Update 248

What follows are the changes visible in the data files for update 248.

THIS SECTION IS IN BETA! Not all changes are detected yet.

Additions

New skills

SKILLDescription
AutodidacticismThe ability to learn new skills on your own, just from reading a book.

New abilities

New items

Changes

Item changes

Item Attribute Before After
FastboweffectsQuick Shot deals +35 damage
Archery Base Damage +15%
Blitz Shot deals +35 damage
Archery Base Damage +15%
Dimensional Foldericon

Ability changes

Ability Attribute Before After
Stampedecooldown21
Stampede 2cooldown21
Stampede 3cooldown21
Stampede 4cooldown21
Stampede 5cooldown21
Stampede 6cooldown21
Stampede 7cooldown21
Antler Slashcooldown21
Antler Slash 2cooldown21
Antler Slash 3cooldown21
Antler Slash 4cooldown21
Antler Slash 5cooldown21
Antler Slash 6cooldown21
Antler Slash 7cooldown21
Ripcooldown21
Rip 2cooldown21
Rip 3cooldown21
Rip 4cooldown21
Rip 5cooldown21
Rip 6cooldown21
Blizzardrange3020
BlizzarddescriptionFreeze everything within sight.Freeze everything around you.
Blizzard 2range3020
Blizzard 2descriptionFreeze everything within sight.Freeze everything around you.
Blizzard 3range3020
Blizzard 3descriptionFreeze everything within sight.Freeze everything around you.
Blizzard 4range3020
Blizzard 4descriptionFreeze everything within sight.Freeze everything around you.
Blizzard 5range3020
Blizzard 5descriptionFreeze everything within sight.Freeze everything around you.
Ice Novapower_cost1012
Ice Novadamage78
Ice Nova 2power_cost1416
Ice Nova 2damage2022
Ice Nova 3power_cost1720
Ice Nova 3damage2831
Ice Nova 4power_cost2023
Ice Nova 4damage4448
Ice Nova 5power_cost2327
Ice Nova 5damage6775
Death's Holdpower_cost1113
Death's Holdcooldown1012
Death's Holddamage_typeDarkness
Death's Hold 2power_cost1519
Death's Hold 2cooldown1012
Death's Hold 2damage_typeDarkness
Death's Hold 3power_cost2326
Death's Hold 3cooldown1012
Death's Hold 3damage_typeDarkness
Death's Hold 4power_cost2529
Death's Hold 4cooldown1012
Death's Hold 4damage_typeDarkness
Life Stealdamage10None
Life Steal 2damage25None
Life Steal 3damage40None
Life Steal 4damage60None
Rebuild Undeadcooldown620
Rebuild UndeaddescriptionTargeted undead pet is healed.Your undead pets are healed.
Rebuild Undead 2cooldown620
Rebuild Undead 2descriptionTargeted undead pet is healed.Your undead pets are healed.
Rebuild Undead 3cooldown620
Rebuild Undead 3descriptionTargeted undead pet is healed.Your undead pets are healed.
Rebuild Undead 4cooldown620
Rebuild Undead 4descriptionTargeted undead pet is healed.Your undead pets are healed.
Rebuild Undead 5cooldown620
Rebuild Undead 5descriptionTargeted undead pet is healed.Your undead pets are healed.
Rebuild Undead 6cooldown620
Rebuild Undead 6descriptionTargeted undead pet is healed.Your undead pets are healed.
Harmlessnesspower_cost1417
Mudbathpower_cost713
Mudbath 2power_cost1019
Mudbath 3power_cost1223
Pig Bitecooldown21
Pig Bite 2cooldown21
Pig Bite 3cooldown21
Pig Bite 4cooldown21
Pig Bite 5cooldown21
Pig Bite 6cooldown21
Spider Bitecooldown21
Spider Bite 2cooldown21
Spider Bite 3cooldown21
Spider Bite 4cooldown21
Spider Bite 5cooldown21
Spider Bite 6cooldown21
Spider Bite 7cooldown21
Pinning SlashdescriptionJab the enemy's leg with your staff, briefly stunning them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.)Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.)
Safe FallskillUnknownStaff
Safe Fallpower_cost45
Safe Falllevel018
Safe Fall 2skillUnknownStaff
Safe Fall 2power_cost47
Safe Fall 2level031
Safe Fall 3skillUnknownStaff
Safe Fall 3power_cost48
Safe Fall 3level044
BodyslamdescriptionSlam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos, and equipment that affects Hip Throw also affects Bodyslam. Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
Bodyslam 2descriptionSlam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos, and equipment that affects Hip Throw also affects Bodyslam. Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
Bodyslam 3descriptionSlam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos, and equipment that affects Hip Throw also affects Bodyslam. Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
Bodyslam 4descriptionSlam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos, and equipment that affects Hip Throw also affects Bodyslam. Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
HeadbuttdescriptionBash an opponent with your head. You can use Headbutt instead of Barrage in combos.Bash an opponent with your head. You can use Headbutt instead of Barrage in combos.
Headbutt 2descriptionBash an opponent with your head. You can use Headbutt instead of Barrage in combos.Bash an opponent with your head. You can use Headbutt instead of Barrage in combos.
Headbutt 3descriptionBash an opponent with your head. You can use Headbutt instead of Barrage in combos.Bash an opponent with your head. You can use Headbutt instead of Barrage in combos.
Cold Protectioncooldown12
Cold Protection 2cooldown12
Cold Protection 3cooldown12
Cold Protection 4cooldown12
Cold Protection 5cooldown12
Fire Balmcooldown414
Fire Balm 2cooldown414
Fire Balm 3cooldown414
Fire Balm 4cooldown414
Fire Balm 5cooldown414
Invigorating Mistcooldown419
Invigorating MistdescriptionBurst Restores 10 PowerBurst Restores 20 Power
Invigorating Mist 2cooldown419
Invigorating Mist 2descriptionBurst Restores 15 PowerBurst Restores 25 Power
Invigorating Mist 3cooldown419
Invigorating Mist 3descriptionBurst Restores 20 PowerBurst Restores 30 Power
Invigorating Mist 4cooldown419
Invigorating Mist 4descriptionBurst Restores 25 PowerBurst Restores 40 Power
Invigorating Mist 5cooldown419
Invigorating Mist 5descriptionBurst Restores 30 PowerBurst Restores 50 Power
Rage Mistcooldown1929
Rage Mist 2cooldown1929
Rage Mist 3cooldown1929
Rage Mist 4cooldown1929
Rage Mist 5cooldown1929
Taunting PunchdescriptionPunch enemy, briefly aggravating themPunch enemy, aggravating them
Taunting Punch 2descriptionPunch enemy, briefly aggravating themPunch enemy, aggravating them
Taunting Punch 3descriptionPunch enemy, briefly aggravating themPunch enemy, aggravating them
Taunting Punch 4descriptionPunch enemy, briefly aggravating themPunch enemy, aggravating them
Taunting Punch 5descriptionPunch enemy, briefly aggravating themPunch enemy, aggravating them
See Redpower_cost1015
See Red 2power_cost2022

Mod changes

Mod skill Attribute Before After
AnimalHandlingtiers1: Nimble Limbs heals your pet for 15 Health/Armor
2: Nimble Limbs heals your pet for 30 Health/Armor
3: Nimble Limbs heals your pet for 45 Health/Armor
4: Nimble Limbs heals your pet for 60 Health/Armor
5: Nimble Limbs heals your pet for 75 Health/Armor
6: Nimble Limbs heals your pet for 90 Health/Armor
7: Nimble Limbs heals your pet for 105 Health/Armor
8: Nimble Limbs heals your pet for 120 Health/Armor
9: Nimble Limbs heals your pet for 135 Health/Armor
10: Nimble Limbs heals your pet for 150 Health/Armor
11: Nimble Limbs heals your pet for 165 Health/Armor
12: Nimble Limbs heals your pet for 180 Health/Armor
1: Nimble Limbs heals your pet for 12 Health/Armor
2: Nimble Limbs heals your pet for 24 Health/Armor
3: Nimble Limbs heals your pet for 36 Health/Armor
4: Nimble Limbs heals your pet for 48 Health/Armor
5: Nimble Limbs heals your pet for 60 Health/Armor
6: Nimble Limbs heals your pet for 72 Health/Armor
7: Nimble Limbs heals your pet for 84 Health/Armor
8: Nimble Limbs heals your pet for 96 Health/Armor
9: Nimble Limbs heals your pet for 108 Health/Armor
10: Nimble Limbs heals your pet for 120 Health/Armor
11: Nimble Limbs heals your pet for 132 Health/Armor
12: Nimble Limbs heals your pet for 144 Health/Armor
GiantBattiers1: Tear deals +1 damage and restores 3 Armor to you
2: Tear deals +3 damage and restores 4 Armor to you
3: Tear deals +5 damage and restores 5 Armor to you
4: Tear deals +7 damage and restores 7 Armor to you
5: Tear deals +9 damage and restores 8 Armor to you
6: Tear deals +11 damage and restores 9 Armor to you
7: Tear deals +13 damage and restores 10 Armor to you
8: Tear deals +15 damage and restores 12 Armor to you
9: Tear deals +17 damage and restores 13 Armor to you
10: Tear deals +19 damage and restores 14 Armor to you
11: Tear deals +21 damage and restores 15 Armor to you
12: Tear deals +23 damage and restores 16 Armor to you
1: Tear deals +1 damage and restores 3 Armor to you
2: Tear deals +2 damage and restores 4 Armor to you
3: Tear deals +4 damage and restores 5 Armor to you
4: Tear deals +5 damage and restores 7 Armor to you
5: Tear deals +7 damage and restores 8 Armor to you
6: Tear deals +9 damage and restores 9 Armor to you
7: Tear deals +11 damage and restores 10 Armor to you
8: Tear deals +12 damage and restores 12 Armor to you
9: Tear deals +13 damage and restores 13 Armor to you
10: Tear deals +15 damage and restores 14 Armor to you
11: Tear deals +16 damage and restores 15 Armor to you
12: Tear deals +18 damage and restores 16 Armor to you
GiantBattiers1: Tear deals +10% damage
2: Tear deals +13% damage
3: Tear deals +16% damage
4: Tear deals +19% damage
5: Tear deals +22% damage
6: Tear deals +25% damage
7: Tear deals +28% damage
8: Tear deals +31% damage
9: Tear deals +34% damage
10: Tear deals +37% damage
11: Tear deals +40% damage
12: Tear deals +43% damage
1: Tear deals +8% damage
2: Tear deals +11% damage
3: Tear deals +14% damage
4: Tear deals +17% damage
5: Tear deals +20% damage
6: Tear deals +23% damage
7: Tear deals +26% damage
8: Tear deals +29% damage
9: Tear deals +32% damage
10: Tear deals +35% damage
11: Tear deals +38% damage
12: Tear deals +41% damage
Spidertiers1: Grappling Web causes the target to take +3% damage from Poison attacks
2: Grappling Web causes the target to take +6% damage from Poison attacks
3: Grappling Web causes the target to take +9% damage from Poison attacks
4: Grappling Web causes the target to take +12% damage from Poison attacks
5: Grappling Web causes the target to take +15% damage from Poison attacks
6: Grappling Web causes the target to take +18% damage from Poison attacks
1: Grappling Web causes the target to take +2% damage from Poison attacks
2: Grappling Web causes the target to take +4% damage from Poison attacks
3: Grappling Web causes the target to take +6% damage from Poison attacks
4: Grappling Web causes the target to take +8% damage from Poison attacks
5: Grappling Web causes the target to take +10% damage from Poison attacks
6: Grappling Web causes the target to take +12% damage from Poison attacks
GiantBattiers1: Screech has a 50% chance to deal +20% damage
2: Screech has a 50% chance to deal +37% damage
3: Screech has a 50% chance to deal +54% damage
4: Screech has a 50% chance to deal +71% damage
5: Screech has a 50% chance to deal +88% damage
6: Screech has a 50% chance to deal +105% damage
7: Screech has a 50% chance to deal +122% damage
8: Screech has a 50% chance to deal +139% damage
9: Screech has a 50% chance to deal +156% damage
10: Screech has a 50% chance to deal +173% damage
11: Screech has a 50% chance to deal +190% damage
12: Screech has a 50% chance to deal +207% damage
1: Screech has a 50% chance to deal +15% damage
2: Screech has a 50% chance to deal +32% damage
3: Screech has a 50% chance to deal +49% damage
4: Screech has a 50% chance to deal +66% damage
5: Screech has a 50% chance to deal +83% damage
6: Screech has a 50% chance to deal +100% damage
7: Screech has a 50% chance to deal +117% damage
8: Screech has a 50% chance to deal +134% damage
9: Screech has a 50% chance to deal +151% damage
10: Screech has a 50% chance to deal +168% damage
11: Screech has a 50% chance to deal +185% damage
12: Screech has a 50% chance to deal +202% damage
Mentalismtiers1: Psi Health Wave instantly heals all targets for 10 health
2: Psi Health Wave instantly heals all targets for 12 health
3: Psi Health Wave instantly heals all targets for 14 health
4: Psi Health Wave instantly heals all targets for 16 health
5: Psi Health Wave instantly heals all targets for 18 health
6: Psi Health Wave instantly heals all targets for 20 health
7: Psi Health Wave instantly heals all targets for 22 health
8: Psi Health Wave instantly heals all targets for 24 health
9: Psi Health Wave instantly heals all targets for 26 health
10: Psi Health Wave instantly heals all targets for 28 health
11: Psi Health Wave instantly heals all targets for 30 health
12: Psi Health Wave instantly heals all targets for 32 health
1: Psi Health Wave instantly heals all targets for 10 health
2: Psi Health Wave instantly heals all targets for 12 health
3: Psi Health Wave instantly heals all targets for 14 health
4: Psi Health Wave instantly heals all targets for 16 health
5: Psi Health Wave instantly heals all targets for 18 health
6: Psi Health Wave instantly heals all targets for 20 health
7: Psi Health Wave instantly heals all targets for 22 health
8: Psi Health Wave instantly heals all targets for 25 health
9: Psi Health Wave instantly heals all targets for 28 health
10: Psi Health Wave instantly heals all targets for 30 health
11: Psi Health Wave instantly heals all targets for 33 health
12: Psi Health Wave instantly heals all targets for 36 health
Necromancytiers1: Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat
2: Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
3: Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
4: Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat
5: Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
6: Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
7: Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat
8: Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
9: Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
10: Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat
11: Summoned Skeletal Swordsmen and Mages regenerate +22 health every update, both in and out of combat
12: Summoned Skeletal Swordsmen and Mages regenerate +24 health every update, both in and out of combat
1: Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat
2: Summoned Skeletal Swordsmen and Mages regenerate +3 health every update, both in and out of combat
3: Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
4: Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
5: Summoned Skeletal Swordsmen and Mages regenerate +7 health every update, both in and out of combat
6: Summoned Skeletal Swordsmen and Mages regenerate +9 health every update, both in and out of combat
7: Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
8: Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
9: Summoned Skeletal Swordsmen and Mages regenerate +13 health every update, both in and out of combat
10: Summoned Skeletal Swordsmen and Mages regenerate +15 health every update, both in and out of combat
11: Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
12: Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
Hammertiers1: Reverberating Strike deals health damage
2: Reverberating Strike deals health damage
3: Reverberating Strike deals health damage
4: Reverberating Strike deals health damage
5: Reverberating Strike deals health damage
6: Reverberating Strike deals health damage
7: Reverberating Strike deals health damage
8: Reverberating Strike deals health damage
9: Reverberating Strike deals health damage
10: Reverberating Strike deals health damage
11: Reverberating Strike deals health damage
12: Reverberating Strike deals health damage
1: Reverberating Strike deals 12 direct health damage
2: Reverberating Strike deals 15 direct health damage
3: Reverberating Strike deals 18 direct health damage
4: Reverberating Strike deals 21 direct health damage
5: Reverberating Strike deals 24 direct health damage
6: Reverberating Strike deals 27 direct health damage
7: Reverberating Strike deals 30 direct health damage
8: Reverberating Strike deals 33 direct health damage
9: Reverberating Strike deals 36 direct health damage
10: Reverberating Strike deals 39 direct health damage
11: Reverberating Strike deals 42 direct health damage
12: Reverberating Strike deals 45 direct health damage
Mentalismtiers1: Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
2: Psi Health Wave grants all targets +8 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
3: Psi Health Wave grants all targets +12 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
4: Psi Health Wave grants all targets +16 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
5: Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
6: Psi Health Wave grants all targets +24 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
1: Psi Health Wave grants all targets +2 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
2: Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
3: Psi Health Wave grants all targets +7 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
4: Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
5: Psi Health Wave grants all targets +11 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
6: Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
Shieldtiers1: Using Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds
2: Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
3: Using Strategic Preparation boosts your in-combat Health regeneration +9 for 20 seconds
4: Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
5: Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
6: Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds
7: Using Strategic Preparation boosts your in-combat Health regeneration +21 for 20 seconds
8: Using Strategic Preparation boosts your in-combat Health regeneration +24 for 20 seconds
9: Using Strategic Preparation boosts your in-combat Health regeneration +27 for 20 seconds
10: Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds
1: Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds
2: Using Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
3: Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
4: Using Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
5: Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
6: Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
7: Using Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
8: Using Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
9: Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds
10: Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
BattleChemistrytiers1: Your golem minion's Rage Mist and Self Sacrifice abilities heal +7 health
2: Your golem minion's Rage Mist and Self Sacrifice abilities heal +14 health
3: Your golem minion's Rage Mist and Self Sacrifice abilities heal +21 health
4: Your golem minion's Rage Mist and Self Sacrifice abilities heal +28 health
5: Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
6: Your golem minion's Rage Mist and Self Sacrifice abilities heal +42 health
7: Your golem minion's Rage Mist and Self Sacrifice abilities heal +49 health
8: Your golem minion's Rage Mist and Self Sacrifice abilities heal +56 health
9: Your golem minion's Rage Mist and Self Sacrifice abilities heal +63 health
10: Your golem minion's Rage Mist and Self Sacrifice abilities heal +70 health
1: Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health
2: Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
3: Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
4: Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
5: Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
6: Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
7: Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
8: Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
9: Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
10: Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
Spidertiers1: Terrifying Bite deals +20 direct health damage
2: Terrifying Bite deals +40 direct health damage
3: Terrifying Bite deals +60 direct health damage
4: Terrifying Bite deals +80 direct health damage
5: Terrifying Bite deals +100 direct health damage
6: Terrifying Bite deals +120 direct health damage
7: Terrifying Bite deals +140 direct health damage
8: Terrifying Bite deals +160 direct health damage
9: Terrifying Bite deals +180 direct health damage
10: Terrifying Bite deals +200 direct health damage
11: Terrifying Bite deals +220 direct health damage
12: Terrifying Bite deals +240 direct health damage
1: Terrifying Bite deals +15 direct health damage
2: Terrifying Bite deals +30 direct health damage
3: Terrifying Bite deals +45 direct health damage
4: Terrifying Bite deals +60 direct health damage
5: Terrifying Bite deals +75 direct health damage
6: Terrifying Bite deals +90 direct health damage
7: Terrifying Bite deals +105 direct health damage
8: Terrifying Bite deals +120 direct health damage
9: Terrifying Bite deals +135 direct health damage
10: Terrifying Bite deals +150 direct health damage
11: Terrifying Bite deals +165 direct health damage
12: Terrifying Bite deals +180 direct health damage
Shieldtiers1: Reinforce also restores 3 Power
2: Reinforce also restores 5 Power
3: Reinforce also restores 7 Power
4: Reinforce also restores 9 Power
5: Reinforce also restores 11 Power
6: Reinforce also restores 13 Power
7: Reinforce also restores 15 Power
8: Reinforce also restores 17 Power
9: Reinforce also restores 19 Power
10: Reinforce also restores 21 Power
11: Reinforce also restores 23 Power
12: Reinforce also restores 25 Power
1: Reinforce restores 3 Power
2: Reinforce restores 5 Power
3: Reinforce restores 7 Power
4: Reinforce restores 9 Power
5: Reinforce restores 11 Power
6: Reinforce restores 13 Power
7: Reinforce restores 15 Power
8: Reinforce restores 17 Power
9: Reinforce restores 19 Power
10: Reinforce restores 21 Power
11: Reinforce restores 23 Power
12: Reinforce restores 25 Power
Shieldtiers1: Vigorous Defense also heals you for 15 Health
2: Vigorous Defense also heals you for 25 Health
3: Vigorous Defense also heals you for 35 Health
4: Vigorous Defense also heals you for 45 Health
5: Vigorous Defense also heals you for 55 Health
6: Vigorous Defense also heals you for 65 Health
7: Vigorous Defense also heals you for 75 Health
8: Vigorous Defense also heals you for 85 Health
9: Vigorous Defense also heals you for 95 Health
10: Vigorous Defense also heals you for 105 Health
11: Vigorous Defense also heals you for 115 Health
12: Vigorous Defense also heals you for 125 Health
1: Vigorous Defense heals you for 15 Health
2: Vigorous Defense heals you for 25 Health
3: Vigorous Defense heals you for 35 Health
4: Vigorous Defense heals you for 45 Health
5: Vigorous Defense heals you for 55 Health
6: Vigorous Defense heals you for 65 Health
7: Vigorous Defense heals you for 75 Health
8: Vigorous Defense heals you for 85 Health
9: Vigorous Defense heals you for 95 Health
10: Vigorous Defense heals you for 105 Health
11: Vigorous Defense heals you for 115 Health
12: Vigorous Defense heals you for 125 Health
Archerytiers1: Poison Arrow has a 50% chance to deal +10% direct damage and an additional 20 damage over 20 seconds
2: Poison Arrow has a 50% chance to deal +15% direct damage and an additional 20 damage over 20 seconds
3: Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds
4: Poison Arrow has a 50% chance to deal +25% direct damage and an additional 20 damage over 20 seconds
5: Poison Arrow has a 50% chance to deal +30% direct damage and an additional 20 damage over 20 seconds
6: Poison Arrow has a 50% chance to deal +35% direct damage and an additional 20 damage over 20 seconds
7: Poison Arrow has a 50% chance to deal +40% direct damage and an additional 20 damage over 20 seconds
8: Poison Arrow has a 50% chance to deal +45% direct damage and an additional 40 damage over 20 seconds
9: Poison Arrow has a 50% chance to deal +50% direct damage and an additional 40 damage over 20 seconds
10: Poison Arrow has a 50% chance to deal +55% direct damage and an additional 40 damage over 20 seconds
11: Poison Arrow has a 50% chance to deal +60% direct damage and an additional 40 damage over 20 seconds
12: Poison Arrow has a 50% chance to deal +65% direct damage and an additional 40 damage over 20 seconds
1: Poison Arrow has a 50% chance to deal +8% direct damage and an additional 20 damage over 20 seconds
2: Poison Arrow has a 50% chance to deal +12% direct damage and an additional 20 damage over 20 seconds
3: Poison Arrow has a 50% chance to deal +16% direct damage and an additional 20 damage over 20 seconds
4: Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds
5: Poison Arrow has a 50% chance to deal +24% direct damage and an additional 20 damage over 20 seconds
6: Poison Arrow has a 50% chance to deal +28% direct damage and an additional 20 damage over 20 seconds
7: Poison Arrow has a 50% chance to deal +32% direct damage and an additional 20 damage over 20 seconds
8: Poison Arrow has a 50% chance to deal +36% direct damage and an additional 40 damage over 20 seconds
9: Poison Arrow has a 50% chance to deal +40% direct damage and an additional 40 damage over 20 seconds
