject Venom has a 50% chance to deal +62% damage 8: Inject Venom has a 50% chance to deal +70% damage 9: Inject Venom has a 50% chance to deal +78% damage 10: Inject Venom has a 50% chance to deal +86% damage 11: Inject Venom has a 50% chance to deal +94% damage 12: Inject Venom has a 50% chance to deal +102% damage |
Necromancy | tiers | 1: Wave of Darkness heals you for 8 health 2: Wave of Darkness heals you for 16 health 3: Wave of Darkness heals you for 24 health 4: Wave of Darkness heals you for 32 health 5: Wave of Darkness heals you for 40 health 6: Wave of Darkness heals you for 48 health 7: Wave of Darkness heals you for 56 health 8: Wave of Darkness heals you for 64 health 9: Wave of Darkness heals you for 72 health 10: Wave of Darkness heals you for 80 health 11: Wave of Darkness heals you for 88 health 12: Wave of Darkness heals you for 96 health | → | 1: Wave of Darkness heals you for 7 health 2: Wave of Darkness heals you for 14 health 3: Wave of Darkness heals you for 21 health 4: Wave of Darkness heals you for 28 health 5: Wave of Darkness heals you for 35 health 6: Wave of Darkness heals you for 42 health 7: Wave of Darkness heals you for 49 health 8: Wave of Darkness heals you for 56 health 9: Wave of Darkness heals you for 63 health 10: Wave of Darkness heals you for 70 health 11: Wave of Darkness heals you for 77 health 12: Wave of Darkness heals you for 84 health |
Sword | tiers | 1: Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining 2: Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining 3: Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining 4: Many Cuts has a 40% chance to stun targets that have less than a third of their Armor remaining 5: Many Cuts has a 50% chance to stun targets that have less than a third of their Armor remaining 6: Many Cuts has a 55% chance to stun targets that have less than a third of their Armor remaining | → | 1: Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining 2: Many Cuts has a 15% chance to stun targets that have less than a third of their Armor remaining 3: Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining 4: Many Cuts has a 25% chance to stun targets that have less than a third of their Armor remaining 5: Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining 6: Many Cuts has a 35% chance to stun targets that have less than a third of their Armor remaining |
AnimalHandling | tiers | 1: Animal Handling pets deal +2% direct damage with each attack 2: Animal Handling pets deal +2.5% direct damage with each attack 3: Animal Handling pets deal +3% direct damage with each attack 4: Animal Handling pets deal +3.5% direct damage with each attack 5: Animal Handling pets deal +4% direct damage with each attack 6: Animal Handling pets deal +4.5% direct damage with each attack 7: Animal Handling pets deal +5% direct damage with each attack 8: Animal Handling pets deal +5.5% direct damage with each attack 9: Animal Handling pets deal +6% direct damage with each attack 10: Animal Handling pets deal +6.5% direct damage with each attack 11: Animal Handling pets deal +7% direct damage with each attack 12: Animal Handling pets deal +7.5% direct damage with each attack | → | 1: Animal Handling pets deal +2% direct damage with each attack 2: Animal Handling pets deal +3% direct damage with each attack 3: Animal Handling pets deal +4% direct damage with each attack 4: Animal Handling pets deal +4.5% direct damage with each attack 5: Animal Handling pets deal +5% direct damage with each attack 6: Animal Handling pets deal +5.5% direct damage with each attack 7: Animal Handling pets deal +6% direct damage with each attack 8: Animal Handling pets deal +6.5% direct damage with each attack 9: Animal Handling pets deal +7% direct damage with each attack 10: Animal Handling pets deal +8% direct damage with each attack 11: Animal Handling pets deal +9% direct damage with each attack 12: Animal Handling pets deal +10% direct damage with each attack |
Necromancy | tiers | 1: Spark of Death deals +6% damage 2: Spark of Death deals +10% damage 3: Spark of Death deals +14% damage 4: Spark of Death deals +18% damage 5: Spark of Death deals +22% damage 6: Spark of Death deals +26% damage 7: Spark of Death deals +30% damage 8: Spark of Death deals +34% damage 9: Spark of Death deals +38% damage 10: Spark of Death deals +42% damage 11: Spark of Death deals +46% damage 12: Spark of Death deals +50% damage | → | 1: Spark of Death deals +5% damage 2: Spark of Death deals +9% damage 3: Spark of Death deals +13% damage 4: Spark of Death deals +17% damage 5: Spark of Death deals +21% damage 6: Spark of Death deals +25% damage 7: Spark of Death deals +29% damage 8: Spark of Death deals +33% damage 9: Spark of Death deals +37% damage 10: Spark of Death deals +41% damage 11: Spark of Death deals +45% damage 12: Spark of Death deals +49% damage |
Necromancy | tiers | 1: Summoned Skeletal Swordsmen have +25 armor 2: Summoned Skeletal Swordsmen have +50 armor 3: Summoned Skeletal Swordsmen have +75 armor 4: Summoned Skeletal Swordsmen have +100 armor 5: Summoned Skeletal Swordsmen have +125 armor 6: Summoned Skeletal Swordsmen have +150 armor 7: Summoned Skeletal Swordsmen have +175 armor 8: Summoned Skeletal Swordsmen have +200 armor 9: Summoned Skeletal Swordsmen have +225 armor 10: Summoned Skeletal Swordsmen have +250 armor 11: Summoned Skeletal Swordsmen have +275 armor 12: Summoned Skeletal Swordsmen have +300 armor | → | 1: Summoned Skeletal Swordsmen have +15 armor 2: Summoned Skeletal Swordsmen have +30 armor 3: Summoned Skeletal Swordsmen have +45 armor 4: Summoned Skeletal Swordsmen have +60 armor 5: Summoned Skeletal Swordsmen have +75 armor 6: Summoned Skeletal Swordsmen have +90 armor 7: Summoned Skeletal Swordsmen have +105 armor 8: Summoned Skeletal Swordsmen have +120 armor 9: Summoned Skeletal Swordsmen have +135 armor 10: Summoned Skeletal Swordsmen have +150 armor 11: Summoned Skeletal Swordsmen have +165 armor 12: Summoned Skeletal Swordsmen have +180 armor |
Shield | tiers | 1: Disrupting Bash deals +5% damage and taunts the target as if it did 30 additional damage 2: Disrupting Bash deals +8% damage and taunts the target as if it did 60 additional damage 3: Disrupting Bash deals +11% damage and taunts the target as if it did 90 additional damage 4: Disrupting Bash deals +14% damage and taunts the target as if it did 120 additional damage 5: Disrupting Bash deals +17% damage and taunts the target as if it did 150 additional damage 6: Disrupting Bash deals +20% damage and taunts the target as if it did 180 additional damage 7: Disrupting Bash deals +23% damage and taunts the target as if it did 210 additional damage 8: Disrupting Bash deals +26% damage and taunts the target as if it did 240 additional damage 9: Disrupting Bash deals +29% damage and taunts the target as if it did 270 additional damage 10: Disrupting Bash deals +32% damage and taunts the target as if it did 300 additional damage 11: Disrupting Bash deals +35% damage and taunts the target as if it did 330 additional damage 12: Disrupting Bash deals +38% damage and taunts the target as if it did 360 additional damage | → | 1: Disrupting Bash deals +5% damage and taunts the target as if it did 20 additional damage 2: Disrupting Bash deals +8% damage and taunts the target as if it did 50 additional damage 3: Disrupting Bash deals +11% damage and taunts the target as if it did 80 additional damage 4: Disrupting Bash deals +14% damage and taunts the target as if it did 110 additional damage 5: Disrupting Bash deals +17% damage and taunts the target as if it did 140 additional damage 6: Disrupting Bash deals +20% damage and taunts the target as if it did 170 additional damage 7: Disrupting Bash deals +23% damage and taunts the target as if it did 200 additional damage 8: Disrupting Bash deals +26% damage and taunts the target as if it did 230 additional damage 9: Disrupting Bash deals +29% damage and taunts the target as if it did 260 additional damage 10: Disrupting Bash deals +32% damage and taunts the target as if it did 290 additional damage 11: Disrupting Bash deals +35% damage and taunts the target as if it did 320 additional damage 12: Disrupting Bash deals +38% damage and taunts the target as if it did 350 additional damage |
FireMagic | tiers | 1: Fire Bolts deals +4% damage and knocks back all targets 2: Fire Bolts deals +7% damage and knocks back all targets 3: Fire Bolts deals +10% damage and knocks back all targets 4: Fire Bolts deals +12% damage and knocks back all targets 5: Fire Bolts deals +14% damage and knocks back all targets 6: Fire Bolts deals +16% damage and knocks back all targets 7: Fire Bolts deals +18% damage and knocks back all targets 8: Fire Bolts deals +20% damage and knocks back all targets 9: Fire Bolts deals +22% damage and knocks back all targets 10: Fire Bolts deals +24% damage and knocks back all targets 11: Fire Bolts deals +26% damage and knocks back all targets 12: Fire Bolts deals +28% damage and knocks back all targets | → | 1: Fire Bolts has a 50% chance to deal +4% damage and knock back all targets 2: Fire Bolts has a 50% chance to deal +7% damage and knock back all targets 3: Fire Bolts has a 50% chance to deal +10% damage and knock back all targets 4: Fire Bolts has a 50% chance to deal +12% damage and knock back all targets 5: Fire Bolts has a 50% chance to deal +14% damage and knock back all targets 6: Fire Bolts has a 50% chance to deal +16% damage and knock back all targets 7: Fire Bolts has a 50% chance to deal +18% damage and knock back all targets 8: Fire Bolts has a 50% chance to deal +20% damage and knock back all targets 9: Fire Bolts has a 50% chance to deal +22% damage and knock back all targets 10: Fire Bolts has a 50% chance to deal +24% damage and knock back all targets 11: Fire Bolts has a 50% chance to deal +26% damage and knock back all targets 12: Fire Bolts has a 50% chance to deal +28% damage and knock back all targets |
Psychology | tiers | 1: Fast Talk also reduces Rage by 40 2: Fast Talk also reduces Rage by 80 3: Fast Talk also reduces Rage by 120 4: Fast Talk also reduces Rage by 160 5: Fast Talk also reduces Rage by 200 | → | 1: Fast Talk reduces Rage by 40 2: Fast Talk reduces Rage by 80 3: Fast Talk reduces Rage by 120 4: Fast Talk reduces Rage by 160 5: Fast Talk reduces Rage by 200 |
BattleChemistry | tiers | 1: All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds 2: All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds 3: All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds 4: All bomb attacks ignite the target, causing them to take 100 fire damage over 10 seconds 5: All bomb attacks ignite the target, causing them to take 140 fire damage over 10 seconds | → | 1: All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds 2: All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds 3: All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds 4: All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds 5: All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds |
Necromancy | tiers | 1: Summoned Skeletal Mages deal +2 direct damage with each attack 2: Summoned Skeletal Mages deal +4 direct damage with each attack 3: Summoned Skeletal Mages deal +6 direct damage with each attack 4: Summoned Skeletal Mages deal +8 direct damage with each attack 5: Summoned Skeletal Mages deal +11 direct damage with each attack 6: Summoned Skeletal Mages deal +13 direct damage with each attack 7: Summoned Skeletal Mages deal +17 direct damage with each attack 8: Summoned Skeletal Mages deal +19 direct damage with each attack 9: Summoned Skeletal Mages deal +22 direct damage with each attack 10: Summoned Skeletal Mages deal +25 direct damage with each attack 11: Summoned Skeletal Mages deal +27 direct damage with each attack 12: Summoned Skeletal Mages deal +30 direct damage with each attack | → | 1: Summoned Skeletal Mages deal +2 direct damage with each attack 2: Summoned Skeletal Mages deal +3 direct damage with each attack 3: Summoned Skeletal Mages deal +5 direct damage with each attack 4: Summoned Skeletal Mages deal +6 direct damage with each attack 5: Summoned Skeletal Mages deal +8 direct damage with each attack 6: Summoned Skeletal Mages deal +10 direct damage with each attack 7: Summoned Skeletal Mages deal +12 direct damage with each attack 8: Summoned Skeletal Mages deal +14 direct damage with each attack 9: Summoned Skeletal Mages deal +17 direct damage with each attack 10: Summoned Skeletal Mages deal +19 direct damage with each attack 11: Summoned Skeletal Mages deal +21 direct damage with each attack 12: Summoned Skeletal Mages deal +24 direct damage with each attack |
Sword | tiers | 1: Finishing Blow deals +9% damage 2: Finishing Blow deals +18% damage 3: Finishing Blow deals +27% damage 4: Finishing Blow deals +36% damage 5: Finishing Blow deals +45% damage 6: Finishing Blow deals +54% damage 7: Finishing Blow deals +63% damage 8: Finishing Blow deals +72% damage 9: Finishing Blow deals +81% damage 10: Finishing Blow deals +90% damage 11: Finishing Blow deals +99% damage 12: Finishing Blow deals +108% damage | → | 1: Finishing Blow deals +8% damage 2: Finishing Blow deals +16% damage 3: Finishing Blow deals +24% damage 4: Finishing Blow deals +32% damage 5: Finishing Blow deals +40% damage 6: Finishing Blow deals +48% damage 7: Finishing Blow deals +56% damage 8: Finishing Blow deals +64% damage 9: Finishing Blow deals +72% damage 10: Finishing Blow deals +80% damage 11: Finishing Blow deals +88% damage 12: Finishing Blow deals +96% damage |