10: Poison Arrow has a 50% chance to deal +44% direct damage and an additional 40 damage over 20 seconds
11: Poison Arrow has a 50% chance to deal +48% direct damage and an additional 40 damage over 20 seconds
12: Poison Arrow has a 50% chance to deal +52% direct damage and an additional 40 damage over 20 seconds
IceMagictiers1: Ice Armor restores +1 Power every 3 seconds
2: Ice Armor restores +2 Power every 3 seconds
3: Ice Armor restores +3 Power every 3 seconds
4: Ice Armor restores +4 Power every 3 seconds
5: Ice Armor restores +5 Power every 3 seconds
6: Ice Armor restores +6 Power every 3 seconds
1: Ice Armor restores +10 Power over 30 seconds
2: Ice Armor restores +20 Power over 30 seconds
3: Ice Armor restores +30 Power over 30 seconds
4: Ice Armor restores +40 Power over 30 seconds
5: Ice Armor restores +50 Power over 30 seconds
6: Ice Armor restores +60 Power over 30 seconds
Necromancytiers1: Summoned Skeletal Archers and Mages have +10 health
2: Summoned Skeletal Archers and Mages have +20 health
3: Summoned Skeletal Archers and Mages have +30 health
4: Summoned Skeletal Archers and Mages have +40 health
5: Summoned Skeletal Archers and Mages have +50 health
6: Summoned Skeletal Archers and Mages have +60 health
7: Summoned Skeletal Archers and Mages have +70 health
8: Summoned Skeletal Archers and Mages have +80 health
9: Summoned Skeletal Archers and Mages have +90 health
10: Summoned Skeletal Archers and Mages have +100 health
11: Summoned Skeletal Archers and Mages have +110 health
12: Summoned Skeletal Archers and Mages have +120 health
1: Summoned Skeletal Archers and Mages have +7 health
2: Summoned Skeletal Archers and Mages have +14 health
3: Summoned Skeletal Archers and Mages have +21 health
4: Summoned Skeletal Archers and Mages have +28 health
5: Summoned Skeletal Archers and Mages have +35 health
6: Summoned Skeletal Archers and Mages have +42 health
7: Summoned Skeletal Archers and Mages have +49 health
8: Summoned Skeletal Archers and Mages have +56 health
9: Summoned Skeletal Archers and Mages have +63 health
10: Summoned Skeletal Archers and Mages have +70 health
11: Summoned Skeletal Archers and Mages have +77 health
12: Summoned Skeletal Archers and Mages have +84 health
IceMagictiers1: Ice Armor restores +1 Armor every second
2: Ice Armor restores +2 Armor every second
3: Ice Armor restores +3 Armor every second
4: Ice Armor restores +4 Armor every second
5: Ice Armor restores +5 Armor every second
6: Ice Armor restores +6 Armor every second
7: Ice Armor restores +7 Armor every second
8: Ice Armor restores +8 Armor every second
9: Ice Armor restores +9 Armor every second
10: Ice Armor restores +10 Armor every second
11: Ice Armor restores +11 Armor every second
12: Ice Armor restores +12 Armor every second
1: Ice Armor restores +10 Armor over 30 seconds
2: Ice Armor restores +20 Armor over 30 seconds
3: Ice Armor restores +30 Armor over 30 seconds
4: Ice Armor restores +40 Armor over 30 seconds
5: Ice Armor restores +50 Armor over 30 seconds
6: Ice Armor restores +60 Armor over 30 seconds
7: Ice Armor restores +80 Armor over 30 seconds
8: Ice Armor restores +100 Armor over 30 seconds
9: Ice Armor restores +110 Armor over 30 seconds
10: Ice Armor restores +130 Armor over 30 seconds
11: Ice Armor restores +140 Armor over 30 seconds
12: Ice Armor restores +150 Armor over 30 seconds
BattleChemistrytiers1: Your golem minion's Healing Mist heals 6 health
2: Your golem minion's Healing Mist heals 12 health
3: Your golem minion's Healing Mist heals 18 health
4: Your golem minion's Healing Mist heals 24 health
5: Your golem minion's Healing Mist heals 30 health
6: Your golem minion's Healing Mist heals 36 health
7: Your golem minion's Healing Mist heals 42 health
8: Your golem minion's Healing Mist heals 48 health
9: Your golem minion's Healing Mist heals 54 health
10: Your golem minion's Healing Mist heals 60 health
1: Your golem minion's Healing Mist heals +5 health
2: Your golem minion's Healing Mist heals +10 health
3: Your golem minion's Healing Mist heals +15 health
4: Your golem minion's Healing Mist heals +20 health
5: Your golem minion's Healing Mist heals +25 health
6: Your golem minion's Healing Mist heals +30 health
7: Your golem minion's Healing Mist heals +35 health
8: Your golem minion's Healing Mist heals +40 health
9: Your golem minion's Healing Mist heals +45 health
10: Your golem minion's Healing Mist heals +50 health
Stafftiers1: Headcracker deals +10 damage and generates 25 less Rage
2: Headcracker deals +20 damage and generates 50 less Rage
3: Headcracker deals +30 damage and generates 75 less Rage
4: Headcracker deals +40 damage and generates 100 less Rage
5: Headcracker deals +50 damage and generates 125 less Rage
6: Headcracker deals +60 damage and generates 150 less Rage
7: Headcracker deals +70 damage and generates 175 less Rage
8: Headcracker deals +80 damage and generates 200 less Rage
9: Headcracker deals +90 damage and generates 225 less Rage
10: Headcracker deals +100 damage and generates 250 less Rage
11: Headcracker deals +110 damage and generates 275 less Rage
12: Headcracker deals +120 damage and generates 300 less Rage
1: Headcracker deals +8 damage and reduces Rage by 20
2: Headcracker deals +16 damage and reduces Rage by 40
3: Headcracker deals +24 damage and reduces Rage by 60
4: Headcracker deals +32 damage and reduces Rage by 80
5: Headcracker deals +40 damage and reduces Rage by 100
6: Headcracker deals +48 damage and reduces Rage by 120
7: Headcracker deals +56 damage and reduces Rage by 140
8: Headcracker deals +64 damage and reduces Rage by 160
9: Headcracker deals +72 damage and reduces Rage by 180
10: Headcracker deals +80 damage and reduces Rage by 200
11: Headcracker deals +88 damage and reduces Rage by 220
12: Headcracker deals +96 damage and reduces Rage by 240
Archerytiers1: Acid Arrow has a 50% chance to deal +10% health and +10% armor damage
2: Acid Arrow has a 50% chance to deal +15% health and +15% armor damage
3: Acid Arrow has a 50% chance to deal +20% health and +20% armor damage
4: Acid Arrow has a 50% chance to deal +25% health and +25% armor damage
5: Acid Arrow has a 50% chance to deal +30% health and +30% armor damage
6: Acid Arrow has a 50% chance to deal +35% health and +35% armor damage
7: Acid Arrow has a 50% chance to deal +40% health and +40% armor damage
8: Acid Arrow has a 50% chance to deal +45% health and +45% armor damage
9: Acid Arrow has a 50% chance to deal +50% health and +50% armor damage
10: Acid Arrow has a 50% chance to deal +55% health and +55% armor damage
11: Acid Arrow has a 50% chance to deal +60% health and +60% armor damage
12: Acid Arrow has a 50% chance to deal +65% health and +65% armor damage
1: Acid Arrow has a 50% chance to deal +8% health and +8% armor damage
2: Acid Arrow has a 50% chance to deal +12% health and +12% armor damage
3: Acid Arrow has a 50% chance to deal +16% health and +16% armor damage
4: Acid Arrow has a 50% chance to deal +20% health and +20% armor damage
5: Acid Arrow has a 50% chance to deal +24% health and +24% armor damage
6: Acid Arrow has a 50% chance to deal +28% health and +28% armor damage
7: Acid Arrow has a 50% chance to deal +32% health and +32% armor damage
8: Acid Arrow has a 50% chance to deal +36% health and +36% armor damage
9: Acid Arrow has a 50% chance to deal +40% health and +40% armor damage
10: Acid Arrow has a 50% chance to deal +44% health and +44% armor damage
11: Acid Arrow has a 50% chance to deal +48% health and +48% armor damage
12: Acid Arrow has a 50% chance to deal +52% health and +52% armor damage
Pigtiers1: Harmlessness heals you for 15 health
2: Harmlessness heals you for 30 health
3: Harmlessness heals you for 45 health
4: Harmlessness heals you for 60 health
5: Harmlessness heals you for 75 health
6: Harmlessness heals you for 90 health
7: Harmlessness heals you for 105 health
8: Harmlessness heals you for 120 health
9: Harmlessness heals you for 135 health
10: Harmlessness heals you for 150 health
11: Harmlessness heals you for 165 health
12: Harmlessness heals you for 180 health
1: Harmlessness heals you for 18 health
2: Harmlessness heals you for 30 health
3: Harmlessness heals you for 42 health
4: Harmlessness heals you for 54 health
5: Harmlessness heals you for 66 health
6: Harmlessness heals you for 78 health
7: Harmlessness heals you for 90 health
8: Harmlessness heals you for 102 health
9: Harmlessness heals you for 114 health
10: Harmlessness heals you for 126 health
11: Harmlessness heals you for 138 health
12: Harmlessness heals you for 150 health
Shieldtiers1: Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds
2: Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
3: Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds
4: Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
5: Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds
6: Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds
7: Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds
8: Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
9: Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds
10: Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds
1: Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
2: Using Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
3: Using Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
4: Using Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
5: Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
6: Using Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
7: Using Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
8: Using Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds
9: Using Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds
10: Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
GiantBattiers1: Bat Stability restores 8 armor and 2 power
2: Bat Stability restores 16 armor and 4 power
3: Bat Stability restores 24 armor and 6 power
4: Bat Stability restores 32 armor and 8 power
5: Bat Stability restores 40 armor and 10 power
6: Bat Stability restores 48 armor and 12 power
7: Bat Stability restores 56 armor and 14 power
8: Bat Stability restores 64 armor and 16 power
9: Bat Stability restores 72 armor and 18 power
10: Bat Stability restores 80 armor and 20 power
11: Bat Stability restores 88 armor and 22 power
12: Bat Stability restores 96 armor and 24 power
1: Bat Stability restores 7 armor and 1 power
2: Bat Stability restores 14 armor and 3 power
3: Bat Stability restores 21 armor and 5 power
4: Bat Stability restores 28 armor and 7 power
5: Bat Stability restores 35 armor and 9 power
6: Bat Stability restores 42 armor and 11 power
7: Bat Stability restores 49 armor and 13 power
8: Bat Stability restores 56 armor and 15 power
9: Bat Stability restores 63 armor and 17 power
10: Bat Stability restores 70 armor and 19 power
11: Bat Stability restores 77 armor and 21 power
12: Bat Stability restores 84 armor and 23 power
BattleChemistrytiers1: Your golem minion's Doom Admixture deals +30 damage
2: Your golem minion's Doom Admixture deals +60 damage
3: Your golem minion's Doom Admixture deals +90 damage
4: Your golem minion's Doom Admixture deals +120 damage
5: Your golem minion's Doom Admixture deals +150 damage
6: Your golem minion's Doom Admixture deals +180 damage
7: Your golem minion's Doom Admixture deals +210 damage
8: Your golem minion's Doom Admixture deals +240 damage
9: Your golem minion's Doom Admixture deals +270 damage
10: Your golem minion's Doom Admixture deals +300 damage
1: Your golem minion's Doom Admixture deals +20 damage
2: Your golem minion's Doom Admixture deals +40 damage
3: Your golem minion's Doom Admixture deals +60 damage
4: Your golem minion's Doom Admixture deals +80 damage
5: Your golem minion's Doom Admixture deals +100 damage
6: Your golem minion's Doom Admixture deals +120 damage
7: Your golem minion's Doom Admixture deals +140 damage
8: Your golem minion's Doom Admixture deals +165 damage
9: Your golem minion's Doom Admixture deals +185 damage
10: Your golem minion's Doom Admixture deals +210 damage
Hammertiers1: Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns
2: Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns
3: Reverberating Strike has a 25% chance to deal 12 health damage and apply Mild Concussion status: target is prone to random self-stuns
4: Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns
5: Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns
6: Reverberating Strike has a 25% chance to deal 24 health damage and apply Mild Concussion status: target is prone to random self-stuns
7: Reverberating Strike has a 25% chance to deal 28 health damage and apply Mild Concussion status: target is prone to random self-stuns
8: Reverberating Strike has a 25% chance to deal 32 health damage and apply Mild Concussion status: target is prone to random self-stuns
9: Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns
10: Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns
11: Reverberating Strike has a 25% chance to deal 44 health damage and apply Mild Concussion status: target is prone to random self-stuns
12: Reverberating Strike has a 25% chance to deal 48 health damage and apply Mild Concussion status: target is prone to random self-stuns
1: Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns
2: Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns
3: Reverberating Strike has a 25% chance to deal 10 health damage and apply Mild Concussion status: target is prone to random self-stuns
4: Reverberating Strike has a 25% chance to deal 13 health damage and apply Mild Concussion status: target is prone to random self-stuns
5: Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns
6: Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns
7: Reverberating Strike has a 25% chance to deal 23 health damage and apply Mild Concussion status: target is prone to random self-stuns
8: Reverberating Strike has a 25% chance to deal 26 health damage and apply Mild Concussion status: target is prone to random self-stuns
9: Reverberating Strike has a 25% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns
10: Reverberating Strike has a 25% chance to deal 33 health damage and apply Mild Concussion status: target is prone to random self-stuns
11: Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns
12: Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns
BattleChemistrytiers1: Your golem minion's Healing Injection heals +4 health
2: Your golem minion's Healing Injection heals +8 health
3: Your golem minion's Healing Injection heals +12 health
4: Your golem minion's Healing Injection heals +16 health
5: Your golem minion's Healing Injection heals +20 health
6: Your golem minion's Healing Injection heals +24 health
7: Your golem minion's Healing Injection heals +28 health
8: Your golem minion's Healing Injection heals +32 health
9: Your golem minion's Healing Injection heals +36 health
10: Your golem minion's Healing Injection heals +40 health
1: Your golem minion's Healing Injection heals +3 health
2: Your golem minion's Healing Injection heals +6 health
3: Your golem minion's Healing Injection heals +9 health
4: Your golem minion's Healing Injection heals +12 health
5: Your golem minion's Healing Injection heals +15 health
6: Your golem minion's Healing Injection heals +18 health
7: Your golem minion's Healing Injection heals +21 health
8: Your golem minion's Healing Injection heals +24 health
9: Your golem minion's Healing Injection heals +27 health
10: Your golem minion's Healing Injection heals +30 health
Werewolftiers1: Smell Fear deals +2% damage and detaunts the target so that it believes you've done 30 less damage
2: Smell Fear deals +4% damage and detaunts the target so that it believes you've done 60 less damage
3: Smell Fear deals +6% damage and detaunts the target so that it believes you've done 90 less damage
4: Smell Fear deals +8% damage and detaunts the target so that it believes you've done 120 less damage
5: Smell Fear deals +10% damage and detaunts the target so that it believes you've done 150 less damage
6: Smell Fear deals +12% damage and detaunts the target so that it believes you've done 180 less damage
7: Smell Fear deals +14% damage and detaunts the target so that it believes you've done 210 less damage
8: Smell Fear deals +16% damage and detaunts the target so that it believes you've done 240 less damage
9: Smell Fear deals +18% damage and detaunts the target so that it believes you've done 270 less damage
10: Smell Fear deals +20% damage and detaunts the target so that it believes you've done 300 less damage
11: Smell Fear deals +22% damage and detaunts the target so that it believes you've done 330 less damage
12: Smell Fear deals +24% damage and detaunts the target so that it believes you've done 360 less damage
1: Smell Fear deals +2% damage and detaunts the target so that it believes you've done 20 less damage
2: Smell Fear deals +4% damage and detaunts the target so that it believes you've done 40 less damage
3: Smell Fear deals +6% damage and detaunts the target so that it believes you've done 60 less damage
4: Smell Fear deals +8% damage and detaunts the target so that it believes you've done 80 less damage
5: Smell Fear deals +10% damage and detaunts the target so that it believes you've done 100 less damage
6: Smell Fear deals +12% damage and detaunts the target so that it believes you've done 120 less damage
7: Smell Fear deals +14% damage and detaunts the target so that it believes you've done 140 less damage
8: Smell Fear deals +16% damage and detaunts the target so that it believes you've done 160 less damage
9: Smell Fear deals +18% damage and detaunts the target so that it believes you've done 180 less damage
10: Smell Fear deals +20% damage and detaunts the target so that it believes you've done 200 less damage
11: Smell Fear deals +22% damage and detaunts the target so that it believes you've done 220 less damage
12: Smell Fear deals +24% damage and detaunts the target so that it believes you've done 240 less damage
Necromancytiers1: Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat
2: Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
3: Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
4: Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
5: Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
6: Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
7: Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
8: Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
9: Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
10: Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
11: Summoned Skeletal Archers regenerate +33 health every update, both in and out of combat
12: Summoned Skeletal Archers regenerate +36 health every update, both in and out of combat
1: Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat
2: Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat
3: Summoned Skeletal Archers regenerate +4 health every update, both in and out of combat
4: Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
5: Summoned Skeletal Archers regenerate +7 health every update, both in and out of combat
6: Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
7: Summoned Skeletal Archers regenerate +10 health every update, both in and out of combat
8: Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
9: Summoned Skeletal Archers regenerate +13 health every update, both in and out of combat
10: Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
11: Summoned Skeletal Archers regenerate +16 health every update, both in and out of combat
12: Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
Archerytiers1: Long Shot restores 5 health to you
2: Long Shot restores 7 health to you
3: Long Shot restores 9 health to you
4: Long Shot restores 11 health to you
5: Long Shot restores 12 health to you
6: Long Shot restores 14 health to you
7: Long Shot restores 16 health to you
8: Long Shot restores 18 health to you
9: Long Shot restores 20 health to you
10: Long Shot restores 22 health to you
11: Long Shot restores 24 health to you
12: Long Shot restores 26 health to you
1: Long Shot restores 4 health to you
2: Long Shot restores 6 health to you
3: Long Shot restores 8 health to you
4: Long Shot restores 10 health to you
5: Long Shot restores 11 health to you
6: Long Shot restores 12 health to you
7: Long Shot restores 14 health to you
8: Long Shot restores 15 health to you
9: Long Shot restores 16 health to you
10: Long Shot restores 18 health to you
11: Long Shot restores 20 health to you
12: Long Shot restores 23 health to you
Werewolftiers1: Shadow Feint heals 10 health and 10 armor
2: Shadow Feint heals 15 health and 15 armor
3: Shadow Feint heals 20 health and 20 armor
4: Shadow Feint heals 25 health and 25 armor
5: Shadow Feint heals 30 health and 30 armor
6: Shadow Feint heals 35 health and 35 armor
7: Shadow Feint heals 40 health and 40 armor
8: Shadow Feint heals 45 health and 45 armor
9: Shadow Feint heals 50 health and 50 armor
10: Shadow Feint heals 55 health and 55 armor
11: Shadow Feint heals 60 health and 60 armor
12: Shadow Feint heals 65 health and 65 armor
1: Shadow Feint heals 10 health and 10 armor when you teleport
2: Shadow Feint heals 15 health and 15 armor when you teleport
3: Shadow Feint heals 20 health and 20 armor when you teleport
4: Shadow Feint heals 25 health and 25 armor when you teleport
5: Shadow Feint heals 30 health and 30 armor when you teleport
6: Shadow Feint heals 35 health and 35 armor when you teleport
7: Shadow Feint heals 40 health and 40 armor when you teleport
8: Shadow Feint heals 45 health and 45 armor when you teleport
9: Shadow Feint heals 50 health and 50 armor when you teleport
10: Shadow Feint heals 55 health and 55 armor when you teleport
11: Shadow Feint heals 60 health and 60 armor when you teleport
12: Shadow Feint heals 65 health and 65 armor when you teleport
Necromancytiers1: Rebuild Undead recovers 1 power for you
2: Rebuild Undead recovers 2 power for you
3: Rebuild Undead recovers 3 power for you
4: Rebuild Undead recovers 4 power for you
5: Rebuild Undead recovers 5 power for you
6: Rebuild Undead recovers 6 power for you
7: Rebuild Undead recovers 7 power for you
8: Rebuild Undead recovers 8 power for you
9: Rebuild Undead recovers 9 power for you
10: Rebuild Undead recovers 10 power for you
11: Rebuild Undead recovers 11 power for you
12: Rebuild Undead recovers 12 power for you
1: Rebuild Undead restores 2 power to you
2: Rebuild Undead restores 4 power to you
3: Rebuild Undead restores 6 power to you
4: Rebuild Undead restores 8 power to you
5: Rebuild Undead restores 10 power to you
6: Rebuild Undead restores 12 power to you
7: Rebuild Undead restores 14 power to you
8: Rebuild Undead restores 16 power to you
9: Rebuild Undead restores 18 power to you
10: Rebuild Undead restores 20 power to you
11: Rebuild Undead restores 22 power to you
12: Rebuild Undead restores 24 power to you
BattleChemistrytiers1: Your golem minion's Fire Balm heals +3 health
2: Your golem minion's Fire Balm heals +6 health
3: Your golem minion's Fire Balm heals +9 health
4: Your golem minion's Fire Balm heals +12 health
5: Your golem minion's Fire Balm heals +15 health
6: Your golem minion's Fire Balm heals +18 health
7: Your golem minion's Fire Balm heals +21 health
8: Your golem minion's Fire Balm heals +24 health
9: Your golem minion's Fire Balm heals +27 health
10: Your golem minion's Fire Balm heals +30 health
1: Your golem minion's Fire Balm heals +4 health
2: Your golem minion's Fire Balm heals +8 health
3: Your golem minion's Fire Balm heals +12 health
4: Your golem minion's Fire Balm heals +16 health
5: Your golem minion's Fire Balm heals +20 health
6: Your golem minion's Fire Balm heals +24 health
7: Your golem minion's Fire Balm heals +28 health
8: Your golem minion's Fire Balm heals +32 health
9: Your golem minion's Fire Balm heals +36 health
10: Your golem minion's Fire Balm heals +40 health
Necromancytiers1: Rebuild Undead heals you for 2 armor
2: Rebuild Undead heals you for 3 armor
3: Rebuild Undead heals you for 5 armor
4: Rebuild Undead heals you for 7 armor
5: Rebuild Undead heals you for 8 armor
6: Rebuild Undead heals you for 10 armor
7: Rebuild Undead heals you for 12 armor
8: Rebuild Undead heals you for 13 armor
9: Rebuild Undead heals you for 15 armor
10: Rebuild Undead heals you for 17 armor
11: Rebuild Undead heals you for 18 armor
12: Rebuild Undead heals you for 20 armor
1: Rebuild Undead heals you for 5 armor
2: Rebuild Undead heals you for 10 armor
3: Rebuild Undead heals you for 15 armor
4: Rebuild Undead heals you for 20 armor
5: Rebuild Undead heals you for 25 armor
6: Rebuild Undead heals you for 30 armor
7: Rebuild Undead heals you for 35 armor
8: Rebuild Undead heals you for 40 armor
9: Rebuild Undead heals you for 45 armor
10: Rebuild Undead heals you for 50 armor
11: Rebuild Undead heals you for 55 armor
12: Rebuild Undead heals you for 60 armor
Necromancytiers1: Summoned Skeletal Swordsmen regenerate +4 armor every update, both in and out of combat
2: Summoned Skeletal Swordsmen regenerate +8 armor every update, both in and out of combat
3: Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
4: Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat
5: Summoned Skeletal Swordsmen regenerate +20 armor every update, both in and out of combat
6: Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
7: Summoned Skeletal Swordsmen regenerate +28 armor every update, both in and out of combat
8: Summoned Skeletal Swordsmen regenerate +32 armor every update, both in and out of combat
9: Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat
10: Summoned Skeletal Swordsmen regenerate +40 armor every update, both in and out of combat
11: Summoned Skeletal Swordsmen regenerate +44 armor every update, both in and out of combat
12: Summoned Skeletal Swordsmen regenerate +48 armor every update, both in and out of combat
1: Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
2: Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
3: Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
4: Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
5: Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
6: Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
7: Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
8: Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
9: Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
10: Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
11: Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat
12: Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat
IceMagictiers1: Ice Nova and Shardblast deal +20% damage
2: Ice Nova and Shardblast deal +25% damage
3: Ice Nova and Shardblast deal +30% damage
4: Ice Nova and Shardblast deal +35% damage
5: Ice Nova and Shardblast deal +40% damage
6: Ice Nova and Shardblast deal +45% damage
7: Ice Nova and Shardblast deal +50% damage
8: Ice Nova and Shardblast deal +55% damage
9: Ice Nova and Shardblast deal +60% damage
10: Ice Nova and Shardblast deal +65% damage
11: Ice Nova and Shardblast deal +70% damage
12: Ice Nova and Shardblast deal +75% damage
1: Ice Nova and Shardblast deal +15% damage
2: Ice Nova and Shardblast deal +20% damage
3: Ice Nova and Shardblast deal +25% damage
4: Ice Nova and Shardblast deal +30% damage
5: Ice Nova and Shardblast deal +35% damage
6: Ice Nova and Shardblast deal +40% damage
7: Ice Nova and Shardblast deal +45% damage
8: Ice Nova and Shardblast deal +50% damage
9: Ice Nova and Shardblast deal +55% damage
10: Ice Nova and Shardblast deal +60% damage
11: Ice Nova and Shardblast deal +65% damage
12: Ice Nova and Shardblast deal +70% damage
GiantBattiers1: Screech deals +7 armor damage
2: Screech deals +14 armor damage
3: Screech deals +21 armor damage
4: Screech deals +28 armor damage
5: Screech deals +35 armor damage
6: Screech deals +42 armor damage
7: Screech deals +49 armor damage
8: Screech deals +56 armor damage
9: Screech deals +63 armor damage
10: Screech deals +70 armor damage
11: Screech deals +77 armor damage
12: Screech deals +84 armor damage
1: Screech deals +6 armor damage
2: Screech deals +12 armor damage
3: Screech deals +18 armor damage
4: Screech deals +24 armor damage
5: Screech deals +30 armor damage
6: Screech deals +36 armor damage
7: Screech deals +42 armor damage
8: Screech deals +48 armor damage
9: Screech deals +54 armor damage
10: Screech deals +60 armor damage
11: Screech deals +66 armor damage
12: Screech deals +72 armor damage
GiantBattiers1: Screech deals +15% damage
2: Screech deals +23% damage
3: Screech deals +31% damage
4: Screech deals +39% damage
5: Screech deals +47% damage
6: Screech deals +55% damage
7: Screech deals +63% damage
8: Screech deals +71% damage
9: Screech deals +79% damage
10: Screech deals +87% damage
11: Screech deals +95% damage
12: Screech deals +103% damage
1: Screech deals +12% damage
2: Screech deals +20% damage
3: Screech deals +28% damage
4: Screech deals +36% damage
5: Screech deals +44% damage
6: Screech deals +52% damage
7: Screech deals +60% damage
8: Screech deals +68% damage
9: Screech deals +76% damage
10: Screech deals +84% damage
11: Screech deals +92% damage
12: Screech deals +100% damage
Pigtiers1: Strategic Chomp restores 3 Power
2: Strategic Chomp restores 5 Power
3: Strategic Chomp restores 7 Power
4: Strategic Chomp restores 9 Power
5: Strategic Chomp restores 11 Power
6: Strategic Chomp restores 13 Power
1: Strategic Chomp restores 3 Power
2: Strategic Chomp restores 5 Power
3: Strategic Chomp restores 6 Power
4: Strategic Chomp restores 8 Power
5: Strategic Chomp restores 10 Power
6: Strategic Chomp restores 11 Power
GiantBattiers1: Tear has a 50% chance to deal +20% damage
2: Tear has a 50% chance to deal +28% damage
3: Tear has a 50% chance to deal +36% damage
4: Tear has a 50% chance to deal +44% damage
5: Tear has a 50% chance to deal +52% damage
6: Tear has a 50% chance to deal +60% damage
7: Tear has a 50% chance to deal +68% damage
8: Tear has a 50% chance to deal +76% damage
9: Tear has a 50% chance to deal +84% damage
10: Tear has a 50% chance to deal +92% damage
11: Tear has a 50% chance to deal +100% damage
12: Tear has a 50% chance to deal +108% damage
1: Tear has a 50% chance to deal +8% damage
2: Tear has a 50% chance to deal +15% damage
3: Tear has a 50% chance to deal +22% damage
4: Tear has a 50% chance to deal +29% damage
5: Tear has a 50% chance to deal +36% damage
6: Tear has a 50% chance to deal +43% damage
7: Tear has a 50% chance to deal +50% damage
8: Tear has a 50% chance to deal +57% damage
9: Tear has a 50% chance to deal +64% damage
10: Tear has a 50% chance to deal +71% damage
11: Tear has a 50% chance to deal +78% damage
12: Tear has a 50% chance to deal +85% damage
IceMagictiers1: You regain 24 Health when using Cryogenic Freeze
2: You regain 48 Health when using Cryogenic Freeze
3: You regain 72 Health when using Cryogenic Freeze
4: You regain 96 Health when using Cryogenic Freeze
5: You regain 120 Health when using Cryogenic Freeze
6: You regain 144 Health when using Cryogenic Freeze
7: You regain 168 Health when using Cryogenic Freeze
8: You regain 192 Health when using Cryogenic Freeze
9: You regain 216 Health when using Cryogenic Freeze
10: You regain 240 Health when using Cryogenic Freeze
11: You regain 264 Health when using Cryogenic Freeze
12: You regain 288 Health when using Cryogenic Freeze
1: You regain 18 Health when using Cryogenic Freeze
2: You regain 36 Health when using Cryogenic Freeze
3: You regain 54 Health when using Cryogenic Freeze
4: You regain 72 Health when using Cryogenic Freeze
5: You regain 90 Health when using Cryogenic Freeze
6: You regain 108 Health when using Cryogenic Freeze
7: You regain 126 Health when using Cryogenic Freeze
8: You regain 144 Health when using Cryogenic Freeze
9: You regain 162 Health when using Cryogenic Freeze
10: You regain 180 Health when using Cryogenic Freeze
11: You regain 198 Health when using Cryogenic Freeze
12: You regain 216 Health when using Cryogenic Freeze
IceMagictiers1: Ice Spear has a 60% chance to deal +20% damage
2: Ice Spear has a 60% chance to deal +27% damage
3: Ice Spear has a 60% chance to deal +34% damage
4: Ice Spear has a 60% chance to deal +41% damage
5: Ice Spear has a 60% chance to deal +48% damage
6: Ice Spear has a 60% chance to deal +55% damage
7: Ice Spear has a 60% chance to deal +62% damage
8: Ice Spear has a 60% chance to deal +69% damage
9: Ice Spear has a 60% chance to deal +76% damage
10: Ice Spear has a 60% chance to deal +83% damage
11: Ice Spear has a 60% chance to deal +90% damage
12: Ice Spear has a 60% chance to deal +97% damage
1: Ice Spear has a 60% chance to deal +13% damage
2: Ice Spear has a 60% chance to deal +20% damage
3: Ice Spear has a 60% chance to deal +27% damage
4: Ice Spear has a 60% chance to deal +34% damage
5: Ice Spear has a 60% chance to deal +41% damage
6: Ice Spear has a 60% chance to deal +48% damage
7: Ice Spear has a 60% chance to deal +55% damage
8: Ice Spear has a 60% chance to deal +62% damage
9: Ice Spear has a 60% chance to deal +69% damage
10: Ice Spear has a 60% chance to deal +76% damage
11: Ice Spear has a 60% chance to deal +83% damage
12: Ice Spear has a 60% chance to deal +90% damage
IceMagictiers1: Ice Veins causes you to regenerate 1 Health every second for 10 seconds
2: Ice Veins causes you to regenerate 2 Health every second for 10 seconds
3: Ice Veins causes you to regenerate 3 Health every second for 10 seconds
4: Ice Veins causes you to regenerate 4 Health every second for 10 seconds
5: Ice Veins causes you to regenerate 5 Health every second for 10 seconds
6: Ice Veins causes you to regenerate 6 Health every second for 10 seconds
7: Ice Veins causes you to regenerate 7 Health every second for 10 seconds
8: Ice Veins causes you to regenerate 8 Health every second for 10 seconds
9: Ice Veins causes you to regenerate 9 Health every second for 10 seconds
10: Ice Veins causes you to regenerate 10 Health every second for 10 seconds
11: Ice Veins causes you to regenerate 11 Health every second for 10 seconds
12: Ice Veins causes you to regenerate 12 Health every second for 10 seconds
1: Ice Veins heals 10 Health over 10 seconds
2: Ice Veins heals 20 Health over 10 seconds
3: Ice Veins heals 30 Health over 10 seconds
4: Ice Veins heals 40 Health over 10 seconds
5: Ice Veins heals 50 Health over 10 seconds
6: Ice Veins heals 60 Health over 10 seconds
7: Ice Veins heals 70 Health over 10 seconds
8: Ice Veins heals 80 Health over 10 seconds
9: Ice Veins heals 90 Health over 10 seconds
10: Ice Veins heals 100 Health over 10 seconds
11: Ice Veins heals 110 Health over 10 seconds
12: Ice Veins heals 120 Health over 10 seconds
Necromancytiers1: Death's Hold deals +3 damage while lowering Rage by 20
2: Death's Hold deals +6 damage while lowering Rage by 40
3: Death's Hold deals +9 damage while lowering Rage by 60
4: Death's Hold deals +12 damage while lowering Rage by 80
5: Death's Hold deals +16 damage while lowering Rage by 100
6: Death's Hold deals +20 damage while lowering Rage by 120
7: Death's Hold deals +24 damage while lowering Rage by 140
8: Death's Hold deals +28 damage while lowering Rage by 160
9: Death's Hold deals +34 damage while lowering Rage by 180
10: Death's Hold deals +40 damage while lowering Rage by 200
11: Death's Hold deals +44 damage while lowering Rage by 200
12: Death's Hold deals +48 damage while lowering Rage by 200
1: Death's Hold deals +3 damage while lowering Rage by 15
2: Death's Hold deals +6 damage while lowering Rage by 30
3: Death's Hold deals +9 damage while lowering Rage by 45
4: Death's Hold deals +12 damage while lowering Rage by 60
5: Death's Hold deals +16 damage while lowering Rage by 75
6: Death's Hold deals +20 damage while lowering Rage by 90
7: Death's Hold deals +24 damage while lowering Rage by 105
8: Death's Hold deals +28 damage while lowering Rage by 120
9: Death's Hold deals +34 damage while lowering Rage by 135
10: Death's Hold deals +40 damage while lowering Rage by 150
11: Death's Hold deals +44 damage while lowering Rage by 165
12: Death's Hold deals +48 damage while lowering Rage by 180
Werewolftiers1: Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds
2: Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
3: Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
4: Sanguine Fangs causes the target to take +10% damage from Slashing attacks for 15 seconds
5: Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
6: Sanguine Fangs causes the target to take +13% damage from Slashing attacks for 15 seconds
1: Sanguine Fangs causes the target to take +2% damage from Slashing attacks for 15 seconds
2: Sanguine Fangs causes the target to take +4% damage from Slashing attacks for 15 seconds
3: Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds
4: Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
5: Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds
6: Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds
GiantBattiers1: Wing Vortex has a 50% chance to deal +40% damage
2: Wing Vortex has a 50% chance to deal +57% damage
3: Wing Vortex has a 50% chance to deal +74% damage
4: Wing Vortex has a 50% chance to deal +91% damage
5: Wing Vortex has a 50% chance to deal +108% damage
6: Wing Vortex has a 50% chance to deal +125% damage
7: Wing Vortex has a 50% chance to deal +142% damage
8: Wing Vortex has a 50% chance to deal +159% damage
9: Wing Vortex has a 50% chance to deal +176% damage
10: Wing Vortex has a 50% chance to deal +193% damage
11: Wing Vortex has a 50% chance to deal +210% damage
12: Wing Vortex has a 50% chance to deal +227% damage
1: Wing Vortex has a 50% chance to deal +20% damage
2: Wing Vortex has a 50% chance to deal +37% damage
3: Wing Vortex has a 50% chance to deal +54% damage
4: Wing Vortex has a 50% chance to deal +71% damage
5: Wing Vortex has a 50% chance to deal +88% damage
6: Wing Vortex has a 50% chance to deal +105% damage
7: Wing Vortex has a 50% chance to deal +122% damage
8: Wing Vortex has a 50% chance to deal +139% damage
9: Wing Vortex has a 50% chance to deal +156% damage
10: Wing Vortex has a 50% chance to deal +173% damage
11: Wing Vortex has a 50% chance to deal +190% damage
12: Wing Vortex has a 50% chance to deal +207% damage
IceMagictiers1: You regain 30 Armor when using Cryogenic Freeze
2: You regain 60 Armor when using Cryogenic Freeze
3: You regain 90 Armor when using Cryogenic Freeze
4: You regain 120 Armor when using Cryogenic Freeze
5: You regain 150 Armor when using Cryogenic Freeze
6: You regain 180 Armor when using Cryogenic Freeze
7: You regain 210 Armor when using Cryogenic Freeze
8: You regain 240 Armor when using Cryogenic Freeze
9: You regain 270 Armor when using Cryogenic Freeze
10: You regain 300 Armor when using Cryogenic Freeze
11: You regain 330 Armor when using Cryogenic Freeze
12: You regain 360 Armor when using Cryogenic Freeze
1: You regain 25 Armor when using Cryogenic Freeze
2: You regain 50 Armor when using Cryogenic Freeze
3: You regain 75 Armor when using Cryogenic Freeze
4: You regain 100 Armor when using Cryogenic Freeze
5: You regain 125 Armor when using Cryogenic Freeze
6: You regain 150 Armor when using Cryogenic Freeze
7: You regain 175 Armor when using Cryogenic Freeze
8: You regain 200 Armor when using Cryogenic Freeze
9: You regain 225 Armor when using Cryogenic Freeze
10: You regain 250 Armor when using Cryogenic Freeze
11: You regain 275 Armor when using Cryogenic Freeze
12: You regain 300 Armor when using Cryogenic Freeze
Archerytiers1: Acid Arrow deals +10% health damage
2: Acid Arrow deals +15% health damage
3: Acid Arrow deals +20% health damage
4: Acid Arrow deals +25% health damage
5: Acid Arrow deals +30% health damage
6: Acid Arrow deals +35% health damage
7: Acid Arrow deals +40% health damage
8: Acid Arrow deals +45% health damage
9: Acid Arrow deals +50% health damage
10: Acid Arrow deals +55% health damage
11: Acid Arrow deals +60% health damage
12: Acid Arrow deals +65% health damage
1: Acid Arrow deals +10% health damage
2: Acid Arrow deals +14% health damage
3: Acid Arrow deals +18% health damage
4: Acid Arrow deals +22% health damage
5: Acid Arrow deals +26% health damage
6: Acid Arrow deals +30% health damage
7: Acid Arrow deals +34% health damage
8: Acid Arrow deals +38% health damage
9: Acid Arrow deals +42% health damage
10: Acid Arrow deals +46% health damage
11: Acid Arrow deals +50% health damage
12: Acid Arrow deals +54% health damage
Spidertiers1: Spit Acid deals +10 armor damage
2: Spit Acid deals +20 armor damage
3: Spit Acid deals +30 armor damage
4: Spit Acid deals +40 armor damage
5: Spit Acid deals +50 armor damage
6: Spit Acid deals +60 armor damage
7: Spit Acid deals +70 armor damage
8: Spit Acid deals +80 armor damage
9: Spit Acid deals +90 armor damage
10: Spit Acid deals +100 armor damage
11: Spit Acid deals +110 armor damage
12: Spit Acid deals +120 armor damage
1: Spit Acid deals +9 armor damage
2: Spit Acid deals +18 armor damage
3: Spit Acid deals +27 armor damage
4: Spit Acid deals +36 armor damage
5: Spit Acid deals +45 armor damage
6: Spit Acid deals +54 armor damage
7: Spit Acid deals +63 armor damage
8: Spit Acid deals +72 armor damage
9: Spit Acid deals +81 armor damage
10: Spit Acid deals +90 armor damage
11: Spit Acid deals +99 armor damage
12: Spit Acid deals +108 armor damage
Deertiers1: Deer Bash deals +15 damage and knocks the enemy backwards
2: Deer Bash deals +30 damage and knocks the enemy backwards
3: Deer Bash deals +45 damage and knocks the enemy backwards
4: Deer Bash deals +60 damage and knocks the enemy backwards
5: Deer Bash deals +75 damage and knocks the enemy backwards
6: Deer Bash deals +90 damage and knocks the enemy backwards
1: Deer Bash deals +12 damage and knocks the enemy backwards
2: Deer Bash deals +24 damage and knocks the enemy backwards
3: Deer Bash deals +36 damage and knocks the enemy backwards
4: Deer Bash deals +48 damage and knocks the enemy backwards
5: Deer Bash deals +65 damage and knocks the enemy backwards
6: Deer Bash deals +80 damage and knocks the enemy backwards
Deertiers1: King of the Forest deals +15% damage
2: King of the Forest deals +20% damage
3: King of the Forest deals +25% damage
4: King of the Forest deals +30% damage
5: King of the Forest deals +35% damage
6: King of the Forest deals +40% damage
7: King of the Forest deals +45% damage
8: King of the Forest deals +50% damage
9: King of the Forest deals +55% damage
10: King of the Forest deals +60% damage
11: King of the Forest deals +65% damage
12: King of the Forest deals +70% damage
1: King of the Forest deals +10% damage
2: King of the Forest deals +15% damage
3: King of the Forest deals +20% damage
4: King of the Forest deals +25% damage
5: King of the Forest deals +30% damage
6: King of the Forest deals +35% damage
7: King of the Forest deals +40% damage
8: King of the Forest deals +45% damage
9: King of the Forest deals +50% damage
10: King of the Forest deals +55% damage
11: King of the Forest deals +60% damage
12: King of the Forest deals +65% damage
Spidertiers1: Spider Bite has a 2% chance to boost Spider Skill Base Damage +10% for 30 seconds
2: Spider Bite has a 4% chance to boost Spider Skill Base Damage +10% for 30 seconds
3: Spider Bite has a 6% chance to boost Spider Skill Base Damage +10% for 30 seconds
4: Spider Bite has a 8% chance to boost Spider Skill Base Damage +10% for 30 seconds
5: Spider Bite has a 10% chance to boost Spider Skill Base Damage +10% for 30 seconds
6: Spider Bite has a 12% chance to boost Spider Skill Base Damage +10% for 30 seconds
1: Infinite Legs has a 2% chance to boost Spider Skill Base Damage +10% for 30 seconds
2: Infinite Legs has a 4% chance to boost Spider Skill Base Damage +10% for 30 seconds
3: Infinite Legs has a 6% chance to boost Spider Skill Base Damage +10% for 30 seconds
4: Infinite Legs has a 8% chance to boost Spider Skill Base Damage +10% for 30 seconds
5: Infinite Legs has a 10% chance to boost Spider Skill Base Damage +10% for 30 seconds
6: Infinite Legs has a 12% chance to boost Spider Skill Base Damage +10% for 30 seconds
Unarmedtiers1: Hip Throw and Bodyslam deal +12 armor damage
2: Hip Throw and Bodyslam deal +24 armor damage
3: Hip Throw and Bodyslam deal +36 armor damage
4: Hip Throw and Bodyslam deal +48 armor damage
5: Hip Throw and Bodyslam deal +60 armor damage
6: Hip Throw and Bodyslam deal +72 armor damage
7: Hip Throw and Bodyslam deal +84 armor damage
8: Hip Throw and Bodyslam deal +96 armor damage
9: Hip Throw and Bodyslam deal +108 armor damage
10: Hip Throw and Bodyslam deal +120 armor damage
11: Hip Throw and Bodyslam deal +132 armor damage
12: Hip Throw and Bodyslam deal +144 armor damage
1: Hip Throw and Bodyslam deal +10 armor damage
2: Hip Throw and Bodyslam deal +20 armor damage
3: Hip Throw and Bodyslam deal +30 armor damage
4: Hip Throw and Bodyslam deal +40 armor damage
5: Hip Throw and Bodyslam deal +50 armor damage
6: Hip Throw and Bodyslam deal +60 armor damage
7: Hip Throw and Bodyslam deal +70 armor damage
8: Hip Throw and Bodyslam deal +80 armor damage
9: Hip Throw and Bodyslam deal +90 armor damage
10: Hip Throw and Bodyslam deal +100 armor damage
11: Hip Throw and Bodyslam deal +110 armor damage
12: Hip Throw and Bodyslam deal +120 armor damage
Deertiers1: Doe Eyes restores 9 armor
2: Doe Eyes restores 18 armor
3: Doe Eyes restores 27 armor
4: Doe Eyes restores 36 armor
5: Doe Eyes restores 45 armor
6: Doe Eyes restores 54 armor
7: Doe Eyes restores 63 armor
8: Doe Eyes restores 72 armor
9: Doe Eyes restores 81 armor
10: Doe Eyes restores 90 armor
11: Doe Eyes restores 99 armor
12: Doe Eyes restores 108 armor
1: Doe Eyes restores 10 armor
2: Doe Eyes restores 17 armor
3: Doe Eyes restores 24 armor
4: Doe Eyes restores 31 armor
5: Doe Eyes restores 38 armor
6: Doe Eyes restores 45 armor
7: Doe Eyes restores 52 armor
8: Doe Eyes restores 59 armor
9: Doe Eyes restores 66 armor
10: Doe Eyes restores 73 armor
11: Doe Eyes restores 80 armor
12: Doe Eyes restores 87 armor
Hammertiers1: Leaping Smash restores 2 Armor to you
2: Leaping Smash restores 4 Armor to you
3: Leaping Smash restores 6 Armor to you
4: Leaping Smash restores 8 Armor to you
5: Leaping Smash restores 10 Armor to you
6: Leaping Smash restores 12 Armor to you
7: Leaping Smash restores 14 Armor to you
8: Leaping Smash restores 16 Armor to you
9: Leaping Smash restores 18 Armor to you
10: Leaping Smash restores 20 Armor to you
11: Leaping Smash restores 22 Armor to you
12: Leaping Smash restores 24 Armor to you
1: Leaping Smash restores 2 Armor to you
2: Leaping Smash restores 4 Armor to you
3: Leaping Smash restores 5 Armor to you
4: Leaping Smash restores 7 Armor to you
5: Leaping Smash restores 9 Armor to you
6: Leaping Smash restores 11 Armor to you
7: Leaping Smash restores 12 Armor to you
8: Leaping Smash restores 14 Armor to you
9: Leaping Smash restores 15 Armor to you
10: Leaping Smash restores 17 Armor to you
11: Leaping Smash restores 19 Armor to you
12: Leaping Smash restores 21 Armor to you
Werewolftiers1: See Red restores 4 Power
2: See Red restores 6 Power
3: See Red restores 8 Power
4: See Red restores 10 Power
5: See Red restores 12 Power
6: See Red restores 14 Power
7: See Red restores 16 Power
8: See Red restores 18 Power
9: See Red restores 20 Power
10: See Red restores 22 Power
11: See Red restores 24 Power
12: See Red restores 26 Power
1: See Red restores 5 Power
2: See Red restores 8 Power
3: See Red restores 11 Power
4: See Red restores 14 Power
5: See Red restores 17 Power
6: See Red restores 20 Power
7: See Red restores 23 Power
8: See Red restores 26 Power
9: See Red restores 29 Power
10: See Red restores 32 Power
11: See Red restores 35 Power
12: See Red restores 38 Power
Necromancytiers1: Summoned Skeletal Archers deal +2 direct damage with each attack
2: Summoned Skeletal Archers deal +4 direct damage with each attack
3: Summoned Skeletal Archers deal +6 direct damage with each attack
4: Summoned Skeletal Archers deal +8 direct damage with each attack
5: Summoned Skeletal Archers deal +10 direct damage with each attack
6: Summoned Skeletal Archers deal +12 direct damage with each attack
7: Summoned Skeletal Archers deal +14 direct damage with each attack
8: Summoned Skeletal Archers deal +16 direct damage with each attack
9: Summoned Skeletal Archers deal +18 direct damage with each attack
10: Summoned Skeletal Archers deal +20 direct damage with each attack
11: Summoned Skeletal Archers deal +22 direct damage with each attack
12: Summoned Skeletal Archers deal +24 direct damage with each attack
1: Summoned Skeletal Archers deal +1 direct damage with each attack
2: Summoned Skeletal Archers deal +2 direct damage with each attack
3: Summoned Skeletal Archers deal +4 direct damage with each attack
4: Summoned Skeletal Archers deal +5 direct damage with each attack
5: Summoned Skeletal Archers deal +7 direct damage with each attack
6: Summoned Skeletal Archers deal +8 direct damage with each attack
7: Summoned Skeletal Archers deal +10 direct damage with each attack
8: Summoned Skeletal Archers deal +11 direct damage with each attack
9: Summoned Skeletal Archers deal +12 direct damage with each attack
10: Summoned Skeletal Archers deal +14 direct damage with each attack
11: Summoned Skeletal Archers deal +15 direct damage with each attack
12: Summoned Skeletal Archers deal +16 direct damage with each attack
FireMagictiers1: Fireball and Super Fireball deal +10 damage over 10 seconds
2: Fireball and Super Fireball deal +20 damage over 10 seconds
3: Fireball and Super Fireball deal +25 damage over 10 seconds
4: Fireball and Super Fireball deal +30 damage over 10 seconds