FireMagic | tiers | 1: Fireball has a 50% chance to restore 1 Health to you 2: Fireball has a 50% chance to restore 2 Health to you 3: Fireball has a 50% chance to restore 3 Health to you 4: Fireball has a 50% chance to restore 4 Health to you 5: Fireball has a 50% chance to restore 5 Health to you 6: Fireball has a 50% chance to restore 6 Health to you 7: Fireball has a 50% chance to restore 7 Health to you 8: Fireball has a 50% chance to restore 8 Health to you 9: Fireball has a 50% chance to restore 9 Health to you 10: Fireball has a 50% chance to restore 10 Health to you 11: Fireball has a 50% chance to restore 11 Health to you 12: Fireball has a 50% chance to restore 12 Health to you | → | 1: Fireball restores 1 Health to you 2: Fireball restores 1 Health and 1 Armor to you 3: Fireball restores 1 Health and 2 Armor to you 4: Fireball restores 2 Health and 1 Armor to you 5: Fireball restores 2 Health and 2 Armor to you 6: Fireball restores 2 Health and 3 Armor to you 7: Fireball restores 3 Health and 2 Armor to you 8: Fireball restores 3 Health and 3 Armor to you 9: Fireball restores 3 Health and 4 Armor to you 10: Fireball restores 4 Health and 3 Armor to you 11: Fireball restores 4 Health and 4 Armor to you 12: Fireball restores 4 Health and 5 Armor to you |
Shield | tiers | 1: Fight Me You Fools deals +20% damage 2: Fight Me You Fools deals +27% damage 3: Fight Me You Fools deals +34% damage 4: Fight Me You Fools deals +41% damage 5: Fight Me You Fools deals +48% damage 6: Fight Me You Fools deals +55% damage 7: Fight Me You Fools deals +62% damage 8: Fight Me You Fools deals +69% damage 9: Fight Me You Fools deals +76% damage 10: Fight Me You Fools deals +83% damage 11: Fight Me You Fools deals +90% damage 12: Fight Me You Fools deals +97% damage | → | 1: Fight Me You Fools deals +8% damage 2: Fight Me You Fools deals +16% damage 3: Fight Me You Fools deals +24% damage 4: Fight Me You Fools deals +32% damage 5: Fight Me You Fools deals +40% damage 6: Fight Me You Fools deals +48% damage 7: Fight Me You Fools deals +56% damage 8: Fight Me You Fools deals +64% damage 9: Fight Me You Fools deals +72% damage 10: Fight Me You Fools deals +80% damage 11: Fight Me You Fools deals +88% damage 12: Fight Me You Fools deals +96% damage |
Shield | tiers | 1: Fight Me You Fools deals +8% damage and briefly taunts as if it did +100 damage 2: Fight Me You Fools deals +16% damage and briefly taunts as if it did +150 damage 3: Fight Me You Fools deals +24% damage and briefly taunts as if it did +200 damage 4: Fight Me You Fools deals +32% damage and briefly taunts as if it did +250 damage 5: Fight Me You Fools deals +40% damage and briefly taunts as if it did +300 damage 6: Fight Me You Fools deals +48% damage and briefly taunts as if it did +350 damage 7: Fight Me You Fools deals +56% damage and briefly taunts as if it did +400 damage 8: Fight Me You Fools deals +64% damage and briefly taunts as if it did +450 damage 9: Fight Me You Fools deals +72% damage and briefly taunts as if it did +500 damage 10: Fight Me You Fools deals +80% damage and briefly taunts as if it did +550 damage 11: Fight Me You Fools deals +88% damage and briefly taunts as if it did +600 damage 12: Fight Me You Fools deals +96% damage and briefly taunts as if it did +650 damage | → | 1: Fight Me You Fools deals +5% damage and briefly taunts as if it did +50 damage 2: Fight Me You Fools deals +11% damage and briefly taunts as if it did +100 damage 3: Fight Me You Fools deals +17% damage and briefly taunts as if it did +150 damage 4: Fight Me You Fools deals +23% damage and briefly taunts as if it did +200 damage 5: Fight Me You Fools deals +29% damage and briefly taunts as if it did +250 damage 6: Fight Me You Fools deals +35% damage and briefly taunts as if it did +300 damage 7: Fight Me You Fools deals +41% damage and briefly taunts as if it did +400 damage 8: Fight Me You Fools deals +47% damage and briefly taunts as if it did +500 damage 9: Fight Me You Fools deals +53% damage and briefly taunts as if it did +600 damage 10: Fight Me You Fools deals +59% damage and briefly taunts as if it did +700 damage 11: Fight Me You Fools deals +65% damage and briefly taunts as if it did +800 damage 12: Fight Me You Fools deals +71% damage and briefly taunts as if it did +900 damage |
FireMagic | tiers | 1: Defensive Chill deals +25% damage 2: Defensive Chill deals +30% damage 3: Defensive Chill deals +35% damage 4: Defensive Chill deals +40% damage 5: Defensive Chill deals +45% damage 6: Defensive Chill deals +50% damage 7: Defensive Chill deals +55% damage 8: Defensive Chill deals +60% damage 9: Defensive Chill deals +65% damage 10: Defensive Chill deals +70% damage 11: Defensive Chill deals +75% damage 12: Defensive Chill deals +80% damage | → | 1: Defensive Chill deals +10% damage 2: Defensive Chill deals +15% damage 3: Defensive Chill deals +20% damage 4: Defensive Chill deals +25% damage 5: Defensive Chill deals +30% damage 6: Defensive Chill deals +35% damage 7: Defensive Chill deals +40% damage 8: Defensive Chill deals +45% damage 9: Defensive Chill deals +50% damage 10: Defensive Chill deals +55% damage 11: Defensive Chill deals +60% damage 12: Defensive Chill deals +65% damage |
Werewolf | tiers | 1: Werewolf Bite hits all enemies within 5 meters and deals +10% damage 2: Werewolf Bite hits all enemies within 5 meters and deals +15% damage 3: Werewolf Bite hits all enemies within 5 meters and deals +20% damage 4: Werewolf Bite hits all enemies within 5 meters and deals +25% damage 5: Werewolf Bite hits all enemies within 5 meters and deals +30% damage 6: Werewolf Bite hits all enemies within 5 meters and deals +35% damage | → | 1: Werewolf Bite hits all enemies within 5 meters 2: Werewolf Bite hits all enemies within 5 meters and deals +4% damage 3: Werewolf Bite hits all enemies within 5 meters and deals +8% damage 4: Werewolf Bite hits all enemies within 5 meters and deals +12% damage 5: Werewolf Bite hits all enemies within 5 meters and deals +16% damage 6: Werewolf Bite hits all enemies within 5 meters and deals +20% damage |
Sword | tiers | 1: Hacking Blade deals +10% slashing damage 2: Hacking Blade deals +16% slashing damage 3: Hacking Blade deals +22% slashing damage 4: Hacking Blade deals +28% slashing damage 5: Hacking Blade deals +34% slashing damage 6: Hacking Blade deals +40% slashing damage 7: Hacking Blade deals +46% slashing damage 8: Hacking Blade deals +52% slashing damage 9: Hacking Blade deals +58% slashing damage 10: Hacking Blade deals +64% slashing damage 11: Hacking Blade deals +70% slashing damage 12: Hacking Blade deals +76% slashing damage | → | 1: Hacking Blade deals +6% slashing damage 2: Hacking Blade deals +12% slashing damage 3: Hacking Blade deals +18% slashing damage 4: Hacking Blade deals +24% slashing damage 5: Hacking Blade deals +30% slashing damage 6: Hacking Blade deals +36% slashing damage 7: Hacking Blade deals +42% slashing damage 8: Hacking Blade deals +48% slashing damage 9: Hacking Blade deals +54% slashing damage 10: Hacking Blade deals +60% slashing damage 11: Hacking Blade deals +66% slashing damage 12: Hacking Blade deals +72% slashing damage |
Staff | tiers | 1: Deflective Spin heals 15 Health over 60 seconds 2: Deflective Spin heals 30 Health over 60 seconds 3: Deflective Spin heals 45 Health over 60 seconds 4: Deflective Spin heals 60 Health over 60 seconds 5: Deflective Spin heals 75 Health over 60 seconds 6: Deflective Spin heals 90 Health over 60 seconds 7: Deflective Spin heals 105 Health over 60 seconds 8: Deflective Spin heals 120 Health over 60 seconds 9: Deflective Spin heals 135 Health over 60 seconds 10: Deflective Spin heals 150 Health over 60 seconds 11: Deflective Spin heals 165 Health over 60 seconds 12: Deflective Spin heals 180 Health over 60 seconds | → | 1: Deflective Spin heals 12 Health over 60 seconds 2: Deflective Spin heals 24 Health over 60 seconds 3: Deflective Spin heals 36 Health over 60 seconds 4: Deflective Spin heals 48 Health over 60 seconds 5: Deflective Spin heals 60 Health over 60 seconds 6: Deflective Spin heals 72 Health over 60 seconds 7: Deflective Spin heals 84 Health over 60 seconds 8: Deflective Spin heals 96 Health over 60 seconds 9: Deflective Spin heals 108 Health over 60 seconds 10: Deflective Spin heals 120 Health over 60 seconds 11: Deflective Spin heals 132 Health over 60 seconds 12: Deflective Spin heals 144 Health over 60 seconds |
Staff | tiers | 1: Double Hit has a 10% chance to heal 60 Health over 60 seconds 2: Double Hit has a 20% chance to heal 60 Health over 60 seconds 3: Double Hit has a 30% chance to heal 60 Health over 60 seconds 4: Double Hit has a 40% chance to heal 60 Health over 60 seconds 5: Double Hit has a 50% chance to heal 60 Health over 60 seconds 6: Double Hit has a 60% chance to heal 60 Health over 60 seconds 7: Double Hit has a 70% chance to heal 60 Health over 60 seconds 8: Double Hit has a 80% chance to heal 60 Health over 60 seconds 9: Double Hit has a 90% chance to heal 60 Health over 60 seconds 10: Double Hit heals 60 Health over 60 seconds 11: Double Hit heals 60 Health over 60 seconds and deals +8 damage 12: Double Hit heals 60 Health over 60 seconds and deals +16 damage | → | 1: Double Hit has a 10% chance to heal 60 Health over 60 seconds 2: Double Hit has a 20% chance to heal 60 Health over 60 seconds 3: Double Hit has a 30% chance to heal 60 Health over 60 seconds 4: Double Hit has a 40% chance to heal 60 Health over 60 seconds 5: Double Hit has a 50% chance to heal 60 Health over 60 seconds 6: Double Hit has a 60% chance to heal 60 Health over 60 seconds 7: Double Hit has a 70% chance to heal 60 Health over 60 seconds 8: Double Hit has a 80% chance to heal 60 Health over 60 seconds 9: Double Hit has a 90% chance to heal 60 Health over 60 seconds 10: Double Hit heals 60 Health over 60 seconds 11: Double Hit heals 60 Health over 60 seconds and deals +5 damage 12: Double Hit heals 60 Health over 60 seconds and deals +10 damage |
Archery | tiers | 1: Heavy Shot and Heavy Multishot attacks deal +5% damage 2: Heavy Shot and Heavy Multishot attacks deal +7% damage 3: Heavy Shot and Heavy Multishot attacks deal +9% damage 4: Heavy Shot and Heavy Multishot attacks deal +11% damage 5: Heavy Shot and Heavy Multishot attacks deal +13% damage 6: Heavy Shot and Heavy Multishot attacks deal +15% damage 7: Heavy Shot and Heavy Multishot attacks deal +17% damage 8: Heavy Shot and Heavy Multishot attacks deal +19% damage 9: Heavy Shot and Heavy Multishot attacks deal +21% damage 10: Heavy Shot and Heavy Multishot attacks deal +23% damage 11: Heavy Shot and Heavy Multishot attacks deal +25% damage 12: Heavy Shot and Heavy Multishot attacks deal +27% damage | → | 1: Heavy Shot and Heavy Multishot attacks deal +5% damage 2: Heavy Shot and Heavy Multishot attacks deal +7% damage 3: Heavy Shot and Heavy Multishot attacks deal +9% damage 4: Heavy Shot and Heavy Multishot attacks deal +11% damage 5: Heavy Shot and Heavy Multishot attacks deal +13% damage 6: Heavy Shot and Heavy Multishot attacks deal +15% damage 7: Heavy Shot and Heavy Multishot attacks deal +17% damage 8: Heavy Shot and Heavy Multishot attacks deal +19% damage 9: Heavy Shot and Heavy Multishot attacks deal +20% damage 10: Heavy Shot and Heavy Multishot attacks deal +22% damage 11: Heavy Shot and Heavy Multishot attacks deal +24% damage 12: Heavy Shot and Heavy Multishot attacks deal +26% damage |
Staff | tiers | 1: Heed the Stick deals +10% damage 2: Heed the Stick deals +14% damage 3: Heed the Stick deals +18% damage 4: Heed the Stick deals +22% damage 5: Heed the Stick deals +26% damage 6: Heed the Stick deals +30% damage 7: Heed the Stick deals +34% damage 8: Heed the Stick deals +38% damage 9: Heed the Stick deals +42% damage 10: Heed the Stick deals +46% damage 11: Heed the Stick deals +50% damage 12: Heed the Stick deals +54% damage | → | 1: Heed the Stick deals +6% damage 2: Heed the Stick deals +10% damage 3: Heed the Stick deals +14% damage 4: Heed the Stick deals +18% damage 5: Heed the Stick deals +22% damage 6: Heed the Stick deals +26% damage 7: Heed the Stick deals +30% damage 8: Heed the Stick deals +34% damage 9: Heed the Stick deals +38% damage 10: Heed the Stick deals +42% damage 11: Heed the Stick deals +46% damage 12: Heed the Stick deals +50% damage |
Staff | tiers | 1: Double Hit has a 8% chance to slow target's movement by 75% 2: Double Hit has a 16% chance to slow target's movement by 75% 3: Double Hit has a 24% chance to slow target's movement by 75% 4: Double Hit has a 32% chance to slow target's movement by 75% 5: Double Hit has a 40% chance to slow target's movement by 75% | → | 1: Headcracker has a 15% chance to slow target's movement by 75% 2: Headcracker has a 30% chance to slow target's movement by 75% 3: Headcracker has a 45% chance to slow target's movement by 75% 4: Headcracker has a 60% chance to slow target's movement by 75% 5: Headcracker has a 75% chance to slow target's movement by 75% 6: Headcracker has a 80% chance to slow target's movement by 75% |