5: Fireball and Super Fireball deal +35 damage over 10 seconds
6: Fireball and Super Fireball deal +40 damage over 10 seconds
1: Fire Breath and Super Fireball deal +10 damage over 10 seconds
2: Fire Breath and Super Fireball deal +20 damage over 10 seconds
3: Fire Breath and Super Fireball deal +25 damage over 10 seconds
4: Fire Breath and Super Fireball deal +30 damage over 10 seconds
5: Fire Breath and Super Fireball deal +35 damage over 10 seconds
6: Fire Breath and Super Fireball deal +40 damage over 10 seconds
Archerytiers1: Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds
2: Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds
3: Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds
4: Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds
5: Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds
6: Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds
7: Fire Arrow deals +11% direct damage and an additional 60 damage over 20 seconds
8: Fire Arrow deals +12% direct damage and an additional 60 damage over 20 seconds
9: Fire Arrow deals +13% direct damage and an additional 60 damage over 20 seconds
10: Fire Arrow deals +14% direct damage and an additional 60 damage over 20 seconds
11: Fire Arrow deals +15% direct damage and an additional 60 damage over 20 seconds
12: Fire Arrow deals +16% direct damage and an additional 60 damage over 20 seconds
1: Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds
2: Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds
3: Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds
4: Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds
5: Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds
6: Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds
7: Fire Arrow deals +11% direct damage and an additional 40 damage over 20 seconds
8: Fire Arrow deals +12% direct damage and an additional 40 damage over 20 seconds
9: Fire Arrow deals +13% direct damage and an additional 40 damage over 20 seconds
10: Fire Arrow deals +14% direct damage and an additional 40 damage over 20 seconds
11: Fire Arrow deals +15% direct damage and an additional 40 damage over 20 seconds
12: Fire Arrow deals +16% direct damage and an additional 40 damage over 20 seconds
FireMagictiers1: Fire Breath deals +10% damage
2: Fire Breath deals +13% damage
3: Fire Breath deals +16% damage
4: Fire Breath deals +19% damage
5: Fire Breath deals +22% damage
6: Fire Breath deals +25% damage
7: Fire Breath deals +28% damage
8: Fire Breath deals +31% damage
9: Fire Breath deals +34% damage
10: Fire Breath deals +37% damage
11: Fire Breath deals +40% damage
12: Fire Breath deals +43% damage
1: Fire Breath deals +6% damage
2: Fire Breath deals +9% damage
3: Fire Breath deals +12% damage
4: Fire Breath deals +15% damage
5: Fire Breath deals +18% damage
6: Fire Breath deals +21% damage
7: Fire Breath deals +24% damage
8: Fire Breath deals +27% damage
9: Fire Breath deals +30% damage
10: Fire Breath deals +33% damage
11: Fire Breath deals +36% damage
12: Fire Breath deals +39% damage
Archerytiers1: Fire Arrow has a 50% chance to deal +10% direct damage and 20 more damage over 20 seconds
2: Fire Arrow has a 50% chance to deal +15% direct damage and 20 more damage over 20 seconds
3: Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds
4: Fire Arrow has a 50% chance to deal +25% direct damage and 20 more damage over 20 seconds
5: Fire Arrow has a 50% chance to deal +30% direct damage and 20 more damage over 20 seconds
6: Fire Arrow has a 50% chance to deal +35% direct damage and 20 more damage over 20 seconds
7: Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds
8: Fire Arrow has a 50% chance to deal +45% direct damage and 40 more damage over 20 seconds
9: Fire Arrow has a 50% chance to deal +50% direct damage and 40 more damage over 20 seconds
10: Fire Arrow has a 50% chance to deal +55% direct damage and 40 more damage over 20 seconds
11: Fire Arrow has a 50% chance to deal +60% direct damage and 40 more damage over 20 seconds
12: Fire Arrow has a 50% chance to deal +65% direct damage and 40 more damage over 20 seconds
1: Fire Arrow has a 50% chance to deal +8% direct damage and 20 more damage over 20 seconds
2: Fire Arrow has a 50% chance to deal +12% direct damage and 20 more damage over 20 seconds
3: Fire Arrow has a 50% chance to deal +16% direct damage and 20 more damage over 20 seconds
4: Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds
5: Fire Arrow has a 50% chance to deal +24% direct damage and 20 more damage over 20 seconds
6: Fire Arrow has a 50% chance to deal +28% direct damage and 20 more damage over 20 seconds
7: Fire Arrow has a 50% chance to deal +32% direct damage and 40 more damage over 20 seconds
8: Fire Arrow has a 50% chance to deal +36% direct damage and 40 more damage over 20 seconds
9: Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds
10: Fire Arrow has a 50% chance to deal +44% direct damage and 40 more damage over 20 seconds
11: Fire Arrow has a 50% chance to deal +48% direct damage and 40 more damage over 20 seconds
12: Fire Arrow has a 50% chance to deal +52% direct damage and 40 more damage over 20 seconds
Shieldtiers1: For 10 seconds after using Deflect Arrows, you evade 5% of Burst attacks
2: For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks
3: For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks
4: For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
5: For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks
6: For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks
1: For 10 seconds after using Deflect Arrows, you evade 4% of Burst attacks
2: For 10 seconds after using Deflect Arrows, you evade 8% of Burst attacks
3: For 10 seconds after using Deflect Arrows, you evade 12% of Burst attacks
4: For 10 seconds after using Deflect Arrows, you evade 16% of Burst attacks
5: For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
6: For 10 seconds after using Deflect Arrows, you evade 24% of Burst attacks
FireMagictiers1: Calefaction deals +20% damage
2: Calefaction deals +28% damage
3: Calefaction deals +36% damage
4: Calefaction deals +44% damage
5: Calefaction deals +52% damage
6: Calefaction deals +60% damage
7: Calefaction deals +68% damage
8: Calefaction deals +76% damage
9: Calefaction deals +84% damage
10: Calefaction deals +92% damage
11: Calefaction deals +100% damage
12: Calefaction deals +108% damage
1: Calefaction deals +16% damage
2: Calefaction deals +24% damage
3: Calefaction deals +32% damage
4: Calefaction deals +40% damage
5: Calefaction deals +48% damage
6: Calefaction deals +56% damage
7: Calefaction deals +64% damage
8: Calefaction deals +72% damage
9: Calefaction deals +80% damage
10: Calefaction deals +88% damage
11: Calefaction deals +96% damage
12: Calefaction deals +104% damage
Mentalismtiers1: System Shock deals +1 damage and generates 5 less Rage
2: System Shock deals +2 damage and generates 10 less Rage
3: System Shock deals +3 damage and generates 15 less Rage
4: System Shock deals +4 damage and generates 20 less Rage
5: System Shock deals +5 damage and generates 25 less Rage
6: System Shock deals +6 damage and generates 30 less Rage
7: System Shock deals +7 damage and generates 35 less Rage
8: System Shock deals +8 damage and generates 40 less Rage
9: System Shock deals +9 damage and generates 45 less Rage
10: System Shock deals +10 damage and generates 50 less Rage
11: System Shock deals +11 damage and generates 55 less Rage
12: System Shock deals +12 damage and generates 60 less Rage
1: System Shock deals +1 damage and generates 3 less Rage
2: System Shock deals +2 damage and generates 6 less Rage
3: System Shock deals +3 damage and generates 9 less Rage
4: System Shock deals +4 damage and generates 12 less Rage
5: System Shock deals +5 damage and generates 15 less Rage
6: System Shock deals +6 damage and generates 18 less Rage
7: System Shock deals +7 damage and generates 21 less Rage
8: System Shock deals +8 damage and generates 24 less Rage
9: System Shock deals +9 damage and generates 27 less Rage
10: System Shock deals +10 damage and generates 30 less Rage
11: System Shock deals +11 damage and generates 33 less Rage
12: System Shock deals +12 damage and generates 36 less Rage
Cowtiers1: Clobbering Hoof deals +10% damage
2: Clobbering Hoof deals +20% damage
3: Clobbering Hoof deals +30% damage
4: Clobbering Hoof deals +40% damage
5: Clobbering Hoof deals +50% damage
6: Clobbering Hoof deals +60% damage
7: Clobbering Hoof deals +70% damage
8: Clobbering Hoof deals +80% damage
9: Clobbering Hoof deals +90% damage
10: Clobbering Hoof deals +100% damage
11: Clobbering Hoof deals +110% damage
12: Clobbering Hoof deals +120% damage
1: Clobbering Hoof deals +12% damage
2: Clobbering Hoof deals +20% damage
3: Clobbering Hoof deals +28% damage
4: Clobbering Hoof deals +36% damage
5: Clobbering Hoof deals +44% damage
6: Clobbering Hoof deals +52% damage
7: Clobbering Hoof deals +60% damage
8: Clobbering Hoof deals +68% damage
9: Clobbering Hoof deals +76% damage
10: Clobbering Hoof deals +84% damage
11: Clobbering Hoof deals +92% damage
12: Clobbering Hoof deals +100% damage
Cowtiers1: Clobbering Hoof attacks have a 60% chance to deal +20% damage
2: Clobbering Hoof attacks have a 60% chance to deal +40% damage
3: Clobbering Hoof attacks have a 60% chance to deal +60% damage
4: Clobbering Hoof attacks have a 60% chance to deal +80% damage
5: Clobbering Hoof attacks have a 60% chance to deal +100% damage
6: Clobbering Hoof attacks have a 60% chance to deal +120% damage
7: Clobbering Hoof attacks have a 60% chance to deal +140% damage
8: Clobbering Hoof attacks have a 60% chance to deal +160% damage
9: Clobbering Hoof attacks have a 60% chance to deal +180% damage
10: Clobbering Hoof attacks have a 60% chance to deal +200% damage
11: Clobbering Hoof attacks have a 60% chance to deal +220% damage
12: Clobbering Hoof attacks have a 60% chance to deal +240% damage
1: Clobbering Hoof attacks have a 50% chance to deal +15% damage
2: Clobbering Hoof attacks have a 50% chance to deal +30% damage
3: Clobbering Hoof attacks have a 50% chance to deal +45% damage
4: Clobbering Hoof attacks have a 50% chance to deal +60% damage
5: Clobbering Hoof attacks have a 50% chance to deal +75% damage
6: Clobbering Hoof attacks have a 50% chance to deal +90% damage
7: Clobbering Hoof attacks have a 50% chance to deal +105% damage
8: Clobbering Hoof attacks have a 50% chance to deal +120% damage
9: Clobbering Hoof attacks have a 50% chance to deal +135% damage
10: Clobbering Hoof attacks have a 50% chance to deal +150% damage
11: Clobbering Hoof attacks have a 50% chance to deal +165% damage
12: Clobbering Hoof attacks have a 50% chance to deal +180% damage
Pigtiers1: Sustaining Snack restores 3 Power
2: Sustaining Snack restores 6 Power
3: Sustaining Snack restores 9 Power
4: Sustaining Snack restores 12 Power
5: Sustaining Snack restores 15 Power
6: Sustaining Snack restores 18 Power
7: Sustaining Snack restores 21 Power
8: Sustaining Snack restores 24 Power
9: Sustaining Snack restores 27 Power
10: Sustaining Snack restores 30 Power
11: Sustaining Snack restores 33 Power
12: Sustaining Snack restores 36 Power
1: Sustaining Snack restores 3 Power
2: Sustaining Snack restores 6 Power
3: Sustaining Snack restores 9 Power
4: Sustaining Snack restores 12 Power
5: Sustaining Snack restores 15 Power
6: Sustaining Snack restores 18 Power
7: Sustaining Snack restores 21 Power
8: Sustaining Snack restores 24 Power
9: Sustaining Snack restores 27 Power
10: Sustaining Snack restores 29 Power
11: Sustaining Snack restores 31 Power
12: Sustaining Snack restores 33 Power
Cowtiers1: Max Armor +5 Max Armor +7
2: Max Armor +10 Max Armor +14
3: Max Armor +15 Max Armor +21
4: Max Armor +20 Max Armor +28
5: Max Armor +25 Max Armor +35
6: Max Armor +30 Max Armor +42
7: Max Armor +35 Max Armor +49
8: Max Armor +40 Max Armor +56
9: Max Armor +45 Max Armor +63
10: Max Armor +50 Max Armor +70
11: Max Armor +45 Max Armor +77
12: Max Armor +50 Max Armor +84
1: Max Armor +7
2: Max Armor +14
3: Max Armor +21
4: Max Armor +28
5: Max Armor +35
6: Max Armor +42
7: Max Armor +49
8: Max Armor +56
9: Max Armor +63
10: Max Armor +70
11: Max Armor +77
12: Max Armor +84
Necromancytiers1: Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds
2: Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds
3: Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds
4: Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 8 seconds
5: Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 8 seconds
6: Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 8 seconds
7: Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 8 seconds
8: Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 11 seconds
9: Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 11 seconds
10: Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 11 seconds
11: Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 11 seconds
12: Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 11 seconds
1: Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds
2: Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds
3: Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds
4: Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 5 seconds
5: Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 5 seconds
6: Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 5 seconds
7: Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 5 seconds
8: Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 5 seconds
9: Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 5 seconds
10: Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 5 seconds
11: Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 5 seconds
12: Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 5 seconds
Werewolftiers1: Claw attacks have a 33% chance to deal +4 damage
2: Claw attacks have a 33% chance to deal +8 damage
3: Claw attacks have a 33% chance to deal +12 damage
4: Claw attacks have a 33% chance to deal +16 damage
5: Claw attacks have a 33% chance to deal +20 damage
6: Claw attacks have a 33% chance to deal +24 damage
7: Claw attacks have a 33% chance to deal +28 damage
8: Claw attacks have a 33% chance to deal +32 damage
9: Claw attacks have a 33% chance to deal +36 damage
10: Claw attacks have a 33% chance to deal +40 damage
11: Claw attacks have a 33% chance to deal +44 damage
12: Claw attacks have a 33% chance to deal +48 damage
1: Claw attacks have a 33% chance to deal +3 damage
2: Claw attacks have a 33% chance to deal +6 damage
3: Claw attacks have a 33% chance to deal +9 damage
4: Claw attacks have a 33% chance to deal +12 damage
5: Claw attacks have a 33% chance to deal +15 damage
6: Claw attacks have a 33% chance to deal +18 damage
7: Claw attacks have a 33% chance to deal +21 damage
8: Claw attacks have a 33% chance to deal +24 damage
9: Claw attacks have a 33% chance to deal +27 damage
10: Claw attacks have a 33% chance to deal +30 damage
11: Claw attacks have a 33% chance to deal +33 damage
12: Claw attacks have a 33% chance to deal +36 damage
Psychologytiers1: Psychoanalyze has a 60% chance to deal +140% damage
2: Psychoanalyze has a 62% chance to deal +160% damage
3: Psychoanalyze has a 64% chance to deal +180% damage
4: Psychoanalyze has a 66% chance to deal +200% damage
5: Psychoanalyze has a 68% chance to deal +220% damage
6: Psychoanalyze has a 70% chance to deal +240% damage
7: Psychoanalyze has a 72% chance to deal +260% damage
8: Psychoanalyze has a 74% chance to deal +280% damage
9: Psychoanalyze has a 76% chance to deal +300% damage
10: Psychoanalyze has a 78% chance to deal +320% damage
11: Psychoanalyze has a 80% chance to deal +340% damage
12: Psychoanalyze has a 82% chance to deal +360% damage
1: Psychoanalyze has a 50% chance to deal +140% damage
2: Psychoanalyze has a 52% chance to deal +160% damage
3: Psychoanalyze has a 54% chance to deal +180% damage
4: Psychoanalyze has a 56% chance to deal +200% damage
5: Psychoanalyze has a 58% chance to deal +220% damage
6: Psychoanalyze has a 60% chance to deal +240% damage
7: Psychoanalyze has a 62% chance to deal +260% damage
8: Psychoanalyze has a 64% chance to deal +280% damage
9: Psychoanalyze has a 66% chance to deal +300% damage
10: Psychoanalyze has a 68% chance to deal +320% damage
11: Psychoanalyze has a 70% chance to deal +340% damage
12: Psychoanalyze has a 72% chance to deal +360% damage
Mentalismtiers1: System Shock has a 50% chance to deal +5 damage
2: System Shock has a 50% chance to deal +10 damage
3: System Shock has a 50% chance to deal +15 damage
4: System Shock has a 50% chance to deal +20 damage
5: System Shock has a 50% chance to deal +25 damage
6: System Shock has a 50% chance to deal +30 damage
7: System Shock has a 50% chance to deal +35 damage
8: System Shock has a 50% chance to deal +40 damage
9: System Shock has a 50% chance to deal +45 damage
10: System Shock has a 50% chance to deal +50 damage
11: System Shock has a 50% chance to deal +55 damage
12: System Shock has a 50% chance to deal +60 damage
1: System Shock has a 50% chance to deal +4 damage
2: System Shock has a 50% chance to deal +8 damage
3: System Shock has a 50% chance to deal +12 damage
4: System Shock has a 50% chance to deal +16 damage
5: System Shock has a 50% chance to deal +20 damage
6: System Shock has a 50% chance to deal +24 damage
7: System Shock has a 50% chance to deal +28 damage
8: System Shock has a 50% chance to deal +32 damage
9: System Shock has a 50% chance to deal +36 damage
10: System Shock has a 50% chance to deal +40 damage
11: System Shock has a 50% chance to deal +44 damage
12: System Shock has a 50% chance to deal +48 damage
Stafftiers1: Strategic Thrust attacks have a 60% chance to deal +20% damage
2: Strategic Thrust attacks have a 60% chance to deal +30% damage
3: Strategic Thrust attacks have a 60% chance to deal +40% damage
4: Strategic Thrust attacks have a 60% chance to deal +50% damage
5: Strategic Thrust attacks have a 60% chance to deal +60% damage
6: Strategic Thrust attacks have a 60% chance to deal +70% damage
7: Strategic Thrust attacks have a 60% chance to deal +80% damage
8: Strategic Thrust attacks have a 60% chance to deal +90% damage
9: Strategic Thrust attacks have a 60% chance to deal +100% damage
10: Strategic Thrust attacks have a 60% chance to deal +110% damage
11: Strategic Thrust attacks have a 60% chance to deal +120% damage
12: Strategic Thrust attacks have a 60% chance to deal +130% damage
1: Strategic Thrust has a 50% chance to deal +20% damage
2: Strategic Thrust has a 50% chance to deal +30% damage
3: Strategic Thrust has a 50% chance to deal +40% damage
4: Strategic Thrust has a 50% chance to deal +50% damage
5: Strategic Thrust has a 50% chance to deal +60% damage
6: Strategic Thrust has a 50% chance to deal +70% damage
7: Strategic Thrust has a 50% chance to deal +80% damage
8: Strategic Thrust has a 50% chance to deal +90% damage
9: Strategic Thrust has a 50% chance to deal +100% damage
10: Strategic Thrust has a 50% chance to deal +110% damage
11: Strategic Thrust has a 50% chance to deal +120% damage
12: Strategic Thrust has a 50% chance to deal +130% damage
Spidertiers1: Inject Venom has a 50% chance to deal +20% damage
2: Inject Venom has a 50% chance to deal +28% damage
3: Inject Venom has a 50% chance to deal +36% damage
4: Inject Venom has a 50% chance to deal +44% damage
5: Inject Venom has a 50% chance to deal +52% damage
6: Inject Venom has a 50% chance to deal +60% damage
7: Inject Venom has a 50% chance to deal +68% damage
8: Inject Venom has a 50% chance to deal +76% damage
9: Inject Venom has a 50% chance to deal +84% damage
10: Inject Venom has a 50% chance to deal +92% damage
11: Inject Venom has a 50% chance to deal +100% damage
12: Inject Venom has a 50% chance to deal +108% damage
1: Inject Venom has a 50% chance to deal +14% damage
2: Inject Venom has a 50% chance to deal +22% damage
3: Inject Venom has a 50% chance to deal +30% damage
4: Inject Venom has a 50% chance to deal +38% damage
5: Inject Venom has a 50% chance to deal +46% damage
6: Inject Venom has a 50% chance to deal +54% damage
7: Inject Venom has a 50% chance to deal +62% damage
8: Inject Venom has a 50% chance to deal +70% damage
9: Inject Venom has a 50% chance to deal +78% damage
10: Inject Venom has a 50% chance to deal +86% damage
11: Inject Venom has a 50% chance to deal +94% damage
12: Inject Venom has a 50% chance to deal +102% damage
Necromancytiers1: Wave of Darkness heals you for 8 health
2: Wave of Darkness heals you for 16 health
3: Wave of Darkness heals you for 24 health
4: Wave of Darkness heals you for 32 health
5: Wave of Darkness heals you for 40 health
6: Wave of Darkness heals you for 48 health
7: Wave of Darkness heals you for 56 health
8: Wave of Darkness heals you for 64 health
9: Wave of Darkness heals you for 72 health
10: Wave of Darkness heals you for 80 health
11: Wave of Darkness heals you for 88 health
12: Wave of Darkness heals you for 96 health
1: Wave of Darkness heals you for 7 health
2: Wave of Darkness heals you for 14 health
3: Wave of Darkness heals you for 21 health
4: Wave of Darkness heals you for 28 health
5: Wave of Darkness heals you for 35 health
6: Wave of Darkness heals you for 42 health
7: Wave of Darkness heals you for 49 health
8: Wave of Darkness heals you for 56 health
9: Wave of Darkness heals you for 63 health
10: Wave of Darkness heals you for 70 health
11: Wave of Darkness heals you for 77 health
12: Wave of Darkness heals you for 84 health
Swordtiers1: Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining
2: Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining
3: Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining
4: Many Cuts has a 40% chance to stun targets that have less than a third of their Armor remaining
5: Many Cuts has a 50% chance to stun targets that have less than a third of their Armor remaining
6: Many Cuts has a 55% chance to stun targets that have less than a third of their Armor remaining
1: Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining
2: Many Cuts has a 15% chance to stun targets that have less than a third of their Armor remaining
3: Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining
4: Many Cuts has a 25% chance to stun targets that have less than a third of their Armor remaining
5: Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining
6: Many Cuts has a 35% chance to stun targets that have less than a third of their Armor remaining
AnimalHandlingtiers1: Animal Handling pets deal +2% direct damage with each attack
2: Animal Handling pets deal +2.5% direct damage with each attack
3: Animal Handling pets deal +3% direct damage with each attack
4: Animal Handling pets deal +3.5% direct damage with each attack
5: Animal Handling pets deal +4% direct damage with each attack
6: Animal Handling pets deal +4.5% direct damage with each attack
7: Animal Handling pets deal +5% direct damage with each attack
8: Animal Handling pets deal +5.5% direct damage with each attack
9: Animal Handling pets deal +6% direct damage with each attack
10: Animal Handling pets deal +6.5% direct damage with each attack
11: Animal Handling pets deal +7% direct damage with each attack
12: Animal Handling pets deal +7.5% direct damage with each attack
1: Animal Handling pets deal +2% direct damage with each attack
2: Animal Handling pets deal +3% direct damage with each attack
3: Animal Handling pets deal +4% direct damage with each attack
4: Animal Handling pets deal +4.5% direct damage with each attack
5: Animal Handling pets deal +5% direct damage with each attack
6: Animal Handling pets deal +5.5% direct damage with each attack
7: Animal Handling pets deal +6% direct damage with each attack
8: Animal Handling pets deal +6.5% direct damage with each attack
9: Animal Handling pets deal +7% direct damage with each attack
10: Animal Handling pets deal +8% direct damage with each attack
11: Animal Handling pets deal +9% direct damage with each attack
12: Animal Handling pets deal +10% direct damage with each attack
Necromancytiers1: Spark of Death deals +6% damage
2: Spark of Death deals +10% damage
3: Spark of Death deals +14% damage
4: Spark of Death deals +18% damage
5: Spark of Death deals +22% damage
6: Spark of Death deals +26% damage
7: Spark of Death deals +30% damage
8: Spark of Death deals +34% damage
9: Spark of Death deals +38% damage
10: Spark of Death deals +42% damage
11: Spark of Death deals +46% damage
12: Spark of Death deals +50% damage
1: Spark of Death deals +5% damage
2: Spark of Death deals +9% damage
3: Spark of Death deals +13% damage
4: Spark of Death deals +17% damage
5: Spark of Death deals +21% damage
6: Spark of Death deals +25% damage
7: Spark of Death deals +29% damage
8: Spark of Death deals +33% damage
9: Spark of Death deals +37% damage
10: Spark of Death deals +41% damage
11: Spark of Death deals +45% damage