Staff | suffix | of Hip Smashing | → | of Hip Cracking |
IceMagic | tiers | 1: Ice Spear deals +15% damage 2: Ice Spear deals +19% damage 3: Ice Spear deals +23% damage 4: Ice Spear deals +27% damage 5: Ice Spear deals +31% damage 6: Ice Spear deals +35% damage 7: Ice Spear deals +39% damage 8: Ice Spear deals +43% damage 9: Ice Spear deals +47% damage 10: Ice Spear deals +51% damage 11: Ice Spear deals +55% damage 12: Ice Spear deals +59% damage | → | 1: Ice Spear deals +10% damage 2: Ice Spear deals +14% damage 3: Ice Spear deals +18% damage 4: Ice Spear deals +22% damage 5: Ice Spear deals +26% damage 6: Ice Spear deals +30% damage 7: Ice Spear deals +34% damage 8: Ice Spear deals +38% damage 9: Ice Spear deals +42% damage 10: Ice Spear deals +46% damage 11: Ice Spear deals +50% damage 12: Ice Spear deals +54% damage |
FireMagic | tiers | 1: You regain 4 Armor when using Defensive Burst or Defensive Chill 2: You regain 6 Armor when using Defensive Burst or Defensive Chill 3: You regain 8 Armor when using Defensive Burst or Defensive Chill 4: You regain 9 Armor when using Defensive Burst or Defensive Chill 5: You regain 10 Armor when using Defensive Burst or Defensive Chill 6: You regain 12 Armor when using Defensive Burst or Defensive Chill 7: You regain 14 Armor when using Defensive Burst or Defensive Chill 8: You regain 16 Armor when using Defensive Burst or Defensive Chill 9: You regain 18 Armor when using Defensive Burst or Defensive Chill 10: You regain 19 Armor when using Defensive Burst or Defensive Chill 11: You regain 20 Armor when using Defensive Burst or Defensive Chill 12: You regain 22 Armor when using Defensive Burst or Defensive Chill | → | 1: You regain 3 Armor when using Defensive Burst or Defensive Chill 2: You regain 5 Armor when using Defensive Burst or Defensive Chill 3: You regain 7 Armor when using Defensive Burst or Defensive Chill 4: You regain 8 Armor when using Defensive Burst or Defensive Chill 5: You regain 9 Armor when using Defensive Burst or Defensive Chill 6: You regain 10 Armor when using Defensive Burst or Defensive Chill 7: You regain 12 Armor when using Defensive Burst or Defensive Chill 8: You regain 14 Armor when using Defensive Burst or Defensive Chill 9: You regain 15 Armor when using Defensive Burst or Defensive Chill 10: You regain 16 Armor when using Defensive Burst or Defensive Chill 11: You regain 18 Armor when using Defensive Burst or Defensive Chill 12: You regain 20 Armor when using Defensive Burst or Defensive Chill |
Unarmed | tiers | 1: Hip Throw and Bodyslam hit all enemies within 5 meters 2: Hip Throw and Bodyslam deal +5% damage and hit all enemies within 5 meters 3: Hip Throw and Bodyslam deal +10% damage and hit all enemies within 5 meters 4: Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters 5: Hip Throw and Bodyslam deal +20% damage and hit all enemies within 5 meters 6: Hip Throw and Bodyslam deal +25% damage and hit all enemies within 5 meters | → | 1: Hip Throw and Bodyslam hit all enemies within 5 meters 2: Hip Throw and Bodyslam deal +3% damage and hit all enemies within 5 meters 3: Hip Throw and Bodyslam deal +6% damage and hit all enemies within 5 meters 4: Hip Throw and Bodyslam deal +9% damage and hit all enemies within 5 meters 5: Hip Throw and Bodyslam deal +12% damage and hit all enemies within 5 meters 6: Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters |
Unarmed | tiers | 1: Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left 2: Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left 3: Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left 4: Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left 5: Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left 6: Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left 7: Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left 8: Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left 9: Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left 10: Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left 11: Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left 12: Any kick attack (including animal kicks!) deals +130% damage when you have 33% or less of your Armor left | → | 1: Any kick attack (including animal kicks!) deals +10% damage when you have 33% or less of your Armor left 2: Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left 3: Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left 4: Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left 5: Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left 6: Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left 7: Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left 8: Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left 9: Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left 10: Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left 11: Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left 12: Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left |
Staff | tiers | 1: Double Hit has a 10% chance to slow target's movement by 45% 2: Double Hit has a 20% chance to slow target's movement by 45% 3: Double Hit has a 30% chance to slow target's movement by 45% 4: Double Hit has a 40% chance to slow target's movement by 45% 5: Double Hit has a 50% chance to slow target's movement by 45% | → | 1: Double Hit has a 8% chance to slow target's movement by 45% 2: Double Hit has a 16% chance to slow target's movement by 45% 3: Double Hit has a 24% chance to slow target's movement by 45% 4: Double Hit has a 32% chance to slow target's movement by 45% 5: Double Hit has a 40% chance to slow target's movement by 45% 6: Double Hit has a 45% chance to slow target's movement by 45% 7: Double Hit has a 50% chance to slow target's movement by 45% |
Hammer | tiers | 1: Leaping Smash deals +15% damage 2: Leaping Smash deals +20% damage 3: Leaping Smash deals +25% damage 4: Leaping Smash deals +30% damage 5: Leaping Smash deals +35% damage 6: Leaping Smash deals +40% damage 7: Leaping Smash deals +45% damage 8: Leaping Smash deals +50% damage 9: Leaping Smash deals +55% damage 10: Leaping Smash deals +60% damage 11: Leaping Smash deals +65% damage 12: Leaping Smash deals +70% damage | → | 1: Leaping Smash deals +10% damage 2: Leaping Smash deals +15% damage 3: Leaping Smash deals +20% damage 4: Leaping Smash deals +25% damage 5: Leaping Smash deals +30% damage 6: Leaping Smash deals +35% damage 7: Leaping Smash deals +40% damage 8: Leaping Smash deals +45% damage 9: Leaping Smash deals +50% damage 10: Leaping Smash deals +55% damage 11: Leaping Smash deals +60% damage 12: Leaping Smash deals +65% damage |
Archery | tiers | 1: Long Shot attacks have a 50% chance to deal +13 damage 2: Long Shot attacks have a 50% chance to deal +26 damage 3: Long Shot attacks have a 50% chance to deal +39 damage 4: Long Shot attacks have a 50% chance to deal +52 damage 5: Long Shot attacks have a 50% chance to deal +65 damage 6: Long Shot attacks have a 50% chance to deal +78 damage 7: Long Shot attacks have a 50% chance to deal +91 damage 8: Long Shot attacks have a 50% chance to deal +104 damage 9: Long Shot attacks have a 50% chance to deal +117 damage 10: Long Shot attacks have a 50% chance to deal +130 damage 11: Long Shot attacks have a 50% chance to deal +143 damage 12: Long Shot attacks have a 50% chance to deal +156 damage | → | 1: Long Shot attacks have a 50% chance to deal +12 damage 2: Long Shot attacks have a 50% chance to deal +24 damage 3: Long Shot attacks have a 50% chance to deal +36 damage 4: Long Shot attacks have a 50% chance to deal +48 damage 5: Long Shot attacks have a 50% chance to deal +60 damage 6: Long Shot attacks have a 50% chance to deal +72 damage 7: Long Shot attacks have a 50% chance to deal +84 damage 8: Long Shot attacks have a 50% chance to deal +96 damage 9: Long Shot attacks have a 50% chance to deal +108 damage 10: Long Shot attacks have a 50% chance to deal +120 damage 11: Long Shot attacks have a 50% chance to deal +132 damage 12: Long Shot attacks have a 50% chance to deal +144 damage |
Archery | tiers | 1: Long Shot restores 3 Armor to you 2: Long Shot restores 6 Armor to you 3: Long Shot restores 9 Armor to you 4: Long Shot restores 12 Armor to you 5: Long Shot restores 15 Armor to you 6: Long Shot restores 18 Armor to you 7: Long Shot restores 21 Armor to you 8: Long Shot restores 24 Armor to you 9: Long Shot restores 28 Armor to you 10: Long Shot restores 32 Armor to you 11: Long Shot restores 36 Armor to you 12: Long Shot restores 40 Armor to you | → | 1: Long Shot restores 3 Armor to you 2: Long Shot restores 6 Armor to you 3: Long Shot restores 9 Armor to you 4: Long Shot restores 12 Armor to you 5: Long Shot restores 15 Armor to you 6: Long Shot restores 18 Armor to you 7: Long Shot restores 21 Armor to you 8: Long Shot restores 24 Armor to you 9: Long Shot restores 27 Armor to you 10: Long Shot restores 30 Armor to you 11: Long Shot restores 33 Armor to you 12: Long Shot restores 36 Armor to you |
Archery | tiers | 1: Long Shot deals +10% damage 2: Long Shot deals +18% damage 3: Long Shot deals +26% damage 4: Long Shot deals +34% damage 5: Long Shot deals +42% damage 6: Long Shot deals +50% damage 7: Long Shot deals +58% damage 8: Long Shot deals +66% damage 9: Long Shot deals +74% damage 10: Long Shot deals +82% damage 11: Long Shot deals +90% damage 12: Long Shot deals +100% damage | → | 1: Long Shot deals +15% damage 2: Long Shot deals +21% damage 3: Long Shot deals +27% damage 4: Long Shot deals +33% damage 5: Long Shot deals +39% damage 6: Long Shot deals +45% damage 7: Long Shot deals +51% damage 8: Long Shot deals +57% damage 9: Long Shot deals +63% damage 10: Long Shot deals +69% damage 11: Long Shot deals +75% damage 12: Long Shot deals +81% damage |
Staff | tiers | 1: Lunge deals +4 armor damage 2: Lunge deals +8 armor damage 3: Lunge deals +12 armor damage 4: Lunge deals +16 armor damage 5: Lunge deals +20 armor damage 6: Lunge deals +24 armor damage 7: Lunge deals +28 armor damage 8: Lunge deals +32 armor damage 9: Lunge deals +36 armor damage 10: Lunge deals +40 armor damage 11: Lunge deals +44 armor damage 12: Lunge deals +48 armor damage | → | 1: Lunge deals +3 armor damage 2: Lunge deals +6 armor damage 3: Lunge deals +9 armor damage 4: Lunge deals +12 armor damage 5: Lunge deals +15 armor damage 6: Lunge deals +18 armor damage 7: Lunge deals +21 armor damage 8: Lunge deals +24 armor damage 9: Lunge deals +27 armor damage 10: Lunge deals +30 armor damage 11: Lunge deals +33 armor damage 12: Lunge deals +36 armor damage |
Necromancy | tiers | 1: All Summoned Skeletons have +10 armor 2: All Summoned Skeletons have +20 armor 3: All Summoned Skeletons have +30 armor 4: All Summoned Skeletons have +40 armor 5: All Summoned Skeletons have +50 armor 6: All Summoned Skeletons have +60 armor 7: All Summoned Skeletons have +70 armor 8: All Summoned Skeletons have +80 armor 9: All Summoned Skeletons have +90 armor 10: All Summoned Skeletons have +100 armor 11: All Summoned Skeletons have +110 armor 12: All Summoned Skeletons have +120 armor | → | 1: All Summoned Skeletons have +7 armor 2: All Summoned Skeletons have +14 armor 3: All Summoned Skeletons have +21 armor 4: All Summoned Skeletons have +28 armor 5: All Summoned Skeletons have +35 armor 6: All Summoned Skeletons have +42 armor 7: All Summoned Skeletons have +49 armor 8: All Summoned Skeletons have +56 armor 9: All Summoned Skeletons have +63 armor 10: All Summoned Skeletons have +70 armor 11: All Summoned Skeletons have +77 armor 12: All Summoned Skeletons have +84 armor |
Archery | tiers | 1: Poison Arrow deals +10% damage 2: Poison Arrow deals +13% damage 3: Poison Arrow deals +16% damage 4: Poison Arrow deals +19% damage 5: Poison Arrow deals +22% damage 6: Poison Arrow deals +25% damage 7: Poison Arrow deals +28% damage 8: Poison Arrow deals +31% damage 9: Poison Arrow deals +34% damage 10: Poison Arrow deals +37% damage 11: Poison Arrow deals +40% damage 12: Poison Arrow deals +43% damage | → | 1: Poison Arrow deals +5% damage 2: Poison Arrow deals +8% damage 3: Poison Arrow deals +11% damage 4: Poison Arrow deals +14% damage 5: Poison Arrow deals +17% damage 6: Poison Arrow deals +20% damage 7: Poison Arrow deals +23% damage 8: Poison Arrow deals +26% damage 9: Poison Arrow deals +29% damage 10: Poison Arrow deals +32% damage 11: Poison Arrow deals +35% damage 12: Poison Arrow deals +38% damage |