12: Spark of Death deals +49% damage
Necromancytiers1: Summoned Skeletal Swordsmen have +25 armor
2: Summoned Skeletal Swordsmen have +50 armor
3: Summoned Skeletal Swordsmen have +75 armor
4: Summoned Skeletal Swordsmen have +100 armor
5: Summoned Skeletal Swordsmen have +125 armor
6: Summoned Skeletal Swordsmen have +150 armor
7: Summoned Skeletal Swordsmen have +175 armor
8: Summoned Skeletal Swordsmen have +200 armor
9: Summoned Skeletal Swordsmen have +225 armor
10: Summoned Skeletal Swordsmen have +250 armor
11: Summoned Skeletal Swordsmen have +275 armor
12: Summoned Skeletal Swordsmen have +300 armor
1: Summoned Skeletal Swordsmen have +15 armor
2: Summoned Skeletal Swordsmen have +30 armor
3: Summoned Skeletal Swordsmen have +45 armor
4: Summoned Skeletal Swordsmen have +60 armor
5: Summoned Skeletal Swordsmen have +75 armor
6: Summoned Skeletal Swordsmen have +90 armor
7: Summoned Skeletal Swordsmen have +105 armor
8: Summoned Skeletal Swordsmen have +120 armor
9: Summoned Skeletal Swordsmen have +135 armor
10: Summoned Skeletal Swordsmen have +150 armor
11: Summoned Skeletal Swordsmen have +165 armor
12: Summoned Skeletal Swordsmen have +180 armor
Shieldtiers1: Disrupting Bash deals +5% damage and taunts the target as if it did 30 additional damage
2: Disrupting Bash deals +8% damage and taunts the target as if it did 60 additional damage
3: Disrupting Bash deals +11% damage and taunts the target as if it did 90 additional damage
4: Disrupting Bash deals +14% damage and taunts the target as if it did 120 additional damage
5: Disrupting Bash deals +17% damage and taunts the target as if it did 150 additional damage
6: Disrupting Bash deals +20% damage and taunts the target as if it did 180 additional damage
7: Disrupting Bash deals +23% damage and taunts the target as if it did 210 additional damage
8: Disrupting Bash deals +26% damage and taunts the target as if it did 240 additional damage
9: Disrupting Bash deals +29% damage and taunts the target as if it did 270 additional damage
10: Disrupting Bash deals +32% damage and taunts the target as if it did 300 additional damage
11: Disrupting Bash deals +35% damage and taunts the target as if it did 330 additional damage
12: Disrupting Bash deals +38% damage and taunts the target as if it did 360 additional damage
1: Disrupting Bash deals +5% damage and taunts the target as if it did 20 additional damage
2: Disrupting Bash deals +8% damage and taunts the target as if it did 50 additional damage
3: Disrupting Bash deals +11% damage and taunts the target as if it did 80 additional damage
4: Disrupting Bash deals +14% damage and taunts the target as if it did 110 additional damage
5: Disrupting Bash deals +17% damage and taunts the target as if it did 140 additional damage
6: Disrupting Bash deals +20% damage and taunts the target as if it did 170 additional damage
7: Disrupting Bash deals +23% damage and taunts the target as if it did 200 additional damage
8: Disrupting Bash deals +26% damage and taunts the target as if it did 230 additional damage
9: Disrupting Bash deals +29% damage and taunts the target as if it did 260 additional damage
10: Disrupting Bash deals +32% damage and taunts the target as if it did 290 additional damage
11: Disrupting Bash deals +35% damage and taunts the target as if it did 320 additional damage
12: Disrupting Bash deals +38% damage and taunts the target as if it did 350 additional damage
FireMagictiers1: Fire Bolts deals +4% damage and knocks back all targets
2: Fire Bolts deals +7% damage and knocks back all targets
3: Fire Bolts deals +10% damage and knocks back all targets
4: Fire Bolts deals +12% damage and knocks back all targets
5: Fire Bolts deals +14% damage and knocks back all targets
6: Fire Bolts deals +16% damage and knocks back all targets
7: Fire Bolts deals +18% damage and knocks back all targets
8: Fire Bolts deals +20% damage and knocks back all targets
9: Fire Bolts deals +22% damage and knocks back all targets
10: Fire Bolts deals +24% damage and knocks back all targets
11: Fire Bolts deals +26% damage and knocks back all targets
12: Fire Bolts deals +28% damage and knocks back all targets
1: Fire Bolts has a 50% chance to deal +4% damage and knock back all targets
2: Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
3: Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
4: Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
5: Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
6: Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
7: Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
8: Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
9: Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
10: Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
11: Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
12: Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
Psychologytiers1: Fast Talk also reduces Rage by 40
2: Fast Talk also reduces Rage by 80
3: Fast Talk also reduces Rage by 120
4: Fast Talk also reduces Rage by 160
5: Fast Talk also reduces Rage by 200
1: Fast Talk reduces Rage by 40
2: Fast Talk reduces Rage by 80
3: Fast Talk reduces Rage by 120
4: Fast Talk reduces Rage by 160
5: Fast Talk reduces Rage by 200
BattleChemistrytiers1: All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds
2: All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds
3: All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds
4: All bomb attacks ignite the target, causing them to take 100 fire damage over 10 seconds
5: All bomb attacks ignite the target, causing them to take 140 fire damage over 10 seconds
1: All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds
2: All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds
3: All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds
4: All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds
5: All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds
Necromancytiers1: Summoned Skeletal Mages deal +2 direct damage with each attack
2: Summoned Skeletal Mages deal +4 direct damage with each attack
3: Summoned Skeletal Mages deal +6 direct damage with each attack
4: Summoned Skeletal Mages deal +8 direct damage with each attack
5: Summoned Skeletal Mages deal +11 direct damage with each attack
6: Summoned Skeletal Mages deal +13 direct damage with each attack
7: Summoned Skeletal Mages deal +17 direct damage with each attack
8: Summoned Skeletal Mages deal +19 direct damage with each attack
9: Summoned Skeletal Mages deal +22 direct damage with each attack
10: Summoned Skeletal Mages deal +25 direct damage with each attack
11: Summoned Skeletal Mages deal +27 direct damage with each attack
12: Summoned Skeletal Mages deal +30 direct damage with each attack
1: Summoned Skeletal Mages deal +2 direct damage with each attack
2: Summoned Skeletal Mages deal +3 direct damage with each attack
3: Summoned Skeletal Mages deal +5 direct damage with each attack
4: Summoned Skeletal Mages deal +6 direct damage with each attack
5: Summoned Skeletal Mages deal +8 direct damage with each attack
6: Summoned Skeletal Mages deal +10 direct damage with each attack
7: Summoned Skeletal Mages deal +12 direct damage with each attack
8: Summoned Skeletal Mages deal +14 direct damage with each attack
9: Summoned Skeletal Mages deal +17 direct damage with each attack
10: Summoned Skeletal Mages deal +19 direct damage with each attack
11: Summoned Skeletal Mages deal +21 direct damage with each attack
12: Summoned Skeletal Mages deal +24 direct damage with each attack
Swordtiers1: Finishing Blow deals +9% damage
2: Finishing Blow deals +18% damage
3: Finishing Blow deals +27% damage
4: Finishing Blow deals +36% damage
5: Finishing Blow deals +45% damage
6: Finishing Blow deals +54% damage
7: Finishing Blow deals +63% damage
8: Finishing Blow deals +72% damage
9: Finishing Blow deals +81% damage
10: Finishing Blow deals +90% damage
11: Finishing Blow deals +99% damage
12: Finishing Blow deals +108% damage
1: Finishing Blow deals +8% damage
2: Finishing Blow deals +16% damage
3: Finishing Blow deals +24% damage
4: Finishing Blow deals +32% damage
5: Finishing Blow deals +40% damage
6: Finishing Blow deals +48% damage
7: Finishing Blow deals +56% damage
8: Finishing Blow deals +64% damage
9: Finishing Blow deals +72% damage
10: Finishing Blow deals +80% damage
11: Finishing Blow deals +88% damage
12: Finishing Blow deals +96% damage
FireMagictiers1: Fireball has a 50% chance to restore 1 Health to you
2: Fireball has a 50% chance to restore 2 Health to you
3: Fireball has a 50% chance to restore 3 Health to you
4: Fireball has a 50% chance to restore 4 Health to you
5: Fireball has a 50% chance to restore 5 Health to you
6: Fireball has a 50% chance to restore 6 Health to you
7: Fireball has a 50% chance to restore 7 Health to you
8: Fireball has a 50% chance to restore 8 Health to you
9: Fireball has a 50% chance to restore 9 Health to you
10: Fireball has a 50% chance to restore 10 Health to you
11: Fireball has a 50% chance to restore 11 Health to you
12: Fireball has a 50% chance to restore 12 Health to you
1: Fireball restores 1 Health to you
2: Fireball restores 1 Health and 1 Armor to you
3: Fireball restores 1 Health and 2 Armor to you
4: Fireball restores 2 Health and 1 Armor to you
5: Fireball restores 2 Health and 2 Armor to you
6: Fireball restores 2 Health and 3 Armor to you
7: Fireball restores 3 Health and 2 Armor to you
8: Fireball restores 3 Health and 3 Armor to you
9: Fireball restores 3 Health and 4 Armor to you
10: Fireball restores 4 Health and 3 Armor to you
11: Fireball restores 4 Health and 4 Armor to you
12: Fireball restores 4 Health and 5 Armor to you
Shieldtiers1: Fight Me You Fools deals +20% damage
2: Fight Me You Fools deals +27% damage
3: Fight Me You Fools deals +34% damage
4: Fight Me You Fools deals +41% damage
5: Fight Me You Fools deals +48% damage
6: Fight Me You Fools deals +55% damage
7: Fight Me You Fools deals +62% damage
8: Fight Me You Fools deals +69% damage
9: Fight Me You Fools deals +76% damage
10: Fight Me You Fools deals +83% damage
11: Fight Me You Fools deals +90% damage
12: Fight Me You Fools deals +97% damage
1: Fight Me You Fools deals +8% damage
2: Fight Me You Fools deals +16% damage
3: Fight Me You Fools deals +24% damage
4: Fight Me You Fools deals +32% damage
5: Fight Me You Fools deals +40% damage
6: Fight Me You Fools deals +48% damage
7: Fight Me You Fools deals +56% damage
8: Fight Me You Fools deals +64% damage
9: Fight Me You Fools deals +72% damage
10: Fight Me You Fools deals +80% damage
11: Fight Me You Fools deals +88% damage
12: Fight Me You Fools deals +96% damage
Shieldtiers1: Fight Me You Fools deals +8% damage and briefly taunts as if it did +100 damage
2: Fight Me You Fools deals +16% damage and briefly taunts as if it did +150 damage
3: Fight Me You Fools deals +24% damage and briefly taunts as if it did +200 damage
4: Fight Me You Fools deals +32% damage and briefly taunts as if it did +250 damage
5: Fight Me You Fools deals +40% damage and briefly taunts as if it did +300 damage
6: Fight Me You Fools deals +48% damage and briefly taunts as if it did +350 damage
7: Fight Me You Fools deals +56% damage and briefly taunts as if it did +400 damage
8: Fight Me You Fools deals +64% damage and briefly taunts as if it did +450 damage
9: Fight Me You Fools deals +72% damage and briefly taunts as if it did +500 damage
10: Fight Me You Fools deals +80% damage and briefly taunts as if it did +550 damage
11: Fight Me You Fools deals +88% damage and briefly taunts as if it did +600 damage
12: Fight Me You Fools deals +96% damage and briefly taunts as if it did +650 damage
1: Fight Me You Fools deals +5% damage and briefly taunts as if it did +50 damage
2: Fight Me You Fools deals +11% damage and briefly taunts as if it did +100 damage
3: Fight Me You Fools deals +17% damage and briefly taunts as if it did +150 damage
4: Fight Me You Fools deals +23% damage and briefly taunts as if it did +200 damage
5: Fight Me You Fools deals +29% damage and briefly taunts as if it did +250 damage
6: Fight Me You Fools deals +35% damage and briefly taunts as if it did +300 damage
7: Fight Me You Fools deals +41% damage and briefly taunts as if it did +400 damage
8: Fight Me You Fools deals +47% damage and briefly taunts as if it did +500 damage
9: Fight Me You Fools deals +53% damage and briefly taunts as if it did +600 damage
10: Fight Me You Fools deals +59% damage and briefly taunts as if it did +700 damage
11: Fight Me You Fools deals +65% damage and briefly taunts as if it did +800 damage
12: Fight Me You Fools deals +71% damage and briefly taunts as if it did +900 damage
FireMagictiers1: Defensive Chill deals +25% damage
2: Defensive Chill deals +30% damage
3: Defensive Chill deals +35% damage
4: Defensive Chill deals +40% damage
5: Defensive Chill deals +45% damage
6: Defensive Chill deals +50% damage
7: Defensive Chill deals +55% damage
8: Defensive Chill deals +60% damage
9: Defensive Chill deals +65% damage
10: Defensive Chill deals +70% damage
11: Defensive Chill deals +75% damage
12: Defensive Chill deals +80% damage
1: Defensive Chill deals +10% damage
2: Defensive Chill deals +15% damage
3: Defensive Chill deals +20% damage
4: Defensive Chill deals +25% damage
5: Defensive Chill deals +30% damage
6: Defensive Chill deals +35% damage
7: Defensive Chill deals +40% damage
8: Defensive Chill deals +45% damage
9: Defensive Chill deals +50% damage
10: Defensive Chill deals +55% damage
11: Defensive Chill deals +60% damage
12: Defensive Chill deals +65% damage
Werewolftiers1: Werewolf Bite hits all enemies within 5 meters and deals +10% damage
2: Werewolf Bite hits all enemies within 5 meters and deals +15% damage
3: Werewolf Bite hits all enemies within 5 meters and deals +20% damage
4: Werewolf Bite hits all enemies within 5 meters and deals +25% damage
5: Werewolf Bite hits all enemies within 5 meters and deals +30% damage
6: Werewolf Bite hits all enemies within 5 meters and deals +35% damage
1: Werewolf Bite hits all enemies within 5 meters
2: Werewolf Bite hits all enemies within 5 meters and deals +4% damage
3: Werewolf Bite hits all enemies within 5 meters and deals +8% damage
4: Werewolf Bite hits all enemies within 5 meters and deals +12% damage
5: Werewolf Bite hits all enemies within 5 meters and deals +16% damage
6: Werewolf Bite hits all enemies within 5 meters and deals +20% damage
Swordtiers1: Hacking Blade deals +10% slashing damage
2: Hacking Blade deals +16% slashing damage
3: Hacking Blade deals +22% slashing damage
4: Hacking Blade deals +28% slashing damage
5: Hacking Blade deals +34% slashing damage
6: Hacking Blade deals +40% slashing damage
7: Hacking Blade deals +46% slashing damage
8: Hacking Blade deals +52% slashing damage
9: Hacking Blade deals +58% slashing damage
10: Hacking Blade deals +64% slashing damage
11: Hacking Blade deals +70% slashing damage
12: Hacking Blade deals +76% slashing damage
1: Hacking Blade deals +6% slashing damage
2: Hacking Blade deals +12% slashing damage
3: Hacking Blade deals +18% slashing damage
4: Hacking Blade deals +24% slashing damage
5: Hacking Blade deals +30% slashing damage
6: Hacking Blade deals +36% slashing damage
7: Hacking Blade deals +42% slashing damage
8: Hacking Blade deals +48% slashing damage
9: Hacking Blade deals +54% slashing damage
10: Hacking Blade deals +60% slashing damage
11: Hacking Blade deals +66% slashing damage
12: Hacking Blade deals +72% slashing damage
Stafftiers1: Deflective Spin heals 15 Health over 60 seconds
2: Deflective Spin heals 30 Health over 60 seconds
3: Deflective Spin heals 45 Health over 60 seconds
4: Deflective Spin heals 60 Health over 60 seconds
5: Deflective Spin heals 75 Health over 60 seconds
6: Deflective Spin heals 90 Health over 60 seconds
7: Deflective Spin heals 105 Health over 60 seconds
8: Deflective Spin heals 120 Health over 60 seconds
9: Deflective Spin heals 135 Health over 60 seconds
10: Deflective Spin heals 150 Health over 60 seconds
11: Deflective Spin heals 165 Health over 60 seconds
12: Deflective Spin heals 180 Health over 60 seconds
1: Deflective Spin heals 12 Health over 60 seconds
2: Deflective Spin heals 24 Health over 60 seconds
3: Deflective Spin heals 36 Health over 60 seconds
4: Deflective Spin heals 48 Health over 60 seconds
5: Deflective Spin heals 60 Health over 60 seconds
6: Deflective Spin heals 72 Health over 60 seconds
7: Deflective Spin heals 84 Health over 60 seconds
8: Deflective Spin heals 96 Health over 60 seconds
9: Deflective Spin heals 108 Health over 60 seconds
10: Deflective Spin heals 120 Health over 60 seconds
11: Deflective Spin heals 132 Health over 60 seconds
12: Deflective Spin heals 144 Health over 60 seconds
Stafftiers1: Double Hit has a 10% chance to heal 60 Health over 60 seconds
2: Double Hit has a 20% chance to heal 60 Health over 60 seconds
3: Double Hit has a 30% chance to heal 60 Health over 60 seconds
4: Double Hit has a 40% chance to heal 60 Health over 60 seconds
5: Double Hit has a 50% chance to heal 60 Health over 60 seconds
6: Double Hit has a 60% chance to heal 60 Health over 60 seconds
7: Double Hit has a 70% chance to heal 60 Health over 60 seconds
8: Double Hit has a 80% chance to heal 60 Health over 60 seconds
9: Double Hit has a 90% chance to heal 60 Health over 60 seconds
10: Double Hit heals 60 Health over 60 seconds
11: Double Hit heals 60 Health over 60 seconds and deals +8 damage
12: Double Hit heals 60 Health over 60 seconds and deals +16 damage
1: Double Hit has a 10% chance to heal 60 Health over 60 seconds
2: Double Hit has a 20% chance to heal 60 Health over 60 seconds
3: Double Hit has a 30% chance to heal 60 Health over 60 seconds
4: Double Hit has a 40% chance to heal 60 Health over 60 seconds
5: Double Hit has a 50% chance to heal 60 Health over 60 seconds
6: Double Hit has a 60% chance to heal 60 Health over 60 seconds
7: Double Hit has a 70% chance to heal 60 Health over 60 seconds
8: Double Hit has a 80% chance to heal 60 Health over 60 seconds
9: Double Hit has a 90% chance to heal 60 Health over 60 seconds
10: Double Hit heals 60 Health over 60 seconds
11: Double Hit heals 60 Health over 60 seconds and deals +5 damage
12: Double Hit heals 60 Health over 60 seconds and deals +10 damage
Archerytiers1: Heavy Shot and Heavy Multishot attacks deal +5% damage
2: Heavy Shot and Heavy Multishot attacks deal +7% damage
3: Heavy Shot and Heavy Multishot attacks deal +9% damage
4: Heavy Shot and Heavy Multishot attacks deal +11% damage
5: Heavy Shot and Heavy Multishot attacks deal +13% damage
6: Heavy Shot and Heavy Multishot attacks deal +15% damage
7: Heavy Shot and Heavy Multishot attacks deal +17% damage
8: Heavy Shot and Heavy Multishot attacks deal +19% damage
9: Heavy Shot and Heavy Multishot attacks deal +21% damage
10: Heavy Shot and Heavy Multishot attacks deal +23% damage
11: Heavy Shot and Heavy Multishot attacks deal +25% damage
12: Heavy Shot and Heavy Multishot attacks deal +27% damage
1: Heavy Shot and Heavy Multishot attacks deal +5% damage
2: Heavy Shot and Heavy Multishot attacks deal +7% damage
3: Heavy Shot and Heavy Multishot attacks deal +9% damage
4: Heavy Shot and Heavy Multishot attacks deal +11% damage
5: Heavy Shot and Heavy Multishot attacks deal +13% damage
6: Heavy Shot and Heavy Multishot attacks deal +15% damage
7: Heavy Shot and Heavy Multishot attacks deal +17% damage
8: Heavy Shot and Heavy Multishot attacks deal +19% damage
9: Heavy Shot and Heavy Multishot attacks deal +20% damage
10: Heavy Shot and Heavy Multishot attacks deal +22% damage
11: Heavy Shot and Heavy Multishot attacks deal +24% damage
12: Heavy Shot and Heavy Multishot attacks deal +26% damage
Stafftiers1: Heed the Stick deals +10% damage
2: Heed the Stick deals +14% damage
3: Heed the Stick deals +18% damage
4: Heed the Stick deals +22% damage
5: Heed the Stick deals +26% damage
6: Heed the Stick deals +30% damage
7: Heed the Stick deals +34% damage
8: Heed the Stick deals +38% damage
9: Heed the Stick deals +42% damage
10: Heed the Stick deals +46% damage
11: Heed the Stick deals +50% damage
12: Heed the Stick deals +54% damage
1: Heed the Stick deals +6% damage
2: Heed the Stick deals +10% damage
3: Heed the Stick deals +14% damage
4: Heed the Stick deals +18% damage
5: Heed the Stick deals +22% damage
6: Heed the Stick deals +26% damage
7: Heed the Stick deals +30% damage
8: Heed the Stick deals +34% damage
9: Heed the Stick deals +38% damage
10: Heed the Stick deals +42% damage
11: Heed the Stick deals +46% damage
12: Heed the Stick deals +50% damage
Stafftiers1: Double Hit has a 8% chance to slow target's movement by 75%
2: Double Hit has a 16% chance to slow target's movement by 75%
3: Double Hit has a 24% chance to slow target's movement by 75%
4: Double Hit has a 32% chance to slow target's movement by 75%
5: Double Hit has a 40% chance to slow target's movement by 75%
1: Headcracker has a 15% chance to slow target's movement by 75%
2: Headcracker has a 30% chance to slow target's movement by 75%
3: Headcracker has a 45% chance to slow target's movement by 75%
4: Headcracker has a 60% chance to slow target's movement by 75%
5: Headcracker has a 75% chance to slow target's movement by 75%
6: Headcracker has a 80% chance to slow target's movement by 75%
Staffsuffixof Hip Smashingof Hip Cracking
IceMagictiers1: Ice Spear deals +15% damage
2: Ice Spear deals +19% damage
3: Ice Spear deals +23% damage
4: Ice Spear deals +27% damage
5: Ice Spear deals +31% damage
6: Ice Spear deals +35% damage
7: Ice Spear deals +39% damage
8: Ice Spear deals +43% damage
9: Ice Spear deals +47% damage
10: Ice Spear deals +51% damage
11: Ice Spear deals +55% damage
12: Ice Spear deals +59% damage
1: Ice Spear deals +10% damage
2: Ice Spear deals +14% damage
3: Ice Spear deals +18% damage
4: Ice Spear deals +22% damage
5: Ice Spear deals +26% damage
6: Ice Spear deals +30% damage
7: Ice Spear deals +34% damage
8: Ice Spear deals +38% damage
9: Ice Spear deals +42% damage
10: Ice Spear deals +46% damage
11: Ice Spear deals +50% damage
12: Ice Spear deals +54% damage
FireMagictiers1: You regain 4 Armor when using Defensive Burst or Defensive Chill
2: You regain 6 Armor when using Defensive Burst or Defensive Chill
3: You regain 8 Armor when using Defensive Burst or Defensive Chill
4: You regain 9 Armor when using Defensive Burst or Defensive Chill
5: You regain 10 Armor when using Defensive Burst or Defensive Chill
6: You regain 12 Armor when using Defensive Burst or Defensive Chill
7: You regain 14 Armor when using Defensive Burst or Defensive Chill
8: You regain 16 Armor when using Defensive Burst or Defensive Chill
9: You regain 18 Armor when using Defensive Burst or Defensive Chill
10: You regain 19 Armor when using Defensive Burst or Defensive Chill
11: You regain 20 Armor when using Defensive Burst or Defensive Chill
12: You regain 22 Armor when using Defensive Burst or Defensive Chill
1: You regain 3 Armor when using Defensive Burst or Defensive Chill
2: You regain 5 Armor when using Defensive Burst or Defensive Chill
3: You regain 7 Armor when using Defensive Burst or Defensive Chill
4: You regain 8 Armor when using Defensive Burst or Defensive Chill
5: You regain 9 Armor when using Defensive Burst or Defensive Chill
6: You regain 10 Armor when using Defensive Burst or Defensive Chill
7: You regain 12 Armor when using Defensive Burst or Defensive Chill
8: You regain 14 Armor when using Defensive Burst or Defensive Chill
9: You regain 15 Armor when using Defensive Burst or Defensive Chill
10: You regain 16 Armor when using Defensive Burst or Defensive Chill
11: You regain 18 Armor when using Defensive Burst or Defensive Chill
12: You regain 20 Armor when using Defensive Burst or Defensive Chill
Unarmedtiers1: Hip Throw and Bodyslam hit all enemies within 5 meters
2: Hip Throw and Bodyslam deal +5% damage and hit all enemies within 5 meters
3: Hip Throw and Bodyslam deal +10% damage and hit all enemies within 5 meters
4: Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters
5: Hip Throw and Bodyslam deal +20% damage and hit all enemies within 5 meters
6: Hip Throw and Bodyslam deal +25% damage and hit all enemies within 5 meters
1: Hip Throw and Bodyslam hit all enemies within 5 meters
2: Hip Throw and Bodyslam deal +3% damage and hit all enemies within 5 meters
3: Hip Throw and Bodyslam deal +6% damage and hit all enemies within 5 meters
4: Hip Throw and Bodyslam deal +9% damage and hit all enemies within 5 meters
5: Hip Throw and Bodyslam deal +12% damage and hit all enemies within 5 meters
6: Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters
Unarmedtiers1: Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left
2: Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
3: Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
4: Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