Pig | tiers | 1: Pig Punt deals +10% damage and de-taunts the target as if you'd done 15 less damage 2: Pig Punt deals +17% damage and de-taunts the target as if you'd done 30 less damage 3: Pig Punt deals +24% damage and de-taunts the target as if you'd done 45 less damage 4: Pig Punt deals +31% damage and de-taunts the target as if you'd done 60 less damage 5: Pig Punt deals +38% damage and de-taunts the target as if you'd done 75 less damage 6: Pig Punt deals +45% damage and de-taunts the target as if you'd done 90 less damage 7: Pig Punt deals +52% damage and de-taunts the target as if you'd done 105 less damage 8: Pig Punt deals +59% damage and de-taunts the target as if you'd done 120 less damage 9: Pig Punt deals +66% damage and de-taunts the target as if you'd done 135 less damage 10: Pig Punt deals +73% damage and de-taunts the target as if you'd done 150 less damage 11: Pig Punt deals +80% damage and de-taunts the target as if you'd done 165 less damage 12: Pig Punt deals +87% damage and de-taunts the target as if you'd done 180 less damage | → | 1: Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage 2: Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage 3: Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage 4: Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage 5: Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage 6: Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage 7: Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage 8: Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage 9: Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage 10: Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage 11: Pig Punt deals +55% damage and de-taunts the target as if you'd done 165 less damage 12: Pig Punt deals +60% damage and de-taunts the target as if you'd done 180 less damage |
Pig | tiers | 1: Pig Punt deals +20% damage 2: Pig Punt deals +25% damage 3: Pig Punt deals +30% damage 4: Pig Punt deals +35% damage 5: Pig Punt deals +40% damage 6: Pig Punt deals +45% damage 7: Pig Punt deals +50% damage 8: Pig Punt deals +55% damage 9: Pig Punt deals +60% damage 10: Pig Punt deals +65% damage 11: Pig Punt deals +70% damage 12: Pig Punt deals +75% damage | → | 1: Pig Punt deals +15% damage 2: Pig Punt deals +20% damage 3: Pig Punt deals +25% damage 4: Pig Punt deals +30% damage 5: Pig Punt deals +35% damage 6: Pig Punt deals +40% damage 7: Pig Punt deals +45% damage 8: Pig Punt deals +50% damage 9: Pig Punt deals +55% damage 10: Pig Punt deals +60% damage 11: Pig Punt deals +65% damage 12: Pig Punt deals +70% damage |
Necromancy | tiers | 1: Spark of Death removes up to 35 Rage from the target and turns 20% of it into Trauma damage 2: Spark of Death removes up to 70 Rage from the target and turns 20% of it into Trauma damage 3: Spark of Death removes up to 105 Rage from the target and turns 20% of it into Trauma damage 4: Spark of Death removes up to 140 Rage from the target and turns 20% of it into Trauma damage 5: Spark of Death removes up to 175 Rage from the target and turns 20% of it into Trauma damage 6: Spark of Death removes up to 210 Rage from the target and turns 20% of it into Trauma damage | → | 1: Spark of Death removes up to 25 Rage from the target and turns 20% of it into Trauma damage 2: Spark of Death removes up to 50 Rage from the target and turns 20% of it into Trauma damage 3: Spark of Death removes up to 75 Rage from the target and turns 20% of it into Trauma damage 4: Spark of Death removes up to 100 Rage from the target and turns 20% of it into Trauma damage 5: Spark of Death removes up to 125 Rage from the target and turns 20% of it into Trauma damage 6: Spark of Death removes up to 150 Rage from the target and turns 20% of it into Trauma damage |
Necromancy | tiers | 1: Death's Hold has a 50% chance to deal +15 damage 2: Death's Hold has a 50% chance to deal +30 damage 3: Death's Hold has a 50% chance to deal +45 damage 4: Death's Hold has a 50% chance to deal +60 damage 5: Death's Hold has a 50% chance to deal +75 damage 6: Death's Hold has a 50% chance to deal +90 damage 7: Death's Hold has a 50% chance to deal +105 damage 8: Death's Hold has a 50% chance to deal +120 damage 9: Death's Hold has a 50% chance to deal +135 damage 10: Death's Hold has a 50% chance to deal +150 damage 11: Death's Hold has a 50% chance to deal +165 damage 12: Death's Hold has a 50% chance to deal +180 damage | → | 1: Death's Hold has a 50% chance to deal +12 damage 2: Death's Hold has a 50% chance to deal +24 damage 3: Death's Hold has a 50% chance to deal +36 damage 4: Death's Hold has a 50% chance to deal +48 damage 5: Death's Hold has a 50% chance to deal +60 damage 6: Death's Hold has a 50% chance to deal +72 damage 7: Death's Hold has a 50% chance to deal +84 damage 8: Death's Hold has a 50% chance to deal +96 damage 9: Death's Hold has a 50% chance to deal +108 damage 10: Death's Hold has a 50% chance to deal +120 damage 11: Death's Hold has a 50% chance to deal +132 damage 12: Death's Hold has a 50% chance to deal +144 damage |
Shield | tiers | 1: Stunning Bash heals you for 5 health 2: Stunning Bash heals you for 10 health 3: Stunning Bash heals you for 15 health 4: Stunning Bash heals you for 20 health 5: Stunning Bash heals you for 25 health 6: Stunning Bash heals you for 30 health 7: Stunning Bash heals you for 35 health 8: Stunning Bash heals you for 40 health 9: Stunning Bash heals you for 45 health 10: Stunning Bash heals you for 50 health 11: Stunning Bash heals you for 55 health 12: Stunning Bash heals you for 60 health | → | 1: Stunning Bash heals you for 3 health 2: Stunning Bash heals you for 6 health 3: Stunning Bash heals you for 9 health 4: Stunning Bash heals you for 12 health 5: Stunning Bash heals you for 15 health 6: Stunning Bash heals you for 18 health 7: Stunning Bash heals you for 21 health 8: Stunning Bash heals you for 24 health 9: Stunning Bash heals you for 27 health 10: Stunning Bash heals you for 30 health 11: Stunning Bash heals you for 33 health 12: Stunning Bash heals you for 36 health |
Staff | tiers | 1: Pin has a 4% chance to restore 60 Power to you over 60 seconds 2: Pin has a 11% chance to restore 60 Power to you over 60 seconds 3: Pin has a 18% chance to restore 60 Power to you over 60 seconds 4: Pin has a 25% chance to restore 60 Power to you over 60 seconds 5: Pin has a 32% chance to restore 60 Power to you over 60 seconds 6: Pin has a 39% chance to restore 60 Power to you over 60 seconds 7: Pin has a 46% chance to restore 60 Power to you over 60 seconds 8: Pin has a 53% chance to restore 60 Power to you over 60 seconds 9: Pin has a 60% chance to restore 60 Power to you over 60 seconds 10: Pin has a 67% chance to restore 60 Power to you over 60 seconds 11: Pin has a 74% chance to restore 60 Power to you over 60 seconds 12: Pin has a 81% chance to restore 60 Power to you over 60 seconds | → | 1: Pin has a 4% chance to restore 60 Power to you over 60 seconds 2: Pin has a 11% chance to restore 60 Power to you over 60 seconds 3: Pin has a 18% chance to restore 60 Power to you over 60 seconds 4: Pin has a 25% chance to restore 60 Power to you over 60 seconds 5: Pin has a 32% chance to restore 60 Power to you over 60 seconds 6: Pin has a 39% chance to restore 60 Power to you over 60 seconds 7: Pin has a 46% chance to restore 60 Power to you over 60 seconds 8: Pin has a 53% chance to restore 60 Power to you over 60 seconds 9: Pin has a 60% chance to restore 60 Power to you over 60 seconds 10: Pin has a 67% chance to restore 60 Power to you over 60 seconds 11: Pin has a 74% chance to restore 60 Power to you over 60 seconds 12: Pin has a 80% chance to restore 60 Power to you over 60 seconds |
Werewolf | tiers | 1: Sanguine Fangs deals +5% damage and doesn't cause the target to yell for help 2: Sanguine Fangs deals +10% damage and doesn't cause the target to yell for help 3: Sanguine Fangs deals +15% damage and doesn't cause the target to yell for help 4: Sanguine Fangs deals +20% damage and doesn't cause the target to yell for help 5: Sanguine Fangs deals +25% damage and doesn't cause the target to yell for help 6: Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help 7: Sanguine Fangs deals +35% damage and doesn't cause the target to yell for help 8: Sanguine Fangs deals +40% damage and doesn't cause the target to yell for help 9: Sanguine Fangs deals +45% damage and doesn't cause the target to yell for help 10: Sanguine Fangs deals +50% damage and doesn't cause the target to yell for help 11: Sanguine Fangs deals +55% damage and doesn't cause the target to yell for help 12: Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help | → | 1: Sanguine Fangs deals +6% damage and doesn't cause the target to yell for help 2: Sanguine Fangs deals +12% damage and doesn't cause the target to yell for help 3: Sanguine Fangs deals +18% damage and doesn't cause the target to yell for help 4: Sanguine Fangs deals +24% damage and doesn't cause the target to yell for help 5: Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help 6: Sanguine Fangs deals +36% damage and doesn't cause the target to yell for help 7: Sanguine Fangs deals +42% damage and doesn't cause the target to yell for help 8: Sanguine Fangs deals +48% damage and doesn't cause the target to yell for help 9: Sanguine Fangs deals +54% damage and doesn't cause the target to yell for help 10: Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help 11: Sanguine Fangs deals +66% damage and doesn't cause the target to yell for help 12: Sanguine Fangs deals +72% damage and doesn't cause the target to yell for help |
Staff | tiers | 1: Blocking Stance has a 10% chance to heal you for 50% of your Max Health 2: Blocking Stance has a 15% chance to heal you for 50% of your Max Health 3: Blocking Stance has a 20% chance to heal you for 50% of your Max Health 4: Blocking Stance has a 25% chance to heal you for 50% of your Max Health 5: Blocking Stance has a 30% chance to heal you for 50% of your Max Health 6: Blocking Stance has a 35% chance to heal you for 50% of your Max Health | → | 1: Blocking Stance has a 4% chance to heal you for 50% of your Max Health 2: Blocking Stance has a 8% chance to heal you for 50% of your Max Health 3: Blocking Stance has a 12% chance to heal you for 50% of your Max Health 4: Blocking Stance has a 16% chance to heal you for 50% of your Max Health 5: Blocking Stance has a 20% chance to heal you for 50% of your Max Health 6: Blocking Stance has a 25% chance to heal you for 50% of your Max Health |
Staff | tiers | 1: Deflective Spin has a 10% chance to heal you for 50% of your Max Health 2: Deflective Spin has a 11% chance to heal you for 50% of your Max Health 3: Deflective Spin has a 12% chance to heal you for 50% of your Max Health 4: Deflective Spin has a 13% chance to heal you for 50% of your Max Health 5: Deflective Spin has a 14% chance to heal you for 50% of your Max Health 6: Deflective Spin has a 15% chance to heal you for 50% of your Max Health 7: Deflective Spin has a 16% chance to heal you for 50% of your Max Health 8: Deflective Spin has a 17% chance to heal you for 50% of your Max Health 9: Deflective Spin has a 18% chance to heal you for 50% of your Max Health 10: Deflective Spin has a 19% chance to heal you for 50% of your Max Health 11: Deflective Spin has a 20% chance to heal you for 50% of your Max Health 12: Deflective Spin has a 22% chance to heal you for 50% of your Max Health | → | 1: Deflective Spin has a 6% chance to heal you for 50% of your Max Health 2: Deflective Spin has a 7% chance to heal you for 50% of your Max Health 3: Deflective Spin has a 8% chance to heal you for 50% of your Max Health 4: Deflective Spin has a 9% chance to heal you for 50% of your Max Health 5: Deflective Spin has a 10% chance to heal you for 50% of your Max Health 6: Deflective Spin has a 11% chance to heal you for 50% of your Max Health 7: Deflective Spin has a 12% chance to heal you for 50% of your Max Health 8: Deflective Spin has a 13% chance to heal you for 50% of your Max Health 9: Deflective Spin has a 14% chance to heal you for 50% of your Max Health 10: Deflective Spin has a 15% chance to heal you for 50% of your Max Health 11: Deflective Spin has a 16% chance to heal you for 50% of your Max Health 12: Deflective Spin has a 17% chance to heal you for 50% of your Max Health |
AnimalHandling | tiers | 1: Shrill Command attacks have a 20% chance to deal +100% damage 2: Shrill Command attacks have a 25% chance to deal +100% damage 3: Shrill Command attacks have a 30% chance to deal +100% damage 4: Shrill Command attacks have a 35% chance to deal +100% damage 5: Shrill Command attacks have a 40% chance to deal +100% damage 6: Shrill Command attacks have a 45% chance to deal +100% damage 7: Shrill Command attacks have a 50% chance to deal +100% damage 8: Shrill Command attacks have a 55% chance to deal +100% damage 9: Shrill Command attacks have a 60% chance to deal +100% damage 10: Shrill Command attacks have a 65% chance to deal +100% damage 11: Shrill Command attacks have a 70% chance to deal +100% damage 12: Shrill Command attacks have a 75% chance to deal +100% damage | → | 1: Shrill Command has a 20% chance to deal +100% damage 2: Shrill Command has a 25% chance to deal +100% damage 3: Shrill Command has a 30% chance to deal +100% damage 4: Shrill Command has a 35% chance to deal +100% damage 5: Shrill Command has a 40% chance to deal +100% damage 6: Shrill Command has a 45% chance to deal +100% damage 7: Shrill Command has a 50% chance to deal +100% damage 8: Shrill Command has a 55% chance to deal +100% damage 9: Shrill Command has a 60% chance to deal +100% damage 10: Shrill Command has a 65% chance to deal +100% damage 11: Shrill Command has a 70% chance to deal +100% damage 12: Shrill Command has a 75% chance to deal +100% damage |
Staff | tiers | 1: Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds 2: Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds 3: Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds 4: Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds 5: Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds | → | 1: Double Hit makes the target 2% more vulnerable to slashing attacks for 15 seconds 2: Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds 3: Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds 4: Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds 5: Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds 6: Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds |
Staff | suffix | of Fiery Double Hits | → | of Slashy Double Hits |
Psychology | tiers | 1: Fast Talk also heals you for 2 health 2: Fast Talk also heals you for 4 health 3: Fast Talk also heals you for 6 health 4: Fast Talk also heals you for 8 health 5: Fast Talk also heals you for 10 health 6: Fast Talk also heals you for 12 health 7: Fast Talk also heals you for 14 health 8: Fast Talk also heals you for 16 health 9: Fast Talk also heals you for 18 health 10: Fast Talk also heals you for 20 health 11: Fast Talk also heals you for 22 health 12: Fast Talk also heals you for 24 health | → | 1: Fast Talk heals you for 2 health 2: Fast Talk heals you for 4 health 3: Fast Talk heals you for 6 health 4: Fast Talk heals you for 8 health 5: Fast Talk heals you for 10 health 6: Fast Talk heals you for 12 health 7: Fast Talk heals you for 14 health 8: Fast Talk heals you for 16 health 9: Fast Talk heals you for 18 health 10: Fast Talk heals you for 20 health 11: Fast Talk heals you for 22 health 12: Fast Talk heals you for 24 health |
Psychology | tiers | 1: Fast Talk also heals you for 3 armor 2: Fast Talk also heals you for 5 armor 3: Fast Talk also heals you for 8 armor 4: Fast Talk also heals you for 10 armor 5: Fast Talk also heals you for 13 armor 6: Fast Talk also heals you for 15 armor 7: Fast Talk also heals you for 18 armor 8: Fast Talk also heals you for 20 armor 9: Fast Talk also heals you for 23 armor 10: Fast Talk also heals you for 25 armor 11: Fast Talk also heals you for 28 armor 12: Fast Talk also heals you for 30 armor | → | 1: Fast Talk heals you for 3 armor 2: Fast Talk heals you for 5 armor 3: Fast Talk heals you for 8 armor 4: Fast Talk heals you for 10 armor 5: Fast Talk heals you for 13 armor 6: Fast Talk heals you for 15 armor 7: Fast Talk heals you for 18 armor 8: Fast Talk heals you for 20 armor 9: Fast Talk heals you for 23 armor 10: Fast Talk heals you for 25 armor 11: Fast Talk heals you for 28 armor 12: Fast Talk heals you for 30 armor |
Werewolf | tiers | 1: Claw attacks generate 3 less Rage 2: Claw attacks generate 6 less Rage 3: Claw attacks generate 9 less Rage 4: Claw attacks generate 12 less Rage 5: Claw attacks generate 15 less Rage 6: Claw attacks generate 18 less Rage 7: Claw attacks generate 21 less Rage 8: Claw attacks generate 24 less Rage 9: Claw attacks generate 27 less Rage 10: Claw attacks generate 30 less Rage 11: Claw attacks generate 33 less Rage 12: Claw attacks generate 36 less Rage | → | 1: Claw attacks generate 3 less Rage 2: Claw attacks generate 5 less Rage 3: Claw attacks generate 7 less Rage 4: Claw attacks generate 10 less Rage 5: Claw attacks generate 13 less Rage 6: Claw attacks generate 15 less Rage 7: Claw attacks generate 17 less Rage 8: Claw attacks generate 20 less Rage 9: Claw attacks generate 23 less Rage 10: Claw attacks generate 25 less Rage 11: Claw attacks generate 27 less Rage 12: Claw attacks generate 30 less Rage |
Necromancy | tiers | 1: All Summoned Skeletons have +8 health 2: All Summoned Skeletons have +16 health 3: All Summoned Skeletons have +24 health 4: All Summoned Skeletons have +32 health 5: All Summoned Skeletons have +40 health 6: All Summoned Skeletons have +48 health 7: All Summoned Skeletons have +56 health 8: All Summoned Skeletons have +64 health 9: All Summoned Skeletons have +72 health 10: All Summoned Skeletons have +80 health 11: All Summoned Skeletons have +88 health 12: All Summoned Skeletons have +96 health | → | 1: All Summoned Skeletons have +5 health 2: All Summoned Skeletons have +10 health 3: All Summoned Skeletons have +15 health 4: All Summoned Skeletons have +20 health 5: All Summoned Skeletons have +25 health 6: All Summoned Skeletons have +30 health 7: All Summoned Skeletons have +35 health 8: All Summoned Skeletons have +40 health 9: All Summoned Skeletons have +45 health 10: All Summoned Skeletons have +50 health 11: All Summoned Skeletons have +55 health 12: All Summoned Skeletons have +60 health |
Psychology | tiers | 1: But I Love You has a 20% chance to stun the target 2: But I Love You has a 30% chance to stun the target 3: But I Love You has a 40% chance to stun the target 4: But I Love You has a 50% chance to stun the target 5: But I Love You has a 50% chance to stun the target and deal +5 damage 6: But I Love You has a 50% chance to stun the target and deal +10 damage 7: But I Love You has a 50% chance to stun the target and deal +15 damage 8: But I Love You has a 50% chance to stun the target and deal +20 damage 9: But I Love You has a 50% chance to stun the target and deal +25 damage 10: But I Love You has a 50% chance to stun the target and deal +30 damage 11: But I Love You has a 50% chance to stun the target and deal +35 damage 12: But I Love You has a 50% chance to stun the target and deal +40 damage | → | 1: But I Love You has a 10% chance to stun the target 2: But I Love You has a 15% chance to stun the target 3: But I Love You has a 20% chance to stun the target 4: But I Love You has a 25% chance to stun the target 5: But I Love You has a 25% chance to stun the target and deal +5 damage 6: But I Love You has a 25% chance to stun the target and deal +10 damage 7: But I Love You has a 30% chance to stun the target and deal +15 damage 8: But I Love You has a 30% chance to stun the target and deal +20 damage 9: But I Love You has a 30% chance to stun the target and deal +25 damage 10: But I Love You has a 35% chance to stun the target and deal +30 damage 11: But I Love You has a 35% chance to stun the target and deal +35 damage 12: But I Love You has a 35% chance to stun the target and deal +40 damage |
Mentalism | tiers | 1: Mindreave has a 5% chance to stun the target 2: Mindreave has a 6% chance to stun the target 3: Mindreave has a 7% chance to stun the target 4: Mindreave has a 8% chance to stun the target 5: Mindreave has a 9% chance to stun the target 6: Mindreave has a 10% chance to stun the target 7: Mindreave has a 11% chance to stun the target 8: Mindreave has a 12% chance to stun the target 9: Mindreave has a 13% chance to stun the target 10: Mindreave has a 14% chance to stun the target 11: Mindreave has a 15% chance to stun the target 12: Mindreave has a 16% chance to stun the target | → | 1: Mindreave has a 1% chance to stun the target 2: Mindreave has a 2% chance to stun the target 3: Mindreave has a 3% chance to stun the target 4: Mindreave has a 4% chance to stun the target 5: Mindreave has a 5% chance to stun the target 6: Mindreave has a 6% chance to stun the target 7: Mindreave has a 7% chance to stun the target 8: Mindreave has a 8% chance to stun the target 9: Mindreave has a 9% chance to stun the target 10: Mindreave has a 10% chance to stun the target 11: Mindreave has a 11% chance to stun the target 12: Mindreave has a 12% chance to stun the target |
Archery | tiers | 1: Multishot and Heavy Multishot have a 10% chance to stun all targets 2: Multishot and Heavy Multishot have a 12% chance to stun all targets 3: Multishot and Heavy Multishot have a 14% chance to stun all targets 4: Multishot and Heavy Multishot have a 16% chance to stun all targets 5: Multishot and Heavy Multishot have a 18% chance to stun all targets 6: Multishot and Heavy Multishot have a 20% chance to stun all targets | → | 1: Multishot and Heavy Multishot have a 6% chance to stun all targets 2: Multishot and Heavy Multishot have a 8% chance to stun all targets 3: Multishot and Heavy Multishot have a 10% chance to stun all targets 4: Multishot and Heavy Multishot have a 12% chance to stun all targets 5: Multishot and Heavy Multishot have a 14% chance to stun all targets 6: Multishot and Heavy Multishot have a 16% chance to stun all targets |
Deer | tiers | 1: Bounding Escape heals you for 6 health 2: Bounding Escape heals you for 12 health 3: Bounding Escape heals you for 18 health 4: Bounding Escape heals you for 24 health 5: Bounding Escape heals you for 30 health 6: Bounding Escape heals you for 36 health 7: Bounding Escape heals you for 42 health 8: Bounding Escape heals you for 48 health 9: Bounding Escape heals you for 54 health 10: Bounding Escape heals you for 60 health 11: Bounding Escape heals you for 66 health 12: Bounding Escape heals you for 72 health | → | 1: Bounding Escape heals you for 5 health 2: Bounding Escape heals you for 10 health 3: Bounding Escape heals you for 15 health 4: Bounding Escape heals you for 20 health 5: Bounding Escape heals you for 25 health 6: Bounding Escape heals you for 30 health 7: Bounding Escape heals you for 35 health 8: Bounding Escape heals you for 40 health 9: Bounding Escape heals you for 45 health 10: Bounding Escape heals you for 50 health 11: Bounding Escape heals you for 55 health 12: Bounding Escape heals you for 60 health |
Deer | tiers | 1: Bounding Escape restores 8 armor to you 2: Bounding Escape restores 16 armor to you 3: Bounding Escape restores 24 armor to you 4: Bounding Escape restores 32 armor to you 5: Bounding Escape restores 40 armor to you 6: Bounding Escape restores 48 armor to you 7: Bounding Escape restores 56 armor to you 8: Bounding Escape restores 64 armor to you 9: Bounding Escape restores 72 armor to you 10: Bounding Escape restores 80 armor to you 11: Bounding Escape restores 88 armor to you 12: Bounding Escape restores 96 armor to you | → | 1: Bounding Escape restores 5 armor to you 2: Bounding Escape restores 13 armor to you 3: Bounding Escape restores 21 armor to you 4: Bounding Escape restores 29 armor to you 5: Bounding Escape restores 37 armor to you 6: Bounding Escape restores 45 armor to you 7: Bounding Escape restores 53 armor to you 8: Bounding Escape restores 61 armor to you 9: Bounding Escape restores 69 armor to you 10: Bounding Escape restores 77 armor to you 11: Bounding Escape restores 85 armor to you 12: Bounding Escape restores 93 armor to you |
Mentalism | tiers | 1: System Shock deals +8% damage 2: System Shock deals +10% damage 3: System Shock deals +12% damage 4: System Shock deals +14% damage 5: System Shock deals +16% damage 6: System Shock deals +18% damage 7: System Shock deals +20% damage 8: System Shock deals +22% damage 9: System Shock deals +24% damage 10: System Shock deals +26% damage 11: System Shock deals +28% damage 12: System Shock deals +30% damage | → | 1: System Shock deals +4% damage 2: System Shock deals +6% damage 3: System Shock deals +8% damage 4: System Shock deals +10% damage 5: System Shock deals +12% damage 6: System Shock deals +14% damage 7: System Shock deals +16% damage 8: System Shock deals +18% damage 9: System Shock deals +20% damage 10: System Shock deals +22% damage 11: System Shock deals +24% damage 12: System Shock deals +26% damage |
Cow | tiers | 1: After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds 2: After you use Moo of Determination, you are healed of 2 damage every second for 20 seconds 3: After you use Moo of Determination, you are healed of 3 damage every second for 20 seconds 4: After you use Moo of Determination, you are healed of 4 damage every second for 20 seconds 5: After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds 6: After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds 7: After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds 8: After you use Moo of Determination, you are healed of 8 damage every second for 20 seconds 9: After you use Moo of Determination, you are healed of 9 damage every second for 20 seconds 10: After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds 11: After you use Moo of Determination, you are healed of 11 damage every second for 20 seconds 12: After you use Moo of Determination, you are healed of 12 damage every second for 20 seconds | → | 1: After you use Moo of Determination, you are healed 15 health over 15 seconds 2: After you use Moo of Determination, you are healed 30 health over 15 seconds 3: After you use Moo of Determination, you are healed 45 health over 15 seconds 4: After you use Moo of Determination, you are healed 60 health over 15 seconds 5: After you use Moo of Determination, you are healed 75 health over 15 seconds 6: After you use Moo of Determination, you are healed 90 health over 15 seconds 7: After you use Moo of Determination, you are healed 105 health over 15 seconds 8: After you use Moo of Determination, you are healed 120 health over 15 seconds 9: After you use Moo of Determination, you are healed 135 health over 15 seconds 10: After you use Moo of Determination, you are healed 150 health over 15 seconds 11: After you use Moo of Determination, you are healed 165 health over 15 seconds 12: After you use Moo of Determination, you are healed 180 health over 15 seconds |