5: Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
6: Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left
7: Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
8: Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left
9: Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left
10: Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
11: Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left
12: Any kick attack (including animal kicks!) deals +130% damage when you have 33% or less of your Armor left
1: Any kick attack (including animal kicks!) deals +10% damage when you have 33% or less of your Armor left
2: Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left
3: Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
4: Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
5: Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
6: Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
7: Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left
8: Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
9: Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left
10: Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left
11: Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
12: Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left
Stafftiers1: Double Hit has a 10% chance to slow target's movement by 45%
2: Double Hit has a 20% chance to slow target's movement by 45%
3: Double Hit has a 30% chance to slow target's movement by 45%
4: Double Hit has a 40% chance to slow target's movement by 45%
5: Double Hit has a 50% chance to slow target's movement by 45%
1: Double Hit has a 8% chance to slow target's movement by 45%
2: Double Hit has a 16% chance to slow target's movement by 45%
3: Double Hit has a 24% chance to slow target's movement by 45%
4: Double Hit has a 32% chance to slow target's movement by 45%
5: Double Hit has a 40% chance to slow target's movement by 45%
6: Double Hit has a 45% chance to slow target's movement by 45%
7: Double Hit has a 50% chance to slow target's movement by 45%
Hammertiers1: Leaping Smash deals +15% damage
2: Leaping Smash deals +20% damage
3: Leaping Smash deals +25% damage
4: Leaping Smash deals +30% damage
5: Leaping Smash deals +35% damage
6: Leaping Smash deals +40% damage
7: Leaping Smash deals +45% damage
8: Leaping Smash deals +50% damage
9: Leaping Smash deals +55% damage
10: Leaping Smash deals +60% damage
11: Leaping Smash deals +65% damage
12: Leaping Smash deals +70% damage
1: Leaping Smash deals +10% damage
2: Leaping Smash deals +15% damage
3: Leaping Smash deals +20% damage
4: Leaping Smash deals +25% damage
5: Leaping Smash deals +30% damage
6: Leaping Smash deals +35% damage
7: Leaping Smash deals +40% damage
8: Leaping Smash deals +45% damage
9: Leaping Smash deals +50% damage
10: Leaping Smash deals +55% damage
11: Leaping Smash deals +60% damage
12: Leaping Smash deals +65% damage
Archerytiers1: Long Shot attacks have a 50% chance to deal +13 damage
2: Long Shot attacks have a 50% chance to deal +26 damage
3: Long Shot attacks have a 50% chance to deal +39 damage
4: Long Shot attacks have a 50% chance to deal +52 damage
5: Long Shot attacks have a 50% chance to deal +65 damage
6: Long Shot attacks have a 50% chance to deal +78 damage
7: Long Shot attacks have a 50% chance to deal +91 damage
8: Long Shot attacks have a 50% chance to deal +104 damage
9: Long Shot attacks have a 50% chance to deal +117 damage
10: Long Shot attacks have a 50% chance to deal +130 damage
11: Long Shot attacks have a 50% chance to deal +143 damage
12: Long Shot attacks have a 50% chance to deal +156 damage
1: Long Shot attacks have a 50% chance to deal +12 damage
2: Long Shot attacks have a 50% chance to deal +24 damage
3: Long Shot attacks have a 50% chance to deal +36 damage
4: Long Shot attacks have a 50% chance to deal +48 damage
5: Long Shot attacks have a 50% chance to deal +60 damage
6: Long Shot attacks have a 50% chance to deal +72 damage
7: Long Shot attacks have a 50% chance to deal +84 damage
8: Long Shot attacks have a 50% chance to deal +96 damage
9: Long Shot attacks have a 50% chance to deal +108 damage
10: Long Shot attacks have a 50% chance to deal +120 damage
11: Long Shot attacks have a 50% chance to deal +132 damage
12: Long Shot attacks have a 50% chance to deal +144 damage
Archerytiers1: Long Shot restores 3 Armor to you
2: Long Shot restores 6 Armor to you
3: Long Shot restores 9 Armor to you
4: Long Shot restores 12 Armor to you
5: Long Shot restores 15 Armor to you
6: Long Shot restores 18 Armor to you
7: Long Shot restores 21 Armor to you
8: Long Shot restores 24 Armor to you
9: Long Shot restores 28 Armor to you
10: Long Shot restores 32 Armor to you
11: Long Shot restores 36 Armor to you
12: Long Shot restores 40 Armor to you
1: Long Shot restores 3 Armor to you
2: Long Shot restores 6 Armor to you
3: Long Shot restores 9 Armor to you
4: Long Shot restores 12 Armor to you
5: Long Shot restores 15 Armor to you
6: Long Shot restores 18 Armor to you
7: Long Shot restores 21 Armor to you
8: Long Shot restores 24 Armor to you
9: Long Shot restores 27 Armor to you
10: Long Shot restores 30 Armor to you
11: Long Shot restores 33 Armor to you
12: Long Shot restores 36 Armor to you
Archerytiers1: Long Shot deals +10% damage
2: Long Shot deals +18% damage
3: Long Shot deals +26% damage
4: Long Shot deals +34% damage
5: Long Shot deals +42% damage
6: Long Shot deals +50% damage
7: Long Shot deals +58% damage
8: Long Shot deals +66% damage
9: Long Shot deals +74% damage
10: Long Shot deals +82% damage
11: Long Shot deals +90% damage
12: Long Shot deals +100% damage
1: Long Shot deals +15% damage
2: Long Shot deals +21% damage
3: Long Shot deals +27% damage
4: Long Shot deals +33% damage
5: Long Shot deals +39% damage
6: Long Shot deals +45% damage
7: Long Shot deals +51% damage
8: Long Shot deals +57% damage
9: Long Shot deals +63% damage
10: Long Shot deals +69% damage
11: Long Shot deals +75% damage
12: Long Shot deals +81% damage
Stafftiers1: Lunge deals +4 armor damage
2: Lunge deals +8 armor damage
3: Lunge deals +12 armor damage
4: Lunge deals +16 armor damage
5: Lunge deals +20 armor damage
6: Lunge deals +24 armor damage
7: Lunge deals +28 armor damage
8: Lunge deals +32 armor damage
9: Lunge deals +36 armor damage
10: Lunge deals +40 armor damage
11: Lunge deals +44 armor damage
12: Lunge deals +48 armor damage
1: Lunge deals +3 armor damage
2: Lunge deals +6 armor damage
3: Lunge deals +9 armor damage
4: Lunge deals +12 armor damage
5: Lunge deals +15 armor damage
6: Lunge deals +18 armor damage
7: Lunge deals +21 armor damage
8: Lunge deals +24 armor damage
9: Lunge deals +27 armor damage
10: Lunge deals +30 armor damage
11: Lunge deals +33 armor damage
12: Lunge deals +36 armor damage
Necromancytiers1: All Summoned Skeletons have +10 armor
2: All Summoned Skeletons have +20 armor
3: All Summoned Skeletons have +30 armor
4: All Summoned Skeletons have +40 armor
5: All Summoned Skeletons have +50 armor
6: All Summoned Skeletons have +60 armor
7: All Summoned Skeletons have +70 armor
8: All Summoned Skeletons have +80 armor
9: All Summoned Skeletons have +90 armor
10: All Summoned Skeletons have +100 armor
11: All Summoned Skeletons have +110 armor
12: All Summoned Skeletons have +120 armor
1: All Summoned Skeletons have +7 armor
2: All Summoned Skeletons have +14 armor
3: All Summoned Skeletons have +21 armor
4: All Summoned Skeletons have +28 armor
5: All Summoned Skeletons have +35 armor
6: All Summoned Skeletons have +42 armor
7: All Summoned Skeletons have +49 armor
8: All Summoned Skeletons have +56 armor
9: All Summoned Skeletons have +63 armor
10: All Summoned Skeletons have +70 armor
11: All Summoned Skeletons have +77 armor
12: All Summoned Skeletons have +84 armor
Archerytiers1: Poison Arrow deals +10% damage
2: Poison Arrow deals +13% damage
3: Poison Arrow deals +16% damage
4: Poison Arrow deals +19% damage
5: Poison Arrow deals +22% damage
6: Poison Arrow deals +25% damage
7: Poison Arrow deals +28% damage
8: Poison Arrow deals +31% damage
9: Poison Arrow deals +34% damage
10: Poison Arrow deals +37% damage
11: Poison Arrow deals +40% damage
12: Poison Arrow deals +43% damage
1: Poison Arrow deals +5% damage
2: Poison Arrow deals +8% damage
3: Poison Arrow deals +11% damage
4: Poison Arrow deals +14% damage
5: Poison Arrow deals +17% damage
6: Poison Arrow deals +20% damage
7: Poison Arrow deals +23% damage
8: Poison Arrow deals +26% damage
9: Poison Arrow deals +29% damage
10: Poison Arrow deals +32% damage
11: Poison Arrow deals +35% damage
12: Poison Arrow deals +38% damage
Pigtiers1: Pig Punt deals +10% damage and de-taunts the target as if you'd done 15 less damage
2: Pig Punt deals +17% damage and de-taunts the target as if you'd done 30 less damage
3: Pig Punt deals +24% damage and de-taunts the target as if you'd done 45 less damage
4: Pig Punt deals +31% damage and de-taunts the target as if you'd done 60 less damage
5: Pig Punt deals +38% damage and de-taunts the target as if you'd done 75 less damage
6: Pig Punt deals +45% damage and de-taunts the target as if you'd done 90 less damage
7: Pig Punt deals +52% damage and de-taunts the target as if you'd done 105 less damage
8: Pig Punt deals +59% damage and de-taunts the target as if you'd done 120 less damage
9: Pig Punt deals +66% damage and de-taunts the target as if you'd done 135 less damage
10: Pig Punt deals +73% damage and de-taunts the target as if you'd done 150 less damage
11: Pig Punt deals +80% damage and de-taunts the target as if you'd done 165 less damage
12: Pig Punt deals +87% damage and de-taunts the target as if you'd done 180 less damage
1: Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage
2: Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
3: Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
4: Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
5: Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
6: Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
7: Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
8: Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
9: Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
10: Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
11: Pig Punt deals +55% damage and de-taunts the target as if you'd done 165 less damage
12: Pig Punt deals +60% damage and de-taunts the target as if you'd done 180 less damage
Pigtiers1: Pig Punt deals +20% damage
2: Pig Punt deals +25% damage
3: Pig Punt deals +30% damage
4: Pig Punt deals +35% damage
5: Pig Punt deals +40% damage
6: Pig Punt deals +45% damage
7: Pig Punt deals +50% damage
8: Pig Punt deals +55% damage
9: Pig Punt deals +60% damage
10: Pig Punt deals +65% damage
11: Pig Punt deals +70% damage
12: Pig Punt deals +75% damage
1: Pig Punt deals +15% damage
2: Pig Punt deals +20% damage
3: Pig Punt deals +25% damage
4: Pig Punt deals +30% damage
5: Pig Punt deals +35% damage
6: Pig Punt deals +40% damage
7: Pig Punt deals +45% damage
8: Pig Punt deals +50% damage
9: Pig Punt deals +55% damage
10: Pig Punt deals +60% damage
11: Pig Punt deals +65% damage
12: Pig Punt deals +70% damage
Necromancytiers1: Spark of Death removes up to 35 Rage from the target and turns 20% of it into Trauma damage
2: Spark of Death removes up to 70 Rage from the target and turns 20% of it into Trauma damage
3: Spark of Death removes up to 105 Rage from the target and turns 20% of it into Trauma damage
4: Spark of Death removes up to 140 Rage from the target and turns 20% of it into Trauma damage
5: Spark of Death removes up to 175 Rage from the target and turns 20% of it into Trauma damage
6: Spark of Death removes up to 210 Rage from the target and turns 20% of it into Trauma damage
1: Spark of Death removes up to 25 Rage from the target and turns 20% of it into Trauma damage
2: Spark of Death removes up to 50 Rage from the target and turns 20% of it into Trauma damage
3: Spark of Death removes up to 75 Rage from the target and turns 20% of it into Trauma damage
4: Spark of Death removes up to 100 Rage from the target and turns 20% of it into Trauma damage
5: Spark of Death removes up to 125 Rage from the target and turns 20% of it into Trauma damage
6: Spark of Death removes up to 150 Rage from the target and turns 20% of it into Trauma damage
Necromancytiers1: Death's Hold has a 50% chance to deal +15 damage
2: Death's Hold has a 50% chance to deal +30 damage
3: Death's Hold has a 50% chance to deal +45 damage
4: Death's Hold has a 50% chance to deal +60 damage
5: Death's Hold has a 50% chance to deal +75 damage
6: Death's Hold has a 50% chance to deal +90 damage
7: Death's Hold has a 50% chance to deal +105 damage
8: Death's Hold has a 50% chance to deal +120 damage
9: Death's Hold has a 50% chance to deal +135 damage
10: Death's Hold has a 50% chance to deal +150 damage
11: Death's Hold has a 50% chance to deal +165 damage
12: Death's Hold has a 50% chance to deal +180 damage
1: Death's Hold has a 50% chance to deal +12 damage
2: Death's Hold has a 50% chance to deal +24 damage
3: Death's Hold has a 50% chance to deal +36 damage
4: Death's Hold has a 50% chance to deal +48 damage
5: Death's Hold has a 50% chance to deal +60 damage
6: Death's Hold has a 50% chance to deal +72 damage
7: Death's Hold has a 50% chance to deal +84 damage
8: Death's Hold has a 50% chance to deal +96 damage
9: Death's Hold has a 50% chance to deal +108 damage
10: Death's Hold has a 50% chance to deal +120 damage
11: Death's Hold has a 50% chance to deal +132 damage
12: Death's Hold has a 50% chance to deal +144 damage
Shieldtiers1: Stunning Bash heals you for 5 health
2: Stunning Bash heals you for 10 health
3: Stunning Bash heals you for 15 health
4: Stunning Bash heals you for 20 health
5: Stunning Bash heals you for 25 health
6: Stunning Bash heals you for 30 health
7: Stunning Bash heals you for 35 health
8: Stunning Bash heals you for 40 health
9: Stunning Bash heals you for 45 health
10: Stunning Bash heals you for 50 health
11: Stunning Bash heals you for 55 health
12: Stunning Bash heals you for 60 health
1: Stunning Bash heals you for 3 health
2: Stunning Bash heals you for 6 health
3: Stunning Bash heals you for 9 health
4: Stunning Bash heals you for 12 health
5: Stunning Bash heals you for 15 health
6: Stunning Bash heals you for 18 health
7: Stunning Bash heals you for 21 health
8: Stunning Bash heals you for 24 health
9: Stunning Bash heals you for 27 health
10: Stunning Bash heals you for 30 health
11: Stunning Bash heals you for 33 health
12: Stunning Bash heals you for 36 health
Stafftiers1: Pin has a 4% chance to restore 60 Power to you over 60 seconds
2: Pin has a 11% chance to restore 60 Power to you over 60 seconds
3: Pin has a 18% chance to restore 60 Power to you over 60 seconds
4: Pin has a 25% chance to restore 60 Power to you over 60 seconds
5: Pin has a 32% chance to restore 60 Power to you over 60 seconds
6: Pin has a 39% chance to restore 60 Power to you over 60 seconds
7: Pin has a 46% chance to restore 60 Power to you over 60 seconds
8: Pin has a 53% chance to restore 60 Power to you over 60 seconds
9: Pin has a 60% chance to restore 60 Power to you over 60 seconds
10: Pin has a 67% chance to restore 60 Power to you over 60 seconds
11: Pin has a 74% chance to restore 60 Power to you over 60 seconds
12: Pin has a 81% chance to restore 60 Power to you over 60 seconds
1: Pin has a 4% chance to restore 60 Power to you over 60 seconds
2: Pin has a 11% chance to restore 60 Power to you over 60 seconds
3: Pin has a 18% chance to restore 60 Power to you over 60 seconds
4: Pin has a 25% chance to restore 60 Power to you over 60 seconds
5: Pin has a 32% chance to restore 60 Power to you over 60 seconds
6: Pin has a 39% chance to restore 60 Power to you over 60 seconds
7: Pin has a 46% chance to restore 60 Power to you over 60 seconds
8: Pin has a 53% chance to restore 60 Power to you over 60 seconds
9: Pin has a 60% chance to restore 60 Power to you over 60 seconds
10: Pin has a 67% chance to restore 60 Power to you over 60 seconds
11: Pin has a 74% chance to restore 60 Power to you over 60 seconds
12: Pin has a 80% chance to restore 60 Power to you over 60 seconds
Werewolftiers1: Sanguine Fangs deals +5% damage and doesn't cause the target to yell for help
2: Sanguine Fangs deals +10% damage and doesn't cause the target to yell for help
3: Sanguine Fangs deals +15% damage and doesn't cause the target to yell for help
4: Sanguine Fangs deals +20% damage and doesn't cause the target to yell for help
5: Sanguine Fangs deals +25% damage and doesn't cause the target to yell for help
6: Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help
7: Sanguine Fangs deals +35% damage and doesn't cause the target to yell for help
8: Sanguine Fangs deals +40% damage and doesn't cause the target to yell for help
9: Sanguine Fangs deals +45% damage and doesn't cause the target to yell for help
10: Sanguine Fangs deals +50% damage and doesn't cause the target to yell for help
11: Sanguine Fangs deals +55% damage and doesn't cause the target to yell for help
12: Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help
1: Sanguine Fangs deals +6% damage and doesn't cause the target to yell for help
2: Sanguine Fangs deals +12% damage and doesn't cause the target to yell for help
3: Sanguine Fangs deals +18% damage and doesn't cause the target to yell for help
4: Sanguine Fangs deals +24% damage and doesn't cause the target to yell for help
5: Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help
6: Sanguine Fangs deals +36% damage and doesn't cause the target to yell for help
7: Sanguine Fangs deals +42% damage and doesn't cause the target to yell for help
8: Sanguine Fangs deals +48% damage and doesn't cause the target to yell for help
9: Sanguine Fangs deals +54% damage and doesn't cause the target to yell for help
10: Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help
11: Sanguine Fangs deals +66% damage and doesn't cause the target to yell for help
12: Sanguine Fangs deals +72% damage and doesn't cause the target to yell for help
Stafftiers1: Blocking Stance has a 10% chance to heal you for 50% of your Max Health
2: Blocking Stance has a 15% chance to heal you for 50% of your Max Health
3: Blocking Stance has a 20% chance to heal you for 50% of your Max Health
4: Blocking Stance has a 25% chance to heal you for 50% of your Max Health
5: Blocking Stance has a 30% chance to heal you for 50% of your Max Health
6: Blocking Stance has a 35% chance to heal you for 50% of your Max Health
1: Blocking Stance has a 4% chance to heal you for 50% of your Max Health
2: Blocking Stance has a 8% chance to heal you for 50% of your Max Health
3: Blocking Stance has a 12% chance to heal you for 50% of your Max Health
4: Blocking Stance has a 16% chance to heal you for 50% of your Max Health
5: Blocking Stance has a 20% chance to heal you for 50% of your Max Health
6: Blocking Stance has a 25% chance to heal you for 50% of your Max Health
Stafftiers1: Deflective Spin has a 10% chance to heal you for 50% of your Max Health
2: Deflective Spin has a 11% chance to heal you for 50% of your Max Health
3: Deflective Spin has a 12% chance to heal you for 50% of your Max Health
4: Deflective Spin has a 13% chance to heal you for 50% of your Max Health
5: Deflective Spin has a 14% chance to heal you for 50% of your Max Health
6: Deflective Spin has a 15% chance to heal you for 50% of your Max Health
7: Deflective Spin has a 16% chance to heal you for 50% of your Max Health
8: Deflective Spin has a 17% chance to heal you for 50% of your Max Health
9: Deflective Spin has a 18% chance to heal you for 50% of your Max Health
10: Deflective Spin has a 19% chance to heal you for 50% of your Max Health
11: Deflective Spin has a 20% chance to heal you for 50% of your Max Health
12: Deflective Spin has a 22% chance to heal you for 50% of your Max Health
1: Deflective Spin has a 6% chance to heal you for 50% of your Max Health
2: Deflective Spin has a 7% chance to heal you for 50% of your Max Health
3: Deflective Spin has a 8% chance to heal you for 50% of your Max Health
4: Deflective Spin has a 9% chance to heal you for 50% of your Max Health
5: Deflective Spin has a 10% chance to heal you for 50% of your Max Health
6: Deflective Spin has a 11% chance to heal you for 50% of your Max Health
7: Deflective Spin has a 12% chance to heal you for 50% of your Max Health
8: Deflective Spin has a 13% chance to heal you for 50% of your Max Health
9: Deflective Spin has a 14% chance to heal you for 50% of your Max Health
10: Deflective Spin has a 15% chance to heal you for 50% of your Max Health
11: Deflective Spin has a 16% chance to heal you for 50% of your Max Health
12: Deflective Spin has a 17% chance to heal you for 50% of your Max Health
AnimalHandlingtiers1: Shrill Command attacks have a 20% chance to deal +100% damage
2: Shrill Command attacks have a 25% chance to deal +100% damage
3: Shrill Command attacks have a 30% chance to deal +100% damage
4: Shrill Command attacks have a 35% chance to deal +100% damage
5: Shrill Command attacks have a 40% chance to deal +100% damage
6: Shrill Command attacks have a 45% chance to deal +100% damage
7: Shrill Command attacks have a 50% chance to deal +100% damage
8: Shrill Command attacks have a 55% chance to deal +100% damage
9: Shrill Command attacks have a 60% chance to deal +100% damage
10: Shrill Command attacks have a 65% chance to deal +100% damage
11: Shrill Command attacks have a 70% chance to deal +100% damage
12: Shrill Command attacks have a 75% chance to deal +100% damage
1: Shrill Command has a 20% chance to deal +100% damage
2: Shrill Command has a 25% chance to deal +100% damage
3: Shrill Command has a 30% chance to deal +100% damage
4: Shrill Command has a 35% chance to deal +100% damage
5: Shrill Command has a 40% chance to deal +100% damage
6: Shrill Command has a 45% chance to deal +100% damage
7: Shrill Command has a 50% chance to deal +100% damage
8: Shrill Command has a 55% chance to deal +100% damage
9: Shrill Command has a 60% chance to deal +100% damage
10: Shrill Command has a 65% chance to deal +100% damage
11: Shrill Command has a 70% chance to deal +100% damage
12: Shrill Command has a 75% chance to deal +100% damage
Stafftiers1: Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds
2: Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
3: Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
4: Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
5: Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
1: Double Hit makes the target 2% more vulnerable to slashing attacks for 15 seconds
2: Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds
3: Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds
4: Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
5: Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds
6: Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds
Staffsuffixof Fiery Double Hitsof Slashy Double Hits
Psychologytiers1: Fast Talk also heals you for 2 health
2: Fast Talk also heals you for 4 health
3: Fast Talk also heals you for 6 health
4: Fast Talk also heals you for 8 health
5: Fast Talk also heals you for 10 health
6: Fast Talk also heals you for 12 health
7: Fast Talk also heals you for 14 health
8: Fast Talk also heals you for 16 health
9: Fast Talk also heals you for 18 health
10: Fast Talk also heals you for 20 health
11: Fast Talk also heals you for 22 health
12: Fast Talk also heals you for 24 health
1: Fast Talk heals you for 2 health
2: Fast Talk heals you for 4 health
3: Fast Talk heals you for 6 health
4: Fast Talk heals you for 8 health
5: Fast Talk heals you for 10 health
6: Fast Talk heals you for 12 health
7: Fast Talk heals you for 14 health
8: Fast Talk heals you for 16 health
9: Fast Talk heals you for 18 health
10: Fast Talk heals you for 20 health
11: Fast Talk heals you for 22 health
12: Fast Talk heals you for 24 health
Psychologytiers1: Fast Talk also heals you for 3 armor
2: Fast Talk also heals you for 5 armor
3: Fast Talk also heals you for 8 armor
4: Fast Talk also heals you for 10 armor
5: Fast Talk also heals you for 13 armor
6: Fast Talk also heals you for 15 armor
7: Fast Talk also heals you for 18 armor
8: Fast Talk also heals you for 20 armor
9: Fast Talk also heals you for 23 armor
10: Fast Talk also heals you for 25 armor
11: Fast Talk also heals you for 28 armor
12: Fast Talk also heals you for 30 armor
1: Fast Talk heals you for 3 armor
2: Fast Talk heals you for 5 armor
3: Fast Talk heals you for 8 armor
4: Fast Talk heals you for 10 armor
5: Fast Talk heals you for 13 armor
6: Fast Talk heals you for 15 armor
7: Fast Talk heals you for 18 armor
8: Fast Talk heals you for 20 armor
9: Fast Talk heals you for 23 armor
10: Fast Talk heals you for 25 armor
11: Fast Talk heals you for 28 armor
12: Fast Talk heals you for 30 armor