Archery | tiers | 1: Multishot deals +15% damage 2: Multishot deals +18% damage 3: Multishot deals +21% damage 4: Multishot deals +24% damage 5: Multishot deals +27% damage 6: Multishot deals +30% damage 7: Multishot deals +33% damage 8: Multishot deals +36% damage 9: Multishot deals +39% damage 10: Multishot deals +42% damage 11: Multishot deals +45% damage 12: Multishot deals +48% damage | → | 1: Multishot deals +9% damage 2: Multishot deals +12% damage 3: Multishot deals +15% damage 4: Multishot deals +18% damage 5: Multishot deals +21% damage 6: Multishot deals +24% damage 7: Multishot deals +27% damage 8: Multishot deals +30% damage 9: Multishot deals +33% damage 10: Multishot deals +36% damage 11: Multishot deals +39% damage 12: Multishot deals +42% damage |
Pig | tiers | 1: Mudbath restores 15 armor 2: Mudbath restores 30 armor 3: Mudbath restores 45 armor 4: Mudbath restores 60 armor 5: Mudbath restores 75 armor 6: Mudbath restores 90 armor 7: Mudbath restores 105 armor 8: Mudbath restores 120 armor 9: Mudbath restores 135 armor 10: Mudbath restores 150 armor 11: Mudbath restores 165 armor 12: Mudbath restores 180 armor | → | 1: Mudbath restores 10 armor 2: Mudbath restores 20 armor 3: Mudbath restores 30 armor 4: Mudbath restores 40 armor 5: Mudbath restores 50 armor 6: Mudbath restores 60 armor 7: Mudbath restores 70 armor 8: Mudbath restores 80 armor 9: Mudbath restores 90 armor 10: Mudbath restores 100 armor 11: Mudbath restores 110 armor 12: Mudbath restores 120 armor |
Spider | tiers | 1: Inject Venom deals +10% damage 2: Inject Venom deals +14% damage 3: Inject Venom deals +18% damage 4: Inject Venom deals +22% damage 5: Inject Venom deals +26% damage 6: Inject Venom deals +30% damage 7: Inject Venom deals +34% damage 8: Inject Venom deals +38% damage 9: Inject Venom deals +42% damage 10: Inject Venom deals +46% damage 11: Inject Venom deals +50% damage 12: Inject Venom deals +54% damage | → | 1: Inject Venom deals +8% damage 2: Inject Venom deals +12% damage 3: Inject Venom deals +16% damage 4: Inject Venom deals +20% damage 5: Inject Venom deals +24% damage 6: Inject Venom deals +28% damage 7: Inject Venom deals +32% damage 8: Inject Venom deals +36% damage 9: Inject Venom deals +40% damage 10: Inject Venom deals +44% damage 11: Inject Venom deals +48% damage 12: Inject Venom deals +52% damage |
AnimalHandling | tiers | 1: Animal Handling pets deal +2 direct damage with each attack 2: Animal Handling pets deal +4 direct damage with each attack 3: Animal Handling pets deal +6 direct damage with each attack 4: Animal Handling pets deal +8 direct damage with each attack 5: Animal Handling pets deal +10 direct damage with each attack 6: Animal Handling pets deal +12 direct damage with each attack 7: Animal Handling pets deal +14 direct damage with each attack 8: Animal Handling pets deal +16 direct damage with each attack 9: Animal Handling pets deal +18 direct damage with each attack 10: Animal Handling pets deal +20 direct damage with each attack 11: Animal Handling pets deal +22 direct damage with each attack 12: Animal Handling pets deal +24 direct damage with each attack | → | 1: Animal Handling pets deal +2 direct damage with each attack 2: Animal Handling pets deal +4 direct damage with each attack 3: Animal Handling pets deal +5 direct damage with each attack 4: Animal Handling pets deal +7 direct damage with each attack 5: Animal Handling pets deal +8 direct damage with each attack 6: Animal Handling pets deal +10 direct damage with each attack 7: Animal Handling pets deal +12 direct damage with each attack 8: Animal Handling pets deal +13 direct damage with each attack 9: Animal Handling pets deal +15 direct damage with each attack 10: Animal Handling pets deal +16 direct damage with each attack 11: Animal Handling pets deal +18 direct damage with each attack 12: Animal Handling pets deal +20 direct damage with each attack |
FireMagic | tiers | 1: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 10 seconds 2: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 10 seconds 3: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds 4: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds 5: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds 6: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds | → | 1: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 6 seconds 2: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 6 seconds 3: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 6 seconds 4: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 6 seconds 5: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 6 seconds 6: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 6 seconds |
AnimalHandling | tiers | 1: Animal Handling pets taunt monsters less, as if they did -2% damage 2: Animal Handling pets taunt monsters less, as if they did -4% damage 3: Animal Handling pets taunt monsters less, as if they did -6% damage 4: Animal Handling pets taunt monsters less, as if they did -8% damage 5: Animal Handling pets taunt monsters less, as if they did -10% damage 6: Animal Handling pets taunt monsters less, as if they did -12% damage 7: Animal Handling pets taunt monsters less, as if they did -14% damage 8: Animal Handling pets taunt monsters less, as if they did -16% damage 9: Animal Handling pets taunt monsters less, as if they did -18% damage 10: Animal Handling pets taunt monsters less, as if they did -20% damage 11: Animal Handling pets taunt monsters less, as if they did -22% damage 12: Animal Handling pets taunt monsters less, as if they did -24% damage | → | 1: Animal Handling pets taunt their opponents 2% less 2: Animal Handling pets taunt their opponents 4% less 3: Animal Handling pets taunt their opponents 6% less 4: Animal Handling pets taunt their opponents 8% less 5: Animal Handling pets taunt their opponents 10% less 6: Animal Handling pets taunt their opponents 12% less 7: Animal Handling pets taunt their opponents 14% less 8: Animal Handling pets taunt their opponents 16% less 9: Animal Handling pets taunt their opponents 18% less 10: Animal Handling pets taunt their opponents 20% less 11: Animal Handling pets taunt their opponents 22% less 12: Animal Handling pets taunt their opponents 24% less |
Psychology | tiers | 1: Tell Me About Your Mother deals +20 direct health damage 2: Tell Me About Your Mother deals +40 direct health damage 3: Tell Me About Your Mother deals +60 direct health damage 4: Tell Me About Your Mother deals +80 direct health damage 5: Tell Me About Your Mother deals +100 direct health damage 6: Tell Me About Your Mother deals +120 direct health damage 7: Tell Me About Your Mother deals +140 direct health damage 8: Tell Me About Your Mother deals +160 direct health damage 9: Tell Me About Your Mother deals +180 direct health damage 10: Tell Me About Your Mother deals +200 direct health damage 11: Tell Me About Your Mother deals +220 direct health damage 12: Tell Me About Your Mother deals +240 direct health damage | → | 1: Tell Me About Your Mother deals +15 direct health damage 2: Tell Me About Your Mother deals +30 direct health damage 3: Tell Me About Your Mother deals +45 direct health damage 4: Tell Me About Your Mother deals +60 direct health damage 5: Tell Me About Your Mother deals +75 direct health damage 6: Tell Me About Your Mother deals +90 direct health damage 7: Tell Me About Your Mother deals +105 direct health damage 8: Tell Me About Your Mother deals +120 direct health damage 9: Tell Me About Your Mother deals +135 direct health damage 10: Tell Me About Your Mother deals +150 direct health damage 11: Tell Me About Your Mother deals +165 direct health damage 12: Tell Me About Your Mother deals +180 direct health damage |
Endurance | tiers | 1: Max Health +1 2: Max Health +2 3: Max Health +3 4: Max Health +4 5: Max Health +5 6: Max Health +6 7: Max Health +7 8: Max Health +8 9: Max Health +9 10: Max Health +10 11: Max Health +11 12: Max Health +12 | → | 1: Max Health +1 2: Max Health +2 3: Max Health +3 4: Max Health +4 5: Max Health +6 6: Max Health +8 7: Max Health +10 8: Max Health +11 9: Max Health +12 10: Max Health +13 11: Max Health +14 12: Max Health +15 |
Unarmed | tiers | 1: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% 2: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25% 3: Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25% 4: Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25% 5: Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25% | → | 1: Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 25% 2: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25% 3: Any kick attack (including animal kicks!) has a 45% chance to slow target's movement by 25% 4: Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% 5: Any kick attack (including animal kicks!) has a 85% chance to slow target's movement by 25% |
Staff | tiers | 1: Double Hit depletes 25 Rage 2: Double Hit depletes 50 Rage 3: Double Hit depletes 75 Rage 4: Double Hit depletes 100 Rage 5: Double Hit depletes 125 Rage 6: Double Hit depletes 150 Rage 7: Double Hit depletes 175 Rage 8: Double Hit depletes 200 Rage 9: Double Hit depletes 225 Rage 10: Double Hit depletes 250 Rage 11: Double Hit depletes 275 Rage 12: Double Hit depletes 300 Rage | → | 1: Double Hit depletes 22 Rage 2: Double Hit depletes 44 Rage 3: Double Hit depletes 66 Rage 4: Double Hit depletes 88 Rage 5: Double Hit depletes 110 Rage 6: Double Hit depletes 132 Rage 7: Double Hit depletes 154 Rage 8: Double Hit depletes 176 Rage 9: Double Hit depletes 198 Rage 10: Double Hit depletes 220 Rage 11: Double Hit depletes 242 Rage 12: Double Hit depletes 264 Rage |
Werewolf | tiers | 1: Werewolf Bite deals +7 armor damage 2: Werewolf Bite deals +14 armor damage 3: Werewolf Bite deals +21 armor damage 4: Werewolf Bite deals +28 armor damage 5: Werewolf Bite deals +35 armor damage 6: Werewolf Bite deals +42 armor damage 7: Werewolf Bite deals +49 armor damage 8: Werewolf Bite deals +56 armor damage 9: Werewolf Bite deals +63 armor damage 10: Werewolf Bite deals +70 armor damage 11: Werewolf Bite deals +77 armor damage 12: Werewolf Bite deals +84 armor damage | → | 1: Werewolf Bite deals +6 armor damage 2: Werewolf Bite deals +12 armor damage 3: Werewolf Bite deals +18 armor damage 4: Werewolf Bite deals +24 armor damage 5: Werewolf Bite deals +30 armor damage 6: Werewolf Bite deals +36 armor damage 7: Werewolf Bite deals +42 armor damage 8: Werewolf Bite deals +48 armor damage 9: Werewolf Bite deals +54 armor damage 10: Werewolf Bite deals +60 armor damage 11: Werewolf Bite deals +66 armor damage 12: Werewolf Bite deals +72 armor damage |
GiantBat | tiers | 1: Drink Blood reaps 3 additional health 2: Drink Blood reaps 6 additional health 3: Drink Blood reaps 9 additional health 4: Drink Blood reaps 12 additional health 5: Drink Blood reaps 15 additional health 6: Drink Blood reaps 18 additional health 7: Drink Blood reaps 21 additional health 8: Drink Blood reaps 24 additional health 9: Drink Blood reaps 27 additional health 10: Drink Blood reaps 30 additional health 11: Drink Blood reaps 33 additional health 12: Drink Blood reaps 36 additional health | → | 1: Drink Blood reaps 2 additional health 2: Drink Blood reaps 4 additional health 3: Drink Blood reaps 6 additional health 4: Drink Blood reaps 9 additional health 5: Drink Blood reaps 11 additional health 6: Drink Blood reaps 13 additional health 7: Drink Blood reaps 15 additional health 8: Drink Blood reaps 18 additional health 9: Drink Blood reaps 20 additional health 10: Drink Blood reaps 22 additional health 11: Drink Blood reaps 25 additional health 12: Drink Blood reaps 28 additional health |
BattleChemistry | tiers | 1: All Bomb attacks (from any skill!) deal +2 damage 2: All Bomb attacks (from any skill!) deal +5 damage 3: All Bomb attacks (from any skill!) deal +8 damage 4: All Bomb attacks (from any skill!) deal +12 damage 5: All Bomb attacks (from any skill!) deal +16 damage 6: All Bomb attacks (from any skill!) deal +20 damage 7: All Bomb attacks (from any skill!) deal +24 damage 8: All Bomb attacks (from any skill!) deal +28 damage 9: All Bomb attacks (from any skill!) deal +32 damage 10: All Bomb attacks (from any skill!) deal +35 damage | → | 1: All Bomb attacks (from any skill!) deal +2 damage 2: All Bomb attacks (from any skill!) deal +4 damage 3: All Bomb attacks (from any skill!) deal +6 damage 4: All Bomb attacks (from any skill!) deal +8 damage 5: All Bomb attacks (from any skill!) deal +10 damage 6: All Bomb attacks (from any skill!) deal +12 damage 7: All Bomb attacks (from any skill!) deal +16 damage 8: All Bomb attacks (from any skill!) deal +19 damage 9: All Bomb attacks (from any skill!) deal +22 damage 10: All Bomb attacks (from any skill!) deal +25 damage |
Necromancy | tiers | 1: Bulk Undead Healing +4 2: Bulk Undead Healing +8 3: Bulk Undead Healing +12 4: Bulk Undead Healing +16 5: Bulk Undead Healing +20 6: Bulk Undead Healing +24 7: Bulk Undead Healing +28 8: Bulk Undead Healing +32 9: Bulk Undead Healing +36 10: Bulk Undead Healing +40 11: Bulk Undead Healing +44 12: Bulk Undead Healing +48 | → | 1: Bulk Undead Healing +5 2: Bulk Undead Healing +10 3: Bulk Undead Healing +15 4: Bulk Undead Healing +20 5: Bulk Undead Healing +25 6: Bulk Undead Healing +30 7: Bulk Undead Healing +35 8: Bulk Undead Healing +40 9: Bulk Undead Healing +45 10: Bulk Undead Healing +50 11: Bulk Undead Healing +55 12: Bulk Undead Healing +60 |