Werewolftiers1: Claw attacks generate 3 less Rage
2: Claw attacks generate 6 less Rage
3: Claw attacks generate 9 less Rage
4: Claw attacks generate 12 less Rage
5: Claw attacks generate 15 less Rage
6: Claw attacks generate 18 less Rage
7: Claw attacks generate 21 less Rage
8: Claw attacks generate 24 less Rage
9: Claw attacks generate 27 less Rage
10: Claw attacks generate 30 less Rage
11: Claw attacks generate 33 less Rage
12: Claw attacks generate 36 less Rage
1: Claw attacks generate 3 less Rage
2: Claw attacks generate 5 less Rage
3: Claw attacks generate 7 less Rage
4: Claw attacks generate 10 less Rage
5: Claw attacks generate 13 less Rage
6: Claw attacks generate 15 less Rage
7: Claw attacks generate 17 less Rage
8: Claw attacks generate 20 less Rage
9: Claw attacks generate 23 less Rage
10: Claw attacks generate 25 less Rage
11: Claw attacks generate 27 less Rage
12: Claw attacks generate 30 less Rage
Necromancytiers1: All Summoned Skeletons have +8 health
2: All Summoned Skeletons have +16 health
3: All Summoned Skeletons have +24 health
4: All Summoned Skeletons have +32 health
5: All Summoned Skeletons have +40 health
6: All Summoned Skeletons have +48 health
7: All Summoned Skeletons have +56 health
8: All Summoned Skeletons have +64 health
9: All Summoned Skeletons have +72 health
10: All Summoned Skeletons have +80 health
11: All Summoned Skeletons have +88 health
12: All Summoned Skeletons have +96 health
1: All Summoned Skeletons have +5 health
2: All Summoned Skeletons have +10 health
3: All Summoned Skeletons have +15 health
4: All Summoned Skeletons have +20 health
5: All Summoned Skeletons have +25 health
6: All Summoned Skeletons have +30 health
7: All Summoned Skeletons have +35 health
8: All Summoned Skeletons have +40 health
9: All Summoned Skeletons have +45 health
10: All Summoned Skeletons have +50 health
11: All Summoned Skeletons have +55 health
12: All Summoned Skeletons have +60 health
Psychologytiers1: But I Love You has a 20% chance to stun the target
2: But I Love You has a 30% chance to stun the target
3: But I Love You has a 40% chance to stun the target
4: But I Love You has a 50% chance to stun the target
5: But I Love You has a 50% chance to stun the target and deal +5 damage
6: But I Love You has a 50% chance to stun the target and deal +10 damage
7: But I Love You has a 50% chance to stun the target and deal +15 damage
8: But I Love You has a 50% chance to stun the target and deal +20 damage
9: But I Love You has a 50% chance to stun the target and deal +25 damage
10: But I Love You has a 50% chance to stun the target and deal +30 damage
11: But I Love You has a 50% chance to stun the target and deal +35 damage
12: But I Love You has a 50% chance to stun the target and deal +40 damage
1: But I Love You has a 10% chance to stun the target
2: But I Love You has a 15% chance to stun the target
3: But I Love You has a 20% chance to stun the target
4: But I Love You has a 25% chance to stun the target
5: But I Love You has a 25% chance to stun the target and deal +5 damage
6: But I Love You has a 25% chance to stun the target and deal +10 damage
7: But I Love You has a 30% chance to stun the target and deal +15 damage
8: But I Love You has a 30% chance to stun the target and deal +20 damage
9: But I Love You has a 30% chance to stun the target and deal +25 damage
10: But I Love You has a 35% chance to stun the target and deal +30 damage
11: But I Love You has a 35% chance to stun the target and deal +35 damage
12: But I Love You has a 35% chance to stun the target and deal +40 damage
Mentalismtiers1: Mindreave has a 5% chance to stun the target
2: Mindreave has a 6% chance to stun the target
3: Mindreave has a 7% chance to stun the target
4: Mindreave has a 8% chance to stun the target
5: Mindreave has a 9% chance to stun the target
6: Mindreave has a 10% chance to stun the target
7: Mindreave has a 11% chance to stun the target
8: Mindreave has a 12% chance to stun the target
9: Mindreave has a 13% chance to stun the target
10: Mindreave has a 14% chance to stun the target
11: Mindreave has a 15% chance to stun the target
12: Mindreave has a 16% chance to stun the target
1: Mindreave has a 1% chance to stun the target
2: Mindreave has a 2% chance to stun the target
3: Mindreave has a 3% chance to stun the target
4: Mindreave has a 4% chance to stun the target
5: Mindreave has a 5% chance to stun the target
6: Mindreave has a 6% chance to stun the target
7: Mindreave has a 7% chance to stun the target
8: Mindreave has a 8% chance to stun the target
9: Mindreave has a 9% chance to stun the target
10: Mindreave has a 10% chance to stun the target
11: Mindreave has a 11% chance to stun the target
12: Mindreave has a 12% chance to stun the target
Archerytiers1: Multishot and Heavy Multishot have a 10% chance to stun all targets
2: Multishot and Heavy Multishot have a 12% chance to stun all targets
3: Multishot and Heavy Multishot have a 14% chance to stun all targets
4: Multishot and Heavy Multishot have a 16% chance to stun all targets
5: Multishot and Heavy Multishot have a 18% chance to stun all targets
6: Multishot and Heavy Multishot have a 20% chance to stun all targets
1: Multishot and Heavy Multishot have a 6% chance to stun all targets
2: Multishot and Heavy Multishot have a 8% chance to stun all targets
3: Multishot and Heavy Multishot have a 10% chance to stun all targets
4: Multishot and Heavy Multishot have a 12% chance to stun all targets
5: Multishot and Heavy Multishot have a 14% chance to stun all targets
6: Multishot and Heavy Multishot have a 16% chance to stun all targets
Deertiers1: Bounding Escape heals you for 6 health
2: Bounding Escape heals you for 12 health
3: Bounding Escape heals you for 18 health
4: Bounding Escape heals you for 24 health
5: Bounding Escape heals you for 30 health
6: Bounding Escape heals you for 36 health
7: Bounding Escape heals you for 42 health
8: Bounding Escape heals you for 48 health
9: Bounding Escape heals you for 54 health
10: Bounding Escape heals you for 60 health
11: Bounding Escape heals you for 66 health
12: Bounding Escape heals you for 72 health
1: Bounding Escape heals you for 5 health
2: Bounding Escape heals you for 10 health
3: Bounding Escape heals you for 15 health
4: Bounding Escape heals you for 20 health
5: Bounding Escape heals you for 25 health
6: Bounding Escape heals you for 30 health
7: Bounding Escape heals you for 35 health
8: Bounding Escape heals you for 40 health
9: Bounding Escape heals you for 45 health
10: Bounding Escape heals you for 50 health
11: Bounding Escape heals you for 55 health
12: Bounding Escape heals you for 60 health
Deertiers1: Bounding Escape restores 8 armor to you
2: Bounding Escape restores 16 armor to you
3: Bounding Escape restores 24 armor to you
4: Bounding Escape restores 32 armor to you
5: Bounding Escape restores 40 armor to you
6: Bounding Escape restores 48 armor to you
7: Bounding Escape restores 56 armor to you
8: Bounding Escape restores 64 armor to you
9: Bounding Escape restores 72 armor to you
10: Bounding Escape restores 80 armor to you
11: Bounding Escape restores 88 armor to you
12: Bounding Escape restores 96 armor to you
1: Bounding Escape restores 5 armor to you
2: Bounding Escape restores 13 armor to you
3: Bounding Escape restores 21 armor to you
4: Bounding Escape restores 29 armor to you
5: Bounding Escape restores 37 armor to you
6: Bounding Escape restores 45 armor to you
7: Bounding Escape restores 53 armor to you
8: Bounding Escape restores 61 armor to you
9: Bounding Escape restores 69 armor to you
10: Bounding Escape restores 77 armor to you
11: Bounding Escape restores 85 armor to you
12: Bounding Escape restores 93 armor to you
Mentalismtiers1: System Shock deals +8% damage
2: System Shock deals +10% damage
3: System Shock deals +12% damage
4: System Shock deals +14% damage
5: System Shock deals +16% damage
6: System Shock deals +18% damage
7: System Shock deals +20% damage
8: System Shock deals +22% damage
9: System Shock deals +24% damage
10: System Shock deals +26% damage
11: System Shock deals +28% damage
12: System Shock deals +30% damage
1: System Shock deals +4% damage
2: System Shock deals +6% damage
3: System Shock deals +8% damage
4: System Shock deals +10% damage
5: System Shock deals +12% damage
6: System Shock deals +14% damage
7: System Shock deals +16% damage
8: System Shock deals +18% damage
9: System Shock deals +20% damage
10: System Shock deals +22% damage
11: System Shock deals +24% damage
12: System Shock deals +26% damage
Cowtiers1: After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds
2: After you use Moo of Determination, you are healed of 2 damage every second for 20 seconds
3: After you use Moo of Determination, you are healed of 3 damage every second for 20 seconds
4: After you use Moo of Determination, you are healed of 4 damage every second for 20 seconds
5: After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds
6: After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds
7: After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds
8: After you use Moo of Determination, you are healed of 8 damage every second for 20 seconds
9: After you use Moo of Determination, you are healed of 9 damage every second for 20 seconds
10: After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds
11: After you use Moo of Determination, you are healed of 11 damage every second for 20 seconds
12: After you use Moo of Determination, you are healed of 12 damage every second for 20 seconds
1: After you use Moo of Determination, you are healed 15 health over 15 seconds
2: After you use Moo of Determination, you are healed 30 health over 15 seconds
3: After you use Moo of Determination, you are healed 45 health over 15 seconds
4: After you use Moo of Determination, you are healed 60 health over 15 seconds
5: After you use Moo of Determination, you are healed 75 health over 15 seconds
6: After you use Moo of Determination, you are healed 90 health over 15 seconds
7: After you use Moo of Determination, you are healed 105 health over 15 seconds
8: After you use Moo of Determination, you are healed 120 health over 15 seconds
9: After you use Moo of Determination, you are healed 135 health over 15 seconds
10: After you use Moo of Determination, you are healed 150 health over 15 seconds
11: After you use Moo of Determination, you are healed 165 health over 15 seconds
12: After you use Moo of Determination, you are healed 180 health over 15 seconds
Archerytiers1: Multishot deals +15% damage
2: Multishot deals +18% damage
3: Multishot deals +21% damage
4: Multishot deals +24% damage
5: Multishot deals +27% damage
6: Multishot deals +30% damage
7: Multishot deals +33% damage
8: Multishot deals +36% damage
9: Multishot deals +39% damage
10: Multishot deals +42% damage
11: Multishot deals +45% damage
12: Multishot deals +48% damage
1: Multishot deals +9% damage
2: Multishot deals +12% damage
3: Multishot deals +15% damage
4: Multishot deals +18% damage
5: Multishot deals +21% damage
6: Multishot deals +24% damage
7: Multishot deals +27% damage
8: Multishot deals +30% damage
9: Multishot deals +33% damage
10: Multishot deals +36% damage
11: Multishot deals +39% damage
12: Multishot deals +42% damage
Pigtiers1: Mudbath restores 15 armor
2: Mudbath restores 30 armor
3: Mudbath restores 45 armor
4: Mudbath restores 60 armor
5: Mudbath restores 75 armor
6: Mudbath restores 90 armor
7: Mudbath restores 105 armor
8: Mudbath restores 120 armor
9: Mudbath restores 135 armor
10: Mudbath restores 150 armor
11: Mudbath restores 165 armor
12: Mudbath restores 180 armor
1: Mudbath restores 10 armor
2: Mudbath restores 20 armor
3: Mudbath restores 30 armor
4: Mudbath restores 40 armor
5: Mudbath restores 50 armor
6: Mudbath restores 60 armor
7: Mudbath restores 70 armor
8: Mudbath restores 80 armor
9: Mudbath restores 90 armor
10: Mudbath restores 100 armor
11: Mudbath restores 110 armor
12: Mudbath restores 120 armor
Spidertiers1: Inject Venom deals +10% damage
2: Inject Venom deals +14% damage
3: Inject Venom deals +18% damage
4: Inject Venom deals +22% damage
5: Inject Venom deals +26% damage
6: Inject Venom deals +30% damage
7: Inject Venom deals +34% damage
8: Inject Venom deals +38% damage
9: Inject Venom deals +42% damage
10: Inject Venom deals +46% damage
11: Inject Venom deals +50% damage
12: Inject Venom deals +54% damage
1: Inject Venom deals +8% damage
2: Inject Venom deals +12% damage
3: Inject Venom deals +16% damage
4: Inject Venom deals +20% damage
5: Inject Venom deals +24% damage
6: Inject Venom deals +28% damage
7: Inject Venom deals +32% damage
8: Inject Venom deals +36% damage
9: Inject Venom deals +40% damage
10: Inject Venom deals +44% damage
11: Inject Venom deals +48% damage
12: Inject Venom deals +52% damage
AnimalHandlingtiers1: Animal Handling pets deal +2 direct damage with each attack
2: Animal Handling pets deal +4 direct damage with each attack
3: Animal Handling pets deal +6 direct damage with each attack
4: Animal Handling pets deal +8 direct damage with each attack
5: Animal Handling pets deal +10 direct damage with each attack
6: Animal Handling pets deal +12 direct damage with each attack
7: Animal Handling pets deal +14 direct damage with each attack
8: Animal Handling pets deal +16 direct damage with each attack
9: Animal Handling pets deal +18 direct damage with each attack
10: Animal Handling pets deal +20 direct damage with each attack
11: Animal Handling pets deal +22 direct damage with each attack
12: Animal Handling pets deal +24 direct damage with each attack
1: Animal Handling pets deal +2 direct damage with each attack
2: Animal Handling pets deal +4 direct damage with each attack
3: Animal Handling pets deal +5 direct damage with each attack
4: Animal Handling pets deal +7 direct damage with each attack
5: Animal Handling pets deal +8 direct damage with each attack
6: Animal Handling pets deal +10 direct damage with each attack
7: Animal Handling pets deal +12 direct damage with each attack
8: Animal Handling pets deal +13 direct damage with each attack
9: Animal Handling pets deal +15 direct damage with each attack
10: Animal Handling pets deal +16 direct damage with each attack
11: Animal Handling pets deal +18 direct damage with each attack
12: Animal Handling pets deal +20 direct damage with each attack
FireMagictiers1: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 10 seconds
2: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 10 seconds
3: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
4: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
5: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
6: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
1: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 6 seconds
2: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 6 seconds
3: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 6 seconds
4: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 6 seconds
5: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 6 seconds
6: Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 6 seconds
AnimalHandlingtiers1: Animal Handling pets taunt monsters less, as if they did -2% damage
2: Animal Handling pets taunt monsters less, as if they did -4% damage
3: Animal Handling pets taunt monsters less, as if they did -6% damage
4: Animal Handling pets taunt monsters less, as if they did -8% damage
5: Animal Handling pets taunt monsters less, as if they did -10% damage
6: Animal Handling pets taunt monsters less, as if they did -12% damage
7: Animal Handling pets taunt monsters less, as if they did -14% damage
8: Animal Handling pets taunt monsters less, as if they did -16% damage
9: Animal Handling pets taunt monsters less, as if they did -18% damage
10: Animal Handling pets taunt monsters less, as if they did -20% damage
11: Animal Handling pets taunt monsters less, as if they did -22% damage
12: Animal Handling pets taunt monsters less, as if they did -24% damage
1: Animal Handling pets taunt their opponents 2% less
2: Animal Handling pets taunt their opponents 4% less
3: Animal Handling pets taunt their opponents 6% less
4: Animal Handling pets taunt their opponents 8% less
5: Animal Handling pets taunt their opponents 10% less
6: Animal Handling pets taunt their opponents 12% less
7: Animal Handling pets taunt their opponents 14% less
8: Animal Handling pets taunt their opponents 16% less
9: Animal Handling pets taunt their opponents 18% less
10: Animal Handling pets taunt their opponents 20% less
11: Animal Handling pets taunt their opponents 22% less
12: Animal Handling pets taunt their opponents 24% less
Psychologytiers1: Tell Me About Your Mother deals +20 direct health damage
2: Tell Me About Your Mother deals +40 direct health damage
3: Tell Me About Your Mother deals +60 direct health damage
4: Tell Me About Your Mother deals +80 direct health damage
5: Tell Me About Your Mother deals +100 direct health damage
6: Tell Me About Your Mother deals +120 direct health damage
7: Tell Me About Your Mother deals +140 direct health damage
8: Tell Me About Your Mother deals +160 direct health damage
9: Tell Me About Your Mother deals +180 direct health damage
10: Tell Me About Your Mother deals +200 direct health damage
11: Tell Me About Your Mother deals +220 direct health damage
12: Tell Me About Your Mother deals +240 direct health damage
1: Tell Me About Your Mother deals +15 direct health damage
2: Tell Me About Your Mother deals +30 direct health damage
3: Tell Me About Your Mother deals +45 direct health damage
4: Tell Me About Your Mother deals +60 direct health damage
5: Tell Me About Your Mother deals +75 direct health damage
6: Tell Me About Your Mother deals +90 direct health damage
7: Tell Me About Your Mother deals +105 direct health damage
8: Tell Me About Your Mother deals +120 direct health damage
9: Tell Me About Your Mother deals +135 direct health damage
10: Tell Me About Your Mother deals +150 direct health damage
11: Tell Me About Your Mother deals +165 direct health damage
12: Tell Me About Your Mother deals +180 direct health damage
Endurancetiers1: Max Health +1
2: Max Health +2
3: Max Health +3
4: Max Health +4
5: Max Health +5
6: Max Health +6
7: Max Health +7
8: Max Health +8
9: Max Health +9
10: Max Health +10
11: Max Health +11
12: Max Health +12
1: Max Health +1
2: Max Health +2
3: Max Health +3
4: Max Health +4
5: Max Health +6
6: Max Health +8
7: Max Health +10
8: Max Health +11
9: Max Health +12
10: Max Health +13
11: Max Health +14
12: Max Health +15
Unarmedtiers1: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25%
2: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
3: Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
4: Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
5: Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%
1: Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 25%
2: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%
3: Any kick attack (including animal kicks!) has a 45% chance to slow target's movement by 25%
4: Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%
5: Any kick attack (including animal kicks!) has a 85% chance to slow target's movement by 25%
Stafftiers1: Double Hit depletes 25 Rage
2: Double Hit depletes 50 Rage
3: Double Hit depletes 75 Rage
4: Double Hit depletes 100 Rage
5: Double Hit depletes 125 Rage
6: Double Hit depletes 150 Rage
7: Double Hit depletes 175 Rage
8: Double Hit depletes 200 Rage
9: Double Hit depletes 225 Rage
10: Double Hit depletes 250 Rage
11: Double Hit depletes 275 Rage
12: Double Hit depletes 300 Rage
1: Double Hit depletes 22 Rage
2: Double Hit depletes 44 Rage
3: Double Hit depletes 66 Rage
4: Double Hit depletes 88 Rage
5: Double Hit depletes 110 Rage
6: Double Hit depletes 132 Rage
7: Double Hit depletes 154 Rage
8: Double Hit depletes 176 Rage
9: Double Hit depletes 198 Rage
10: Double Hit depletes 220 Rage
11: Double Hit depletes 242 Rage
12: Double Hit depletes 264 Rage
Werewolftiers1: Werewolf Bite deals +7 armor damage
2: Werewolf Bite deals +14 armor damage
3: Werewolf Bite deals +21 armor damage
4: Werewolf Bite deals +28 armor damage
5: Werewolf Bite deals +35 armor damage
6: Werewolf Bite deals +42 armor damage
7: Werewolf Bite deals +49 armor damage
8: Werewolf Bite deals +56 armor damage
9: Werewolf Bite deals +63 armor damage
10: Werewolf Bite deals +70 armor damage
11: Werewolf Bite deals +77 armor damage
12: Werewolf Bite deals +84 armor damage
1: Werewolf Bite deals +6 armor damage
2: Werewolf Bite deals +12 armor damage
3: Werewolf Bite deals +18 armor damage
4: Werewolf Bite deals +24 armor damage
5: Werewolf Bite deals +30 armor damage
6: Werewolf Bite deals +36 armor damage
7: Werewolf Bite deals +42 armor damage
8: Werewolf Bite deals +48 armor damage
9: Werewolf Bite deals +54 armor damage
10: Werewolf Bite deals +60 armor damage
11: Werewolf Bite deals +66 armor damage
12: Werewolf Bite deals +72 armor damage
GiantBattiers1: Drink Blood reaps 3 additional health
2: Drink Blood reaps 6 additional health
3: Drink Blood reaps 9 additional health
4: Drink Blood reaps 12 additional health
5: Drink Blood reaps 15 additional health
6: Drink Blood reaps 18 additional health
7: Drink Blood reaps 21 additional health
8: Drink Blood reaps 24 additional health
9: Drink Blood reaps 27 additional health
10: Drink Blood reaps 30 additional health
11: Drink Blood reaps 33 additional health
12: Drink Blood reaps 36 additional health
1: Drink Blood reaps 2 additional health
2: Drink Blood reaps 4 additional health
3: Drink Blood reaps 6 additional health
4: Drink Blood reaps 9 additional health
5: Drink Blood reaps 11 additional health
6: Drink Blood reaps 13 additional health
7: Drink Blood reaps 15 additional health
8: Drink Blood reaps 18 additional health
9: Drink Blood reaps 20 additional health
10: Drink Blood reaps 22 additional health
11: Drink Blood reaps 25 additional health
12: Drink Blood reaps 28 additional health
BattleChemistrytiers1: All Bomb attacks (from any skill!) deal +2 damage
2: All Bomb attacks (from any skill!) deal +5 damage
3: All Bomb attacks (from any skill!) deal +8 damage
4: All Bomb attacks (from any skill!) deal +12 damage
5: All Bomb attacks (from any skill!) deal +16 damage
6: All Bomb attacks (from any skill!) deal +20 damage
7: All Bomb attacks (from any skill!) deal +24 damage
8: All Bomb attacks (from any skill!) deal +28 damage
9: All Bomb attacks (from any skill!) deal +32 damage
10: All Bomb attacks (from any skill!) deal +35 damage
1: All Bomb attacks (from any skill!) deal +2 damage
2: All Bomb attacks (from any skill!) deal +4 damage
3: All Bomb attacks (from any skill!) deal +6 damage
4: All Bomb attacks (from any skill!) deal +8 damage
5: All Bomb attacks (from any skill!) deal +10 damage
6: All Bomb attacks (from any skill!) deal +12 damage
7: All Bomb attacks (from any skill!) deal +16 damage
8: All Bomb attacks (from any skill!) deal +19 damage
9: All Bomb attacks (from any skill!) deal +22 damage
10: All Bomb attacks (from any skill!) deal +25 damage
Necromancytiers1: Bulk Undead Healing +4
2: Bulk Undead Healing +8
3: Bulk Undead Healing +12
4: Bulk Undead Healing +16
5: Bulk Undead Healing +20
6: Bulk Undead Healing +24
7: Bulk Undead Healing +28
8: Bulk Undead Healing +32
9: Bulk Undead Healing +36
10: Bulk Undead Healing +40
11: Bulk Undead Healing +44
12: Bulk Undead Healing +48
1: Bulk Undead Healing +5
2: Bulk Undead Healing +10
3: Bulk Undead Healing +15
4: Bulk Undead Healing +20
5: Bulk Undead Healing +25
6: Bulk Undead Healing +30
7: Bulk Undead Healing +35
8: Bulk Undead Healing +40
9: Bulk Undead Healing +45
10: Bulk Undead Healing +50
11: Bulk Undead Healing +55
12: Bulk Undead Healing +60
Necromancytiers1: Rebuild Undead heals you for 2 health
2: Rebuild Undead heals you for 3 health
3: Rebuild Undead heals you for 4 health
4: Rebuild Undead heals you for 5 health
5: Rebuild Undead heals you for 7 health
6: Rebuild Undead heals you for 8 health
7: Rebuild Undead heals you for 9 health
8: Rebuild Undead heals you for 10 health
9: Rebuild Undead heals you for 12 health
10: Rebuild Undead heals you for 13 health
11: Rebuild Undead heals you for 14 health
12: Rebuild Undead heals you for 15 health
1: Rebuild Undead heals you for 3 health
2: Rebuild Undead heals you for 6 health
3: Rebuild Undead heals you for 9 health
4: Rebuild Undead heals you for 12 health
5: Rebuild Undead heals you for 15 health
6: Rebuild Undead heals you for 18 health
7: Rebuild Undead heals you for 21 health
8: Rebuild Undead heals you for 24 health
9: Rebuild Undead heals you for 27 health
10: Rebuild Undead heals you for 30 health
11: Rebuild Undead heals you for 33 health
12: Rebuild Undead heals you for 36 health
Necromancytiers1: Life Steal targets any enemies within 5 meters of you and deals +1 damage but also generates +20 Rage