Necromancy | tiers | 1: Rebuild Undead heals you for 2 health 2: Rebuild Undead heals you for 3 health 3: Rebuild Undead heals you for 4 health 4: Rebuild Undead heals you for 5 health 5: Rebuild Undead heals you for 7 health 6: Rebuild Undead heals you for 8 health 7: Rebuild Undead heals you for 9 health 8: Rebuild Undead heals you for 10 health 9: Rebuild Undead heals you for 12 health 10: Rebuild Undead heals you for 13 health 11: Rebuild Undead heals you for 14 health 12: Rebuild Undead heals you for 15 health | → | 1: Rebuild Undead heals you for 3 health 2: Rebuild Undead heals you for 6 health 3: Rebuild Undead heals you for 9 health 4: Rebuild Undead heals you for 12 health 5: Rebuild Undead heals you for 15 health 6: Rebuild Undead heals you for 18 health 7: Rebuild Undead heals you for 21 health 8: Rebuild Undead heals you for 24 health 9: Rebuild Undead heals you for 27 health 10: Rebuild Undead heals you for 30 health 11: Rebuild Undead heals you for 33 health 12: Rebuild Undead heals you for 36 health |
Necromancy | tiers | 1: Life Steal targets any enemies within 5 meters of you and deals +1 damage but also generates +20 Rage 2: Life Steal targets any enemies within 5 meters of you and deals +2 damage but also generates +40 Rage 3: Life Steal targets any enemies within 5 meters of you and deals +3 damage but also generates +60 Rage 4: Life Steal targets any enemies within 5 meters of you and deals +4 damage but also generates +80 Rage 5: Life Steal targets any enemies within 5 meters of you and deals +5 damage but also generates +100 Rage 6: Life Steal targets any enemies within 5 meters of you and deals +6 damage but also generates +130 Rage 7: Life Steal targets any enemies within 5 meters of you and deals +7 damage but also generates +160 Rage 8: Life Steal targets any enemies within 5 meters of you and deals +10 damage but also generates +190 Rage 9: Life Steal targets any enemies within 5 meters of you and deals +15 damage but also generates +220 Rage 10: Life Steal targets any enemies within 5 meters of you and deals +20 damage but also generates +250 Rage 11: Life Steal targets any enemies within 5 meters of you and deals +25 damage but also generates +280 Rage 12: Life Steal targets any enemies within 5 meters of you and deals +40 damage but also generates +310 Rage | → | 1: Life Steal targets all enemies within 5 meters of you and deals +1 damage but also generates +100 Rage 2: Life Steal targets all enemies within 5 meters of you and deals +2 damage but also generates +100 Rage 3: Life Steal targets all enemies within 5 meters of you and deals +3 damage but also generates +100 Rage 4: Life Steal targets all enemies within 5 meters of you and deals +4 damage but also generates +100 Rage 5: Life Steal targets all enemies within 5 meters of you and deals +5 damage but also generates +100 Rage 6: Life Steal targets all enemies within 5 meters of you and deals +6 damage but also generates +130 Rage 7: Life Steal targets all enemies within 5 meters of you and deals +7 damage but also generates +160 Rage 8: Life Steal targets all enemies within 5 meters of you and deals +10 damage but also generates +190 Rage 9: Life Steal targets all enemies within 5 meters of you and deals +15 damage but also generates +220 Rage 10: Life Steal targets all enemies within 5 meters of you and deals +20 damage but also generates +250 Rage 11: Life Steal targets all enemies within 5 meters of you and deals +25 damage but also generates +280 Rage 12: Life Steal targets all enemies within 5 meters of you and deals +40 damage but also generates +310 Rage |
Sword | tiers | 1: Debilitating Blow deals +5 damage 2: Debilitating Blow deals +10 damage 3: Debilitating Blow deals +15 damage 4: Debilitating Blow deals +20 damage 5: Debilitating Blow deals +25 damage 6: Debilitating Blow deals +30 damage 7: Debilitating Blow deals +35 damage 8: Debilitating Blow deals +40 damage 9: Debilitating Blow deals +45 damage 10: Debilitating Blow deals +50 damage 11: Debilitating Blow deals +55 damage 12: Debilitating Blow deals +60 damage | → | 1: Debilitating Blow deals +6 damage 2: Debilitating Blow deals +12 damage 3: Debilitating Blow deals +18 damage 4: Debilitating Blow deals +24 damage 5: Debilitating Blow deals +30 damage 6: Debilitating Blow deals +36 damage 7: Debilitating Blow deals +42 damage 8: Debilitating Blow deals +48 damage 9: Debilitating Blow deals +54 damage 10: Debilitating Blow deals +60 damage 11: Debilitating Blow deals +66 damage 12: Debilitating Blow deals +72 damage |
Werewolf | tiers | 1: Smell Fear deals +3% damage and further reduces Rage by 20 2: Smell Fear deals +6% damage and further reduces Rage by 27 3: Smell Fear deals +9% damage and further reduces Rage by 34 4: Smell Fear deals +12% damage and further reduces Rage by 41 5: Smell Fear deals +15% damage and further reduces Rage by 48 6: Smell Fear deals +18% damage and further reduces Rage by 55 7: Smell Fear deals +21% damage and further reduces Rage by 62 8: Smell Fear deals +24% damage and further reduces Rage by 69 9: Smell Fear deals +27% damage and further reduces Rage by 76 10: Smell Fear deals +30% damage and further reduces Rage by 83 11: Smell Fear deals +33% damage and further reduces Rage by 90 12: Smell Fear deals +36% damage and further reduces Rage by 97 | → | 1: Smell Fear deals +5% damage and further reduces Rage by 20 2: Smell Fear deals +7% damage and further reduces Rage by 27 3: Smell Fear deals +9% damage and further reduces Rage by 34 4: Smell Fear deals +11% damage and further reduces Rage by 41 5: Smell Fear deals +13% damage and further reduces Rage by 48 6: Smell Fear deals +15% damage and further reduces Rage by 55 7: Smell Fear deals +17% damage and further reduces Rage by 62 8: Smell Fear deals +19% damage and further reduces Rage by 69 9: Smell Fear deals +21% damage and further reduces Rage by 76 10: Smell Fear deals +23% damage and further reduces Rage by 83 11: Smell Fear deals +25% damage and further reduces Rage by 90 12: Smell Fear deals +27% damage and further reduces Rage by 97 |
Werewolf | tiers | 1: Smell Fear has a 50% chance to deal +5% damage and further reduce Rage by 30 2: Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45 3: Smell Fear has a 50% chance to deal +15% damage and further reduce Rage by 60 4: Smell Fear has a 50% chance to deal +20% damage and further reduce Rage by 75 5: Smell Fear has a 50% chance to deal +25% damage and further reduce Rage by 90 6: Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 105 7: Smell Fear has a 50% chance to deal +35% damage and further reduce Rage by 120 8: Smell Fear has a 50% chance to deal +40% damage and further reduce Rage by 135 9: Smell Fear has a 50% chance to deal +45% damage and further reduce Rage by 150 10: Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 165 11: Smell Fear has a 50% chance to deal +55% damage and further reduce Rage by 180 12: Smell Fear has a 50% chance to deal +60% damage and further reduce Rage by 195 | → | 1: Smell Fear has a 50% chance to deal +6% damage and further reduce Rage by 30 2: Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45 3: Smell Fear has a 50% chance to deal +14% damage and further reduce Rage by 60 4: Smell Fear has a 50% chance to deal +18% damage and further reduce Rage by 75 5: Smell Fear has a 50% chance to deal +22% damage and further reduce Rage by 90 6: Smell Fear has a 50% chance to deal +26% damage and further reduce Rage by 105 7: Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 120 8: Smell Fear has a 50% chance to deal +34% damage and further reduce Rage by 135 9: Smell Fear has a 50% chance to deal +38% damage and further reduce Rage by 150 10: Smell Fear has a 50% chance to deal +42% damage and further reduce Rage by 165 11: Smell Fear has a 50% chance to deal +46% damage and further reduce Rage by 180 12: Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 195 |
Werewolf | tiers | 1: Smell Fear deals +20% damage 2: Smell Fear deals +23% damage 3: Smell Fear deals +26% damage 4: Smell Fear deals +29% damage 5: Smell Fear deals +32% damage 6: Smell Fear deals +35% damage 7: Smell Fear deals +38% damage 8: Smell Fear deals +41% damage 9: Smell Fear deals +44% damage 10: Smell Fear deals +47% damage 11: Smell Fear deals +50% damage 12: Smell Fear deals +53% damage | → | 1: Smell Fear deals +10% damage 2: Smell Fear deals +13% damage 3: Smell Fear deals +16% damage 4: Smell Fear deals +19% damage 5: Smell Fear deals +22% damage 6: Smell Fear deals +25% damage 7: Smell Fear deals +28% damage 8: Smell Fear deals +31% damage 9: Smell Fear deals +34% damage 10: Smell Fear deals +37% damage 11: Smell Fear deals +40% damage 12: Smell Fear deals +43% damage |
Sword | tiers | 1: Hacking Blade deals +1 Trauma damage every second for 5 seconds 2: Hacking Blade deals +2 Trauma damage every second for 5 seconds 3: Hacking Blade deals +3 Trauma damage every second for 5 seconds 4: Hacking Blade deals +4 Trauma damage every second for 5 seconds 5: Hacking Blade deals +5 Trauma damage every second for 5 seconds 6: Hacking Blade deals +6 Trauma damage every second for 5 seconds 7: Hacking Blade deals +7 Trauma damage every second for 5 seconds 8: Hacking Blade deals +8 Trauma damage every second for 5 seconds 9: Hacking Blade deals +9 Trauma damage every second for 5 seconds 10: Hacking Blade deals +10 Trauma damage every second for 5 seconds 11: Hacking Blade deals +11 Trauma damage every second for 5 seconds 12: Hacking Blade deals +12 Trauma damage every second for 5 seconds | → | 1: Hacking Blade deals 4 Trauma damage over 4 seconds 2: Hacking Blade deals 8 Trauma damage over 4 seconds 3: Hacking Blade deals 12 Trauma damage over 4 seconds 4: Hacking Blade deals 16 Trauma damage over 4 seconds 5: Hacking Blade deals 20 Trauma damage over 4 seconds 6: Hacking Blade deals 24 Trauma damage over 4 seconds 7: Hacking Blade deals 28 Trauma damage over 4 seconds 8: Hacking Blade deals 32 Trauma damage over 4 seconds 9: Hacking Blade deals 36 Trauma damage over 4 seconds 10: Hacking Blade deals 40 Trauma damage over 4 seconds 11: Hacking Blade deals 44 Trauma damage over 4 seconds 12: Hacking Blade deals 48 Trauma damage over 4 seconds |
Sword | tiers | 1: Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds 2: Hacking Blade has a 14% chance to deal +2 Trauma damage every second for 20 seconds 3: Hacking Blade has a 18% chance to deal +3 Trauma damage every second for 20 seconds 4: Hacking Blade has a 22% chance to deal +3 Trauma damage every second for 20 seconds 5: Hacking Blade has a 27% chance to deal +4 Trauma damage every second for 20 seconds 6: Hacking Blade has a 31% chance to deal +4 Trauma damage every second for 20 seconds 7: Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds 8: Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds 9: Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds 10: Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds 11: Hacking Blade has a 55% chance to deal +7 Trauma damage every second for 20 seconds 12: Hacking Blade has a 60% chance to deal +7 Trauma damage every second for 20 seconds | → | 1: Hacking Blade has a 10% chance to deal 8 Trauma damage over 8 seconds 2: Hacking Blade has a 14% chance to deal 12 Trauma damage over 8 seconds 3: Hacking Blade has a 18% chance to deal 16 Trauma damage over 8 seconds 4: Hacking Blade has a 22% chance to deal 20 Trauma damage over 8 seconds 5: Hacking Blade has a 27% chance to deal 28 Trauma damage over 8 seconds 6: Hacking Blade has a 31% chance to deal 36 Trauma damage over 8 seconds 7: Hacking Blade has a 35% chance to deal 44 Trauma damage over 8 seconds 8: Hacking Blade has a 40% chance to deal 52 Trauma damage over 8 seconds 9: Hacking Blade has a 45% chance to deal 60 Trauma damage over 8 seconds 10: Hacking Blade has a 50% chance to deal 72 Trauma damage over 8 seconds 11: Hacking Blade has a 55% chance to deal 84 Trauma damage over 8 seconds 12: Hacking Blade has a 60% chance to deal 96 Trauma damage over 8 seconds |
Unarmed | tiers | 1: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% 2: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75% 3: Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75% 4: Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75% 5: Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75% | → | 1: Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75% 2: Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75% 3: Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75% 4: Any kick attack (including animal kicks!) has a 32% chance to slow target's movement by 75% 5: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75% |
AnySkill | tiers | 1: In-Combat Power Regen +1 2: In-Combat Power Regen +2 3: In-Combat Power Regen +3 4: In-Combat Power Regen +4 5: In-Combat Power Regen +5 6: In-Combat Power Regen +6 7: In-Combat Power Regen +7 8: In-Combat Power Regen +8 9: In-Combat Power Regen +9 10: In-Combat Power Regen +10 11: In-Combat Power Regen +11 12: In-Combat Power Regen +12 | → | 1: In-Combat Power Regen +1 2: In-Combat Power Regen +1 In-Combat Armor Regen +1 3: In-Combat Power Regen +2 4: In-Combat Power Regen +2 In-Combat Armor Regen +1 5: In-Combat Power Regen +3 6: In-Combat Power Regen +3 In-Combat Armor Regen +1 7: In-Combat Power Regen +4 8: In-Combat Power Regen +4 In-Combat Armor Regen +1 9: In-Combat Power Regen +5 10: In-Combat Power Regen +5 In-Combat Armor Regen +1 11: In-Combat Power Regen +6 12: In-Combat Power Regen +6 In-Combat Armor Regen +1 |
Unarmed | tiers | 1: All kick attacks (even animal kicks!) deal +3 damage 2: All kick attacks (even animal kicks!) deal +6 damage 3: All kick attacks (even animal kicks!) deal +9 damage 4: All kick attacks (even animal kicks!) deal +12 damage 5: All kick attacks (even animal kicks!) deal +15 damage 6: All kick attacks (even animal kicks!) deal +18 damage 7: All kick attacks (even animal kicks!) deal +21 damage 8: All kick attacks (even animal kicks!) deal +24 damage 9: All kick attacks (even animal kicks!) deal +27 damage 10: All kick attacks (even animal kicks!) deal +30 damage 11: All kick attacks (even animal kicks!) deal +33 damage 12: All kick attacks (even animal kicks!) deal +36 damage | → | 1: All kick attacks (even animal kicks!) deal +2 damage 2: All kick attacks (even animal kicks!) deal +5 damage 3: All kick attacks (even animal kicks!) deal +8 damage 4: All kick attacks (even animal kicks!) deal +11 damage 5: All kick attacks (even animal kicks!) deal +14 damage 6: All kick attacks (even animal kicks!) deal +17 damage 7: All kick attacks (even animal kicks!) deal +20 damage 8: All kick attacks (even animal kicks!) deal +22 damage 9: All kick attacks (even animal kicks!) deal +24 damage 10: All kick attacks (even animal kicks!) deal +26 damage 11: All kick attacks (even animal kicks!) deal +28 damage 12: All kick attacks (even animal kicks!) deal +30 damage |
Unarmed | tiers | 1: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% 2: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45% 3: Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45% 4: Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45% 5: Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45% | → | 1: Any kick attack (including animal kicks!) has a 10% chance to slow target's movement by 45% 2: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% 3: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 45% 4: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45% 5: Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 45% |
Archery | tiers | 1: Aimed Shot deals +10% damage 2: Aimed Shot deals +15% damage 3: Aimed Shot deals +20% damage 4: Aimed Shot deals +25% damage 5: Aimed Shot deals +30% damage 6: Aimed Shot deals +35% damage 7: Aimed Shot deals +40% damage 8: Aimed Shot deals +45% damage 9: Aimed Shot deals +50% damage 10: Aimed Shot deals +55% damage 11: Aimed Shot deals +60% damage 12: Aimed Shot deals +65% damage | → | 1: Aimed Shot deals +8% damage 2: Aimed Shot deals +12% damage 3: Aimed Shot deals +16% damage 4: Aimed Shot deals +20% damage 5: Aimed Shot deals +24% damage 6: Aimed Shot deals +28% damage 7: Aimed Shot deals +32% damage 8: Aimed Shot deals +36% damage 9: Aimed Shot deals +40% damage 10: Aimed Shot deals +44% damage 11: Aimed Shot deals +48% damage 12: Aimed Shot deals +52% damage |
Archery | tiers | 1: Aimed Shot deals 15 additional health damage over 15 seconds 2: Aimed Shot deals 20 additional health damage over 10 seconds 3: Aimed Shot deals 30 additional health damage over 15 seconds 4: Aimed Shot deals 45 additional health damage over 15 seconds 5: Aimed Shot deals 48 additional health damage over 12 seconds 6: Aimed Shot deals 60 additional health damage over 12 seconds 7: Aimed Shot deals 75 additional health damage over 15 seconds 8: Aimed Shot deals 90 additional health damage over 15 seconds 9: Aimed Shot deals 105 additional health damage over 15 seconds 10: Aimed Shot deals 120 additional health damage over 15 seconds | → | 1: Aimed Shot deals 12 additional health damage over 12 seconds 2: Aimed Shot deals 16 additional health damage over 8 seconds 3: Aimed Shot deals 24 additional health damage over 12 seconds 4: Aimed Shot deals 36 additional health damage over 12 seconds 5: Aimed Shot deals 40 additional health damage over 10 seconds 6: Aimed Shot deals 50 additional health damage over 10 seconds 7: Aimed Shot deals 60 additional health damage over 12 seconds 8: Aimed Shot deals 72 additional health damage over 12 seconds 9: Aimed Shot deals 84 additional health damage over 12 seconds 10: Aimed Shot deals 96 additional health damage over 12 seconds |
Necromancy | tiers | 1: Summoned Skeletal Swordsmen deal +3 damage with each attack 2: Summoned Skeletal Swordsmen deal +5 damage with each attack 3: Summoned Skeletal Swordsmen deal +8 damage with each attack 4: Summoned Skeletal Swordsmen deal +11 damage with each attack 5: Summoned Skeletal Swordsmen deal +13 damage with each attack 6: Summoned Skeletal Swordsmen deal +15 damage with each attack | → | 1: Summoned Skeletal Swordsmen deal +2 damage with each attack 2: Summoned Skeletal Swordsmen deal +4 damage with each attack 3: Summoned Skeletal Swordsmen deal +6 damage with each attack 4: Summoned Skeletal Swordsmen deal +8 damage with each attack 5: Summoned Skeletal Swordsmen deal +10 damage with each attack 6: Summoned Skeletal Swordsmen deal +12 damage with each attack |
Hammer | tiers | 1: Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds 2: Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds 3: Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds 4: Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds 5: Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds 6: Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds 7: Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds 8: Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds 9: Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds 10: Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds 11: Look At My Hammer causes your Crushing attacks to deal +25% damage for 10 seconds 12: Look At My Hammer causes your Crushing attacks to deal +28% damage for 10 seconds | → | 1: Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds 2: Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds 3: Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds 4: Look At My Hammer causes your Crushing attacks to deal +9% damage for 10 seconds 5: Look At My Hammer causes your Crushing attacks to deal +11% damage for 10 seconds 6: Look At My Hammer causes your Crushing attacks to deal +13% damage for 10 seconds 7: Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds 8: Look At My Hammer causes your Crushing attacks to deal +15% damage for 10 seconds 9: Look At My Hammer causes your Crushing attacks to deal +17% damage for 10 seconds 10: Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds 11: Look At My Hammer causes your Crushing attacks to deal +19% damage for 10 seconds 12: Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds |
Hammer | tiers | 1: Reckless Slam has a 50% chance to deal +14% damage 2: Reckless Slam has a 50% chance to deal +21% damage 3: Reckless Slam has a 50% chance to deal +28% damage 4: Reckless Slam has a 50% chance to deal +35% damage 5: Reckless Slam has a 50% chance to deal +42% damage 6: Reckless Slam has a 50% chance to deal +49% damage 7: Reckless Slam has a 50% chance to deal +56% damage 8: Reckless Slam has a 50% chance to deal +63% damage 9: Reckless Slam has a 50% chance to deal +70% damage 10: Reckless Slam has a 50% chance to deal +77% damage 11: Reckless Slam has a 50% chance to deal +84% damage 12: Reckless Slam has a 50% chance to deal +91% damage | → | 1: Reckless Slam has a 50% chance to deal +5% damage 2: Reckless Slam has a 50% chance to deal +10% damage 3: Reckless Slam has a 50% chance to deal +17% damage 4: Reckless Slam has a 50% chance to deal +24% damage 5: Reckless Slam has a 50% chance to deal +31% damage 6: Reckless Slam has a 50% chance to deal +38% damage 7: Reckless Slam has a 50% chance to deal +45% damage 8: Reckless Slam has a 50% chance to deal +52% damage 9: Reckless Slam has a 50% chance to deal +59% damage 10: Reckless Slam has a 50% chance to deal +66% damage 11: Reckless Slam has a 50% chance to deal +73% damage 12: Reckless Slam has a 50% chance to deal +80% damage |
Shield | tiers | 1: You regain 8 Armor whenever you use Elemental Ward 2: You regain 16 Armor whenever you use Elemental Ward 3: You regain 24 Armor whenever you use Elemental Ward 4: You regain 32 Armor whenever you use Elemental Ward 5: You regain 40 Armor whenever you use Elemental Ward 6: You regain 48 Armor whenever you use Elemental Ward 7: You regain 56 Armor whenever you use Elemental Ward 8: You regain 64 Armor whenever you use Elemental Ward 9: You regain 72 Armor whenever you use Elemental Ward 10: You regain 80 Armor whenever you use Elemental Ward 11: You regain 88 Armor whenever you use Elemental Ward 12: You regain 96 Armor whenever you use Elemental Ward | → | 1: You regain 7 Armor whenever you use Elemental Ward 2: You regain 14 Armor whenever you use Elemental Ward 3: You regain 21 Armor whenever you use Elemental Ward 4: You regain 28 Armor whenever you use Elemental Ward 5: You regain 35 Armor whenever you use Elemental Ward 6: You regain 42 Armor whenever you use Elemental Ward 7: You regain 49 Armor whenever you use Elemental Ward 8: You regain 56 Armor whenever you use Elemental Ward 9: You regain 63 Armor whenever you use Elemental Ward 10: You regain 70 Armor whenever you use Elemental Ward 11: You regain 77 Armor whenever you use Elemental Ward 12: You regain 84 Armor whenever you use Elemental Ward |
Pig | tiers | 1: Sustaining Snack restores +8 armor 2: Sustaining Snack restores +16 armor 3: Sustaining Snack restores +24 armor 4: Sustaining Snack restores +32 armor 5: Sustaining Snack restores +40 armor 6: Sustaining Snack restores +48 armor 7: Sustaining Snack restores +56 armor 8: Sustaining Snack restores +64 armor 9: Sustaining Snack restores +72 armor 10: Sustaining Snack restores +80 armor 11: Sustaining Snack restores +88 armor 12: Sustaining Snack restores +96 armor | → | 1: Sustaining Snack restores +7 armor 2: Sustaining Snack restores +14 armor 3: Sustaining Snack restores +21 armor 4: Sustaining Snack restores +28 armor 5: Sustaining Snack restores +35 armor 6: Sustaining Snack restores +42 armor 7: Sustaining Snack restores +49 armor 8: Sustaining Snack restores +56 armor 9: Sustaining Snack restores +63 armor 10: Sustaining Snack restores +70 armor 11: Sustaining Snack restores +77 armor 12: Sustaining Snack restores +84 armor |
Pig | tiers | 1: Sustaining Snack heals +6 Health 2: Sustaining Snack heals +12 Health 3: Sustaining Snack heals +18 Health 4: Sustaining Snack heals +24 Health 5: Sustaining Snack heals +30 Health 6: Sustaining Snack heals +36 Health 7: Sustaining Snack heals +42 Health 8: Sustaining Snack heals +48 Health 9: Sustaining Snack heals +54 Health 10: Sustaining Snack heals +60 Health 11: Sustaining Snack heals +66 Health 12: Sustaining Snack heals +72 Health | → | 1: Sustaining Snack heals +5 Health 2: Sustaining Snack heals +10 Health 3: Sustaining Snack heals +15 Health 4: Sustaining Snack heals +20 Health 5: Sustaining Snack heals +25 Health 6: Sustaining Snack heals +30 Health 7: Sustaining Snack heals +35 Health 8: Sustaining Snack heals +40 Health 9: Sustaining Snack heals +45 Health 10: Sustaining Snack heals +50 Health 11: Sustaining Snack heals +55 Health 12: Sustaining Snack heals +60 Health |
FireMagic | tiers | 1: Scintillating Flame and Scintillating Frost deal +45% damage 2: Scintillating Flame and Scintillating Frost deal +60% damage 3: Scintillating Flame and Scintillating Frost deal +75% damage 4: Scintillating Flame and Scintillating Frost deal +90% damage 5: Scintillating Flame and Scintillating Frost deal +100% damage 6: Scintillating Flame and Scintillating Frost deal +110% damage | → | 1: Scintillating Flame and Scintillating Frost deal +30% damage 2: Scintillating Flame and Scintillating Frost deal +40% damage 3: Scintillating Flame and Scintillating Frost deal +50% damage 4: Scintillating Flame and Scintillating Frost deal +60% damage 5: Scintillating Flame and Scintillating Frost deal +70% damage 6: Scintillating Flame and Scintillating Frost deal +80% damage |
FireMagic | tiers | 1: Super Fireball deals +6% damage 2: Super Fireball deals +12% damage 3: Super Fireball deals +18% damage 4: Super Fireball deals +24% damage 5: Super Fireball deals +30% damage 6: Super Fireball deals +36% damage 7: Super Fireball deals +42% damage 8: Super Fireball deals +48% damage 9: Super Fireball deals +54% damage 10: Super Fireball deals +60% damage 11: Super Fireball deals +66% damage 12: Super Fireball deals +72% damage | → | 1: Super Fireball deals +10% damage 2: Super Fireball deals +15% damage 3: Super Fireball deals +20% damage 4: Super Fireball deals +25% damage 5: Super Fireball deals +30% damage 6: Super Fireball deals +35% damage 7: Super Fireball deals +40% damage 8: Super Fireball deals +45% damage 9: Super Fireball deals +50% damage 10: Super Fireball deals +55% damage 11: Super Fireball deals +60% damage 12: Super Fireball deals +65% damage |