2: Life Steal targets any enemies within 5 meters of you and deals +2 damage but also generates +40 Rage
3: Life Steal targets any enemies within 5 meters of you and deals +3 damage but also generates +60 Rage
4: Life Steal targets any enemies within 5 meters of you and deals +4 damage but also generates +80 Rage
5: Life Steal targets any enemies within 5 meters of you and deals +5 damage but also generates +100 Rage
6: Life Steal targets any enemies within 5 meters of you and deals +6 damage but also generates +130 Rage
7: Life Steal targets any enemies within 5 meters of you and deals +7 damage but also generates +160 Rage
8: Life Steal targets any enemies within 5 meters of you and deals +10 damage but also generates +190 Rage
9: Life Steal targets any enemies within 5 meters of you and deals +15 damage but also generates +220 Rage
10: Life Steal targets any enemies within 5 meters of you and deals +20 damage but also generates +250 Rage
11: Life Steal targets any enemies within 5 meters of you and deals +25 damage but also generates +280 Rage
12: Life Steal targets any enemies within 5 meters of you and deals +40 damage but also generates +310 Rage
1: Life Steal targets all enemies within 5 meters of you and deals +1 damage but also generates +100 Rage
2: Life Steal targets all enemies within 5 meters of you and deals +2 damage but also generates +100 Rage
3: Life Steal targets all enemies within 5 meters of you and deals +3 damage but also generates +100 Rage
4: Life Steal targets all enemies within 5 meters of you and deals +4 damage but also generates +100 Rage
5: Life Steal targets all enemies within 5 meters of you and deals +5 damage but also generates +100 Rage
6: Life Steal targets all enemies within 5 meters of you and deals +6 damage but also generates +130 Rage
7: Life Steal targets all enemies within 5 meters of you and deals +7 damage but also generates +160 Rage
8: Life Steal targets all enemies within 5 meters of you and deals +10 damage but also generates +190 Rage
9: Life Steal targets all enemies within 5 meters of you and deals +15 damage but also generates +220 Rage
10: Life Steal targets all enemies within 5 meters of you and deals +20 damage but also generates +250 Rage
11: Life Steal targets all enemies within 5 meters of you and deals +25 damage but also generates +280 Rage
12: Life Steal targets all enemies within 5 meters of you and deals +40 damage but also generates +310 Rage
Swordtiers1: Debilitating Blow deals +5 damage
2: Debilitating Blow deals +10 damage
3: Debilitating Blow deals +15 damage
4: Debilitating Blow deals +20 damage
5: Debilitating Blow deals +25 damage
6: Debilitating Blow deals +30 damage
7: Debilitating Blow deals +35 damage
8: Debilitating Blow deals +40 damage
9: Debilitating Blow deals +45 damage
10: Debilitating Blow deals +50 damage
11: Debilitating Blow deals +55 damage
12: Debilitating Blow deals +60 damage
1: Debilitating Blow deals +6 damage
2: Debilitating Blow deals +12 damage
3: Debilitating Blow deals +18 damage
4: Debilitating Blow deals +24 damage
5: Debilitating Blow deals +30 damage
6: Debilitating Blow deals +36 damage
7: Debilitating Blow deals +42 damage
8: Debilitating Blow deals +48 damage
9: Debilitating Blow deals +54 damage
10: Debilitating Blow deals +60 damage
11: Debilitating Blow deals +66 damage
12: Debilitating Blow deals +72 damage
Werewolftiers1: Smell Fear deals +3% damage and further reduces Rage by 20
2: Smell Fear deals +6% damage and further reduces Rage by 27
3: Smell Fear deals +9% damage and further reduces Rage by 34
4: Smell Fear deals +12% damage and further reduces Rage by 41
5: Smell Fear deals +15% damage and further reduces Rage by 48
6: Smell Fear deals +18% damage and further reduces Rage by 55
7: Smell Fear deals +21% damage and further reduces Rage by 62
8: Smell Fear deals +24% damage and further reduces Rage by 69
9: Smell Fear deals +27% damage and further reduces Rage by 76
10: Smell Fear deals +30% damage and further reduces Rage by 83
11: Smell Fear deals +33% damage and further reduces Rage by 90
12: Smell Fear deals +36% damage and further reduces Rage by 97
1: Smell Fear deals +5% damage and further reduces Rage by 20
2: Smell Fear deals +7% damage and further reduces Rage by 27
3: Smell Fear deals +9% damage and further reduces Rage by 34
4: Smell Fear deals +11% damage and further reduces Rage by 41
5: Smell Fear deals +13% damage and further reduces Rage by 48
6: Smell Fear deals +15% damage and further reduces Rage by 55
7: Smell Fear deals +17% damage and further reduces Rage by 62
8: Smell Fear deals +19% damage and further reduces Rage by 69
9: Smell Fear deals +21% damage and further reduces Rage by 76
10: Smell Fear deals +23% damage and further reduces Rage by 83
11: Smell Fear deals +25% damage and further reduces Rage by 90
12: Smell Fear deals +27% damage and further reduces Rage by 97
Werewolftiers1: Smell Fear has a 50% chance to deal +5% damage and further reduce Rage by 30
2: Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45
3: Smell Fear has a 50% chance to deal +15% damage and further reduce Rage by 60
4: Smell Fear has a 50% chance to deal +20% damage and further reduce Rage by 75
5: Smell Fear has a 50% chance to deal +25% damage and further reduce Rage by 90
6: Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 105
7: Smell Fear has a 50% chance to deal +35% damage and further reduce Rage by 120
8: Smell Fear has a 50% chance to deal +40% damage and further reduce Rage by 135
9: Smell Fear has a 50% chance to deal +45% damage and further reduce Rage by 150
10: Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 165
11: Smell Fear has a 50% chance to deal +55% damage and further reduce Rage by 180
12: Smell Fear has a 50% chance to deal +60% damage and further reduce Rage by 195
1: Smell Fear has a 50% chance to deal +6% damage and further reduce Rage by 30
2: Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45
3: Smell Fear has a 50% chance to deal +14% damage and further reduce Rage by 60
4: Smell Fear has a 50% chance to deal +18% damage and further reduce Rage by 75
5: Smell Fear has a 50% chance to deal +22% damage and further reduce Rage by 90
6: Smell Fear has a 50% chance to deal +26% damage and further reduce Rage by 105
7: Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 120
8: Smell Fear has a 50% chance to deal +34% damage and further reduce Rage by 135
9: Smell Fear has a 50% chance to deal +38% damage and further reduce Rage by 150
10: Smell Fear has a 50% chance to deal +42% damage and further reduce Rage by 165
11: Smell Fear has a 50% chance to deal +46% damage and further reduce Rage by 180
12: Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 195
Werewolftiers1: Smell Fear deals +20% damage
2: Smell Fear deals +23% damage
3: Smell Fear deals +26% damage
4: Smell Fear deals +29% damage
5: Smell Fear deals +32% damage
6: Smell Fear deals +35% damage
7: Smell Fear deals +38% damage
8: Smell Fear deals +41% damage
9: Smell Fear deals +44% damage
10: Smell Fear deals +47% damage
11: Smell Fear deals +50% damage
12: Smell Fear deals +53% damage
1: Smell Fear deals +10% damage
2: Smell Fear deals +13% damage
3: Smell Fear deals +16% damage
4: Smell Fear deals +19% damage
5: Smell Fear deals +22% damage
6: Smell Fear deals +25% damage
7: Smell Fear deals +28% damage
8: Smell Fear deals +31% damage
9: Smell Fear deals +34% damage
10: Smell Fear deals +37% damage
11: Smell Fear deals +40% damage
12: Smell Fear deals +43% damage
Swordtiers1: Hacking Blade deals +1 Trauma damage every second for 5 seconds
2: Hacking Blade deals +2 Trauma damage every second for 5 seconds
3: Hacking Blade deals +3 Trauma damage every second for 5 seconds
4: Hacking Blade deals +4 Trauma damage every second for 5 seconds
5: Hacking Blade deals +5 Trauma damage every second for 5 seconds
6: Hacking Blade deals +6 Trauma damage every second for 5 seconds
7: Hacking Blade deals +7 Trauma damage every second for 5 seconds
8: Hacking Blade deals +8 Trauma damage every second for 5 seconds
9: Hacking Blade deals +9 Trauma damage every second for 5 seconds
10: Hacking Blade deals +10 Trauma damage every second for 5 seconds
11: Hacking Blade deals +11 Trauma damage every second for 5 seconds
12: Hacking Blade deals +12 Trauma damage every second for 5 seconds
1: Hacking Blade deals 4 Trauma damage over 4 seconds
2: Hacking Blade deals 8 Trauma damage over 4 seconds
3: Hacking Blade deals 12 Trauma damage over 4 seconds
4: Hacking Blade deals 16 Trauma damage over 4 seconds
5: Hacking Blade deals 20 Trauma damage over 4 seconds
6: Hacking Blade deals 24 Trauma damage over 4 seconds
7: Hacking Blade deals 28 Trauma damage over 4 seconds
8: Hacking Blade deals 32 Trauma damage over 4 seconds
9: Hacking Blade deals 36 Trauma damage over 4 seconds
10: Hacking Blade deals 40 Trauma damage over 4 seconds
11: Hacking Blade deals 44 Trauma damage over 4 seconds
12: Hacking Blade deals 48 Trauma damage over 4 seconds
Swordtiers1: Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds
2: Hacking Blade has a 14% chance to deal +2 Trauma damage every second for 20 seconds
3: Hacking Blade has a 18% chance to deal +3 Trauma damage every second for 20 seconds
4: Hacking Blade has a 22% chance to deal +3 Trauma damage every second for 20 seconds
5: Hacking Blade has a 27% chance to deal +4 Trauma damage every second for 20 seconds
6: Hacking Blade has a 31% chance to deal +4 Trauma damage every second for 20 seconds
7: Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds
8: Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds
9: Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds
10: Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds
11: Hacking Blade has a 55% chance to deal +7 Trauma damage every second for 20 seconds
12: Hacking Blade has a 60% chance to deal +7 Trauma damage every second for 20 seconds
1: Hacking Blade has a 10% chance to deal 8 Trauma damage over 8 seconds
2: Hacking Blade has a 14% chance to deal 12 Trauma damage over 8 seconds
3: Hacking Blade has a 18% chance to deal 16 Trauma damage over 8 seconds
4: Hacking Blade has a 22% chance to deal 20 Trauma damage over 8 seconds
5: Hacking Blade has a 27% chance to deal 28 Trauma damage over 8 seconds
6: Hacking Blade has a 31% chance to deal 36 Trauma damage over 8 seconds
7: Hacking Blade has a 35% chance to deal 44 Trauma damage over 8 seconds
8: Hacking Blade has a 40% chance to deal 52 Trauma damage over 8 seconds
9: Hacking Blade has a 45% chance to deal 60 Trauma damage over 8 seconds
10: Hacking Blade has a 50% chance to deal 72 Trauma damage over 8 seconds
11: Hacking Blade has a 55% chance to deal 84 Trauma damage over 8 seconds
12: Hacking Blade has a 60% chance to deal 96 Trauma damage over 8 seconds
Unarmedtiers1: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75%
2: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
3: Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
4: Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
5: Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
1: Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75%
2: Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75%
3: Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%
4: Any kick attack (including animal kicks!) has a 32% chance to slow target's movement by 75%
5: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
AnySkilltiers1: In-Combat Power Regen +1
2: In-Combat Power Regen +2
3: In-Combat Power Regen +3
4: In-Combat Power Regen +4
5: In-Combat Power Regen +5
6: In-Combat Power Regen +6
7: In-Combat Power Regen +7
8: In-Combat Power Regen +8
9: In-Combat Power Regen +9
10: In-Combat Power Regen +10
11: In-Combat Power Regen +11
12: In-Combat Power Regen +12
1: In-Combat Power Regen +1
2: In-Combat Power Regen +1 In-Combat Armor Regen +1
3: In-Combat Power Regen +2
4: In-Combat Power Regen +2 In-Combat Armor Regen +1
5: In-Combat Power Regen +3
6: In-Combat Power Regen +3 In-Combat Armor Regen +1
7: In-Combat Power Regen +4
8: In-Combat Power Regen +4 In-Combat Armor Regen +1
9: In-Combat Power Regen +5
10: In-Combat Power Regen +5 In-Combat Armor Regen +1
11: In-Combat Power Regen +6
12: In-Combat Power Regen +6 In-Combat Armor Regen +1
Unarmedtiers1: All kick attacks (even animal kicks!) deal +3 damage
2: All kick attacks (even animal kicks!) deal +6 damage
3: All kick attacks (even animal kicks!) deal +9 damage
4: All kick attacks (even animal kicks!) deal +12 damage
5: All kick attacks (even animal kicks!) deal +15 damage
6: All kick attacks (even animal kicks!) deal +18 damage
7: All kick attacks (even animal kicks!) deal +21 damage
8: All kick attacks (even animal kicks!) deal +24 damage
9: All kick attacks (even animal kicks!) deal +27 damage
10: All kick attacks (even animal kicks!) deal +30 damage
11: All kick attacks (even animal kicks!) deal +33 damage
12: All kick attacks (even animal kicks!) deal +36 damage
1: All kick attacks (even animal kicks!) deal +2 damage
2: All kick attacks (even animal kicks!) deal +5 damage
3: All kick attacks (even animal kicks!) deal +8 damage
4: All kick attacks (even animal kicks!) deal +11 damage
5: All kick attacks (even animal kicks!) deal +14 damage
6: All kick attacks (even animal kicks!) deal +17 damage
7: All kick attacks (even animal kicks!) deal +20 damage
8: All kick attacks (even animal kicks!) deal +22 damage
9: All kick attacks (even animal kicks!) deal +24 damage
10: All kick attacks (even animal kicks!) deal +26 damage
11: All kick attacks (even animal kicks!) deal +28 damage
12: All kick attacks (even animal kicks!) deal +30 damage
Unarmedtiers1: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45%
2: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
3: Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
4: Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
5: Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
1: Any kick attack (including animal kicks!) has a 10% chance to slow target's movement by 45%
2: Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45%
3: Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 45%
4: Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
5: Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 45%
Archerytiers1: Aimed Shot deals +10% damage
2: Aimed Shot deals +15% damage
3: Aimed Shot deals +20% damage
4: Aimed Shot deals +25% damage
5: Aimed Shot deals +30% damage
6: Aimed Shot deals +35% damage
7: Aimed Shot deals +40% damage
8: Aimed Shot deals +45% damage
9: Aimed Shot deals +50% damage
10: Aimed Shot deals +55% damage
11: Aimed Shot deals +60% damage
12: Aimed Shot deals +65% damage
1: Aimed Shot deals +8% damage
2: Aimed Shot deals +12% damage
3: Aimed Shot deals +16% damage
4: Aimed Shot deals +20% damage
5: Aimed Shot deals +24% damage
6: Aimed Shot deals +28% damage
7: Aimed Shot deals +32% damage
8: Aimed Shot deals +36% damage
9: Aimed Shot deals +40% damage
10: Aimed Shot deals +44% damage
11: Aimed Shot deals +48% damage
12: Aimed Shot deals +52% damage
Archerytiers1: Aimed Shot deals 15 additional health damage over 15 seconds
2: Aimed Shot deals 20 additional health damage over 10 seconds
3: Aimed Shot deals 30 additional health damage over 15 seconds
4: Aimed Shot deals 45 additional health damage over 15 seconds
5: Aimed Shot deals 48 additional health damage over 12 seconds
6: Aimed Shot deals 60 additional health damage over 12 seconds
7: Aimed Shot deals 75 additional health damage over 15 seconds
8: Aimed Shot deals 90 additional health damage over 15 seconds
9: Aimed Shot deals 105 additional health damage over 15 seconds
10: Aimed Shot deals 120 additional health damage over 15 seconds
1: Aimed Shot deals 12 additional health damage over 12 seconds
2: Aimed Shot deals 16 additional health damage over 8 seconds
3: Aimed Shot deals 24 additional health damage over 12 seconds
4: Aimed Shot deals 36 additional health damage over 12 seconds
5: Aimed Shot deals 40 additional health damage over 10 seconds
6: Aimed Shot deals 50 additional health damage over 10 seconds
7: Aimed Shot deals 60 additional health damage over 12 seconds
8: Aimed Shot deals 72 additional health damage over 12 seconds
9: Aimed Shot deals 84 additional health damage over 12 seconds
10: Aimed Shot deals 96 additional health damage over 12 seconds
Necromancytiers1: Summoned Skeletal Swordsmen deal +3 damage with each attack
2: Summoned Skeletal Swordsmen deal +5 damage with each attack
3: Summoned Skeletal Swordsmen deal +8 damage with each attack
4: Summoned Skeletal Swordsmen deal +11 damage with each attack
5: Summoned Skeletal Swordsmen deal +13 damage with each attack
6: Summoned Skeletal Swordsmen deal +15 damage with each attack
1: Summoned Skeletal Swordsmen deal +2 damage with each attack
2: Summoned Skeletal Swordsmen deal +4 damage with each attack
3: Summoned Skeletal Swordsmen deal +6 damage with each attack
4: Summoned Skeletal Swordsmen deal +8 damage with each attack
5: Summoned Skeletal Swordsmen deal +10 damage with each attack
6: Summoned Skeletal Swordsmen deal +12 damage with each attack
Hammertiers1: Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds
2: Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
3: Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
4: Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds
5: Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds
6: Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
7: Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds
8: Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
9: Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
10: Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds
11: Look At My Hammer causes your Crushing attacks to deal +25% damage for 10 seconds
12: Look At My Hammer causes your Crushing attacks to deal +28% damage for 10 seconds
1: Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds
2: Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
3: Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
4: Look At My Hammer causes your Crushing attacks to deal +9% damage for 10 seconds
5: Look At My Hammer causes your Crushing attacks to deal +11% damage for 10 seconds
6: Look At My Hammer causes your Crushing attacks to deal +13% damage for 10 seconds
7: Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
8: Look At My Hammer causes your Crushing attacks to deal +15% damage for 10 seconds
9: Look At My Hammer causes your Crushing attacks to deal +17% damage for 10 seconds
10: Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
11: Look At My Hammer causes your Crushing attacks to deal +19% damage for 10 seconds
12: Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
Hammertiers1: Reckless Slam has a 50% chance to deal +14% damage
2: Reckless Slam has a 50% chance to deal +21% damage
3: Reckless Slam has a 50% chance to deal +28% damage
4: Reckless Slam has a 50% chance to deal +35% damage
5: Reckless Slam has a 50% chance to deal +42% damage
6: Reckless Slam has a 50% chance to deal +49% damage
7: Reckless Slam has a 50% chance to deal +56% damage
8: Reckless Slam has a 50% chance to deal +63% damage
9: Reckless Slam has a 50% chance to deal +70% damage
10: Reckless Slam has a 50% chance to deal +77% damage
11: Reckless Slam has a 50% chance to deal +84% damage
12: Reckless Slam has a 50% chance to deal +91% damage
1: Reckless Slam has a 50% chance to deal +5% damage
2: Reckless Slam has a 50% chance to deal +10% damage
3: Reckless Slam has a 50% chance to deal +17% damage
4: Reckless Slam has a 50% chance to deal +24% damage
5: Reckless Slam has a 50% chance to deal +31% damage
6: Reckless Slam has a 50% chance to deal +38% damage
7: Reckless Slam has a 50% chance to deal +45% damage
8: Reckless Slam has a 50% chance to deal +52% damage
9: Reckless Slam has a 50% chance to deal +59% damage
10: Reckless Slam has a 50% chance to deal +66% damage
11: Reckless Slam has a 50% chance to deal +73% damage
12: Reckless Slam has a 50% chance to deal +80% damage
Shieldtiers1: You regain 8 Armor whenever you use Elemental Ward
2: You regain 16 Armor whenever you use Elemental Ward
3: You regain 24 Armor whenever you use Elemental Ward
4: You regain 32 Armor whenever you use Elemental Ward
5: You regain 40 Armor whenever you use Elemental Ward
6: You regain 48 Armor whenever you use Elemental Ward
7: You regain 56 Armor whenever you use Elemental Ward
8: You regain 64 Armor whenever you use Elemental Ward
9: You regain 72 Armor whenever you use Elemental Ward
10: You regain 80 Armor whenever you use Elemental Ward
11: You regain 88 Armor whenever you use Elemental Ward
12: You regain 96 Armor whenever you use Elemental Ward
1: You regain 7 Armor whenever you use Elemental Ward
2: You regain 14 Armor whenever you use Elemental Ward
3: You regain 21 Armor whenever you use Elemental Ward
4: You regain 28 Armor whenever you use Elemental Ward
5: You regain 35 Armor whenever you use Elemental Ward
6: You regain 42 Armor whenever you use Elemental Ward
7: You regain 49 Armor whenever you use Elemental Ward
8: You regain 56 Armor whenever you use Elemental Ward
9: You regain 63 Armor whenever you use Elemental Ward
10: You regain 70 Armor whenever you use Elemental Ward
11: You regain 77 Armor whenever you use Elemental Ward
12: You regain 84 Armor whenever you use Elemental Ward
Pigtiers1: Sustaining Snack restores +8 armor
2: Sustaining Snack restores +16 armor
3: Sustaining Snack restores +24 armor
4: Sustaining Snack restores +32 armor
5: Sustaining Snack restores +40 armor
6: Sustaining Snack restores +48 armor
7: Sustaining Snack restores +56 armor
8: Sustaining Snack restores +64 armor
9: Sustaining Snack restores +72 armor
10: Sustaining Snack restores +80 armor
11: Sustaining Snack restores +88 armor
12: Sustaining Snack restores +96 armor
1: Sustaining Snack restores +7 armor
2: Sustaining Snack restores +14 armor
3: Sustaining Snack restores +21 armor
4: Sustaining Snack restores +28 armor
5: Sustaining Snack restores +35 armor
6: Sustaining Snack restores +42 armor
7: Sustaining Snack restores +49 armor
8: Sustaining Snack restores +56 armor
9: Sustaining Snack restores +63 armor
10: Sustaining Snack restores +70 armor
11: Sustaining Snack restores +77 armor
12: Sustaining Snack restores +84 armor
Pigtiers1: Sustaining Snack heals +6 Health
2: Sustaining Snack heals +12 Health
3: Sustaining Snack heals +18 Health
4: Sustaining Snack heals +24 Health
5: Sustaining Snack heals +30 Health
6: Sustaining Snack heals +36 Health
7: Sustaining Snack heals +42 Health
8: Sustaining Snack heals +48 Health
9: Sustaining Snack heals +54 Health
10: Sustaining Snack heals +60 Health
11: Sustaining Snack heals +66 Health
12: Sustaining Snack heals +72 Health
1: Sustaining Snack heals +5 Health
2: Sustaining Snack heals +10 Health
3: Sustaining Snack heals +15 Health
4: Sustaining Snack heals +20 Health
5: Sustaining Snack heals +25 Health
6: Sustaining Snack heals +30 Health
7: Sustaining Snack heals +35 Health
8: Sustaining Snack heals +40 Health
9: Sustaining Snack heals +45 Health
10: Sustaining Snack heals +50 Health
11: Sustaining Snack heals +55 Health
12: Sustaining Snack heals +60 Health
FireMagictiers1: Scintillating Flame and Scintillating Frost deal +45% damage
2: Scintillating Flame and Scintillating Frost deal +60% damage
3: Scintillating Flame and Scintillating Frost deal +75% damage
4: Scintillating Flame and Scintillating Frost deal +90% damage
5: Scintillating Flame and Scintillating Frost deal +100% damage
6: Scintillating Flame and Scintillating Frost deal +110% damage
1: Scintillating Flame and Scintillating Frost deal +30% damage
2: Scintillating Flame and Scintillating Frost deal +40% damage
3: Scintillating Flame and Scintillating Frost deal +50% damage
4: Scintillating Flame and Scintillating Frost deal +60% damage
5: Scintillating Flame and Scintillating Frost deal +70% damage
6: Scintillating Flame and Scintillating Frost deal +80% damage
FireMagictiers1: Super Fireball deals +6% damage
2: Super Fireball deals +12% damage
3: Super Fireball deals +18% damage
4: Super Fireball deals +24% damage
5: Super Fireball deals +30% damage
6: Super Fireball deals +36% damage
7: Super Fireball deals +42% damage
8: Super Fireball deals +48% damage
9: Super Fireball deals +54% damage
10: Super Fireball deals +60% damage
11: Super Fireball deals +66% damage
12: Super Fireball deals +72% damage
1: Super Fireball deals +10% damage
2: Super Fireball deals +15% damage
3: Super Fireball deals +20% damage
4: Super Fireball deals +25% damage
5: Super Fireball deals +30% damage
6: Super Fireball deals +35% damage
7: Super Fireball deals +40% damage
8: Super Fireball deals +45% damage
9: Super Fireball deals +50% damage
10: Super Fireball deals +55% damage
11: Super Fireball deals +60% damage
12: Super Fireball deals +65% damage